7.1 KiB
🔧 Game Fixes Applied - November 19, 2025
Issues Fixed
1. ✅ Cannot Answer Card Questions
Problem: Card modal wasn't receiving data properly from backend
Root Cause: Backend sends game:card-drawn-self event with nested structure { cardData: {...}, timeLimit: 60 } but frontend was trying to access fields directly
Solution:
- Updated
handleCardDrawnin GameScreen.jsx to properly extractcardDatafrom nested structure - Added support for
hintfield - Properly handles both
game:card-drawnandgame:card-drawn-selfevents
Files Modified:
SerpentRace_Frontend/src/pages/Game/GameScreen.jsx(lines 249-263)
const handleCardDrawn = (data) => {
// Backend sends cardData nested in game:card-drawn-self event
const cardData = data.cardData || data;
setCurrentCard({
id: cardData.cardId || cardData.id,
type: cardData.cardType || cardData.type,
question: cardData.question || cardData.text || cardData.statement,
answerOptions: cardData.answerOptions || cardData.options || [],
correctAnswer: cardData.correctAnswer,
hint: cardData.hint,
points: cardData.points || 0,
timeLimit: data.timeLimit || cardData.timeLimit || 60
})
setIsCardModalOpen(true)
}
2. ✅ Player Turn Indicator Not Working
Problem: Turn indicator wasn't updating properly
Root Cause: Frontend didn't know which player was the current user to compare with gameState.currentPlayer
Solution:
- Added
playerIdentifierstate to GameWebSocketContext - Decode gameToken on connect to extract
userIdorplayerName - Added
isMyTurncomputed value that comparesgameState.currentPlayerwithplayerIdentifier
Files Modified:
SerpentRace_Frontend/src/contexts/GameWebSocketContext.jsx(lines 16, 57-62, 88-97, 488-489)
// In GameWebSocketContext
const [playerIdentifier, setPlayerIdentifier] = useState(null);
// Decode token to get player identifier
try {
const payload = JSON.parse(atob(gameToken.split('.')[1]));
const identifier = payload.userId || payload.playerName;
setPlayerIdentifier(identifier);
log('🎮 Player identifier:', identifier);
} catch (err) {
logError('Failed to decode game token:', err);
}
// Check if it's the current player's turn
const isMyTurn = useMemo(() => {
if (!gameState?.currentPlayer || !playerIdentifier) return false;
return gameState.currentPlayer === playerIdentifier;
}, [gameState?.currentPlayer, playerIdentifier]);
3. ✅ Current Player Name Not Shown in Indicator
Problem: Turn indicator only showed "Betöltés..." or player ID instead of player name
Root Cause: Inconsistent player ID format (some by userId, some by playerName)
Solution:
- Updated player lookup to check multiple possible ID formats
- Highlights current player name in green when it's your turn
- Shows "← Te vagy!" (It's you!) indicator next to your name
Files Modified:
SerpentRace_Frontend/src/pages/Game/GameScreen.jsx(lines 470-476)
{currentTurn && (
<div className="text-gray-400 text-xs mt-1">
🎯 Köron: <span className={`font-bold ${isMyTurn ? 'text-green-400' : 'text-white'}`}>
{players.find(p => p.id === currentTurn || p.playerName === currentTurn || p.name === currentTurn)?.name || currentTurn || 'Betöltés...'}
</span>
{isMyTurn && <span className="ml-2 text-green-400 animate-pulse">← Te vagy!</span>}
</div>
)}
4. ✅ Dice Shown Even When Not Player's Turn
Problem: Dice was always interactive regardless of whose turn it was
Root Cause: No turn validation on dice display
Solution:
- Added conditional rendering based on
isMyTurnflag - When it's your turn: Shows green pulsing text "🎯 A te köröd! Kattints a kockára dobáshoz!"
- When it's NOT your turn: Shows gray text "⏳ Várd meg a köröd..." and dice is disabled with 50% opacity and
pointer-events-none
Files Modified:
SerpentRace_Frontend/src/pages/Game/GameScreen.jsx(lines 609-625)
{isMyTurn ? (
<>
<p className="text-green-400 text-sm mb-4 font-bold animate-pulse">
🎯 A te köröd! Kattints a kockára dobáshoz!
</p>
<Dice onRoll={handleDiceRoll} />
</>
) : (
<>
<p className="text-gray-500 text-sm mb-4">
⏳ Várd meg a köröd...
</p>
<div className="opacity-50 pointer-events-none">
<Dice onRoll={handleDiceRoll} />
</div>
</>
)}
Additional Improvements
Debug Panel Enhancement
Added debug information to help verify turn system:
- 🆔 My ID: Shows current player's identifier (userId or playerName)
- ✅ Is My Turn: Shows YES/NO to quickly verify turn detection
Files Modified:
SerpentRace_Frontend/src/pages/Game/GameScreen.jsx(lines 643-644)
Technical Details
Token Structure
The gameToken is a JWT containing:
{
"gameId": "uuid",
"gameCode": "ABC123",
"playerName": "Player1",
"isAuthenticated": true/false,
"userId": "uuid" // only for authenticated players
}
Player Identification Logic
Backend uses: playerIdentifier = socket.userId || socket.playerName
Frontend now extracts: payload.userId || payload.playerName from decoded token
This ensures both authenticated users (with userId) and guest players (with only playerName) work correctly.
Testing Checklist
✅ Card System
- Draw a card and verify modal opens with question
- Verify answer options display correctly (for quiz cards)
- Submit answer and verify it's sent to backend
- Check hint displays if available
- Verify timer countdown works
✅ Turn System
- Game starts and first player sees "🎯 A te köröd!"
- Other players see "⏳ Várd meg a köröd..."
- Turn indicator shows correct player name
- "← Te vagy!" appears next to your name when it's your turn
- Name is highlighted in green when it's your turn
✅ Dice Control
- Dice is interactive (clickable) only on your turn
- Dice is grayed out and disabled when not your turn
- Text changes from green "A te köröd!" to gray "Várd meg a köröd..."
✅ Multi-Player Testing
- Test with 2+ authenticated players
- Test with guest players (no login)
- Test with mix of authenticated and guest players
- Verify turn rotation works correctly
- Each player can only act on their turn
Files Modified Summary
-
SerpentRace_Frontend/src/contexts/GameWebSocketContext.jsx
- Added
playerIdentifierstate - Added token decoding on connect
- Added
isMyTurncomputed value - Exported new values in context
- Added
-
SerpentRace_Frontend/src/pages/Game/GameScreen.jsx
- Fixed card modal data extraction
- Updated turn indicator with name lookup
- Added turn-based dice control
- Added debug info for turn tracking
- Imported
isMyTurnandplayerIdentifierfrom context
Compilation Status
✅ No TypeScript/JavaScript errors
✅ All changes backwards compatible
✅ Ready for testing
Last Updated: November 19, 2025
Status: All 4 issues resolved and tested for compilation errors