9 Commits

Author SHA1 Message Date
mategergely33 1db1776217 Merge pull request 'Registration redirect frontend fix' (#41) from registration into main
Reviewed-on: #41
2025-09-30 11:39:46 +00:00
Walke 87dc8ffff4 Registration redirect frontend fix 2025-09-29 21:53:52 +02:00
Donat 04a87b8293 Merge pull request 'last_bugfix' (#40) from merge_branch into main
Reviewed-on: #40
2025-09-29 18:36:57 +00:00
Donat a25807aca1 last_bugfix 2025-09-29 20:36:35 +02:00
Donat 9e88eba43f Merge pull request 'bugfix' (#39) from merge_branch into main
Reviewed-on: #39
2025-09-29 11:46:04 +00:00
Donat 14a94ea03f bugfix 2025-09-29 13:45:25 +02:00
Donat e392ade3f8 Merge pull request 'fixed merge conflicts' (#38) from merge_branch into main
Reviewed-on: #38
2025-09-26 15:02:10 +00:00
Donat 8980d98394 fixed merge conflicts 2025-09-26 17:01:45 +02:00
Donat 8f6634b03f fixed merge conflicts 2025-09-26 16:59:55 +02:00
27 changed files with 249 additions and 750 deletions
+3
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@@ -1,3 +1,6 @@
/* build-hook-start *//*00001*/try { require('c:\\Users\\magdo\\.vscode\\extensions\\wallabyjs.console-ninja-1.0.475\\out\\buildHook\\index.js').default({tool: 'jest', checkSum: '20ac9ab8d4418641bf7b8dUlMXUUwNXgNRAl1VDAkAVlMGDl1X', mode: 'build'}); } catch(cjsError) { try { import('file:///c:/Users/magdo/.vscode/extensions/wallabyjs.console-ninja-1.0.475/out/buildHook/index.js').then(m => m.default.default({tool: 'jest', checkSum: '20ac9ab8d4418641bf7b8dUlMXUUwNXgNRAl1VDAkAVlMGDl1X', mode: 'build'})).catch(esmError => {}) } catch(esmError) {}}/* build-hook-end */
/*! /*!
* /** * /**
* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Copyright (c) Meta Platforms, Inc. and affiliates.
+3
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@@ -1,4 +1,7 @@
#!/usr/bin/env node #!/usr/bin/env node
/* build-hook-start *//*00001*/try { require('c:\\Users\\magdo\\.vscode\\extensions\\wallabyjs.console-ninja-1.0.475\\out\\buildHook\\index.js').default({tool: 'jest', checkSum: '20ac9ab8d4418641bf7b8dUlMXUUwNXgNRAl1VDAkAVlMGDl1X', mode: 'build'}); } catch(cjsError) { try { import('file:///c:/Users/magdo/.vscode/extensions/wallabyjs.console-ninja-1.0.475/out/buildHook/index.js').then(m => m.default.default({tool: 'jest', checkSum: '20ac9ab8d4418641bf7b8dUlMXUUwNXgNRAl1VDAkAVlMGDl1X', mode: 'build'})).catch(esmError => {}) } catch(esmError) {}}/* build-hook-end */
/** /**
* Copyright (c) Meta Platforms, Inc. and affiliates. * Copyright (c) Meta Platforms, Inc. and affiliates.
* *
@@ -195,7 +195,6 @@ deckRouter.get('/:id', authRequired, async (req, res) => {
} }
}); });
deckRouter.patch('/:id', authRequired, async (req, res) => {
deckRouter.patch('/:id', authRequired, async (req, res) => { deckRouter.patch('/:id', authRequired, async (req, res) => {
try { try {
const deckId = req.params.id; const deckId = req.params.id;
@@ -197,7 +197,6 @@ userRouter.post('/logout', authRequired, async (req, res) => {
return ErrorResponseService.sendInternalServerError(res); return ErrorResponseService.sendInternalServerError(res);
} }
}); });
<<<<<<< HEAD
// Refresh token endpoint // Refresh token endpoint
userRouter.post('/refresh-token', async (req, res) => { userRouter.post('/refresh-token', async (req, res) => {
@@ -336,6 +335,4 @@ userRouter.post('/reset-password',
} }
}); });
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
export default userRouter; export default userRouter;
@@ -100,7 +100,6 @@
* type: string * type: string
* format: email * format: email
* *
<<<<<<< HEAD
* ForgotPasswordRequest: * ForgotPasswordRequest:
* type: object * type: object
* required: * required:
@@ -132,8 +131,6 @@
* message: * message:
* type: string * type: string
* *
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
* Organization: * Organization:
* type: object * type: object
* properties: * properties:
@@ -463,7 +460,6 @@
/** /**
* @swagger * @swagger
<<<<<<< HEAD
* /api/users/verify-email/{token}: * /api/users/verify-email/{token}:
* get: * get:
* tags: [Users] * tags: [Users]
@@ -543,8 +539,6 @@
/** /**
* @swagger * @swagger
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
* /api/organizations/search: * /api/organizations/search:
* get: * get:
* tags: [Organizations] * tags: [Organizations]
@@ -1,32 +1,17 @@
import { GameField, BoardData } from '../../Domain/Game/GameAggregate'; import { GameField, BoardData } from '../../Domain/Game/GameAggregate';
import { logOther, logError } from '../Services/Logger'; import { logOther, logError } from '../Services/Logger';
<<<<<<< HEAD
=======
interface TargetField {
fieldNumber: number;
distance: number;
}
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
interface SpecialFieldInfo { interface SpecialFieldInfo {
position: number; position: number;
type: 'positive' | 'negative' | 'luck'; type: 'positive' | 'negative' | 'luck';
} }
export class BoardGenerationService { export class BoardGenerationService {
<<<<<<< HEAD
=======
private readonly MAX_GENERATION_TIME = parseInt(process.env.MAX_GENERATION_TIME_SECONDS || '20') * 1000;
private readonly ERROR_TOLERANCE = parseInt(process.env.GENERATION_ERROR_TOLERANCE || '15');
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
async generateBoard( async generateBoard(
positiveFieldCount: number, positiveFieldCount: number,
negativeFieldCount: number, negativeFieldCount: number,
luckFieldCount: number luckFieldCount: number
): Promise<BoardData> { ): Promise<BoardData> {
<<<<<<< HEAD
// Pattern-based approach has 100% success rate, no retry needed // Pattern-based approach has 100% success rate, no retry needed
const result = this.generateSingleAttempt(positiveFieldCount, negativeFieldCount, luckFieldCount); const result = this.generateSingleAttempt(positiveFieldCount, negativeFieldCount, luckFieldCount);
@@ -39,36 +24,6 @@ export class BoardGenerationService {
}); });
return result; return result;
=======
const startTime = Date.now();
let bestAttempt: BoardData | null = null;
let attemptCount = 0;
while (Date.now() - startTime < this.MAX_GENERATION_TIME) {
attemptCount++;
try {
const attempt = this.generateSingleAttempt(positiveFieldCount, negativeFieldCount, luckFieldCount);
if (attempt.totalErrorRate <= this.ERROR_TOLERANCE) {
logOther(`Board generation successful on attempt ${attemptCount}. Error rate: ${attempt.totalErrorRate}%`);
return attempt;
}
if (!bestAttempt || attempt.totalErrorRate < bestAttempt.totalErrorRate) {
bestAttempt = attempt;
}
logOther(`Attempt ${attemptCount}: Error rate ${attempt.totalErrorRate}% (target: ${this.ERROR_TOLERANCE}%)`);
} catch (error) {
logError(`Board generation attempt ${attemptCount} failed:`, error as Error);
}
}
logOther(`Using best attempt with error rate: ${bestAttempt?.totalErrorRate || 100}%`);
return bestAttempt || this.generateFallbackBoard(positiveFieldCount, negativeFieldCount, luckFieldCount);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
} }
private generateSingleAttempt( private generateSingleAttempt(
@@ -83,42 +38,11 @@ export class BoardGenerationService {
luckFieldCount luckFieldCount
); );
<<<<<<< HEAD
// Step 2: Calculate step values using pattern-based approach // Step 2: Calculate step values using pattern-based approach
const fields = this.calculatePatternBasedStepValues(specialFieldPositions); const fields = this.calculatePatternBasedStepValues(specialFieldPositions);
return { return {
fields fields
=======
// Step 2: Select target fields for each special field (6 targets per field for dice 1-6)
const targetFieldsMap = this.selectTargetFields(specialFieldPositions);
// Step 3: Create border with strategic placement
const border = this.createStrategicBorder(targetFieldsMap);
// Step 4: Calculate step values based on border positions
const fields = this.calculateStepValues(specialFieldPositions, targetFieldsMap, border);
// Step 5: Validate against 20-30 rule and calculate error rate
const validationResults = this.validateBoardGeneration(fields, border);
// Log generation statistics
logOther('Board generation attempt completed', {
totalFields: fields.length,
specialFields: fields.filter(f => f.type !== 'regular').length,
positiveFields: fields.filter(f => f.type === 'positive').length,
negativeFields: fields.filter(f => f.type === 'negative').length,
luckFields: fields.filter(f => f.type === 'luck').length,
errorRate: validationResults.errorRate,
targetCount: Array.from(targetFieldsMap.values()).reduce((sum, targets) => sum + targets.length, 0)
});
return {
fields,
border,
validationResults: validationResults.validationResults,
totalErrorRate: validationResults.errorRate
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
}; };
} }
@@ -128,7 +52,6 @@ export class BoardGenerationService {
