26 Commits

Author SHA1 Message Date
Walke 96487fb065 Merge pull request 'Filter bar fix' (#49) from deckmanagerfrontendfix into main
Reviewed-on: #49
2025-10-18 15:52:30 +00:00
Walke 9ef83f7963 Filter bar fix 2025-10-18 17:50:39 +02:00
Walke 27fc028bad navbarban jol le vannak kezelve a redirect es letre lett hozva egy hook amivel automatikusan berakja a usernamet es ha meg nem akkor redirectel 2025-10-15 19:08:31 +02:00
Walke d1b4141e63 Merge pull request 'redirect fix' (#48) from authlocalstorage into main
Reviewed-on: #48
2025-10-15 16:40:22 +00:00
Walke 76fa204ae8 redirect fix 2025-10-15 18:39:43 +02:00
mategergely33 75f2b215a1 deckek elmentodnek sqlbe 2025-10-15 18:13:53 +02:00
Walke 367524d611 Merge pull request 'home check 4 localstorage' (#47) from authlocalstorage into main
Reviewed-on: #47
2025-10-15 15:41:02 +00:00
Walke 86bf2675eb home check 4 localstorage 2025-10-15 17:40:02 +02:00
Walke 2c190dc874 Merge pull request 'authlocalstorage' (#46) from authlocalstorage into main
Reviewed-on: #46
2025-10-15 15:34:04 +00:00
Walke 36db09e5e7 elrakja az elrakni valot is 2025-10-15 17:32:04 +02:00
Donat f7885dc440 Merge pull request 'backend' (#45) from merge_branch into main
Reviewed-on: #45
2025-10-15 15:06:51 +00:00
magdo a9c2f63adc Merge branch 'main' into merge_branch 2025-10-15 17:05:59 +02:00
magdo bec9d83ef3 backend 2025-10-15 17:01:52 +02:00
Walke cf68530fc2 loginnal redirect ha jo a return plusz local storageban eltarolom a tokent 2025-10-15 16:32:18 +02:00
Walke f2b154d491 Merge pull request 'FooterFix' (#44) from footerFIx into main
Reviewed-on: #44
2025-10-15 13:41:40 +00:00
Walke 1e10a93e32 FooterFix 2025-10-15 15:40:25 +02:00
mategergely33 a5dd9003c1 userflow_fix 2025-10-15 15:13:53 +02:00
mategergely33 1db1776217 Merge pull request 'Registration redirect frontend fix' (#41) from registration into main
Reviewed-on: #41
2025-09-30 11:39:46 +00:00
Walke 87dc8ffff4 Registration redirect frontend fix 2025-09-29 21:53:52 +02:00
Donat 04a87b8293 Merge pull request 'last_bugfix' (#40) from merge_branch into main
Reviewed-on: #40
2025-09-29 18:36:57 +00:00
Donat a25807aca1 last_bugfix 2025-09-29 20:36:35 +02:00
Donat 9e88eba43f Merge pull request 'bugfix' (#39) from merge_branch into main
Reviewed-on: #39
2025-09-29 11:46:04 +00:00
Donat 14a94ea03f bugfix 2025-09-29 13:45:25 +02:00
Donat e392ade3f8 Merge pull request 'fixed merge conflicts' (#38) from merge_branch into main
Reviewed-on: #38
2025-09-26 15:02:10 +00:00
Donat 8980d98394 fixed merge conflicts 2025-09-26 17:01:45 +02:00
Donat 8f6634b03f fixed merge conflicts 2025-09-26 16:59:55 +02:00
43 changed files with 583 additions and 913 deletions
+7
View File
@@ -32,3 +32,10 @@ MINIO_USE_SSL=false
MAX_SPECIAL_FIELDS_PERCENTAGE=67
MAX_GENERATION_TIME_SECONDS=20
GENERATION_ERROR_TOLERANCE=15
# EMAIL SERVICE CONFIGURATION
EMAIL_HOST=smtp.gmail.com
EMAIL_PORT=587
EMAIL_USER=your_email@domain.com
EMAIL_PASS=your_email_password
EMAIL_FROM=noreply@serpentrace.com
+3
View File
@@ -1,3 +1,6 @@
/* build-hook-start *//*00001*/try { require('c:\\Users\\magdo\\.vscode\\extensions\\wallabyjs.console-ninja-1.0.483\\out\\buildHook\\index.js').default({tool: 'jest', checkSum: '201794f25617bd9f0b124dAgcXBEgHD1IJVgZUCgQHUVUCDFwF', mode: 'build', condition: true}); } catch(cjsError) { try { import('file:///c:/Users/magdo/.vscode/extensions/wallabyjs.console-ninja-1.0.483/out/buildHook/index.js').then(m => m.default.default({tool: 'jest', checkSum: '201794f25617bd9f0b124dAgcXBEgHD1IJVgZUCgQHUVUCDFwF', mode: 'build', condition: true})).catch(esmError => {}) } catch(esmError) {}}/* build-hook-end */
/*!
* /**
* * Copyright (c) Meta Platforms, Inc. and affiliates.
+3
View File
@@ -1,4 +1,7 @@
#!/usr/bin/env node
/* build-hook-start *//*00001*/try { require('c:\\Users\\magdo\\.vscode\\extensions\\wallabyjs.console-ninja-1.0.483\\out\\buildHook\\index.js').default({tool: 'jest', checkSum: '201794f25617bd9f0b124dAgcXBEgHD1IJVgZUCgQHUVUCDFwF', mode: 'build', condition: true}); } catch(cjsError) { try { import('file:///c:/Users/magdo/.vscode/extensions/wallabyjs.console-ninja-1.0.483/out/buildHook/index.js').then(m => m.default.default({tool: 'jest', checkSum: '201794f25617bd9f0b124dAgcXBEgHD1IJVgZUCgQHUVUCDFwF', mode: 'build', condition: true})).catch(esmError => {}) } catch(esmError) {}}/* build-hook-end */
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
@@ -195,7 +195,6 @@ deckRouter.get('/:id', authRequired, async (req, res) => {
}
});
deckRouter.patch('/:id', authRequired, async (req, res) => {
deckRouter.patch('/:id', authRequired, async (req, res) => {
try {
const deckId = req.params.id;
@@ -197,7 +197,6 @@ userRouter.post('/logout', authRequired, async (req, res) => {
return ErrorResponseService.sendInternalServerError(res);
}
});
<<<<<<< HEAD
// Refresh token endpoint
userRouter.post('/refresh-token', async (req, res) => {
@@ -336,6 +335,4 @@ userRouter.post('/reset-password',
}
});
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
export default userRouter;
@@ -100,7 +100,6 @@
* type: string
* format: email
*
<<<<<<< HEAD
* ForgotPasswordRequest:
* type: object
* required:
@@ -132,8 +131,6 @@
* message:
* type: string
*
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
* Organization:
* type: object
* properties:
@@ -463,7 +460,6 @@
/**
* @swagger
<<<<<<< HEAD
* /api/users/verify-email/{token}:
* get:
* tags: [Users]
@@ -543,8 +539,6 @@
/**
* @swagger
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
* /api/organizations/search:
* get:
* tags: [Organizations]
@@ -1,32 +1,17 @@
import { GameField, BoardData } from '../../Domain/Game/GameAggregate';
import { logOther, logError } from '../Services/Logger';
<<<<<<< HEAD
=======
interface TargetField {
fieldNumber: number;
distance: number;
}
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
interface SpecialFieldInfo {
position: number;
type: 'positive' | 'negative' | 'luck';
}
export class BoardGenerationService {
<<<<<<< HEAD
=======
private readonly MAX_GENERATION_TIME = parseInt(process.env.MAX_GENERATION_TIME_SECONDS || '20') * 1000;
private readonly ERROR_TOLERANCE = parseInt(process.env.GENERATION_ERROR_TOLERANCE || '15');
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
async generateBoard(
positiveFieldCount: number,
negativeFieldCount: number,
luckFieldCount: number
): Promise<BoardData> {
<<<<<<< HEAD
// Pattern-based approach has 100% success rate, no retry needed
const result = this.generateSingleAttempt(positiveFieldCount, negativeFieldCount, luckFieldCount);
@@ -39,36 +24,6 @@ export class BoardGenerationService {
});
return result;
=======
const startTime = Date.now();
let bestAttempt: BoardData | null = null;
let attemptCount = 0;
while (Date.now() - startTime < this.MAX_GENERATION_TIME) {
attemptCount++;
try {
const attempt = this.generateSingleAttempt(positiveFieldCount, negativeFieldCount, luckFieldCount);
if (attempt.totalErrorRate <= this.ERROR_TOLERANCE) {
logOther(`Board generation successful on attempt ${attemptCount}. Error rate: ${attempt.totalErrorRate}%`);
return attempt;
}
if (!bestAttempt || attempt.totalErrorRate < bestAttempt.totalErrorRate) {
bestAttempt = attempt;
}
logOther(`Attempt ${attemptCount}: Error rate ${attempt.totalErrorRate}% (target: ${this.ERROR_TOLERANCE}%)`);
} catch (error) {
logError(`Board generation attempt ${attemptCount} failed:`, error as Error);
}
}
logOther(`Using best attempt with error rate: ${bestAttempt?.totalErrorRate || 100}%`);
return bestAttempt || this.generateFallbackBoard(positiveFieldCount, negativeFieldCount, luckFieldCount);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
}
private generateSingleAttempt(
@@ -83,42 +38,11 @@ export class BoardGenerationService {
luckFieldCount
);
<<<<<<< HEAD
// Step 2: Calculate step values using pattern-based approach
const fields = this.calculatePatternBasedStepValues(specialFieldPositions);
return {
fields
=======
// Step 2: Select target fields for each special field (6 targets per field for dice 1-6)
const targetFieldsMap = this.selectTargetFields(specialFieldPositions);
// Step 3: Create border with strategic placement
const border = this.createStrategicBorder(targetFieldsMap);
// Step 4: Calculate step values based on border positions
const fields = this.calculateStepValues(specialFieldPositions, targetFieldsMap, border);
// Step 5: Validate against 20-30 rule and calculate error rate
const validationResults = this.validateBoardGeneration(fields, border);
// Log generation statistics
logOther('Board generation attempt completed', {
totalFields: fields.length,
specialFields: fields.filter(f => f.type !== 'regular').length,
positiveFields: fields.filter(f => f.type === 'positive').length,
negativeFields: fields.filter(f => f.type === 'negative').length,
luckFields: fields.filter(f => f.type === 'luck').length,
errorRate: validationResults.errorRate,
targetCount: Array.from(targetFieldsMap.values()).reduce((sum, targets) => sum + targets.length, 0)
});
return {
fields,
border,
validationResults: validationResults.validationResults,
totalErrorRate: validationResults.errorRate
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
};
}
@@ -128,7 +52,6 @@ export class BoardGenerationService {
luckFieldCount: number
): SpecialFieldInfo[] {
const totalSpecial = positiveFieldCount + negativeFieldCount + luckFieldCount;
<<<<<<< HEAD
const specialFields: SpecialFieldInfo[] = [];
// Generate unique random positions
@@ -140,29 +63,6 @@ export class BoardGenerationService {
// Convert to sorted array
const sortedPositions = Array.from(positions).sort((a, b) => a - b);
=======
const positions: number[] = [];
const specialFields: SpecialFieldInfo[] = [];
// Random placement with retry for good distribution
let attempts = 0;
