12 Commits

Author SHA1 Message Date
Walke ef0b1916f2 Merge pull request 'dobokocka mukodik :O' (#56) from dice into main
Reviewed-on: #56
kocka kocka kocka kocka kocka kocka kocka
2025-10-20 17:40:13 +00:00
Walke 1c01e4ce24 Merge pull request 'nagyon meno lett a tabon logo SerpentRace minden' (#55) from tab into main
sztem jo xd
2025-10-20 17:39:25 +00:00
Walke 8b5cf2c1e5 nagyon meno lett a tabon logo SerpentRace minden 2025-10-20 19:38:21 +02:00
Walke 023219e41b dobokocka mukodik :O 2025-10-20 19:20:49 +02:00
magdo 2d7778f7d1 test removed 2025-10-20 19:17:43 +02:00
magdo aa3587b60a deck card count added 2025-10-20 19:13:50 +02:00
Walke 99fa7ebd98 Merge pull request 'registracional jol navigal a loginra' (#54) from regnavigationfix into main
Reviewed-on: #54
:D
2025-10-20 16:57:15 +00:00
Walke 23c4b838d4 registracional jol navigal a loginra 2025-10-20 18:56:38 +02:00
Walke bfe977d35b Merge remote-tracking branch 'origin/deck_kezeles' 2025-10-20 18:01:41 +02:00
mategergely33 5194308f7c deckkezeles, es deckek eltarolasa 2025-10-20 17:26:27 +02:00
Walke 8d24e8ffa6 Merge pull request 'Lobby' (#50) from barni1020 into main
Reviewed-on: #50
2025-10-20 15:22:13 +00:00
Barni 1bf3253128 Lobby 2025-10-20 17:14:37 +02:00
15 changed files with 357 additions and 202 deletions
@@ -1,66 +0,0 @@
import e, { Router } from 'express';
import { container, DIContainer } from '../../Application/Services/DIContainer';
import { ErrorResponseService } from '../../Application/Services/ErrorResponseService';
import { logRequest, logError, logAuth, logWarning, logOther } from '../../Application/Services/Logger';
import { GenerateBoardCommand } from '../../Application/Game/commands/GenerateBoardCommand';
const router = Router();
//function to test the search service
async function triggerAsyncBoardGeneration(gameId: string): Promise<boolean> {
try {
// Calculate default field counts based on game configuration
// For now, use reasonable defaults - this should be configurable by host in the future
const maxSpecialFieldsPercentage = parseInt(process.env.MAX_SPECIAL_FIELDS_PERCENTAGE || '67');
const maxSpecialFields = Math.floor((100 * maxSpecialFieldsPercentage) / 100);
// Default distribution: 60% positive, 25% negative, 15% luck
const positiveFieldCount = Math.floor(maxSpecialFields * 0.6);
const negativeFieldCount = Math.floor(maxSpecialFields * 0.25);
const luckFieldCount = Math.floor(maxSpecialFields * 0.15);
const command: GenerateBoardCommand = {
gameId,
positiveFieldCount,
negativeFieldCount,
luckFieldCount
};
logOther(`Triggering async board generation for game ${gameId}`, {
positiveFieldCount,
negativeFieldCount,
luckFieldCount,
totalSpecialFields: positiveFieldCount + negativeFieldCount + luckFieldCount
});
// Execute board generation in background
await DIContainer.getInstance().generateBoardCommandHandler.execute(command);
return true;
} catch (error) {
logError(`Async board generation failed for game ${gameId}`, error as Error);
// Don't propagate error - board generation failure shouldn't affect game creation
return false;
}
}
// Game board generation endpoint
router.post('/gameBoardGeneration', async (req, res) => {
try {
logRequest('Game board generation endpoint accessed', req, res);
const result = await triggerAsyncBoardGeneration("######-#####-#####-######");
if (result) {
logOther('Game board generation triggered successfully', result);
return res.json({ message: 'Game board generation triggered successfully' });
} else {
throw new Error('Game board generation failed to trigger');
}
} catch (error : any) {
logError('Error in game board generation endpoint', error);
return ErrorResponseService.sendInternalServerError(res);
}
});
export default router;
@@ -15,6 +15,7 @@ export interface ShortDeckDto {
type: number; type: number;
playedNumber: number; playedNumber: number;
ctype: number; ctype: number;
cardsCount: number;
} }
export interface DetailDeckDto { export interface DetailDeckDto {