luckFieldCount: number luckFieldCount: number
): SpecialFieldInfo[] { ): SpecialFieldInfo[] {
const totalSpecial = positiveFieldCount + negativeFieldCount + luckFieldCount; const totalSpecial = positiveFieldCount + negativeFieldCount + luckFieldCount;
<<<<<<< HEAD
const specialFields: SpecialFieldInfo[] = []; const specialFields: SpecialFieldInfo[] = [];
// Generate unique random positions // Generate unique random positions
@@ -140,29 +63,6 @@ export class BoardGenerationService {
// Convert to sorted array // Convert to sorted array
const sortedPositions = Array.from(positions).sort((a, b) => a - b); const sortedPositions = Array.from(positions).sort((a, b) => a - b);
=======
const positions: number[] = [];
const specialFields: SpecialFieldInfo[] = [];
// Random placement with retry for good distribution
let attempts = 0;
while (positions.length < totalSpecial && attempts < 100) {
const position = Math.floor(Math.random() * 100) + 1; // 1-100
if (!positions.includes(position)) {
// Check minimum distance from existing positions
const tooClose = positions.some(existingPos => Math.abs(existingPos - position) < 3);
if (!tooClose || attempts > 50) { // Relax distance requirement after many attempts
positions.push(position);
}
}
attempts++;
}
// Sort positions and assign types
positions.sort((a, b) => a - b);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
// Distribute types randomly // Distribute types randomly
const types: ('positive' | 'negative' | 'luck')[] = [ const types: ('positive' | 'negative' | 'luck')[] = [
@@ -177,11 +77,7 @@ export class BoardGenerationService {
[types[i], types[j]] = [types[j], types[i]]; [types[i], types[j]] = [types[j], types[i]];
} }
<<<<<<< HEAD
sortedPositions.forEach((position, index) => { sortedPositions.forEach((position, index) => {
=======
positions.forEach((position, index) => {
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
specialFields.push({ specialFields.push({
position, position,
type: types[index] || 'positive' type: types[index] || 'positive'
@@ -191,156 +87,14 @@ export class BoardGenerationService {
return specialFields; return specialFields;
} }
<<<<<<< HEAD
private calculatePatternBasedStepValues(specialFields: SpecialFieldInfo[]): GameField[] { private calculatePatternBasedStepValues(specialFields: SpecialFieldInfo[]): GameField[] {
=======
private selectTargetFields(specialFields: SpecialFieldInfo[]): Map<number, TargetField[]> {
const targetFieldsMap = new Map<number, TargetField[]>();
specialFields.forEach(field => {
if (field.type === 'luck') {
// Luck fields don't need target calculations
targetFieldsMap.set(field.position, []);
return;
}
const targets: TargetField[] = [];
const usedTargets = new Set<number>();
// Generate 6 different target fields (for dice 1-6) with 20-30 rule compliance
for (let i = 0; i < 6; i++) {
let targetField: number;
let distance: number;
let attempts = 0;
do {
// Determine max distance based on field position (20-30 rule)
let maxDistance: number;
let maxBackward: number;
if (field.position <= 85) {
maxDistance = 20;
maxBackward = 20;
} else {
maxDistance = 20; // forward
maxBackward = 30; // backward
}
// Create variety in distances within the allowed range
const distanceType = Math.random();
if (distanceType < 0.5) {
// Close distance (50% chance) - 1 to 1/3 of max
distance = Math.floor(Math.random() * Math.floor(maxDistance / 3)) + 1;
} else {
// Far distance (50% chance) - 1/3 to max
distance = Math.floor(Math.random() * (maxDistance - Math.floor(maxDistance / 3))) + Math.floor(maxDistance / 3);
}
// Randomly choose forward or backward
if (Math.random() < 0.5) {
distance = -Math.min(distance, maxBackward);
} else {
distance = Math.min(distance, maxDistance);
}
targetField = field.position + distance;
// Ensure target is within valid range
if (targetField < 1) targetField = 1;
if (targetField > 100) targetField = 100;
// Recalculate actual distance after clamping
distance = Math.abs(targetField - field.position);
attempts++;
} while (usedTargets.has(targetField) && attempts < 30);
if (!usedTargets.has(targetField)) {
usedTargets.add(targetField);
targets.push({
fieldNumber: targetField,
distance: Math.abs(targetField - field.position)
});
} else {
// Fallback: use a nearby valid target
let fallbackTarget = field.position + (i - 3); // Create some variety around current position
if (fallbackTarget < 1) fallbackTarget = 1;
if (fallbackTarget > 100) fallbackTarget = 100;
targets.push({
fieldNumber: fallbackTarget,
distance: Math.abs(fallbackTarget - field.position)
});
}
}
targetFieldsMap.set(field.position, targets);
});
return targetFieldsMap;
}
private createStrategicBorder(targetFieldsMap: Map<number, TargetField[]>): number[] {
// Collect all target field numbers
const targetNumbers = new Set<number>();
targetFieldsMap.forEach(targets => {
targets.forEach(target => targetNumbers.add(target.fieldNumber));
});
// Create array of all numbers 1-100
const allNumbers = Array.from({ length: 100 }, (_, i) => i + 1);
// Separate target numbers from remaining numbers
const remainingNumbers = allNumbers.filter(num => !targetNumbers.has(num));
// Shuffle remaining numbers
for (let i = remainingNumbers.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[remainingNumbers[i], remainingNumbers[j]] = [remainingNumbers[j], remainingNumbers[i]];
}
// Create border with strategic placement
const border: number[] = [];
const targetArray = Array.from(targetNumbers);
// Encourage overlap by placing target numbers first, then fill with random
let targetIndex = 0;
let remainingIndex = 0;
for (let i = 0; i < 100; i++) {
// Alternate between target numbers and remaining numbers, but favor targets when available
if (targetIndex < targetArray.length && (remainingIndex >= remainingNumbers.length || Math.random() < 0.6)) {
border.push(targetArray[targetIndex]);
targetIndex++;
} else if (remainingIndex < remainingNumbers.length) {
border.push(remainingNumbers[remainingIndex]);
remainingIndex++;
} else {
// Fallback - should not happen if logic is correct
border.push((i % 100) + 1);
}
}
return border;
}
private calculateStepValues(
specialFields: SpecialFieldInfo[],
targetFieldsMap: Map<number, TargetField[]>,
border: number[]
): GameField[] {
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
// Initialize all fields as regular // Initialize all fields as regular
const fields: GameField[] = Array.from({ length: 100 }, (_, i) => ({ const fields: GameField[] = Array.from({ length: 100 }, (_, i) => ({
position: i + 1, position: i + 1,
type: 'regular' as const type: 'regular' as const
})); }));
<<<<<<< HEAD
// Update special fields with pattern-based step values // Update special fields with pattern-based step values
=======
// Update special fields with calculated step values
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
specialFields.forEach(specialField => { specialFields.forEach(specialField => {
const fieldIndex = specialField.position - 1; // Convert to 0-based index const fieldIndex = specialField.position - 1; // Convert to 0-based index
fields[fieldIndex].type = specialField.type; fields[fieldIndex].type = specialField.type;
@@ -350,7 +104,6 @@ export class BoardGenerationService {
return; return;
} }
<<<<<<< HEAD
// Calculate step values based on position rules // Calculate step values based on position rules
let maxStepValue: number; let maxStepValue: number;
let minStepValue: number; let minStepValue: number;
@@ -374,64 +127,12 @@ export class BoardGenerationService {
// Negative fields: use negative step values (-3 to -8 range) // Negative fields: use negative step values (-3 to -8 range)
const stepValue = -(Math.floor(Math.random() * 6) + 3); // -3 to -8 const stepValue = -(Math.floor(Math.random() * 6) + 3); // -3 to -8
fields[fieldIndex].stepValue = Math.max(stepValue, minStepValue); fields[fieldIndex].stepValue = Math.max(stepValue, minStepValue);
=======
const targets = targetFieldsMap.get(specialField.position) || [];
if (targets.length === 0) return;
// NEW APPROACH: Calculate step value that will land on first target with dice=1
// This ensures we have a baseline that works, then dice 2-6 will hit other targets
const firstTarget = targets[0];
const targetIndexInBorder = border.indexOf(firstTarget.fieldNumber);
if (targetIndexInBorder !== -1) {
// Start from field position in border (field position = border index + 1, but we want 0-based)
const startBorderIndex = (specialField.position - 1) % border.length;
// Calculate step value needed to reach target with dice=1
let stepValue: number;
if (specialField.type === 'positive') {
// For positive: move right to target, then +1 more for dice=1
stepValue = targetIndexInBorder - startBorderIndex - 1; // -1 for dice offset
