Backend Complete: Interface Refactoring & Service Container Enhancements

Repository Interface Optimization:
- Created IBaseRepository.ts and IPaginatedRepository.ts
- Refactored all 7 repository interfaces to extend base interfaces
- Eliminated ~200 lines of redundant code (70% reduction)
- Improved type safety and maintainability

 Dependency Injection Improvements:
- Added EmailService and GameTokenService to DIContainer
- Updated CreateUserCommandHandler constructor for DI
- Updated RequestPasswordResetCommandHandler constructor for DI
- Enhanced testability and service consistency

 Environment Configuration:
- Created comprehensive .env.example with 40+ variables
- Organized into 12 logical sections (Database, Security, Email, etc.)
- Added security guidelines and best practices
- Documented all backend environment requirements

 Documentation:
- Added comprehensive codebase review
- Created refactoring summary report
- Added frontend implementation guide

Impact: Improved code quality, reduced maintenance overhead, enhanced developer experience
This commit is contained in:
2025-09-21 03:27:57 +02:00
parent 5b7c3ba4b2
commit 86211923db
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import { GameAggregate } from '../Game/GameAggregate';
import { IPaginatedRepository } from './IBaseRepository';
export interface IGameRepository extends IPaginatedRepository<GameAggregate, { games: GameAggregate[], totalCount: number }> {
// Game-specific methods
findByGameCode(gamecode: string): Promise<GameAggregate | null>;
findActiveGames(): Promise<GameAggregate[]>;
findGamesByPlayer(playerId: string): Promise<GameAggregate[]>;
findWaitingGames(): Promise<GameAggregate[]>;
findFinishedGames(from?: number, to?: number): Promise<{ games: GameAggregate[], totalCount: number }>;
addPlayerToGame(gameId: string, playerId: string): Promise<GameAggregate | null>;
removePlayerFromGame(gameId: string, playerId: string): Promise<GameAggregate | null>;
updateGameState(gameId: string, started: boolean, finished?: boolean, winner?: string): Promise<GameAggregate | null>;
}