05a1ad4017
Reviewed-on: #103
406 lines
17 KiB
React
406 lines
17 KiB
React
import React, { useEffect, useRef, useState } from "react"
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import { useLocation } from "react-router-dom"
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import { useNavigate } from "react-router-dom"
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import { notifyError, notifyWarning, notifySuccess } from "../../components/Toastify/toastifyServices"
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import HandleNavigate from "../../utils/HandleNavigate/HandleNavigate"
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import Navbar from "../../components/Navbar/Navbar.jsx"
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import Background from "../../assets/backgrounds/Background.jsx"
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import useRequireAuth from "../../hooks/useRequireAuth.jsx"
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import { useGameWebSocketContext } from "../../contexts/GameWebSocketContext"
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import { startGame } from "../../api/gameApi.js"
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const Lobby = () => {
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const [visible, setVisible] = useState(false)
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const [isStarting, setIsStarting] = useState(false)
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const sectionRef = useRef(null)
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const { goHome, goGame } = HandleNavigate()
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const navigate = useNavigate()
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const location = useLocation()
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const [user, setUser] = useRequireAuth({ redirect: false })
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// Get game code from location state or WebSocket
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const gameCodeFromState = location.state?.gameCode
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const gameToken = localStorage.getItem('gameToken')
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// Use the shared WebSocket context
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const {
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connect,
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isConnected,
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gameState,
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players,
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isGamemaster,
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gameStarted,
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pendingPlayers,
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approvalStatus,
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approvePlayer,
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rejectPlayer,
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} = useGameWebSocketContext()
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// Connect to WebSocket when component mounts
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useEffect(() => {
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if (gameToken) {
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connect(gameToken)
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}
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}, [gameToken, connect])
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const gameCode = gameCodeFromState || gameState?.gameCode || "Loading..."
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// Players list - gamemaster is separate, don't filter
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// Backend should handle this correctly
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const currentPlayers = players || []
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// Debug logging
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useEffect(() => {
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if (import.meta.env.DEV) {
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console.log("🎮 Lobby state update:")
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console.log(" - isGamemaster:", isGamemaster)
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console.log(" - gameState:", gameState)
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console.log(" - players:", players)
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console.log(" - currentPlayers:", currentPlayers)
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console.log(" - pendingPlayers:", pendingPlayers)
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}
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}, [isGamemaster, gameState, players, currentPlayers, pendingPlayers])
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useEffect(() => {
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const observer = new IntersectionObserver(
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([entry]) => {
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if (entry.isIntersecting) setVisible(true)
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},
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{ threshold: 0.3 }
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)
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if (sectionRef.current) observer.observe(sectionRef.current)
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return () => observer.disconnect()
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}, [])
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// Auto-navigate when game starts
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useEffect(() => {
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console.log("🎮 Lobby: gameStarted changed to:", gameStarted)
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if (gameStarted) {
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console.log("🎮 Game started, navigating to /game")
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goGame()
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}
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}, [gameStarted, goGame])
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// Handle approval status changes
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useEffect(() => {
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if (approvalStatus === 'denied') {
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alert('A gamemaster elutasította a csatlakozási kérelmedet.')
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localStorage.removeItem('gameToken')
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navigate("/home")
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} else if (approvalStatus === 'approved') {
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console.log('✅ Join approved, you can now see the lobby')
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}
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}, [approvalStatus, goHome])
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const handleExit = () => {
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if (window.confirm("Biztosan ki szeretnél lépni a lobbyból?")) {
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localStorage.removeItem("gameToken")
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notifyWarning("Kiléptél a lobbyból.")
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goHome()
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}
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}
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const handleStartGame = async () => {
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// Prevent double-click
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if (isStarting) {
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console.log("⚠️ Game start already in progress, ignoring duplicate request")
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return
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}
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try {
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setIsStarting(true)
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// Get gameId from gameState
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const gameId = gameState?.gameId
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if (!gameId) {
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notifyError("Hiba: Játék azonosító nem található")
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return
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}
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console.log("Starting game with ID:", gameId)
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const response = await startGame(gameId)
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console.log("Game start response:", response)
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// Store boardData and updated game state for GameScreen
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if (response.boardData) {
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localStorage.setItem("boardData", JSON.stringify(response.boardData))
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console.log("✅ boardData stored in localStorage")
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}
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// Navigate immediately after successful start (don't wait for WebSocket)
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console.log('🎮 Navigating to /game...')