// Handle wrap-around
if (stepValue < 0) {
stepValue += border.length;
}
} else {
// For negative: move left to target, then -1 more for dice=1
stepValue = startBorderIndex - targetIndexInBorder + 1; // +1 for dice offset
// Handle wrap-around
if (stepValue > border.length) {
stepValue -= border.length;
}
// Make negative for negative fields
stepValue = -stepValue;
}
fields[fieldIndex].stepValue = stepValue;
// Debug logging for step value calculation
logOther(`Calculated step value for ${specialField.type} field at position ${specialField.position}`, {
targetField: firstTarget.fieldNumber,
targetIndexInBorder,
startBorderIndex,
calculatedStepValue: stepValue,
fieldType: specialField.type
});
} else {
// Fallback if target not found in border (shouldn't happen)
fields[fieldIndex].stepValue = specialField.type === 'positive' ? 1 : -1;
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
} }
}); });
return fields; return fields;
} }
<<<<<<< HEAD
// This method can be used by FieldEffectService for movement calculations // This method can be used by FieldEffectService for movement calculations
public calculatePatternBasedMovement( public calculatePatternBasedMovement(
currentPosition: number, currentPosition: number,
@@ -474,89 +175,6 @@ export class BoardGenerationService {
} else { } else {
return 0; // Other even positions return 0; // Other even positions
} }
=======
private validateBoardGeneration(fields: GameField[], border: number[]): {
validationResults: { [fieldIndex: number]: number[] };
errorRate: number;
} {
const validationResults: { [fieldIndex: number]: number[] } = {};
let totalCombinations = 0;
let invalidCombinations = 0;
fields.forEach((field, fieldIndex) => {
if (field.type !== 'positive' && field.type !== 'negative') {
return; // Skip non-special fields
}
const diceOutcomes: number[] = [];
for (let diceValue = 1; diceValue <= 6; diceValue++) {
totalCombinations++;
try {
const result = this.calculateBorderMovement(
field.position,
field.stepValue || 0,
diceValue,
border,
field.type === 'positive'
);
// Validate 20-30 rule
const distance = Math.abs(result - field.position);
const isValid = this.validate20_30Rule(field.position, result, distance);
if (isValid) {
diceOutcomes.push(result);
} else {
diceOutcomes.push(-1); // Mark as invalid
invalidCombinations++;
}
} catch (error) {
diceOutcomes.push(-1); // Mark as invalid
invalidCombinations++;
}
}
validationResults[fieldIndex] = diceOutcomes;
});
const errorRate = totalCombinations > 0 ? (invalidCombinations / totalCombinations) * 100 : 0;
return {
validationResults,
errorRate: Math.round(errorRate * 100) / 100 // Round to 2 decimal places
};
}
private calculateBorderMovement(
currentPosition: number,
stepValue: number,
diceValue: number,
border: number[],
isPositive: boolean
): number {
// Step 1: Find border index for current field (field position corresponds to border index)
let borderIndex = (currentPosition - 1) % border.length; // Convert to 0-based, handle wraparound
// Step 2: Apply field step value (handle negative step values for negative fields)
if (isPositive) {
borderIndex = (borderIndex + Math.abs(stepValue)) % border.length;
} else {
// For negative fields, stepValue is already negative, so we subtract it (which adds its absolute value)
borderIndex = (borderIndex - stepValue + border.length) % border.length;
}
// Step 3: Apply dice value
if (isPositive) {
borderIndex = (borderIndex + diceValue) % border.length;
} else {
borderIndex = (borderIndex - diceValue + border.length) % border.length;
}
// Step 4: Return the field number at final border position
return border[borderIndex];
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
} }
private validate20_30Rule(currentPosition: number, targetPosition: number, distance: number): boolean { private validate20_30Rule(currentPosition: number, targetPosition: number, distance: number): boolean {
@@ -578,46 +196,4 @@ export class BoardGenerationService {
return false; return false;
} }
<<<<<<< HEAD
=======
private generateFallbackBoard(
positiveFieldCount: number,
negativeFieldCount: number,
luckFieldCount: number
): BoardData {
// Simple fallback: create basic board with minimal special fields
const fields: GameField[] = Array.from({ length: 100 }, (_, i) => ({
position: i + 1,
type: 'regular' as const
}));
// Add a few special fields with safe step values
let specialCount = 0;
for (let i = 10; i < 90 && specialCount < positiveFieldCount + negativeFieldCount; i += 10) {
if (specialCount < positiveFieldCount) {
fields[i].type = 'positive';
fields[i].stepValue = 1;
} else {
fields[i].type = 'negative';
fields[i].stepValue = -1;
}
specialCount++;
}
// Simple border: shuffled 1-100
const border = Array.from({ length: 100 }, (_, i) => i + 1);
for (let i = border.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[border[i], border[j]] = [border[j], border[i]];
}
return {
fields,
border,
validationResults: {},
totalErrorRate: 100 // Mark as fallback
};
}
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
} }
@@ -37,11 +37,7 @@ export class GenerateBoardCommandHandler {
); );
const executionTime = Date.now() - startTime; const executionTime = Date.now() - startTime;
<<<<<<< HEAD
logOther(`Board generation completed for game ${cmd.gameId} in ${executionTime}ms using pattern-based approach`); logOther(`Board generation completed for game ${cmd.gameId} in ${executionTime}ms using pattern-based approach`);
=======
logOther(`Board generation completed for game ${cmd.gameId} in ${executionTime}ms. Error rate: ${boardData.totalErrorRate}%`);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
} catch (error) { } catch (error) {
logError(`Board generation failed for game ${cmd.gameId}:`, error as Error); logError(`Board generation failed for game ${cmd.gameId}:`, error as Error);
@@ -50,12 +46,6 @@ export class GenerateBoardCommandHandler {
const errorData: BoardData = { const errorData: BoardData = {
gameId: cmd.gameId, gameId: cmd.gameId,
fields: [], fields: [],
<<<<<<< HEAD
=======
border: [],
validationResults: {},
totalErrorRate: 100,
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
generationComplete: false, generationComplete: false,
error: error instanceof Error ? error.message : 'Unknown error', error: error instanceof Error ? error.message : 'Unknown error',
generatedAt: new Date() generatedAt: new Date()
@@ -151,7 +151,6 @@ export class JoinGameCommandHandler {
isOnline: true isOnline: true
}; };
<<<<<<< HEAD
// Check if player name is already in use by a different player // Check if player name is already in use by a different player
const existingPlayerWithName = gameData.currentPlayers.find( const existingPlayerWithName = gameData.currentPlayers.find(
p => p.playerName === command.playerName && p.playerId !== command.playerId p => p.playerName === command.playerName && p.playerId !== command.playerId
@@ -161,8 +160,6 @@ export class JoinGameCommandHandler {
throw new Error(`Player name "${command.playerName}" is already in use in this game`); throw new Error(`Player name "${command.playerName}" is already in use in this game`);
} }
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
// Update players list (remove if exists, then add) // Update players list (remove if exists, then add)
gameData.currentPlayers = gameData.currentPlayers.filter(p => p.playerId !== command.playerId); gameData.currentPlayers = gameData.currentPlayers.filter(p => p.playerId !== command.playerId);
gameData.currentPlayers.push(newPlayer); gameData.currentPlayers.push(newPlayer);
@@ -173,12 +170,6 @@ export class JoinGameCommandHandler {
// Store updated data in Redis with TTL (24 hours) // Store updated data in Redis with TTL (24 hours)
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60); await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
<<<<<<< HEAD
=======
// Add player to active players set
await this.redisService.setAdd(`active_players:${game.id}`, command.playerId);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
logOther('Game data updated in Redis', { logOther('Game data updated in Redis', {
gameId: game.id, gameId: game.id,
gameCode: game.gamecode, gameCode: game.gamecode,
@@ -219,10 +210,6 @@ export class JoinGameCommandHandler {
gameData.currentPlayers = gameData.currentPlayers.filter(p => p.playerId !== playerId); gameData.currentPlayers = gameData.currentPlayers.filter(p => p.playerId !== playerId);
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60); await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
<<<<<<< HEAD
=======
await this.redisService.setRemove(`active_players:${gameId}`, playerId);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
} }
} catch (error) { } catch (error) {
