Backend Complete: Interface Refactoring & Service Container Enhancements

Repository Interface Optimization:
- Created IBaseRepository.ts and IPaginatedRepository.ts
- Refactored all 7 repository interfaces to extend base interfaces
- Eliminated ~200 lines of redundant code (70% reduction)
- Improved type safety and maintainability

 Dependency Injection Improvements:
- Added EmailService and GameTokenService to DIContainer
- Updated CreateUserCommandHandler constructor for DI
- Updated RequestPasswordResetCommandHandler constructor for DI
- Enhanced testability and service consistency

 Environment Configuration:
- Created comprehensive .env.example with 40+ variables
- Organized into 12 logical sections (Database, Security, Email, etc.)
- Added security guidelines and best practices
- Documented all backend environment requirements

 Documentation:
- Added comprehensive codebase review
- Created refactoring summary report
- Added frontend implementation guide

Impact: Improved code quality, reduced maintenance overhead, enhanced developer experience
This commit is contained in:
2025-09-21 03:27:57 +02:00
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import { GameCard } from '../../Domain/Game/GameAggregate';
import { CardType } from '../../Domain/Deck/DeckAggregate';
// Type-specific answer structures
export interface QuizOption {
answer: string; // A, B, C, D
text: string;
correct: boolean;
}
export interface CloserAnswer {
correct: number;
percent: number;
}
export interface CardClientData {
cardid: string;
question: string;
type: CardType;
// Type-specific client data
options?: QuizOption[]; // For QUIZ
words?: string[]; // For SENTENCE_PAIRING (scrambled)
acceptableAnswers?: string[]; // For OWN_ANSWER (not sent to client)
// CLOSER and TRUE_FALSE send only question
}
export interface CardValidationResult {
isCorrect: boolean;
submittedAnswer: any;
correctAnswer?: any;
explanation?: string;
}
/**
* Service responsible for handling type-specific card processing
* Prepares cards for clients and validates answers based on CardType
*/
export class CardProcessingService {
/**
* Prepare card data for client based on card type
* @param card The game card to prepare
* @returns Client-safe card data with type-specific information
*/
prepareCardForClient(card: GameCard): CardClientData {
if (!card.question || card.type === undefined) {
throw new Error('Card must have question and type defined');
}
const baseData: CardClientData = {
cardid: card.cardid,
question: card.question,
type: card.type
};
switch (card.type) {
case CardType.QUIZ:
return this.prepareQuizCard(card, baseData);
case CardType.SENTENCE_PAIRING:
return this.prepareSentencePairingCard(card, baseData);
case CardType.OWN_ANSWER:
return this.prepareOwnAnswerCard(card, baseData);
case CardType.TRUE_FALSE:
return this.prepareTrueFalseCard(card, baseData);
case CardType.CLOSER:
return this.prepareCloserCard(card, baseData);
default:
throw new Error(`Unsupported card type: ${card.type}`);
}
}
/**
* Validate player's answer based on card type
* @param card The game card
* @param playerAnswer Player's submitted answer
* @returns Validation result with correctness and explanation
*/
validateAnswer(card: GameCard, playerAnswer: any): CardValidationResult {
if (card.type === undefined) {
throw new Error('Card type is required for validation');
}
switch (card.type) {
case CardType.QUIZ:
return this.validateQuizAnswer(card, playerAnswer);
case CardType.SENTENCE_PAIRING:
return this.validateSentencePairingAnswer(card, playerAnswer);
case CardType.OWN_ANSWER:
return this.validateOwnAnswerAnswer(card, playerAnswer);
case CardType.TRUE_FALSE:
return this.validateTrueFalseAnswer(card, playerAnswer);
case CardType.CLOSER:
return this.validateCloserAnswer(card, playerAnswer);
default:
throw new Error(`Unsupported card type for validation: ${card.type}`);
}
}
/**
* Prepare QUIZ card with multiple choice options
*/
private prepareQuizCard(card: GameCard, baseData: CardClientData): CardClientData {
if (!Array.isArray(card.answer)) {
throw new Error('Quiz card answer must be an array of options');
}
return {
...baseData,
options: card.answer as QuizOption[]
};
}
/**
* Prepare SENTENCE_PAIRING card with scrambled words
*/
private prepareSentencePairingCard(card: GameCard, baseData: CardClientData): CardClientData {
if (typeof card.answer !== 'string') {
throw new Error('Sentence pairing card answer must be a string');
}
const words = card.answer.split(' ').filter(word => word.trim() !== '');
const scrambledWords = this.scrambleArray([...words]);
return {
...baseData,
words: scrambledWords
};
}
/**
* Prepare OWN_ANSWER card (only question, acceptable answers hidden)
*/
private prepareOwnAnswerCard(card: GameCard, baseData: CardClientData): CardClientData {
// Don't send acceptable answers to client
return baseData;
}
/**
* Prepare TRUE_FALSE card (only question)
*/