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navigate('/game')
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} catch (error) {
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console.error("Failed to start game:", error)
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// Check if game already started
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if (error.response?.status === 409) {
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console.log("Game already started, navigating to /game...")
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// Navigate anyway - game is already running
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navigate('/game')
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} else {
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notifyError(`Nem sikerült elindítani a játékot: ${error.response?.data?.error || error.message}`)
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}
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} finally {
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setIsStarting(false)
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}
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}
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const copyGameCode = () => {
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navigator.clipboard.writeText(gameCode)
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notifySuccess("Játék kód vágólapra másolva: " + gameCode)
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}
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const handleApprovePlayer = (playerName) => {
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if (approvePlayer(playerName)) {
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console.log(`✅ Player ${playerName} approved`)
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}
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}
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const handleRejectPlayer = (playerName) => {
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const reason = prompt(`Miért utasítod el ${playerName}-t?`, "Nincs hely a játékban")
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if (reason !== null) {
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// User didn't cancel
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if (rejectPlayer(playerName, reason)) {
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console.log(`❌ Player ${playerName} rejected`)
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}
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}
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}
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const getInitials = (name) => {
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return name
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.split(" ")
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.map((n) => n[0])
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.join("")
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.slice(0, 2)
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.toUpperCase()
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}
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return (
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<div className="flex flex-col min-h-screen overflow-y-auto relative">
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<div className="fixed top-0 left-0 w-full h-full -z-10">
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<Background />
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</div>
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<div className="fixed top-0 left-0 right-0 z-30">
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<Navbar />
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</div>
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{/* Waiting for Approval Screen (Non-gamemaster, PRIVATE games) */}
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{!isGamemaster && approvalStatus === "pending" && (
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<div className="flex-1 flex items-center justify-center px-4 py-20 sm:py-24">
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<div className="bg-zinc-900/95 backdrop-blur-sm rounded-2xl sm:rounded-3xl p-6 sm:p-8 max-w-md w-full border border-yellow-500/50 shadow-2xl">
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<div className="text-center">
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<div className="mb-4 sm:mb-6">
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<div className="inline-flex items-center justify-center w-16 h-16 sm:w-20 sm:h-20 rounded-full bg-yellow-900/30 border-4 border-yellow-500/50 animate-pulse">
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<span className="text-3xl sm:text-4xl">⏳</span>
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</div>
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</div>
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<h2 className="text-2xl sm:text-3xl font-bold text-yellow-300 mb-3 sm:mb-4">Várakozás jóváhagyásra</h2>
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<p className="text-zinc-300 text-base sm:text-lg mb-4 sm:mb-6">
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A gamemaster még nem hagyta jóvá a csatlakozásodat.
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</p>
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<p className="text-zinc-400 text-sm mb-8">
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Kérjük, várj türelemmel, amíg a gamemaster elfogadja a kérelmedet.
