Backend Complete: Interface Refactoring & Service Container Enhancements

Repository Interface Optimization:
- Created IBaseRepository.ts and IPaginatedRepository.ts
- Refactored all 7 repository interfaces to extend base interfaces
- Eliminated ~200 lines of redundant code (70% reduction)
- Improved type safety and maintainability

 Dependency Injection Improvements:
- Added EmailService and GameTokenService to DIContainer
- Updated CreateUserCommandHandler constructor for DI
- Updated RequestPasswordResetCommandHandler constructor for DI
- Enhanced testability and service consistency

 Environment Configuration:
- Created comprehensive .env.example with 40+ variables
- Organized into 12 logical sections (Database, Security, Email, etc.)
- Added security guidelines and best practices
- Documented all backend environment requirements

 Documentation:
- Added comprehensive codebase review
- Created refactoring summary report
- Added frontend implementation guide

Impact: Improved code quality, reduced maintenance overhead, enhanced developer experience
This commit is contained in:
2025-09-21 03:27:57 +02:00
parent 5b7c3ba4b2
commit 86211923db
306 changed files with 52956 additions and 0 deletions
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import { ArchiveChatCommand, RestoreChatCommand } from './ChatCommands';
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { ChatType } from '../../../Domain/Chat/ChatAggregate';
import { logAuth, logError, logWarning } from '../../Services/Logger';
export class ArchiveChatCommandHandler {
constructor(private chatRepository: IChatRepository) {}
async execute(command: ArchiveChatCommand): Promise<boolean> {
try {
const chat = await this.chatRepository.findById(command.chatId);
if (!chat) {
throw new Error('Chat not found');
}
await this.chatRepository.archiveChat(chat);
logAuth('Chat archived manually', undefined, {
chatId: command.chatId,
chatType: chat.type,
messageCount: chat.messages.length
});
return true;
} catch (error) {
logError('ArchiveChatCommandHandler error', error as Error);
return false;
}
}
}
export class RestoreChatCommandHandler {
constructor(private chatRepository: IChatRepository) {}
async execute(command: RestoreChatCommand): Promise<boolean> {
try {
const archive = await this.chatRepository.getArchivedChat(command.chatId);
if (!archive) {
throw new Error('Archived chat not found');
}
// Game chats cannot be restored, only viewed
if (archive.chatType === ChatType.GAME) {
logWarning('Attempt to restore game chat blocked', {
chatId: command.chatId,
chatType: archive.chatType
});
return false;
}
const restoredChat = await this.chatRepository.restoreFromArchive(command.chatId);
if (!restoredChat) {
throw new Error('Failed to restore chat from archive');
}
logAuth('Chat restored from archive', undefined, {
chatId: command.chatId,
messageCount: archive.archivedMessages.length
});
return true;
} catch (error) {
logError('RestoreChatCommandHandler error', error as Error);
return false;
}
}
}
@@ -0,0 +1,21 @@
export interface CreateChatCommand {
type: 'direct' | 'group' | 'game';
name?: string;
gameId?: string;
createdBy: string;
userIds: string[];
}
export interface SendMessageCommand {
chatId: string;
userId: string;
message: string;
}
export interface ArchiveChatCommand {
chatId: string;
}
export interface RestoreChatCommand {
chatId: string;
}
@@ -0,0 +1,85 @@
import { CreateChatCommand } from './ChatCommands';
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { IUserRepository } from '../../../Domain/IRepository/IUserRepository';
import { ChatType, ChatAggregate } from '../../../Domain/Chat/ChatAggregate';
import { UserState } from '../../../Domain/User/UserAggregate';
import { logAuth, logError } from '../../Services/Logger';
export class CreateChatCommandHandler {
constructor(
private chatRepository: IChatRepository,
private userRepository: IUserRepository
) {}
async execute(command: CreateChatCommand): Promise<ChatAggregate | null> {
try {
// Validate creator exists
const creator = await this.userRepository.findById(command.createdBy);
if (!creator) {
throw new Error('Creator not found');
}
// For group chats, check if creator is premium
if (command.type === 'group' && creator.state !== UserState.VERIFIED_PREMIUM) {
throw new Error('Premium subscription required to create groups');
}
// Validate all target users exist
const targetUsers = await Promise.all(
command.userIds.map(id => this.userRepository.findById(id))
);
if (targetUsers.some(user => !user)) {
throw new Error('One or more target users not found');
}
// For direct chats, check if already exists
if (command.type === 'direct' && command.userIds.length === 1) {
const existingChats = await this.chatRepository.findByUserId(command.createdBy);
const existingDirectChat = existingChats.find(chat =>
chat.type === ChatType.DIRECT &&
chat.users.length === 2 &&
chat.users.includes(command.userIds[0])
);
if (existingDirectChat) {
return existingDirectChat;
}
}
// For game chats, check if already exists
if (command.type === 'game' && command.gameId) {
const existingGameChat = await this.chatRepository.findByGameId(command.gameId);
if (existingGameChat) {
return existingGameChat;
}
}
// Create chat
const chatData: Partial<ChatAggregate> = {
type: command.type as any,
name: command.name,
gameId: command.gameId,
createdBy: command.createdBy,
users: [command.createdBy, ...command.userIds],
messages: [],
lastActivity: new Date()
};
const chat = await this.chatRepository.create(chatData);
logAuth('Chat created successfully', command.createdBy, {
chatId: chat.id,
chatType: command.type,
participantCount: chat.users.length,
gameId: command.gameId
});
return chat;
} catch (error) {
logError('CreateChatCommandHandler error', error as Error);
return null;
}
}
}
@@ -0,0 +1,84 @@
import { SendMessageCommand } from './ChatCommands';
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { Message } from '../../../Domain/Chat/ChatAggregate';
import { logAuth, logError } from '../../Services/Logger';
import { v4 as uuidv4 } from 'uuid';
export class SendMessageCommandHandler {
constructor(private chatRepository: IChatRepository) {}
async execute(command: SendMessageCommand): Promise<Message | null> {
try {
// Validate message is non-empty string
if (typeof command.message !== 'string' || !command.message.trim()) {
throw new Error('Message must be a non-empty string');
}
const chat = await this.chatRepository.findById(command.chatId);
if (!chat) {
throw new Error('Chat not found');
}
// Check if user is member of this chat
if (!chat.users.includes(command.userId)) {
throw new Error('User is not a member of this chat');
}
// Create message
const message: Message = {
id: uuidv4(),
date: new Date(),
userid: command.userId,
text: command.message.trim()
};
// Manage message history (keep last 10 per user, up to 2 weeks)
let updatedMessages = [...chat.messages, message];
updatedMessages = this.pruneMessages(updatedMessages);
// Update chat
await this.chatRepository.update(command.chatId, {
messages: updatedMessages,
lastActivity: new Date()
});
logAuth('Message sent successfully', command.userId, {
chatId: command.chatId,
messageLength: command.message.length,
totalMessages: updatedMessages.length
});
return message;
} catch (error) {
logError('SendMessageCommandHandler error', error as Error);
return null;
}
}
private pruneMessages(messages: Message[]): Message[] {
const twoWeeksAgo = new Date(Date.now() - 14 * 24 * 60 * 60 * 1000);
// Remove messages older than 2 weeks
let prunedMessages = messages.filter(msg => new Date(msg.date) > twoWeeksAgo);
// Group by user and keep last 10 messages per user
const messagesByUser = new Map<string, Message[]>();
prunedMessages.forEach(msg => {
if (!messagesByUser.has(msg.userid)) {
messagesByUser.set(msg.userid, []);
}
messagesByUser.get(msg.userid)!.push(msg);
});
// Keep only last 10 messages per user
const finalMessages: Message[] = [];
messagesByUser.forEach((userMessages, userId) => {
const last10 = userMessages.slice(-10);
finalMessages.push(...last10);
});
// Sort by date
return finalMessages.sort((a, b) => new Date(a.date).getTime() - new Date(b.date).getTime());
}
}
@@ -0,0 +1,141 @@
import { GetChatHistoryQuery, GetArchivedChatsQuery } from './ChatQueries';
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { IChatArchiveRepository } from '../../../Domain/IRepository/IChatArchiveRepository';
import { Message } from '../../../Domain/Chat/ChatAggregate';
import { logAuth, logError, logWarning } from '../../Services/Logger';
interface ChatHistoryResult {
chatId: string;
messages: Message[];
isArchived: boolean;
chatInfo: {
type: string;
name: string | null;
gameId: string | null;
users: string[];
};
}
export class GetChatHistoryQueryHandler {
constructor(
private chatRepository: IChatRepository,
private chatArchiveRepository: IChatArchiveRepository
) {}
async execute(query: GetChatHistoryQuery): Promise<ChatHistoryResult | null> {
try {
// First try to find active chat
const chat = await this.chatRepository.findById(query.chatId);
if (chat) {
// Check authorization
if (!chat.users.includes(query.userId)) {
logWarning('Unauthorized chat history access attempt', {
chatId: query.chatId,
userId: query.userId
});
return null;
}
logAuth('Chat history retrieved', query.userId, {
chatId: query.chatId,
messageCount: chat.messages.length,
isArchived: false
});
return {
chatId: query.chatId,
messages: chat.messages,
isArchived: false,
chatInfo: {
type: chat.type,
name: chat.name,
gameId: chat.gameId,
users: chat.users
}
};
}
// Try to find in archives
const archives = await this.chatArchiveRepository.findByChatId(query.chatId);
const userArchive = archives.find(archive =>
archive.participants.includes(query.userId)
);
if (userArchive) {
logAuth('Archived chat history retrieved', query.userId, {
chatId: query.chatId,
messageCount: userArchive.archivedMessages.length,
isArchived: true
});
return {
chatId: query.chatId,
messages: userArchive.archivedMessages,
isArchived: true,
chatInfo: {
type: userArchive.chatType,
name: userArchive.chatName,
gameId: userArchive.gameId,
users: userArchive.participants
}
};
}
logWarning('Chat history not found', {
chatId: query.chatId,
userId: query.userId
});
return null;
} catch (error) {
logError('GetChatHistoryQueryHandler error', error as Error);
return null;
}
}
}
export class GetArchivedChatsQueryHandler {
constructor(private chatArchiveRepository: IChatArchiveRepository) {}
async execute(query: GetArchivedChatsQuery): Promise<ChatHistoryResult[]> {
try {
let archives: any[] = [];
if (query.gameId) {
// Get archived game chats
archives = await this.chatArchiveRepository.findByGameId(query.gameId);
} else {
// Get all archived chats for user (would need different query)
// For now, return empty - this would need a new repository method
