2 Commits

2 changed files with 227 additions and 258 deletions
+54 -68
View File
@@ -1,5 +1,7 @@
import React, { useEffect, useRef, useState } from "react"
import { useLocation } from "react-router-dom"
import { useNavigate } from "react-router-dom"
import { notifyError, notifyWarning, notifySuccess } from "../../components/Toastify/toastifyServices"
import HandleNavigate from "../../utils/HandleNavigate/HandleNavigate"
import Navbar from "../../components/Navbar/Navbar.jsx"
import Background from "../../assets/backgrounds/Background.jsx"
@@ -12,6 +14,7 @@ const Lobby = () => {
const [isStarting, setIsStarting] = useState(false)
const sectionRef = useRef(null)
const { goHome, goGame } = HandleNavigate()
const navigate = useNavigate()
const location = useLocation()
const [user, setUser] = useRequireAuth()
@@ -41,7 +44,7 @@ const Lobby = () => {
}
}, [gameToken, connect])
const gameCode = gameCodeFromState || gameState?.gameCode || 'Loading...'
const gameCode = gameCodeFromState || gameState?.gameCode || "Loading..."
// Players list - gamemaster is separate, don't filter
// Backend should handle this correctly
@@ -50,12 +53,12 @@ const Lobby = () => {
// Debug logging
useEffect(() => {
if (import.meta.env.DEV) {
console.log('🎮 Lobby state update:')
console.log(' - isGamemaster:', isGamemaster)
console.log(' - gameState:', gameState)
console.log(' - players:', players)
console.log(' - currentPlayers:', currentPlayers)
console.log(' - pendingPlayers:', pendingPlayers)
console.log("🎮 Lobby state update:")
console.log(" - isGamemaster:", isGamemaster)
console.log(" - gameState:", gameState)
console.log(" - players:", players)
console.log(" - currentPlayers:", currentPlayers)
console.log(" - pendingPlayers:", pendingPlayers)
}
}, [isGamemaster, gameState, players, currentPlayers, pendingPlayers])
@@ -73,7 +76,7 @@ const Lobby = () => {
// Auto-navigate when game starts
useEffect(() => {
if (gameStarted) {
console.log('🎮 Game started, navigating to /game')
console.log("🎮 Game started, navigating to /game")
goGame()
}
}, [gameStarted, goGame])
@@ -83,7 +86,7 @@ const Lobby = () => {
if (approvalStatus === 'denied') {
alert('A gamemaster elutasította a csatlakozási kérelmedet.')
localStorage.removeItem('gameToken')
goHome()
navigate("/home")
} else if (approvalStatus === 'approved') {
console.log('✅ Join approved, you can now see the lobby')
}
@@ -91,7 +94,8 @@ const Lobby = () => {
const handleExit = () => {
if (window.confirm("Biztosan ki szeretnél lépni a lobbyból?")) {
localStorage.removeItem('gameToken')
localStorage.removeItem("gameToken")
notifyWarning("Kiléptél a lobbyból.")
goHome()
}
}
@@ -99,7 +103,7 @@ const Lobby = () => {
const handleStartGame = async () => {
// Prevent double-click
if (isStarting) {
console.log('⚠️ Game start already in progress, ignoring duplicate request')
console.log("⚠️ Game start already in progress, ignoring duplicate request")
return
}
@@ -109,34 +113,34 @@ const Lobby = () => {
// Get gameId from gameState
const gameId = gameState?.gameId
if (!gameId) {
alert('Hiba: Játék azonosító nem található')
notifyError("Hiba: Játék azonosító nem található")
return
}
console.log('Starting game with ID:', gameId)
console.log("Starting game with ID:", gameId)
const response = await startGame(gameId)
console.log('Game start response:', response)
console.log("Game start response:", response)
// Store boardData and updated game state for GameScreen
if (response.boardData) {
localStorage.setItem('boardData', JSON.stringify(response.boardData))
console.log('✅ boardData stored in localStorage')
localStorage.setItem("boardData", JSON.stringify(response.boardData))
console.log("✅ boardData stored in localStorage")
}
// Navigate immediately after successful start (don't wait for WebSocket)
console.log('🎮 Navigating to /game...')
goGame()
navigate('/game')
} catch (error) {
console.error('Failed to start game:', error)
console.error("Failed to start game:", error)
// Check if game already started
if (error.response?.status === 409) {
console.log('Game already started, navigating to /game...')
console.log("Game already started, navigating to /game...")
