GameScreen feltöltés
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@@ -0,0 +1,24 @@
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// Scaling factor for vertical offsets
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const offsetScalingFactor = 0.4;
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// Predefined vertical offsets represented as a 5x20 grid of zeros
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export const verticalOffsets = [
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0,
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-35, -10, -5, 10, 15, 12, 5, -5, -12, -15, -12, -5, 5, 12, 15, 12, 5, -5, 10, 35,
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-35, -10, -5, 10, 15, 12, 5, -5, -12, -15, -12, -5, 5, 12, 15, 12, 5, -5, 10, 35,
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-35, -10, -5, 10, 15, 12, 5, -5, -12, -15, -12, -5, 5, 12, 15, 12, 5, -5, 10, 35,
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-35, -10, -5, 10, 15, 12, 5, -5, -12, -15, -12, -5, 5, 12, 15, 12, 5, -5, 10, 35,
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-35, -10, -5, 10, 15, 12, 5, -5, -12, -15, -12, -5, 5, 12, 15, 12, 5, -5, 10, 35,
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];
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/**
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* Gets a vertical offset value from the predefined array
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* @param {number} index - Index to retrieve from the offsets array
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* @returns {number} Offset value
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*/
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export const getVerticalOffset = (index) => {
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const normalizedIndex = index % verticalOffsets.length;
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const offset = verticalOffsets[normalizedIndex >= 0 ? normalizedIndex : 0];
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return offset * offsetScalingFactor; // Apply scaling factor
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};
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@@ -0,0 +1,139 @@
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import React, { useState, useEffect, useRef } from 'react';
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const Dice = ({ onRoll }) => {
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const [diceValue, setDiceValue] = useState(1);
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const [isRolling, setIsRolling] = useState(false);
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const animationRef = useRef(null);
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const rollTimeoutRef = useRef(null);
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const diceFaces = [
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[<div key="center" className="dice-dot"></div>],
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[<div key="top-left" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot"></div>],
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[<div key="top-left" className="dice-dot"></div>, <div key="center" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot"></div>],
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[<div key="top-left" className="dice-dot"></div>, <div key="top-right" className="dice-dot"></div>,
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<div key="bottom-left" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot"></div>],
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[<div key="top-left" className="dice-dot"></div>, <div key="top-right" className="dice-dot"></div>,
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<div key="center" className="dice-dot"></div>,
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<div key="bottom-left" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot"></div>],
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[<div key="top-left" className="dice-dot"></div>, <div key="top-right" className="dice-dot"></div>,
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<div key="middle-left" className="dice-dot"></div>, <div key="middle-right" className="dice-dot"></div>,
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<div key="bottom-left" className="dice-dot"></div>, <div key="bottom-right" className="dice-dot"></div>]
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];
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useEffect(() => {
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return () => {
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if (animationRef.current) cancelAnimationFrame(animationRef.current);
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if (rollTimeoutRef.current) clearTimeout(rollTimeoutRef.current);
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};
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}, []);
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const rollDice = () => {
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if (isRolling) return;
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setIsRolling(true);
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let duration = 0;
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const rollInterval = 80; // ms between dice face changes
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const maxDuration = 1500; // total animation time
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const rollAnimation = () => {
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const randomValue = Math.floor(Math.random() * 6) + 1;
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setDiceValue(randomValue);
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duration += rollInterval;
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if (duration < maxDuration) {
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// Speed effect: slow down towards the end
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const nextInterval = rollInterval * (1 + (duration / maxDuration) * 2);
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rollTimeoutRef.current = setTimeout(() => {
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animationRef.current = requestAnimationFrame(rollAnimation);
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}, nextInterval);
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} else {
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// Final roll
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const finalValue = Math.floor(Math.random() * 6) + 1;
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setDiceValue(finalValue);
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setIsRolling(false);
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if (onRoll) onRoll(finalValue);
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}
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};
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animationRef.current = requestAnimationFrame(rollAnimation);
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};
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return (
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<div
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className={`dice-container ${isRolling ? 'rolling' : ''}`}
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onClick={rollDice}
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>
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<div className="dice">
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{diceFaces[diceValue - 1]}
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</div>
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<style jsx>{`
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.dice-container {
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width: 80px;
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height: 80px;
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perspective: 600px;
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cursor: pointer;
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margin: 0 auto;
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transition: transform 0.2s;
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}
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.dice-container:hover {
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transform: scale(1.05);
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}
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.dice-container:active {
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transform: scale(0.95);
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}
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.dice {
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width: 100%;
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height: 100%;
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position: relative;
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transform-style: preserve-3d;
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transition: transform 0.2s;
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display: flex;
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align-items: center;
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justify-content: center;
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background-color: #e63946;
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border-radius: 10px;
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box-shadow: 0 0 10px rgba(0,0,0,0.3);
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padding: 8px;
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}
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.rolling .dice {
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animation: roll 0.5s infinite linear;
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}
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@keyframes roll {
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0% { transform: rotateX(0deg) rotateY(0deg); }
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25% { transform: rotateX(90deg) rotateY(45deg); }
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50% { transform: rotateX(180deg) rotateY(90deg); }
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75% { transform: rotateX(270deg) rotateY(135deg); }
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100% { transform: rotateX(360deg) rotateY(180deg); }
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}
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.dice-dot {
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width: 14px;
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height: 14px;
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border-radius: 50%;
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background-color: white;
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position: absolute;
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box-shadow: inset 0 0 3px rgba(0,0,0,0.3);
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}
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/* Positioning dots */
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.dice-dot:nth-child(1) { top: 50%; left: 50%; transform: translate(-50%, -50%); } /* Center */
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.dice-dot:nth-child(2) { top: 20%; left: 20%; } /* Top-left */
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.dice-dot:nth-child(3) { bottom: 20%; right: 20%; } /* Bottom-right */
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.dice-dot:nth-child(4) { top: 20%; right: 20%; } /* Top-right */
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.dice-dot:nth-child(5) { bottom: 20%; left: 20%; } /* Bottom-left */
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.dice-dot:nth-child(6) { top: 50%; left: 20%; transform: translateY(-50%); } /* Middle-left */
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.dice-dot:nth-child(7) { top: 50%; right: 20%; transform: translateY(-50%); } /* Middle-right */
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`}</style>
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</div>
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);
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};
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export default Dice;
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@@ -0,0 +1,20 @@
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// Predefined vertical offsets represented as a 5x20 grid of zeros
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export const verticalOffsets = [
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0,
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-35, -10, -5, 10, 15, 12, 5, -5, -12, -15, -12, -5, 5, 12, 15, 12, 5, -5, 10, 35,
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-35, -10, -5, 10, 15, 12, 5, -5, -12, -15, -12, -5, 5, 12, 15, 12, 5, -5, 10, 35,
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-35, -10, -5, 10, 15, 12, 5, -5, -12, -15, -12, -5, 5, 12, 15, 12, 5, -5, 10, 35,
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-35, -10, -5, 10, 15, 12, 5, -5, -12, -15, -12, -5, 5, 12, 15, 12, 5, -5, 10, 35,
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-35, -10, -5, 10, 15, 12, 5, -5, -12, -15, -12, -5, 5, 12, 15, 12, 5, -5, 10, 35,
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];
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/**
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* Gets a vertical offset value from the predefined array
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* @param {number} index - Index to retrieve from the offsets array
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* @returns {number} Offset value
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*/
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export const getVerticalOffset = (index) => {
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const normalizedIndex = index % verticalOffsets.length;
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return verticalOffsets[normalizedIndex >= 0 ? normalizedIndex : 0];
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};
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