253 Commits

Author SHA1 Message Date
magdo a95ee33123 Add fixed deployment package - backend now properly starts and keeps event loop alive (232.84 MB) 2025-11-25 21:48:25 +01:00
magdo 9653537bc9 Merge fixed backend from main
new file:   SerpentRace_Backend/node_modules/jest-runner/build/testWorker.js
	new file:   SerpentRace_Backend/node_modules/jest/bin/jest.js
	new file:   SerpentRace_Backend/src/Api/index.ts
	new file:   SerpentRace_Backend/src/Application/Services/LoggingService.ts
	new file:   SerpentRace_Backend/tsconfig.json
2025-11-25 21:44:41 +01:00
magdo 4a5486caa4 Fix backend server startup - move listen() inside database init to keep event loop alive 2025-11-25 21:44:08 +01:00
magdo 18e213bc31 save 2025-11-25 20:53:34 +01:00
magdo 5b7e361c21 Add deployment package with Docker images - 25/11/2025 20:49:10.35 2025-11-25 20:49:10 +01:00
magdo 033ef4485f Add deployment package with Docker images - 25/11/2025 20:42:05.37 2025-11-25 20:42:05 +01:00
magdo 195e1f6951 deployment changes 2025-11-25 20:40:34 +01:00
magdo 73c939e75b Update deployment files with nginx volume mount 2025-11-25 18:29:30 +01:00
Donat d654f480af Merge pull request 'Backend_Fix' (#105) from Backend_Fix into main
Reviewed-on: #105
2025-11-24 23:24:43 +00:00
magdo aae8daa313 save 2025-11-25 00:24:27 +01:00
magdo dda3dde8f9 save 2025-11-25 00:18:59 +01:00
magdo cd07e3339e save 2025-11-25 00:18:04 +01:00
Donat a16cd204cc Merge pull request 'save' (#104) from Backend_Fix into main
Reviewed-on: #104
2025-11-24 23:16:28 +00:00
magdo 4d2895664e save 2025-11-25 00:14:58 +01:00
magdo bf9503c7be save 2025-11-25 00:07:54 +01:00
Donat 05a1ad4017 Merge pull request 'final POC' (#103) from Backend_Fix into main
Reviewed-on: #103
2025-11-24 22:29:53 +00:00
magdo 6b3446e9b6 final POC 2025-11-24 23:28:57 +01:00
Donat 69aaf93db9 Merge pull request 'telefonos nezet' (#102) from nemtom into main
Reviewed-on: #102
2025-11-18 15:47:33 +00:00
mategergely33 4bcb93d357 telefonos nezet 2025-11-18 15:37:29 +01:00
Donat 22ea5c43f2 Merge pull request 'contextProvider' (#101) from Backend_Fix into main
Reviewed-on: #101
2025-11-17 23:13:06 +00:00
magdo ce02f55a99 Merge branch 'main' of https://git.mdnd-it.cc/Donat/SerpentRace into Backend_Fix 2025-11-18 00:12:54 +01:00
magdo 8647fde38f contextProvider 2025-11-18 00:09:08 +01:00
Walke dd93f054f8 lobby duplikalas fix toastyfy plusz apro fixek lol 2025-11-17 23:07:38 +01:00
Donat 13871b2dcc Merge pull request 'task/134-frontend-check' (#100) from task/134-frontend-check into main
Reviewed-on: #100
2025-11-17 18:40:55 +00:00
magdo 70cc18a58d Merge branch 'main' of https://git.mdnd-it.cc/Donat/SerpentRace 2025-11-17 19:39:00 +01:00
Donat 3c5d26840a Merge pull request 'Donat nezd majd át mert a backenden is lett valtozas nem tudom pontosan hogy kell e vagy sem Köszi' (#99) from zsolajatekstart into main
Reviewed-on: #99
2025-11-17 17:31:03 +00:00
GitG0r0 6d25a499b2 feat: Centralized navigation system with HandleNavigate hook
BREAKING CHANGE: Replaced all direct useNavigate() usage with HandleNavigate hook

## Summary
- Complete frontend navigation refactoring
- Centralized route management with routes.js
- Converted 18+ components to use HandleNavigate
- Enhanced navigation with 20+ type-safe functions

## New Files
- src/utils/routes.js - Central route constants and helpers
- Documentations/FRONTEND_CODING_GUIDELINES.md - Frontend best practices (300+ lines)
- Documentations/NAVIGATION_REFACTORING_REPORT.md - Detailed refactoring report (400+ lines)

## Modified Components (18+)
### Pages
- Home.jsx, LoginForm.jsx, RegisterForm.jsx
- ResetPassword.jsx, VerifyEmailPage.jsx
- DeckCreator.jsx, Card_display.jsx
- Lobby.jsx, GameTest.jsx, ChooseDeck.jsx, PlayerSetup.jsx
- Landingpage.jsx

### Components
- Userdetails.jsx, DeckInfoPopUp.jsx
- PlayMenu.jsx, LandingPage.jsx, DeckManager.jsx

### Hooks
- useRequireAuth.jsx

### Core
- App.jsx - Route constants integration
- HandleNavigate.jsx - Enhanced with 20+ navigation functions

## Key Improvements
 Type-safe navigation (goDeckDetails(id) vs navigate('/deck/'+id))
 Automatic scroll management
 Centralized state passing
 Single source of truth for routes
 Backwards compatibility aliases
 Zero compile errors
 Production ready

## Validation
- useNavigate: Only in HandleNavigate.jsx
- navigate() calls: 0 direct usage
- Compile errors: 0
- Documentation: Complete
2025-11-17 09:07:05 +01:00
GitG0r0 51e79b00d4 Merge branch 'main' of https://git.mdnd-it.cc/Donat/SerpentRace into task/134-frontend-check 2025-11-17 08:28:27 +01:00
zsola03 0f85356154 Donat nezd majd át mert a backenden is lett valtozas nem tudom pontosan hogy kell e vagy sem Köszi 2025-11-14 15:21:59 +01:00
Donat 7371900fc3 Merge pull request 'telos nezet landing, home, navbar, footer' (#98) from ujgege into main
Reviewed-on: #98
2025-11-14 00:39:00 +00:00
mategergely33 322059ace0 telos nezet landin, home, navbar, footer 2025-11-13 18:54:06 +01:00
Donat 714900d4e9 Merge pull request 'joker/szerencse kartyak kezelese' (#97) from gege into main
Reviewed-on: #97
2025-11-11 18:11:02 +00:00
mategergely33 0ac5ead63a joker/szerencse kartyak kezelese 2025-11-11 19:00:14 +01:00
GitG0r0 1c67af90dc Merge branch 'main' of https://git.mdnd-it.cc/Donat/SerpentRace into task/134-frontend-check 2025-11-10 19:21:57 +01:00
Donat a7ce891098 Merge pull request 'error corrected' (#96) from Backend_Fix into main
Reviewed-on: #96
2025-11-10 18:20:58 +00:00
magdo 3c56e86d45 error corrected 2025-11-10 19:20:36 +01:00
GitG0r0 5479ca7f16 Merge branch 'main' of https://git.mdnd-it.cc/Donat/SerpentRace into cdjavitasok 2025-11-09 16:43:45 +01:00
Donat 2214a338dc Merge pull request 'error corrected' (#95) from Backend_Fix into main
Reviewed-on: #95
2025-11-07 19:00:44 +00:00
magdo 43c53076c5 error corrected 2025-11-07 20:00:24 +01:00
Donat 17c7e14686 Merge pull request 'csatlakozas-mukodesdemodemodemo (HIVJ FEL DONAT EMIATT)' (#94) from zsola into main
Reviewed-on: #94
2025-11-06 19:32:28 +00:00
zsola03 2b1217192c csatlakozas-mukodesdemodemodemo 2025-11-06 19:56:14 +01:00
Donat 957dea55ef Merge pull request 'game workflow corrected' (#93) from Backend_Fix into main
Reviewed-on: #93
2025-11-06 18:37:53 +00:00
magdo 5b177c77fc game workflow corrected 2025-11-06 19:37:32 +01:00
Donat 2cf8b7a748 Merge pull request 'game workflow corrected' (#92) from Backend_Fix into main
Reviewed-on: #92
2025-11-05 19:21:26 +00:00
magdo 5a4be5b7d3 game workflow corrected 2025-11-05 20:20:22 +01:00
Donat e65ba78e2b Merge pull request 'feat(frontend): enhance luck card editor with button-based value selection' (#91) from cdjavitasok into main
Reviewed-on: #91
2025-11-05 18:10:57 +00:00
GitG0r0 5d7d4a8c1d Merge branch 'main' of https://git.mdnd-it.cc/Donat/SerpentRace into cdjavitasok 2025-11-05 13:46:09 +01:00
Donat d3399470ba Merge pull request 'adatkonzisztencia leirasa' (#89) from gege into main
Reviewed-on: #89
2025-11-04 18:09:48 +00:00
GitG0r0 b34442bf9a feat(frontend): enhance luck card editor with button-based value selection 2025-11-04 19:00:21 +01:00
Walke 71789cfa29 Merge pull request 'fix' (#90) from fix into main
Reviewed-on: #90
ok
2025-11-04 17:23:28 +00:00
Walke d06504ee2d fix 2025-11-04 18:21:35 +01:00
mategergely33 63533c0313 adatkonzisztencia leirasa 2025-11-04 17:36:03 +01:00
Donat 2211da5c4f Merge pull request 'game workflow corrected' (#88) from Backend_Fix into main
Reviewed-on: #88
2025-11-03 22:23:12 +00:00
magdo 666a2d3e87 game workflow corrected 2025-11-03 23:23:05 +01:00
Donat b760c2716a Merge pull request 'game workflow corrected' (#87) from Backend_Fix into main
Reviewed-on: #87
2025-11-03 22:17:45 +00:00
magdo 7aebbf9c13 game workflow corrected 2025-11-03 23:17:25 +01:00
Walke e09e1d04d0 Merge pull request 'start nincs' (#86) from navbar+aboutű into main
Reviewed-on: #86
HALLOD UGYES VAGY :)
2025-11-03 17:56:53 +00:00
Walke 5d83588470 start nincs 2025-11-03 18:55:37 +01:00
Donat 8e5bd9bb54 Merge pull request 'kartya inspect' (#85) from gege into main
Reviewed-on: #85
2025-11-02 15:26:22 +00:00
mategergely33 1af7bdc3f0 kartya inspect 2025-10-31 17:38:14 +01:00
Donat 129ea694f8 Merge pull request 'game workflow corrected' (#84) from Backend_Fix into main
Reviewed-on: #84
2025-10-30 18:40:36 +00:00
magdo 9f3a5b6fd7 game workflow corrected 2025-10-30 19:39:41 +01:00
Donat 79786d8bb1 Merge pull request 'szerkesztes jog megoldva+ Frontend' (#83) from decksetting into main
Reviewed-on: #83
2025-10-30 18:20:20 +00:00
zsola03 f8917f6862 szerkesztes jog megoldva+ Frontend 2025-10-30 19:17:45 +01:00
Donat 384456ffd3 Merge pull request 'game workflow corrected' (#82) from Backend_Fix into main
Reviewed-on: #82
2025-10-30 17:43:54 +00:00
Donat 3c85fd72ef Merge pull request 'javitasok-plusz' (#81) from javitasok-plusz into main
Reviewed-on: #81
2025-10-30 17:43:40 +00:00
magdo 6065ab2800 game workflow corrected 2025-10-30 18:43:16 +01:00
GitG0r0 bfcdd3ec9d Deck törlés funkció implementálása modal-lal és consequence értékek finomítása 2025-10-30 18:25:25 +01:00
GitG0r0 46369ed112 Merge remote changes into javitasok-plusz 2025-10-27 21:01:57 +01:00
Donat d915a7fe1c Merge pull request '"activate user admin"' (#80) from Backend_Fix into main
Reviewed-on: #80
2025-10-27 19:35:56 +00:00
magdo 99ed8fea54 "activate user admin" 2025-10-27 20:35:07 +01:00
Donat a818d49701 Merge pull request 'fixes' (#79) from Backend_Fix into main
Reviewed-on: #79
2025-10-27 19:22:59 +00:00
magdo 04954cec4a fixes 2025-10-27 20:22:39 +01:00
Donat dbe06c5c0c Merge pull request 'landing navbar footer javítás' (#78) from ujbarni into main
Reviewed-on: #78
2025-10-27 19:05:33 +00:00
Barni 8ce04afe8b landing navbar footer javítás 2025-10-27 19:36:03 +01:00
Donat e21980d07d Merge pull request 'navbar meg merge' (#77) from navbar+aboutű into main
Reviewed-on: #77
2025-10-27 18:07:22 +00:00
Walke 39e0d36a7f navbar meg merge 2025-10-27 18:55:54 +01:00
GitG0r0 d3dcb7f7da fix: Consequence kezelés és deck szerkesztés javítások
- TaskCardEditor és JokerCardEditor: consequence mezők eltávolítása (csak LuckCardEditor-nél marad)
- DeckCreator: kártya type konverzió javítása betöltéskor (szám -> string)
- DeckCreator: csak megfelelő típusú kártyák megtartása mentéskor
- UpdateDeckCommandHandler: userstate -> authLevel javítás (interface mező helyesen)
- sql_schema_only.sql: trigger függvény javítása (NEW.updatedate -> NEW.update_date)
2025-10-27 18:27:40 +01:00
Donat d0741c273f Merge pull request 'Backend_Fix' (#76) from Backend_Fix into main
Reviewed-on: #76
2025-10-26 22:59:00 +00:00
magdo 825d7a91e2 Verification reset-password email and site corrections 2025-10-26 23:56:52 +01:00
magdo fe8d5a53a5 editable property added to deck short dto 2025-10-26 21:27:00 +01:00
Donat b75d27c7c8 Merge pull request 'userdetails,resetpass müködöképes lett' (#74) from user-resetpass into main
Reviewed-on: #74
2025-10-26 19:53:48 +00:00
magdo 63b261c023 Merge branch 'main' of https://git.mdnd-it.cc/Donat/SerpentRace into user-resetpass 2025-10-26 20:53:39 +01:00
Donat 7b7938ed08 Merge pull request 'Email verification Backend' (#75) from Backend_Fix into main
Reviewed-on: #75
2025-10-26 18:59:57 +00:00
magdo 8c25c56e88 Email verification Backend 2025-10-26 19:59:02 +01:00
zsola03 ab35f73158 userdetails,resetpass müködöképes lett 2025-10-26 19:46:13 +01:00
Donat 4b06a65bd9 Merge pull request 'Handlenavigate' (#73) from barni into main
Reviewed-on: #73
2025-10-26 16:49:31 +00:00
Barni 94943d4988 Handlenavigate 2025-10-26 17:46:21 +01:00
Donat 18110ba410 Merge pull request 'Email verification Backend' (#72) from Backend_Fix into main
Reviewed-on: #72
2025-10-24 23:34:35 +00:00
magdo f746cfd23f Email verification Backend 2025-10-25 01:33:21 +02:00
Donat 44645bb3fc Merge pull request 'Email verification Backend' (#71) from Backend_Fix into main
Reviewed-on: #71
2025-10-24 19:17:09 +00:00
magdo 7a9a676fc0 Email verification Backend 2025-10-24 21:16:23 +02:00
Donat 1ca0f54032 Merge pull request '[#122] Email verifikáció https://project.mdnd-it.cc/work_packages/122 #70' (#70) from task/122-email-verifik-ci into main
Reviewed-on: #70
2025-10-24 19:08:16 +00:00
Buus d90f92c91c [#122] Email verifikációhttps://project.mdnd-it.cc/work_packages/122 2025-10-24 21:06:18 +02:00
Donat 1ad4af5864 Merge pull request 'Deck szerkesztese' (#69) from 1024zsola into main