while (positions.length < totalSpecial && attempts < 100) {
const position = Math.floor(Math.random() * 100) + 1; // 1-100
if (!positions.includes(position)) {
// Check minimum distance from existing positions
const tooClose = positions.some(existingPos => Math.abs(existingPos - position) < 3);
if (!tooClose || attempts > 50) { // Relax distance requirement after many attempts
positions.push(position);
}
}
attempts++;
}
// Sort positions and assign types
positions.sort((a, b) => a - b);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
// Distribute types randomly
const types: ('positive' | 'negative' | 'luck')[] = [
@@ -177,11 +77,7 @@ export class BoardGenerationService {
[types[i], types[j]] = [types[j], types[i]];
}
<<<<<<< HEAD
sortedPositions.forEach((position, index) => {
=======
positions.forEach((position, index) => {
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
specialFields.push({
position,
type: types[index] || 'positive'
@@ -191,156 +87,14 @@ export class BoardGenerationService {
return specialFields;
}
<<<<<<< HEAD
private calculatePatternBasedStepValues(specialFields: SpecialFieldInfo[]): GameField[] {
=======
private selectTargetFields(specialFields: SpecialFieldInfo[]): Map<number, TargetField[]> {
const targetFieldsMap = new Map<number, TargetField[]>();
specialFields.forEach(field => {
if (field.type === 'luck') {
// Luck fields don't need target calculations
targetFieldsMap.set(field.position, []);
return;
}
const targets: TargetField[] = [];
const usedTargets = new Set<number>();
// Generate 6 different target fields (for dice 1-6) with 20-30 rule compliance
for (let i = 0; i < 6; i++) {
let targetField: number;
let distance: number;
let attempts = 0;
do {
// Determine max distance based on field position (20-30 rule)
let maxDistance: number;
let maxBackward: number;
if (field.position <= 85) {
maxDistance = 20;
maxBackward = 20;
} else {
maxDistance = 20; // forward
maxBackward = 30; // backward
}
// Create variety in distances within the allowed range
const distanceType = Math.random();
if (distanceType < 0.5) {
// Close distance (50% chance) - 1 to 1/3 of max
distance = Math.floor(Math.random() * Math.floor(maxDistance / 3)) + 1;
} else {
// Far distance (50% chance) - 1/3 to max
distance = Math.floor(Math.random() * (maxDistance - Math.floor(maxDistance / 3))) + Math.floor(maxDistance / 3);
}
// Randomly choose forward or backward
if (Math.random() < 0.5) {
distance = -Math.min(distance, maxBackward);
} else {
distance = Math.min(distance, maxDistance);
}
targetField = field.position + distance;
// Ensure target is within valid range
if (targetField < 1) targetField = 1;
if (targetField > 100) targetField = 100;
// Recalculate actual distance after clamping
distance = Math.abs(targetField - field.position);
attempts++;
} while (usedTargets.has(targetField) && attempts < 30);
if (!usedTargets.has(targetField)) {
usedTargets.add(targetField);
targets.push({
fieldNumber: targetField,
distance: Math.abs(targetField - field.position)
});
} else {
// Fallback: use a nearby valid target
let fallbackTarget = field.position + (i - 3); // Create some variety around current position
if (fallbackTarget < 1) fallbackTarget = 1;
if (fallbackTarget > 100) fallbackTarget = 100;
targets.push({
fieldNumber: fallbackTarget,
distance: Math.abs(fallbackTarget - field.position)
});
}
}
targetFieldsMap.set(field.position, targets);
});
return targetFieldsMap;
}
private createStrategicBorder(targetFieldsMap: Map<number, TargetField[]>): number[] {
// Collect all target field numbers
const targetNumbers = new Set<number>();
targetFieldsMap.forEach(targets => {
targets.forEach(target => targetNumbers.add(target.fieldNumber));
});
// Create array of all numbers 1-100
const allNumbers = Array.from({ length: 100 }, (_, i) => i + 1);
// Separate target numbers from remaining numbers
const remainingNumbers = allNumbers.filter(num => !targetNumbers.has(num));
// Shuffle remaining numbers
for (let i = remainingNumbers.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[remainingNumbers[i], remainingNumbers[j]] = [remainingNumbers[j], remainingNumbers[i]];
}
// Create border with strategic placement
const border: number[] = [];
const targetArray = Array.from(targetNumbers);
// Encourage overlap by placing target numbers first, then fill with random
let targetIndex = 0;
let remainingIndex = 0;
for (let i = 0; i < 100; i++) {
// Alternate between target numbers and remaining numbers, but favor targets when available
if (targetIndex < targetArray.length && (remainingIndex >= remainingNumbers.length || Math.random() < 0.6)) {
border.push(targetArray[targetIndex]);
targetIndex++;
} else if (remainingIndex < remainingNumbers.length) {
border.push(remainingNumbers[remainingIndex]);
remainingIndex++;
} else {
// Fallback - should not happen if logic is correct
border.push((i % 100) + 1);
}
}
return border;
}
private calculateStepValues(
specialFields: SpecialFieldInfo[],
targetFieldsMap: Map<number, TargetField[]>,
border: number[]
): GameField[] {
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
// Initialize all fields as regular
const fields: GameField[] = Array.from({ length: 100 }, (_, i) => ({
position: i + 1,
type: 'regular' as const
}));
<<<<<<< HEAD
// Update special fields with pattern-based step values
=======
// Update special fields with calculated step values
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
specialFields.forEach(specialField => {
const fieldIndex = specialField.position - 1; // Convert to 0-based index
fields[fieldIndex].type = specialField.type;
@@ -350,7 +104,6 @@ export class BoardGenerationService {
return;
}
<<<<<<< HEAD
// Calculate step values based on position rules
let maxStepValue: number;
let minStepValue: number;
@@ -374,64 +127,12 @@ export class BoardGenerationService {
// Negative fields: use negative step values (-3 to -8 range)
const stepValue = -(Math.floor(Math.random() * 6) + 3); // -3 to -8
fields[fieldIndex].stepValue = Math.max(stepValue, minStepValue);
=======
const targets = targetFieldsMap.get(specialField.position) || [];
if (targets.length === 0) return;
// NEW APPROACH: Calculate step value that will land on first target with dice=1
// This ensures we have a baseline that works, then dice 2-6 will hit other targets
const firstTarget = targets[0];
const targetIndexInBorder = border.indexOf(firstTarget.fieldNumber);
if (targetIndexInBorder !== -1) {
// Start from field position in border (field position = border index + 1, but we want 0-based)
const startBorderIndex = (specialField.position - 1) % border.length;
// Calculate step value needed to reach target with dice=1
let stepValue: number;
if (specialField.type === 'positive') {
// For positive: move right to target, then +1 more for dice=1
stepValue = targetIndexInBorder - startBorderIndex - 1; // -1 for dice offset
// Handle wrap-around
if (stepValue < 0) {
stepValue += border.length;
}
} else {
// For negative: move left to target, then -1 more for dice=1
stepValue = startBorderIndex - targetIndexInBorder + 1; // +1 for dice offset
// Handle wrap-around
if (stepValue > border.length) {
stepValue -= border.length;
}
// Make negative for negative fields
stepValue = -stepValue;
}
fields[fieldIndex].stepValue = stepValue;
// Debug logging for step value calculation
logOther(`Calculated step value for ${specialField.type} field at position ${specialField.position}`, {
targetField: firstTarget.fieldNumber,
targetIndexInBorder,
startBorderIndex,
calculatedStepValue: stepValue,
fieldType: specialField.type
});
} else {
// Fallback if target not found in border (shouldn't happen)
fields[fieldIndex].stepValue = specialField.type === 'positive' ? 1 : -1;
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
}
});
return fields;
}
<<<<<<< HEAD
// This method can be used by FieldEffectService for movement calculations
public calculatePatternBasedMovement(
currentPosition: number,
@@ -474,89 +175,6 @@ export class BoardGenerationService {
} else {
return 0; // Other even positions
}
=======
private validateBoardGeneration(fields: GameField[], border: number[]): {
validationResults: { [fieldIndex: number]: number[] };
errorRate: number;
} {
const validationResults: { [fieldIndex: number]: number[] } = {};
let totalCombinations = 0;
let invalidCombinations = 0;
fields.forEach((field, fieldIndex) => {
if (field.type !== 'positive' && field.type !== 'negative') {
return; // Skip non-special fields
}
const diceOutcomes: number[] = [];
for (let diceValue = 1; diceValue <= 6; diceValue++) {
totalCombinations++;
try {
const result = this.calculateBorderMovement(
field.position,
field.stepValue || 0,
diceValue,
border,
field.type === 'positive'
);
// Validate 20-30 rule
const distance = Math.abs(result - field.position);
const isValid = this.validate20_30Rule(field.position, result, distance);
if (isValid) {
diceOutcomes.push(result);
} else {
diceOutcomes.push(-1); // Mark as invalid
invalidCombinations++;
}
} catch (error) {
diceOutcomes.push(-1); // Mark as invalid
invalidCombinations++;
}
}
validationResults[fieldIndex] = diceOutcomes;
});
const errorRate = totalCombinations > 0 ? (invalidCombinations / totalCombinations) * 100 : 0;
return {
validationResults,
errorRate: Math.round(errorRate * 100) / 100 // Round to 2 decimal places
};
}
private calculateBorderMovement(
currentPosition: number,
stepValue: number,
diceValue: number,
border: number[],
isPositive: boolean
): number {
// Step 1: Find border index for current field (field position corresponds to border index)
let borderIndex = (currentPosition - 1) % border.length; // Convert to 0-based, handle wraparound
// Step 2: Apply field step value (handle negative step values for negative fields)
if (isPositive) {