archives = [];
}
const result = archives
.filter(archive => archive.participants.includes(query.userId))
.map(archive => ({
chatId: archive.chatId,
messages: archive.archivedMessages,
isArchived: true,
chatInfo: {
type: archive.chatType,
name: archive.chatName,
gameId: archive.gameId,
users: archive.participants
}
}));
logAuth('Archived chats retrieved', query.userId, {
count: result.length,
gameId: query.gameId
});
return result;
} catch (error) {
logError('GetArchivedChatsQueryHandler error', error as Error);
return [];
}
}
}
@@ -0,0 +1,14 @@
export interface GetUserChatsQuery {
userId: string;
includeArchived?: boolean;
}
export interface GetChatHistoryQuery {
chatId: string;
userId: string; // For authorization
}
export interface GetArchivedChatsQuery {
userId: string;
gameId?: string;
}
@@ -0,0 +1,5 @@
export interface GetChatsByPageQuery {
from: number;
to: number;
includeDeleted?: boolean;
}
@@ -0,0 +1,55 @@
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { GetChatsByPageQuery } from './GetChatsByPageQuery';
import { ShortChatDto } from '../../DTOs/ChatDto';
import { ChatMapper } from '../../DTOs/Mappers/ChatMapper';
import { logRequest, logError } from '../../Services/Logger';
export class GetChatsByPageQueryHandler {
constructor(private readonly chatRepo: IChatRepository) {}
async execute(query: GetChatsByPageQuery): Promise<{ chats: ShortChatDto[], totalCount: number }> {
try {
// Validate pagination parameters
if (query.from < 0 || query.to < query.from) {
throw new Error('Invalid pagination parameters');
}
const limit = query.to - query.from + 1;
if (limit > 100) {
throw new Error('Page size too large. Maximum 100 records per request');
}
logRequest('Get chats by page query started', undefined, undefined, {
from: query.from,
to: query.to,
includeDeleted: query.includeDeleted || false
});
const result = query.includeDeleted
? await this.chatRepo.findByPageIncludingDeleted(query.from, query.to)
: await this.chatRepo.findByPage(query.from, query.to);
logRequest('Get chats by page query completed', undefined, undefined, {
from: query.from,
to: query.to,
returned: result.chats.length,
totalCount: result.totalCount,
includeDeleted: query.includeDeleted || false
});
return {
chats: ChatMapper.toShortDtoList(result.chats),
totalCount: result.totalCount
};
} catch (error) {
logError('GetChatsByPageQueryHandler error', error instanceof Error ? error : new Error(String(error)));
// Re-throw validation errors as-is
if (error instanceof Error && (error.message.includes('Invalid pagination') || error.message.includes('Page size'))) {
throw error;
}
throw new Error('Failed to retrieve chats page');
}
}
}
@@ -0,0 +1,97 @@
import { GetUserChatsQuery } from './ChatQueries';
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { IChatArchiveRepository } from '../../../Domain/IRepository/IChatArchiveRepository';
import { ChatAggregate } from '../../../Domain/Chat/ChatAggregate';
import { ChatArchiveAggregate } from '../../../Domain/Chat/ChatArchiveAggregate';
import { logAuth, logError } from '../../Services/Logger';
interface ChatWithMetadata {
id: string;
type: string;
name: string | null;
gameId: string | null;
users: string[];
lastActivity: Date | null;
isArchived: boolean;
messageCount: number;
unreadCount?: number;
}
export class GetUserChatsQueryHandler {
constructor(
private chatRepository: IChatRepository,
private chatArchiveRepository: IChatArchiveRepository
) {}
async execute(query: GetUserChatsQuery): Promise<ChatWithMetadata[]> {
try {
const result: ChatWithMetadata[] = [];
// Get active chats
const activeChats = await this.chatRepository.findActiveChatsForUser(query.userId);
result.push(...activeChats.map(chat => ({
id: chat.id,
type: chat.type,
name: chat.name,
gameId: chat.gameId,
users: chat.users,
lastActivity: chat.lastActivity,
isArchived: false,
messageCount: chat.messages.length,
unreadCount: this.calculateUnreadMessages(chat, query.userId)
})));
// Get archived chats if requested
if (query.includeArchived) {
const userActiveChats = await this.chatRepository.findByUserId(query.userId);
const archivedChatIds = userActiveChats
.filter(chat => chat.archiveDate !== null)
.map(chat => chat.id);
const archives = await Promise.all(
archivedChatIds.map(id => this.chatArchiveRepository.findByChatId(id))
);
archives.forEach(archiveArray => {
archiveArray.forEach(archive => {
if (archive.participants.includes(query.userId)) {
result.push({
id: archive.chatId,
type: archive.chatType,
name: archive.chatName,
gameId: archive.gameId,
users: archive.participants,
lastActivity: archive.archivedAt,
isArchived: true,
messageCount: archive.archivedMessages.length,
unreadCount: 0 // Archived chats have no unread messages
});
}
});
});
}
logAuth('User chats retrieved', query.userId, {
activeCount: activeChats.length,
totalCount: result.length,
includeArchived: query.includeArchived
});
return result.sort((a, b) => {
if (!a.lastActivity) return 1;
if (!b.lastActivity) return -1;
return new Date(b.lastActivity).getTime() - new Date(a.lastActivity).getTime();
});
} catch (error) {
logError('GetUserChatsQueryHandler error', error as Error);
return [];
}
}
private calculateUnreadMessages(chat: ChatAggregate, userId: string): number {
// Simple implementation - count messages from other users
// In production, you'd store lastSeen timestamp per user per chat
return chat.messages.filter(msg => msg.userid !== userId).length;
}
}
@@ -0,0 +1,9 @@
import { ContactType } from '../../../Domain/Contact/ContactAggregate';
export interface CreateContactCommand {
name: string;
email: string;
userid?: string;
type: ContactType;
txt: string;
}
@@ -0,0 +1,26 @@
import { IContactRepository } from '../../../Domain/IRepository/IContactRepository';
import { CreateContactCommand } from './CreateContactCommand';
import { ShortContactDto } from '../../DTOs/ContactDto';
import { ContactAggregate, ContactState } from '../../../Domain/Contact/ContactAggregate';
import { ContactMapper } from '../../DTOs/Mappers/ContactMapper';
export class CreateContactCommandHandler {
constructor(private readonly contactRepo: IContactRepository) {}
async execute(cmd: CreateContactCommand): Promise<ShortContactDto> {
try {
const contact = new ContactAggregate();
contact.name = cmd.name;
contact.email = cmd.email;
contact.userid = cmd.userid || null;
contact.type = cmd.type;
contact.txt = cmd.txt;
contact.state = ContactState.ACTIVE;
const created = await this.contactRepo.create(contact);
return ContactMapper.toShortDto(created);
} catch (error) {
throw new Error('Failed to create contact');
}
}
}
@@ -0,0 +1,4 @@
export interface DeleteContactCommand {
id: string;
hard?: boolean; // true for permanent delete, false/undefined for soft delete
}
@@ -0,0 +1,42 @@
import { IContactRepository } from '../../../Domain/IRepository/IContactRepository';
import { DeleteContactCommand } from './DeleteContactCommand';
import { AdminAuditService } from '../../Services/AdminBypassService';
import { logRequest } from '../../Services/Logger';
export class DeleteContactCommandHandler {
constructor(private readonly contactRepo: IContactRepository) {}
async execute(cmd: DeleteContactCommand): Promise<boolean> {
try {
const existingContact = await this.contactRepo.findById(cmd.id);
if (!existingContact) {
throw new Error('Contact not found');
}
if (cmd.hard) {
// Permanent delete
await this.contactRepo.delete(cmd.id);
logRequest('Contact hard deleted', undefined, undefined, {
contactId: cmd.id,
contactEmail: existingContact.email,
deleteType: 'hard'
});
} else {
// Soft delete (default)
await this.contactRepo.softDelete(cmd.id);
logRequest('Contact soft deleted', undefined, undefined, {
contactId: cmd.id,
contactEmail: existingContact.email,
deleteType: 'soft'
});
}
return true;
} catch (error) {
if (error instanceof Error && error.message === 'Contact not found') {
throw error;
}
throw new Error('Failed to delete contact');
}
}
}
@@ -0,0 +1,6 @@
export interface UpdateContactCommand {
id: string;
adminResponse?: string;
state?: number;
respondedBy?: string;
}
@@ -0,0 +1,45 @@
import { IContactRepository } from '../../../Domain/IRepository/IContactRepository';
import { UpdateContactCommand } from './UpdateContactCommand';
import { DetailContactDto } from '../../DTOs/ContactDto';
import { ContactMapper } from '../../DTOs/Mappers/ContactMapper';
import { ContactState } from '../../../Domain/Contact/ContactAggregate';
export class UpdateContactCommandHandler {
constructor(private readonly contactRepo: IContactRepository) {}
async execute(cmd: UpdateContactCommand): Promise<DetailContactDto> {
try {
const existingContact = await this.contactRepo.findById(cmd.id);
if (!existingContact) {
throw new Error('Contact not found');
}
const updateData: any = {};
if (cmd.adminResponse !== undefined) {
updateData.adminResponse = cmd.adminResponse;
updateData.responseDate = new Date();
}
if (cmd.state !== undefined) {
updateData.state = cmd.state;
}
if (cmd.respondedBy !== undefined) {
updateData.respondedBy = cmd.respondedBy;
}
const updated = await this.contactRepo.update(cmd.id, updateData);
if (!updated) {
throw new Error('Failed to update contact');
}
return ContactMapper.toDetailDto(updated);
} catch (error) {
if (error instanceof Error && error.message === 'Contact not found') {
throw error;
}
throw new Error('Failed to update contact');
}
}
}
@@ -0,0 +1,3 @@
export interface GetContactByIdQuery {
id: string;
}
@@ -0,0 +1,16 @@
import { IContactRepository } from '../../../Domain/IRepository/IContactRepository';
import { GetContactByIdQuery } from './GetContactByIdQuery';
import { DetailContactDto } from '../../DTOs/ContactDto';
import { ContactMapper } from '../../DTOs/Mappers/ContactMapper';
export class GetContactByIdQueryHandler {
constructor(private readonly contactRepo: IContactRepository) {}
async execute(query: GetContactByIdQuery): Promise<DetailContactDto | null> {
const contact = await this.contactRepo.findById(query.id);
if (!contact) {
return null;
}
return ContactMapper.toDetailDto(contact);
}
}
@@ -0,0 +1,4 @@
export interface GetContactsByPageQuery {
from: number;
to: number;
}
@@ -0,0 +1,18 @@
import { IContactRepository } from '../../../Domain/IRepository/IContactRepository';
import { GetContactsByPageQuery } from './GetContactsByPageQuery';
import { ContactPageDto } from '../../DTOs/ContactDto';
import { ContactMapper } from '../../DTOs/Mappers/ContactMapper';
export class GetContactsByPageQueryHandler {
constructor(private readonly contactRepo: IContactRepository) {}
async execute(query: GetContactsByPageQuery): Promise<ContactPageDto> {
const result = await this.contactRepo.findByPage(query.from, query.to);
return {
contacts: ContactMapper.toShortDtoList(result.contacts),
totalCount: result.totalCount,
from: query.from,