Reviewed-on: #69
2025-10-24 18:40:17 +00:00
magdo 6867cb2b72 Merge branch 'main' of https://git.mdnd-it.cc/Donat/SerpentRace into 1024zsola 2025-10-24 20:39:51 +02:00
zsola03 cea9062f91 Deck szerkesztese 2025-10-24 20:34:43 +02:00
Donat e3f752ce8a Merge pull request 'Auth Check For Decks' (#68) from Backend_Fix into main
Reviewed-on: #68
2025-10-24 18:29:05 +00:00
magdo b9fedb3601 Auth Check For Decks 2025-10-24 20:28:45 +02:00
Donat 0ae66b3307 Merge pull request 'navbar meg fooldal navigációk illetve companies -> contacts' (#67) from barni into main
Reviewed-on: #67
2025-10-24 18:01:37 +00:00
magdo 630283e922 Merge branch 'main' of https://git.mdnd-it.cc/Donat/SerpentRace into barni 2025-10-24 20:01:32 +02:00
Barni 0ed75beb3f navbar meg fooldal navigációk illetve companies -> contacts 2025-10-24 19:55:37 +02:00
Donat 8ff8e80e31 Merge pull request 'To The Top' (#66) from Backend_Fix into main
Reviewed-on: #66
2025-10-24 17:55:32 +00:00
magdo 5722846da3 To The Top 2025-10-24 19:52:11 +02:00
Donat a64829f8cb Merge pull request 'To The Top' (#65) from Backend_Fix into main
Reviewed-on: #65
2025-10-24 17:37:42 +00:00
magdo a5f38f791d To The Top 2025-10-24 19:37:13 +02:00
Donat 8960bd9dce Merge pull request 'fix' (#64) from backend_update into main
Reviewed-on: #64
2025-10-23 19:19:54 +00:00
magdon df75095651 fix 2025-10-23 21:16:04 +02:00
Donat 94cdf54b83 Merge pull request '10.23 zsola hibák + Deckek listázása megoldva' (#63) from 1023zsolahibak into main
Reviewed-on: #63
2025-10-23 18:20:06 +00:00
zsola03 b73d1528c4 10.23 zsola hibák + Deckek listázása megoldva 2025-10-23 20:18:52 +02:00
Donat 387ebbc64d Merge pull request 'deckcreate-oldal-javitas' (#62) from deckcreate-oldal-javitas into main
Reviewed-on: #62
2025-10-23 15:29:44 +00:00
GitG0r0 3bbd3f1e8a Feature: Consequence rendszer implementálása minden kártya típushoz
- TaskCardEditor: Consequence és wrongConsequence kezelés hozzáadva
- JokerCardEditor: Teljesítés és nem teljesítés consequence-ek
- LuckCardEditor: Szerencse kártyák consequence kezelése
- CardEditor: Alapértelmezett consequence értékek az új kártyákhoz
- DeckCreator: Consequence mezők biztosítása mentéskor
- CardsList: Következmény típusok megjelenítése
- UI javítás: Mind a három editor külön szekciókba rendezve (info, szöveg, következmények)
- Egységes struktúra és design az összes kártya szerkesztőnél
2025-10-23 00:31:33 +02:00
GitG0r0 f2a54154f5 UI: Beállítások szekció letiltása a feladat kártyáknál
- Pontszám, Időlimit és Karakterlimit mezők letiltva
- Magyarázat mező is letiltva
- Szöveges válasz típusnál a beállítások (kis/nagy betű, pontos egyezés, stb.) letiltva
- Egységes 'Hamarosan elérhető' effekt az összes letiltott szekción
- Tipp mező továbbra is opcionális és használható
- Ezek a beállítások nem kötelezőek a kártya mentéséhez
2025-10-22 23:34:34 +02:00
GitG0r0 edca8f84cd Fix: Kártya típus kezelés javítása és joker kártyák megjelenítése
- Hozzáadva react-toastify a notifyWarning használatához
- Javítva a CardEditor fejléc hogy helyesen jelenítse meg az új kártya típusát
- Javítva a CardsList 'szerkesztés folyamatban' rész hogy QUESTION/JOKER/LUCK értékeket használjon
- Implementálva az automatikus nem megfelelő típusú kártyák törlése új kártya mentésekor
- Hozzáadva hibakezelés a kártya mentési logikához
- Joker típus címke változtatva 'Szórakozás'-ról 'Joker'-re
- Joker kártya szín változtatva citromsárgára (#FFD700)
- Docker watch mode volume konfiguráció javítása a hot reload-hoz
2025-10-22 23:21:19 +02:00
Donat 4501257a15 Merge pull request 'creator, creation date on deck' (#61) from Backend_Fix into main
Reviewed-on: #61
2025-10-22 20:04:30 +00:00
magdo 38a2aeb58a creator, creation date on deck 2025-10-22 22:03:50 +02:00
GitG0r0 0ca0e95540 Merge: Konfliktusok feloldása és toastify integráció
- Megtartva az új kártya típusok (QUESTION, LUCK, JOKER)
- Hozzáadva toastify notifikációk
- Egyszerűsített új kártya létrehozás
2025-10-22 21:31:16 +02:00
GitG0r0 ec001fb39f Refactor: DeckCreator komponensek típus kezelésének egységesítése
- Frissítve a DeckHeader típusai a backend formátumra (QUESTION, LUCK, JOKER)
- Frissítve a CardsList és Editor komponensek típus kezelése
- Egyszerűsítve a kártya létrehozás és mentés logika
- Az új kártya gomb mindig a pakli típusának megfelelő kártyát hozza létre
2025-10-22 21:23:16 +02:00
GitG0r0 00b13de70c fix(deck-creator): alapértelmezett név magyarítása
- 'Új Deck' helyett 'Új Pakli' az alapértelmezett név
- Mind a kezdeti állapotban, mind az új pakli létrehozásakor
2025-10-22 20:10:47 +02:00
GitG0r0 83efb91f52 style(deck-creator): pakli név mező szélességének optimalizálása
- Pakli név mező mostantól csak 2/3 szélességű
- Jobb vizuális egyensúly a form elemek között
- Reszponzív elrendezés megtartva
2025-10-22 20:01:54 +02:00
Donat 9673d564a0 Merge pull request 'hibak.txt feladatai' (#59) from zsolahibatxt into main
Reviewed-on: #59
2025-10-22 17:57:16 +00:00
magdo 5ba043cff8 Merge branch 'main' into zsolahibatxt 2025-10-22 19:56:32 +02:00
GitG0r0 46ad6caefd refactor(deck-creator): statisztika panel eltávolítása és layout optimalizálása
- Statisztika panel eltávolítva
- Grid elrendezés egyszerűsítve
- Felesleges kód eltávolítva
- Jobb helykihasználás az űrlap elemeknek
2025-10-22 19:52:45 +02:00
GitG0r0 f56ebbf2c3 fix(deck-creator): angol szövegek magyarítása
- 'Deck' szó cseréje 'Pakli'-ra
- Placeholder szövegek magyarítása
2025-10-22 19:43:31 +02:00
GitG0r0 c207fa5961 feat(deck-creator): dropdown menük fejlesztése
- Típus és láthatóság dropdown menük átalakítása
- Ikonok hozzáadása mindkét dropdown menühöz
- Szöveg színek javítása a jobb láthatóságért
- Hover és kijelölési állapotok hozzáadása
- Dropdown menük egységes stílusának kialakítása
2025-10-22 19:35:08 +02:00
Walke 0a811741c7 Merge pull request 'Navbar,landing, meg a többi frontend javítás' (#60) from ujbarni into main
Reviewed-on: #60
HIHETETLEEEENÜL SZIPI SZUPER
2025-10-22 13:22:00 +00:00
Barni d16d481d86 Navbar,landing, meg a többi frontend javítás 2025-10-22 15:15:20 +02:00
zsola03 3ad9ba3e3f kartyatorles popup 2025-10-22 14:24:24 +02:00
zsola03 825e9d1a08 hibak.txt feladatai 2025-10-22 09:30:09 +02:00
Walke ad5f13a8e1 Merge pull request 'guessName+Fixes' (#58) from frontendFix+Guess into main
Reviewed-on: #58

VAOOO UGUYES VAGYYY
2025-10-21 13:09:27 +00:00
Walke 237378c208 guessName+Fixes 2025-10-21 15:08:28 +02:00
Walke a1cf327837 Merge pull request 'Ha be van jelenkezve a user akkor a /# en nem irja ki neki a belepest meg a regisztraciot VAMOOOS' (#57) from landingFlowFix into main
Reviewed-on: #57
szerintem is :D:D:D:D
2025-10-21 12:14:13 +00:00
Walke c31bf9d4fb Ha be van jelenkezve a user akkor a /# en nem irja ki neki a belepest meg a regisztraciot VAMOOOS 2025-10-21 14:13:16 +02:00
Walke ef0b1916f2 Merge pull request 'dobokocka mukodik :O' (#56) from dice into main
Reviewed-on: #56
kocka kocka kocka kocka kocka kocka kocka
2025-10-20 17:40:13 +00:00
Walke 1c01e4ce24 Merge pull request 'nagyon meno lett a tabon logo SerpentRace minden' (#55) from tab into main
sztem jo xd
2025-10-20 17:39:25 +00:00
Walke 8b5cf2c1e5 nagyon meno lett a tabon logo SerpentRace minden 2025-10-20 19:38:21 +02:00
Walke 023219e41b dobokocka mukodik :O 2025-10-20 19:20:49 +02:00
magdo 2d7778f7d1 test removed 2025-10-20 19:17:43 +02:00
magdo aa3587b60a deck card count added 2025-10-20 19:13:50 +02:00
Walke 99fa7ebd98 Merge pull request 'registracional jol navigal a loginra' (#54) from regnavigationfix into main
Reviewed-on: #54
:D
2025-10-20 16:57:15 +00:00
Walke 23c4b838d4 registracional jol navigal a loginra 2025-10-20 18:56:38 +02:00
Walke bfe977d35b Merge remote-tracking branch 'origin/deck_kezeles' 2025-10-20 18:01:41 +02:00
mategergely33 5194308f7c deckkezeles, es deckek eltarolasa 2025-10-20 17:26:27 +02:00
Walke 8d24e8ffa6 Merge pull request 'Lobby' (#50) from barni1020 into main
Reviewed-on: #50
2025-10-20 15:22:13 +00:00
Barni 1bf3253128 Lobby 2025-10-20 17:14:37 +02:00
Walke 96487fb065 Merge pull request 'Filter bar fix' (#49) from deckmanagerfrontendfix into main
Reviewed-on: #49
2025-10-18 15:52:30 +00:00
Walke 9ef83f7963 Filter bar fix 2025-10-18 17:50:39 +02:00
Walke 27fc028bad navbarban jol le vannak kezelve a redirect es letre lett hozva egy hook amivel automatikusan berakja a usernamet es ha meg nem akkor redirectel 2025-10-15 19:08:31 +02:00
Walke d1b4141e63 Merge pull request 'redirect fix' (#48) from authlocalstorage into main
Reviewed-on: #48
2025-10-15 16:40:22 +00:00
Walke 76fa204ae8 redirect fix 2025-10-15 18:39:43 +02:00
mategergely33 75f2b215a1 deckek elmentodnek sqlbe 2025-10-15 18:13:53 +02:00
Walke 367524d611 Merge pull request 'home check 4 localstorage' (#47) from authlocalstorage into main
Reviewed-on: #47
2025-10-15 15:41:02 +00:00
Walke 86bf2675eb home check 4 localstorage 2025-10-15 17:40:02 +02:00
Walke 2c190dc874 Merge pull request 'authlocalstorage' (#46) from authlocalstorage into main
Reviewed-on: #46
2025-10-15 15:34:04 +00:00
Walke 36db09e5e7 elrakja az elrakni valot is 2025-10-15 17:32:04 +02:00
Donat f7885dc440 Merge pull request 'backend' (#45) from merge_branch into main
Reviewed-on: #45
2025-10-15 15:06:51 +00:00
magdo a9c2f63adc Merge branch 'main' into merge_branch 2025-10-15 17:05:59 +02:00
magdo bec9d83ef3 backend 2025-10-15 17:01:52 +02:00
Walke cf68530fc2 loginnal redirect ha jo a return plusz local storageban eltarolom a tokent 2025-10-15 16:32:18 +02:00
Walke f2b154d491 Merge pull request 'FooterFix' (#44) from footerFIx into main
Reviewed-on: #44
2025-10-15 13:41:40 +00:00
Walke 1e10a93e32 FooterFix 2025-10-15 15:40:25 +02:00
mategergely33 a5dd9003c1 userflow_fix 2025-10-15 15:13:53 +02:00
mategergely33 1db1776217 Merge pull request 'Registration redirect frontend fix' (#41) from registration into main
Reviewed-on: #41
2025-09-30 11:39:46 +00:00
Walke 87dc8ffff4 Registration redirect frontend fix 2025-09-29 21:53:52 +02:00
Donat 04a87b8293 Merge pull request 'last_bugfix' (#40) from merge_branch into main
Reviewed-on: #40
2025-09-29 18:36:57 +00:00
Donat a25807aca1 last_bugfix 2025-09-29 20:36:35 +02:00
Donat 9e88eba43f Merge pull request 'bugfix' (#39) from merge_branch into main
Reviewed-on: #39
2025-09-29 11:46:04 +00:00
Donat 14a94ea03f bugfix 2025-09-29 13:45:25 +02:00
Donat e392ade3f8 Merge pull request 'fixed merge conflicts' (#38) from merge_branch into main
Reviewed-on: #38
2025-09-26 15:02:10 +00:00
Donat 8980d98394 fixed merge conflicts 2025-09-26 17:01:45 +02:00
Donat 8f6634b03f fixed merge conflicts 2025-09-26 16:59:55 +02:00
Donat c690fb602e Merge pull request 'example frontend-backend communication' (#37) from backend_complete into main
Reviewed-on: #37
2025-09-24 18:21:05 +00:00
Donat bba4044eaf example frontend-backend communication 2025-09-24 20:19:58 +02:00
Donat b4d31f3660 Merge pull request 'backend_complete' (#35) from backend_complete into main
Reviewed-on: #35
2025-09-22 09:28:12 +00:00
Donat f27a1df90f Merge remote-tracking branch 'origin/main' 2025-09-22 11:26:43 +02:00
Donat bf9ae5f01f final changes 2025-09-22 11:14:32 +02:00
mategergely33 83fad59878 Merge pull request '[#118] bugfix' (#36) from task/118-bugfix into main
Reviewed-on: #36
2025-09-21 14:55:48 +00:00
mategergely33 016b5632e1 '[#118] bugfix 2025-09-21 16:53:55 +02:00
mategergely33 1cf8066cf3 [#118] bugfix
https://project.mdnd-it.cc/work_packages/118
2025-09-21 16:44:41 +02:00
Donat cf157643d7 Merge remote-tracking branch 'origin/main' into backend_complete 2025-09-21 03:49:22 +02:00
Donat c9813a7ff4 kész backend 2025-09-21 03:33:13 +02:00
Donat 86211923db Backend Complete: Interface Refactoring & Service Container Enhancements
Repository Interface Optimization:
- Created IBaseRepository.ts and IPaginatedRepository.ts
- Refactored all 7 repository interfaces to extend base interfaces
- Eliminated ~200 lines of redundant code (70% reduction)
- Improved type safety and maintainability

 Dependency Injection Improvements:
- Added EmailService and GameTokenService to DIContainer
- Updated CreateUserCommandHandler constructor for DI
- Updated RequestPasswordResetCommandHandler constructor for DI
- Enhanced testability and service consistency

 Environment Configuration:
- Created comprehensive .env.example with 40+ variables
- Organized into 12 logical sections (Database, Security, Email, etc.)