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</p>
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<div className="flex flex-col gap-2 sm:gap-3">
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<div className="bg-zinc-800 rounded-lg p-3 sm:p-4 border border-zinc-700">
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<p className="text-zinc-400 text-xs mb-1">Játék kód:</p>
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<p className="text-xl sm:text-2xl font-mono font-bold text-green-300 tracking-widest">{gameCode}</p>
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</div>
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<button
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onClick={handleExit}
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className="bg-red-600 hover:bg-red-500 text-white px-6 py-3 rounded-lg font-semibold transition-all duration-200 hover:scale-105"
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>
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Mégse
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</button>
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</div>
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</div>
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</div>
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</div>
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)}
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{/* Normal Lobby View (Gamemaster or approved players) */}
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{(isGamemaster || approvalStatus !== "pending") && (
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<div className="flex-1 flex items-center justify-center px-4 py-20 sm:py-24">
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<section
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ref={sectionRef}
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className={`w-full max-w-3xl rounded-xl sm:rounded-2xl p-6 sm:p-8 md:p-10 transition-all duration-1000 ease-out backdrop-blur-md shadow-2xl ${
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visible ? "opacity-100 translate-y-0" : "opacity-0 translate-y-10"
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}`}
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style={{ background: "rgba(0,0,0,0.25)" }}
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>
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<h1 className="text-3xl sm:text-4xl md:text-5xl font-extrabold text-green-300 mb-3 sm:mb-4 text-center tracking-wide drop-shadow-lg">
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Játék Lobby
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</h1>
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{/* Game Code Display */}
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<div className="bg-gradient-to-r from-green-600/20 to-teal-600/20 rounded-lg sm:rounded-xl p-4 sm:p-6 mb-4 sm:mb-6 border-2 border-green-400/50">
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<p className="text-base sm:text-lg text-zinc-300 mb-2 text-center font-semibold">Játék Kód:</p>
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<div className="flex flex-col sm:flex-row items-center justify-center gap-2 sm:gap-3">
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<p className="text-3xl sm:text-4xl lg:text-5xl font-mono font-extrabold text-green-300 tracking-widest drop-shadow-lg">
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{gameCode}
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</p>
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<button
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onClick={copyGameCode}
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className="bg-green-600 hover:bg-green-500 text-white px-3 sm:px-4 py-2 rounded-lg font-semibold transition-all duration-200 hover:scale-105 text-sm sm:text-base w-full sm:w-auto"
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title="Másolás vágólapra"
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>
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📋 Másolás
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</button>
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</div>
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<p className="text-sm text-zinc-400 mt-3 text-center">
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Oszd meg ezt a kódot másokkal, hogy csatlakozhassanak a játékhoz!
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</p>
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</div>
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{/* Connection Status */}
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<div className="mb-4 text-center">
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<span
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className={`inline-block px-4 py-2 rounded-full text-sm font-semibold ${
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isConnected
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? "bg-green-600/20 text-green-300 border border-green-400"
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: "bg-red-600/20 text-red-300 border border-red-400"
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}`}
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>
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{isConnected ? "🟢 Kapcsolódva" : "🔴 Kapcsolat megszakadt"}
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</span>
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</div>
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<p className="text-base sm:text-lg text-zinc-300 mb-4 sm:mb-6 text-center">Játékosok ({currentPlayers.length}):</p>
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{/* Pending Players Section (Gamemaster only, PRIVATE games) */}
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{isGamemaster && pendingPlayers && pendingPlayers.length > 0 && (
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<div className="bg-yellow-900/20 border-2 border-yellow-500/50 rounded-lg sm:rounded-xl shadow-lg p-4 sm:p-6 mb-4 sm:mb-6">
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<h3 className="text-lg sm:text-xl font-bold text-yellow-300 mb-3 sm:mb-4 flex items-center gap-2">
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<span>⏳</span>
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Jóváhagyásra váró játékosok ({pendingPlayers.length})
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</h3>
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<ul className="flex flex-col gap-3">
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{pendingPlayers.map((player, index) => (
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<li key={index} className="bg-zinc-700 py-2 sm:py-3 px-3 sm:px-4 rounded-lg sm:rounded-xl flex flex-col sm:flex-row items-start sm:items-center gap-2 sm:gap-4">
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<div className="w-8 h-8 sm:w-10 sm:h-10 rounded-full flex items-center justify-center text-xs sm:text-sm font-semibold bg-yellow-900/30 text-yellow-300 border border-yellow-500/50">
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{getInitials(player.playerName)}
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</div>
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<div className="flex-1 min-w-0">
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<span className="text-white text-base sm:text-lg font-semibold truncate block">{player.playerName}</span>
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{player.isAuthenticated && (
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<span className="ml-2 text-xs bg-green-600/30 text-green-300 px-2 py-0.5 rounded-full border border-green-500/50">
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✓ Bejelentkezve
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</span>
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)}
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</div>
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<div className="flex gap-2 w-full sm:w-auto">
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<button
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onClick={() => handleApprovePlayer(player.playerName)}
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className="flex-1 sm:flex-none bg-green-600 hover:bg-green-500 text-white px-3 sm:px-4 py-2 rounded-lg font-semibold transition-all duration-200 hover:scale-105 flex items-center justify-center gap-1 text-sm"
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title="Jóváhagyás"
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>