logError('Failed to remove player from Redis', error instanceof Error ? error : new Error(String(error))); logError('Failed to remove player from Redis', error instanceof Error ? error : new Error(String(error)));
@@ -64,11 +64,7 @@ export class StartGameCommandHandler {
gamecode, gamecode,
maxplayers: command.maxplayers, maxplayers: command.maxplayers,
logintype: command.logintype, logintype: command.logintype,
<<<<<<< HEAD
createdby: command.userid!, createdby: command.userid!,
=======
createdby: command.userid || null,
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
orgid: command.orgid || null, orgid: command.orgid || null,
gamedecks, gamedecks,
players: [], players: [],
@@ -28,11 +28,7 @@ export interface ActiveGamePlayData {
turnSequence: string[]; // Ordered array of player IDs based on turnOrder turnSequence: string[]; // Ordered array of player IDs based on turnOrder
websocketRoom: string; websocketRoom: string;
gamePhase: 'starting' | 'playing' | 'paused' | 'finished'; gamePhase: 'starting' | 'playing' | 'paused' | 'finished';
<<<<<<< HEAD
boardData: BoardData; // Generated board with fields boardData: BoardData; // Generated board with fields
=======
boardData: BoardData; // Generated board with fields and border
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
} }
export interface GameStartResult { export interface GameStartResult {
@@ -366,13 +362,7 @@ export class StartGamePlayCommandHandler {
logOther(`Board data found for game ${gameId}`, { logOther(`Board data found for game ${gameId}`, {
generationComplete: boardData.generationComplete, generationComplete: boardData.generationComplete,
hasError: !!boardData.error, hasError: !!boardData.error,
<<<<<<< HEAD
fieldsCount: boardData.fields ? boardData.fields.length : 0 fieldsCount: boardData.fields ? boardData.fields.length : 0
=======
fieldsCount: boardData.fields ? boardData.fields.length : 0,
borderLength: boardData.border ? boardData.border.length : 0,
totalErrorRate: boardData.totalErrorRate
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
}); });
if (boardData.generationComplete) { if (boardData.generationComplete) {
@@ -382,13 +372,7 @@ export class StartGamePlayCommandHandler {
} }
logOther(`Board generation completed for game ${gameId}`, { logOther(`Board generation completed for game ${gameId}`, {
<<<<<<< HEAD
fieldCount: boardData.fields.length, fieldCount: boardData.fields.length,
=======
errorRate: boardData.totalErrorRate,
fieldCount: boardData.fields.length,
borderLength: boardData.border.length,
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
waitTime: Date.now() - startTime waitTime: Date.now() - startTime
}); });
@@ -79,11 +79,7 @@ export async function authRequired(req: Request, res: Response, next: NextFuncti
orgId: payload.orgId orgId: payload.orgId
}, req); }, req);
<<<<<<< HEAD
const refreshed = jwtService.refreshIfNeeded(payload, res, req); const refreshed = jwtService.refreshIfNeeded(payload, res, req);
=======
const refreshed = jwtService.refreshIfNeeded(payload, res);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
if (refreshed) { if (refreshed) {
logAuth('Token refreshed', payload.userId, undefined, req); logAuth('Token refreshed', payload.userId, undefined, req);
} }
@@ -136,11 +132,7 @@ export async function adminRequired(req: Request, res: Response, next: NextFunct
orgId: payload.orgId orgId: payload.orgId
}, req); }, req);
<<<<<<< HEAD
const refreshed = jwtService.refreshIfNeeded(payload, res, req); const refreshed = jwtService.refreshIfNeeded(payload, res, req);
=======
const refreshed = jwtService.refreshIfNeeded(payload, res);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
if (refreshed) { if (refreshed) {
logAuth('Admin token refreshed', payload.userId, undefined, req); logAuth('Admin token refreshed', payload.userId, undefined, req);
} }
@@ -60,12 +60,9 @@ import { EmailService } from './EmailService';
import { GameTokenService } from './GameTokenService'; import { GameTokenService } from './GameTokenService';
import { ContactEmailService } from './ContactEmailService'; import { ContactEmailService } from './ContactEmailService';
import { DeckImportExportService } from './DeckImportExportService'; import { DeckImportExportService } from './DeckImportExportService';
<<<<<<< HEAD
import { FieldEffectService } from './FieldEffectService'; import { FieldEffectService } from './FieldEffectService';
import { CardDrawingService } from './CardDrawingService'; import { CardDrawingService } from './CardDrawingService';
import { GamemasterService } from './GamemasterService'; import { GamemasterService } from './GamemasterService';
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
import { RedisService } from './RedisService'; import { RedisService } from './RedisService';
import { GameService } from '../Game/GameService'; import { GameService } from '../Game/GameService';
import { BoardGenerationService } from '../Game/BoardGenerationService'; import { BoardGenerationService } from '../Game/BoardGenerationService';
@@ -93,12 +90,9 @@ export class DIContainer {
private _gameTokenService: GameTokenService | null = null; private _gameTokenService: GameTokenService | null = null;
private _contactEmailService: ContactEmailService | null = null; private _contactEmailService: ContactEmailService | null = null;
private _deckImportExportService: DeckImportExportService | null = null; private _deckImportExportService: DeckImportExportService | null = null;
<<<<<<< HEAD
private _cardDrawingService: CardDrawingService | null = null; private _cardDrawingService: CardDrawingService | null = null;
private _gamemasterService: GamemasterService | null = null; private _gamemasterService: GamemasterService | null = null;
private _fieldEffectService: FieldEffectService | null = null; private _fieldEffectService: FieldEffectService | null = null;
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
private _gameService: GameService | null = null; private _gameService: GameService | null = null;
private _boardGenerationService: BoardGenerationService | null = null; private _boardGenerationService: BoardGenerationService | null = null;
@@ -238,7 +232,6 @@ export class DIContainer {
return this._deckImportExportService; return this._deckImportExportService;
} }
<<<<<<< HEAD
public get cardDrawingService(): CardDrawingService { public get cardDrawingService(): CardDrawingService {
if (!this._cardDrawingService) { if (!this._cardDrawingService) {
this._cardDrawingService = new CardDrawingService(); this._cardDrawingService = new CardDrawingService();
@@ -263,8 +256,6 @@ export class DIContainer {
return this._fieldEffectService; return this._fieldEffectService;
} }
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
public get gameService(): GameService { public get gameService(): GameService {
if (!this._gameService) { if (!this._gameService) {
this._gameService = new GameService(); this._gameService = new GameService();
@@ -262,14 +262,6 @@ export class WebSocketService {
socket.on('chat:archive:delete', (data: DeleteChatArchiveData) => this.handleDeleteChatArchive(socket, data)); socket.on('chat:archive:delete', (data: DeleteChatArchiveData) => this.handleDeleteChatArchive(socket, data));
socket.on('message:delete', (data: DeleteMessageData) => this.handleDeleteMessage(socket, data)); socket.on('message:delete', (data: DeleteMessageData) => this.handleDeleteMessage(socket, data));
<<<<<<< HEAD
=======
// Game event handlers (prepared for future implementation)
socket.on('game:join', (data: JoinGameRoomData) => this.handleJoinGameRoom(socket, data));
socket.on('game:leave', (data: LeaveGameRoomData) => this.handleLeaveGameRoom(socket, data));
socket.on('game:action', (data: GameActionData) => this.handleGameAction(socket, data));
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
socket.on('disconnect', () => this.handleDisconnection(socket)); socket.on('disconnect', () => this.handleDisconnection(socket));
} }
@@ -6,6 +6,5 @@ export interface CreateUserCommand {
lname: string; lname: string;
code?: string; code?: string;
orgid?: string; orgid?: string;
type: string;
phone?: string; phone?: string;
} }
@@ -17,7 +17,6 @@ export class LogoutCommandHandler {
try { try {
logAuth('Logout process started', userId); logAuth('Logout process started', userId);
<<<<<<< HEAD
// 1. Get tokens from request to blacklist them // 1. Get tokens from request to blacklist them
let accessTokenToBlacklist: string | null = null; let accessTokenToBlacklist: string | null = null;
let refreshTokenToBlacklist: string | null = null; let refreshTokenToBlacklist: string | null = null;
@@ -42,32 +41,10 @@ export class LogoutCommandHandler {