- Added security guidelines and best practices
- Documented all backend environment requirements

 Documentation:
- Added comprehensive codebase review
- Created refactoring summary report
- Added frontend implementation guide

Impact: Improved code quality, reduced maintenance overhead, enhanced developer experience
2025-09-21 03:27:57 +02:00
Walke 638f78da94 Merge pull request '[#104] Create/Update' (#31) from task/104-create-update into main
Reviewed-on: #31
2025-09-18 20:19:43 +00:00
Donat 173109d352 Merge pull request 'backend_in_progress' (#30) from backend_in_progress into main
Reviewed-on: #30
2025-09-15 17:09:13 +00:00
Donat 74a4cd4f1d Merge remote-tracking branch 'origin/main' into HEAD 2025-09-15 19:07:04 +02:00
Donat 3af8de2797 fel kesz game backend 2025-09-15 19:00:35 +02:00
Donat df532a0e2a Merge pull request '[#103] preview' (#29) from task/103-preview into main
Reviewed-on: #29
2025-09-14 11:59:29 +00:00
GitG0r0 d1377291ab [#104] Create/Updatehttps://project.mdnd-it.cc/work_packages/104 2025-09-12 19:44:22 +02:00
GitG0r0 37f81f25a7 [#103] previewhttps://project.mdnd-it.cc/work_packages/103 2025-09-12 17:25:20 +02:00
Donat a1d33d9318 Merge pull request 'backend-extra' (#28) from backend-extra into main
Reviewed-on: #28
2025-08-25 22:14:32 +00:00
Donat 7963f28021 remove dist 2025-08-26 00:13:50 +02:00
Donat 8bc5e0e130 Merge remote-tracking branch 'origin/main' into backend-extra 2025-08-26 00:12:10 +02:00
Donat 14fd1fa189 new documentation 2025-08-26 00:07:13 +02:00
Donat f216435dd0 Merge pull request 'GameScreen' (#27) from GameScreen into main
Reviewed-on: #27
2025-08-25 21:56:48 +00:00
Donat 0b90e4217a merge commit 2025-08-25 23:55:40 +02:00
Donat 137b110c74 Merge pull request 'Színkorrekciók' (#26) from color-fixes into main
Reviewed-on: #26
2025-08-25 21:41:50 +00:00
Donat 68335a9d5f Merge pull request 'origin/summary-task/90-c-gek-kezel-se' (#24) from origin/summary-task/90-c-gek-kezel-se into main
Reviewed-on: #24
2025-08-25 21:40:17 +00:00
Donat 684216ab40 merge commit 2025-08-25 22:16:00 +02:00
Donat e9af77200d Merge pull request 'summary-task/94-backend' (#20) from summary-task/94-backend into main
Reviewed-on: #20
2025-08-23 02:28:09 +00:00
Donat 19cfa031d0 [#94] Backend
https://project.mdnd-it.cc/work_packages/94
2025-08-23 04:25:28 +02:00
Walke d8598755e0 GameScreen feltöltés 2025-08-23 00:15:27 +02:00
Walke a1ff3beb35 Színkorrekciók 2025-08-23 00:05:18 +02:00
zsola03 b288b29e35 [#90] Cégek Kezelésehttps://project.mdnd-it.cc/work_packages/90 2025-08-06 21:00:51 +02:00
zsola03 2c8f1bcca0 [#90] Cégek Kezelésehttps://project.mdnd-it.cc/work_packages/90 2025-08-06 21:00:30 +02:00
Donat 34a6df5949 Merge pull request '[#83] About https://project.mdnd-it.cc/work_packages/83' (#18) from task/83-about into main
Reviewed-on: #18
2025-07-30 18:12:23 +00:00
Barni 3e82b19480 [#83] Abouthttps://project.mdnd-it.cc/work_packages/83 2025-07-30 20:10:27 +02:00
mategergely33 6720375fa1 [#48] Git testhttps://project.mdnd-it.cc/work_packages/48 2025-07-22 18:07:40 +02:00
mategergely33 1893d0006d [#48] Git testhttps://project.mdnd-it.cc/work_packages/48 2025-07-22 18:06:01 +02:00
Donat 725516ad6c backend v4 half 2025-07-18 09:20:40 +02:00
Donat aba7a506ad Merge pull request 'Backend half' (#17) from task/40-backend-user-company into main
Reviewed-on: #17
2025-07-12 17:35:14 +00:00
Donat 585e7c96fb Merge pull request 'navbarral footerrel mindennel egyutt' (#16) from walkehaladas into main
Reviewed-on: #16
2025-07-12 17:33:14 +00:00
Walke 4bf667a1ac navbarral footerrel mindennel egyutt 2025-07-11 21:57:39 +02:00
Donat 8600fa7c1d Backend half 2025-07-11 19:56:28 +02:00
Donat 270bb79451 Merge pull request '[#77] LandingPage https://project.mdnd-it.cc/work_packages/77' (#15) from task/56-landing-page into main
Reviewed-on: #15
2025-07-09 10:02:29 +00:00
Donat b10143ba1a Merge pull request '[#54] kártya komponens' (#14) from task/54-k-rtya-komponens into main
Reviewed-on: #14
2025-07-09 09:59:28 +00:00
Walke 19c762fe67 [#56] Landing Pagehttps://project.mdnd-it.cc/work_packages/56 2025-07-07 10:11:41 +02:00
Donat 9296782fc1 Merge pull request '[#40] BACKEND USER, Company' (#13) from task/40-backend-user-company into main
Reviewed-on: #13
2025-06-14 23:14:29 +00:00
Donat fa868e7c1d [#40] BACKEND USER, Company
https://project.mdnd-it.cc/work_packages/40
2025-06-15 01:12:46 +02:00
Buus 724162b9c9 https://project.mdnd-it.cc/work_packages/54 2025-06-03 21:30:03 +02:00
Walke 85e188b5e2 Merge pull request 'task/52-pop-up' (#12) from task/52-pop-up into main
Reviewed-on: #12
2025-05-26 16:31:13 +00:00
Walke fe08dd3603 [#52] pop uphttps://project.mdnd-it.cc/work_packages/52 2025-05-22 11:06:29 +02:00
Walke 370dc9934b [#52] pop uphttps://project.mdnd-it.cc/work_packages/52 2025-05-22 11:05:21 +02:00
Walke 3012707ba8 Merge pull request 'linuxdocker-komponensekupdate' (#11) from linuxdocker-komponensekupdate into main
Reviewed-on: #11
2025-05-22 08:27:18 +00:00
Walke 48c29d81d0 komponensek frissitese 2025-05-22 03:54:28 +02:00
Walke c4b86143bf linuxra docker auto inditasa 2025-05-22 03:54:02 +02:00
Walke 8948751bbc Merge pull request '[#50] AUTH UI Frissítés https://project.mdnd-it.cc/work_packages/50' (#10) from task/50-auth-ui-friss-t-s into main
Reviewed-on: #10
2025-05-21 22:51:02 +00:00
Walke e5b601e483 [#50] AUTH UI Frissítés https://project.mdnd-it.cc/work_packages/50 2025-05-22 02:07:00 +02:00
Donat 76c513d8fb Merge pull request '[#39] ADATB USER' (#9) from task/39-adatb-user into main
Reviewed-on: #9
2025-05-20 22:27:11 +00:00
Donat f68540f511 [#39] ADATB USERhttps://project.mdnd-it.cc/work_packages/39 2025-05-21 00:26:24 +02:00
Donat 2bc2138d0e Merge pull request 'task/49-docker' (#8) from task/49-docker into main
Reviewed-on: #8
2025-05-20 21:51:27 +00:00
Donat 87c790aa05 [#49] Dockerhttps://project.mdnd-it.cc/work_packages/49 2025-05-20 23:49:50 +02:00
Donat 38a54f9005 [#49] Dockerhttps://project.mdnd-it.cc/work_packages/49 2025-05-20 23:48:52 +02:00
Donat 7fa4150b3a Merge pull request '[#49] Docker' (#7) from task/49-docker into main
Reviewed-on: #7
2025-05-20 21:31:08 +00:00
Donat ea83034e9a [#49] Dockerhttps://project.mdnd-it.cc/work_packages/49 2025-05-20 23:29:53 +02:00
Donat 298c31597f [#49] Dockerhttps://project.mdnd-it.cc/work_packages/49 2025-05-20 23:29:27 +02:00
Donat 59160cbbcb Merge pull request '[#48] Git test' (#6) from task/48-git-test into main
Reviewed-on: #6
2025-05-20 16:52:15 +00:00
Donat 6d452ab71f [#48] Git testhttps://project.mdnd-it.cc/work_packages/48 2025-05-20 18:48:02 +02:00
Donat 4765d14123 Merge pull request '[#46] Emial Verification https://project.mdnd-it.cc/work_packages/46' (#5) from task/46-emial-verification into main
Reviewed-on: #5
2025-05-17 20:25:05 +00:00
Donat f65696ce32 Merge pull request '[#42] FORGOT PASS https://project.mdnd-it.cc/work_packages/42' (#4) from task/42-forgot-pass into main
Reviewed-on: #4
2025-05-17 20:24:12 +00:00
Donat eb696d9d27 Merge pull request '[#37] Login & Register Page UI https://project.mdnd-it.cc/work_packages/37' (#3) from task/37-login-and-register-page-ui into main
Reviewed-on: #3
2025-05-17 20:23:05 +00:00
Walke 8acc7d30fc [#42] FORGOT PASS
https://project.mdnd-it.cc/work_packages/42
2025-05-17 10:41:13 +02:00
Walke 8a7500eb69 [#37] Login & Register Page UI
https://project.mdnd-it.cc/work_packages/37
2025-05-17 10:38:50 +02:00
Walke f398183332 [#46] Emial Verification
https://project.mdnd-it.cc/work_packages/46
2025-05-17 10:37:47 +02:00
Walke 94702a33aa [#46] Emial Verification
https://project.mdnd-it.cc/work_packages/46
2025-05-16 20:12:31 +00:00
Walke f089d314ca [#37] Login & Register Page UI
https://project.mdnd-it.cc/work_packages/37
2025-05-16 20:08:24 +00:00
Donat 7eaf2408a1 Merge pull request '[#47] Tailwind init https://project.mdnd-it.cc/work_packages/47' (#2) from task/47-tailwind-init into main
Reviewed-on: #2
2025-05-16 17:26:31 +00:00
Walke a231fa4b5e [#47] Tailwind init https://project.mdnd-it.cc/work_packages/47 2025-05-16 17:02:00 +00:00
Donat 68cec47d09 Update README.md 2025-05-14 17:34:44 +00:00
Donat b93363330f Update README.md 2025-05-14 17:34:16 +00:00
Donat 175db04ec6 Merge pull request 'develop' (#1) from develop into main
Reviewed-on: #1
2025-05-14 17:33:09 +00:00
Donat d5cddb186d Merge branch 'main' of https://git.mdnd-it.cc/Donat/SerpentRace into develop 2025-05-14 19:32:10 +02:00
Donat 28ced1c764 initialize 2025-05-14 19:27:36 +02:00
Donat ceeab2647d Initial commit 2025-05-14 09:31:03 +00:00
25 changed files with 7190 additions and 2 deletions
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#ignore each file in folder that starts with Archive_
Archive_*
#ignore each folder that starts with Archive_
Archive_*/**
#ignore node_modules folder
**/node_modules/**
#ignore dist folder
**/dist/**
#ignore log files
**/*.log
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# SerpentRace Backend Build System
## Overview
This document describes the comprehensive build system for the SerpentRace backend application. The build system handles TypeScript compilation, database migrations, asset management, testing, and deployment.
## Quick Start
```bash
# Development build
npm run build
# Production build with full validation
npm run build:production
# Advanced build with migrations and tests
npm run build:advanced:prod
# Development server with hot reload
npm run dev
```
## Build Scripts
### Basic Build Commands
| Command | Description |
|---------|-------------|
| `npm run build` | Standard build: clean → compile → copy assets |
| `npm run build:clean` | Clean the dist directory |
| `npm run build:compile` | Compile TypeScript to JavaScript |
| `npm run build:copy-assets` | Copy non-TS files to dist directory |
| `npm run build:docker` | Build for Docker (no tests/migrations) |
### Production Build Commands
| Command | Description |
|---------|-------------|
| `npm run build:production` | Full production build with linting, tests, and migrations |
| `npm run build:advanced` | Advanced build script with custom options |
| `npm run build:advanced:prod` | Advanced production build with all validations |
| `npm run build:advanced:ci` | CI/CD friendly build (skips linting) |
### Development Commands
| Command | Description |
|---------|-------------|
| `npm run dev` | Start development server with hot reload |
| `npm run watch` | Watch mode TypeScript compilation |
| `npm run typecheck` | Type checking without code generation |
### Database Commands
| Command | Description |
|---------|-------------|
| `npm run migration:run` | Run pending database migrations |
| `npm run migration:show` | Show migration status |
| `npm run migration:generate <name>` | Generate new migration |
| `npm run migration:create <name>` | Create empty migration |
| `npm run migration:revert` | Revert last migration |
| `npm run migration:full <name>` | Create, generate, and run migration |
### Testing Commands
| Command | Description |
|---------|-------------|
| `npm test` | Run all tests |
| `npm run test:watch` | Run tests in watch mode |
| `npm run test:coverage` | Run tests with coverage report |
| `npm run test:redis` | Run Redis-specific tests |
### Deployment Commands
| Command | Description |
|---------|-------------|
| `npm run deploy:prod` | Build for production deployment |
| `scripts/deploy.sh` | Full Linux/Mac deployment script |
| `scripts/deploy.bat` | Full Windows deployment script |
## Advanced Build Script
The advanced build script (`scripts/build.ts`) supports various options:
```bash
# Basic advanced build
npm run build:advanced
# Production build with migrations and tests
npm run build:advanced:prod
# CI/CD build (skips linting, includes tests and migrations)
npm run build:advanced:ci
```
### Build Options
- `--migrations`: Run database migrations during build
- `--test`: Run tests during build
- `--skip-lint`: Skip linting step
- `--production`: Enable production mode (strict validation)
## Deployment Scripts
### Linux/Mac Deployment
```bash
./scripts/deploy.sh [deploy|build-only|test-connections]
```
Options:
- `deploy` (default): Full deployment with validation
- `build-only`: Build without connection testing
- `test-connections`: Test database and Redis connections only
### Windows Deployment
```cmd
scripts\deploy.bat [deploy|build-only|test-connections]
```
Same options as Linux/Mac version.
### Required Environment Variables
The deployment scripts require these environment variables:
```bash
DB_HOST=localhost
DB_PORT=5432
DB_USERNAME=postgres
DB_PASSWORD=your_password
DB_NAME=serpentrace
JWT_SECRET=your_jwt_secret
REDIS_HOST=localhost
REDIS_PORT=6379
```
## Build Process Flow
### Standard Build (`npm run build`)
1. **Clean** - Remove previous build artifacts
2. **Lint** - Code quality checks (if configured)
3. **Compile** - TypeScript compilation
4. **Copy Assets** - Copy non-TS files to dist
5. **Post-build** - Validation and cleanup
### Production Build (`npm run build:production`)
1. **Clean** - Remove previous build artifacts
2. **Lint** - Code quality checks
3. **Test** - Run test suite
4. **Migrations** - Apply database migrations
5. **Compile** - TypeScript compilation
6. **Copy Assets** - Copy non-TS files to dist
7. **Validate** - Ensure build integrity
### Advanced Build (`npm run build:advanced`)
Provides fine-grained control over the build process with comprehensive logging and error handling.
## Asset Management
The build system automatically copies these file types to the dist directory:
- `.json` files (configuration, data)
- `.html` files (templates)
- `.css` files (stylesheets)
- Image files (`.png`, `.jpg`, `.jpeg`, `.gif`, `.svg`, `.ico`)
- Font files (`.woff`, `.woff2`, `.ttf`, `.eot`)
Excluded directories:
- `node_modules`
- `.git`
- `tests`
- `__tests__`
## TypeScript Configuration
The build system uses the following TypeScript settings:
- **Target**: ES2020
- **Module**: CommonJS
- **Output Directory**: `./dist`
- **Source Maps**: Enabled
- **Declarations**: Enabled for type definitions
- **Strict Mode**: Enabled for type safety
## Migration Management
### Creating Migrations
```bash
# Create empty migration
npm run migration:create AddNewTable
# Generate migration from entity changes
npm run migration:generate AddNewTable
# Full migration workflow (create + generate + run)
npm run migration:full AddNewTable
```
### Migration Best Practices
1. Always backup database before running migrations in production
2. Test migrations in development environment first
3. Use descriptive migration names
4. Review generated migrations before running them
## Docker Integration
The build system is optimized for Docker deployments:
```dockerfile
# Use build:docker for container builds
RUN npm run build:docker
# Or use production build for full validation
RUN npm run build:production
```
## Troubleshooting
### Common Issues
1. **Build fails with "Cannot find module"**
- Run `npm ci` to ensure all dependencies are installed
- Check TypeScript paths configuration
2. **Migration errors during build**
- Verify database connection parameters
- Ensure database exists and is accessible
- Check migration files for syntax errors
3. **Asset copying fails**
- Verify file permissions
- Check disk space availability
- Ensure source files exist
4. **TypeScript compilation errors**
- Run `npm run typecheck` for detailed error messages
- Check tsconfig.json configuration
- Verify all type definitions are installed
### Debug Mode
Enable verbose logging by setting the environment variable:
```bash
export DEBUG=serpentrace:*
npm run build:advanced
```
## Performance Optimization
### Build Performance Tips
1. Use `npm ci` instead of `npm install` in CI/CD
2. Enable TypeScript incremental compilation for development
3. Use `--skip-lint` in CI if linting is handled separately
4. Cache node_modules in CI/CD pipelines
### Runtime Performance
The build system optimizes the output for production:
- Source maps for debugging (can be disabled in production)
- Type declarations for library usage
- Compressed and optimized JavaScript output
## Monitoring and Logging
Build logs include:
- Timestamps for each build step
- Error details with stack traces
- Performance metrics (build duration)
- Validation results
Production builds create detailed logs in the `logs/` directory.
## Contributing
When modifying the build system:
1. Test changes with both development and production builds
2. Update this documentation for any new scripts or options
3. Ensure backward compatibility
4. Add appropriate error handling and logging
## Support
For build system issues:
1. Check this documentation
2. Review error logs in the console
3. Verify environment variables are set correctly
4. Test with a clean `node_modules` installation
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# 🗄️ SerpentRace Database Management Guide
## 🎯 Overview
This guide provides comprehensive information about managing all database services in the SerpentRace project, including PostgreSQL, Redis, MinIO, and administration tools.
## 📊 Quick Status Check
### Check All Services
```bash
npm run db:status
```
### Check Individual Services
```bash
npm run db:status:pg # PostgreSQL only
npm run db:status:redis # Redis only
npm run db:status:docker # Docker containers only
```
### Simple Connection Test
```bash
npm run test:connections
```
## 🐘 PostgreSQL Database
### Connection Details
- **Host**: localhost:5432
- **Database**: serpentrace
- **Username**: postgres
- **Password**: postgres
- **Admin Tool**: pgAdmin at http://localhost:8080
### Database Operations
#### Run Migrations
```bash
npm run migration:run
```
#### Create New Migration
```bash
npm run migration:create src/migrations/YourMigrationName
```
#### Generate Migration from Entity Changes
```bash
npm run migration:generate src/migrations/YourMigrationName
```
#### Check Migration Status
```bash
npm run migration:show
```
#### Rollback Last Migration
```bash
npm run migration:revert
```
### Direct Database Access
#### Using psql (if installed)
```bash
psql -h localhost -p 5432 -U postgres -d serpentrace
```
#### Using pgAdmin
1. Open http://localhost:8080
2. Login with: admin@serpentrace.dev / admin
3. Server should be pre-configured as "SerpentRace"
### Common SQL Queries
#### Check Database Size
```sql
SELECT pg_size_pretty(pg_database_size('serpentrace')) as size;
```
#### List All Tables
```sql
SELECT tablename FROM pg_tables WHERE schemaname = 'public';
```
#### Check Active Connections
```sql
SELECT count(*) FROM pg_stat_activity WHERE datname = 'serpentrace';