to: query.to,
};
}
}
@@ -0,0 +1,26 @@
export interface CreateChatDto {
users: string[];
messages: import('../../Domain/Chat/ChatAggregate').Message[];
state?: number;
}
export interface UpdateChatDto {
id: string;
users?: string[];
messages?: import('../../Domain/Chat/ChatAggregate').Message[];
state?: number;
}
export interface ShortChatDto {
id: string;
userCount: number;
state: number;
}
export interface DetailChatDto {
id: string;
users: string[];
messages: import('../../Domain/Chat/ChatAggregate').Message[];
updateDate: Date;
state: number;
}
@@ -0,0 +1,47 @@
import { ContactType } from '../../Domain/Contact/ContactAggregate';
export interface CreateContactDto {
name: string;
email: string;
userid?: string;
type: ContactType;
txt: string;
}
export interface UpdateContactDto {
id: string;
adminResponse?: string;
state?: number;
respondedBy?: string;
}
export interface ShortContactDto {
id: string;
name: string;
email: string;
type: ContactType;
createDate: Date;
state: number;
}
export interface DetailContactDto {
id: string;
name: string;
email: string;
userid: string | null;
type: ContactType;
txt: string;
state: number;
createDate: Date;
updateDate: Date;
adminResponse: string | null;
responseDate: Date | null;
respondedBy: string | null;
}
export interface ContactPageDto {
contacts: ShortContactDto[];
totalCount: number;
from: number;
to: number;
}
@@ -0,0 +1,29 @@
export interface CreateDeckDto {
name: string;
description?: string;
}
export interface UpdateDeckDto {
id: string;
name?: string;
description?: string;
}
export interface ShortDeckDto {
id: string;
name: string;
type: number;
playedNumber: number;
ctype: number;
}
export interface DetailDeckDto {
id: string;
name: string;
type: number;
userid: string;
creationdate: Date;
cards: any[];
playedNumber: number;
ctype: number;
}
@@ -0,0 +1,46 @@
import * as DeckAggregate from "../../Domain/Deck/DeckAggregate";
export interface GameStartDto {
gameid: string;
maxplayers: number;
logintype: number;
gamecode: string;
deck: gamedeck[];
}
enum decktype {
JOCKER = 0,
LUCK = 1,
QUEST = 2
}
export interface cards {
cardid: string;
question?: string;
answer?: string;
consequence?: DeckAggregate.Consequence | null;
played?: boolean;
playerid?: string;
}
export interface gamedeck {
deckid: string;
decktype: decktype;
cards: cards[];
}
export interface GameDataDto {
id: string;
gamecode: string;
maxplayers: number;
logintype: number;
gamedecks: gamedeck[];
players: string[];
started: boolean;
finished: boolean;
winner?: string;
currentplayer?: string;
createdate: Date;
startdate?: Date;
enddate?: Date;
}
@@ -0,0 +1,19 @@
export abstract class BaseMapper<TEntity, TShortDto, TDetailDto> {
abstract toShortDto(entity: TEntity): TShortDto;
abstract toDetailDto(entity: TEntity): TDetailDto;
toShortDtoList(entities: TEntity[]): TShortDto[] {
return entities.map(entity => this.toShortDto(entity));
}
toDetailDtoList(entities: TEntity[]): TDetailDto[] {
return entities.map(entity => this.toDetailDto(entity));
}
static toShortDtoListStatic<T, TDto>(
entities: T[],
mapperFn: (entity: T) => TDto
): TDto[] {
return entities.map(mapperFn);
}
}
@@ -0,0 +1,26 @@
import { ChatAggregate } from '../../../Domain/Chat/ChatAggregate';
import { ShortChatDto, DetailChatDto } from '../ChatDto';
export class ChatMapper {
static toShortDto(chat: ChatAggregate): ShortChatDto {
return {
id: chat.id,
userCount: chat.users?.length ?? 0,
state: chat.state,
};
}
static toDetailDto(chat: ChatAggregate): DetailChatDto {
return {
id: chat.id,
users: chat.users ?? [],
messages: chat.messages,
updateDate: chat.updateDate,
state: chat.state,
};
}
static toShortDtoList(chats: ChatAggregate[]): ShortChatDto[] {
return chats.map(this.toShortDto);
}
}
@@ -0,0 +1,36 @@
import { ContactAggregate } from '../../../Domain/Contact/ContactAggregate';
import { CreateContactDto, UpdateContactDto, ShortContactDto, DetailContactDto } from '../ContactDto';
export class ContactMapper {
static toShortDto(contact: ContactAggregate): ShortContactDto {
return {
id: contact.id,
name: contact.name,
email: contact.email,
type: contact.type,
createDate: contact.createDate,
state: contact.state,
};
}
static toDetailDto(contact: ContactAggregate): DetailContactDto {
return {
id: contact.id,
name: contact.name,
email: contact.email,
userid: contact.userid,
type: contact.type,
txt: contact.txt,
state: contact.state,
createDate: contact.createDate,
updateDate: contact.updateDate,
adminResponse: contact.adminResponse,
responseDate: contact.responseDate,
respondedBy: contact.respondedBy,
};
}
static toShortDtoList(contacts: ContactAggregate[]): ShortContactDto[] {
return contacts.map(this.toShortDto);
}
}
@@ -0,0 +1,31 @@
import { DeckAggregate } from '../../../Domain/Deck/DeckAggregate';
import { CreateDeckDto, UpdateDeckDto, ShortDeckDto, DetailDeckDto } from '../DeckDto';
export class DeckMapper {
static toShortDto(deck: DeckAggregate): ShortDeckDto {
return {
id: deck.id,
name: deck.name,
type: deck.type,
playedNumber: deck.playedNumber,
ctype: deck.ctype,
};
}
static toDetailDto(deck: DeckAggregate): DetailDeckDto {
return {
id: deck.id,
name: deck.name,
type: deck.type,
userid: deck.userid,
creationdate: deck.creationdate,
cards: deck.cards,
playedNumber: deck.playedNumber,
ctype: deck.ctype,
};
}
static toShortDtoList(decks: DeckAggregate[]): ShortDeckDto[] {
return decks.map(this.toShortDto);
}
}
@@ -0,0 +1,36 @@
import { OrganizationAggregate } from '../../../Domain/Organization/OrganizationAggregate';
import { CreateOrganizationDto, UpdateOrganizationDto, ShortOrganizationDto, DetailOrganizationDto } from '../OrganizationDto';
export class OrganizationMapper {
static toShortDto(org: OrganizationAggregate): ShortOrganizationDto {
return {
id: org.id,
name: org.name,
state: org.state,
userinorg: org.userinorg,
maxOrganizationalDecks: org.maxOrganizationalDecks,
};
}
static toDetailDto(org: OrganizationAggregate): DetailOrganizationDto {
return {
id: org.id,
name: org.name,
contactfname: org.contactfname,
contactlname: org.contactlname,
contactphone: org.contactphone,
contactemail: org.contactemail,
state: org.state,
regdate: org.regdate,
updatedate: org.updatedate,
url: org.url,
userinorg: org.userinorg,
maxOrganizationalDecks: org.maxOrganizationalDecks,
users: org.users?.map(u => u.id) ?? [],
};
}
static toShortDtoList(orgs: OrganizationAggregate[]): ShortOrganizationDto[] {
return orgs.map(this.toShortDto);
}
}
@@ -0,0 +1,32 @@
import { UserAggregate, UserState } from '../../../Domain/User/UserAggregate';
import { CreateUserDto, UpdateUserDto, ShortUserDto, DetailUserDto } from '../UserDto';
import { BaseMapper } from './BaseMapper';
export class UserMapper {
static toShortDto(user: UserAggregate): ShortUserDto {
return {
id: user.id,
username: user.username,
state: user.state,
authLevel: (user.state === UserState.ADMIN ? 1 : 0) as 0 | 1,
};
}
static toDetailDto(user: UserAggregate): DetailUserDto {
return {
id: user.id,
orgid: user.orgid,
username: user.username,
email: user.email,
fname: user.fname,
lname: user.lname,
code: user.token,
phone: user.phone,
state: user.state,
};
}
static toShortDtoList(users: UserAggregate[]): ShortUserDto[] {
return BaseMapper.toShortDtoListStatic(users, UserMapper.toShortDto);
}
}
@@ -0,0 +1,48 @@
export interface CreateOrganizationDto {
name: string;
description?: string;
maxOrganizationalDecks?: number | null;
}
export interface UpdateOrganizationDto {
id: string;
name?: string;
description?: string;
}
export interface ShortOrganizationDto {
id: string;
name: string;
state: number;
userinorg: number;
maxOrganizationalDecks?: number | null;
}
export interface DetailOrganizationDto {
id: string;
name: string;
contactfname: string;
contactlname: string;
contactphone: string;
contactemail: string;
state: number;
regdate: Date;
updatedate: Date;
url: string | null;
userinorg: number;
maxOrganizationalDecks: number | null;
users: string[];
}
export interface OrganizationLoginUrlDto {
organizationId: string;
organizationName: string;
loginUrl: string;
}
export interface OrganizationAuthCallbackDto {
organizationId: string;
userId: string;
status: 'ok' | 'not_ok';
authToken?: string;
}
@@ -0,0 +1,13 @@
export interface SearchQuery {
query: string;
limit?: number;
offset?: number;
}
export interface SearchResult<T> {
results: T[];
totalCount: number;
hasMore: boolean;
searchQuery: string;
searchType: 'users' | 'organizations' | 'decks';
}
@@ -0,0 +1,29 @@
export interface CreateUserDto {
username: string;
email: string;
}
export interface UpdateUserDto {
id: string;
username?: string;
email?: string;
}
export interface ShortUserDto {
id: string;
username: string;
state: number;
authLevel: 0 | 1;
}
export interface DetailUserDto {
id: string;
orgid: string | null;
username: string;
email: string;
fname: string;
lname: string;
code: string | null;
phone: string | null;
state: number;
}
@@ -0,0 +1,7 @@
export interface CreateDeckCommand {
name: string;
type: number;
userid: string;
cards: any[];
ctype?: number;
}
@@ -0,0 +1,125 @@
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { IUserRepository } from '../../../Domain/IRepository/IUserRepository';
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { CreateDeckCommand } from './CreateDeckCommand';
import { ShortDeckDto } from '../../DTOs/DeckDto';
import { DeckAggregate, State, CType } from '../../../Domain/Deck/DeckAggregate';
import { UserState } from '../../../Domain/User/UserAggregate';
import { DeckMapper } from '../../DTOs/Mappers/DeckMapper';
import { AdminBypassService } from '../../Services/AdminBypassService';
import { logRequest } from '../../Services/Logger';
export class CreateDeckCommandHandler {
constructor(
private readonly deckRepo: IDeckRepository,
private readonly userRepo: IUserRepository,
private readonly orgRepo: IOrganizationRepository
) {}
async execute(cmd: CreateDeckCommand): Promise<ShortDeckDto> {
try {
// 1. Get user details
const user = await this.userRepo.findById(cmd.userid);
if (!user) {
throw new Error('User not found');
}
// 2. ADMIN BYPASS - Skip all restrictions
if (AdminBypassService.shouldBypassRestrictions(user.state)) {
AdminBypassService.logAdminBypass(
'CREATE_DECK_BYPASS',
user.id,
'new-deck',
{
deckName: cmd.name,
deckType: cmd.type,
cardCount: cmd.cards.length,
ctype: cmd.ctype
}
);
return this.createDeck(cmd);
}
// 3. Check deck count limits for regular users
const userDeckCount = await this.deckRepo.countActiveByUserId(cmd.userid);
const maxDecks = user.state === UserState.VERIFIED_PREMIUM ? 12 : 8;
if (userDeckCount >= maxDecks) {
throw new Error(`Deck limit exceeded. Maximum ${maxDecks} decks allowed for your account type.`);
}
// 4. Organizational deck restrictions
if (cmd.ctype === CType.ORGANIZATION) {
// Only premium users can create organizational decks