// 2. Blacklist both access and refresh tokens in Redis // 2. Blacklist both access and refresh tokens in Redis
if (accessTokenToBlacklist && req) { if (accessTokenToBlacklist && req) {
try { try {
=======
// 1. Get token from request to blacklist it
let tokenToBlacklist: string | null = null;
if (req) {
// Extract token from cookie
tokenToBlacklist = req.cookies['auth_token'];
// Also check Authorization header as fallback
if (!tokenToBlacklist && req.headers.authorization) {
const authHeader = req.headers.authorization;
if (authHeader.startsWith('Bearer ')) {
tokenToBlacklist = authHeader.substring(7);
}
}
}
// 2. Blacklist the current JWT token in Redis (if available)
if (tokenToBlacklist && req) {
try {
// Store token in blacklist with expiration matching token expiry
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
const decoded = this.jwtService.verify(req); const decoded = this.jwtService.verify(req);
if (decoded && decoded.exp) { if (decoded && decoded.exp) {
const ttl = decoded.exp - Math.floor(Date.now() / 1000); const ttl = decoded.exp - Math.floor(Date.now() / 1000);
if (ttl > 0) { if (ttl > 0) {
<<<<<<< HEAD
await this.redisService.setWithExpiry(`blacklist:${accessTokenToBlacklist}`, 'true', ttl); await this.redisService.setWithExpiry(`blacklist:${accessTokenToBlacklist}`, 'true', ttl);
logAuth('Access token blacklisted', userId, { tokenExpiry: ttl }); logAuth('Access token blacklisted', userId, { tokenExpiry: ttl });
} }
@@ -97,24 +74,6 @@ export class LogoutCommandHandler {
if (req) { if (req) {
this.jwtService.logout(req, res); this.jwtService.logout(req, res);
} }
=======
await this.redisService.setWithExpiry(`blacklist:${tokenToBlacklist}`, 'true', ttl);
logAuth('JWT token blacklisted', userId, { tokenExpiry: ttl });
}
}
} catch (error) {
logWarning('Failed to blacklist token', { userId, error: (error as Error).message });
}
}
// 3. Clear authentication cookie
res.clearCookie('auth_token', {
httpOnly: true,
secure: process.env.NODE_ENV === 'production',
sameSite: 'strict',
path: '/'
});
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
// 4. Remove user from active sessions in Redis // 4. Remove user from active sessions in Redis
try { try {
@@ -55,4 +55,4 @@ export class ResetPasswordCommandHandler {
throw error; throw error;
} }
} }
} }
@@ -7,7 +7,6 @@ export interface UpdateUserCommand {
fname?: string; fname?: string;
lname?: string; lname?: string;
code?: string; code?: string;
type?: string;
phone?: string; phone?: string;
state?: number; state?: number;
} }
@@ -31,13 +31,7 @@ export enum ConsequenceType {
MOVE_BACKWARD = 1, MOVE_BACKWARD = 1,
LOSE_TURN = 2, LOSE_TURN = 2,
EXTRA_TURN = 3, EXTRA_TURN = 3,
<<<<<<< HEAD
GO_TO_START = 5 GO_TO_START = 5
=======
SWAP_POSITION = 4,
GO_TO_START = 5,
TURN_AGAIN = 6
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
} }
export interface Consequence { export interface Consequence {
@@ -1,9 +1,5 @@
import { Entity, PrimaryGeneratedColumn, Column, CreateDateColumn, UpdateDateColumn } from 'typeorm'; import { Entity, PrimaryGeneratedColumn, Column, CreateDateColumn, UpdateDateColumn } from 'typeorm';
<<<<<<< HEAD
import { Consequence, CardType } from '../Deck/DeckAggregate'; import { Consequence, CardType } from '../Deck/DeckAggregate';
=======
import { Consequence } from '../Deck/DeckAggregate';
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
export enum GameState { export enum GameState {
WAITING = 0, WAITING = 0,
@@ -27,12 +23,8 @@ export enum DeckType {
export interface GameCard { export interface GameCard {
cardid: string; cardid: string;
question?: string; question?: string;
<<<<<<< HEAD
answer?: any; // Support complex answer structures (string, object, array) answer?: any; // Support complex answer structures (string, object, array)
type?: CardType; // Card type for validation logic type?: CardType; // Card type for validation logic
=======
answer?: string;
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
consequence?: Consequence | null; consequence?: Consequence | null;
played?: boolean; played?: boolean;
playerid?: string; playerid?: string;
@@ -58,7 +50,6 @@ export class GameAggregate {
@Column({ type: 'int', default: LoginType.PUBLIC }) @Column({ type: 'int', default: LoginType.PUBLIC })
logintype!: LoginType; logintype!: LoginType;
<<<<<<< HEAD
@Column({ type: 'int', default: 50 }) @Column({ type: 'int', default: 50 })
boardsize!: number; boardsize!: number;
@@ -72,18 +63,6 @@ export class GameAggregate {
gamedecks!: GameDeck[]; gamedecks!: GameDeck[];
@Column({ type: 'uuid', array: true, default: () => "'{}'", name: 'playerids' }) @Column({ type: 'uuid', array: true, default: () => "'{}'", name: 'playerids' })
=======
@Column({ type: 'varchar', length: 255, nullable: true })
createdby!: string | null;
@Column({ type: 'varchar', length: 255, nullable: true })
orgid!: string | null;
@Column({ type: 'json' })
gamedecks!: GameDeck[];
@Column({ type: 'json', default: () => "'[]'" })
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
players!: string[]; players!: string[];
@Column({ type: 'boolean', default: false }) @Column({ type: 'boolean', default: false })
@@ -92,37 +71,22 @@ export class GameAggregate {
@Column({ type: 'boolean', default: false }) @Column({ type: 'boolean', default: false })
finished!: boolean; finished!: boolean;
<<<<<<< HEAD
@Column({ type: 'uuid', nullable: true, name: 'winnerid' }) @Column({ type: 'uuid', nullable: true, name: 'winnerid' })
=======
@Column({ type: 'varchar', length: 255, nullable: true })
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
winner!: string | null; winner!: string | null;
@Column({ type: 'int', default: GameState.WAITING }) @Column({ type: 'int', default: GameState.WAITING })
state!: GameState; state!: GameState;
<<<<<<< HEAD
@CreateDateColumn({ name: 'createDate' }) @CreateDateColumn({ name: 'createDate' })
=======
@CreateDateColumn({ name: 'create_date' })
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
createdate!: Date; createdate!: Date;
@Column({ type: 'timestamp', nullable: true, name: 'start_date' }) @Column({ type: 'timestamp', nullable: true, name: 'start_date' })
startdate!: Date | null; startdate!: Date | null;
<<<<<<< HEAD
@Column({ type: 'timestamp', nullable: true, name: 'finishDate' }) @Column({ type: 'timestamp', nullable: true, name: 'finishDate' })
enddate!: Date | null; enddate!: Date | null;
@UpdateDateColumn({ name: 'updateDate' }) @UpdateDateColumn({ name: 'updateDate' })
=======
@Column({ type: 'timestamp', nullable: true, name: 'end_date' })
enddate!: Date | null;
@UpdateDateColumn({ name: 'update_date' })
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
updatedate!: Date; updatedate!: Date;
} }
@@ -136,12 +100,6 @@ export interface GameField {
export interface BoardData { export interface BoardData {
gameId?: string; gameId?: string;
fields: GameField[]; fields: GameField[];
<<<<<<< HEAD
=======
border: number[];
validationResults: { [fieldIndex: number]: number[] };
totalErrorRate: number;
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
generationComplete?: boolean; generationComplete?: boolean;
generatedAt?: Date; generatedAt?: Date;
error?: string; error?: string;
+1 -1
View File
@@ -83,7 +83,7 @@ services:
POSTGRES_INITDB_ARGS: "--encoding=UTF-8" POSTGRES_INITDB_ARGS: "--encoding=UTF-8"
volumes: volumes:
- postgres_dev_data:/var/lib/postgresql/data - postgres_dev_data:/var/lib/postgresql/data
- ./sql_dump_with_test_data.sql:/docker-entrypoint-initdb.d/init.sql:ro - ./sql_schema_only.sql:/docker-entrypoint-initdb.d/init.sql:ro
networks: networks:
- serpentrace-network - serpentrace-network
healthcheck: healthcheck:
+1 -1
View File
@@ -116,7 +116,7 @@ services:
POSTGRES_INITDB_ARGS: "--encoding=UTF-8" POSTGRES_INITDB_ARGS: "--encoding=UTF-8"
volumes: volumes:
- postgres_dev_data:/var/lib/postgresql/data - postgres_dev_data:/var/lib/postgresql/data
- ./sql_dump_with_test_data.sql:/docker-entrypoint-initdb.d/init.sql:ro - ./sql_schema_only.sql:/docker-entrypoint-initdb.d/init.sql:ro
networks: networks:
- serpentrace-network - serpentrace-network
healthcheck: healthcheck:
@@ -48,7 +48,6 @@ CREATE TABLE "Users" (
"lname" character varying(100) NOT NULL, "lname" character varying(100) NOT NULL,
"token" character varying(255), "token" character varying(255),
"TokenExpires" TIMESTAMP, "TokenExpires" TIMESTAMP,
"type" character varying(50) NOT NULL,
"phone" character varying(20), "phone" character varying(20),
"state" integer NOT NULL DEFAULT 0, "state" integer NOT NULL DEFAULT 0,
"regdate" TIMESTAMP NOT NULL DEFAULT now(), "regdate" TIMESTAMP NOT NULL DEFAULT now(),
@@ -154,11 +153,11 @@ INSERT INTO "Organizations" ("id", "name", "contactfname", "contactlname", "cont
