Files
SerpentRace/SerpentRace_Backend/src/Api/routers/gameRouter.ts
T
2025-09-22 11:14:32 +02:00

327 lines
13 KiB
TypeScript

import { Router } from 'express';
import { authRequired } from '../../Application/Services/AuthMiddleware';
import { optionalAuth } from '../middleware/optionalAuth';
import { container } from '../../Application/Services/DIContainer';
import { ErrorResponseService } from '../../Application/Services/ErrorResponseService';
import { ValidationMiddleware } from '../../Application/Services/ValidationMiddleware';
import { logRequest, logError, logWarning } from '../../Application/Services/Logger';
import { LoginType } from '../../Domain/Game/GameAggregate';
const gameRouter = Router();
gameRouter.post('/start', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const orgId = (req as any).user.orgId;
const { deckids, maxplayers, logintype } = req.body;
logRequest('Start game endpoint accessed', req, res, {
userId,
orgId,
deckCount: deckids?.length,
maxplayers,
logintype
});
// Validate required fields
if (!deckids || !Array.isArray(deckids) || deckids.length === 0) {
return res.status(400).json({ error: 'deckids is required and must be a non-empty array' });
}
if (!maxplayers || typeof maxplayers !== 'number') {
return res.status(400).json({ error: 'maxplayers is required and must be a number' });
}
if (logintype === undefined || typeof logintype !== 'number') {
return res.status(400).json({ error: 'logintype is required and must be a number (0=PUBLIC, 1=PRIVATE, 2=ORGANIZATION)' });
}
// Start the game using the GameService
const game = await container.gameService.startGame(
deckids,
maxplayers,
logintype as LoginType,
userId,
orgId
);
logRequest('Game started successfully', req, res, {
userId,
gameId: game.id,
gameCode: game.gamecode,
deckCount: game.gamedecks.length,
totalCards: game.gamedecks.reduce((sum, deck) => sum + deck.cards.length, 0)
});
res.json(game);
} catch (error) {
logError('Start game endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('not found')) {
return res.status(404).json({ error: error.message });
}
if (error.message.includes('validation') ||
error.message.includes('must be') ||
error.message.includes('required') ||
error.message.includes('Invalid')) {
return res.status(400).json({ error: error.message });
}
}
res.status(500).json({ error: 'Internal server error' });
}
});
gameRouter.post('/join', optionalAuth, async (req, res) => {
try {
const user = (req as any).user;
const { gameCode, playerName } = req.body;
logRequest('Join game endpoint accessed', req, res, {
gameCode,
playerName,
hasAuth: !!user,
userId: user?.userId,
orgId: user?.orgId
});
// Validate required fields
if (!gameCode || typeof gameCode !== 'string') {
return res.status(400).json({ error: 'gameCode is required and must be a string' });
}
if (gameCode.length !== 6) {
return res.status(400).json({ error: 'gameCode must be exactly 6 characters long' });
}
// First, we need to find the game to determine its type
const gameRepository = container.gameRepository;
const gameToJoin = await gameRepository.findByGameCode(gameCode);
if (!gameToJoin) {
return res.status(404).json({ error: 'Game not found' });
}
// Determine join requirements based on game login type
let actualPlayerId: string | undefined;
let actualPlayerName: string | undefined;
let actualOrgId: string | null = null;
switch (gameToJoin.logintype) {
case LoginType.PUBLIC:
// Public games: playerName required, authentication optional
// If user is logged in and no playerName provided, use their username
if (!playerName || typeof playerName !== 'string' || !playerName.trim()) {
if (user && user.userId) {
// User is logged in, fetch their username to use as playerName
try {
const userDetails = await container.getUserByIdQueryHandler.execute({ id: user.userId });
if (userDetails && userDetails.username) {
actualPlayerName = userDetails.username;
logRequest('Using logged-in user\'s username as playerName', req, res, {
userId: user.userId,
username: userDetails.username
});
} else {
return res.status(400).json({
error: 'playerName is required for public games'
});
}
} catch (error) {
logError('Failed to fetch user details for playerName', error as Error, req, res);
return res.status(400).json({
error: 'playerName is required for public games'
});
}
} else {
// User is not logged in, playerName is required
return res.status(400).json({
error: 'playerName is required for public games'
});
}
} else {
// playerName was provided, use it
actualPlayerName = playerName.trim();
}
actualPlayerId = user?.userId; // Use authenticated user ID if available, otherwise undefined
break;
case LoginType.PRIVATE:
// Private games: authentication required
if (!user || !user.userId) {