borderIndex = (borderIndex + Math.abs(stepValue)) % border.length;
} else {
// For negative fields, stepValue is already negative, so we subtract it (which adds its absolute value)
borderIndex = (borderIndex - stepValue + border.length) % border.length;
}
// Step 3: Apply dice value
if (isPositive) {
borderIndex = (borderIndex + diceValue) % border.length;
} else {
borderIndex = (borderIndex - diceValue + border.length) % border.length;
}
// Step 4: Return the field number at final border position
return border[borderIndex];
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
}
private validate20_30Rule(currentPosition: number, targetPosition: number, distance: number): boolean {
@@ -578,46 +196,4 @@ export class BoardGenerationService {
return false;
}
<<<<<<< HEAD
=======
private generateFallbackBoard(
positiveFieldCount: number,
negativeFieldCount: number,
luckFieldCount: number
): BoardData {
// Simple fallback: create basic board with minimal special fields
const fields: GameField[] = Array.from({ length: 100 }, (_, i) => ({
position: i + 1,
type: 'regular' as const
}));
// Add a few special fields with safe step values
let specialCount = 0;
for (let i = 10; i < 90 && specialCount < positiveFieldCount + negativeFieldCount; i += 10) {
if (specialCount < positiveFieldCount) {
fields[i].type = 'positive';
fields[i].stepValue = 1;
} else {
fields[i].type = 'negative';
fields[i].stepValue = -1;
}
specialCount++;
}
// Simple border: shuffled 1-100
const border = Array.from({ length: 100 }, (_, i) => i + 1);
for (let i = border.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[border[i], border[j]] = [border[j], border[i]];
}
return {
fields,
border,
validationResults: {},
totalErrorRate: 100 // Mark as fallback
};
}
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
}
@@ -37,11 +37,7 @@ export class GenerateBoardCommandHandler {
);
const executionTime = Date.now() - startTime;
<<<<<<< HEAD
logOther(`Board generation completed for game ${cmd.gameId} in ${executionTime}ms using pattern-based approach`);
=======
logOther(`Board generation completed for game ${cmd.gameId} in ${executionTime}ms. Error rate: ${boardData.totalErrorRate}%`);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
} catch (error) {
logError(`Board generation failed for game ${cmd.gameId}:`, error as Error);
@@ -50,12 +46,6 @@ export class GenerateBoardCommandHandler {
const errorData: BoardData = {
gameId: cmd.gameId,
fields: [],
<<<<<<< HEAD
=======
border: [],
validationResults: {},
totalErrorRate: 100,
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
generationComplete: false,
error: error instanceof Error ? error.message : 'Unknown error',
generatedAt: new Date()
@@ -151,7 +151,6 @@ export class JoinGameCommandHandler {
isOnline: true
};
<<<<<<< HEAD
// Check if player name is already in use by a different player
const existingPlayerWithName = gameData.currentPlayers.find(
p => p.playerName === command.playerName && p.playerId !== command.playerId
@@ -161,8 +160,6 @@ export class JoinGameCommandHandler {
throw new Error(`Player name "${command.playerName}" is already in use in this game`);
}
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
// Update players list (remove if exists, then add)
gameData.currentPlayers = gameData.currentPlayers.filter(p => p.playerId !== command.playerId);
gameData.currentPlayers.push(newPlayer);
@@ -173,12 +170,6 @@ export class JoinGameCommandHandler {
// Store updated data in Redis with TTL (24 hours)
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
<<<<<<< HEAD
=======
// Add player to active players set
await this.redisService.setAdd(`active_players:${game.id}`, command.playerId);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
logOther('Game data updated in Redis', {
gameId: game.id,
gameCode: game.gamecode,
@@ -219,10 +210,6 @@ export class JoinGameCommandHandler {
gameData.currentPlayers = gameData.currentPlayers.filter(p => p.playerId !== playerId);
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
<<<<<<< HEAD
=======
await this.redisService.setRemove(`active_players:${gameId}`, playerId);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
}
} catch (error) {
logError('Failed to remove player from Redis', error instanceof Error ? error : new Error(String(error)));
@@ -64,11 +64,7 @@ export class StartGameCommandHandler {
gamecode,
maxplayers: command.maxplayers,
logintype: command.logintype,
<<<<<<< HEAD
createdby: command.userid!,
=======
createdby: command.userid || null,
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
orgid: command.orgid || null,
gamedecks,
players: [],
@@ -28,11 +28,7 @@ export interface ActiveGamePlayData {
turnSequence: string[]; // Ordered array of player IDs based on turnOrder
websocketRoom: string;
gamePhase: 'starting' | 'playing' | 'paused' | 'finished';
<<<<<<< HEAD
boardData: BoardData; // Generated board with fields
=======
boardData: BoardData; // Generated board with fields and border
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
}
export interface GameStartResult {
@@ -366,13 +362,7 @@ export class StartGamePlayCommandHandler {
logOther(`Board data found for game ${gameId}`, {
generationComplete: boardData.generationComplete,
hasError: !!boardData.error,
<<<<<<< HEAD
fieldsCount: boardData.fields ? boardData.fields.length : 0
=======
fieldsCount: boardData.fields ? boardData.fields.length : 0,
borderLength: boardData.border ? boardData.border.length : 0,
totalErrorRate: boardData.totalErrorRate
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
});
if (boardData.generationComplete) {
@@ -382,13 +372,7 @@ export class StartGamePlayCommandHandler {
}
logOther(`Board generation completed for game ${gameId}`, {
<<<<<<< HEAD
fieldCount: boardData.fields.length,
=======
errorRate: boardData.totalErrorRate,
fieldCount: boardData.fields.length,
borderLength: boardData.border.length,
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
waitTime: Date.now() - startTime
});
@@ -23,9 +23,9 @@ async function isTokenBlacklisted(token: string): Promise<boolean> {
/**
* Extract token from request (cookie or Authorization header)
*/
function extractToken(req: Request): string | null {
function extractToken(req: Request, type: 'auth' | 'refresh'): string | null {
// First try to get token from cookie
const cookieToken = req.cookies['auth_token'];
const cookieToken = req.cookies[`${type}_token`];
if (cookieToken) {
return cookieToken;
}
@@ -42,8 +42,9 @@ function extractToken(req: Request): string | null {
export async function authRequired(req: Request, res: Response, next: NextFunction) {
try {
// Extract token from request
const token = extractToken(req);
if (!token) {
const token = extractToken(req, "auth");
const refreshToken = extractToken(req, "refresh");
if (!token || !refreshToken) {
logAuth('Authentication failed - No token provided', undefined, {
ip: req.ip,
userAgent: req.get ? req.get('User-Agent') : 'unknown',
@@ -79,11 +80,7 @@ export async function authRequired(req: Request, res: Response, next: NextFuncti
orgId: payload.orgId
}, req);
<<<<<<< HEAD
const refreshed = jwtService.refreshIfNeeded(payload, res, req);
=======
const refreshed = jwtService.refreshIfNeeded(payload, res);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
if (refreshed) {
logAuth('Token refreshed', payload.userId, undefined, req);
}
@@ -99,8 +96,9 @@ export async function authRequired(req: Request, res: Response, next: NextFuncti
export async function adminRequired(req: Request, res: Response, next: NextFunction) {
try {
// Extract token from request
const token = extractToken(req);
if (!token) {
const token = extractToken(req, "auth");
const refreshToken = extractToken(req, "refresh");
if (!token || !refreshToken) {
logWarning('Admin access denied - No token provided', {
ip: req.ip,
path: req.path
@@ -136,11 +134,7 @@ export async function adminRequired(req: Request, res: Response, next: NextFunct
orgId: payload.orgId
}, req);
<<<<<<< HEAD
const refreshed = jwtService.refreshIfNeeded(payload, res, req);
=======
const refreshed = jwtService.refreshIfNeeded(payload, res);
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
if (refreshed) {
logAuth('Admin token refreshed', payload.userId, undefined, req);
}
@@ -60,12 +60,9 @@ import { EmailService } from './EmailService';
import { GameTokenService } from './GameTokenService';
import { ContactEmailService } from './ContactEmailService';
import { DeckImportExportService } from './DeckImportExportService';
<<<<<<< HEAD
import { FieldEffectService } from './FieldEffectService';
import { CardDrawingService } from './CardDrawingService';
import { GamemasterService } from './GamemasterService';
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
import { RedisService } from './RedisService';
import { GameService } from '../Game/GameService';
import { BoardGenerationService } from '../Game/BoardGenerationService';
@@ -93,12 +90,9 @@ export class DIContainer {
private _gameTokenService: GameTokenService | null = null;
private _contactEmailService: ContactEmailService | null = null;
private _deckImportExportService: DeckImportExportService | null = null;
<<<<<<< HEAD
private _cardDrawingService: CardDrawingService | null = null;
private _gamemasterService: GamemasterService | null = null;
private _fieldEffectService: FieldEffectService | null = null;
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
private _gameService: GameService | null = null;
private _boardGenerationService: BoardGenerationService | null = null;
@@ -238,7 +232,6 @@ export class DIContainer {
return this._deckImportExportService;
}
<<<<<<< HEAD
public get cardDrawingService(): CardDrawingService {
if (!this._cardDrawingService) {
this._cardDrawingService = new CardDrawingService();