if (user.state !== UserState.VERIFIED_PREMIUM) {
throw new Error('Only premium users can create organizational decks.');
}
// User must belong to an organization
if (!user.orgid) {
throw new Error('You must be a member of an organization to create organizational decks.');
}
// Check organization limits
const org = await this.orgRepo.findById(user.orgid);
if (!org) {
throw new Error('Organization not found.');
}
if (org.maxOrganizationalDecks === null) {
throw new Error('Organization deck limit not configured. Contact administrator.');
}
const userOrgDeckCount = await this.deckRepo.countOrganizationalByUserId(cmd.userid);
if (userOrgDeckCount >= org.maxOrganizationalDecks) {
throw new Error(`Organization deck limit exceeded. Maximum ${org.maxOrganizationalDecks} organizational decks allowed.`);
}
}
// 5. Create deck with restrictions passed
return this.createDeck(cmd);
} catch (error) {
if (error instanceof Error) {
throw error; // Re-throw known errors with original message
}
throw new Error('Failed to create deck');
}
}
/**
* Private method to create deck after all validations
*/
private async createDeck(cmd: CreateDeckCommand): Promise<ShortDeckDto> {
const deck = new DeckAggregate();
deck.name = cmd.name;
deck.type = cmd.type;
deck.userid = cmd.userid;
deck.cards = cmd.cards;
deck.ctype = cmd.ctype ?? CType.PUBLIC;
deck.state = State.ACTIVE;
// Set organization reference for organizational decks
if (cmd.ctype === CType.ORGANIZATION) {
const user = await this.userRepo.findById(cmd.userid);
if (user?.orgid) {
const org = await this.orgRepo.findById(user.orgid);
if (org) {
deck.organization = org;
}
}
}
const created = await this.deckRepo.create(deck);
logRequest('Deck created successfully', undefined, undefined, {
deckId: created.id,
userId: cmd.userid,
deckName: cmd.name,
deckType: cmd.type,
ctype: cmd.ctype,
cardCount: cmd.cards.length
});
return DeckMapper.toShortDto(created);
}
}
@@ -0,0 +1,4 @@
export interface DeleteDeckCommand {
id: string;
soft?: boolean;
}
@@ -0,0 +1,15 @@
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { DeleteDeckCommand } from './DeleteDeckCommand';
export class DeleteDeckCommandHandler {
constructor(private readonly deckRepo: IDeckRepository) {}
async execute(cmd: DeleteDeckCommand): Promise<boolean> {
if (cmd.soft) {
await this.deckRepo.softDelete(cmd.id);
} else {
await this.deckRepo.delete(cmd.id);
}
return true;
}
}
@@ -0,0 +1,10 @@
export interface UpdateDeckCommand {
id: string;
userstate?: number;
name?: string;
type?: number;
userid?: string;
cards?: any[];
ctype?: number;
state?: number;
}
@@ -0,0 +1,50 @@
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { UpdateDeckCommand } from './UpdateDeckCommand';
import { ShortDeckDto } from '../../DTOs/DeckDto';
import { DeckMapper } from '../../DTOs/Mappers/DeckMapper';
import { DeckAggregate } from '../../../Domain/Deck/DeckAggregate';
import { logError } from '../../Services/Logger';
export class UpdateDeckCommandHandler {
constructor(private readonly deckRepo: IDeckRepository) {}
async execute(cmd: UpdateDeckCommand): Promise<ShortDeckDto | null> {
if(cmd.state !== undefined && cmd.userstate!==1) {
throw new Error('Only admin users can change deck state');
}
try {
let existingDeck: DeckAggregate | null = null;
if (cmd.userstate === 1) {
existingDeck = await this.deckRepo.findByIdIncludingDeleted(cmd.id);
} else {
existingDeck = await this.deckRepo.findById(cmd.id);
}
if (!existingDeck) {
logError(`Deck not found with ID: ${cmd.id}`);
throw new Error('Deck not found');
}
const for_update: Partial<DeckAggregate> = {};
if(cmd.name !== undefined) for_update.name = cmd.name;
if(cmd.type !== undefined) for_update.type = cmd.type;
if(cmd.cards !== undefined) for_update.cards = cmd.cards;
if(cmd.ctype !== undefined) for_update.ctype = cmd.ctype;
if(cmd.state !== undefined) for_update.state = cmd.state;
// Ensure we have something to update
if (Object.keys(for_update).length === 0) {
throw new Error('No fields provided for update');
}
const deck = await this.deckRepo.update(cmd.id, { ...for_update });
if(!deck) {
logError(`Deck update failed for ID: ${cmd.id}. Update returned null.`);
throw new Error('Failed to update deck');
}
return DeckMapper.toShortDto(deck);
} catch (error: any) {
logError(`Error updating deck: ${cmd.id}`, error);
throw error;
}
}
}
@@ -0,0 +1,3 @@
export interface GetDeckByIdQuery {
id: string;
}
@@ -0,0 +1,14 @@
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { GetDeckByIdQuery } from './GetDeckByIdQuery';
import { DetailDeckDto } from '../../DTOs/DeckDto';
import { DeckMapper } from '../../DTOs/Mappers/DeckMapper';
export class GetDeckByIdQueryHandler {
constructor(private readonly deckRepo: IDeckRepository) {}
async execute(query: GetDeckByIdQuery): Promise<DetailDeckDto | null> {
const deck = await this.deckRepo.findById(query.id);
if (!deck) return null;
return DeckMapper.toDetailDto(deck);
}
}
@@ -0,0 +1,8 @@
export interface GetDecksByPageQuery {
from: number;
to: number;
userId: string;
userOrgId?: string;
isAdmin: boolean;
includeDeleted?: boolean;
}
@@ -0,0 +1,82 @@
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { GetDecksByPageQuery } from './GetDecksByPageQuery';
import { ShortDeckDto } from '../../DTOs/DeckDto';
import { DeckMapper } from '../../DTOs/Mappers/DeckMapper';
import { AdminBypassService } from '../../Services/AdminBypassService';
import { logRequest, logError } from '../../Services/Logger';
export class GetDecksByPageQueryHandler {
constructor(private readonly deckRepo: IDeckRepository) {}
async execute(query: GetDecksByPageQuery): Promise<{ decks: ShortDeckDto[], totalCount: number }> {
try {
// Validate pagination parameters
if (query.from < 0 || query.to < query.from) {
throw new Error('Invalid pagination parameters');
}
const limit = query.to - query.from + 1;
if (limit > 100) {
throw new Error('Page size too large. Maximum 100 records per request');
}
// Log admin bypass if applicable
if (query.isAdmin) {
AdminBypassService.logAdminBypass(
'GET_DECKS_PAGE_BYPASS',
query.userId,
'paginated-decks',
{
from: query.from,
to: query.to,
includesDeleted: query.includeDeleted || false,
operation: 'read'
}
);
}
logRequest('Get decks by page query started', undefined, undefined, {
userId: query.userId,
userOrgId: query.userOrgId,
isAdmin: query.isAdmin,
from: query.from,
to: query.to,
includeDeleted: query.includeDeleted || false
});
// Use paginated filtered deck finding method
const result = await this.deckRepo.findFilteredDecks(
query.userId,
query.userOrgId,
query.isAdmin,
query.from,
query.to
);
logRequest('Get decks by page query completed', undefined, undefined, {
userId: query.userId,
userOrgId: query.userOrgId,
isAdmin: query.isAdmin,
from: query.from,
to: query.to,
returned: result.decks.length,
totalCount: result.totalCount,
includeDeleted: query.includeDeleted || false
});
return {
decks: DeckMapper.toShortDtoList(result.decks),
totalCount: result.totalCount
};
} catch (error) {
logError('GetDecksByPageQueryHandler error', error instanceof Error ? error : new Error(String(error)));
// Re-throw validation errors as-is
if (error instanceof Error && (error.message.includes('Invalid pagination') || error.message.includes('Page size'))) {
throw error;
}
throw new Error('Failed to retrieve decks page');
}
}
}
@@ -0,0 +1,199 @@
import { GameField, BoardData } from '../../Domain/Game/GameAggregate';
import { logOther, logError } from '../Services/Logger';
interface SpecialFieldInfo {
position: number;
type: 'positive' | 'negative' | 'luck';
}
export class BoardGenerationService {
async generateBoard(
positiveFieldCount: number,
negativeFieldCount: number,
luckFieldCount: number
): Promise<BoardData> {
// Pattern-based approach has 100% success rate, no retry needed
const result = this.generateSingleAttempt(positiveFieldCount, negativeFieldCount, luckFieldCount);
logOther('Pattern-based board generation completed', {
totalFields: result.fields.length,
specialFields: result.fields.filter((f: GameField) => f.type !== 'regular').length,
positiveFields: result.fields.filter((f: GameField) => f.type === 'positive').length,
negativeFields: result.fields.filter((f: GameField) => f.type === 'negative').length,
luckFields: result.fields.filter((f: GameField) => f.type === 'luck').length
});
return result;
}
private generateSingleAttempt(
positiveFieldCount: number,
negativeFieldCount: number,
luckFieldCount: number
): BoardData {
// Step 1: Choose special field positions
const specialFieldPositions = this.chooseSpecialFieldPositions(
positiveFieldCount,
negativeFieldCount,
luckFieldCount
);
// Step 2: Calculate step values using pattern-based approach
const fields = this.calculatePatternBasedStepValues(specialFieldPositions);
return {
fields
};
}
private chooseSpecialFieldPositions(
positiveFieldCount: number,
negativeFieldCount: number,
luckFieldCount: number
): SpecialFieldInfo[] {
const totalSpecial = positiveFieldCount + negativeFieldCount + luckFieldCount;
const specialFields: SpecialFieldInfo[] = [];
// Generate unique random positions
const positions = new Set<number>();
while (positions.size < totalSpecial) {
const position = Math.floor(Math.random() * 100) + 1; // 1-100
positions.add(position);
}
// Convert to sorted array
const sortedPositions = Array.from(positions).sort((a, b) => a - b);
// Distribute types randomly
const types: ('positive' | 'negative' | 'luck')[] = [
...Array(positiveFieldCount).fill('positive'),
...Array(negativeFieldCount).fill('negative'),
...Array(luckFieldCount).fill('luck')
];
// Shuffle types
for (let i = types.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[types[i], types[j]] = [types[j], types[i]];
}
sortedPositions.forEach((position, index) => {
specialFields.push({
position,
type: types[index] || 'positive'
});
});
return specialFields;
}
private calculatePatternBasedStepValues(specialFields: SpecialFieldInfo[]): GameField[] {
// Initialize all fields as regular
const fields: GameField[] = Array.from({ length: 100 }, (_, i) => ({
position: i + 1,
type: 'regular' as const
}));
// Update special fields with pattern-based step values
specialFields.forEach(specialField => {
const fieldIndex = specialField.position - 1; // Convert to 0-based index
fields[fieldIndex].type = specialField.type;
if (specialField.type === 'luck') {
// Luck fields don't need step values
return;
}
// Calculate step values based on position rules
let maxStepValue: number;
let minStepValue: number;
if (specialField.position <= 80) {
// Positions 1-80: step values can be ±20
maxStepValue = 20;
minStepValue = -20;
} else {
// Positions 81-100: step values can be -30 to +10
maxStepValue = 10;
minStepValue = -30;
}
// Generate appropriate step value for field type
if (specialField.type === 'positive') {
// Positive fields: use positive step values (3-8 range for good gameplay)