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<span>✓</span>
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<span className="hidden sm:inline">Jóváhagy</span>
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</button>
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<button
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onClick={() => handleRejectPlayer(player.playerName)}
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className="bg-red-600 hover:bg-red-500 text-white px-4 py-2 rounded-lg font-semibold transition-all duration-200 hover:scale-105 flex items-center gap-1"
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title="Elutasítás"
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>
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<span>✕</span>
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<span className="hidden sm:inline">Elutasít</span>
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</button>
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</div>
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</li>
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))}
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</ul>
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</div>
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)}
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<div className="bg-zinc-800/90 rounded-lg sm:rounded-xl shadow-lg p-4 sm:p-6 mb-6 sm:mb-8">
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<ul className="flex flex-col gap-3 sm:gap-4">
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{currentPlayers.length === 0 ? (
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<li className="text-center text-zinc-400 py-4">Várakozás játékosokra...</li>
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) : (
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currentPlayers.map((player, index) => (
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<li
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key={player.id || index}
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className="bg-zinc-700 py-3 px-4 rounded-xl text-green-400 font-semibold flex items-center gap-4 shadow hover:shadow-green-500/20 transition"
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>
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<div
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className="w-10 h-10 rounded-full flex items-center justify-center text-sm font-semibold"
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style={{ background: "rgba(34,197,94,0.12)", color: "var(--color-mint)" }}
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>
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{getInitials(player.name || `Player ${index + 1}`)}
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</div>
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<span className="text-white text-lg flex-1">
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{player.name || `Player ${index + 1}`}
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</span>
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{player.isReady && (
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<span className="bg-green-600 text-white text-xs px-2 py-1 rounded-full">Kész</span>
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)}
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{player.isOnline && <span className="text-green-400 text-xs">🟢</span>}
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</li>
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))
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)}
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</ul>
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</div>
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{/* Role indicator */}
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<div className="mb-6 text-center">
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{isGamemaster ? (
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<div className="bg-yellow-600/20 text-yellow-300 px-4 py-3 rounded-lg border border-yellow-400/50">
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<p className="font-semibold">👑 Te vagy a Gamemaster!</p>
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<p className="text-sm mt-1">Te nem játszol, csak indítod és moderálod a játékot.</p>
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</div>
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) : (
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<div className="bg-blue-600/20 text-blue-300 px-4 py-3 rounded-lg border border-blue-400/50">
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<p className="font-semibold">🎮 Te vagy egy Játékos!</p>
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<p className="text-sm mt-1">Várj, amíg a gamemaster elindítja a játékot.</p>
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</div>
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)}
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</div>
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<div className="flex flex-col sm:flex-row justify-center gap-3 sm:gap-4">
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{isGamemaster ? (
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/* Gamemaster view - can start game */
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<button
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onClick={handleStartGame}
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disabled={currentPlayers.length < 2 || isStarting}
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className={`px-8 py-3 rounded-xl font-semibold shadow-lg transition-transform transform hover:scale-105 ${
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currentPlayers.length >= 2 && !isStarting
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? "bg-gradient-to-r from-green-700 to-green-500 hover:from-green-600 hover:to-green-400 text-white hover:shadow-green-400/30"
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: "bg-gray-600 text-gray-400 cursor-not-allowed"
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}`}
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title={
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isStarting
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? "Játék indítása folyamatban..."
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: currentPlayers.length < 2
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? "Minimum 2 játékos szükséges"
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: "Játék indítása"
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}
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>
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{isStarting ? "⏳ Indítás..." : "Játék Indítása"}
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</button>
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) : (
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/* Player view - cannot start game, just wait */
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<div className="text-center text-zinc-400">
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<p className="text-lg">Várakozás a gamemaster-re...</p>
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<p className="text-sm mt-2">Csak a gamemaster indíthatja el a játékot</p>
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</div>
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)}
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<button
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onClick={handleExit}
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className="bg-gradient-to-r from-red-700 to-red-500 hover:from-red-600 hover:to-red-400 text-white px-8 py-3 rounded-xl font-semibold shadow-lg hover:shadow-red-400/30 transition-transform transform hover:scale-105"
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>
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Kilépés
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</button>
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</div>
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</section>
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</div>
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)}
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</div>
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)
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}
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export default Lobby
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