Files
SerpentRace/SerpentRace_Backend/src/Application/Services/CardProcessingService.ts
T
2025-11-24 23:28:57 +01:00

430 lines
15 KiB
TypeScript

import { GameCard } from '../../Domain/Game/GameAggregate';
import { CardType } from '../../Domain/Deck/DeckAggregate';
// Type-specific answer structures
export interface QuizOption {
answer: string; // A, B, C, D
text: string;
correct: boolean;
}
export interface CloserAnswer {
correct: number;
percent: number;
}
/**
* Sentence pair for matching left to right
*/
export interface SentencePair {
id: string; // Unique identifier for this pair
left: string; // Left part to match
right: string; // Right part (scrambled position)
}
/**
* Player's answer for sentence pairing (array of matches)
*/
export interface SentencePairingAnswer {
pairId: string; // ID of the pair
leftText: string; // Left part
rightText: string; // Player's chosen right part
}
export interface CardClientData {
cardid: string;
question: string;
type: CardType;
timeLimit: number;
// Type-specific client data
answerOptions?: QuizOption[]; // For QUIZ
words?: string[]; // For SENTENCE_PAIRING (legacy scrambled words)
sentencePairs?: SentencePair[]; // For SENTENCE_PAIRING (left-right matching)
acceptableAnswers?: string[]; // For OWN_ANSWER (not sent to client)
// CLOSER and TRUE_FALSE send only question
}
export interface CardValidationResult {
isCorrect: boolean;
submittedAnswer: any;
correctAnswer?: any;
explanation?: string;
}
/**
* Service responsible for handling type-specific card processing
* Prepares cards for clients and validates answers based on CardType
*/
export class CardProcessingService {
/**
* Prepare card data for client based on card type
* @param card The game card to prepare
* @returns Client-safe card data with type-specific information
*/
prepareCardForClient(card: GameCard): CardClientData {
if (!card.question || card.type === undefined) {
throw new Error('Card must have question and type defined');
}
const baseData: CardClientData = {
cardid: card.cardid,
question: card.question,
type: card.type,
timeLimit: 60 // Default 60 seconds for question cards
};
switch (card.type) {
case CardType.QUIZ:
return this.prepareQuizCard(card, baseData);
case CardType.SENTENCE_PAIRING:
return this.prepareSentencePairingCard(card, baseData);
case CardType.OWN_ANSWER:
return this.prepareOwnAnswerCard(card, baseData);
case CardType.TRUE_FALSE:
return this.prepareTrueFalseCard(card, baseData);
case CardType.CLOSER:
return this.prepareCloserCard(card, baseData);
default:
throw new Error(`Unsupported card type: ${card.type}`);
}
}
/**
* Validate player's answer based on card type
* @param card The game card
* @param playerAnswer Player's submitted answer
* @returns Validation result with correctness and explanation
*/
validateAnswer(card: GameCard, playerAnswer: any): CardValidationResult {
if (card.type === undefined) {
throw new Error('Card type is required for validation');
}
switch (card.type) {
case CardType.QUIZ:
return this.validateQuizAnswer(card, playerAnswer);
case CardType.SENTENCE_PAIRING:
return this.validateSentencePairingAnswer(card, playerAnswer);
case CardType.OWN_ANSWER:
return this.validateOwnAnswerAnswer(card, playerAnswer);
case CardType.TRUE_FALSE:
return this.validateTrueFalseAnswer(card, playerAnswer);
case CardType.CLOSER:
return this.validateCloserAnswer(card, playerAnswer);
default:
throw new Error(`Unsupported card type for validation: ${card.type}`);
}
}
/**
* Prepare QUIZ card with multiple choice options
*/
private prepareQuizCard(card: GameCard, baseData: CardClientData): CardClientData {
if (!Array.isArray(card.answer)) {
throw new Error('Quiz card answer must be an array of options');
}
return {
...baseData,
answerOptions: card.answer as QuizOption[]
};
}
/**
* Prepare SENTENCE_PAIRING card with scrambled left/right pairs
*
* Expected card.answer format:
* [
* { left: "Apple", right: "Red" },
* { left: "Banana", right: "Yellow" },
* { left: "Orange", right: "Orange color" }
* ]
*
* OR legacy string format: "word1 word2 word3" (will be split and scrambled)
*/
private prepareSentencePairingCard(card: GameCard, baseData: CardClientData): CardClientData {
// NEW FORMAT: Array of pairs (left-right matching)
if (Array.isArray(card.answer)) {
// Validate structure
const pairs = card.answer as Array<{ left: string; right: string }>;
if (!pairs.every(p => p.left && p.right)) {
throw new Error('Sentence pairing card answer must be array of {left, right} objects');