const stepValue = Math.floor(Math.random() * 6) + 3; // 3-8
fields[fieldIndex].stepValue = Math.min(stepValue, maxStepValue);
} else {
// Negative fields: use negative step values (-3 to -8 range)
const stepValue = -(Math.floor(Math.random() * 6) + 3); // -3 to -8
fields[fieldIndex].stepValue = Math.max(stepValue, minStepValue);
}
});
return fields;
}
// This method can be used by FieldEffectService for movement calculations
public calculatePatternBasedMovement(
currentPosition: number,
stepValue: number,
diceValue: number
): number {
// Calculate pattern modifier based on current position
const patternModifier = this.getPatternModifier(currentPosition);
// Calculate final position: currentPosition + (stepValue × dice) + patternModifier
const movement = stepValue * diceValue;
let finalPosition = currentPosition + movement + patternModifier;
// Ensure position stays within board bounds (1-100)
if (finalPosition < 1) {
finalPosition = 1;
} else if (finalPosition > 100) {
finalPosition = 100;
}
return finalPosition;
}
private getPatternModifier(position: number): number {
// Pattern modifiers for strategic complexity:
// - Positions ending in 0 (10, 20, 30...): No modifier
// - Positions ending in 5 (15, 25, 35...): ±3 modifier
// - Positions divisible by 3 (9, 12, 21...): ±2 modifier
// - Odd positions (1, 7, 11...): ±1 modifier
// - Other even positions: No modifier
if (position % 10 === 0) {
return 0; // Positions ending in 0
} else if (position % 10 === 5) {
return Math.random() < 0.5 ? 3 : -3; // Positions ending in 5
} else if (position % 3 === 0) {
return Math.random() < 0.5 ? 2 : -2; // Divisible by 3
} else if (position % 2 === 1) {
return Math.random() < 0.5 ? 1 : -1; // Odd positions
} else {
return 0; // Other even positions
}
}
private validate20_30Rule(currentPosition: number, targetPosition: number, distance: number): boolean {
// Fields 1-85: max 20 fields in any direction
if (currentPosition <= 85) {
return distance <= 20;
}
// Fields 86-100: max 30 fields backward, max 20 fields forward
if (currentPosition > 85) {
if (targetPosition > currentPosition) {
// Moving forward: max 20 fields
return distance <= 20;
} else {
// Moving backward: max 30 fields
return distance <= 30;
}
}
return false;
}
}
@@ -0,0 +1,303 @@
import { StartGameCommand } from './commands/StartGameCommand';
import { StartGameCommandHandler } from './commands/StartGameCommandHandler';
import { JoinGameCommand } from './commands/JoinGameCommand';
import { JoinGameCommandHandler } from './commands/JoinGameCommandHandler';
import { StartGamePlayCommand } from './commands/StartGamePlayCommand';
import { StartGamePlayCommandHandler, GameStartResult } from './commands/StartGamePlayCommandHandler';
import { GameAggregate, LoginType } from '../../Domain/Game/GameAggregate';
import { logOther, logError } from '../Services/Logger';
export class GameService {
private startGameHandler: StartGameCommandHandler;
private joinGameHandler: JoinGameCommandHandler;
private startGamePlayHandler: StartGamePlayCommandHandler;
constructor() {
this.startGameHandler = new StartGameCommandHandler();
this.joinGameHandler = new JoinGameCommandHandler();
this.startGamePlayHandler = new StartGamePlayCommandHandler();
}
/**
* Starts a new game with the provided deck IDs
* @param deckids Array of deck IDs (should contain 3 types: LUCK, JOKER, QUESTION)
* @param maxplayers Maximum number of players allowed in the game
* @param logintype How players can join the game (PUBLIC, PRIVATE, ORGANIZATION)
* @param userid Optional ID of the user creating the game
* @returns Promise<GameAggregate> The created game
*/
async startGame(
deckids: string[],
maxplayers: number,
logintype: LoginType,
userid?: string,
orgid?: string | null
): Promise<GameAggregate> {
const startTime = performance.now();
try {
logOther('GameService.startGame called', {
deckCount: deckids.length,
maxplayers,
logintype,
userid,
orgid
});
// Validate input parameters
this.validateStartGameInput(deckids, maxplayers, logintype);
// Create and execute the command
const command: StartGameCommand = {
deckids,
maxplayers,
logintype,
userid,
orgid
};
const game = await this.startGameHandler.handle(command);
const endTime = performance.now();
logOther('Game started successfully', {
gameId: game.id,
gameCode: game.gamecode,
deckCount: game.gamedecks.length,
totalCards: game.gamedecks.reduce((sum, deck) => sum + deck.cards.length, 0),
executionTime: Math.round(endTime - startTime)
});
return game;
} catch (error) {
const endTime = performance.now();
logError('GameService.startGame failed', error instanceof Error ? error : new Error(String(error)));
logOther('Game start failed', {
executionTime: Math.round(endTime - startTime),
error: error instanceof Error ? error.message : String(error)
});
throw error;
}
}
/**
* Join an existing game using game code
* @param gameCode 6-character game code
* @param playerId ID of the player joining (optional for public games)
* @param playerName Display name for the player
* @param orgId Organization ID (for organization games)
* @param loginType Type of join being attempted
* @returns Promise<GameAggregate> The updated game with new player
*/
async joinGame(
gameCode: string,
playerId?: string,
playerName?: string,
orgId?: string | null,
loginType?: LoginType
): Promise<GameAggregate> {
const startTime = performance.now();
try {
logOther('GameService.joinGame called', {
gameCode,
playerId: playerId || 'anonymous',
playerName,
orgId,
loginType
});
// Validate input parameters
this.validateJoinGameInput(gameCode, playerId, loginType);
// Create and execute the command
const command: JoinGameCommand = {
gameCode,
playerId,
playerName,
orgId,
loginType: loginType || LoginType.PUBLIC
};
const game = await this.joinGameHandler.handle(command);
const endTime = performance.now();
logOther('Player joined game successfully', {
gameId: game.id,
gameCode: game.gamecode,
playerId,
playerCount: game.players.length,
maxPlayers: game.maxplayers,
executionTime: Math.round(endTime - startTime)
});
return game;
} catch (error) {
const endTime = performance.now();
logError('GameService.joinGame failed', error instanceof Error ? error : new Error(String(error)));
logOther('Game join failed', {
gameCode,
playerId,
executionTime: Math.round(endTime - startTime),
error: error instanceof Error ? error.message : String(error)
});
throw error;
}
}
/**
* Start an existing game (move from WAITING to ACTIVE)
* Initializes all player positions to 0 and assigns random turn order
* @param gameId Game ID to start
* @param userId User ID of the game master (optional for public games)
* @returns Promise<GameAggregate> The updated game
*/
async startGamePlay(
gameId: string,
userId?: string
): Promise<GameStartResult> {
const startTime = performance.now();
try {
logOther('GameService.startGamePlay called', {
gameId,
userId: userId || 'system'
});
// Validate input parameters
this.validateStartGamePlayInput(gameId);
// Create and execute the command
const command: StartGamePlayCommand = {
gameId,
userId
};
const result = await this.startGamePlayHandler.handle(command);
const endTime = performance.now();
logOther('Game play started successfully', {
gameId: result.game.id,
gameCode: result.game.gamecode,
playerCount: result.game.players.length,
gameState: result.game.state,
executionTime: Math.round(endTime - startTime)
});
return result;
} catch (error) {
const endTime = performance.now();
logError('GameService.startGamePlay failed', error instanceof Error ? error : new Error(String(error)));
logOther('Game play start failed', {
gameId,
userId,
executionTime: Math.round(endTime - startTime),
error: error instanceof Error ? error.message : String(error)
});
throw error;
}
}
private validateStartGamePlayInput(gameId: string): void {
// Validate game ID
if (!gameId || typeof gameId !== 'string') {
throw new Error('Game ID is required and must be a string');
}
logOther('Start game play input validation passed', {
gameId
});
}
private validateJoinGameInput(gameCode: string, playerId?: string, loginType?: LoginType): void {
// Validate game code
if (!gameCode || typeof gameCode !== 'string') {
throw new Error('Game code is required and must be a string');
}
if (gameCode.length !== 6) {
throw new Error('Game code must be exactly 6 characters long');
}
// Validate login type specific requirements
if (loginType === LoginType.PRIVATE || loginType === LoginType.ORGANIZATION) {
if (!playerId || typeof playerId !== 'string') {
throw new Error(`Player ID is required for ${LoginType[loginType]} games`);
}
}
logOther('Join game input validation passed', {
gameCode,
playerId: playerId || 'anonymous',
loginType
});
}
private validateStartGameInput(deckids: string[], maxplayers: number, logintype: LoginType): void {
// Validate deck IDs
if (!deckids || deckids.length === 0) {
throw new Error('At least one deck ID must be provided');
}
if (deckids.length < 3) {
throw new Error('At least 3 decks are required to start a game (one for each type: LUCK, JOKER, QUESTION)');
}
// Validate max players
if (!maxplayers || maxplayers < 2) {
throw new Error('Maximum players must be at least 2');
}
if (maxplayers > 8) {
throw new Error('Maximum players cannot exceed 8');
}
// Validate login type
if (logintype < 0 || logintype > 2) {
throw new Error('Invalid login type. Must be PUBLIC (0), PRIVATE (1), or ORGANIZATION (2)');
}
// Check for duplicate deck IDs
const uniqueIds = new Set(deckids);
if (uniqueIds.size !== deckids.length) {
throw new Error('Duplicate deck IDs are not allowed');
}
logOther('Start game input validation passed', {
deckCount: deckids.length,
maxplayers,
logintype
});
}
/**
* Game flow explanation (to be implemented later):
*
* 1. START GAME (implemented above):
* - Input: deckids, maxplayers, logintype, gamecode
* - Process: Fetch decks, validate types, shuffle cards, create game
* - Output: Game with shuffled deck objects
*
* 2. JOIN GAME (to be implemented):
* - Input: gamecode, playerid
* - Process: Find game, validate capacity, add player
* - Output: Updated game with new player
*
* 3. GAME ROUNDS (to be implemented):
* - Input: gameid, current player
* - Process: Manage turn order, track game state
* - Output: Current player information
*
* 4. PICK CARD (to be implemented):
* - Input: gameid, playerid, deck type
* - Process: Draw card from specific deck, apply consequence
* - Output: Card details and consequence effects
*
* 5. END GAME (to be implemented):
* - Input: gameid, winner
* - Process: Set game as finished, record winner
* - Output: Final game state
*/
}
@@ -0,0 +1,6 @@
export interface GenerateBoardCommand {
gameId: string;
positiveFieldCount: number;
negativeFieldCount: number;
luckFieldCount: number;
}
@@ -0,0 +1,63 @@