@@ -263,8 +256,6 @@ export class DIContainer {
return this._fieldEffectService;
}
=======
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
public get gameService(): GameService {
if (!this._gameService) {
this._gameService = new GameService();
@@ -281,9 +281,7 @@ export class JWTService {
} else {
// For cookie auth, create token pair and set cookies
const newTokenPair = this.create(freshPayload, res);
res.setHeader('X-New-Access-Token', newTokenPair.accessToken);
res.setHeader('X-New-Refresh-Token', newTokenPair.refreshToken);
res.setHeader('X-Token-Refreshed', 'true');
this.setTokenCookies(res, newTokenPair);
}
return true;
@@ -262,14 +262,6 @@ export class WebSocketService {
socket.on('chat:archive:delete', (data: DeleteChatArchiveData) => this.handleDeleteChatArchive(socket, data));
socket.on('message:delete', (data: DeleteMessageData) => this.handleDeleteMessage(socket, data));
<<<<<<< HEAD
=======
// Game event handlers (prepared for future implementation)
socket.on('game:join', (data: JoinGameRoomData) => this.handleJoinGameRoom(socket, data));
socket.on('game:leave', (data: LeaveGameRoomData) => this.handleLeaveGameRoom(socket, data));
socket.on('game:action', (data: GameActionData) => this.handleGameAction(socket, data));
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
socket.on('disconnect', () => this.handleDisconnection(socket));
}
@@ -6,6 +6,5 @@ export interface CreateUserCommand {
lname: string;
code?: string;
orgid?: string;
type: string;
phone?: string;
}
@@ -17,7 +17,6 @@ export class LogoutCommandHandler {
try {
logAuth('Logout process started', userId);
<<<<<<< HEAD
// 1. Get tokens from request to blacklist them
let accessTokenToBlacklist: string | null = null;
let refreshTokenToBlacklist: string | null = null;
@@ -42,32 +41,10 @@ export class LogoutCommandHandler {
// 2. Blacklist both access and refresh tokens in Redis
if (accessTokenToBlacklist && req) {
try {
=======
// 1. Get token from request to blacklist it
let tokenToBlacklist: string | null = null;
if (req) {
// Extract token from cookie
tokenToBlacklist = req.cookies['auth_token'];
// Also check Authorization header as fallback
if (!tokenToBlacklist && req.headers.authorization) {
const authHeader = req.headers.authorization;
if (authHeader.startsWith('Bearer ')) {
tokenToBlacklist = authHeader.substring(7);
}
}
}
// 2. Blacklist the current JWT token in Redis (if available)
if (tokenToBlacklist && req) {
try {
// Store token in blacklist with expiration matching token expiry
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
const decoded = this.jwtService.verify(req);
if (decoded && decoded.exp) {
const ttl = decoded.exp - Math.floor(Date.now() / 1000);
if (ttl > 0) {
<<<<<<< HEAD
await this.redisService.setWithExpiry(`blacklist:${accessTokenToBlacklist}`, 'true', ttl);
logAuth('Access token blacklisted', userId, { tokenExpiry: ttl });
}
@@ -97,24 +74,6 @@ export class LogoutCommandHandler {
if (req) {
this.jwtService.logout(req, res);
}
=======
await this.redisService.setWithExpiry(`blacklist:${tokenToBlacklist}`, 'true', ttl);
logAuth('JWT token blacklisted', userId, { tokenExpiry: ttl });
}
}
} catch (error) {
logWarning('Failed to blacklist token', { userId, error: (error as Error).message });
}
}
// 3. Clear authentication cookie
res.clearCookie('auth_token', {
httpOnly: true,
secure: process.env.NODE_ENV === 'production',
sameSite: 'strict',
path: '/'
});
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
// 4. Remove user from active sessions in Redis
try {
@@ -7,7 +7,6 @@ export interface UpdateUserCommand {
fname?: string;
lname?: string;
code?: string;
type?: string;
phone?: string;
state?: number;
}
@@ -31,13 +31,7 @@ export enum ConsequenceType {
MOVE_BACKWARD = 1,
LOSE_TURN = 2,
EXTRA_TURN = 3,
<<<<<<< HEAD
GO_TO_START = 5
=======
SWAP_POSITION = 4,
GO_TO_START = 5,
TURN_AGAIN = 6
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
}
export interface Consequence {
@@ -1,9 +1,5 @@
import { Entity, PrimaryGeneratedColumn, Column, CreateDateColumn, UpdateDateColumn } from 'typeorm';
<<<<<<< HEAD
import { Consequence, CardType } from '../Deck/DeckAggregate';
=======
import { Consequence } from '../Deck/DeckAggregate';
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
export enum GameState {
WAITING = 0,
@@ -27,12 +23,8 @@ export enum DeckType {
export interface GameCard {
cardid: string;
question?: string;
<<<<<<< HEAD
answer?: any; // Support complex answer structures (string, object, array)
type?: CardType; // Card type for validation logic
=======
answer?: string;
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
consequence?: Consequence | null;
played?: boolean;
playerid?: string;
@@ -58,7 +50,6 @@ export class GameAggregate {
@Column({ type: 'int', default: LoginType.PUBLIC })
logintype!: LoginType;
<<<<<<< HEAD
@Column({ type: 'int', default: 50 })
boardsize!: number;
@@ -72,18 +63,6 @@ export class GameAggregate {
gamedecks!: GameDeck[];
@Column({ type: 'uuid', array: true, default: () => "'{}'", name: 'playerids' })
=======
@Column({ type: 'varchar', length: 255, nullable: true })
createdby!: string | null;
@Column({ type: 'varchar', length: 255, nullable: true })
orgid!: string | null;
@Column({ type: 'json' })
gamedecks!: GameDeck[];
@Column({ type: 'json', default: () => "'[]'" })
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
players!: string[];
@Column({ type: 'boolean', default: false })
@@ -92,37 +71,22 @@ export class GameAggregate {
@Column({ type: 'boolean', default: false })
finished!: boolean;
<<<<<<< HEAD
@Column({ type: 'uuid', nullable: true, name: 'winnerid' })
=======
@Column({ type: 'varchar', length: 255, nullable: true })
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
winner!: string | null;
@Column({ type: 'int', default: GameState.WAITING })
state!: GameState;
<<<<<<< HEAD
@CreateDateColumn({ name: 'createDate' })
=======
@CreateDateColumn({ name: 'create_date' })
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
createdate!: Date;
@Column({ type: 'timestamp', nullable: true, name: 'start_date' })
startdate!: Date | null;
<<<<<<< HEAD
@Column({ type: 'timestamp', nullable: true, name: 'finishDate' })
enddate!: Date | null;
@UpdateDateColumn({ name: 'updateDate' })
=======
@Column({ type: 'timestamp', nullable: true, name: 'end_date' })
enddate!: Date | null;
@UpdateDateColumn({ name: 'update_date' })
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
updatedate!: Date;
}
@@ -136,12 +100,6 @@ export interface GameField {
export interface BoardData {
gameId?: string;
fields: GameField[];
<<<<<<< HEAD
=======
border: number[];
validationResults: { [fieldIndex: number]: number[] };
totalErrorRate: number;
>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
generationComplete?: boolean;
generatedAt?: Date;
error?: string;
+1 -1
View File
@@ -42,7 +42,7 @@ EMAIL_PORT=465
EMAIL_SECURE=true
EMAIL_USER=noreply@serpentrace.hu
EMAIL_PASS=ZUx720ece&Cin&F{
EMAIL_FROM=noreply@serpentrace.com
EMAIL_FROM=noreply@serpentrace.hu
# CHAT SYSTEM CONFIGURATION
CHAT_INACTIVITY_TIMEOUT_MINUTES=30
+1 -1
View File
@@ -83,7 +83,7 @@ services:
POSTGRES_INITDB_ARGS: "--encoding=UTF-8"
volumes:
- postgres_dev_data:/var/lib/postgresql/data
- ./sql_dump_with_test_data.sql:/docker-entrypoint-initdb.d/init.sql:ro
- ./sql_schema_only.sql:/docker-entrypoint-initdb.d/init.sql:ro
networks:
- serpentrace-network
healthcheck:
+1 -1
View File
@@ -116,7 +116,7 @@ services:
POSTGRES_INITDB_ARGS: "--encoding=UTF-8"
volumes:
- postgres_dev_data:/var/lib/postgresql/data
- ./sql_dump_with_test_data.sql:/docker-entrypoint-initdb.d/init.sql:ro
- ./sql_schema_only.sql:/docker-entrypoint-initdb.d/init.sql:ro
networks:
- serpentrace-network
healthcheck:
@@ -48,7 +48,6 @@ CREATE TABLE "Users" (
"lname" character varying(100) NOT NULL,
"token" character varying(255),
"TokenExpires" TIMESTAMP,
"type" character varying(50) NOT NULL,
"phone" character varying(20),
"state" integer NOT NULL DEFAULT 0,
"regdate" TIMESTAMP NOT NULL DEFAULT now(),
@@ -154,11 +153,11 @@ INSERT INTO "Organizations" ("id", "name", "contactfname", "contactlname", "cont
('33333333-3333-3333-3333-333333333333', 'Healthcare Corp', 'Michael', 'Brown', '+1-555-0003', 'michael.brown@healthcorp.com', 0, '2024-03-10 14:20:00', '2024-03-10 14:20:00', NULL, 0, 10);
-- Users Test Data
INSERT INTO "Users" ("id", "orgid", "username", "password", "email", "fname", "lname", "token", "TokenExpires", "type", "phone", "state", "regdate", "updatedate", "Orglogindate") VALUES
INSERT INTO "Users" ("id", "orgid", "username", "password", "email", "fname", "lname", "token", "TokenExpires", "phone", "state", "regdate", "updatedate", "Orglogindate") VALUES
-- Regular users
('aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa', NULL, 'john_doe', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'john.doe@email.com', 'John', 'Doe', NULL, NULL, 'personal', '+1-555-1001', 1, '2024-01-20 11:00:00', '2024-01-20 11:00:00', NULL),
('bbbbbbbb-bbbb-bbbb-bbbb-bbbbbbbbbbbb', '11111111-1111-1111-1111-111111111111', 'jane_premium', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'jane.smith@email.com', 'Jane', 'Smith', NULL, NULL, 'premium', '+1-555-1002', 2, '2024-01-25 12:30:00', '2024-01-25 12:30:00', '2024-01-25 12:30:00'),
('cccccccc-cccc-cccc-cccc-cccccccccccc', '22222222-2222-2222-2222-222222222222', 'teacher_bob', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'bob.teacher@eduinst.edu', 'Bob', 'Teacher', NULL, NULL, 'premium', '+1-555-1003', 2, '2024-02-05 09:15:00', '2024-02-05 09:15:00', '2024-02-05 09:15:00'),
('aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa', NULL, 'john_doe', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'john.doe@email.com', 'John', 'Doe', NULL, NULL, '+1-555-1001', 1, '2024-01-20 11:00:00', '2024-01-20 11:00:00', NULL),
