import { BoardGenerationService } from './src/Application/Game/BoardGenerationService'; async function testPatternBasedGeneration() { const service = new BoardGenerationService(); console.log('Testing pattern-based board generation...'); const startTime = Date.now(); try { const board = await service.generateBoard(3, 2, 1); // 3 positive, 2 negative, 1 luck const endTime = Date.now(); console.log(`āœ… Board generated successfully in ${endTime - startTime}ms`); // Count special fields const specialFields = board.fields.filter(f => f.type !== 'regular'); console.log(`Special fields: ${specialFields.length}`); console.log(`- Positive: ${board.fields.filter(f => f.type === 'positive').length}`); console.log(`- Negative: ${board.fields.filter(f => f.type === 'negative').length}`); console.log(`- Luck: ${board.fields.filter(f => f.type === 'luck').length}`); // Check validation results for a few fields const validationEntries = Object.entries(board.validationResults); console.log(`\nValidation results for ${validationEntries.length} special fields:`); validationEntries.slice(0, 3).forEach(([position, outcomes]) => { const field = board.fields.find(f => f.position === parseInt(position)); console.log(`Position ${position} (${field?.type}, step ${field?.stepValue}): [${outcomes.join(', ')}]`); }); console.log('\nāœ… Pattern-based generation test completed successfully!'); } catch (error) { console.error('āŒ Test failed:', error); } } testPatternBasedGeneration();