@@ -9,6 +9,7 @@ export class DeckMapper {
type: deck.type, type: deck.type,
playedNumber: deck.playedNumber, playedNumber: deck.playedNumber,
ctype: deck.ctype, ctype: deck.ctype,
cardsCount: deck.cards.length,
}; };
} }
@@ -26,6 +27,13 @@ export class DeckMapper {
} }
static toShortDtoList(decks: DeckAggregate[]): ShortDeckDto[] { static toShortDtoList(decks: DeckAggregate[]): ShortDeckDto[] {
return decks.map(this.toShortDto); return decks.map(deck => ({
id: deck.id,
name: deck.name,
type: deck.type,
playedNumber: deck.playedNumber,
ctype: deck.ctype,
cardsCount: deck.cards.length,
}));
} }
} }
+3 -3
View File
@@ -1,10 +1,10 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="UTF-8" /> <meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" /> <link rel="icon" type="image/svg+xml" href="/src/assets/pictures/Logo.png" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vite + React</title> <title>SerpentRace</title>
</head> </head>
<body> <body>
<div id="root"></div> <div id="root"></div>
+2
View File
@@ -15,6 +15,7 @@ import About from "./pages/About/About"
import ScrollToTop from "./components/ScrollToTop" import ScrollToTop from "./components/ScrollToTop"
import GameScreen from "./pages/Game/GameScreen" import GameScreen from "./pages/Game/GameScreen"
import Reports from "./pages/Report/Reports" import Reports from "./pages/Report/Reports"
import Lobby from "./pages/Lobby/Lobby"
function App() { function App() {
const [isMobile, setIsMobile] = useState(false) const [isMobile, setIsMobile] = useState(false)
@@ -46,6 +47,7 @@ function App() {
<Router> <Router>
<Routes> <Routes>
<Route path="/about" element={<About />} /> <Route path="/about" element={<About />} />
<Route path="/lobby" element={<Lobby />} />
<Route path="/register" element={<AuthRegister />} /> <Route path="/register" element={<AuthRegister />} />
<Route path="/login" element={<AuthLogin />} /> <Route path="/login" element={<AuthLogin />} />
<Route path="/verify-email" element={<EmailVerification />} /> <Route path="/verify-email" element={<EmailVerification />} />
+10
View File
@@ -10,6 +10,16 @@ export const createDeck = async (deck) => {
} }
} }
// Get paginated decks (authenticated)
export const getDecksPage = async (from = 0, to = 49) => {
try {
const response = await apiClient.get(`/decks/page/${from}/${to}`)
return response.data
} catch (err) {
throw err
}
}
export default { export default {
createDeck createDeck
} }
+4 -14
View File
@@ -1,7 +1,7 @@
import axios from "axios" import axios from "axios"
export const API_CONFIG = { export const API_CONFIG = {
baseURL: (import.meta.env.VITE_API_URL ? import.meta.env.VITE_API_URL : '') + "/api", baseURL: (import.meta.env.VITE_API_URL ? import.meta.env.VITE_API_URL : "") + "/api",
wsURL: "http://localhost:3000", wsURL: "http://localhost:3000",
timeout: 10000, timeout: 10000,
retryAttempts: 3, retryAttempts: 3,
@@ -12,9 +12,9 @@ export const apiClient = axios.create({
timeout: API_CONFIG.timeout, timeout: API_CONFIG.timeout,
withCredentials: true, // Important for cookie-based auth withCredentials: true, // Important for cookie-based auth
headers: { headers: {
'Content-Type': 'application/json' "Content-Type": "application/json",
} },
}); })
//login //login
export const login = async (username, password) => { export const login = async (username, password) => {
@@ -36,16 +36,6 @@ export const register = async (username, email, password, fname, lname, phone) =
} }
} }
//verify email
export const verifyEmail = async (token) => {
try {
const response = await apiClient.get(`/users/verify-email/${token}`)
return response.data
} catch (error) {
throw error
}
}
// Get current user's game statistics // Get current user's game statistics
export const getUserStats = async () => { export const getUserStats = async () => {
try { try {
@@ -1,4 +1,4 @@
import React, { useState } from "react" import React, { useState, useEffect } from "react"