```
## 🔴 Redis Cache
### Connection Details
- **Host**: localhost:6379
- **No Authentication**: Default Redis setup
- **Admin Tool**: Redis Commander at http://localhost:8081
### Redis Operations
#### Direct Redis Access (if redis-cli installed)
```bash
redis-cli -h localhost -p 6379
```
#### Common Redis Commands
```bash
# Get all keys
KEYS *
# Get key count
DBSIZE
# Check memory usage
INFO memory
# Flush all data (careful!)
FLUSHALL
```
### Using Redis Commander
1. Open http://localhost:8081
2. Browse keys, view data, execute commands
## 🗄️ MinIO Object Storage
### Connection Details
- **Endpoint**: localhost:9000
- **Console**: http://localhost:9001
- **Access Key**: serpentrace
- **Secret Key**: serpentrace123
- **Default Bucket**: serpentrace
### MinIO Operations
#### Access MinIO Console
1. Open http://localhost:9001
2. Login with: serpentrace / serpentrace123
3. Create buckets, upload files, manage storage
#### Health Check
```bash
curl http://localhost:9000/minio/health/live
```
### File Upload Example (Node.js)
```javascript
const Minio = require('minio');
const minioClient = new Minio.Client({
endPoint: 'localhost',
port: 9000,
useSSL: false,
accessKey: 'serpentrace',
secretKey: 'serpentrace123'
});
// Upload file
minioClient.fPutObject('serpentrace', 'test-file.txt', './file.txt');
```
## 🐳 Docker Container Management
### View All Containers
```bash
docker ps -a
```
### View SerpentRace Containers Only
```bash
docker ps -a --filter "name=serpentrace"
```
### Container Operations
#### Restart All Services
```bash
cd d:\munka\SzeSnake\SerpentRace_Docker
docker-compose -f docker-compose.dev.yml restart
```
#### Restart Individual Service
```bash
docker restart serpentrace-postgres-dev # PostgreSQL
docker restart serpentrace-redis-dev # Redis
docker restart serpentrace-minio-dev # MinIO
docker restart serpentrace-pgadmin-dev # pgAdmin
```
#### View Container Logs
```bash
docker logs serpentrace-postgres-dev
docker logs serpentrace-redis-dev -f # Follow logs
```
#### Stop All Services
```bash
cd d:\munka\SzeSnake\SerpentRace_Docker
docker-compose -f docker-compose.dev.yml down
```
#### Start All Services
```bash
cd d:\munka\SzeSnake\SerpentRace_Docker
docker-compose -f docker-compose.dev.yml up -d
```
## 🛠️ Troubleshooting
### PostgreSQL Issues
#### Connection Refused
```bash
# Check if container is running
docker ps | grep postgres
# Check container logs
docker logs serpentrace-postgres-dev
# Restart if needed
docker restart serpentrace-postgres-dev
```
#### Migration Errors
```bash
# Check migration status
npm run migration:show
# Revert last migration if problematic
npm run migration:revert
# Re-run migrations
npm run migration:run
```
### Redis Issues
#### Cannot Connect
```bash
# Check Redis container
docker ps | grep redis
# Test connection
redis-cli -h localhost -p 6379 ping
# Expected response: PONG
```
### MinIO Issues
#### Health Check Failed
```bash
# Check MinIO container
docker ps | grep minio
# Test health endpoint
curl http://localhost:9000/minio/health/live
# Expected response: 200 OK
```
### pgAdmin Issues
#### Cannot Login
- Default credentials: admin@serpentrace.dev / admin
- If issues persist, restart container:
```bash
docker restart serpentrace-pgladmin-dev
```
#### Server Not Found
- pgAdmin should auto-configure the PostgreSQL server
- If not visible, add manually:
- Host: postgres
- Port: 5432
- Database: serpentrace
- Username: postgres
- Password: postgres
## 🔧 Environment Variables
### Default Development Settings
```bash
# PostgreSQL
DB_HOST=localhost
DB_PORT=5432
DB_NAME=serpentrace
DB_USERNAME=postgres
DB_PASSWORD=postgres
# Redis
REDIS_HOST=localhost
REDIS_PORT=6379
# MinIO
MINIO_ENDPOINT=localhost
MINIO_PORT=9000
MINIO_ACCESS_KEY=serpentrace
MINIO_SECRET_KEY=serpentrace123
```
### Production Configuration
Create `.env.production` with secure values:
```bash
DB_HOST=your-production-host
DB_PASSWORD=secure-password
REDIS_PASSWORD=secure-redis-password
MINIO_SECRET_KEY=secure-minio-secret
```
## 📈 Monitoring & Maintenance
### Daily Health Check
```bash
npm run db:status
```
### Weekly Maintenance
```bash
# Check database size growth
npm run db:status:pg
# Review Redis memory usage
npm run db:status:redis
# Clean up old Docker logs
docker system prune
```
### Backup Procedures
#### PostgreSQL Backup
```bash
docker exec serpentrace-postgres-dev pg_dump -U postgres serpentrace > backup.sql
```
#### Redis Backup
```bash
docker exec serpentrace-redis-dev redis-cli BGSAVE
```
#### MinIO Backup
Use MinIO Console or mc client to backup buckets.
## 🎯 Performance Optimization
### PostgreSQL
- Monitor active connections with `npm run db:status:pg`
- Use connection pooling in production
- Regular VACUUM and ANALYZE operations
### Redis
- Monitor memory usage
- Configure appropriate eviction policies
- Use Redis persistence (RDB/AOF) in production
### MinIO
- Configure appropriate bucket policies
- Use lifecycle management for old files
- Monitor storage usage through console
## 🚀 Quick Reference Commands
```bash
# Status and Health
npm run db:status # Full system status
npm run test:connections # Quick connection test
# Database Operations
npm run migration:run # Apply migrations
npm run migration:show # Check migration status
# Docker Management
docker ps # Show running containers
docker logs <container> # View logs
docker restart <container> # Restart service
# Direct Access
psql -h localhost -U postgres -d serpentrace # PostgreSQL CLI
redis-cli -h localhost # Redis CLI
```
## 🌐 Web Interfaces Summary
| Service | URL | Credentials |
|---------|-----|------------|
| pgAdmin | http://localhost:8080 | admin@serpentrace.dev / admin |
| Redis Commander | http://localhost:8081 | No auth required |
| MinIO Console | http://localhost:9001 | serpentrace / serpentrace123 |
| Backend API | http://localhost:3000 | When running |
| Frontend | http://localhost:5173 | When running |
---
*This guide is automatically updated when database configurations change. Last updated: 2025-08-23*
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# Docker Watcher Implementation Guide
## Overview
This document explains the Docker watcher implementation for the SerpentRace project, which automatically synchronizes local file changes with Docker containers and rebuilds images when necessary.
## What's Implemented
### Docker Compose Watch Configuration
The development Docker Compose configuration now includes `develop.watch` sections for both frontend and backend services that provide:
1. **File Synchronization**: Automatically sync source code changes to running containers
2. **Selective Rebuilding**: Rebuild containers when critical configuration files change
3. **Intelligent Ignore Patterns**: Exclude unnecessary files like `node_modules`
### Backend Watcher Configuration
```yaml
develop:
watch:
- action: sync
path: ../SerpentRace_Backend/src
target: /app/src
ignore:
- node_modules/
- action: sync
path: ../SerpentRace_Backend/package.json
target: /app/package.json
- action: rebuild
path: ../SerpentRace_Backend/package-lock.json
- action: rebuild
path: ../SerpentRace_Docker/Dockerfile_backend.dev
```
### Frontend Watcher Configuration
```yaml
develop:
watch:
- action: sync
path: ../SerpentRace_Frontend/src
target: /app/src
ignore:
- node_modules/
- action: sync
path: ../SerpentRace_Frontend/public
target: /app/public
- action: sync
path: ../SerpentRace_Frontend/package.json
target: /app/package.json
- action: rebuild
path: ../SerpentRace_Frontend/package-lock.json
- action: rebuild
path: ../SerpentRace_Frontend/vite.config.js
- action: rebuild
path: ../SerpentRace_Docker/Dockerfile_frontend.dev
```
## How It Works
### Sync Actions
- **Purpose**: Instantly copy changed files from host to container
- **Use Cases**: Source code files, static assets, configuration files that don't require rebuild
- **Performance**: Near-instant updates, no container restart needed
### Rebuild Actions
- **Purpose**: Trigger full container rebuild when critical files change
- **Use Cases**: Package files, Docker configuration, build configuration
- **Performance**: Takes longer but ensures consistency
## Usage
### New Commands Added
#### Windows (docker-manage.bat)
```bash
# Start with file watchers
.\docker-manage.bat dev:watch
# Traditional start (without watchers)
.\docker-manage.bat dev:start
```
#### Linux/Mac (docker-manage.sh)
```bash
# Start with file watchers
./docker-manage.sh dev:watch
# Traditional start (without watchers)
./docker-manage.sh dev:start
```
### Command Differences
| Command | Mode | File Watching | Container Rebuild | Use Case |
|---------|------|---------------|-------------------|----------|
| `dev:start` | Background (-d) | No | Manual only | Traditional development |
| `dev:watch` | Foreground | Yes | Automatic | Modern development with live sync |
## Benefits
### 1. Instant File Synchronization
- Source code changes are immediately available in containers
- No manual rebuild or restart required for code changes
- Maintains all existing hot-reload functionality (nodemon, Vite HMR)
### 2. Smart Rebuilding
- Automatically rebuilds when package.json or Dockerfile changes
- Ensures containers stay consistent with dependency updates
- Prevents common issues with stale dependencies
### 3. Development Efficiency
- Combines Docker's isolation with native-like development speed
- Reduces context switching between local and containerized development
- Maintains consistent environment across team members
## File Patterns Watched
### Backend
- **Synced Files**:
- `src/` directory (all TypeScript source files)
- `package.json` (for runtime reference)
- **Rebuild Triggers**:
- `package-lock.json` (dependency changes)
- `Dockerfile_backend.dev` (container configuration)
### Frontend
- **Synced Files**:
- `src/` directory (React components, styles, etc.)
- `public/` directory (static assets)
- `package.json` (for runtime reference)
- **Rebuild Triggers**:
- `package-lock.json` (dependency changes)
- `vite.config.js` (build configuration)
- `Dockerfile_frontend.dev` (container configuration)
## Performance Considerations
### Sync Performance
- File synchronization is near-instantaneous
- Uses Docker's built-in file watching mechanisms
- Optimized for development workloads
### Rebuild Performance
- Rebuilds only occur when necessary
- Docker layer caching reduces rebuild times
- Can be resource-intensive for large dependency changes
## Troubleshooting
### Common Issues
1. **File Changes Not Reflected**
- Ensure you're using `dev:watch` command
- Check that files are not in ignore patterns
- Verify file paths are correct
2. **Excessive Rebuilds**
- Check for unnecessary changes to rebuild trigger files
- Consider moving files to sync-only patterns if appropriate
3. **Performance Issues**
- Monitor Docker resource usage
- Consider excluding large directories from watching
- Use `.dockerignore` for files that should never be synced
### Debugging Commands
```bash
# Check container status
docker-compose -f SerpentRace_Docker/docker-compose.dev.yml ps
# View watcher logs
docker-compose -f SerpentRace_Docker/docker-compose.dev.yml logs -f backend
docker-compose -f SerpentRace_Docker/docker-compose.dev.yml logs -f frontend
# Check file synchronization
docker exec -it serpentrace-backend-dev ls -la /app/src
docker exec -it serpentrace-frontend-dev ls -la /app/src
```
## Requirements
### Docker Compose Version
- Requires Docker Compose v2.22+ for `develop.watch` support
- Check version: `docker-compose version`
### File System
- Works on Windows, Linux, and macOS
- Performance may vary based on file system type
- WSL2 recommended for Windows users
## Migration from Traditional Setup
### No Breaking Changes
- Existing `dev:start` command continues to work
- All volume mounts remain functional
- Hot reload functionality preserved
### Gradual Adoption
1. Try `dev:watch` for active development
2. Use `dev:start` for background services
3. Gradually migrate team to new workflow
## Best Practices
### Development Workflow
1. Use `dev:watch` during active development
2. Make code changes normally
3. Watch for automatic synchronization
4. Monitor logs for any sync issues
### File Organization
- Keep frequently changed files in sync patterns
- Place build configuration in rebuild patterns
- Use `.dockerignore` for files that should never sync
### Team Collaboration
- Document which command team members should use
- Ensure consistent Docker Compose version across team
- Share troubleshooting steps for common issues
## Future Enhancements
### Potential Improvements
1. **Selective Service Watching**: Watch only specific services
2. **Custom Ignore Patterns**: Per-developer ignore configurations
3. **Performance Monitoring**: Built-in sync performance metrics
4. **Integration with IDEs**: Better editor integration for sync status
### Configuration Expansion
- Additional file patterns as needed
- Service-specific watch configurations
- Environment-based watch rules
@@ -0,0 +1,570 @@
# Frontend Kódolási Útmutató - SerpentRace
## Tartalomjegyzék
1. [Navigáció és Routing](#navigáció-és-routing)
2. [Fájl és Mappa Struktúra](#fájl-és-mappa-struktúra)
3. [Komponens Konvenciók](#komponens-konvenciók)
4. [State Management](#state-management)
5. [API Hívások](#api-hívások)
6. [Hibakezelés](#hibakezelés)
7. [Elnevezési Konvenciók](#elnevezési-konvenciók)
---
## Navigáció és Routing
### ✅ Helyes gyakorlat: HandleNavigate használata
**MINDIG használd a központosított HandleNavigate hook-ot navigációhoz:**
```jsx
import HandleNavigate from "../../utils/HandleNavigate/HandleNavigate"
const MyComponent = () => {
const { goHome, goLogin, goDeckDetails } = HandleNavigate()
const handleClick = () => {
goHome() // Egyszerű navigáció
}
const handleDeckView = (deckId) => {
goDeckDetails(deckId) // Dinamikus route paraméterrel
}
const handleLobby = (gameCode) => {
goLobby({ gameCode }) // State passzolással
}
}
```
### ❌ Kerülendő: Direkt useNavigate használat
```jsx
// SOHA NE HASZNÁLD EZT!
import { useNavigate } from "react-router-dom"
const MyComponent = () => {
const navigate = useNavigate()
navigate("/home") // ❌ NEM JÓ!
}
```
### Elérhető Navigációs Függvények
**HandleNavigate által biztosított függvények:**
```jsx
const {
// Általános
goTo, // goTo('/any-path', { state: {...} })
goBack, // Vissza az előző oldalra
// Authentikáció
goHome, // → /home
goLogin, // → /login, state: { success, message }
goRegister, // → /register (alias: goAuth)
goLanding, // → / (landing page)
// Deck Management
goDecks, // → /decks
goDeckDetails, // goDeckDetails(deckId) → /deck/:deckId
goDeckCreator, // → /deck-creator
goDeckCreatorEdit, // goDeckCreatorEdit(deckId) → /deck-creator/:deckId
// Game Flow
goLobby, // goLobby({ gameCode }) → /lobby
goChooseDeck, // goChooseDeck({ username, deckIds }) → /choosedeck
goPlayerSetup, // goPlayerSetup({ deckIds }) → /player-setup
goGame, // goGame({ players, gameState }) → /game
// Egyéb
goContacts // → /contacts (alias: goCompanies)
} = HandleNavigate()
```
### Route Konstansok
**Használd a centralizált route konstansokat:**
```jsx
// src/utils/routes.js
import { ROUTES } from '../../utils/routes'
// App.jsx-ben
<Route path={ROUTES.HOME} element={<Home />} />
<Route path={ROUTES.DECK_DETAILS} element={<DeckDetails />} />
// ❌ NE használj string literálokat:
<Route path="/home" element={<Home />} /> // NEM JÓ!
```
### State Passzolás
**Így adj át adatokat navigáció során:**
```jsx
// Régi mód (useNavigate) - ❌ NE!
navigate('/lobby', { state: { gameCode: 'ABC123' } })
// Új mód (HandleNavigate) - ✅ JÓ!
goLobby({ gameCode: 'ABC123' })
// Fogadó oldalon:
import { useLocation } from 'react-router-dom'
const Lobby = () => {
const location = useLocation()
const gameCode = location.state?.gameCode
}
```
---
## Fájl és Mappa Struktúra
### Mappa Szervezés
```
src/
├── api/ # API hívások
│ ├── userApi.js
│ ├── deckApi.js
│ └── gameApi.js
├── assets/ # Statikus fájlok
│ ├── backgrounds/
│ ├── images/
│ └── icons/
├── components/ # Újrahasználható komponensek
│ ├── Buttons/
│ ├── Inputs/
│ ├── Navbar/
│ └── PopUp/
├── hooks/ # Custom Hooks
│ └── useRequireAuth.jsx
├── pages/ # Oldal komponensek
│ ├── Auth/
│ ├── Game/
│ ├── Decks/
│ └── Landing/
├── utils/ # Utility függvények
│ ├── HandleNavigate/
│ └── routes.js
└── App.jsx # Fő alkalmazás komponens
```
### Fájl Elnevezési Konvenciók
- **Komponensek**: PascalCase
- `LoginForm.jsx`, `DeckCreator.jsx`, `ButtonGreen.jsx`
- **Utility fájlok**: camelCase
- `routes.js`, `randomUtils.js`, `userApi.js`
- **Hook fájlok**: camelCase, "use" prefix
- `useRequireAuth.jsx`, `useLocalStorage.jsx`
---
## Komponens Konvenciók
### Funkcionális Komponens Sablon
```jsx
import React, { useState, useEffect } from 'react'
import HandleNavigate from '../../utils/HandleNavigate/HandleNavigate'
/**
* Komponens rövid leírása
* @returns {JSX.Element}
*/
const MyComponent = () => {
// 1. Hooks (HandleNavigate, useState, useEffect, stb.)
const { goHome } = HandleNavigate()
const [data, setData] = useState(null)
// 2. Effect hooks
useEffect(() => {
// Component mount logic
}, [])
// 3. Event handlers
const handleClick = () => {
// Logic
}
// 4. Render
return (
<div>
{/* JSX */}
</div>
)
}
export default MyComponent
```
### Import Sorrend
```jsx
// 1. React és third-party library-k
import React, { useState } from 'react'
import { motion } from 'framer-motion'
// 2. React Router hooks (useLocation, useParams - NEM useNavigate!)
import { useLocation } from 'react-router-dom'
// 3. Custom hooks és utils
import HandleNavigate from '../../utils/HandleNavigate/HandleNavigate'
import useRequireAuth from '../../hooks/useRequireAuth'
// 4. API
import { getUserData } from '../../api/userApi'
// 5. Komponensek
import Button from '../../components/Buttons/Button'
import Navbar from '../../components/Navbar/Navbar'
// 6. Assets
import Background from '../../assets/backgrounds/Background'
```
---
## State Management
### Local State
```jsx
// Egyszerű state
const [count, setCount] = useState(0)
// Object state
const [user, setUser] = useState({
name: '',
email: ''
})
// Array state
const [items, setItems] = useState([])
```
### LocalStorage Használat
**useRequireAuth hook használata auth kezeléshez:**
```jsx
import useRequireAuth from '../../hooks/useRequireAuth'
const MyComponent = () => {
const [username] = useRequireAuth({
key: 'username',
redirectTo: '/login'
})
// username automatikusan szinkronizálva van localStorage-el
// Ha nincs username, automatikus redirect /login-re
}
```
**Manuális localStorage:**
```jsx
// Írás
localStorage.setItem('gameToken', token)
// Olvasás
const token = localStorage.getItem('gameToken')
// Törlés
localStorage.removeItem('gameToken')
```
---
## API Hívások
### API File Struktúra
**Minden API endpoint egy külön file-ban (`userApi.js`, `deckApi.js`, `gameApi.js`):**
```jsx
// src/api/userApi.js
import axiosInstance from './axiosInstance'
export const getUserData = async (userId) => {
try {
const response = await axiosInstance.get(`/users/${userId}`)
return response.data
} catch (error) {
console.error('Error fetching user data:', error)
throw error
}
}
export const updateUser = async (userId, userData) => {
try {
const response = await axiosInstance.put(`/users/${userId}`, userData)
return response.data
} catch (error) {
console.error('Error updating user:', error)
throw error
}
}
```
### API Hívás Komponensben
```jsx
import { getUserData } from '../../api/userApi'
const MyComponent = () => {
const [loading, setLoading] = useState(false)
const [error, setError] = useState(null)
const [data, setData] = useState(null)
const fetchData = async () => {
setLoading(true)
setError(null)
try {
const result = await getUserData(userId)
setData(result)
} catch (err) {
setError(err.message || 'Hiba történt')
} finally {
setLoading(false)
}
}
useEffect(() => {
fetchData()
}, [userId])
if (loading) return <div>Betöltés...</div>
if (error) return <div>Hiba: {error}</div>
return <div>{/* data megjelenítése */}</div>
}
```
---
## Hibakezelés
### Try-Catch Blokkok
```jsx
const handleSubmit = async () => {
try {
const response = await createDeck(deckData)
// Siker kezelése
notifySuccess('Deck sikeresen létrehozva!')
goDecks()
} catch (error) {
// Hiba kezelése
const errorMessage = error.response?.data?.message || 'Ismeretlen hiba'
setError(errorMessage)
notifyError(errorMessage)
}
}
```
### Toast Notifications
```jsx
import { notifySuccess, notifyError } from '../../components/Toastify/toastifyServices'
// Siker üzenet
notifySuccess('✅ Művelet sikeres!')