private prepareTrueFalseCard(card: GameCard, baseData: CardClientData): CardClientData {
return baseData;
}
/**
* Prepare CLOSER card (only question)
*/
private prepareCloserCard(card: GameCard, baseData: CardClientData): CardClientData {
return baseData;
}
/**
* Validate QUIZ answer (A, B, C, D)
*/
private validateQuizAnswer(card: GameCard, playerAnswer: string): CardValidationResult {
if (!Array.isArray(card.answer)) {
throw new Error('Quiz card answer must be an array');
}
const options = card.answer as QuizOption[];
const correctOption = options.find(opt => opt.correct);
if (!correctOption) {
throw new Error('Quiz card must have one correct answer');
}
const isCorrect = playerAnswer.toUpperCase() === correctOption.answer.toUpperCase();
return {
isCorrect,
submittedAnswer: playerAnswer,
correctAnswer: correctOption.answer,
explanation: isCorrect
? `✅ Correct! ${correctOption.text}`
: `❌ Wrong! Correct answer was ${correctOption.answer}: ${correctOption.text}`
};
}
/**
* Validate SENTENCE_PAIRING answer (reconstructed sentence)
*/
private validateSentencePairingAnswer(card: GameCard, playerAnswer: string[] | string): CardValidationResult {
if (typeof card.answer !== 'string') {
throw new Error('Sentence pairing card answer must be a string');
}
// Handle both array of words and joined string
const reconstructed = Array.isArray(playerAnswer)
? playerAnswer.join(' ').toLowerCase().trim()
: playerAnswer.toLowerCase().trim();
const correctSentence = card.answer.toLowerCase().trim();
const isCorrect = reconstructed === correctSentence;
return {
isCorrect,
submittedAnswer: reconstructed,
correctAnswer: card.answer,
explanation: isCorrect
? '✅ Perfect! You arranged the sentence correctly!'
: `❌ Wrong order! Correct sentence: "${card.answer}"`
};
}
/**
* Validate OWN_ANSWER (check against acceptable answers array)
*/
private validateOwnAnswerAnswer(card: GameCard, playerAnswer: string): CardValidationResult {
if (!Array.isArray(card.answer)) {
throw new Error('Own answer card must have array of acceptable answers');
}
const acceptableAnswers = card.answer as string[];
const cleanPlayerAnswer = playerAnswer.toLowerCase().trim();
const isCorrect = acceptableAnswers.some(acceptable =>
acceptable.toLowerCase().trim() === cleanPlayerAnswer
);
return {
isCorrect,
submittedAnswer: playerAnswer,
correctAnswer: acceptableAnswers,
explanation: isCorrect
? '✅ Correct! Your answer is acceptable.'
: `❌ Your answer doesn't match any acceptable responses.`
};
}
/**
* Validate TRUE_FALSE answer
*/
private validateTrueFalseAnswer(card: GameCard, playerAnswer: string): CardValidationResult {
if (typeof card.answer !== 'boolean' && typeof card.answer !== 'string') {
throw new Error('True/false card answer must be boolean or string');
}
// Convert player answer to boolean
const playerBool = this.convertToBoolean(playerAnswer);
const correctBool = typeof card.answer === 'boolean'
? card.answer
: this.convertToBoolean(card.answer);
const isCorrect = playerBool === correctBool;
return {
isCorrect,
submittedAnswer: playerAnswer,
correctAnswer: correctBool ? 'True' : 'False',
explanation: isCorrect
? '✅ Correct!'
: `❌ Wrong! The correct answer is ${correctBool ? 'True' : 'False'}.`
};
}
/**
* Validate CLOSER answer (numerical proximity)
*/
private validateCloserAnswer(card: GameCard, playerAnswer: string | number): CardValidationResult {
if (typeof card.answer !== 'object' || !card.answer.correct || !card.answer.percent) {
throw new Error('Closer card answer must have correct and percent fields');
}
const closerAnswer = card.answer as CloserAnswer;
const playerNumber = typeof playerAnswer === 'number'
? playerAnswer
: parseFloat(playerAnswer.toString());
if (isNaN(playerNumber)) {
return {
isCorrect: false,
submittedAnswer: playerAnswer,
correctAnswer: closerAnswer.correct,
explanation: '❌ Invalid number! Please enter a valid numeric answer.'
};
}
const tolerance = closerAnswer.correct * (closerAnswer.percent / 100);
const minValue = closerAnswer.correct - tolerance;
const maxValue = closerAnswer.correct + tolerance;
const isCorrect = playerNumber >= minValue && playerNumber <= maxValue;
return {
isCorrect,
submittedAnswer: playerNumber,
correctAnswer: closerAnswer.correct,
explanation: isCorrect
? `✅ Close enough! Correct answer: ${closerAnswer.correct}`
: `❌ Not close enough! Correct answer: ${closerAnswer.correct}${closerAnswer.percent}%)`
};
}
/**
* Convert string to boolean for TRUE_FALSE validation
*/
private convertToBoolean(value: string): boolean {
const lowerValue = value.toLowerCase().trim();
return ['true', 'yes', '1', 'correct', 'right'].includes(lowerValue);
}
/**
* Scramble array elements randomly
*/
private scrambleArray<T>(array: T[]): T[] {
const scrambled = [...array];
for (let i = scrambled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[scrambled[i], scrambled[j]] = [scrambled[j], scrambled[i]];
}
return scrambled;
}
}