import { useNavigate } from "react-router-dom" import { useNavigate } from "react-router-dom"
import { import {
FaPlus, FaPlus,
@@ -20,19 +20,7 @@ const deckTypes = [
{ label: "Fun", color: "var(--color-fun)" }, { label: "Fun", color: "var(--color-fun)" },
] ]
const mockDecks = [ // initial state will be fetched from backend
// Just for visual mockup
{ id: 1, name: "Party Luck", type: "Luck", created: "2025-07-01", origin: "Vállalati" },
{ id: 2, name: "Quiz Night", type: "Question", created: "2025-07-02", origin: "Saját" },
{ id: 3, name: "Fun Times", type: "Fun", created: "2025-07-03", origin: "Vállalati" },
{ id: 4, name: "Corporate Challenge", type: "Question", created: "2025-07-04", origin: "Vállalati" },
{ id: 5, name: "Randomizer", type: "Luck", created: "2025-07-05", origin: "Saját" },
{ id: 6, name: "Afterwork luck", type: "Luck", created: "2025-07-06", origin: "Saját" },
{ id: 7, name: "Serpent Quiz", type: "Question", created: "2025-07-07", origin: "Vállalati" },
{ id: 8, name: "Green Fortune", type: "Luck", created: "2025-07-08", origin: "Vállalati" },
{ id: 9, name: "Team Builder", type: "Fun", created: "2025-07-09", origin: "Saját" },
{ id: 10, name: "Knowledge Race", type: "Question", created: "2025-07-10", origin: "Saját" },
]
const origins = ["Mind", "Vállalati", "Saját"] const origins = ["Mind", "Vállalati", "Saját"]
@@ -82,9 +70,39 @@ const DeckManager = () => {
const [search, setSearch] = useState("") const [search, setSearch] = useState("")
const [showSortHelp, setShowSortHelp] = useState(false) const [showSortHelp, setShowSortHelp] = useState(false)
const [selectedDeck, setSelectedDeck] = useState(null) const [selectedDeck, setSelectedDeck] = useState(null)
const [decks, setDecks] = useState([])
const [loading, setLoading] = useState(false)
// Filter logic (mock) useEffect(() => {
let filteredDecks = mockDecks.filter((deck) => { let mounted = true
const load = async () => {
setLoading(true)
try {
const result = await import('../../api/deckApi').then(m => m.getDecksPage(0, 49))
if (!mounted) return
// map backend deck shape to UI shape
const mapped = result.decks.map(d => ({
id: d.id,
name: d.name,
type: d.type === 2 ? 'Question' : d.type === 1 ? 'Joker' : 'Luck',
created: d.creationdate ? new Date(d.creationdate).toLocaleDateString() : '',
origin: d.ctype === 2 ? 'Vállalati' : d.ctype === 0 ? 'Mind' : 'Saját',
raw: d
}))
setDecks(mapped)
} catch (err) {
console.error('Failed to load decks', err)
} finally {
setLoading(false)
}
}
load()
return () => { mounted = false }
}, [])
// Filter logic
const sourceDecks = decks
let filteredDecks = sourceDecks.filter((deck) => {
const typeMatch = selectedType === "All" || deck.type === selectedType const typeMatch = selectedType === "All" || deck.type === selectedType
const originMatch = selectedOrigin === "Mind" || deck.origin === selectedOrigin const originMatch = selectedOrigin === "Mind" || deck.origin === selectedOrigin
const searchMatch = !search || deck.name.toLowerCase().includes(search.toLowerCase()) const searchMatch = !search || deck.name.toLowerCase().includes(search.toLowerCase())
@@ -255,8 +273,14 @@ const DeckManager = () => {
<FaPlus style={{ color: "var(--color-success)" }} className="text-5xl mb-2" /> <FaPlus style={{ color: "var(--color-success)" }} className="text-5xl mb-2" />
<span className="text-[color:var(--color-text)] font-semibold">Új pakli létrehozása</span> <span className="text-[color:var(--color-text)] font-semibold">Új pakli létrehozása</span>
</div> </div>
{/* Existing Decks (Mockup) */} {/* Existing Decks (from backend) */}
{filteredDecks.map((deck) => { {loading && (
<div className="col-span-full text-center text-[color:var(--color-text-muted)]">Betöltés...</div>
)}
{!loading && filteredDecks.length === 0 && (
<div className="col-span-full text-center text-[color:var(--color-text-muted)]">Nincsenek mentett paklik.</div>
)}