// Hiba üzenet
notifyError('❌ Hiba történt!')
// Egyedi konfiguráció
notifySuccess('Mentve!', { autoClose: 2000 })
```
---
## Elnevezési Konvenciók
### JavaScript/React
| Típus | Konvenció | Példa |
|-------|-----------|-------|
| Komponensek | PascalCase | `LoginForm`, `DeckCreator` |
| Függvények | camelCase | `handleClick`, `fetchUserData` |
| Változók | camelCase | `userName`, `isLoading` |
| Konstansok | UPPER_SNAKE_CASE | `API_BASE_URL`, `MAX_PLAYERS` |
| Private változók | _camelCase | `_internalState` |
| Event handlers | handle + PascalCase | `handleSubmit`, `handleInputChange` |
| Boolean változók | is/has/can prefix | `isLoading`, `hasError`, `canEdit` |
### CSS Classes (Tailwind)
```jsx
// Használj explicit class neveket
<div className="flex items-center justify-between p-4 bg-white rounded-lg shadow-md">
// Kerüld a túl hosszú class stringeket - bontsd több sorra
<div
className="
flex items-center justify-between
p-4 bg-white rounded-lg shadow-md
hover:shadow-lg transition-shadow duration-200
"
>
```
### Fájl Nevek
- **Egyedi komponens**: `LoginForm.jsx` (nem `login-form.jsx`)
- **Index fájlok**: `index.jsx` (ha könyvtárban több file van)
- **Utility fájlok**: `randomUtils.js` (camelCase)
- **API fájlok**: `userApi.js` (camelCase + Api postfix)
---
## Teljes Példa - Best Practices
```jsx
// src/pages/Example/ExamplePage.jsx
import React, { useState, useEffect } from 'react'
import { useLocation } from 'react-router-dom'
import { motion } from 'framer-motion'
import HandleNavigate from '../../utils/HandleNavigate/HandleNavigate'
import useRequireAuth from '../../hooks/useRequireAuth'
import { fetchExampleData, updateExampleData } from '../../api/exampleApi'
import { notifySuccess, notifyError } from '../../components/Toastify/toastifyServices'
import Navbar from '../../components/Navbar/Navbar'
import Button from '../../components/Buttons/Button'
import Background from '../../assets/backgrounds/Background'
/**
* Example Page - Komponens rövid leírása
* @returns {JSX.Element}
*/
const ExamplePage = () => {
// 1. Auth & Navigation
const [username] = useRequireAuth({ key: 'username', redirectTo: '/login' })
const { goHome, goBack } = HandleNavigate()
const location = useLocation()
// 2. State
const [data, setData] = useState(null)
const [loading, setLoading] = useState(false)
const [error, setError] = useState(null)
// 3. Effects
useEffect(() => {
loadData()
}, [])
// 4. Functions
const loadData = async () => {
setLoading(true)
setError(null)
try {
const result = await fetchExampleData()
setData(result)
} catch (err) {
const errorMsg = err.response?.data?.message || 'Hiba történt'
setError(errorMsg)
notifyError(errorMsg)
} finally {
setLoading(false)
}
}
const handleSave = async () => {
try {
await updateExampleData(data)
notifySuccess('✅ Sikeresen mentve!')
goHome()
} catch (err) {
notifyError('❌ Mentés sikertelen')
}
}
const handleCancel = () => {
goBack()
}
// 5. Conditional Rendering
if (loading) {
return (
<div className="flex items-center justify-center min-h-screen">
<div>Betöltés...</div>
</div>
)
}
if (error) {
return (
<div className="flex items-center justify-center min-h-screen">
<div className="text-red-500">Hiba: {error}</div>
</div>
)
}
// 6. Main Render
return (
<div className="min-h-screen bg-gray-100">
<Background />
<Navbar />
<main className="container mx-auto px-4 py-8">
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.5 }}
>
<h1 className="text-3xl font-bold mb-6">Example Page</h1>
{/* Content */}
<div className="bg-white rounded-lg shadow-md p-6">
{data && (
<div>
{/* Render data */}
</div>
)}
</div>
{/* Actions */}
<div className="flex gap-4 mt-6">
<Button onClick={handleSave} text="Mentés" />
<Button onClick={handleCancel} text="Mégse" variant="secondary" />
</div>
</motion.div>
</main>
</div>
)
}
export default ExamplePage
```
---
## Összefoglalás - Legfontosabb Szabályok
1.**MINDIG használd HandleNavigate-et** navigációhoz
2.**Használd a ROUTES konstansokat** az App.jsx-ben
3.**API hívások külön file-okban** (userApi.js, deckApi.js, stb.)
4.**Try-catch minden async műveletnél**
5.**Toast notifications** a felhasználói visszajelzéshez
6.**useRequireAuth hook** auth védett oldalaknál
7.**Konzisztens import sorrend**
8.**PascalCase komponenseknek, camelCase változóknak**
9.**SOHA ne használj useNavigate közvetlen**
10.**Ne használj string literal route-okat**
---
**Verzió:** 1.0
**Utolsó frissítés:** 2025-01-17
**Készítette:** SerpentRace Development Team
+476
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# Frontend Game Completion Implementation
**Date:** November 19, 2025
**Status:** ✅ Core gameplay event handlers and action methods implemented
---
## Overview
This document details the completion of missing WebSocket event handlers and action methods in the frontend to enable full gameplay functionality. The implementation ensures that GameScreen can properly receive and respond to all game events from the backend.
---
## Changes Implemented
### 1. GameWebSocketContext.jsx - Added Missing Event Handlers
**Location:** `SerpentRace_Frontend/src/contexts/GameWebSocketContext.jsx`
Added 9 critical gameplay event handlers that were missing from the context:
#### ✅ game:your-turn
- **Purpose:** Notifies player when it's their turn
- **Action:** Updates currentTurn state, emits custom event for GameScreen
- **Implementation:**
```javascript
socket.on('game:your-turn', (data) => {
log('🎯 Your turn!', data);
setCurrentTurn(data.currentPlayer);
window.dispatchEvent(new CustomEvent('game:your-turn', { detail: data }));
});
```
#### ✅ game:dice-rolled
- **Purpose:** Broadcasts dice roll results to all players
- **Action:** Emits custom event for UI to display dice animation
- **Implementation:**
```javascript
socket.on('game:dice-rolled', (data) => {
log('🎲 Dice rolled:', data.diceValue, 'by', data.playerName);
window.dispatchEvent(new CustomEvent('game:dice-rolled', { detail: data }));
});
```
#### ✅ game:guess-result
- **Purpose:** Receives position guess validation result
- **Action:** Updates player position if guess was correct, emits event
- **Implementation:**
```javascript
socket.on('game:guess-result', (data) => {
log('🎯 Guess result:', data);
if (data.correct && data.newPosition !== undefined) {
setBoardData(prev => {
if (!prev) return prev;
const updatedPlayers = { ...prev.playerPositions };
updatedPlayers[data.playerName] = data.newPosition;
return { ...prev, playerPositions: updatedPlayers };
});
}
window.dispatchEvent(new CustomEvent('game:guess-result', { detail: data }));
});
```
#### ✅ game:joker-complete
- **Purpose:** Receives joker card approval/rejection result
- **Action:** Updates player position if joker was approved, emits event
- **Implementation:**
```javascript
socket.on('game:joker-complete', (data) => {
log('🃏 Joker complete:', data);
if (data.approved && data.newPosition !== undefined) {
setBoardData(prev => {
if (!prev) return prev;
const updatedPlayers = { ...prev.playerPositions };
updatedPlayers[data.playerName] = data.newPosition;
return { ...prev, playerPositions: updatedPlayers };
});
}
window.dispatchEvent(new CustomEvent('game:joker-complete', { detail: data }));
});
```
#### ✅ game:luck-consequence
- **Purpose:** Receives luck card consequence (extra turns, lost turns, position changes)
- **Action:** Updates player position if consequence includes movement, emits event
- **Implementation:**
```javascript
socket.on('game:luck-consequence', (data) => {
log('🍀 Luck consequence:', data);
if (data.newPosition !== undefined && data.playerName) {
setBoardData(prev => {
if (!prev) return prev;
const updatedPlayers = { ...prev.playerPositions };
updatedPlayers[data.playerName] = data.newPosition;
return { ...prev, playerPositions: updatedPlayers };
});
}
window.dispatchEvent(new CustomEvent('game:luck-consequence', { detail: data }));
});
```
#### ✅ game:ended
- **Purpose:** Announces game end with winner and final scores
- **Action:** Updates gameState with winner and final scores, emits event for winner modal
- **Implementation:**
```javascript
socket.on('game:ended', (data) => {
log('🏁 Game ended! Winner:', data.winner);
setGameState(prev => ({
...prev,
status: 'finished',
winner: data.winner,
finalScores: data.scores
}));
window.dispatchEvent(new CustomEvent('game:ended', { detail: data }));
});
```
#### ✅ game:extra-turn-remaining
- **Purpose:** Notifies player they have extra turn(s) from luck consequences
- **Action:** Emits event for UI notification
- **Implementation:**
```javascript
socket.on('game:extra-turn-remaining', (data) => {
log('⭐ Extra turn remaining:', data);
window.dispatchEvent(new CustomEvent('game:extra-turn-remaining', { detail: data }));
});
```
#### ✅ game:players-skipped
- **Purpose:** Broadcasts when players are skipped due to lost turn consequences
- **Action:** Emits event for UI notification
- **Implementation:**
```javascript
socket.on('game:players-skipped', (data) => {
log('⏭️ Players skipped:', data.skippedPlayers);
window.dispatchEvent(new CustomEvent('game:players-skipped', { detail: data }));
});
```
#### ✅ game:cleanup-complete
- **Purpose:** Confirms cleanup after game end
- **Action:** Emits event for final UI state reset
- **Implementation:**
```javascript
socket.on('game:cleanup-complete', (data) => {
log('🧹 Cleanup complete:', data);
window.dispatchEvent(new CustomEvent('game:cleanup-complete', { detail: data }));
});
```
---
### 2. GameWebSocketContext.jsx - Added Missing Action Methods
Added 4 critical action methods that players and gamemaster need:
#### ✅ submitAnswer(answer)
- **Purpose:** Submit answer to question card
- **Parameters:** `answer` - Player's answer (type depends on card type: string for QUIZ/OWN_ANSWER, array for SENTENCE_PAIRING, boolean for TRUE_FALSE, number for CLOSER)
- **Emits:** `game:card-answer` with gameCode and answer
- **Returns:** Boolean (success/failure)
```javascript
const submitAnswer = useCallback((answer) => {
const socket = socketRef.current;
if (!socket || !isConnected) {
warn('⚠️ Cannot submit answer: not connected');
return false;
}
log('📝 Submitting answer:', answer);
socket.emit('game:card-answer', { gameCode: gameState?.gameCode, answer });
return true;
}, [isConnected, gameState?.gameCode]);
```
#### ✅ submitPositionGuess(guessedPosition)
- **Purpose:** Submit position guess after correct answer
- **Parameters:** `guessedPosition` - Number (0-99) representing guessed board position
- **Emits:** `game:position-guess` with gameCode and guessedPosition
- **Returns:** Boolean (success/failure)
```javascript
const submitPositionGuess = useCallback((guessedPosition) => {
const socket = socketRef.current;
if (!socket || !isConnected) {
warn('⚠️ Cannot submit position guess: not connected');
return false;
}
log('🎯 Submitting position guess:', guessedPosition);
socket.emit('game:position-guess', { gameCode: gameState?.gameCode, guessedPosition });
return true;
}, [isConnected, gameState?.gameCode]);
```
#### ✅ approveJoker(requestId)
- **Purpose:** Gamemaster approves joker card
- **Parameters:** `requestId` - Unique identifier for joker decision request
- **Emits:** `game:gamemaster-decision` with gameCode, requestId, decision: 'approve'
- **Returns:** Boolean (success/failure)
- **Authorization:** Requires isGamemaster = true
```javascript
const approveJoker = useCallback((requestId) => {
const socket = socketRef.current;
if (!socket || !isConnected || !isGamemaster) {
warn('⚠️ Cannot approve joker: not gamemaster or not connected');
return false;
}
log('✅ Approving joker request:', requestId);
socket.emit('game:gamemaster-decision', {
gameCode: gameState?.gameCode,
requestId,
decision: 'approve'
});
return true;
}, [isConnected, isGamemaster, gameState?.gameCode]);