// Navigate anyway - game is already running
goGame()
navigate('/game')
} else {
alert(`Nem sikerült elindítani a játékot: ${error.response?.data?.error || error.message}`)
notifyError(`Nem sikerült elindítani a játékot: ${error.response?.data?.error || error.message}`)
}
} finally {
setIsStarting(false)
@@ -145,7 +149,7 @@ const Lobby = () => {
const copyGameCode = () => {
navigator.clipboard.writeText(gameCode)
alert('Játék kód vágólapra másolva: ' + gameCode)
notifySuccess("Játék kód vágólapra másolva: " + gameCode)
}
const handleApprovePlayer = (playerName) => {
@@ -155,8 +159,9 @@ const Lobby = () => {
}
const handleRejectPlayer = (playerName) => {
const reason = prompt(`Miért utasítod el ${playerName}-t?`, 'Nincs hely a játékban')
if (reason !== null) { // User didn't cancel
const reason = prompt(`Miért utasítod el ${playerName}-t?`, "Nincs hely a játékban")
if (reason !== null) {
// User didn't cancel
if (rejectPlayer(playerName, reason)) {
console.log(`❌ Player ${playerName} rejected`)
}
@@ -183,7 +188,7 @@ const Lobby = () => {
</div>
{/* Waiting for Approval Screen (Non-gamemaster, PRIVATE games) */}
{!isGamemaster && approvalStatus === 'pending' && (
{!isGamemaster && approvalStatus === "pending" && (
<div className="flex-1 flex items-center justify-center px-4 py-24">
<div className="bg-zinc-900/95 backdrop-blur-sm rounded-3xl p-8 max-w-md w-full border border-yellow-500/50 shadow-2xl">
<div className="text-center">
@@ -192,9 +197,7 @@ const Lobby = () => {
<span className="text-4xl"></span>
</div>
</div>
<h2 className="text-3xl font-bold text-yellow-300 mb-4">
Várakozás jóváhagyásra
</h2>
<h2 className="text-3xl font-bold text-yellow-300 mb-4">Várakozás jóváhagyásra</h2>
<p className="text-zinc-300 text-lg mb-6">
A gamemaster még nem hagyta jóvá a csatlakozásodat.
</p>
@@ -204,9 +207,7 @@ const Lobby = () => {
<div className="flex flex-col gap-3">
<div className="bg-zinc-800 rounded-lg p-4 border border-zinc-700">
<p className="text-zinc-400 text-xs mb-1">Játék kód:</p>
<p className="text-2xl font-mono font-bold text-green-300 tracking-widest">
{gameCode}
</p>
<p className="text-2xl font-mono font-bold text-green-300 tracking-widest">{gameCode}</p>
</div>
<button
onClick={handleExit}
@@ -221,7 +222,7 @@ const Lobby = () => {
)}
{/* Normal Lobby View (Gamemaster or approved players) */}
{(isGamemaster || approvalStatus !== 'pending') && (
{(isGamemaster || approvalStatus !== "pending") && (
<div className="flex-1 flex items-center justify-center px-4 py-24">
<section
ref={sectionRef}
@@ -236,9 +237,7 @@ const Lobby = () => {
{/* Game Code Display */}
<div className="bg-gradient-to-r from-green-600/20 to-teal-600/20 rounded-xl p-6 mb-6 border-2 border-green-400/50">
<p className="text-lg text-zinc-300 mb-2 text-center font-semibold">
Játék Kód:
</p>
<p className="text-lg text-zinc-300 mb-2 text-center font-semibold">Játék Kód:</p>
<div className="flex items-center justify-center gap-3">
<p className="text-5xl font-mono font-extrabold text-green-300 tracking-widest drop-shadow-lg">
{gameCode}
@@ -258,18 +257,18 @@ const Lobby = () => {
{/* Connection Status */}
<div className="mb-4 text-center">
<span className={`inline-block px-4 py-2 rounded-full text-sm font-semibold ${
<span