{!loading && filteredDecks.map((deck) => {
const deckType = deckTypes.find((t) => t.label === deck.type) const deckType = deckTypes.find((t) => t.label === deck.type)
const borderColor = deckType ? deckType.color : "var(--color-success)" const borderColor = deckType ? deckType.color : "var(--color-success)"
return ( return (
@@ -85,7 +85,6 @@ const PlayMenu = ({ onJoinGame, onCreateGame, user }) => {
<div className="text-sm text-gray-300">Nincs bejelentkezve</div> <div className="text-sm text-gray-300">Nincs bejelentkezve</div>
)} )}
</div> </div>
{/* opcionális kis info ikon helye, ha később kell */}
</div> </div>
<div> <div>
@@ -14,6 +14,10 @@ import {
export default function DeckInfoPopUp({ deck, onClose }) { export default function DeckInfoPopUp({ deck, onClose }) {
if (!deck) return null if (!deck) return null
// Debug: Log the deck structure to see what we're working with
console.log('Deck in popup:', deck)
console.log('Cards:', deck.cards)
// Scroll blokkolás amikor a popup nyitva van // Scroll blokkolás amikor a popup nyitva van
useEffect(() => { useEffect(() => {
// Scroll letiltása // Scroll letiltása
@@ -33,13 +37,25 @@ export default function DeckInfoPopUp({ deck, onClose }) {
const currentDeckType = deckTypes[deck.type] || { label: deck.type, color: "var(--color-success)" } const currentDeckType = deckTypes[deck.type] || { label: deck.type, color: "var(--color-success)" }
// Mock data - ezeket majd a backend adatokra cseréljük // Use real deck data with safe fallbacks
const creator = deck.creatorName || deck.creator || (deck.user && deck.user.name) || "Ismeretlen"
const privacy = deck.origin === "Vállalati" || deck.ctype === 1 || deck.privacy === 'public' ? "Publikus" : "Privát"
// Get data from raw if available
const rawData = deck.raw || deck
// Use played number from raw data for answers count
const questionsCount = rawData.cardCount || 0
const answersCount = rawData.playedNumber || 0
console.log('Calculated counts:', { questionsCount, answersCount, rawData })
const mockData = { const mockData = {
creator: "John Doe", ...deck,
privacy: deck.origin === "Vállalati" ? "Publikus" : "Privát", creator,
questionsCount: Math.floor(Math.random() * 50) + 10, privacy,
answersCount: Math.floor(Math.random() * 200) + 50, questionsCount,
...deck answersCount
} }
const formatDate = (dateString) => { const formatDate = (dateString) => {
@@ -6,7 +6,7 @@ import Button from "../../components/Buttons/Button"
import { motion } from "framer-motion" import { motion } from "framer-motion"
import { useState } from "react" import { useState } from "react"
import { register } from "../../api/userApi" import { register } from "../../api/userApi"
import { useNavigate } from "react-router-dom" import { useNavigate, useLocation } from "react-router-dom"
export default function RegisterForm() { export default function RegisterForm() {
const [lastname, setLastname] = useState("") const [lastname, setLastname] = useState("")
@@ -19,6 +19,7 @@ export default function RegisterForm() {
const [error, setError] = useState("") const [error, setError] = useState("")
const [showErrorPopup, setShowErrorPopup] = useState(false) const [showErrorPopup, setShowErrorPopup] = useState(false)
const navigate = useNavigate() const navigate = useNavigate()
const location = useLocation()
function validateEmail(email) { function validateEmail(email) {
return /\S+@\S+\.\S+/.test(email) return /\S+@\S+\.\S+/.test(email)
@@ -50,7 +51,15 @@ export default function RegisterForm() {
const response = await register(username, email, password, firstname, lastname, phone) const response = await register(username, email, password, firstname, lastname, phone)
// Check for 201 Created status // Check for 201 Created status
if (response && response.status === 201) { if (response && response.status === 201) {
// Ha már a /login útvonalon van a user, a sima navigate nem biztos, hogy újraindítja a komponenst.