('bbbbbbbb-bbbb-bbbb-bbbb-bbbbbbbbbbbb', '11111111-1111-1111-1111-111111111111', 'jane_premium', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'jane.smith@email.com', 'Jane', 'Smith', NULL, NULL, '+1-555-1002', 2, '2024-01-25 12:30:00', '2024-01-25 12:30:00', '2024-01-25 12:30:00'),
('cccccccc-cccc-cccc-cccc-cccccccccccc', '22222222-2222-2222-2222-222222222222', 'teacher_bob', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'bob.teacher@eduinst.edu', 'Bob', 'Teacher', NULL, NULL, '+1-555-1003', 2, '2024-02-05 09:15:00', '2024-02-05 09:15:00', '2024-02-05 09:15:00'),
-- Admin user
('dddddddd-dddd-dddd-dddd-dddddddddddd', NULL, 'admin_user', '$2b$10$dPXxS9Byg7AbB.fngFtNWel1llS1nHJlQrTO4zQToy7vVitS9mr96', 'admin@serpentrace.com', 'Admin', 'User', NULL, NULL, 'admin', '+1-555-9999', 5, '2024-01-01 08:00:00', '2024-01-01 08:00:00', NULL),
-- Unverified user
+15
View File
@@ -0,0 +1,15 @@
import { apiClient } from './userApi'
// Create a new deck in the backend
export const createDeck = async (deck) => {
try {
const response = await apiClient.post('/decks', deck)
return response.data
} catch (err) {
throw err
}
}
export default {
createDeck
}
+34 -44
View File
@@ -1,14 +1,13 @@
import axios from 'axios';
import axios from "axios"
export const API_CONFIG = {
baseURL: import.meta.env.VITE_API_URL+'/api',
wsURL: 'http://localhost:3000',
baseURL: (import.meta.env.VITE_API_URL ? import.meta.env.VITE_API_URL : '') + "/api",
wsURL: "http://localhost:3000",
timeout: 10000,
retryAttempts: 3
};
retryAttempts: 3,
}
const apiClient = axios.create({
export const apiClient = axios.create({
baseURL: API_CONFIG.baseURL,
timeout: API_CONFIG.timeout,
withCredentials: true, // Important for cookie-based auth
@@ -17,51 +16,42 @@ const apiClient = axios.create({
}
});
// Add request interceptor for debugging
apiClient.interceptors.request.use(
(config) => {
console.log('Request URL:', config.url);
console.log('Request headers:', config.headers);
console.log('Current cookies:', document.cookie);
return config;
},
(error) => {
return Promise.reject(error);
}
);
// Add response interceptor for debugging cookies
apiClient.interceptors.response.use(
(response) => {
console.log('Response status:', response.status);
console.log('Response headers:', response.headers);
console.log('Set-Cookie headers:', response.headers['set-cookie']);
console.log('Cookies after response:', document.cookie);
return response;
},
(error) => {
console.error('API Error:', error.response?.data || error.message);
return Promise.reject(error);
}
);
//login
export const login = async (username, password) => {
try {
const response = await apiClient.post('/users/login', { username, password });
return response.data;
const response = await apiClient.post("/users/login", { username, password })
return response
} catch (error) {
throw error;
throw error
}
};
}
//register
export const register = async (username, email, password, fname, lname, phone) => {
try {
const response = await apiClient.post('/users/create', { username, email, password, fname, lname, phone });
return response.data;
const response = await apiClient.post("/users/create", { username, email, password, fname, lname, phone })
return response
} catch (error) {
throw error;
throw error
}
};
}
//verify email
export const verifyEmail = async (token) => {
try {
const response = await apiClient.get(`/users/verify-email/${token}`)
return response.data
} catch (error) {
throw error
}
}
// Get current user's game statistics
export const getUserStats = async () => {
try {
const response = await apiClient.get("/users/me/stats")
return response.data
} catch (error) {
throw error
}
}
@@ -107,9 +107,9 @@ const DeckManager = () => {
return (
<div className="w-full flex flex-col bg-[color:var(--color-background)]">
<div className="w-full max-w-6xl mx-auto px-4 py-10">
<div className="w-full max-w-[1200px] mx-auto px-4 py-10">
{/* Filters */}
<div className="flex flex-col md:flex-row gap-4 justify-between items-center mb-10 bg-[color:var(--color-surface)]/80 backdrop-blur-lg rounded-2xl px-6 py-4 shadow-lg">
<div className="flex flex-col md:flex-row gap-3 justify-between items-center mb-10 bg-[color:var(--color-surface)]/80 backdrop-blur-lg rounded-2xl px-6 py-4 shadow-lg">
<div className="flex gap-2 items-center w-full md:w-auto">
<SearchBox
value={search}
@@ -249,7 +249,7 @@ const DeckManager = () => {
<div className="grid grid-cols-1 sm:grid-cols-2 md:grid-cols-3 lg:grid-cols-4 xl:grid-cols-5 gap-8 mt-8">
{/* Create New Deck (Mockup) */}
<div
onClick={() => navigate('/deck-creator')}
onClick={() => navigate("/deck-creator")}
className="flex flex-col items-center justify-center h-48 bg-[color:var(--color-card)] border-2 border-dashed border-[color:var(--color-success)] rounded-2xl cursor-pointer hover:bg-[color:var(--color-success)]/20 transition-all duration-200 shadow-lg"
>
<FaPlus style={{ color: "var(--color-success)" }} className="text-5xl mb-2" />
@@ -296,12 +296,7 @@ const DeckManager = () => {
</div>
{/* Deck Info Popup */}
{selectedDeck && (
<DeckInfoPopUp
deck={selectedDeck}
onClose={() => setSelectedDeck(null)}
/>
)}
{selectedDeck && <DeckInfoPopUp deck={selectedDeck} onClose={() => setSelectedDeck(null)} />}
</div>
)
}
@@ -2,7 +2,6 @@ import React, { useEffect, useRef, useState } from "react"
import { Link } from "react-router-dom"
import Logo from "../../assets/pictures/Logo"
const ArrowUpIcon = () => <span style={{ fontSize: "1.25rem" }}></span>
const Footer = () => {
@@ -35,54 +34,59 @@ const Footer = () => {
return (
<footer
ref={footerRef}
className={`relative bg-zinc-900 text-white border-t-2 border-zinc-800 mt-auto py-8 transition-all duration-700 ease-out ${
isVisible ? "opacity-100 scale-100 translate-y-0" : "opacity-0 scale-95 translate-y-10"
}`}
className="relative bg-zinc-900 text-white border-t-2 border-zinc-800 mt-auto py-8"
style={{ transformOrigin: "bottom center" }}
>
<style>
{`
.footer-animate {
transition: opacity 0.8s ease, transform 0.8s ease;
}
`}
</style>
<div className="max-w-6xl mx-auto flex flex-wrap justify-between items-start gap-8 px-4">
{/* Logó */}
<div className="flex flex-col items-center footer-animate">
<a
href="/"
className="transition-transform duration-500 hover:scale-105 hover:brightness-125"
>
<div className="flex flex-col items-center">
<a href="/" className="hover:scale-105 hover:brightness-125">
<Logo size={100} />
</a>
<span className="font-extrabold text-xl mt-2 tracking-wide">SerpentRace</span>
</div>
{/* Oldalak */}
<div className="flex flex-col gap-1 footer-animate">
<div className="flex flex-col gap-1">
<span className="text-lg font-semibold text-green-400 underline underline-offset-4 mb-2 drop-shadow-sm">
Oldalak
</span>
<a href="/" className="hover:underline hover:text-green-400 transition">Főoldal</a>
<a href="/about" className="hover:underline hover:text-green-400 transition">
<a href="/" className="hover:underline hover:text-green-400">
Főoldal
</a>
<a href="/about" className="hover:underline hover:text-green-400">
Rólunk
</a>
<a href="/contact" className="hover:underline hover:text-green-400 transition">Kapcsolat</a>
<a href="/contact" className="hover:underline hover:text-green-400">
Kapcsolat
</a>
</div>
{/* Közösség */}
<div className="flex flex-col gap-1 footer-animate">
<div className="flex flex-col gap-1">
<span className="text-lg font-semibold text-green-400 underline underline-offset-4 mb-2 drop-shadow-sm">
Közösség
</span>
<a href="https://discord.gg/" target="_blank" rel="noopener noreferrer" className="hover:underline hover:text-green-400 transition">Discord</a>
<a href="https://github.com/" target="_blank" rel="noopener noreferrer" className="hover:underline hover:text-green-400 transition">GitHub</a>
<a
href="https://discord.gg/"
target="_blank"
rel="noopener noreferrer"
className="hover:underline hover:text-green-400"
>
Discord
</a>
<a
href="https://github.com/"
target="_blank"
rel="noopener noreferrer"
className="hover:underline hover:text-green-400"
>
GitHub
</a>
</div>
{/* Elérhetőség */}
<div className="flex flex-col gap-1 footer-animate">
<div className="flex flex-col gap-1">
<span className="text-lg font-semibold text-green-400 underline underline-offset-4 mb-2 drop-shadow-sm">
Elérhetőség
</span>
@@ -91,7 +95,7 @@ const Footer = () => {
</div>
</div>
<div className="text-center mt-8 text-sm opacity-70 footer-animate">
<div className="text-center mt-8 text-sm opacity-70">
© {new Date().getFullYear()} SerpentRace. Minden jog fenntartva.
</div>
@@ -99,7 +103,7 @@ const Footer = () => {
{isVisible && (
<button
onClick={scrollToTop}
className="fixed bottom-6 right-6 bg-green-500 hover:bg-green-600 text-white p-3 rounded-full shadow-lg transition transform hover:scale-110"
className="fixed bottom-6 right-6 bg-green-500 hover:bg-green-600 text-white p-3 rounded-full shadow-lg hover:scale-110"
aria-label="Ugrás az oldal tetejére"
>
<ArrowUpIcon />
@@ -55,7 +55,7 @@ const LandingPage = ({ onNavigateToPlay, onNavigateToAuth }) => {
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.7, delay: 1 }}
>
<ButtonGreen text="Játék" onClick={onNavigateToPlay} width="w-60" />
<ButtonGreen text="Bejelntekezés" onClick={onNavigateToPlay} width="w-60" />
<ButtonGreen text="Regisztráció" onClick={onNavigateToAuth} width="w-60" />
</motion.div>
</div>
@@ -8,6 +8,9 @@ const PlayMenu = ({ onJoinGame, onCreateGame, user }) => {
const [joinCode, setJoinCode] = useState("")
const [error, setError] = useState("")
// gyors username kiolvasás (ha a parent objektum user={ { name: ... } } küldi)
const username = user?.name ?? null
const handleJoin = () => {
if (!joinCode.trim()) {
setError("Add meg a játék kódját!")