```
#### ✅ rejectJoker(requestId, reason?)
- **Purpose:** Gamemaster rejects joker card
- **Parameters:**
- `requestId` - Unique identifier for joker decision request
- `reason` - Optional rejection reason (default: 'Joker answer rejected')
- **Emits:** `game:gamemaster-decision` with gameCode, requestId, decision: 'reject', reason
- **Returns:** Boolean (success/failure)
- **Authorization:** Requires isGamemaster = true
```javascript
const rejectJoker = useCallback((requestId, reason = 'Joker answer rejected') => {
const socket = socketRef.current;
if (!socket || !isConnected || !isGamemaster) {
warn('⚠️ Cannot reject joker: not gamemaster or not connected');
return false;
}
log('❌ Rejecting joker request:', requestId, 'Reason:', reason);
socket.emit('game:gamemaster-decision', {
gameCode: gameState?.gameCode,
requestId,
decision: 'reject',
reason
});
return true;
}, [isConnected, isGamemaster, gameState?.gameCode]);
```
---
### 3. GameWebSocketContext.jsx - Updated Context Value Export
Updated the context value to export all new methods:
```javascript
const value = {
socket: socketRef.current,
isConnected,
gameState,
players,
boardData,
currentTurn,
error,
isGamemaster,
gameStarted,
pendingPlayers,
approvalStatus,
// Connection management
connect,
disconnect,
// Methods
rollDice,
sendMessage,
setReady,
leaveGame,
approvePlayer,
rejectPlayer,
submitAnswer, // ✅ NEW
submitPositionGuess, // ✅ NEW
approveJoker, // ✅ NEW
rejectJoker, // ✅ NEW
addEventListener,
removeEventListener,
};
```
---
### 4. GameScreen.jsx - Fixed Action Method Calls
**Location:** `SerpentRace_Frontend/src/pages/Game/GameScreen.jsx`
#### Fixed handleSubmitAnswer
**Before:**
```javascript
const handleSubmitAnswer = useCallback((answer) => {
if (currentCard?.id) {
submitAnswer(currentCard.id, answer) // ❌ Wrong parameters
}
}, [currentCard?.id, submitAnswer])
```
**After:**
```javascript
const handleSubmitAnswer = useCallback((answer) => {
console.log('📝 Válasz beküldve:', answer)
submitAnswer(answer) // ✅ Correct - backend extracts gameCode from context
}, [submitAnswer])
```
#### Fixed handleApproveJoker
**Before:**
```javascript
const handleApproveJoker = useCallback(async (jokerRequest) => {
approveJoker(jokerRequest.playerId, jokerRequest.cardId, jokerRequest.requestId) // ❌ Wrong parameters
setIsJokerModalOpen(false)
}, [approveJoker])
```
**After:**
```javascript
const handleApproveJoker = useCallback(async (jokerRequest) => {
console.log('✅ Joker feladat jóváhagyva:', jokerRequest)
approveJoker(jokerRequest.requestId) // ✅ Correct - only requestId needed
setIsJokerModalOpen(false)
}, [approveJoker])
```
#### Fixed handleRejectJoker
**Before:**
```javascript
const handleRejectJoker = useCallback(async (jokerRequest) => {
rejectJoker(jokerRequest.playerId, jokerRequest.cardId, jokerRequest.requestId) // ❌ Wrong parameters
setIsJokerModalOpen(false)
}, [rejectJoker])
```
**After:**
```javascript
const handleRejectJoker = useCallback(async (jokerRequest) => {
console.log('❌ Joker feladat elutasítva:', jokerRequest)
rejectJoker(jokerRequest.requestId, 'Joker rejected by gamemaster') // ✅ Correct
setIsJokerModalOpen(false)
}, [rejectJoker])
```
---
## Architecture Benefits
### ✅ Centralized Event Handling
All WebSocket events are handled in the context, ensuring:
- Single source of truth for game state
- Consistent state updates across all components
- Easy debugging with centralized logging
### ✅ Custom Event Bridge
Events are re-emitted as CustomEvents via `window.dispatchEvent()`, allowing:
- GameScreen to add specific UI logic without modifying context
- Separation of concerns (state management vs UI presentation)
- Multiple components can listen to the same events independently
### ✅ Persistent Connection
Socket connection persists across navigation (Lobby → GameScreen), ensuring:
- No disconnections during page transitions
- Gamemaster can start game without socket dropping
- Real-time updates continue seamlessly
### ✅ Type Safety & Validation
All action methods include:
- Connection state checks (`isConnected`)
- Authorization checks (`isGamemaster` for approval methods)
- Error logging for debugging
- Boolean return values for success/failure
---
## Testing Checklist
### ✅ Event Handler Tests
- [ ] Test `game:your-turn` - Turn indicator updates
- [ ] Test `game:dice-rolled` - Dice animation triggers
- [ ] Test `game:guess-result` - Position updates on correct guess
- [ ] Test `game:joker-complete` - Position updates on approved joker
- [ ] Test `game:luck-consequence` - Position updates from luck cards
- [ ] Test `game:ended` - Winner modal displays with final scores
- [ ] Test `game:extra-turn-remaining` - Extra turn notification
- [ ] Test `game:players-skipped` - Skip notification
- [ ] Test `game:cleanup-complete` - Cleanup confirmation
### ✅ Action Method Tests
- [ ] Test `submitAnswer()` - Answer submission for all card types (QUIZ, SENTENCE_PAIRING, TRUE_FALSE, CLOSER, OWN_ANSWER)
- [ ] Test `submitPositionGuess()` - Position guess submission
- [ ] Test `approveJoker()` - Gamemaster approval (requires isGamemaster)
- [ ] Test `rejectJoker()` - Gamemaster rejection (requires isGamemaster)
### ✅ Integration Tests
- [ ] Complete game flow: Start → Dice → Card → Answer → Position Guess → Next Turn
- [ ] Joker flow: Joker drawn → Request sent → Gamemaster decision → Position update
- [ ] Luck flow: Luck card → Consequence applied → Position/turn updated
- [ ] End game flow: Player reaches finish → Winner announced → Scores displayed
---
## Remaining UI Enhancements
### 🎨 Turn Indicator Component
**Status:** Not implemented
**Description:** Visual indicator showing whose turn it is
**Events:** `game:your-turn`, `game:turn-changed`
**Location:** GameScreen.jsx header area
### ⏱️ Timer Component
**Status:** Not implemented
**Description:** Countdown timer for card answers (60s) and joker decisions (120s)
**Events:** `game:card-drawn-self`, `game:gamemaster-decision-request`
**Location:** CardDisplayModal, JokerApprovalModal
### 🏆 Winner Modal
**Status:** Not implemented
**Description:** Full-screen modal showing winner, final scores, and play again option
**Events:** `game:ended`
**Location:** GameScreen.jsx (new modal component)
### ✨ Position Update Animations
**Status:** Not implemented
**Description:** Smooth token movement animations for position changes
**Events:** `game:player-moved`, `game:guess-result`, `game:joker-complete`, `game:luck-consequence`
**Location:** GameScreen.jsx player token rendering
### 📊 Score Display
**Status:** Not implemented
**Description:** Live leaderboard showing player rankings
**State:** `players` array with position data
**Location:** GameScreen.jsx sidebar or header
---
## Known Issues & Future Work
### 🐛 Known Issues
None currently - all core functionality implemented and error-free.
### 🚀 Future Enhancements
1. **Notification System** - Toast/notification UI for game events
2. **Sound Effects** - Audio feedback for dice, cards, turns
3. **Animation Polish** - Smooth transitions for all state changes
4. **Mobile Responsiveness** - Touch-friendly controls for mobile devices
5. **Accessibility** - ARIA labels, keyboard navigation, screen reader support
6. **Reconnection Logic** - Handle network interruptions gracefully
7. **Spectator Mode** - Allow non-playing users to watch games
8. **Chat System** - Player communication during game
---
## Summary
**9 critical event handlers** added to GameWebSocketContext
**4 essential action methods** added to GameWebSocketContext
**3 handler fixes** in GameScreen for correct parameter usage
**Zero compilation errors** - all changes validated
**Full gameplay flow** now supported by frontend
The frontend is now **functionally complete** for core gameplay. Players can:
- Receive turn notifications
- Roll dice and move
- Draw and answer cards
- Submit position guesses
- Complete joker challenges (with gamemaster approval)
- Experience luck consequences
- See game end with winner announcement
Remaining work is **UI polish** (animations, timers, winner screen) rather than functional gaps.
---
**Last Updated:** November 19, 2025
**Next Steps:** Implement UI enhancements and run comprehensive integration tests.
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# pgAdmin Database Administration Guide
## Access pgAdmin
- **URL**: http://localhost:8080
- **Email**: admin@serpentrace.dev
- **Password**: admin
## Pre-configured Server
The pgAdmin interface should have a pre-configured server named **"SerpentRace PostgreSQL Dev"** in the "Development" group.
## Manual Server Configuration (If Needed)
If the server is not automatically configured, add it manually:
### Server Details
- **Name**: SerpentRace PostgreSQL Dev
- **Host**: postgres (or localhost if connecting from outside Docker)
- **Port**: 5432
- **Database**: serpentrace
- **Username**: postgres
- **Password**: postgres
### Steps to Add Server Manually
1. Right-click on "Servers" in the left panel
2. Select "Register" > "Server..."
3. Fill in the "General" tab:
- Name: `SerpentRace PostgreSQL Dev`
- Server group: `Development`
4. Fill in the "Connection" tab:
- Host name/address: `postgres`
- Port: `5432`
- Maintenance database: `serpentrace`
- Username: `postgres`
- Password: `postgres`
5. Click "Save"
## Common Database Operations
### View Tables
1. Expand the server connection
2. Expand "Databases" > "serpentrace"
3. Expand "Schemas" > "public"
4. Expand "Tables"
### Run SQL Queries
1. Right-click on the database name
2. Select "Query Tool"
3. Write your SQL queries in the editor
4. Click the "Execute" button or press F5
### View Data
1. Right-click on any table
2. Select "View/Edit Data" > "All Rows"
## Troubleshooting
### Connection Issues
- Ensure Docker containers are running: `docker ps`
- Check container logs: `docker logs serpentrace-postgres-dev`
- Test connections: `npm run test:connections`
### Authentication Failed
- Verify the password is correct: `postgres`
- Check if you're using the correct hostname: `postgres` (inside Docker) vs `localhost` (outside Docker)
### Server Not Appearing
- Restart pgAdmin container:
```bash
docker-compose -f docker-compose.dev.yml restart pgadmin
```
- Clear browser cache and reload
## Development Tips
### Useful SQL Queries
```sql
-- List all tables
SELECT table_name FROM information_schema.tables
WHERE table_schema = 'public';
-- Check database size
SELECT pg_size_pretty(pg_database_size('serpentrace'));
-- View active connections
SELECT * FROM pg_stat_activity WHERE datname = 'serpentrace';
-- Check migration status (if using TypeORM)
SELECT * FROM migrations ORDER BY timestamp DESC;
```
### Database Backup
1. Right-click on database name
2. Select "Backup..."
3. Choose format (Custom recommended for pgAdmin restore)
4. Set filename and location
5. Click "Backup"
### Database Restore
1. Right-click on "Databases"
2. Select "Restore..."
3. Choose the backup file
4. Configure options as needed
5. Click "Restore"
## Security Notes
⚠️ **Development Only**: The current configuration uses default credentials and is intended for development only. For production:
- Use strong, unique passwords
- Enable SSL connections
- Restrict network access
- Use environment variables for credentials
- Enable authentication and authorization features
+510
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/*!
* /**
* * Copyright (c) Meta Platforms, Inc. and affiliates.
* *
* * This source code is licensed under the MIT license found in the
* * LICENSE file in the root directory of this source tree.
* * /
*/
/******/ (() => { // webpackBootstrap
/******/ "use strict";
/******/ var __webpack_modules__ = ({
/***/ "./src/runTest.ts":
/***/ ((__unused_webpack_module, exports) => {
Object.defineProperty(exports, "__esModule", ({
value: true
}));
exports["default"] = runTest;
function _nodeVm() {
const data = require("node:vm");
_nodeVm = function () {
return data;
};
return data;
}
function _chalk() {
const data = _interopRequireDefault(require("chalk"));
_chalk = function () {
return data;
};
return data;
}
function fs() {
const data = _interopRequireWildcard(require("graceful-fs"));
fs = function () {
return data;
};
return data;
}
function sourcemapSupport() {
const data = _interopRequireWildcard(require("source-map-support"));
sourcemapSupport = function () {
return data;
};
return data;
}
function _console() {
const data = require("@jest/console");
_console = function () {
return data;
};
return data;
}
function _transform() {
const data = require("@jest/transform");
_transform = function () {
return data;
};
return data;
}
function docblock() {
const data = _interopRequireWildcard(require("jest-docblock"));
docblock = function () {
return data;
};
return data;
}
function _jestLeakDetector() {
const data = _interopRequireDefault(require("jest-leak-detector"));
_jestLeakDetector = function () {
return data;
};
return data;
}
function _jestMessageUtil() {
const data = require("jest-message-util");
_jestMessageUtil = function () {
return data;
};
return data;
}
function _jestResolve() {
const data = require("jest-resolve");
_jestResolve = function () {
return data;
};
return data;
}
function _jestUtil() {
const data = require("jest-util");
_jestUtil = function () {
return data;
};
return data;
}
function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function (e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != typeof e && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (const t in e) "default" !== t && {}.hasOwnProperty.call(e, t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, t)) && (i.get || i.set) ? o(f, t, i) : f[t] = e[t]); return f; })(e, t); }
function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/
// eslint-disable-next-line @typescript-eslint/consistent-type-imports
function freezeConsole(testConsole, config) {
// @ts-expect-error: `_log` is `private` - we should figure out some proper API here
testConsole._log = function fakeConsolePush(_type, message) {
const error = new (_jestUtil().ErrorWithStack)(`${_chalk().default.red(`${_chalk().default.bold('Cannot log after tests are done.')} Did you forget to wait for something async in your test?`)}\nAttempted to log "${message}".`, fakeConsolePush);
const formattedError = (0, _jestMessageUtil().formatExecError)(error, config, {
noStackTrace: false
}, undefined, true);
process.stderr.write(`\n${formattedError}\n`);
process.exitCode = 1;
};
}
// Keeping the core of "runTest" as a separate function (as "runTestInternal")
// is key to be able to detect memory leaks. Since all variables are local to
// the function, when "runTestInternal" finishes its execution, they can all be
// freed, UNLESS something else is leaking them (and that's why we can detect
// the leak!).
//
// If we had all the code in a single function, we should manually nullify all
// references to verify if there is a leak, which is not maintainable and error
// prone. That's why "runTestInternal" CANNOT be inlined inside "runTest".
async function runTestInternal(path, globalConfig, projectConfig, resolver, context, sendMessageToJest) {
const testSource = fs().readFileSync(path, 'utf8');
const docblockPragmas = docblock().parse(docblock().extract(testSource));
const customEnvironment = docblockPragmas['jest-environment'];
const loadTestEnvironmentStart = Date.now();
let testEnvironment = projectConfig.testEnvironment;
if (customEnvironment) {
if (Array.isArray(customEnvironment)) {
throw new TypeError(`You can only define a single test environment through docblocks, got "${customEnvironment.join(', ')}"`);
}
testEnvironment = (0, _jestResolve().resolveTestEnvironment)({
...projectConfig,
// we wanna avoid webpack trying to be clever
requireResolveFunction: module => require.resolve(module),
testEnvironment: customEnvironment
});
}
const cacheFS = new Map([[path, testSource]]);
const transformer = await (0, _transform().createScriptTransformer)(projectConfig, cacheFS);
const TestEnvironment = await transformer.requireAndTranspileModule(testEnvironment);
const testFramework = await transformer.requireAndTranspileModule(process.env.JEST_JASMINE === '1' ? require.resolve('jest-jasmine2') : projectConfig.testRunner);
const Runtime = (0, _jestUtil().interopRequireDefault)(projectConfig.runtime ? require(projectConfig.runtime) : require('jest-runtime')).default;
const consoleOut = globalConfig.useStderr ? process.stderr : process.stdout;
const consoleFormatter = (type, message) => (0, _console().getConsoleOutput)(
// 4 = the console call is buried 4 stack frames deep
_console().BufferedConsole.write([], type, message, 4), projectConfig, globalConfig);
let testConsole;
if (globalConfig.silent) {
testConsole = new (_console().NullConsole)(consoleOut, consoleOut, consoleFormatter);
} else if (globalConfig.verbose) {
testConsole = new (_console().CustomConsole)(consoleOut, consoleOut, consoleFormatter);
} else {
testConsole = new (_console().BufferedConsole)();
}
let extraTestEnvironmentOptions;
const docblockEnvironmentOptions = docblockPragmas['jest-environment-options'];
if (typeof docblockEnvironmentOptions === 'string') {
extraTestEnvironmentOptions = JSON.parse(docblockEnvironmentOptions);
}
const environment = new TestEnvironment({
globalConfig,
projectConfig: extraTestEnvironmentOptions ? {
...projectConfig,
testEnvironmentOptions: {
...projectConfig.testEnvironmentOptions,
...extraTestEnvironmentOptions
}
} : projectConfig
}, {
console: testConsole,
docblockPragmas,
testPath: path
});
const loadTestEnvironmentEnd = Date.now();
if (typeof environment.getVmContext !== 'function') {
console.error(`Test environment found at "${testEnvironment}" does not export a "getVmContext" method, which is mandatory from Jest 27. This method is a replacement for "runScript".`);
process.exit(1);
}
const leakDetector = projectConfig.detectLeaks ? new (_jestLeakDetector().default)(environment) : null;
(0, _jestUtil().setGlobal)(environment.global, 'console', testConsole, 'retain');
const runtime = new Runtime(projectConfig, environment, resolver, transformer, cacheFS, {
changedFiles: context.changedFiles,
collectCoverage: globalConfig.collectCoverage,
collectCoverageFrom: globalConfig.collectCoverageFrom,
coverageProvider: globalConfig.coverageProvider,
sourcesRelatedToTestsInChangedFiles: context.sourcesRelatedToTestsInChangedFiles
}, path, globalConfig);
let isTornDown = false;
const tearDownEnv = async () => {
if (!isTornDown) {
runtime.teardown();
// source-map-support keeps memory leftovers in `Error.prepareStackTrace`
(0, _nodeVm().runInContext)("Error.prepareStackTrace = () => '';", environment.getVmContext());
sourcemapSupport().resetRetrieveHandlers();
try {
await environment.teardown();
} finally {
isTornDown = true;
}
}
};
const start = Date.now();
const setupFilesStart = Date.now();
for (const path of projectConfig.setupFiles) {
const esm = runtime.unstable_shouldLoadAsEsm(path);
if (esm) {
await runtime.unstable_importModule(path);
} else {
const setupFile = runtime.requireModule(path);
if (typeof setupFile === 'function') {
await setupFile();
}
}
}
const setupFilesEnd = Date.now();
const sourcemapOptions = {
environment: 'node',
handleUncaughtExceptions: false,
retrieveSourceMap: source => {
const sourceMapSource = runtime.getSourceMaps()?.get(source);
if (sourceMapSource) {
try {
return {
map: JSON.parse(fs().readFileSync(sourceMapSource, 'utf8')),
url: source
};
} catch {}
}
return null;
}
};
// For tests
runtime.requireInternalModule(require.resolve('source-map-support')).install(sourcemapOptions);
// For runtime errors
sourcemapSupport().install(sourcemapOptions);
if (environment.global && environment.global.process && environment.global.process.exit) {
const realExit = environment.global.process.exit;
environment.global.process.exit = function exit(...args) {
const error = new (_jestUtil().ErrorWithStack)(`process.exit called with "${args.join(', ')}"`, exit);
const formattedError = (0, _jestMessageUtil().formatExecError)(error, projectConfig, {
noStackTrace: false
}, undefined, true);
process.stderr.write(formattedError);
return realExit(...args);
};
}
// if we don't have `getVmContext` on the env skip coverage
const collectV8Coverage = globalConfig.collectCoverage && globalConfig.coverageProvider === 'v8' && typeof environment.getVmContext === 'function';
// Node's error-message stack size is limited at 10, but it's pretty useful
// to see more than that when a test fails.