import { GenerateBoardCommand } from './GenerateBoardCommand';
import { BoardGenerationService } from '../BoardGenerationService';
import { RedisService } from '../../Services/RedisService';
import { logOther, logError } from '../../Services/Logger';
import { BoardData } from '../../../Domain/Game/GameAggregate';
export class GenerateBoardCommandHandler {
constructor(
private readonly boardGenerationService: BoardGenerationService,
private readonly redisService: RedisService
) {}
async execute(cmd: GenerateBoardCommand): Promise<void> {
try {
logOther(`Starting board generation for game ${cmd.gameId}`);
const startTime = Date.now();
// Generate board with 20-30 rule validation
const boardData = await this.boardGenerationService.generateBoard(
cmd.positiveFieldCount,
cmd.negativeFieldCount,
cmd.luckFieldCount
);
// Store in Redis
const boardDataWithMetadata: BoardData = {
...boardData,
gameId: cmd.gameId,
generatedAt: new Date(),
generationComplete: true
};
await this.redisService.setWithExpiry(
`game_board_${cmd.gameId}`,
JSON.stringify(boardDataWithMetadata),
24 * 60 * 60 // 24 hours
);
const executionTime = Date.now() - startTime;
logOther(`Board generation completed for game ${cmd.gameId} in ${executionTime}ms using pattern-based approach`);
} catch (error) {
logError(`Board generation failed for game ${cmd.gameId}:`, error as Error);
// Store error state in Redis
const errorData: BoardData = {
gameId: cmd.gameId,
fields: [],
generationComplete: false,
error: error instanceof Error ? error.message : 'Unknown error',
generatedAt: new Date()
};
await this.redisService.setWithExpiry(
`game_board_${cmd.gameId}`,
JSON.stringify(errorData),
24 * 60 * 60
);
throw error;
}
}
}
@@ -0,0 +1,9 @@
import { LoginType } from '../../../Domain/Game/GameAggregate';
export interface JoinGameCommand {
gameCode: string; // 6-character game code
playerId?: string; // User ID of the player joining (optional for public games)
playerName?: string; // Display name for the player (required for public games)
orgId?: string | null; // Organization ID (for organization games)
loginType: LoginType; // Type of join being attempted
}
@@ -0,0 +1,213 @@
import { JoinGameCommand } from './JoinGameCommand';
import { GameAggregate, GameState, LoginType } from '../../../Domain/Game/GameAggregate';
import { IGameRepository } from '../../../Domain/IRepository/IGameRepository';
import { DIContainer } from '../../Services/DIContainer';
import { RedisService } from '../../Services/RedisService';
import { logOther, logError } from '../../Services/Logger';
import { v4 as uuidv4 } from 'uuid';
export interface GamePlayerData {
playerId: string;
playerName?: string;
joinedAt: Date;
isOnline: boolean;
position?: number; // For game board position (to be used later)
}
export interface ActiveGameData {
gameId: string;
gameCode: string;
hostId?: string;
maxPlayers: number;
currentPlayers: GamePlayerData[];
state: GameState;
createdAt: Date;
startedAt?: Date;
currentTurn?: string; // Player ID whose turn it is
websocketRoom: string; // WebSocket room name for real-time updates
}
export class JoinGameCommandHandler {
private gameRepository: IGameRepository;
private redisService: RedisService;
constructor() {
this.gameRepository = DIContainer.getInstance().gameRepository;
this.redisService = RedisService.getInstance();
}
async handle(command: JoinGameCommand): Promise<GameAggregate> {
const startTime = performance.now();
try {
logOther('Joining game', `gameCode: ${command.gameCode}, playerId: ${command.playerId || 'anonymous'}, loginType: ${command.loginType}`);
// Find the game by game code
const game = await this.gameRepository.findByGameCode(command.gameCode);
if (!game) {
throw new Error(`Game with code ${command.gameCode} not found`);
}
// Generate player ID for public games or use provided one
const actualPlayerId = command.playerId || uuidv4();
// Validate game joinability (authentication/org checks done in router)
this.validateGameJoinability(game, actualPlayerId, command);
// Add player to database
const updatedGame = await this.gameRepository.addPlayerToGame(game.id, actualPlayerId);
if (!updatedGame) {
throw new Error('Failed to add player to game');
}
// Update Redis with the new player
await this.updateGameInRedis(updatedGame, { ...command, playerId: actualPlayerId });
const endTime = performance.now();
logOther('Player joined game successfully', {
gameId: game.id,
gameCode: game.gamecode,
playerId: actualPlayerId,
playerCount: updatedGame.players.length,
maxPlayers: updatedGame.maxplayers,
loginType: game.logintype,
executionTime: Math.round(endTime - startTime)
});
return updatedGame;
} catch (error) {
const endTime = performance.now();
logError('Failed to join game', error instanceof Error ? error : new Error(String(error)));
logOther('Game join failed', {
gameCode: command.gameCode,
playerId: command.playerId || 'anonymous',
loginType: command.loginType,
executionTime: Math.round(endTime - startTime)
});
throw error;
}
}
private validateGameJoinability(game: GameAggregate, playerId: string, command: JoinGameCommand): void {
// Check if game is in waiting state
if (game.state !== GameState.WAITING) {
throw new Error('Game is not accepting new players');
}
// Check if player is already in the game
if (game.players.includes(playerId)) {
throw new Error('Player is already in this game');
}
// Check if game is full
if (game.players.length >= game.maxplayers) {
throw new Error('Game is full');
}
// Note: Login type validation is now handled in the router before reaching this handler
// This ensures proper authentication and organization membership checks are done first
logOther('Game join validation passed', {
gameId: game.id,
gameCode: game.gamecode,
currentPlayers: game.players.length,
maxPlayers: game.maxplayers,
gameState: game.state,
loginType: game.logintype,
playerId: playerId,
isAuthenticated: !!command.playerId
});
}
private async updateGameInRedis(game: GameAggregate, command: JoinGameCommand & { playerId: string }): Promise<void> {
try {
const redisKey = `game:${game.id}`;
// Get existing game data from Redis or create new
let gameData: ActiveGameData;
const existingData = await this.redisService.get(redisKey);
if (existingData) {
gameData = JSON.parse(existingData) as ActiveGameData;
} else {
// Create new game data structure
gameData = {
gameId: game.id,
gameCode: game.gamecode,
maxPlayers: game.maxplayers,
currentPlayers: [],
state: game.state,
createdAt: game.createdate,
websocketRoom: `game_${game.gamecode}`
};
}
// Add the new player
const newPlayer: GamePlayerData = {
playerId: command.playerId,
playerName: command.playerName,
joinedAt: new Date(),
isOnline: true
};
// Update players list (remove if exists, then add)
gameData.currentPlayers = gameData.currentPlayers.filter(p => p.playerId !== command.playerId);
gameData.currentPlayers.push(newPlayer);
// Update game state and player count
gameData.state = game.state;
// Store updated data in Redis with TTL (24 hours)
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
// Add player to active players set
await this.redisService.setAdd(`active_players:${game.id}`, command.playerId);
logOther('Game data updated in Redis', {
gameId: game.id,
gameCode: game.gamecode,
redisKey,
playerCount: gameData.currentPlayers.length,
websocketRoom: gameData.websocketRoom,
playerId: command.playerId
});
} catch (error) {
logError('Failed to update game in Redis', error instanceof Error ? error : new Error(String(error)));
// Don't throw error here - Redis failure shouldn't prevent game join
logOther('Game join completed despite Redis error', {
gameId: game.id,
playerId: command.playerId
});
}
}
async getGameFromRedis(gameId: string): Promise<ActiveGameData | null> {
try {
const redisKey = `game:${gameId}`;
const data = await this.redisService.get(redisKey);
return data ? JSON.parse(data) as ActiveGameData : null;
} catch (error) {
logError('Failed to get game from Redis', error instanceof Error ? error : new Error(String(error)));
return null;
}
}
async removePlayerFromRedis(gameId: string, playerId: string): Promise<void> {
try {
const redisKey = `game:${gameId}`;
const existingData = await this.redisService.get(redisKey);
if (existingData) {
const gameData = JSON.parse(existingData) as ActiveGameData;
gameData.currentPlayers = gameData.currentPlayers.filter(p => p.playerId !== playerId);
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
await this.redisService.setRemove(`active_players:${gameId}`, playerId);
}
} catch (error) {
logError('Failed to remove player from Redis', error instanceof Error ? error : new Error(String(error)));
}
}
}
@@ -0,0 +1,9 @@
import { LoginType } from '../../../Domain/Game/GameAggregate';
export interface StartGameCommand {
deckids: string[]; // Array of deck IDs (3 types, multiple decks per type)
maxplayers: number; // Maximum number of players
logintype: LoginType; // How players can join the game
userid?: string; // Optional user who created the game (becomes game master)
orgid?: string | null; // Organization ID (for organization games)
}
@@ -0,0 +1,290 @@
import { StartGameCommand } from './StartGameCommand';
import { GameAggregate, GameDeck, GameCard, DeckType, GameState } from '../../../Domain/Game/GameAggregate';
import { DeckAggregate } from '../../../Domain/Deck/DeckAggregate';
import { IGameRepository } from '../../../Domain/IRepository/IGameRepository';
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { DIContainer } from '../../Services/DIContainer';
import { RedisService } from '../../Services/RedisService';
import { logOther, logError } from '../../Services/Logger';
import { randomBytes } from 'crypto';
import { GenerateBoardCommand } from './GenerateBoardCommand';
export interface ActiveGameData {
gameId: string;
gameCode: string;
hostId?: string;
maxPlayers: number;
currentPlayers: GamePlayerData[];
state: GameState;
createdAt: Date;
startedAt?: Date;
currentTurn?: string;
websocketRoom: string;
}
export interface GamePlayerData {
playerId: string;
playerName?: string;
joinedAt: Date;
isOnline: boolean;
position?: number;
}
export class StartGameCommandHandler {
private gameRepository: IGameRepository;
private deckRepository: IDeckRepository;
private redisService: RedisService;
constructor() {
this.gameRepository = DIContainer.getInstance().gameRepository;
this.deckRepository = DIContainer.getInstance().deckRepository;
this.redisService = RedisService.getInstance();
}
async handle(command: StartGameCommand): Promise<GameAggregate> {
const startTime = performance.now();
try {
logOther('Starting game creation', `deckCount: ${command.deckids.length}, maxPlayers: ${command.maxplayers}, loginType: ${command.logintype}`);
// Generate unique game code
const gamecode = this.generateGameCode();
// Fetch all decks by IDs
const decks = await this.fetchDecks(command.deckids);