// Ilyenkor előbb beállítjuk a state-et, majd kényszerítünk egy teljes oldalletöltést.
if (location.pathname === "/login") {
navigate("/login", { state: { success: true } }) navigate("/login", { state: { success: true } })
// teljes újratöltés, hogy a login oldal újra feldolgozza a state-et
window.location.reload()
} else {
navigate("/login", { state: { success: true } })
}
} else { } else {
let msg = "Sikertelen regisztráció." let msg = "Sikertelen regisztráció."
if (response && response.data && response.data.error) { if (response && response.data && response.data.error) {
@@ -66,12 +66,17 @@ const GameScreen = () => {
{ id: 3, name: "Fürtös", position: 68, score: 14, color: "bg-yellow-600", emoji: "😂" }, { id: 3, name: "Fürtös", position: 68, score: 14, color: "bg-yellow-600", emoji: "😂" },
]) ])
// New: selected dice value from dropdown (null = none)
const [selectedDice, setSelectedDice] = useState(null)
// Sort players by position in descending order // Sort players by position in descending order
const sortedPlayers = [...players].sort((a, b) => b.position - a.position) const sortedPlayers = [...players].sort((a, b) => b.position - a.position)
// Handle dice roll // Handle dice roll completion
const handleDiceRoll = (value) => { const handleDiceRoll = (value) => {
console.log("Rolled:", value) console.log("Rolled:", value)
// reset dropdown selection after roll
setSelectedDice(null)
// You can add logic here to move the current player based on the dice value // You can add logic here to move the current player based on the dice value
} }
@@ -118,9 +123,6 @@ const GameScreen = () => {
{/* Háttér */} {/* Háttér */}
<div className="absolute w-full h-full opacity-10 pointer-events-none overflow-hidden"> <div className="absolute w-full h-full opacity-10 pointer-events-none overflow-hidden">
{[...Array(35)].map((_, i) => ( {[...Array(35)].map((_, i) => (
// Sajat pulse effect! => node_modules/tailwindcss/index.css:
// --animate-pulse8: pulse 6s cubic-bezier(0.4, 0.2, 0.6, 1) infinite;
<div <div
key={i} key={i}
className="absolute rounded-full bg-teal-600 animate-pulse8" className="absolute rounded-full bg-teal-600 animate-pulse8"
@@ -222,8 +224,31 @@ const GameScreen = () => {
{/* Dice Container */} {/* Dice Container */}
<div className="bg-gray-800 rounded-xl p-4 shadow-lg border border-teal-700 text-center"> <div className="bg-gray-800 rounded-xl p-4 shadow-lg border border-teal-700 text-center">
<h2 className="text-xl font-semibold mb-3 text-teal-300">Dobókocka</h2> <h2 className="text-xl font-semibold mb-3 text-teal-300">Dobókocka</h2>
<p className="text-gray-300 text-sm mb-4">Kattints a kockára dobáshoz!</p> <p className="text-gray-300 text-sm mb-4">
<Dice onRoll={handleDiceRoll} /> Kattints a kockára dobáshoz vagy válassz egy számot az alábbiból!
