Backend Complete: Interface Refactoring & Service Container Enhancements
Repository Interface Optimization: - Created IBaseRepository.ts and IPaginatedRepository.ts - Refactored all 7 repository interfaces to extend base interfaces - Eliminated ~200 lines of redundant code (70% reduction) - Improved type safety and maintainability Dependency Injection Improvements: - Added EmailService and GameTokenService to DIContainer - Updated CreateUserCommandHandler constructor for DI - Updated RequestPasswordResetCommandHandler constructor for DI - Enhanced testability and service consistency Environment Configuration: - Created comprehensive .env.example with 40+ variables - Organized into 12 logical sections (Database, Security, Email, etc.) - Added security guidelines and best practices - Documented all backend environment requirements Documentation: - Added comprehensive codebase review - Created refactoring summary report - Added frontend implementation guide Impact: Improved code quality, reduced maintenance overhead, enhanced developer experience
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import { GameAggregate } from '../Game/GameAggregate';
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import { IPaginatedRepository } from './IBaseRepository';
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export interface IGameRepository extends IPaginatedRepository<GameAggregate, { games: GameAggregate[], totalCount: number }> {
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// Game-specific methods
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findByGameCode(gamecode: string): Promise<GameAggregate | null>;
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findActiveGames(): Promise<GameAggregate[]>;
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findGamesByPlayer(playerId: string): Promise<GameAggregate[]>;
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findWaitingGames(): Promise<GameAggregate[]>;
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findFinishedGames(from?: number, to?: number): Promise<{ games: GameAggregate[], totalCount: number }>;
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addPlayerToGame(gameId: string, playerId: string): Promise<GameAggregate | null>;
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removePlayerFromGame(gameId: string, playerId: string): Promise<GameAggregate | null>;
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updateGameState(gameId: string, started: boolean, finished?: boolean, winner?: string): Promise<GameAggregate | null>;
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}
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