// Validate we have 3 deck types
this.validateDeckTypes(decks);
// Group decks by type and shuffle cards within each type
const gamedecks = await this.createShuffledGameDecks(decks);
// Create the game aggregate
const gameData: Partial<GameAggregate> = {
gamecode,
maxplayers: command.maxplayers,
logintype: command.logintype,
createdby: command.userid || null,
orgid: command.orgid || null,
gamedecks,
players: [],
started: false,
finished: false,
winner: null,
state: GameState.WAITING,
startdate: null,
enddate: null
};
// Save the game to database
const savedGame = await this.gameRepository.create(gameData);
// Create Redis object for real-time game management
await this.createGameInRedis(savedGame, command.userid);
// Trigger async board generation (don't block game creation)
this.triggerAsyncBoardGeneration(savedGame.id).catch((error: Error) => {
logError('Async board generation failed', error);
});
const endTime = performance.now();
logOther('Game created successfully', `gameId: ${savedGame.id}, gameCode: ${savedGame.gamecode}, executionTime: ${Math.round(endTime - startTime)}ms`);
return savedGame;
} catch (error) {
const endTime = performance.now();
logError('Failed to create game', error instanceof Error ? error : new Error(String(error)));
logOther('Game creation failed', `executionTime: ${Math.round(endTime - startTime)}ms`);
throw new Error('Failed to start game: ' + (error instanceof Error ? error.message : String(error)));
}
}
private generateGameCode(): string {
// Generate a 6-character alphanumeric game code
const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
let result = '';
const randomBytesArray = randomBytes(6);
for (let i = 0; i < 6; i++) {
result += chars[randomBytesArray[i] % chars.length];
}
return result;
}
private async fetchDecks(deckIds: string[]): Promise<DeckAggregate[]> {
const decks: DeckAggregate[] = [];
for (const deckId of deckIds) {
const deck = await this.deckRepository.findById(deckId);
if (!deck) {
throw new Error(`Deck with ID ${deckId} not found`);
}
decks.push(deck);
}
return decks;
}
private validateDeckTypes(decks: DeckAggregate[]): void {
const deckTypes = new Set(decks.map(deck => deck.type));
// Check if we have all 3 required deck types (LUCK=0, JOKER=1, QUESTION=2)
const requiredTypes = [0, 1, 2]; // Based on Type enum in DeckAggregate
const missingTypes = requiredTypes.filter(type => !deckTypes.has(type));
if (missingTypes.length > 0) {
throw new Error(`Missing required deck types: ${missingTypes.join(', ')}. Game requires LUCK, JOKER, and QUESTION deck types.`);
}
logOther('Deck types validation passed', `foundTypes: [${Array.from(deckTypes).join(', ')}]`);
}
private async createShuffledGameDecks(decks: DeckAggregate[]): Promise<GameDeck[]> {
// Group decks by type
const decksByType = new Map<number, DeckAggregate[]>();
decks.forEach(deck => {
if (!decksByType.has(deck.type)) {
decksByType.set(deck.type, []);
}
decksByType.get(deck.type)!.push(deck);
});
const gamedecks: GameDeck[] = [];
// Process each deck type
for (const [deckType, typeDecks] of decksByType) {
// Collect all cards from decks of this type
const allCards: GameCard[] = [];
typeDecks.forEach(deck => {
deck.cards.forEach(card => {
const gameCard: GameCard = {
cardid: this.generateCardId(),
question: card.text,
answer: card.answer || undefined,
consequence: card.consequence || null,
played: false,
playerid: undefined
};
allCards.push(gameCard);
});
});
// Shuffle all cards of this type
const shuffledCards = this.shuffleArray(allCards);
// Create game deck for this type
const gameDeck: GameDeck = {
deckid: typeDecks[0].id, // Use first deck ID as representative
decktype: this.mapDeckTypeToGameDeckType(deckType),
cards: shuffledCards
};
gamedecks.push(gameDeck);
logOther('Created shuffled game deck', `type: ${deckType}, cardCount: ${shuffledCards.length}, sourceDecks: ${typeDecks.length}`);
}
return gamedecks;
}
private mapDeckTypeToGameDeckType(deckType: number): DeckType {
// Map DeckAggregate.Type to GameAggregate.DeckType
switch (deckType) {
case 0: return DeckType.LUCK; // LUCK = 0
case 1: return DeckType.JOCKER; // JOKER = 1
case 2: return DeckType.QUEST; // QUESTION = 2
default: throw new Error(`Unknown deck type: ${deckType}`);
}
}
private shuffleArray<T>(array: T[]): T[] {
const shuffled = [...array];
for (let i = shuffled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
}
return shuffled;
}
private generateCardId(): string {
return randomBytes(8).toString('hex');
}
private async createGameInRedis(game: GameAggregate, hostId?: string): Promise<void> {
try {
const redisKey = `game:${game.id}`;
const gameData: ActiveGameData = {
gameId: game.id,
gameCode: game.gamecode,
hostId: hostId,
maxPlayers: game.maxplayers,
currentPlayers: [],
state: game.state,
createdAt: game.createdate,
websocketRoom: `game_${game.gamecode}`
};
// Store game data in Redis with TTL (24 hours)
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
// Create game room for WebSocket connections
await this.redisService.set(`game_room:${game.gamecode}`, game.id);
logOther('Game created in Redis', {
gameId: game.id,
gameCode: game.gamecode,
hostId: hostId,
websocketRoom: gameData.websocketRoom,
redisKey
});
} catch (error) {
logError('Failed to create game in Redis', error instanceof Error ? error : new Error(String(error)));
// Don't throw error here - Redis failure shouldn't prevent game creation
logOther('Game created successfully despite Redis error', {
gameId: game.id,
gameCode: game.gamecode
});
}
}
private async triggerAsyncBoardGeneration(gameId: string): Promise<void> {
try {
// Calculate default field counts based on game configuration
// For now, use reasonable defaults - this should be configurable by host in the future
const maxSpecialFieldsPercentage = parseInt(process.env.MAX_SPECIAL_FIELDS_PERCENTAGE || '67');
const maxSpecialFields = Math.floor((100 * maxSpecialFieldsPercentage) / 100);
// Default distribution: 60% positive, 25% negative, 15% luck
const positiveFieldCount = Math.floor(maxSpecialFields * 0.6);
const negativeFieldCount = Math.floor(maxSpecialFields * 0.25);
const luckFieldCount = Math.floor(maxSpecialFields * 0.15);
const command: GenerateBoardCommand = {
gameId,
positiveFieldCount,
negativeFieldCount,
luckFieldCount
};
logOther(`Triggering async board generation for game ${gameId}`, {
positiveFieldCount,
negativeFieldCount,
luckFieldCount,
totalSpecialFields: positiveFieldCount + negativeFieldCount + luckFieldCount
});
// Execute board generation in background
await DIContainer.getInstance().generateBoardCommandHandler.execute(command);
} catch (error) {
logError(`Async board generation failed for game ${gameId}`, error as Error);
// Don't propagate error - board generation failure shouldn't affect game creation
}
}
}
@@ -0,0 +1,4 @@
export interface StartGamePlayCommand {
gameId: string; // Game ID to start
userId?: string; // User who is starting the game (should be game master)
}
@@ -0,0 +1,436 @@
import { StartGamePlayCommand } from './StartGamePlayCommand';
import { GameAggregate, GameState, BoardData, GameField } from '../../../Domain/Game/GameAggregate';
import { IGameRepository } from '../../../Domain/IRepository/IGameRepository';
import { DIContainer } from '../../Services/DIContainer';
import { RedisService } from '../../Services/RedisService';
import { WebSocketService } from '../../Services/WebSocketService';
import { logOther, logError } from '../../Services/Logger';
export interface GamePlayerPosition {
playerId: string;
playerName?: string;
position: number; // Board position (starts at 0)
turnOrder: number; // Random number to determine turn sequence
isOnline: boolean;
joinedAt: Date;
}
export interface ActiveGamePlayData {
gameId: string;
gameCode: string;
hostId?: string;
maxPlayers: number;
players: GamePlayerPosition[];
state: GameState;
createdAt: Date;
startedAt: Date;
currentTurn: number; // Index of current player in turn order
turnSequence: string[]; // Ordered array of player IDs based on turnOrder
websocketRoom: string;
gamePhase: 'starting' | 'playing' | 'paused' | 'finished';
boardData: BoardData; // Generated board with fields
}
export interface GameStartResult {
game: GameAggregate;
boardData: BoardData;
}
export class StartGamePlayCommandHandler {
private gameRepository: IGameRepository;
private redisService: RedisService;
constructor() {
this.gameRepository = DIContainer.getInstance().gameRepository;
this.redisService = RedisService.getInstance();
}
async handle(command: StartGamePlayCommand): Promise<GameStartResult> {
const startTime = performance.now();
try {
logOther('Starting game play', `gameId: ${command.gameId}, userId: ${command.userId || 'system'}`);
// Find the game
const game = await this.gameRepository.findById(command.gameId);
if (!game) {
throw new Error(`Game with ID ${command.gameId} not found`);
}
// Validate game can be started
this.validateGameCanStart(game, command.userId);
// Wait for board generation to complete (max 20 seconds)
const boardData = await this.waitForBoardGeneration(game.id);
// Update game state in database
const updatedGame = await this.gameRepository.update(game.id, {
started: true,
state: GameState.ACTIVE,
startdate: new Date()
});
if (!updatedGame) {
throw new Error('Failed to update game state');
}
// Initialize game play in Redis with board data
await this.initializeGamePlayInRedis(updatedGame, boardData);
// Notify all players via WebSocket
await this.notifyGameStart(updatedGame);
const endTime = performance.now();
logOther('Game play started successfully', {
gameId: updatedGame.id,
gameCode: updatedGame.gamecode,
playerCount: updatedGame.players.length,
executionTime: Math.round(endTime - startTime)
});
return {
game: updatedGame,
boardData: boardData
};
} catch (error) {
const endTime = performance.now();
logError('Failed to start game play', error instanceof Error ? error : new Error(String(error)));
logOther('Game start failed', {
gameId: command.gameId,
userId: command.userId,
executionTime: Math.round(endTime - startTime)
});
throw error;
}
}
private validateGameCanStart(game: GameAggregate, userId?: string): void {
// Check if game is in waiting state
if (game.state !== GameState.WAITING) {
throw new Error('Game is not in waiting state and cannot be started');
}
// Check if game is already started
if (game.started) {
throw new Error('Game has already been started');
}
// Check if there are enough players (at least 2)
if (game.players.length < 2) {
throw new Error('Game needs at least 2 players to start');
}
// For private and organization games, check if user is game master
if (game.createdby && userId && game.createdby !== userId) {
throw new Error('Only the game master can start this game');
}
logOther('Game start validation passed', {
gameId: game.id,