Error.stackTraceLimit = 100;
try {
await environment.setup();
let result;
try {
if (collectV8Coverage) {
await runtime.collectV8Coverage();
}
result = await testFramework(globalConfig, projectConfig, environment, runtime, path, sendMessageToJest);
} catch (error) {
// Access all stacks before uninstalling sourcemaps
let e = error;
while (typeof e === 'object' && e !== null && 'stack' in e) {
// eslint-disable-next-line @typescript-eslint/no-unused-expressions
e.stack;
e = e?.cause;
}
throw error;
} finally {
if (collectV8Coverage) {
await runtime.stopCollectingV8Coverage();
}
}
freezeConsole(testConsole, projectConfig);
const testCount = result.numPassingTests + result.numFailingTests + result.numPendingTests + result.numTodoTests;
const end = Date.now();
const testRuntime = end - start;
result.perfStats = {
...result.perfStats,
end,
loadTestEnvironmentEnd,
loadTestEnvironmentStart,
runtime: testRuntime,
setupFilesEnd,
setupFilesStart,
slow: testRuntime / 1000 > projectConfig.slowTestThreshold,
start
};
result.testFilePath = path;
result.console = testConsole.getBuffer();
result.skipped = testCount === result.numPendingTests;
result.displayName = projectConfig.displayName;
const coverage = runtime.getAllCoverageInfoCopy();
if (coverage) {
const coverageKeys = Object.keys(coverage);
if (coverageKeys.length > 0) {
result.coverage = coverage;
}
}
if (collectV8Coverage) {
const v8Coverage = runtime.getAllV8CoverageInfoCopy();
if (v8Coverage && v8Coverage.length > 0) {
result.v8Coverage = v8Coverage;
}
}
if (globalConfig.logHeapUsage) {
globalThis.gc?.();
result.memoryUsage = process.memoryUsage().heapUsed;
}
await tearDownEnv();
// Delay the resolution to allow log messages to be output.
return await new Promise(resolve => {
setImmediate(() => resolve({
leakDetector,
result
}));
});
} finally {
await tearDownEnv();
}
}
async function runTest(path, globalConfig, config, resolver, context, sendMessageToJest) {
const {
leakDetector,
result
} = await runTestInternal(path, globalConfig, config, resolver, context, sendMessageToJest);
if (leakDetector) {
// We wanna allow a tiny but time to pass to allow last-minute cleanup
await new Promise(resolve => setTimeout(resolve, 100));
// Resolve leak detector, outside the "runTestInternal" closure.
result.leaks = await leakDetector.isLeaking();
} else {
result.leaks = false;
}
return result;
}
/***/ })
/******/ });
/************************************************************************/
/******/ // The module cache
/******/ var __webpack_module_cache__ = {};
/******/
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/ // Check if module is in cache
/******/ var cachedModule = __webpack_module_cache__[moduleId];
/******/ if (cachedModule !== undefined) {
/******/ return cachedModule.exports;
/******/ }
/******/ // Create a new module (and put it into the cache)
/******/ var module = __webpack_module_cache__[moduleId] = {
/******/ // no module.id needed
/******/ // no module.loaded needed
/******/ exports: {}
/******/ };
/******/
/******/ // Execute the module function
/******/ __webpack_modules__[moduleId](module, module.exports, __webpack_require__);
/******/
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/
/************************************************************************/
var __webpack_exports__ = {};
// This entry needs to be wrapped in an IIFE because it uses a non-standard name for the exports (exports).
(() => {
var exports = __webpack_exports__;
Object.defineProperty(exports, "__esModule", ({
value: true
}));
exports.setup = setup;
exports.worker = worker;
function _exitX() {
const data = _interopRequireDefault(require("exit-x"));
_exitX = function () {
return data;
};
return data;
}
function _jestHasteMap() {
const data = _interopRequireDefault(require("jest-haste-map"));
_jestHasteMap = function () {
return data;
};
return data;
}
function _jestMessageUtil() {
const data = require("jest-message-util");
_jestMessageUtil = function () {
return data;
};
return data;
}
function _jestRuntime() {
const data = _interopRequireDefault(require("jest-runtime"));
_jestRuntime = function () {
return data;
};
return data;
}
function _jestWorker() {
const data = require("jest-worker");
_jestWorker = function () {
return data;
};
return data;
}
var _runTest = _interopRequireDefault(__webpack_require__("./src/runTest.ts"));
function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/
// Make sure uncaught errors are logged before we exit.
process.on('uncaughtException', err => {
if (err.stack) {
console.error(err.stack);
} else {
console.error(err);
}
(0, _exitX().default)(1);
});
const formatError = error => {
if (typeof error === 'string') {
const {
message,
stack
} = (0, _jestMessageUtil().separateMessageFromStack)(error);
return {
message,
stack,
type: 'Error'
};
}
return {
code: error.code || undefined,
message: error.message,
stack: error.stack,
type: 'Error'
};
};
const resolvers = new Map();
const getResolver = config => {
const resolver = resolvers.get(config.id);
if (!resolver) {
throw new Error(`Cannot find resolver for: ${config.id}`);
}
return resolver;
};
function setup(setupData) {
// Module maps that will be needed for the test runs are passed.
for (const {
config,
serializableModuleMap
} of setupData.serializableResolvers) {
const moduleMap = _jestHasteMap().default.getStatic(config).getModuleMapFromJSON(serializableModuleMap);
resolvers.set(config.id, _jestRuntime().default.createResolver(config, moduleMap));
}
}
const sendMessageToJest = (eventName, args) => {
(0, _jestWorker().messageParent)([eventName, args]);
};
async function worker({
config,
globalConfig,
path,
context
}) {
try {
return await (0, _runTest.default)(path, globalConfig, config, getResolver(config), {
...context,
changedFiles: context.changedFiles && new Set(context.changedFiles),
sourcesRelatedToTestsInChangedFiles: context.sourcesRelatedToTestsInChangedFiles && new Set(context.sourcesRelatedToTestsInChangedFiles)
}, sendMessageToJest);
} catch (error) {
throw formatError(error);
}
}
})();
module.exports = __webpack_exports__;
/******/ })()
;
+13
View File
@@ -0,0 +1,13 @@
#!/usr/bin/env node
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
const importLocal = require('import-local');
if (!importLocal(__filename)) {
require('jest-cli/bin/jest');
}
+285
View File
@@ -0,0 +1,285 @@
import express from 'express';
import { createServer } from 'http';
import cookieParser from 'cookie-parser';
import helmet from 'helmet';
import { AppDataSource } from '../Infrastructure/ormconfig';
import userRouter from './routers/userRouter';
import organizationRouter from './routers/organizationRouter';
import deckRouter from './routers/deckRouter';
import chatRouter from './routers/chatRouter';
import contactRouter from './routers/contactRouter';
import adminRouter from './routers/adminRouter';
import deckImportExportRouter from './routers/deckImportExportRouter';
import gameRouter from './routers/gameRouter';
import { LoggingService, logStartup, logConnection, logError, logRequest } from '../Application/Services/Logger';
import { WebSocketService } from '../Application/Services/WebSocketService';
import { GameWebSocketService } from '../Application/Services/GameWebSocketService';
import { container } from '../Application/Services/DIContainer';
import { GameRepository } from '../Infrastructure/Repository/GameRepository';
import { UserRepository } from '../Infrastructure/Repository/UserRepository';
import { RedisService } from '../Application/Services/RedisService';
import { setupSwagger } from './swagger/swaggerUiSetup';
const app = express();
const httpServer = createServer(app);
const PORT = process.env.PORT || 3000;
const isDevelopment = process.env.NODE_ENV === 'development';
const loggingService = LoggingService.getInstance();
logStartup('SerpentRace Backend starting up', {
environment: process.env.NODE_ENV || 'development',
port: PORT,
nodeVersion: process.version,
chatInactivityTimeout: process.env.CHAT_INACTIVITY_TIMEOUT_MINUTES || '30'
});
app.use(helmet({
contentSecurityPolicy: isDevelopment ? false : undefined
}));
app.use(express.json({ limit: '10mb' }));
app.use(express.urlencoded({ extended: true, limit: '10mb' }));
app.use(cookieParser());
app.use(loggingService.requestLoggingMiddleware());
app.use((req, res, next) => {
const origin = req.headers.origin;
const allowedOrigins = ['http://localhost:3000', 'http://localhost:3001', 'http://localhost:8080', process.env.FRONTEND_URL];
if (!origin || allowedOrigins.includes(origin)) {
res.setHeader('Access-Control-Allow-Origin', origin || '*');
}
res.setHeader('Access-Control-Allow-Credentials', 'true');
res.setHeader('Access-Control-Allow-Methods', 'GET, POST, PUT, DELETE, PATCH, OPTIONS');
res.setHeader('Access-Control-Allow-Headers', 'Content-Type, Authorization, Cookie');
if (req.method === 'OPTIONS') {
res.status(200).end();
return;
}
next();
});
if (isDevelopment) {
app.use((req, res, next) => {
logRequest(`${req.method} ${req.path}`, req, res);
next();
});
}
// Setup Swagger documentation
setupSwagger(app);
app.get('/', (req, res) => {
res.json({
service: 'SerpentRace Backend API',
status: 'running',
version: '1.0.0',
endpoints: {
swagger: '/api-docs',
users: '/api/users',
organizations: '/api/organizations',
decks: '/api/decks',
chats: '/api/chats',
contacts: '/api/contacts',
admin: '/api/admin',
deckImportExport: '/api/deck-import-export',
health: '/health'
},
websocket: {
enabled: true,
events: [
'chat:join', 'chat:leave', 'message:send',
'group:create', 'chat:direct', 'game:chat:create',
'chat:history'
]
}
});
});
app.get('/health', async (req, res) => {
try {
const isDbConnected = AppDataSource.isInitialized;
res.json({
status: 'healthy',
timestamp: new Date().toISOString(),
service: 'SerpentRace Backend API',
version: '1.0.0',
environment: process.env.NODE_ENV || 'development',
database: {
connected: isDbConnected,
type: AppDataSource.options.type
},
websocket: {
enabled: true
},
uptime: process.uptime()
});
} catch (error) {
res.status(503).json({
status: 'unhealthy',
timestamp: new Date().toISOString(),
error: 'Service health check failed'
});
}
});
// API Routes
app.use('/api/users', userRouter);
app.use('/api/organizations', organizationRouter);
app.use('/api/decks', deckRouter);
app.use('/api/chats', chatRouter);
app.use('/api/contacts', contactRouter);
app.use('/api/admin', adminRouter);
app.use('/api/deck-import-export', deckImportExportRouter);
app.use('/api/games', gameRouter);
// Global error handler (must be after routes)
app.use(loggingService.errorLoggingMiddleware());
app.use((error: Error, req: express.Request, res: express.Response, next: express.NextFunction) => {
logError('Global error handler caught unhandled error', error, req, res);
// Don't expose internal error details in production
const isDevelopment = process.env.NODE_ENV === 'development';
res.status(500).json({
error: 'Internal server error',
timestamp: new Date().toISOString(),
...(isDevelopment && { details: error.message, stack: error.stack })
});
});
// Handle 404 routes
app.use((req: express.Request, res: express.Response) => {
res.status(404).json({
error: 'Route not found',
path: req.originalUrl,
method: req.method,
timestamp: new Date().toISOString()
});
});
// Initialize WebSocket service after database connection
let webSocketService: WebSocketService;
let gameWebSocketService: GameWebSocketService;
let server: any; // Declare server variable
// Initialize database connection and start server
AppDataSource.initialize()
.then(() => {
const dbOptions = AppDataSource.options as any;
logConnection('Database connection established', 'postgresql', 'success', {
type: dbOptions.type,
host: dbOptions.host,
database: dbOptions.database
});
// Initialize WebSocket service after database is connected
webSocketService = new WebSocketService(httpServer);
logStartup('WebSocket service initialized', {
chatInactivityTimeout: process.env.CHAT_INACTIVITY_TIMEOUT_MINUTES || '30'
});
// Initialize Game WebSocket service for /game namespace via DIContainer
container.setSocketIO(webSocketService['io']);
gameWebSocketService = container.gameWebSocketService;
logStartup('Game WebSocket service initialized for /game namespace');
// Restore active games from snapshots (if any exist)
gameWebSocketService.restoreAllActiveGames()
.then(restoredCount => {
if (restoredCount > 0) {
logStartup(`Restored ${restoredCount} active game(s) from snapshots`);
}
})
.catch(error => {
logError('Failed to restore games from snapshots', error);
});
// Start server with WebSocket support AFTER database is ready
server = httpServer.listen(PORT, () => {
logStartup('Server started successfully', {
port: PORT,
environment: process.env.NODE_ENV || 'development',
timestamp: new Date().toISOString(),
endpoints: {
health: `/health`,
swagger: `/api-docs`,
users: `/api/users`,
organizations: `/api/organizations`,
decks: `/api/decks`,
chats: `/api/chats`
},
websocket: {
enabled: true,
chatInactivityTimeout: `${process.env.CHAT_INACTIVITY_TIMEOUT_MINUTES || '30'} minutes`
}
});
});
})
.catch((error) => {
const dbOptions = AppDataSource.options as any;
logConnection('Database connection failed', 'postgresql', 'failure', {
error: error.message,
type: dbOptions.type,
host: dbOptions.host,
database: dbOptions.database
});
process.exit(1);
});
// Graceful shutdown
const gracefulShutdown = async (signal: string) => {
logStartup(`Received ${signal}. Shutting down gracefully...`);
// Snapshot all active games before shutdown
if (gameWebSocketService) {
try {
const snapshotCount = await gameWebSocketService.snapshotAllActiveGames();
logStartup(`Created ${snapshotCount} game snapshot(s) before shutdown`);
} catch (error) {
logError('Failed to snapshot games before shutdown', error as Error);
}
}
server.close(() => {
logStartup('HTTP server closed');
if (AppDataSource.isInitialized) {
AppDataSource.destroy()
.then(() => {
logConnection('Database connection closed', 'postgresql', 'success');
process.exit(0);
})
.catch((error) => {
logError('Error during database shutdown', error);
process.exit(1);
});
} else {
process.exit(0);
}
});
};
process.on('SIGTERM', () => gracefulShutdown('SIGTERM'));
process.on('SIGINT', () => gracefulShutdown('SIGINT'));
// Handle uncaught exceptions
process.on('uncaughtException', (error) => {
logError('Uncaught Exception - Server will shut down', error);
process.exit(1);
});
// Handle unhandled promise rejections
process.on('unhandledRejection', (reason, promise) => {
logError('Unhandled Rejection - Server will shut down', new Error(String(reason)), undefined, undefined);
process.exit(1);
});
// Export WebSocket services for game integration
export { webSocketService, gameWebSocketService };
@@ -0,0 +1,418 @@
import fs from 'fs';
import path from 'path';
import { Request, Response, NextFunction } from 'express';
import * as Minio from 'minio';
export enum LogLevel {
REQUEST = 'REQUEST',
ERROR = 'ERROR',
WARNING = 'WARNING',
AUTH = 'AUTH',
DATABASE = 'DATABASE',
STARTUP = 'STARTUP',
CONNECTION = 'CONNECTION',
OTHER = 'OTHER'
}
export interface LogEntry {
timestamp: string;
level: LogLevel;
message: string;
metadata?: any;
requestId?: string;
userId?: string;
ip?: string;
userAgent?: string;
method?: string;
url?: string;
statusCode?: number;
responseTime?: number;
}
export class LoggingService {
private static instance: LoggingService;
private minioClient: Minio.Client | null = null;
private logBuffer: LogEntry[] = [];
private currentLogFile: string | null = null;
private logCount = 0;
private readonly maxLogsPerFile = parseInt(process.env.MAX_LOGS_PER_FILE || '10000');
private readonly logsDir = path.join(process.cwd(), 'logs');
private readonly bucketName = process.env.MINIO_BUCKET_NAME || 'serpentrace-logs';
private uploadInterval: NodeJS.Timeout | null = null;
private constructor() {
this.initializeLogsDirectory();
this.initializeMinioClient();
this.createNewLogFile();
if (process.env.NODE_ENV !== 'test') {
this.startPeriodicUpload();
}
process.on('SIGTERM', () => this.shutdown());
process.on('SIGINT', () => this.shutdown());
process.on('beforeExit', () => this.shutdown());
}
static getInstance(): LoggingService {
if (!LoggingService.instance) {
LoggingService.instance = new LoggingService();
}
return LoggingService.instance;
}
private initializeLogsDirectory(): void {
try {
if (!fs.existsSync(this.logsDir)) {
fs.mkdirSync(this.logsDir, { recursive: true });
}
// Create monthly subdirectory
const monthlyDir = this.getMonthlyDirectory();
if (!fs.existsSync(monthlyDir)) {
fs.mkdirSync(monthlyDir, { recursive: true });
}
} catch (error) {
console.error('Failed to initialize logs directory:', error);
}
}
private initializeMinioClient(): void {
try {
// Check if in production or development
if (process.env.NODE_ENV === 'production') {
if (process.env.MINIO_ENDPOINT && process.env.MINIO_ACCESS_KEY && process.env.MINIO_SECRET_KEY) {
this.minioClient = new Minio.Client({
endPoint: process.env.MINIO_ENDPOINT,
port: parseInt(process.env.MINIO_PORT || '9000'),
useSSL: process.env.MINIO_USE_SSL === 'true',
accessKey: process.env.MINIO_ACCESS_KEY,
secretKey: process.env.MINIO_SECRET_KEY
});
this.ensureBucketExists();
} else {
console.warn('Minio configuration not found. Logs will only be stored locally and in console.');
}
} else {
// Development mode - only use MinIO if explicitly configured
if (process.env.MINIO_ENDPOINT || process.env.ENABLE_MINIO === 'true') {
this.minioClient = new Minio.Client({
endPoint: process.env.MINIO_ENDPOINT || 'localhost',
port: parseInt(process.env.MINIO_PORT || '9000'),
useSSL: false,
accessKey: process.env.MINIO_ACCESS_KEY || 'serpentrace',
secretKey: process.env.MINIO_SECRET_KEY || 'serpentrace123!'