</p>
{/* Dropdown to select number 1-6 (triggers animated roll to that number) */}
<div className="mb-3">
<select
value={selectedDice ?? ""}
onChange={(e) => {
const v = e.target.value ? Number(e.target.value) : null
setSelectedDice(v)
}}
className="bg-gray-900 text-gray-200 rounded-md p-2 border border-gray-700"
>
<option value="">Válassz számot...</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<Dice onRoll={handleDiceRoll} selectedValue={selectedDice} />
</div> </div>
</div> </div>
</div> </div>
@@ -0,0 +1,96 @@
import React, { useEffect, useRef, useState } from "react"
import { useNavigate, useLocation } from "react-router-dom"
import Navbar from "../../components/Navbar/Navbar"
import Background from "../../assets/backgrounds/Background.jsx"
import useRequireAuth from "../../hooks/useRequireAuth"
const Lobby = () => {
const [visible, setVisible] = useState(false)
const sectionRef = useRef(null)
const navigate = useNavigate()
const location = useLocation()
const [user, setUser] = useRequireAuth()
useEffect(() => {
const observer = new IntersectionObserver(
([entry]) => {
if (entry.isIntersecting) setVisible(true)
},
{ threshold: 0.3 }
)
if (sectionRef.current) observer.observe(sectionRef.current)
return () => observer.disconnect()
}, [])
const handleExit = () => {
if (window.confirm("Biztosan ki szeretnél lépni a lobbyból?")) {
navigate("/home")
}
}
const getInitials = (name) => {
return name
.split(" ")
.map((n) => n[0])
.join("")
.slice(0, 2)
.toUpperCase()
}
return (
<div className="flex flex-col min-h-screen overflow-y-auto relative">
<div className="fixed top-0 left-0 w-full h-full -z-10">
<Background />
</div>
<div className="fixed top-0 left-0 right-0 z-30">
<Navbar />
</div>
<main className="flex-grow text-white px-6 pt-16 mt-0 mb-20 flex items-center justify-center">
<section
ref={sectionRef}
className={`w-full max-w-3xl rounded-2xl p-8 md:p-10 transition-all duration-1000 ease-out backdrop-blur-md shadow-2xl ${
visible ? "opacity-100 translate-y-0" : "opacity-0 translate-y-10"
}`}
style={{ background: "rgba(0,0,0,0.25)" }}
>
<h1 className="text-4xl md:text-5xl font-extrabold text-green-300 mb-4 text-center tracking-wide drop-shadow-lg">
{user} Lobby-ja
</h1>
<p className="text-lg text-zinc-300 mb-8 text-center">
Játékosok, akik csatlakoztak ehhez a szobához:
</p>
<div className="bg-zinc-800/90 rounded-xl shadow-lg p-6 mb-8">
<ul className="flex flex-col gap-4">
<li className="bg-zinc-700 py-3 px-4 rounded-xl text-green-400 font-semibold flex items-center gap-4 shadow hover:shadow-green-500/20 transition">
<div
className="w-10 h-10 rounded-full flex items-center justify-center text-sm font-semibold"
style={{ background: "rgba(34,197,94,0.12)", color: "var(--color-mint)" }}
>
{getInitials(user)}
</div>
<span className="text-white text-lg">{user}</span>
</li>
</ul>
</div>
<div className="flex justify-center">
<button
onClick={handleExit}
className="bg-gradient-to-r from-green-700 to-green-500 hover:from-green-600 hover:to-green-400 text-white px-8 py-3 rounded-xl font-semibold shadow-lg hover:shadow-green-400/30 transition-transform transform hover:scale-105"
>
Kilépés
</button>
</div>
</section>
</main>
</div>
)
}
export default Lobby
+97 -65
View File
@@ -1,74 +1,103 @@
import React, { useState, useEffect, useRef } from 'react'; import React, { useState, useEffect, useRef } from "react"
import { dotPositions } from "./diceDotPositions"
const Dice = ({ onRoll }) => { const Dice = ({ onRoll, selectedValue }) => {
const [diceValue, setDiceValue] = useState(1); const [diceValue, setDiceValue] = useState(1)
const [isRolling, setIsRolling] = useState(false); const [isRolling, setIsRolling] = useState(false)
const animationRef = useRef(null); const animationRef = useRef(null)