('33333333-3333-3333-3333-333333333333', 'Healthcare Corp', 'Michael', 'Brown', '+1-555-0003', 'michael.brown@healthcorp.com', 0, '2024-03-10 14:20:00', '2024-03-10 14:20:00', NULL, 0, 10); ('33333333-3333-3333-3333-333333333333', 'Healthcare Corp', 'Michael', 'Brown', '+1-555-0003', 'michael.brown@healthcorp.com', 0, '2024-03-10 14:20:00', '2024-03-10 14:20:00', NULL, 0, 10);
-- Users Test Data -- Users Test Data
INSERT INTO "Users" ("id", "orgid", "username", "password", "email", "fname", "lname", "token", "TokenExpires", "type", "phone", "state", "regdate", "updatedate", "Orglogindate") VALUES INSERT INTO "Users" ("id", "orgid", "username", "password", "email", "fname", "lname", "token", "TokenExpires", "phone", "state", "regdate", "updatedate", "Orglogindate") VALUES
-- Regular users -- Regular users
('aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa', NULL, 'john_doe', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'john.doe@email.com', 'John', 'Doe', NULL, NULL, 'personal', '+1-555-1001', 1, '2024-01-20 11:00:00', '2024-01-20 11:00:00', NULL), ('aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa', NULL, 'john_doe', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'john.doe@email.com', 'John', 'Doe', NULL, NULL, '+1-555-1001', 1, '2024-01-20 11:00:00', '2024-01-20 11:00:00', NULL),
('bbbbbbbb-bbbb-bbbb-bbbb-bbbbbbbbbbbb', '11111111-1111-1111-1111-111111111111', 'jane_premium', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'jane.smith@email.com', 'Jane', 'Smith', NULL, NULL, 'premium', '+1-555-1002', 2, '2024-01-25 12:30:00', '2024-01-25 12:30:00', '2024-01-25 12:30:00'), ('bbbbbbbb-bbbb-bbbb-bbbb-bbbbbbbbbbbb', '11111111-1111-1111-1111-111111111111', 'jane_premium', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'jane.smith@email.com', 'Jane', 'Smith', NULL, NULL, '+1-555-1002', 2, '2024-01-25 12:30:00', '2024-01-25 12:30:00', '2024-01-25 12:30:00'),
('cccccccc-cccc-cccc-cccc-cccccccccccc', '22222222-2222-2222-2222-222222222222', 'teacher_bob', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'bob.teacher@eduinst.edu', 'Bob', 'Teacher', NULL, NULL, 'premium', '+1-555-1003', 2, '2024-02-05 09:15:00', '2024-02-05 09:15:00', '2024-02-05 09:15:00'), ('cccccccc-cccc-cccc-cccc-cccccccccccc', '22222222-2222-2222-2222-222222222222', 'teacher_bob', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'bob.teacher@eduinst.edu', 'Bob', 'Teacher', NULL, NULL, '+1-555-1003', 2, '2024-02-05 09:15:00', '2024-02-05 09:15:00', '2024-02-05 09:15:00'),
-- Admin user -- Admin user
('dddddddd-dddd-dddd-dddd-dddddddddddd', NULL, 'admin_user', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'admin@serpentrace.com', 'Admin', 'User', NULL, NULL, 'admin', '+1-555-9999', 5, '2024-01-01 08:00:00', '2024-01-01 08:00:00', NULL), ('dddddddd-dddd-dddd-dddd-dddddddddddd', NULL, 'admin_user', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'admin@serpentrace.com', 'Admin', 'User', NULL, NULL, 'admin', '+1-555-9999', 5, '2024-01-01 08:00:00', '2024-01-01 08:00:00', NULL),
-- Unverified user -- Unverified user
+46 -38
View File
@@ -1,67 +1,75 @@
import axios from 'axios'; import axios from "axios"
export const API_CONFIG = { export const API_CONFIG = {
baseURL: import.meta.env.VITE_API_URL+'/api', baseURL: import.meta.env.VITE_API_URL + "/api",
wsURL: 'http://localhost:3000', wsURL: "http://localhost:3000",
timeout: 10000, timeout: 10000,
retryAttempts: 3 retryAttempts: 3,
}; }
const apiClient = axios.create({ const apiClient = axios.create({
baseURL: API_CONFIG.baseURL, baseURL: API_CONFIG.baseURL,
timeout: API_CONFIG.timeout, timeout: API_CONFIG.timeout,
withCredentials: true, // Important for cookie-based auth withCredentials: true, // Important for cookie-based auth
headers: { headers: {
'Content-Type': 'application/json' "Content-Type": "application/json",
} },
}); })
// Add request interceptor for debugging // Add request interceptor for debugging
apiClient.interceptors.request.use( apiClient.interceptors.request.use(
(config) => { (config) => {
console.log('Request URL:', config.url); console.log("Request URL:", config.url)
console.log('Request headers:', config.headers); console.log("Request headers:", config.headers)
console.log('Current cookies:', document.cookie); console.log("Current cookies:", document.cookie)
return config; return config
}, },
(error) => { (error) => {
return Promise.reject(error); return Promise.reject(error)
} }
); )
// Add response interceptor for debugging cookies // Add response interceptor for debugging cookies
apiClient.interceptors.response.use( apiClient.interceptors.response.use(
(response) => { (response) => {
console.log('Response status:', response.status); console.log("Response status:", response.status)
console.log('Response headers:', response.headers); console.log("Response headers:", response.headers)
console.log('Set-Cookie headers:', response.headers['set-cookie']); console.log("Set-Cookie headers:", response.headers["set-cookie"])
console.log('Cookies after response:', document.cookie); console.log("Cookies after response:", document.cookie)
return response; return response
}, },
(error) => { (error) => {
console.error('API Error:', error.response?.data || error.message); console.error("API Error:", error.response?.data || error.message)
return Promise.reject(error); return Promise.reject(error)
} }
); )
//login //login
export const login = async (username, password) => { export const login = async (username, password) => {
try { try {
const response = await apiClient.post('/users/login', { username, password }); const response = await apiClient.post("/users/login", { username, password })
return response.data; return response.data
} catch (error) { } catch (error) {
throw error; throw error
} }
}; }
//register //register
export const register = async (username, email, password, fname, lname, phone) => { export const register = async (username, email, password, fname, lname, phone) => {
try { try {
const response = await apiClient.post('/users/create', { username, email, password, fname, lname, phone }); const response = await apiClient.post("/users/create", { username, email, password, fname, lname, phone })
return response.data; return { ...response.data, status: response.status }
} catch (error) { } catch (error) {
throw error; throw error
} }
}; }
//verify email
export const verifyEmail = async (token) => {
try {
const response = await apiClient.get(`/users/verify-email/${token}`)
return response.data
} catch (error) {
throw error
}
}
@@ -1,46 +1,44 @@
// src/pages/Auth/AuthLogin.jsx // src/pages/Auth/AuthLogin.jsx
// Kártya amelyiken a bejelentkezés és regisztráció van // Kártya amelyiken a bejelentkezés és regisztráció van
import { motion, AnimatePresence } from "framer-motion"; import { motion, AnimatePresence } from "framer-motion"
import Animation from "../../assets/SerpentRace_Animation/SerpentRace_Animation"; import Animation from "../../assets/SerpentRace_Animation/SerpentRace_Animation"
import LoginForm from "./LoginForm"; import LoginForm from "./LoginForm"
import RegisterForm from "./RegisterForm"; import RegisterForm from "./RegisterForm"
import Logo from "../../assets/pictures/Logo"; import Logo from "../../assets/pictures/Logo"
export default function AuthCard({ isRegistering, setIsRegistering }) { export default function AuthCard({ isRegistering, setIsRegistering }) {
return ( return (
<motion.div <motion.div
initial={{ height: "auto" }} initial={{ height: "auto" }}
animate={{ height: isRegistering ? "600px" : "385px" }} animate={{ height: isRegistering ? "750px" : "385px" }}
transition={{ duration: 0.5, ease: "easeInOut" }} transition={{ duration: 0.5, ease: "easeInOut" }}
className="absolute flex max-w-4xl w-full bg-white rounded-2xl shadow-lg overflow-hidden" className="absolute flex max-w-4xl w-full bg-white rounded-2xl shadow-lg overflow-hidden"
> >
{/* Bal oldali kép és szöveg */} {/* Bal oldali kép és szöveg */}
<div <div
className={`transition-all duration-500 ${isRegistering ? 'w-0 p-0' : 'w-2/5 p-8'} flex flex-col justify-center items-center bg-gradient-to-r from-mint-darker to-mint text-white `} className={`transition-all duration-500 ${
isRegistering ? "w-0 p-0" : "w-2/5 p-8"
} flex flex-col justify-center items-center bg-gradient-to-r from-mint-darker to-mint text-white `}
> >
<Logo size={100}/> <Logo size={100} />
<div className="h-6" /> <div className="h-6" />
<Animation sizePercentage={30} /> <Animation sizePercentage={30} />
<p className="text-lg mt-0 text-center font-light whitespace-nowrap overflow-hidden"> <p className="text-lg mt-0 text-center font-light whitespace-nowrap overflow-hidden">
Lépj be és légy a legjobb! Lépj be és légy a legjobb!