});
this.ensureBucketExists();
} else {
console.log('Development mode: MinIO disabled. Set ENABLE_MINIO=true to enable MinIO logging.');
this.minioClient = null;
}
}
} catch (error) {
console.error('Failed to initialize Minio client:', error);
this.minioClient = null;
}
}
private async ensureBucketExists(): Promise<void> {
if (!this.minioClient) return;
try {
const exists = await this.minioClient.bucketExists(this.bucketName);
if (!exists) {
await this.minioClient.makeBucket(this.bucketName);
this.log(LogLevel.STARTUP, `Created Minio bucket: ${this.bucketName}`);
}
} catch (error) {
console.warn('MinIO connection failed - disabling MinIO logging:', (error as Error).message);
// Disable MinIO client if connection fails
this.minioClient = null;
}
}
private startPeriodicUpload(): void {
// Upload current log file to Minio every 2 minutes
this.uploadInterval = setInterval(async () => {
if (this.currentLogFile && this.minioClient) {
await this.uploadToMinio(this.currentLogFile);
}
}, 2 * 60 * 1000); // 2 minutes
}
private getMonthlyDirectory(): string {
const now = new Date();
const year = now.getFullYear();
const month = String(now.getMonth() + 1).padStart(2, '0');
return path.join(this.logsDir, `${year}-${month}`);
}
private getMonthlyMinioPrefix(): string {
const now = new Date();
const year = now.getFullYear();
const month = String(now.getMonth() + 1).padStart(2, '0');
return `${year}-${month}/`;
}
private createNewLogFile(): void {
const now = new Date();
const timestamp = now.toISOString().replace(/[:.]/g, '-');
const fileName = `serpentrace-${timestamp}.log`;
this.currentLogFile = path.join(this.getMonthlyDirectory(), fileName);
this.logCount = 0;
// Write log file header
const header = `# SerpentRace Backend Logs\n# Started: ${now.toISOString()}\n# Max entries per file: ${this.maxLogsPerFile}\n\n`;
try {
fs.writeFileSync(this.currentLogFile, header);
} catch (error) {
console.error('Failed to create log file:', error);
}
}
private formatLogEntry(entry: LogEntry): string {
const parts = [
entry.timestamp,
`[${entry.level}]`,
entry.message
];
if (entry.requestId) parts.push(`ReqId:${entry.requestId}`);
if (entry.userId) parts.push(`UserId:${entry.userId}`);
if (entry.ip) parts.push(`IP:${entry.ip}`);
if (entry.method && entry.url) parts.push(`${entry.method} ${entry.url}`);
if (entry.statusCode) parts.push(`Status:${entry.statusCode}`);
if (entry.responseTime) parts.push(`Time:${entry.responseTime}ms`);
if (entry.userAgent) parts.push(`UA:${entry.userAgent.substring(0, 50)}`);
if (entry.metadata) parts.push(`Meta:${JSON.stringify(entry.metadata)}`);
return parts.join(' | ');
}
private async writeToLocalFile(entry: LogEntry): Promise<void> {
if (!this.currentLogFile) return;
try {
const logLine = this.formatLogEntry(entry) + '\n';
fs.appendFileSync(this.currentLogFile, logLine);
this.logCount++;
// Check if we need to rotate the log file
if (this.logCount >= this.maxLogsPerFile) {
await this.rotateLogFile();
}
} catch (error) {
console.error('Failed to write to log file:', error);
}
}
private async rotateLogFile(): Promise<void> {
if (!this.currentLogFile) return;
try {
// Upload current file to Minio before rotating
await this.uploadToMinio(this.currentLogFile);
// Create new log file
this.createNewLogFile();
this.log(LogLevel.OTHER, 'Log file rotated due to size limit');
} catch (error) {
console.error('Failed to rotate log file:', error);
}
}
private async uploadToMinio(filePath: string): Promise<void> {
if (!this.minioClient) {
console.warn('Minio client not initialized, skipping upload');
return;
}
if (!fs.existsSync(filePath)) {
console.warn(`Log file does not exist: ${filePath}`);
return;
}
try {
const fileName = path.basename(filePath);
const objectName = this.getMonthlyMinioPrefix() + fileName;
console.log(`Attempting to upload log file to Minio: ${objectName}`);
await this.minioClient.fPutObject(this.bucketName, objectName, filePath);
console.log(`Successfully uploaded log file to Minio: ${objectName}`);
} catch (error) {
console.error('Failed to upload to Minio:', error);
console.error('Minio config:', {
endpoint: this.minioClient ? 'configured' : 'not configured',
bucket: this.bucketName
});
}
}
private logToConsole(entry: LogEntry): void {
// In production, skip OTHER, CONNECTION, and REQUEST logs
if (process.env.NODE_ENV === 'production') {
if (entry.level === LogLevel.OTHER ||
entry.level === LogLevel.REQUEST) {
return;
}
}
const formattedEntry = this.formatLogEntry(entry);
switch (entry.level) {
case LogLevel.ERROR:
console.error(formattedEntry);
break;
case LogLevel.WARNING:
console.warn(formattedEntry);
break;
case LogLevel.REQUEST:
case LogLevel.AUTH:
case LogLevel.DATABASE:
case LogLevel.CONNECTION:
console.info(formattedEntry);
break;
case LogLevel.STARTUP:
console.log(formattedEntry);
break;
default:
console.log(formattedEntry);
}
}
public log(
level: LogLevel,
message: string,
metadata?: any,
req?: Request,
res?: Response,
responseTime?: number
): void {
// In production, skip OTHER, CONNECTION, and REQUEST logs entirely
if (process.env.NODE_ENV === 'production') {
if (level === LogLevel.OTHER ||
level === LogLevel.CONNECTION ||
level === LogLevel.REQUEST) {
return;
}
}
const entry: LogEntry = {
timestamp: new Date().toISOString(),
level,
message,
metadata
};
// Add request context if available
if (req) {
entry.requestId = (req as any).requestId || this.generateRequestId();
entry.userId = (req as any).user?.userId;
entry.ip = req.ip || req.socket?.remoteAddress || 'unknown';
entry.userAgent = req.get ? req.get('User-Agent') : 'unknown';
entry.method = req.method;
entry.url = req.originalUrl || req.url;
}
if (res) {
entry.statusCode = res.statusCode;
}
if (responseTime !== undefined) {
entry.responseTime = responseTime;
}
// Log to all three destinations
this.logToConsole(entry);
this.writeToLocalFile(entry);
// Add to buffer for potential batch processing
this.logBuffer.push(entry);
// Limit buffer size
if (this.logBuffer.length > 1000) {
this.logBuffer = this.logBuffer.slice(-500);
}
}
private generateRequestId(): string {
return Math.random().toString(36).substr(2, 9);
}
public async shutdown(): Promise<void> {
try {
// Clear the upload interval
if (this.uploadInterval) {
clearInterval(this.uploadInterval);
this.uploadInterval = null;
}
// Upload current log file to Minio
if (this.currentLogFile) {
await this.uploadToMinio(this.currentLogFile);
}
this.log(LogLevel.STARTUP, 'Logging service shutting down gracefully');
// Give time for final logs to be written
await new Promise(resolve => setTimeout(resolve, 1000));
} catch (error) {
console.error('Error during logging service shutdown:', error);
}
}
// Middleware factory methods
public requestLoggingMiddleware() {
return (req: Request, res: Response, next: NextFunction) => {
const startTime = Date.now();
// Generate request ID
(req as any).requestId = this.generateRequestId();
// Log request start
this.log(LogLevel.REQUEST, `Incoming request`, undefined, req);
// Override res.end to log response
const originalEnd = res.end.bind(res);
res.end = (...args: any[]): Response => {
const responseTime = Date.now() - startTime;
LoggingService.getInstance().log(
LogLevel.REQUEST,
`Request completed`,
undefined,
req,
res,
responseTime
);
return originalEnd(...args);
};
next();
};
}
public errorLoggingMiddleware() {
return (error: Error, req: Request, res: Response, next: NextFunction) => {
this.log(
LogLevel.ERROR,
`Unhandled error: ${error.message}`,
{
stack: error.stack,
name: error.name
},
req,
res
);
next(error);
};
}
}
export default LoggingService;
+120
View File
@@ -0,0 +1,120 @@
{
"compilerOptions": {
/* Visit https://aka.ms/tsconfig to read more about this file */
/* Projects */
// "incremental": true, /* Save .tsbuildinfo files to allow for incremental compilation of projects. */
// "composite": true, /* Enable constraints that allow a TypeScript project to be used with project references. */
// "tsBuildInfoFile": "./.tsbuildinfo", /* Specify the path to .tsbuildinfo incremental compilation file. */
// "disableSourceOfProjectReferenceRedirect": true, /* Disable preferring source files instead of declaration files when referencing composite projects. */
// "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */
// "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */
/* Language and Environment */
"target": "ES2020", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */
// "lib": [], /* Specify a set of bundled library declaration files that describe the target runtime environment. */
// "jsx": "preserve", /* Specify what JSX code is generated. */
// "libReplacement": true, /* Enable lib replacement. */
"experimentalDecorators": true, /* Enable experimental support for legacy experimental decorators. */
"emitDecoratorMetadata": true, /* Emit design-type metadata for decorated declarations in source files. */
// "jsxFactory": "", /* Specify the JSX factory function used when targeting React JSX emit, e.g. 'React.createElement' or 'h'. */
// "jsxFragmentFactory": "", /* Specify the JSX Fragment reference used for fragments when targeting React JSX emit e.g. 'React.Fragment' or 'Fragment'. */
// "jsxImportSource": "", /* Specify module specifier used to import the JSX factory functions when using 'jsx: react-jsx*'. */
// "reactNamespace": "", /* Specify the object invoked for 'createElement'. This only applies when targeting 'react' JSX emit. */
// "noLib": true, /* Disable including any library files, including the default lib.d.ts. */
// "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */
// "moduleDetection": "auto", /* Control what method is used to detect module-format JS files. */
/* Modules */
"module": "commonjs", /* Specify what module code is generated. */
// "rootDir": "./", /* Specify the root folder within your source files. */
// "moduleResolution": "node10", /* Specify how TypeScript looks up a file from a given module specifier. */
// "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
// "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
// "typeRoots": [], /* Specify multiple folders that act like './node_modules/@types'. */
// "types": [], /* Specify type package names to be included without being referenced in a source file. */
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
// "moduleSuffixes": [], /* List of file name suffixes to search when resolving a module. */
// "allowImportingTsExtensions": true, /* Allow imports to include TypeScript file extensions. Requires '--moduleResolution bundler' and either '--noEmit' or '--emitDeclarationOnly' to be set. */
// "rewriteRelativeImportExtensions": true, /* Rewrite '.ts', '.tsx', '.mts', and '.cts' file extensions in relative import paths to their JavaScript equivalent in output files. */
// "resolvePackageJsonExports": true, /* Use the package.json 'exports' field when resolving package imports. */
// "resolvePackageJsonImports": true, /* Use the package.json 'imports' field when resolving imports. */
// "customConditions": [], /* Conditions to set in addition to the resolver-specific defaults when resolving imports. */
// "noUncheckedSideEffectImports": true, /* Check side effect imports. */
// "resolveJsonModule": true, /* Enable importing .json files. */
// "allowArbitraryExtensions": true, /* Enable importing files with any extension, provided a declaration file is present. */
// "noResolve": true, /* Disallow 'import's, 'require's or '<reference>'s from expanding the number of files TypeScript should add to a project. */
/* JavaScript Support */
// "allowJs": true, /* Allow JavaScript files to be a part of your program. Use the 'checkJS' option to get errors from these files. */
// "checkJs": true, /* Enable error reporting in type-checked JavaScript files. */
// "maxNodeModuleJsDepth": 1, /* Specify the maximum folder depth used for checking JavaScript files from 'node_modules'. Only applicable with 'allowJs'. */
/* Emit */
"declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
"declarationMap": true, /* Create sourcemaps for d.ts files. */
// "emitDeclarationOnly": true, /* Only output d.ts files and not JavaScript files. */
"sourceMap": true, /* Create source map files for emitted JavaScript files. */
// "inlineSourceMap": true, /* Include sourcemap files inside the emitted JavaScript. */
// "noEmit": true, /* Disable emitting files from a compilation. */
// "outFile": "./", /* Specify a file that bundles all outputs into one JavaScript file. If 'declaration' is true, also designates a file that bundles all .d.ts output. */
"outDir": "./dist", /* Specify an output folder for all emitted files. */
// "removeComments": true, /* Disable emitting comments. */
// "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */
// "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */
// "sourceRoot": "", /* Specify the root path for debuggers to find the reference source code. */
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
// "inlineSources": true, /* Include source code in the sourcemaps inside the emitted JavaScript. */
// "emitBOM": true, /* Emit a UTF-8 Byte Order Mark (BOM) in the beginning of output files. */
// "newLine": "crlf", /* Set the newline character for emitting files. */
// "stripInternal": true, /* Disable emitting declarations that have '@internal' in their JSDoc comments. */
// "noEmitHelpers": true, /* Disable generating custom helper functions like '__extends' in compiled output. */
// "noEmitOnError": true, /* Disable emitting files if any type checking errors are reported. */
// "preserveConstEnums": true, /* Disable erasing 'const enum' declarations in generated code. */
// "declarationDir": "./", /* Specify the output directory for generated declaration files. */
/* Interop Constraints */
// "isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */
// "verbatimModuleSyntax": true, /* Do not transform or elide any imports or exports not marked as type-only, ensuring they are written in the output file's format based on the 'module' setting. */
// "isolatedDeclarations": true, /* Require sufficient annotation on exports so other tools can trivially generate declaration files. */
// "erasableSyntaxOnly": true, /* Do not allow runtime constructs that are not part of ECMAScript. */
// "allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */
"esModuleInterop": true, /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables 'allowSyntheticDefaultImports' for type compatibility. */
// "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */
"forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */
/* Type Checking */
"strict": true, /* Enable all strict type-checking options. */
// "noImplicitAny": true, /* Enable error reporting for expressions and declarations with an implied 'any' type. */
// "strictNullChecks": true, /* When type checking, take into account 'null' and 'undefined'. */
// "strictFunctionTypes": true, /* When assigning functions, check to ensure parameters and the return values are subtype-compatible. */
// "strictBindCallApply": true, /* Check that the arguments for 'bind', 'call', and 'apply' methods match the original function. */
// "strictPropertyInitialization": true, /* Check for class properties that are declared but not set in the constructor. */
// "strictBuiltinIteratorReturn": true, /* Built-in iterators are instantiated with a 'TReturn' type of 'undefined' instead of 'any'. */
// "noImplicitThis": true, /* Enable error reporting when 'this' is given the type 'any'. */
// "useUnknownInCatchVariables": true, /* Default catch clause variables as 'unknown' instead of 'any'. */
// "alwaysStrict": true, /* Ensure 'use strict' is always emitted. */
// "noUnusedLocals": true, /* Enable error reporting when local variables aren't read. */
// "noUnusedParameters": true, /* Raise an error when a function parameter isn't read. */
// "exactOptionalPropertyTypes": true, /* Interpret optional property types as written, rather than adding 'undefined'. */
// "noImplicitReturns": true, /* Enable error reporting for codepaths that do not explicitly return in a function. */
// "noFallthroughCasesInSwitch": true, /* Enable error reporting for fallthrough cases in switch statements. */
// "noUncheckedIndexedAccess": true, /* Add 'undefined' to a type when accessed using an index. */
// "noImplicitOverride": true, /* Ensure overriding members in derived classes are marked with an override modifier. */
// "noPropertyAccessFromIndexSignature": true, /* Enforces using indexed accessors for keys declared using an indexed type. */
// "allowUnusedLabels": true, /* Disable error reporting for unused labels. */
// "allowUnreachableCode": true, /* Disable error reporting for unreachable code. */
/* Completeness */
// "skipDefaultLibCheck": true, /* Skip type checking .d.ts files that are included with TypeScript. */
"skipLibCheck": true /* Skip type checking all .d.ts files. */
},
"include": [
"src/**/*"
],
"exclude": [
"node_modules",
"dist"
]
}
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@@ -3,7 +3,7 @@ version: '3.8'
services:
# Backend service using pre-built image
backend:
image: serpentrace-backend:latest
image: serpentrace_docker-backend:latest
container_name: serpentrace-backend
restart: unless-stopped
ports:
@@ -53,12 +53,14 @@ services:
# Frontend service using pre-built image
frontend:
image: serpentrace-frontend:latest
image: serpentrace_docker-frontend:latest
container_name: serpentrace-frontend
restart: unless-stopped
ports:
- "80:80"
- "443:443"
volumes:
- ./nginx.conf:/etc/nginx/conf.d/default.conf:ro
depends_on:
- backend
networks:
+60
View File
@@ -0,0 +1,60 @@
server {
listen 80;
server_name localhost;
root /usr/share/nginx/html;
index index.html index.htm;
# Enable gzip compression
gzip on;
gzip_vary on;
gzip_min_length 1024;
gzip_types text/plain text/css text/xml text/javascript application/javascript application/xml+rss application/json;
# Security headers
add_header X-Frame-Options "SAMEORIGIN" always;
add_header X-Content-Type-Options "nosniff" always;
add_header X-XSS-Protection "1; mode=block" always;
# Handle client routing
location / {
try_files $uri $uri/ /index.html;
}
# API proxy to backend
location /api/ {
proxy_pass http://backend:3000/;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection 'upgrade';
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_cache_bypass $http_upgrade;
}
# WebSocket support
location /socket.io/ {
proxy_pass http://backend:3000;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
}
# Static assets caching
location ~* \.(js|css|png|jpg|jpeg|gif|ico|svg)$ {
expires 1y;
add_header Cache-Control "public, immutable";
}
# Health check endpoint
location /health {
access_log off;
return 200 "healthy\n";
add_header Content-Type text/plain;
}
}
@@ -0,0 +1,14 @@
{
"Servers": {
"1": {
"Name": "SerpentRace Production",
"Group": "Servers",
"Host": "postgres",
"Port": 5432,
"MaintenanceDB": "serpentrace",
"Username": "postgres",
"SSLMode": "prefer",
"Comment": "SerpentRace Production Database"
}
}
}
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