className={`inline-block px-4 py-2 rounded-full text-sm font-semibold ${
isConnected
? 'bg-green-600/20 text-green-300 border border-green-400'
: 'bg-red-600/20 text-red-300 border border-red-400'
}`}>
{isConnected ? '🟢 Kapcsolódva' : '🔴 Kapcsolat megszakadt'}
? "bg-green-600/20 text-green-300 border border-green-400"
: "bg-red-600/20 text-red-300 border border-red-400"
}`}
>
{isConnected ? "🟢 Kapcsolódva" : "🔴 Kapcsolat megszakadt"}
</span>
</div>
<p className="text-lg text-zinc-300 mb-6 text-center">
Játékosok ({currentPlayers.length}):
</p>
<p className="text-lg text-zinc-300 mb-6 text-center">Játékosok ({currentPlayers.length}):</p>
{/* Pending Players Section (Gamemaster only, PRIVATE games) */}
{isGamemaster && pendingPlayers && pendingPlayers.length > 0 && (
@@ -280,19 +279,12 @@ const Lobby = () => {
</h3>
<ul className="flex flex-col gap-3">
{pendingPlayers.map((player, index) => (
<li
key={index}
className="bg-zinc-700 py-3 px-4 rounded-xl flex items-center gap-4"
>
<div
className="w-10 h-10 rounded-full flex items-center justify-center text-sm font-semibold bg-yellow-900/30 text-yellow-300 border border-yellow-500/50"
>
<li key={index} className="bg-zinc-700 py-3 px-4 rounded-xl flex items-center gap-4">
<div className="w-10 h-10 rounded-full flex items-center justify-center text-sm font-semibold bg-yellow-900/30 text-yellow-300 border border-yellow-500/50">
{getInitials(player.playerName)}
</div>
<div className="flex-1">
<span className="text-white text-lg font-semibold">
{player.playerName}
</span>
<span className="text-white text-lg font-semibold">{player.playerName}</span>
{player.isAuthenticated && (
<span className="ml-2 text-xs bg-green-600/30 text-green-300 px-2 py-0.5 rounded-full border border-green-500/50">
Bejelentkezve
@@ -326,9 +318,7 @@ const Lobby = () => {
<div className="bg-zinc-800/90 rounded-xl shadow-lg p-6 mb-8">
<ul className="flex flex-col gap-4">
{currentPlayers.length === 0 ? (
<li className="text-center text-zinc-400 py-4">
Várakozás játékosokra...
</li>
<li className="text-center text-zinc-400 py-4">Várakozás játékosokra...</li>
) : (
currentPlayers.map((player, index) => (
<li
@@ -345,13 +335,9 @@ const Lobby = () => {
{player.name || `Player ${index + 1}`}
</span>
{player.isReady && (
<span className="bg-green-600 text-white text-xs px-2 py-1 rounded-full">
Kész
</span>
)}
{player.isOnline && (
<span className="text-green-400 text-xs">🟢</span>
<span className="bg-green-600 text-white text-xs px-2 py-1 rounded-full">Kész</span>
)}
{player.isOnline && <span className="text-green-400 text-xs">🟢</span>}
</li>
))
)}
@@ -381,18 +367,18 @@ const Lobby = () => {
disabled={currentPlayers.length < 2 || isStarting}
className={`px-8 py-3 rounded-xl font-semibold shadow-lg transition-transform transform hover:scale-105 ${
currentPlayers.length >= 2 && !isStarting
? 'bg-gradient-to-r from-green-700 to-green-500 hover:from-green-600 hover:to-green-400 text-white hover:shadow-green-400/30'
: 'bg-gray-600 text-gray-400 cursor-not-allowed'
? "bg-gradient-to-r from-green-700 to-green-500 hover:from-green-600 hover:to-green-400 text-white hover:shadow-green-400/30"
: "bg-gray-600 text-gray-400 cursor-not-allowed"
}`}
title={
isStarting
? 'Játék indítása folyamatban...'
? "Játék indítása folyamatban..."