}
// Create pairs with IDs and scramble the right parts
const leftParts = pairs.map((p, idx) => ({ id: `pair_${idx}`, left: p.left, right: p.right }));
const rightParts = this.scrambleArray([...pairs.map(p => p.right)]);
// Send left parts in order, right parts scrambled
const sentencePairs: SentencePair[] = leftParts.map((lp, idx) => ({
id: lp.id,
left: lp.left,
right: rightParts[idx] // Scrambled position
}));
return {
...baseData,
sentencePairs
};
}
// LEGACY FORMAT: Single sentence to reconstruct (backward compatibility)
if (typeof card.answer === 'string') {
const words = card.answer.split(' ').filter(word => word.trim() !== '');
const scrambledWords = this.scrambleArray([...words]);
return {
...baseData,
words: scrambledWords
};
}
throw new Error('Sentence pairing card answer must be array of pairs or string');
}
/**
* Prepare OWN_ANSWER card (only question, acceptable answers hidden)
*/
private prepareOwnAnswerCard(card: GameCard, baseData: CardClientData): CardClientData {
// Don't send acceptable answers to client
return baseData;
}
/**
* Prepare TRUE_FALSE card (only question)
*/
private prepareTrueFalseCard(card: GameCard, baseData: CardClientData): CardClientData {
return baseData;
}
/**
* Prepare CLOSER card (only question)
*/
private prepareCloserCard(card: GameCard, baseData: CardClientData): CardClientData {
return baseData;
}
/**
* Validate QUIZ answer (A, B, C, D)
*/
private validateQuizAnswer(card: GameCard, playerAnswer: string): CardValidationResult {
if (!Array.isArray(card.answer)) {
throw new Error('Quiz card answer must be an array');
}
const options = card.answer as QuizOption[];
const correctOption = options.find(opt => opt.correct);
if (!correctOption) {
throw new Error('Quiz card must have one correct answer');
}
const isCorrect = playerAnswer.toUpperCase() === correctOption.answer.toUpperCase();
return {
isCorrect,
submittedAnswer: playerAnswer,
correctAnswer: correctOption.answer,
explanation: isCorrect
? `✅ Correct! ${correctOption.text}`
: `❌ Wrong! Correct answer was ${correctOption.answer}: ${correctOption.text}`
};
}
/**
* Validate SENTENCE_PAIRING answer
*
* Supports two formats:
* 1. NEW: Array of { pairId, leftText, rightText } matches
* 2. LEGACY: Reconstructed sentence string or array of words
*/
private validateSentencePairingAnswer(card: GameCard, playerAnswer: any): CardValidationResult {
// NEW FORMAT: Array of pairs (left-right matching)
if (Array.isArray(card.answer) && card.answer.every((p: any) => p.left && p.right)) {
const correctPairs = card.answer as Array<{ left: string; right: string }>;
// Player answer should be array of SentencePairingAnswer objects
if (!Array.isArray(playerAnswer)) {
throw new Error('Player answer must be array of pair matches');
}
const playerMatches = playerAnswer as SentencePairingAnswer[];
// Check if all pairs match correctly
let correctCount = 0;
const results: string[] = [];
for (const correctPair of correctPairs) {
const playerMatch = playerMatches.find(pm =>
pm.leftText.toLowerCase().trim() === correctPair.left.toLowerCase().trim()
);
if (playerMatch) {
const isMatch = playerMatch.rightText.toLowerCase().trim() ===
correctPair.right.toLowerCase().trim();
if (isMatch) {
correctCount++;
results.push(`✓ "${correctPair.left}" → "${correctPair.right}"`);
} else {
results.push(`✗ "${correctPair.left}" → "${playerMatch.rightText}" (should be "${correctPair.right}")`);
}
} else {
results.push(`✗ "${correctPair.left}" → (not matched)`);
}
}
const isCorrect = correctCount === correctPairs.length;
return {
isCorrect,
submittedAnswer: playerMatches,
correctAnswer: correctPairs,
explanation: isCorrect
? `✅ Perfect! All ${correctCount} pairs matched correctly!\n${results.join('\n')}`
: `❌ Only ${correctCount}/${correctPairs.length} pairs correct:\n${results.join('\n')}`
};
}
// LEGACY FORMAT: Single sentence to reconstruct (backward compatibility)
if (typeof card.answer === 'string') {
// Handle both array of words and joined string
const reconstructed = Array.isArray(playerAnswer)
? playerAnswer.join(' ').toLowerCase().trim()
: (typeof playerAnswer === 'string' ? playerAnswer.toLowerCase().trim() : '');
const correctSentence = card.answer.toLowerCase().trim();
const isCorrect = reconstructed === correctSentence;
return {
isCorrect,
submittedAnswer: reconstructed,
correctAnswer: card.answer,
explanation: isCorrect
? '✅ Perfect! You arranged the sentence correctly!'