const rollTimeoutRef = useRef(null); const rollTimeoutRef = useRef(null)
const diceFaces = [ const diceFaces = [
[<div key="center" className="dice-dot"></div>], [<div key="center" className="dice-dot" style={dotPositions.center}></div>],
[<div key="top-left" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot"></div>], [
[<div key="top-left" className="dice-dot"></div>, <div key="center" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot"></div>], <div key="top-left" className="dice-dot" style={dotPositions.topLeft}></div>,
[<div key="top-left" className="dice-dot"></div>, <div key="top-right" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot" style={dotPositions.bottomRight}></div>,
<div key="bottom-left" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot"></div>], ],
[<div key="top-left" className="dice-dot"></div>, <div key="top-right" className="dice-dot"></div>, [
<div key="center" className="dice-dot"></div>, <div key="top-left" className="dice-dot" style={dotPositions.topLeft}></div>,
<div key="bottom-left" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot"></div>], <div key="center" className="dice-dot" style={dotPositions.center}></div>,
[<div key="top-left" className="dice-dot"></div>, <div key="top-right" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot" style={dotPositions.bottomRight}></div>,
<div key="middle-left" className="dice-dot"></div>, <div key="middle-right" className="dice-dot"></div>, ],
<div key="bottom-left" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot"></div>] [
]; <div key="top-left" className="dice-dot" style={dotPositions.topLeft}></div>,
<div key="top-right" className="dice-dot" style={dotPositions.topRight}></div>,
<div key="bottom-left" className="dice-dot" style={dotPositions.bottomLeft}></div>,
<div key="bottom-right" className="dice-dot" style={dotPositions.bottomRight}></div>,
],
[
<div key="top-left" className="dice-dot" style={dotPositions.topLeft}></div>,
<div key="top-right" className="dice-dot" style={dotPositions.topRight}></div>,
<div key="center" className="dice-dot" style={dotPositions.center}></div>,
<div key="bottom-left" className="dice-dot" style={dotPositions.bottomLeft}></div>,
<div key="bottom-right" className="dice-dot" style={dotPositions.bottomRight}></div>,
],
[
<div key="top-left" className="dice-dot" style={dotPositions.topLeft}></div>,
<div key="top-right" className="dice-dot" style={dotPositions.topRight}></div>,
<div key="middle-left" className="dice-dot" style={dotPositions.middleLeft}></div>,
<div key="middle-right" className="dice-dot" style={dotPositions.middleRight}></div>,
<div key="bottom-left" className="dice-dot" style={dotPositions.bottomLeft}></div>,
<div key="bottom-right" className="dice-dot" style={dotPositions.bottomRight}></div>,
],
]
useEffect(() => { useEffect(() => {
return () => { return () => {
if (animationRef.current) cancelAnimationFrame(animationRef.current); if (animationRef.current) cancelAnimationFrame(animationRef.current)
if (rollTimeoutRef.current) clearTimeout(rollTimeoutRef.current); if (rollTimeoutRef.current) clearTimeout(rollTimeoutRef.current)
}; }
}, []); }, [])
const rollDice = () => { // Helper that starts the rolling animation and finishes with targetValue if provided
if (isRolling) return; const startRoll = (targetValue = null) => {
if (isRolling) return
setIsRolling(true); setIsRolling(true)
let duration = 0; let duration = 0
const rollInterval = 80; // ms between dice face changes const rollInterval = 80 // ms between dice face changes
const maxDuration = 1500; // total animation time const maxDuration = 1500 // total animation time
const rollAnimation = () => { const rollAnimation = () => {
const randomValue = Math.floor(Math.random() * 6) + 1; const randomValue = Math.floor(Math.random() * 6) + 1