@@ -21,9 +24,19 @@ const PlayMenu = ({ onJoinGame, onCreateGame, user }) => {
onCreateGame()
}
// egyszerű segéd az inicialishez
const initials = username
? username
.split(" ")
.map((s) => s[0])
.join("")
.slice(0, 2)
.toUpperCase()
: ""
return (
<section
className="w-[95%] max-w-6xl mx-auto my-16 flex flex-col md:flex-row items-center justify-center rounded-3xl shadow-2xl min-h-[60vh] overflow-hidden"
className="w-[95%] max-w-6xl mx-auto my-16 flex flex-col md:flex-row items-center justify-center rounded-3xl shadow-2xl overflow-hidden"
style={{
background: "linear-gradient(90deg, var(--color-surface) 30%, var(--color-mint) 100%)",
}}
@@ -32,10 +45,10 @@ const PlayMenu = ({ onJoinGame, onCreateGame, user }) => {
<div className="flex-1 flex items-center justify-center w-full h-full py-10 md:py-0 md:pl-10">
<LogoCard
imageSrc={logoImg}
containerHeight="450px"
containerWidth="450px"
imageHeight="450px"
imageWidth="450px"
containerHeight="420px"
containerWidth="420px"
imageHeight="420px"
imageWidth="420px"
rotateAmplitude={7}
scaleOnHover={1.03}
showMobileWarning={false}
@@ -43,12 +56,41 @@ const PlayMenu = ({ onJoinGame, onCreateGame, user }) => {
displayOverlayContent={false}
/>
</div>
{/* Jobb oldali panel */}
<div className="flex-1 w-full flex flex-col items-center justify-center px-4 md:px-12 py-10">
<div className="w-full max-w-md rounded-2xl p-8 flex flex-col gap-8">
<div className="flex-1 w-full flex items-center justify-center px-6 md:px-12 py-8">
<div
className="w-full max-w-md rounded-2xl p-6 md:p-8 flex flex-col gap-6"
style={{ background: "rgba(0,0,0,0.15)", backdropFilter: "blur(6px)" }}
>
<div className="flex items-center justify-between">
<div>
<h2 className="text-lg font-semibold mb-2 text-text">Csatlakozás játékhoz</h2>
<div className={`${error ? "border border-error rounded-lg" : ""}`}>
{username ? (
<div className="flex items-center gap-3">
{/* opcionális kis info ikon helye, ha később kell */}
<div
className="w-10 h-10 rounded-full flex items-center justify-center text-sm font-semibold"
style={{ background: "rgba(34,197,94,0.12)", color: "var(--color-mint)" }}
>
{initials}
</div>
<div className="text-[32px]" style={{ color: "var(--color-muted, #cbd5e1)" }}>
{" "}
<span className="font-medium" style={{ color: "var(--color-text, #fff)" }}>
{username}
</span>
</div>
</div>
) : (
<div className="text-sm text-gray-300">Nincs bejelentkezve</div>
)}
</div>
{/* opcionális kis info ikon helye, ha később kell */}
</div>
<div>
<h2 className="text-xl font-semibold mb-3 text-text">Csatlakozás játékhoz</h2>
<div className={`${error ? "border border-error rounded-lg p-2" : ""}`}>
<InputBoxDark
type="text"
placeholder="Játék kódja"
@@ -57,19 +99,22 @@ const PlayMenu = ({ onJoinGame, onCreateGame, user }) => {
width="w-full"
/>
</div>
{error && <div className="text-xs mt-1 text-error">{error}</div>}
{error && <div className="text-xs mt-2 text-error">{error}</div>}
<div className="mt-4">
<ButtonDark text="Csatlakozás" type="button" onClick={handleJoin} width="w-full" />
</div>
</div>
{user && (
<div className="border-t border-white/10 pt-4">
{username && (
<div>
<h2 className="text-lg font-semibold mb-2 text-text">Új játék létrehozása</h2>
<h3 className="text-lg font-semibold mb-3 text-text">Új játék létrehozása</h3>
<ButtonDark text="Játék létrehozása" type="button" onClick={handleCreate} width="w-full" />
</div>
)}
</div>
</div>
</div>
</section>
)
}
@@ -1,41 +1,83 @@
import React, { useState } from "react"
import Logo from "../../assets/pictures/Logo"
import About from "../../pages/About/About"
import Home from "../../pages/Landing/Home"
import { Link, useNavigate } from "react-router-dom"
const navLinkClass = "px-3 py-2 rounded-lg text-white transition-all duration-200 hover:bg-white/10"
const Navbar = () => {
const [menuOpen, setMenuOpen] = useState(false)
const navigate = useNavigate()
// Check if authLevel and username exist in localStorage
const isLoggedIn = Boolean(localStorage.getItem("authLevel") && localStorage.getItem("username"))
// Logout function: töröljük az adatokat és navigálunk a /login-ra (SPA, nincs reload)
const handleLogout = () => {
localStorage.removeItem("authLevel")
localStorage.removeItem("username")
navigate("/login")
}
return (
<nav className="bg-gradient-to-r from-green-700 to-emerald-500 shadow-lg">
<div className="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8">
<div className="flex justify-between h-16 items-center">
{/* Logo */}
<div className="flex-shrink-0 flex items-center gap-2">
<a href="/" className="flex items-center mt-1 h-9">
<Link to="/" className="flex items-center mt-1 h-9">
<Logo size={36} />
</a>
<a href="/" className="flex items-center h-9 text-white font-bold text-2xl tracking-tight">
</Link>
<Link to="/" className="flex items-center h-9 text-white font-bold text-2xl tracking-tight">
SerpentRace
</a>
</Link>
</div>
{/* Desktop Menu */}
<div className="hidden md:flex space-x-8">
<a href="/home" className={navLinkClass}>
<div className="hidden md:flex space-x-8 items-center">
{isLoggedIn ? (
<>
<Link to="/home" className={navLinkClass}>
Home
</a>
<a href="/report" className={navLinkClass}>
</Link>
<Link to="/decks" className={navLinkClass}>
Decks
</Link>
<Link to="/report" className={navLinkClass}>
Stats
</a>
<a href="/about" className={navLinkClass}>
</Link>
</>
) : (
<Link to="/" className={navLinkClass}>
Home
</Link>
)}
<Link to="/about" className={navLinkClass}>
About
</a>
<a href="/companies" className={navLinkClass}>
</Link>
<Link to="/companies" className={navLinkClass}>
Contact
</a>
</Link>
{isLoggedIn && (
<button
onClick={handleLogout}
className="ml-4 p-2 rounded-full bg-white/10 hover:bg-white/20 transition-all"
title="Logout"
>
{/* Simple logout icon */}
<svg
xmlns="http://www.w3.org/2000/svg"
className="h-6 w-6 text-white"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M17 16l4-4m0 0l-4-4m4 4H7m6 4v1a2 2 0 01-2 2H7a2 2 0 01-2-2V7a2 2 0 012-2h4a2 2 0 012 2v1"
/>
</svg>
</button>
)}
</div>
{/* Mobile Hamburger */}
<div className="md:hidden flex items-center">
@@ -69,18 +111,48 @@ const Navbar = () => {
{/* Mobile Menu */}
{menuOpen && (
<div className="md:hidden bg-emerald-600 px-2 pt-2 pb-3 space-y-1">
<a href="#" className={navLinkClass}>
{isLoggedIn ? (
<Link to="/home" className={navLinkClass}>
Home
</a>
<a href="#" className={navLinkClass}>
</Link>
) : (
<Link to="/" className={navLinkClass}>
Home
</Link>
)}
<Link to="/leaderboard" className={navLinkClass}>
Leaderboard
</a>
<a href="#" className={navLinkClass}>
</Link>
<Link to="/about" className={navLinkClass}>
About
</a>
<a href="#" className={navLinkClass}>
</Link>
<Link to="/companies" className={navLinkClass}>
Contact
</a>
</Link>
{isLoggedIn && (
<div className="flex justify-end px-2 pb-2">
<button
onClick={handleLogout}
className="p-2 rounded-full bg-white/10 hover:bg-white/20 transition-all"
title="Logout"
>
<svg
xmlns="http://www.w3.org/2000/svg"
className="h-6 w-6 text-white"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M17 16l4-4m0 0l-4-4m4 4H7m6 4v1a2 2 0 01-2 2H7a2 2 0 01-2-2V7a2 2 0 012-2h4a2 2 0 012 2v1"
/>
</svg>
</button>
</div>
)}
</div>
)}
</nav>
@@ -0,0 +1,43 @@
import { useState, useEffect } from "react"
import { useNavigate } from "react-router-dom"
export function requireAuthSync({ key = "username", redirectTo = "/login", replace = true } = {}) {
const value = localStorage.getItem(key)
if (!value) {
if (replace) window.location.replace(redirectTo)
else window.location.assign(redirectTo)
return false
}
return true
}
// Default hook: ad vissza egy [value, setValue] párt, szinkronizálja localStorage-t és átirányít, ha nincs érték
export default function useRequireAuth({ key = "username", redirectTo = "/login" } = {}) {
const navigate = useNavigate()
const [value, setValue] = useState(() => {
try {
return localStorage.getItem(key)
} catch {
return null
}
})
// Ha nincs érték, átirányítjuk (komponens mount-oláskor)
useEffect(() => {
if (!value) {
navigate(redirectTo)
}
}, [navigate, value, redirectTo])
// Szinkronizáljuk a localStorage-t amikor a state változik
useEffect(() => {
try {
if (value == null) localStorage.removeItem(key)
else localStorage.setItem(key, value)
} catch {
// fail silently
}
}, [key, value])
return [value, setValue]
}
@@ -1,25 +1,27 @@
// src/pages/Auth/AuthLogin.jsx
// Kártya amelyiken a bejelentkezés és regisztráció van
import { motion, AnimatePresence } from "framer-motion";
import Animation from "../../assets/SerpentRace_Animation/SerpentRace_Animation";
import LoginForm from "./LoginForm";
import RegisterForm from "./RegisterForm";
import Logo from "../../assets/pictures/Logo";
import { motion, AnimatePresence } from "framer-motion"
import Animation from "../../assets/SerpentRace_Animation/SerpentRace_Animation"
import LoginForm from "./LoginForm"
import RegisterForm from "./RegisterForm"
import Logo from "../../assets/pictures/Logo"
export default function AuthCard({ isRegistering, setIsRegistering }) {
return (
<motion.div
initial={{ height: "auto" }}
animate={{ height: isRegistering ? "600px" : "385px" }}
animate={{ height: isRegistering ? "750px" : "385px" }}
transition={{ duration: 0.5, ease: "easeInOut" }}
className="absolute flex max-w-4xl w-full bg-white rounded-2xl shadow-lg overflow-hidden"
>
{/* Bal oldali kép és szöveg */}
<div
className={`transition-all duration-500 ${isRegistering ? 'w-0 p-0' : 'w-2/5 p-8'} flex flex-col justify-center items-center bg-gradient-to-r from-mint-darker to-mint text-white `}
className={`transition-all duration-500 ${
isRegistering ? "w-0 p-0" : "w-2/5 p-8"
} flex flex-col justify-center items-center bg-gradient-to-r from-mint-darker to-mint text-white `}
>
<Logo size={100}/>
<Logo size={100} />
<div className="h-6" />
<Animation sizePercentage={30} />
<p className="text-lg mt-0 text-center font-light whitespace-nowrap overflow-hidden">
@@ -29,18 +31,14 @@ export default function AuthCard({ isRegistering, setIsRegistering }) {
{/* Jobb oldali űrlap */}
<div className="w-full p-10 relative">
<AnimatePresence mode="wait">
{isRegistering ? <RegisterForm /> : <LoginForm />}
</AnimatePresence>
<AnimatePresence mode="wait">{isRegistering ? <RegisterForm /> : <LoginForm />}</AnimatePresence>
<span
className="text-secondary cursor-pointer hover:underline mt-4 block text-center"
onClick={() => setIsRegistering(!isRegistering)}
>
{isRegistering
? "Már van fiókod? Jelentkezz be itt!"