: `❌ Wrong order! Correct sentence: "${card.answer}"`
};
}
throw new Error('Sentence pairing card answer must be array of pairs or string');
}
/**
* Validate OWN_ANSWER (check against acceptable answers array)
*/
private validateOwnAnswerAnswer(card: GameCard, playerAnswer: string): CardValidationResult {
if (!Array.isArray(card.answer)) {
throw new Error('Own answer card must have array of acceptable answers');
}
const acceptableAnswers = card.answer as string[];
const cleanPlayerAnswer = playerAnswer.toLowerCase().trim();
const isCorrect = acceptableAnswers.some(acceptable =>
acceptable.toLowerCase().trim() === cleanPlayerAnswer
);
return {
isCorrect,
submittedAnswer: playerAnswer,
correctAnswer: acceptableAnswers,
explanation: isCorrect
? '✅ Correct! Your answer is acceptable.'
: `❌ Your answer doesn't match any acceptable responses.`
};
}
/**
* Validate TRUE_FALSE answer
*/
private validateTrueFalseAnswer(card: GameCard, playerAnswer: string): CardValidationResult {
if (typeof card.answer !== 'boolean' && typeof card.answer !== 'string') {
throw new Error('True/false card answer must be boolean or string');
}
// Convert player answer to boolean
const playerBool = this.convertToBoolean(playerAnswer);
const correctBool = typeof card.answer === 'boolean'
? card.answer
: this.convertToBoolean(card.answer);
const isCorrect = playerBool === correctBool;
return {
isCorrect,
submittedAnswer: playerAnswer,
correctAnswer: correctBool ? 'True' : 'False',
explanation: isCorrect
? '✅ Correct!'
: `❌ Wrong! The correct answer is ${correctBool ? 'True' : 'False'}.`
};
}
/**
* Validate CLOSER answer (numerical proximity)
*/
private validateCloserAnswer(card: GameCard, playerAnswer: string | number): CardValidationResult {
if (typeof card.answer !== 'object' || !card.answer.correct || !card.answer.percent) {
throw new Error('Closer card answer must have correct and percent fields');
}
const closerAnswer = card.answer as CloserAnswer;
const playerNumber = typeof playerAnswer === 'number'
? playerAnswer
: parseFloat(playerAnswer.toString());
if (isNaN(playerNumber)) {
return {
isCorrect: false,
submittedAnswer: playerAnswer,
correctAnswer: closerAnswer.correct,
explanation: '❌ Invalid number! Please enter a valid numeric answer.'
};
}
const tolerance = closerAnswer.correct * (closerAnswer.percent / 100);
const minValue = closerAnswer.correct - tolerance;
const maxValue = closerAnswer.correct + tolerance;
const isCorrect = playerNumber >= minValue && playerNumber <= maxValue;
return {
isCorrect,
submittedAnswer: playerNumber,
correctAnswer: closerAnswer.correct,
explanation: isCorrect
? `✅ Close enough! Correct answer: ${closerAnswer.correct}`
: `❌ Not close enough! Correct answer: ${closerAnswer.correct}${closerAnswer.percent}%)`
};
}
/**
* Convert string to boolean for TRUE_FALSE validation
*/
private convertToBoolean(value: string): boolean {
const lowerValue = value.toLowerCase().trim();
return ['true', 'yes', '1', 'correct', 'right', 'igaz'].includes(lowerValue);
}
/**
* Scramble array elements randomly
*/
private scrambleArray<T>(array: T[]): T[] {
const scrambled = [...array];
for (let i = scrambled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[scrambled[i], scrambled[j]] = [scrambled[j], scrambled[i]];
}
return scrambled;
}
}