return res.status(401).json({
error: 'Authentication required to join private games'
});
}
actualPlayerId = user.userId;
actualPlayerName = playerName;
break;
case LoginType.ORGANIZATION:
// Organization games: authentication + organization membership required
if (!user || !user.userId) {
return res.status(401).json({
error: 'Authentication required to join organization games'
});
}
if (!user.orgId) {
return res.status(403).json({
error: 'Organization membership required to join organization games'
});
}
if (gameToJoin.orgid && user.orgId !== gameToJoin.orgid) {
return res.status(403).json({
error: 'You must be a member of the same organization to join this game'
});
}
actualPlayerId = user.userId;
actualPlayerName = playerName;
actualOrgId = user.orgId;
break;
default:
return res.status(400).json({ error: 'Invalid game type' });
}
// Join the game using the GameService with determined parameters
const game = await container.gameService.joinGame(
gameCode,
actualPlayerId,
actualPlayerName,
actualOrgId,
gameToJoin.logintype
);
logRequest('Player joined game successfully', req, res, {
userId: actualPlayerId || 'anonymous',
gameId: game.id,
gameCode: game.gamecode,
gameType: LoginType[gameToJoin.logintype],
playerCount: game.players.length,
maxPlayers: game.maxplayers,
playerName: actualPlayerName
});
// Create game token for WebSocket authentication
const gameTokenService = container.gameTokenService;
const gameToken = gameTokenService.createGameToken(
game.id,
game.gamecode,
actualPlayerName || 'Anonymous',
actualPlayerId
);
// Return clean response with essential data + game token
res.json({
id: game.id,
gamecode: game.gamecode,
playerName: actualPlayerName,
playerCount: game.players.length,
maxPlayers: game.maxplayers,
gameType: LoginType[gameToJoin.logintype],
isAuthenticated: !!actualPlayerId,
gameToken: gameToken
});
} catch (error) {
logError('Join game endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('not found')) {
return res.status(404).json({ error: error.message });
}
if (error.message.includes('Authentication required')) {
return res.status(401).json({ error: error.message });
}
if (error.message.includes('Organization') || error.message.includes('organization')) {
return res.status(403).json({ error: error.message });
}
if (error.message.includes('full') ||
error.message.includes('already in') ||
error.message.includes('not accepting')) {
return res.status(409).json({ error: error.message });
}
if (error.message.includes('validation') ||
error.message.includes('must be') ||
error.message.includes('required') ||
error.message.includes('Invalid')) {
return res.status(400).json({ error: error.message });
}
}
res.status(500).json({ error: 'Internal server error' });
}
});
gameRouter.post('/:gameId/start', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const { gameId } = req.params;
logRequest('Start gameplay endpoint accessed', req, res, {
userId,
gameId
});
// Validate required fields
if (!gameId || typeof gameId !== 'string') {
return res.status(400).json({ error: 'gameId is required and must be a string' });
}
// Start the gameplay using the GameService
const result = await container.gameService.startGamePlay(gameId, userId);
logRequest('Game gameplay started successfully', req, res, {
userId,
gameId,
playerCount: result.game.players.length
});
res.json({
message: 'Game started successfully',
gameId: gameId,
playerCount: result.game.players.length,
game: result.game,
boardData: result.boardData
});
} catch (error) {
logError('Start gameplay endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('not found')) {
return res.status(404).json({ error: error.message });
}
if (error.message.includes('Only') || error.message.includes('master')) {
return res.status(403).json({ error: error.message });
}
if (error.message.includes('already started') ||
error.message.includes('not ready') ||
error.message.includes('minimum players') ||
error.message.includes('not in waiting state') ||
error.message.includes('cannot be started')) {
return res.status(409).json({ error: error.message });
}
if (error.message.includes('validation') ||
error.message.includes('must be') ||
error.message.includes('required') ||
error.message.includes('Invalid')) {
return res.status(400).json({ error: error.message });
}
// Board generation specific errors
if (error.message.includes('Board generation') ||
error.message.includes('board not found') ||
error.message.includes('BoardGenerationService') ||
error.message.includes('Failed to wait for board generation') ||
error.message.includes('board generation timeout')) {
return res.status(500).json({ error: error.message });
}
}
res.status(500).json({ error: 'Internal server error' });
}
});
export default gameRouter;