: currentPlayers.length < 2
? 'Minimum 2 játékos szükséges'
: 'Játék indítása'
? "Minimum 2 játékos szükséges"
: "Játék indítása"
}
>
{isStarting ? '⏳ Indítás...' : 'Játék Indítása'}
{isStarting ? "⏳ Indítás..." : "Játék Indítása"}
</button>
) : (
/* Player view - cannot start game, just wait */
@@ -20,7 +20,7 @@ const GameLobbySetup = () => {
const [isPublic, setIsPublic] = useState(true)
const [loading, setLoading] = useState(false)
const [error, setError] = useState(null)
const [createdGameCode, setCreatedGameCode] = useState('')
const [createdGameCode, setCreatedGameCode] = useState("")
const [showSuccess, setShowSuccess] = useState(false)
const handleCreateLobby = async () => {
@@ -28,12 +28,12 @@ const GameLobbySetup = () => {
setError(null)
try {
const username = localStorage.getItem('username')
const username = localStorage.getItem("username")
console.log('Creating game - username:', username)
console.log("Creating game - username:", username)
if (!username) {
setError('Kérlek jelentkezz be először!')
setError("Kérlek jelentkezz be először!")
setLoading(false)
return
}
@@ -45,12 +45,12 @@ const GameLobbySetup = () => {
logintype: isPublic ? 0 : 1, // 0=PUBLIC, 1=PRIVATE, 2=ORGANIZATION
}
console.log('Creating game with data:', gameData)
console.log("Creating game with data:", gameData)
const response = await createGame(gameData)
console.log('Game created:', response)
console.log("Game created:", response)
// Verify localStorage still has username
console.log('After create - username:', localStorage.getItem('username'))
console.log("After create - username:", localStorage.getItem("username"))
// Backend returns game object directly
const code = response.gamecode || response.gameCode
@@ -62,31 +62,31 @@ const GameLobbySetup = () => {
// Creator needs to join their own game to get a gameToken
// This allows the WebSocket to recognize them as the gamemaster
try {
const username = localStorage.getItem('username')
const username = localStorage.getItem("username")
const joinResponse = await joinGame({
gameCode: code,
playerName: username
playerName: username,
})
if (joinResponse.gameToken) {
localStorage.setItem('gameToken', joinResponse.gameToken)
console.log('Creator joined game as gamemaster, token stored')
localStorage.setItem("gameToken", joinResponse.gameToken)
console.log("Creator joined game as gamemaster, token stored")
}
} catch (joinError) {
console.error('Failed to join game as creator:', joinError)
console.error("Failed to join game as creator:", joinError)
// Continue anyway - the creator can still try to join manually
}
// Wait 3 seconds to show code, then navigate to lobby
setTimeout(() => {
console.log('Navigating to lobby with code:', code)
// Azonnali navigáció a lobbyhoz, amint létrejött a játék
console.log("Navigating to lobby with code:", code)
goLobby({ gameCode: code })
}, 3000)
} catch (err) {
console.error('Create game error:', err)
console.error('Error response:', err.response?.data)
console.error('Error status:', err.response?.status)
setError(err.response?.data?.message || err.response?.data?.error || 'Nem sikerült létrehozni a játékot')
console.error("Create game error:", err)
console.error("Error response:", err.response?.data)
console.error("Error status:", err.response?.status)
setError(
err.response?.data?.message || err.response?.data?.error || "Nem sikerült létrehozni a játékot"
)
} finally {
setLoading(false)
}
@@ -132,26 +132,9 @@ const GameLobbySetup = () => {
{deckIds.length} pakli kiválasztva. Add meg a játék részleteit.
</motion.p>
{error && (
<div className="bg-red-500/20 border border-red-500 rounded-lg p-4 mb-6">
{error}
</div>
)}
{error && <div className="bg-red-500/20 border border-red-500 rounded-lg p-4 mb-6">{error}</div>}
{createdGameCode && (
<div className="bg-green-500/20 border border-green-500 rounded-lg p-6 mb-6">
<p className="font-bold text-xl mb-2">Játék Létrehozva! 🎉</p>
<p className="text-3xl font-mono tracking-wider text-green-400 mb-2">
{createdGameCode}
</p>
<p className="text-sm text-gray-300">
Oszd meg ezt a kódot más játékosokkal, hogy csatlakozhassanak!
</p>
<p className="text-sm text-gray-400 mt-2">
Átirányítás a lobby-hoz 3 másodperc múlva...
</p>
</div>
)}
{/* ...a kód kiírása törölve, lobbyban jelenik meg... */}
<div className="bg-[color:var(--color-surface)]/80 backdrop-blur-lg rounded-2xl p-8 shadow-lg space-y-6">
{/* Max Players */}