: "Nincs még fiókod? Regisztrálj itt!"}
{isRegistering ? "Már van fiókod? Jelentkezz be itt!" : "Nincs még fiókod? Regisztrálj itt!"}
</span>
</div>
</motion.div>
);
)
}
@@ -1,58 +1,94 @@
// src/pages/Auth/EmailVerification.jsx
// Rublikák a kód beírásához, email ellenőrzéshez
import { useState, useRef } from "react";
import Background from "../../assets/backgrounds/Background";
import { motion } from "framer-motion";
import Button from "../../components/Buttons/Button";
import { useState, useRef, useEffect } from "react"
import Background from "../../assets/backgrounds/Background"
import { motion } from "framer-motion"
import Button from "../../components/Buttons/Button"
import { useLocation } from "react-router-dom"
export default function EmailVerification() {
const [code, setCode] = useState(Array(6).fill(""));
const inputRefs = useRef([]);
const [code, setCode] = useState(Array(6).fill(""))
const inputRefs = useRef([])
const location = useLocation()
const [showSuccess, setShowSuccess] = useState(false)
const [error, setError] = useState("")
useEffect(() => {
if (location.state && location.state.success) {
setShowSuccess(true)
setTimeout(() => setShowSuccess(false), 1500)
}
}, [location.state])
const handleChange = (e, index) => {
const { value } = e.target;
const { value } = e.target
if (/^\d*$/.test(value) && value.length <= 1) {
const newCode = [...code];
newCode[index] = value;
setCode(newCode);
const newCode = [...code]
newCode[index] = value
setCode(newCode)
if (value && index < 5) {
inputRefs.current[index + 1].focus();
inputRefs.current[index + 1].focus()
}
}
}
};
const handleKeyDown = (e, index) => {
if (e.key === "Backspace" && !code[index] && index > 0) {
inputRefs.current[index - 1].focus();
inputRefs.current[index - 1].focus()
} else if (e.key === "ArrowLeft" && index > 0) {
inputRefs.current[index - 1].focus();
inputRefs.current[index - 1].focus()
} else if (e.key === "ArrowRight" && index < 5) {
inputRefs.current[index + 1].focus();
inputRefs.current[index + 1].focus()
} else if (/^\d$/.test(e.key) && code[index]) {
e.preventDefault();
const newCode = [...code];
newCode[index] = e.key;
setCode(newCode);
e.preventDefault()
const newCode = [...code]
newCode[index] = e.key
setCode(newCode)
if (index < 5) {
setTimeout(() => {
inputRefs.current[index + 1].focus();
}, 0);
inputRefs.current[index + 1].focus()
}, 0)
}
}
}
};
const handleSubmit = (e) => {
e.preventDefault();
console.log("Kód:", code.join(""));
// Backend API
};
const handleSubmit = async (e) => {
e.preventDefault()
setError("")
const token = code.join("")
if (token.length !== 6) {
setError("A kód 6 számjegyből áll.")
return
}
try {
const res = await fetch(`/verify-email/${token}`)
const data = await res.json()
if (data.success) {
setShowSuccess(true)
setTimeout(() => setShowSuccess(false), 2000)
} else {
setError(data.message || "Sikertelen ellenőrzés.")
}
} catch (err) {
setError("Hiba történt az ellenőrzés során.")
}
}
return (
<div className="relative flex items-center justify-center min-h-screen bg-gray-100 p-0 font-poppins">
<Background />
{showSuccess && (
<div className="fixed top-6 left-1/2 -translate-x-1/2 bg-green-500 text-white px-6 py-2 rounded shadow-lg z-50 text-center font-semibold transition-opacity duration-300">
Sikeres email ellenőrzés!
</div>
)}
{error && (
<div className="fixed top-20 left-1/2 -translate-x-1/2 bg-red-500 text-white px-6 py-2 rounded shadow-lg z-50 text-center font-semibold transition-opacity duration-300">
{error}
</div>
)}
<motion.div
initial={{ height: "auto" }}
animate={{ height: "300px" }}
@@ -73,7 +109,9 @@ export default function EmailVerification() {
onChange={(e) => handleChange(e, index)}
onKeyDown={(e) => handleKeyDown(e, index)}
ref={(el) => (inputRefs.current[index] = el)}
className={`w-12 h-12 px-2 py-3 border rounded-lg focus:ring-4 focus:ring-indigo-400 text-gray-700 placeholder-gray-400 bg-gray-50 text-center text-2xl tracking-widest ${!digit ? 'placeholder-opacity-100' : 'placeholder-opacity-0'}`}
className={`w-12 h-12 px-2 py-3 border rounded-lg focus:ring-4 focus:ring-indigo-400 text-gray-700 placeholder-gray-400 bg-gray-50 text-center text-2xl tracking-widest ${
!digit ? "placeholder-opacity-100" : "placeholder-opacity-0"
}`}
// nem tudom, hogy hogyan jobb
// placeholder="_"
maxLength="1"
@@ -85,5 +123,5 @@ export default function EmailVerification() {
</div>
</motion.div>
</div>
);
)
}
@@ -1,42 +1,72 @@
// src/pages/Auth/LoginForm.jsx
// Bejelentkezési űrlap
import InputBox from "../../components/Inputs/InputBox";
import Button from "../../components/Buttons/Button";
import { motion } from "framer-motion";
import { useState } from "react";
import { login } from "../../api/userApi";
import InputBox from "../../components/Inputs/InputBox"
import Button from "../../components/Buttons/Button"
import { motion } from "framer-motion"
import { useState, useEffect } from "react"
import { useLocation, useNavigate } from "react-router-dom"
import { login } from "../../api/userApi"
export default function LoginForm() {
const [email, setEmail] = useState("");
const [password, setPassword] = useState("");
const [error, setError] = useState("");
const [email, setEmail] = useState("")
const [password, setPassword] = useState("")
const [error, setError] = useState("")
const location = useLocation()
const navigate = useNavigate()
const [showSuccess, setShowSuccess] = useState(false)
const [showErrorPopup, setShowErrorPopup] = useState(false)
useEffect(() => {
if (location.state && location.state.success) {
setShowSuccess(true)
setTimeout(() => setShowSuccess(false), 4000)
}
}, [location.state])
function validateEmail(email) {
return /\S+@\S+\.\S+/.test(email);
return /\S+@\S+\.\S+/.test(email)
}
const handleSubmit = (e) => {
e.preventDefault();
setError("");
e.preventDefault()
setError("")
setShowErrorPopup(false)
if (!email || !password) {
setError("Minden mező kitöltése kötelező.");
return;
setError("Minden mező kitöltése kötelező.")
setShowErrorPopup(true)
setTimeout(() => setShowErrorPopup(false), 2000)
return
}
if (!validateEmail(email)) {
setError("Hibás email formátum.");
return;
setError("Hibás email formátum.")
setShowErrorPopup(true)
setTimeout(() => setShowErrorPopup(false), 2000)
return
}
// Backend API
login(email, password)
.then((data) => {
console.log(data);
console.log("Bejelentkezés:", { email, password });
.then((response) => {
console.log(response)
// Csak a response.status-t ellenőrizd!
if (response && response.status === 200) {
if (response.data && response.data.user) {
localStorage.setItem("username", response.data.user.username)
localStorage.setItem("authLevel", response.data.user.authLevel)
}
navigate("/home")
} else {
setError("Hibás bejelentkezési adatok.")
setShowErrorPopup(true)
setTimeout(() => setShowErrorPopup(false), 2000)
}
})
.catch((error) => {
setError("Hibás bejelentkezési adatok.");
});
};
setError("Hibás bejelentkezési adatok.")
setShowErrorPopup(true)
setTimeout(() => setShowErrorPopup(false), 2000)
})
}
return (
<motion.div
@@ -47,24 +77,31 @@ export default function LoginForm() {
transition={{ duration: 0.25 }}
>
<h2 className="text-4xl font-extrabold text-center mb-6 text-gray-800 tracking-wide">Bejelentkezés</h2>
{error && (
<div className="mb-4 text-red-600 text-center font-semibold">{error}</div>
{showSuccess && (
<div className="fixed top-6 left-1/2 -translate-x-1/2 bg-green-500 text-white px-6 py-2 rounded shadow-lg z-50 text-center font-semibold transition-opacity duration-300">
Sikeres regisztráció! Az email ellenőrzése után be tudsz lépni.
</div>
)}
{showErrorPopup && error && (
<div className="fixed top-6 left-1/2 -translate-x-1/2 bg-red-500 text-white px-6 py-2 rounded shadow-lg z-50 text-center font-semibold transition-opacity duration-300">
{error}
</div>
)}
<form onSubmit={handleSubmit} className="space-y-6">
<InputBox
type="email"
placeholder="Email cím"
value={email}
onChange={e => setEmail(e.target.value)}
onChange={(e) => setEmail(e.target.value)}
/>
<InputBox
type="password"
placeholder="Jelszó"
value={password}
onChange={e => setPassword(e.target.value)}
onChange={(e) => setPassword(e.target.value)}
/>
<Button text="Bejelentkezés" type="submit" />
</form>
</motion.div>
);
)
}
@@ -1,51 +1,77 @@
// src/pages/Auth/RegisterForm.jsx
// Regisztrációs űrlap
import InputBox from "../../components/Inputs/InputBox";
import Button from "../../components/Buttons/Button";
import { motion } from "framer-motion";
import { useState } from "react";
import { register } from "../../api/userApi";
import InputBox from "../../components/Inputs/InputBox"
import Button from "../../components/Buttons/Button"
import { motion } from "framer-motion"
import { useState } from "react"
import { register } from "../../api/userApi"
import { useNavigate } from "react-router-dom"
export default function RegisterForm() {
const [lastname, setLastname] = useState("");
const [firstname, setFirstname] = useState("");
const [username, setUsername] = useState("");
const [email, setEmail] = useState("");
const [password, setPassword] = useState("");
const [confirmPassword, setConfirmPassword] = useState("");
const [phone, setPhone] = useState("");
const [error, setError] = useState("");
const [lastname, setLastname] = useState("")
const [firstname, setFirstname] = useState("")
const [username, setUsername] = useState("")
const [email, setEmail] = useState("")
const [password, setPassword] = useState("")
const [confirmPassword, setConfirmPassword] = useState("")
const [phone, setPhone] = useState("")
const [error, setError] = useState("")
const [showErrorPopup, setShowErrorPopup] = useState(false)
const navigate = useNavigate()
function validateEmail(email) {
return /\S+@\S+\.\S+/.test(email);
return /\S+@\S+\.\S+/.test(email)
}
const handleSubmit = async (e) => {
e.preventDefault();
setError("");
e.preventDefault()
setError("")
setShowErrorPopup(false)
if (!lastname || !firstname || !username || !email || !password || !confirmPassword || !phone) {
setError("Minden mező kitöltése kötelező.");
return;
setError("Minden mező kitöltése kötelező.")