setDiceValue(randomValue); setDiceValue(randomValue)
duration += rollInterval; duration += rollInterval
if (duration < maxDuration) { if (duration < maxDuration) {
// Speed effect: slow down towards the end // Speed effect: slow down towards the end
const nextInterval = rollInterval * (1 + (duration / maxDuration) * 2); const nextInterval = rollInterval * (1 + (duration / maxDuration) * 2)
rollTimeoutRef.current = setTimeout(() => { rollTimeoutRef.current = setTimeout(() => {
animationRef.current = requestAnimationFrame(rollAnimation); animationRef.current = requestAnimationFrame(rollAnimation)
}, nextInterval); }, nextInterval)
} else { } else {
// Final roll // Final roll (use targetValue if provided)
const finalValue = Math.floor(Math.random() * 6) + 1; const finalValue = targetValue != null ? Number(targetValue) : Math.floor(Math.random() * 6) + 1
setDiceValue(finalValue); setDiceValue(finalValue)
setIsRolling(false); setIsRolling(false)
if (onRoll) onRoll(finalValue); if (onRoll) onRoll(finalValue)
}
} }
};
animationRef.current = requestAnimationFrame(rollAnimation); animationRef.current = requestAnimationFrame(rollAnimation)
}; }
// Click to roll randomly
const rollDice = () => {
startRoll(null)
}
// If parent provides a selectedValue, animate to that value
useEffect(() => {
if (selectedValue != null) {
startRoll(Number(selectedValue))
}
}, [selectedValue])
return ( return (
<div <div className={`dice-container ${isRolling ? "rolling" : ""}`} onClick={rollDice}>
className={`dice-container ${isRolling ? 'rolling' : ''}`} <div className="dice">{diceFaces[diceValue - 1]}</div>
onClick={rollDice}
>
<div className="dice">
{diceFaces[diceValue - 1]}
</div>
<style jsx>{` <style jsx>{`
.dice-container { .dice-container {
width: 80px; width: 80px;
@@ -107,11 +136,21 @@ const Dice = ({ onRoll }) => {
} }
@keyframes roll { @keyframes roll {
0% { transform: rotateX(0deg) rotateY(0deg); } 0% {
25% { transform: rotateX(90deg) rotateY(45deg); } transform: rotateX(0deg) rotateY(0deg);
50% { transform: rotateX(180deg) rotateY(90deg); } }
75% { transform: rotateX(270deg) rotateY(135deg); } 25% {
100% { transform: rotateX(360deg) rotateY(180deg); } transform: rotateX(90deg) rotateY(45deg);
}
50% {
transform: rotateX(180deg) rotateY(90deg);
}
75% {
transform: rotateX(270deg) rotateY(135deg);
}
100% {
transform: rotateX(360deg) rotateY(180deg);
}
} }
.dice-dot { .dice-dot {
@@ -123,17 +162,10 @@ const Dice = ({ onRoll }) => {
box-shadow: inset 0 0 3px rgba(0, 0, 0, 0.3); box-shadow: inset 0 0 3px rgba(0, 0, 0, 0.3);
} }
/* Positioning dots */ /* removed :nth-child positioning — positions are provided inline from diceDotPositions.js */
.dice-dot:nth-child(1) { top: 50%; left: 50%; transform: translate(-50%, -50%); } /* Center */
.dice-dot:nth-child(2) { top: 20%; left: 20%; } /* Top-left */
.dice-dot:nth-child(3) { bottom: 20%; right: 20%; } /* Bottom-right */
.dice-dot:nth-child(4) { top: 20%; right: 20%; } /* Top-right */
.dice-dot:nth-child(5) { bottom: 20%; left: 20%; } /* Bottom-left */
.dice-dot:nth-child(6) { top: 50%; left: 20%; transform: translateY(-50%); } /* Middle-left */
.dice-dot:nth-child(7) { top: 50%; right: 20%; transform: translateY(-50%); } /* Middle-right */
`}</style> `}</style>
</div> </div>
); )
}; }
export default Dice; export default Dice
@@ -0,0 +1,9 @@
export const dotPositions = {
center: { top: "50%", left: "50%", transform: "translate(-50%, -50%)" },
topLeft: { top: "20%", left: "20%" },
bottomRight: { bottom: "20%", right: "20%" },
topRight: { top: "20%", right: "20%" },
bottomLeft: { bottom: "20%", left: "20%" },
middleLeft: { top: "50%", left: "20%", transform: "translateY(-50%)" },
middleRight: { top: "50%", right: "20%", transform: "translateY(-50%)" },
}