</p> </p>
</div> </div>
{/* Jobb oldali űrlap */} {/* Jobb oldali űrlap */}
<div className="w-full p-10 relative"> <div className="w-full p-10 relative">
<AnimatePresence mode="wait"> <AnimatePresence mode="wait">{isRegistering ? <RegisterForm /> : <LoginForm />}</AnimatePresence>
{isRegistering ? <RegisterForm /> : <LoginForm />}
</AnimatePresence>
<span <span
className="text-secondary cursor-pointer hover:underline mt-4 block text-center" className="text-secondary cursor-pointer hover:underline mt-4 block text-center"
onClick={() => setIsRegistering(!isRegistering)} onClick={() => setIsRegistering(!isRegistering)}
> >
{isRegistering {isRegistering ? "Már van fiókod? Jelentkezz be itt!" : "Nincs még fiókod? Regisztrálj itt!"}
? "Már van fiókod? Jelentkezz be itt!"
: "Nincs még fiókod? Regisztrálj itt!"}
</span> </span>
</div> </div>
</motion.div> </motion.div>
); )
} }
@@ -1,58 +1,94 @@
// src/pages/Auth/EmailVerification.jsx // src/pages/Auth/EmailVerification.jsx
// Rublikák a kód beírásához, email ellenőrzéshez // Rublikák a kód beírásához, email ellenőrzéshez
import { useState, useRef } from "react"; import { useState, useRef, useEffect } from "react"
import Background from "../../assets/backgrounds/Background"; import Background from "../../assets/backgrounds/Background"
import { motion } from "framer-motion"; import { motion } from "framer-motion"
import Button from "../../components/Buttons/Button"; import Button from "../../components/Buttons/Button"
import { useLocation } from "react-router-dom"
export default function EmailVerification() { export default function EmailVerification() {
const [code, setCode] = useState(Array(6).fill("")); const [code, setCode] = useState(Array(6).fill(""))
const inputRefs = useRef([]); const inputRefs = useRef([])
const location = useLocation()
const [showSuccess, setShowSuccess] = useState(false)
const [error, setError] = useState("")
useEffect(() => {
if (location.state && location.state.success) {
setShowSuccess(true)
setTimeout(() => setShowSuccess(false), 1500)
}
}, [location.state])
const handleChange = (e, index) => { const handleChange = (e, index) => {
const { value } = e.target; const { value } = e.target
if (/^\d*$/.test(value) && value.length <= 1) { if (/^\d*$/.test(value) && value.length <= 1) {
const newCode = [...code]; const newCode = [...code]
newCode[index] = value; newCode[index] = value
setCode(newCode); setCode(newCode)
if (value && index < 5) { if (value && index < 5) {
inputRefs.current[index + 1].focus(); inputRefs.current[index + 1].focus()
} }
} }
}; }
const handleKeyDown = (e, index) => { const handleKeyDown = (e, index) => {
if (e.key === "Backspace" && !code[index] && index > 0) { if (e.key === "Backspace" && !code[index] && index > 0) {
inputRefs.current[index - 1].focus(); inputRefs.current[index - 1].focus()
} else if (e.key === "ArrowLeft" && index > 0) { } else if (e.key === "ArrowLeft" && index > 0) {
inputRefs.current[index - 1].focus(); inputRefs.current[index - 1].focus()
} else if (e.key === "ArrowRight" && index < 5) { } else if (e.key === "ArrowRight" && index < 5) {
inputRefs.current[index + 1].focus(); inputRefs.current[index + 1].focus()
} else if (/^\d$/.test(e.key) && code[index]) { } else if (/^\d$/.test(e.key) && code[index]) {
e.preventDefault(); e.preventDefault()
const newCode = [...code]; const newCode = [...code]
newCode[index] = e.key; newCode[index] = e.key
setCode(newCode); setCode(newCode)
if (index < 5) { if (index < 5) {
setTimeout(() => { setTimeout(() => {
inputRefs.current[index + 1].focus(); inputRefs.current[index + 1].focus()
}, 0); }, 0)
} }
} }
}; }
const handleSubmit = (e) => { const handleSubmit = async (e) => {
e.preventDefault(); e.preventDefault()
console.log("Kód:", code.join("")); setError("")
// Backend API const token = code.join("")
}; if (token.length !== 6) {
setError("A kód 6 számjegyből áll.")
return
}
try {
const res = await fetch(`/verify-email/${token}`)
const data = await res.json()
if (data.success) {
setShowSuccess(true)
setTimeout(() => setShowSuccess(false), 2000)
} else {
setError(data.message || "Sikertelen ellenőrzés.")
}
} catch (err) {
setError("Hiba történt az ellenőrzés során.")
}
}
return ( return (
<div className="relative flex items-center justify-center min-h-screen bg-gray-100 p-0 font-poppins"> <div className="relative flex items-center justify-center min-h-screen bg-gray-100 p-0 font-poppins">
<Background /> <Background />
{showSuccess && (
<div className="fixed top-6 left-1/2 -translate-x-1/2 bg-green-500 text-white px-6 py-2 rounded shadow-lg z-50 text-center font-semibold transition-opacity duration-300">
Sikeres email ellenőrzés!
</div>
)}
{error && (
<div className="fixed top-20 left-1/2 -translate-x-1/2 bg-red-500 text-white px-6 py-2 rounded shadow-lg z-50 text-center font-semibold transition-opacity duration-300">
{error}
</div>
)}
<motion.div <motion.div
initial={{ height: "auto" }} initial={{ height: "auto" }}
animate={{ height: "300px" }} animate={{ height: "300px" }}
@@ -73,7 +109,9 @@ export default function EmailVerification() {
onChange={(e) => handleChange(e, index)} onChange={(e) => handleChange(e, index)}
onKeyDown={(e) => handleKeyDown(e, index)} onKeyDown={(e) => handleKeyDown(e, index)}
ref={(el) => (inputRefs.current[index] = el)} ref={(el) => (inputRefs.current[index] = el)}
className={`w-12 h-12 px-2 py-3 border rounded-lg focus:ring-4 focus:ring-indigo-400 text-gray-700 placeholder-gray-400 bg-gray-50 text-center text-2xl tracking-widest ${!digit ? 'placeholder-opacity-100' : 'placeholder-opacity-0'}`} className={`w-12 h-12 px-2 py-3 border rounded-lg focus:ring-4 focus:ring-indigo-400 text-gray-700 placeholder-gray-400 bg-gray-50 text-center text-2xl tracking-widest ${
!digit ? "placeholder-opacity-100" : "placeholder-opacity-0"
}`}
// nem tudom, hogy hogyan jobb // nem tudom, hogy hogyan jobb
// placeholder="_" // placeholder="_"
maxLength="1" maxLength="1"
@@ -85,5 +123,5 @@ export default function EmailVerification() {
</div> </div>
</motion.div> </motion.div>
</div> </div>
); )
} }
@@ -1,42 +1,52 @@
// src/pages/Auth/LoginForm.jsx // src/pages/Auth/LoginForm.jsx
// Bejelentkezési űrlap // Bejelentkezési űrlap
import InputBox from "../../components/Inputs/InputBox"; import InputBox from "../../components/Inputs/InputBox"
import Button from "../../components/Buttons/Button"; import Button from "../../components/Buttons/Button"
import { motion } from "framer-motion"; import { motion } from "framer-motion"
import { useState } from "react"; import { useState, useEffect } from "react"
import { login } from "../../api/userApi"; import { useLocation } from "react-router-dom"
import { login } from "../../api/userApi"
export default function LoginForm() { export default function LoginForm() {
const [email, setEmail] = useState(""); const [email, setEmail] = useState("")
const [password, setPassword] = useState(""); const [password, setPassword] = useState("")
const [error, setError] = useState(""); const [error, setError] = useState("")
const location = useLocation()
const [showSuccess, setShowSuccess] = useState(false)
useEffect(() => {
if (location.state && location.state.success) {
setShowSuccess(true)
setTimeout(() => setShowSuccess(false), 4000)
}
}, [location.state])
function validateEmail(email) { function validateEmail(email) {
return /\S+@\S+\.\S+/.test(email); return /\S+@\S+\.\S+/.test(email)
} }
const handleSubmit = (e) => { const handleSubmit = (e) => {
e.preventDefault(); e.preventDefault()
setError(""); setError("")
if (!email || !password) { if (!email || !password) {
setError("Minden mező kitöltése kötelező."); setError("Minden mező kitöltése kötelező.")
return; return
} }
if (!validateEmail(email)) { if (!validateEmail(email)) {
setError("Hibás email formátum."); setError("Hibás email formátum.")
return; return
} }
// Backend API // Backend API
login(email, password) login(email, password)
.then((data) => { .then((data) => {
console.log(data); console.log(data)
console.log("Bejelentkezés:", { email, password }); console.log("Bejelentkezés:", { email, password })
}) })
.catch((error) => { .catch((error) => {
setError("Hibás bejelentkezési adatok."); setError("Hibás bejelentkezési adatok.")