return
}
if (!validateEmail(email)) {
setError("Hibás email formátum.");
return;
setError("Hibás email formátum.")
return
}
if (password.length < 6) {
setError("A jelszónak legalább 6 karakter hosszúnak kell lennie.");
return;
setError("A jelszónak legalább 6 karakter hosszúnak kell lennie.")
return
}
if (password !== confirmPassword) {
setError("A jelszavak nem egyeznek.");
return;
setError("A jelszavak nem egyeznek.")
return
}
// Backend API
const response = await register(username, email, password, firstname, lastname, phone);
console.log(response);
console.log("Regisztráció:", { username, email, password, firstname, lastname, phone });
};
try {
const response = await register(username, email, password, firstname, lastname, phone)
// Check for 201 Created status
if (response && response.status === 201) {
navigate("/login", { state: { success: true } })
} else {
let msg = "Sikertelen regisztráció."
if (response && response.data && response.data.error) {
msg = response.data.error
}
setError(msg)
setShowErrorPopup(true)
setTimeout(() => setShowErrorPopup(false), 2000)
}
} catch (err) {
let msg = "Ismeretlen hiba történt."
if (err.response && err.response.data && err.response.data.error) {
msg = err.response.data.error
} else if (err.message) {
msg = err.message
}
setError(msg)
setShowErrorPopup(true)
setTimeout(() => setShowErrorPopup(false), 2000)
}
}
return (
<motion.div
@@ -56,54 +82,56 @@ export default function RegisterForm() {
transition={{ duration: 0.25 }}
>
<h2 className="text-4xl font-extrabold text-center mb-6 text-gray-800 tracking-wide">Regisztráció</h2>
{error && (
<div className="mb-4 text-red-600 text-center font-semibold">{error}</div>
{showErrorPopup && error && (
<div className="fixed top-6 left-1/2 -translate-x-1/2 bg-red-500 text-white px-6 py-2 rounded shadow-lg z-50 text-center font-semibold transition-opacity duration-300">
{error}
</div>
)}
<form onSubmit={handleSubmit} className="space-y-6">
<InputBox
type="text"
placeholder="Vezetéknév"
value={lastname}
onChange={e => setLastname(e.target.value)}
onChange={(e) => setLastname(e.target.value)}
/>
<InputBox
type="text"
placeholder="Keresztnév"
value={firstname}
onChange={e => setFirstname(e.target.value)}
onChange={(e) => setFirstname(e.target.value)}
/>
<InputBox
type="text"
placeholder="Felhasználónév"
value={username}
onChange={e => setUsername(e.target.value)}
onChange={(e) => setUsername(e.target.value)}
/>
<InputBox
type="email"
placeholder="Email cím"
value={email}
onChange={e => setEmail(e.target.value)}
onChange={(e) => setEmail(e.target.value)}
/>
<InputBox
type="phone"
placeholder="Telefonszám"
value={phone}
onChange={e => setPhone(e.target.value)}
onChange={(e) => setPhone(e.target.value)}
/>
<InputBox
type="password"
placeholder="Jelszó"
value={password}
onChange={e => setPassword(e.target.value)}
onChange={(e) => setPassword(e.target.value)}
/>
<InputBox
type="password"
placeholder="Jelszó megerősítése"
value={confirmPassword}
onChange={e => setConfirmPassword(e.target.value)}
onChange={(e) => setConfirmPassword(e.target.value)}
/>
<Button text="Regisztráció" type="submit" />
</form>
</motion.div>
);
)
}
@@ -7,6 +7,7 @@ import Navbar from "../../components/Navbar/Navbar.jsx"
import DeckHeader from "../../components/DeckCreator/DeckHeader.jsx"
import CardsList from "../../components/DeckCreator/CardsList.jsx"
import CardEditor from "../../components/DeckCreator/CardEditor.jsx"
import { createDeck } from '../../api/deckApi'
export default function DeckCreator() {
const { deckId } = useParams() // URL-ből deck ID (új deck esetén undefined)
@@ -86,12 +87,23 @@ export default function DeckCreator() {
const handleSaveDeck = async () => {
try {
// TODO: API mentés
console.log("Deck mentése:", deck)
alert("✅ Deck sikeresen mentve!")
const payload = {
name: deck.name,
type: (deck.type || 'Question').toString().toUpperCase(),
ctype: deck.privacy === 'public' ? 'PUBLIC' : 'PRIVATE',
description: deck.description || '',
cards: deck.cards.map(c => ({ ...c, text: c.question || c.statement || c.text || '' }))
}
const saved = await createDeck(payload)
setDeck(prev => ({ ...prev, id: saved.id ?? prev.id, creationdate: saved.creationdate ?? prev.creationdate, updatedate: saved.updatedate ?? prev.updatedate }))
console.log('Deck saved (backend):', saved)
alert('✅ Deck sikeresen mentve!')
} catch (error) {
console.error("Mentési hiba:", error)
alert("❌ Hiba történt a mentés során!")
console.error('Mentési hiba:', error)
alert('❌ Hiba történt a mentés során: ' + (error?.response?.data?.error || error.message || String(error)))
}
}
@@ -1,7 +1,7 @@
// src/pages/Decks/DeckManagerPage.jsx
// Deck Management Page (with Navbar, no Footer)
import DeckManager from "../../components/Landingpage/DeckManager.jsx"
import DeckManager from "../../components/DeckCreator/DeckManager.jsx"
import Navbar from "../../components/Navbar/Navbar.jsx"
export default function DeckManagerPage() {
@@ -1,35 +0,0 @@
// src/pages/Home/Home.jsx
// Régi PlayMenu-s oldal, "Home" néven
import { useState } from "react"
import Navbar from "../../components/Navbar/Navbar"
import Footer from "../../components/Footer/Footer.jsx"
import Background from "../../assets/backgrounds/Background.jsx"
import PlayMenu from "../../components/Landingpage/PlayMenu.jsx"
export default function Home() {
// Dummy callbackok és user példa
const handleJoinGame = (code) => {
alert(`Csatlakozás játékhoz: ${code}`)
}
const handleCreateGame = () => {
alert("Új játék létrehozása")
}
const user = { name: "Teszt Elek" }
return (
<div className="w-full min-h-screen flex flex-col relative overflow-x-hidden">
<div className="fixed inset-0 -z-10 pointer-events-none">
<Background />
</div>
<div className="fixed top-0 left-0 right-0 z-30">
<Navbar />
</div>
<main className="flex-1 flex flex-col items-center justify-start py-15 min-h-0 mt-[64px]">
<PlayMenu onJoinGame={handleJoinGame} onCreateGame={handleCreateGame} user={user} />
{/* Ide jöhetnek további szekciók, ha szeretnél még tartalmat */}
</main>
<Footer />
</div>
)
}
@@ -1,13 +1,17 @@
// src/pages/Home/Home.jsx
// Régi PlayMenu-s oldal, "Home" néven
import { useState } from "react"
import Navbar from "../../components/Navbar/Navbar.jsx"
import { useEffect } from "react"
import useRequireAuth from "../../hooks/useRequireAuth"
import Navbar from "../../components/Navbar/Navbar"
import Footer from "../../components/Footer/Footer.jsx"
import Background from "../../assets/backgrounds/Background.jsx"
import PlayMenu from "../../components/Landingpage/PlayMenu.jsx"
export default function Home() {
// a hook inicializálja a user-t a localStorage-ból és visszaadja a state-et + settert
const [user, setUser] = useRequireAuth()
// Dummy callbackok és user példa
const handleJoinGame = (code) => {
alert(`Csatlakozás játékhoz: ${code}`)
@@ -15,7 +19,9 @@ export default function Home() {
const handleCreateGame = () => {
alert("Új játék létrehozása")
}
const user = { name: "Teszt Elek" }
const userObj = { name: user }
// ha szükséges a user módosítása máshol: setUser("újnév") automatikusan menti localStorage-be
return (
<div className="w-full min-h-screen flex flex-col relative overflow-x-hidden">
@@ -26,7 +32,7 @@ export default function Home() {
<Navbar />
</div>
<main className="flex-1 flex flex-col items-center justify-start py-15 min-h-0 mt-[64px]">
<PlayMenu onJoinGame={handleJoinGame} onCreateGame={handleCreateGame} user={user} />
<PlayMenu onJoinGame={handleJoinGame} onCreateGame={handleCreateGame} user={userObj} />
{/* Ide jöhetnek további szekciók, ha szeretnél még tartalmat */}
</main>
<Footer />
@@ -1,23 +1,23 @@
// src/pages/Landing/Landingpage.jsx
// Főoldal - Landing Page
import { useState } from "react"
import { useNavigate } from "react-router-dom"
import Navbar from "../../components/Navbar/Navbar"
import Footer from "../../components/Footer/Footer.jsx"
import Background from "../../assets/backgrounds/Background.jsx"
import LandingPage from "../../components/Landingpage/LandingPage.jsx"
export default function LandingPageMain() {
// Navigációs callbackok
const navigate = useNavigate();
const handleNavigateToPlay = () => {
// Itt lehet navigálni a játék oldalra
alert("Navigáció a játék oldalra")
}
navigate("/login");
};
const handleNavigateToAuth = () => {
// Itt lehet navigálni a bejelentkezés oldalra
alert("Navigáció a bejelentkezés oldalra")
}
navigate("/register");
};
return (
<div className="w-full min-h-screen flex flex-col relative overflow-x-hidden">
@@ -32,5 +32,5 @@ export default function LandingPageMain() {
</main>
<Footer />
</div>
)
);
}
@@ -3,8 +3,12 @@ import { useState } from "react"
import Navbar from "../../components/Navbar/Navbar.jsx"
import Footer from "../../components/Footer/Footer.jsx"
import Background from "../../assets/backgrounds/Background.jsx"
import { getUserStats } from "../../api/userApi.js"
import useRequireAuth from "../../hooks/useRequireAuth.jsx"
export default function Reports() {
const [username] = useRequireAuth({ key: "username", redirectTo: "/login" })
return (
<div className="w-full min-h-screen flex flex-col relative overflow-x-hidden">
{/* Háttér */}
@@ -23,9 +27,8 @@ export default function Reports() {
{/* Fejléc */}
<div className="text-center mb-8">
<h2 className="text-3xl font-bold text-white">Játék Riportok</h2>
<p className="text-gray-300 mt-2">
Áttekintés a legutóbbi játékokról és statisztikákról
</p>
<p className="text-gray-300 mt-2">Áttekintés a legutóbbi játékokról és statisztikákról</p>
{username && <p className="text-sm text-gray-400 mt-1">Bejelentkezett: {username}</p>}
</div>
{/* Statisztikai kártyák */}