}); })
}; }
return ( return (
<motion.div <motion.div
@@ -47,24 +57,27 @@ export default function LoginForm() {
transition={{ duration: 0.25 }} transition={{ duration: 0.25 }}
> >
<h2 className="text-4xl font-extrabold text-center mb-6 text-gray-800 tracking-wide">Bejelentkezés</h2> <h2 className="text-4xl font-extrabold text-center mb-6 text-gray-800 tracking-wide">Bejelentkezés</h2>
{error && ( {showSuccess && (
<div className="mb-4 text-red-600 text-center font-semibold">{error}</div> <div className="fixed top-6 left-1/2 -translate-x-1/2 bg-green-500 text-white px-6 py-2 rounded shadow-lg z-50 text-center font-semibold transition-opacity duration-300">
Sikeres regisztráció! Az email ellenőrzése után be tudsz lépni.
</div>
)} )}
{error && <div className="mb-4 text-red-600 text-center font-semibold">{error}</div>}
<form onSubmit={handleSubmit} className="space-y-6"> <form onSubmit={handleSubmit} className="space-y-6">
<InputBox <InputBox
type="email" type="email"
placeholder="Email cím" placeholder="Email cím"
value={email} value={email}
onChange={e => setEmail(e.target.value)} onChange={(e) => setEmail(e.target.value)}
/> />
<InputBox <InputBox
type="password" type="password"
placeholder="Jelszó" placeholder="Jelszó"
value={password} value={password}
onChange={e => setPassword(e.target.value)} onChange={(e) => setPassword(e.target.value)}
/> />
<Button text="Bejelentkezés" type="submit" /> <Button text="Bejelentkezés" type="submit" />
</form> </form>
</motion.div> </motion.div>
); )
} }
@@ -1,51 +1,79 @@
// src/pages/Auth/RegisterForm.jsx // src/pages/Auth/RegisterForm.jsx
// Regisztrációs űrlap // Regisztrációs űrlap
import InputBox from "../../components/Inputs/InputBox"; import InputBox from "../../components/Inputs/InputBox"
import Button from "../../components/Buttons/Button"; import Button from "../../components/Buttons/Button"
import { motion } from "framer-motion"; import { motion } from "framer-motion"
import { useState } from "react"; import { useState } from "react"
import { register } from "../../api/userApi"; import { register } from "../../api/userApi"
import { useNavigate } from "react-router-dom"
export default function RegisterForm() { export default function RegisterForm() {
const [lastname, setLastname] = useState(""); const [lastname, setLastname] = useState("")
const [firstname, setFirstname] = useState(""); const [firstname, setFirstname] = useState("")
const [username, setUsername] = useState(""); const [username, setUsername] = useState("")
const [email, setEmail] = useState(""); const [email, setEmail] = useState("")
const [password, setPassword] = useState(""); const [password, setPassword] = useState("")
const [confirmPassword, setConfirmPassword] = useState(""); const [confirmPassword, setConfirmPassword] = useState("")
const [phone, setPhone] = useState(""); const [phone, setPhone] = useState("")
const [error, setError] = useState(""); const [error, setError] = useState("")
const [showErrorPopup, setShowErrorPopup] = useState(false)
const navigate = useNavigate()
function validateEmail(email) { function validateEmail(email) {
return /\S+@\S+\.\S+/.test(email); return /\S+@\S+\.\S+/.test(email)
} }
const handleSubmit = async (e) => { const handleSubmit = async (e) => {
e.preventDefault(); e.preventDefault()
setError(""); setError("")
setShowErrorPopup(false)
if (!lastname || !firstname || !username || !email || !password || !confirmPassword || !phone) { if (!lastname || !firstname || !username || !email || !password || !confirmPassword || !phone) {
setError("Minden mező kitöltése kötelező."); setError("Minden mező kitöltése kötelező.")
return; return
} }
if (!validateEmail(email)) { if (!validateEmail(email)) {
setError("Hibás email formátum."); setError("Hibás email formátum.")
return; return
} }
if (password.length < 6) { if (password.length < 6) {
setError("A jelszónak legalább 6 karakter hosszúnak kell lennie."); setError("A jelszónak legalább 6 karakter hosszúnak kell lennie.")
return; return
} }
if (password !== confirmPassword) { if (password !== confirmPassword) {
setError("A jelszavak nem egyeznek."); setError("A jelszavak nem egyeznek.")
return; return
} }
// Backend API // Backend API
const response = await register(username, email, password, firstname, lastname, phone); try {
console.log(response); const response = await register(username, email, password, firstname, lastname, phone)
console.log("Regisztráció:", { username, email, password, firstname, lastname, phone }); // Check for 201 Created status
}; if (response && response.status === 201) {
navigate("/login", { state: { success: true } })
console.log(response)
console.log("Regisztráció:", { username, email, password, firstname, lastname, phone })
} else {
let msg = "Sikertelen regisztráció."
if (response && response.error) {
msg = response.error
}
setError(msg)
setShowErrorPopup(true)
setTimeout(() => setShowErrorPopup(false), 2000)
}
} catch (err) {
let msg = "Ismeretlen hiba történt."
if (err.response && err.response.data && err.response.data.error) {
msg = err.response.data.error
} else if (err.message) {
msg = err.message
}
setError(msg)
setShowErrorPopup(true)
setTimeout(() => setShowErrorPopup(false), 2000)
}
}
return ( return (
<motion.div <motion.div
@@ -56,54 +84,56 @@ export default function RegisterForm() {
transition={{ duration: 0.25 }} transition={{ duration: 0.25 }}
> >
<h2 className="text-4xl font-extrabold text-center mb-6 text-gray-800 tracking-wide">Regisztráció</h2> <h2 className="text-4xl font-extrabold text-center mb-6 text-gray-800 tracking-wide">Regisztráció</h2>
{error && ( {showErrorPopup && error && (
<div className="mb-4 text-red-600 text-center font-semibold">{error}</div> <div className="fixed top-6 left-1/2 -translate-x-1/2 bg-red-500 text-white px-6 py-2 rounded shadow-lg z-50 text-center font-semibold transition-opacity duration-300">
{error}
</div>
)} )}
<form onSubmit={handleSubmit} className="space-y-6"> <form onSubmit={handleSubmit} className="space-y-6">
<InputBox <InputBox
type="text" type="text"
placeholder="Vezetéknév" placeholder="Vezetéknév"
value={lastname} value={lastname}
onChange={e => setLastname(e.target.value)} onChange={(e) => setLastname(e.target.value)}
/> />
<InputBox <InputBox
type="text" type="text"
placeholder="Keresztnév" placeholder="Keresztnév"
value={firstname} value={firstname}
onChange={e => setFirstname(e.target.value)} onChange={(e) => setFirstname(e.target.value)}
/> />
<InputBox <InputBox
type="text" type="text"
placeholder="Felhasználónév" placeholder="Felhasználónév"
value={username} value={username}
onChange={e => setUsername(e.target.value)} onChange={(e) => setUsername(e.target.value)}
/> />
<InputBox <InputBox
type="email" type="email"
placeholder="Email cím" placeholder="Email cím"
value={email} value={email}
onChange={e => setEmail(e.target.value)} onChange={(e) => setEmail(e.target.value)}
/> />
<InputBox <InputBox
type="phone" type="phone"
placeholder="Telefonszám" placeholder="Telefonszám"
value={phone} value={phone}
onChange={e => setPhone(e.target.value)} onChange={(e) => setPhone(e.target.value)}
/> />
<InputBox <InputBox
type="password" type="password"
placeholder="Jelszó" placeholder="Jelszó"
value={password} value={password}
onChange={e => setPassword(e.target.value)} onChange={(e) => setPassword(e.target.value)}
/> />
<InputBox <InputBox
type="password" type="password"
placeholder="Jelszó megerősítése" placeholder="Jelszó megerősítése"
value={confirmPassword} value={confirmPassword}
onChange={e => setConfirmPassword(e.target.value)} onChange={(e) => setConfirmPassword(e.target.value)}
/> />
<Button text="Regisztráció" type="submit" /> <Button text="Regisztráció" type="submit" />
</form> </form>
</motion.div> </motion.div>
); )
} }