gameCode: game.gamecode,
playerCount: game.players.length,
gameState: game.state,
isGameMaster: !game.createdby || (userId && game.createdby === userId)
});
}
private async initializeGamePlayInRedis(game: GameAggregate, boardData: BoardData): Promise<void> {
try {
const redisKey = `gameplay:${game.id}`;
// Generate random turn orders for all players
const playersWithPositions = this.initializePlayerPositions(game.players);
// Sort by turn order to create turn sequence
const turnSequence = [...playersWithPositions]
.sort((a, b) => a.turnOrder - b.turnOrder)
.map(p => p.playerId);
const gamePlayData: ActiveGamePlayData = {
gameId: game.id,
gameCode: game.gamecode,
hostId: game.createdby || undefined,
maxPlayers: game.maxplayers,
players: playersWithPositions,
state: GameState.ACTIVE,
createdAt: game.createdate,
startedAt: new Date(),
currentTurn: 0, // Start with first player in sequence
turnSequence,
websocketRoom: `game_${game.gamecode}`,
gamePhase: 'starting',
boardData
};
// Store game play data in Redis with TTL (24 hours)
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gamePlayData), 24 * 60 * 60);
// Create turn sequence mapping for quick lookups
await this.redisService.setWithExpiry(
`game_turns:${game.id}`,
JSON.stringify(turnSequence),
24 * 60 * 60
);
logOther('Game play initialized in Redis', {
gameId: game.id,
gameCode: game.gamecode,
playerCount: playersWithPositions.length,
turnSequence,
currentPlayer: turnSequence[0],
redisKey
});
} catch (error) {
logError('Failed to initialize game play in Redis', error instanceof Error ? error : new Error(String(error)));
throw new Error('Failed to initialize game session');
}
}
private initializePlayerPositions(playerIds: string[]): GamePlayerPosition[] {
const players: GamePlayerPosition[] = [];
// Generate random turn orders (1 to playerCount)
const turnOrders = this.generateRandomTurnOrders(playerIds.length);
playerIds.forEach((playerId, index) => {
players.push({
playerId,
position: 0, // All players start at position 0
turnOrder: turnOrders[index],
isOnline: true, // Assume online when game starts
joinedAt: new Date()
});
});
logOther('Player positions initialized', {
playerCount: players.length,
turnOrders: turnOrders,
playersData: players.map(p => ({
playerId: p.playerId,
position: p.position,
turnOrder: p.turnOrder
}))
});
return players;
}
private generateRandomTurnOrders(playerCount: number): number[] {
// Create array [1, 2, 3, ..., playerCount]
const orders = Array.from({ length: playerCount }, (_, i) => i + 1);
// Fisher-Yates shuffle
for (let i = orders.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[orders[i], orders[j]] = [orders[j], orders[i]];
}
return orders;
}
private async notifyGameStart(game: GameAggregate): Promise<void> {
try {
// Note: WebSocket notifications will be handled when WebSocket service is available
// For now, just log the game start
logOther('Game start notifications prepared', {
gameId: game.id,
gameCode: game.gamecode,
playerCount: game.players.length,
websocketRoom: `game_${game.gamecode}`
});
// TODO: Implement WebSocket notifications when service is properly integrated
// wsService.notifyGameStart(game.gamecode, game.players);
// wsService.broadcastGameStateUpdate(game.gamecode, gameStateData);
} catch (error) {
logError('Failed to prepare game start notifications', error instanceof Error ? error : new Error(String(error)));
// Don't throw error here - notification failure shouldn't prevent game start
}
}
async getGamePlayFromRedis(gameId: string): Promise<ActiveGamePlayData | null> {
try {
const redisKey = `gameplay:${gameId}`;
const data = await this.redisService.get(redisKey);
return data ? JSON.parse(data) as ActiveGamePlayData : null;
} catch (error) {
logError('Failed to get game play from Redis', error instanceof Error ? error : new Error(String(error)));
return null;
}
}
async updatePlayerPosition(gameId: string, playerId: string, newPosition: number): Promise<void> {
try {
const gameData = await this.getGamePlayFromRedis(gameId);
if (!gameData) {
throw new Error('Game session not found');
}
// Update player position
const player = gameData.players.find(p => p.playerId === playerId);
if (player) {
player.position = newPosition;
// Save back to Redis
const redisKey = `gameplay:${gameId}`;
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
logOther('Player position updated', {
gameId,
playerId,
newPosition
});
}
} catch (error) {
logError('Failed to update player position', error instanceof Error ? error : new Error(String(error)));
throw error;
}
}
async getNextPlayer(gameId: string): Promise<string | null> {
try {
const gameData = await this.getGamePlayFromRedis(gameId);
if (!gameData) {
return null;
}
const nextTurnIndex = (gameData.currentTurn + 1) % gameData.turnSequence.length;
return gameData.turnSequence[nextTurnIndex];
} catch (error) {
logError('Failed to get next player', error instanceof Error ? error : new Error(String(error)));
return null;
}
}
async advanceTurn(gameId: string): Promise<string | null> {
try {
const gameData = await this.getGamePlayFromRedis(gameId);
if (!gameData) {
return null;
}
// Advance to next player
gameData.currentTurn = (gameData.currentTurn + 1) % gameData.turnSequence.length;
const currentPlayer = gameData.turnSequence[gameData.currentTurn];
// Save back to Redis
const redisKey = `gameplay:${gameId}`;
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
logOther('Turn advanced', {
gameId,
currentTurn: gameData.currentTurn,
currentPlayer
});
return currentPlayer;
} catch (error) {
logError('Failed to advance turn', error instanceof Error ? error : new Error(String(error)));
return null;
}
}
private async waitForBoardGeneration(gameId: string): Promise<BoardData> {
const maxWaitTime = parseInt(process.env.MAX_GENERATION_TIME_SECONDS || '20') * 1000;
const pollInterval = 500; // Check every 500ms
const startTime = Date.now();
logOther(`Waiting for board generation for game ${gameId}`, {
maxWaitTime: maxWaitTime / 1000,
pollInterval,
redisKey: `game_board_${gameId}`
});
while (Date.now() - startTime < maxWaitTime) {
try {
const redisKey = `game_board_${gameId}`;
const boardDataStr = await this.redisService.get(redisKey);
logOther(`Board generation check for game ${gameId}`, {
attempt: Math.floor((Date.now() - startTime) / pollInterval) + 1,
hasData: !!boardDataStr,
dataLength: boardDataStr ? boardDataStr.length : 0,
waitTime: Date.now() - startTime
});
if (boardDataStr) {
const boardData: BoardData = JSON.parse(boardDataStr);
logOther(`Board data found for game ${gameId}`, {
generationComplete: boardData.generationComplete,
hasError: !!boardData.error,
fieldsCount: boardData.fields ? boardData.fields.length : 0
});
if (boardData.generationComplete) {
if (boardData.error) {
logError(`Board generation failed for game ${gameId}`, new Error(boardData.error));
throw new Error(`Board generation failed: ${boardData.error}`);
}
logOther(`Board generation completed for game ${gameId}`, {
fieldCount: boardData.fields.length,
waitTime: Date.now() - startTime
});
return boardData;
}
} else {
// No board data found yet - check if we need to trigger generation
logOther(`No board data found yet for game ${gameId}, checking if generation was triggered...`, {
waitTime: Date.now() - startTime,
redisKey
});
// If we've waited for 2 seconds and still no data, try to trigger generation manually
if (Date.now() - startTime > 2000) {
await this.ensureBoardGenerationTriggered(gameId);
}
}
// Wait before next poll
await new Promise(resolve => setTimeout(resolve, pollInterval));
} catch (error) {
logError(`Error checking board generation status for game ${gameId}`, error as Error);
throw new Error(`Failed to retrieve board data: ${error instanceof Error ? error.message : String(error)}`);
}
}
// Timeout reached
logError(`Board generation timeout for game ${gameId}`, new Error(`Generation took longer than ${maxWaitTime / 1000} seconds`));
throw new Error(`Board generation timeout. Game ${gameId} is not ready to start. Please try again later.`);
}
private async ensureBoardGenerationTriggered(gameId: string): Promise<void> {
try {
logOther(`Ensuring board generation is triggered for game ${gameId}`);
// Check if generation was already triggered by looking for any board data
const redisKey = `game_board_${gameId}`;
const existingData = await this.redisService.get(redisKey);
if (!existingData) {
// No data at all - trigger generation manually
logOther(`No board generation found for game ${gameId}, triggering manually`);
// Use DIContainer to trigger board generation
const generateBoardCommand = {
gameId,
positiveFieldCount: Math.floor(67 * 0.6), // Default: 60% positive
negativeFieldCount: Math.floor(67 * 0.25), // Default: 25% negative
luckFieldCount: Math.floor(67 * 0.15) // Default: 15% luck
};
await DIContainer.getInstance().generateBoardCommandHandler.execute(generateBoardCommand);
logOther(`Board generation manually triggered for game ${gameId}`);
}
} catch (error) {
logError(`Failed to ensure board generation for game ${gameId}`, error as Error);
// Don't throw here - let the main wait loop handle the timeout
}
}
}
@@ -0,0 +1,8 @@
export interface CreateOrganizationCommand {
name: string;
contactfname: string;
contactlname: string;
contactphone: string;
contactemail: string;
url?: string;
}
@@ -0,0 +1,32 @@
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { CreateOrganizationCommand } from './CreateOrganizationCommand';
import { ShortOrganizationDto } from '../../DTOs/OrganizationDto';
import { OrganizationAggregate, OrganizationState } from '../../../Domain/Organization/OrganizationAggregate';
import { OrganizationMapper } from '../../DTOs/Mappers/OrganizationMapper';
export class CreateOrganizationCommandHandler {
constructor(private readonly orgRepo: IOrganizationRepository) {}
async execute(cmd: CreateOrganizationCommand): Promise<ShortOrganizationDto> {
try {
const org = new OrganizationAggregate();
org.name = cmd.name;
org.contactfname = cmd.contactfname;
org.contactlname = cmd.contactlname;
org.contactphone = cmd.contactphone;
org.contactemail = cmd.contactemail;
org.url = cmd.url || null;
org.state = OrganizationState.REGISTERED;
const created = await this.orgRepo.create(org);
return OrganizationMapper.toShortDto(created);
} catch (error) {
if (error instanceof Error) {
if (error.message.includes('duplicate key value violates unique constraint')) {
throw new Error('Organization with this name or contact email already exists');
}
}
throw new Error('Failed to create organization');
}
}
}
@@ -0,0 +1,4 @@
export interface DeleteOrganizationCommand {
id: string;
soft?: boolean;
}
@@ -0,0 +1,16 @@
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { DeleteOrganizationCommand } from './DeleteOrganizationCommand';
export class DeleteOrganizationCommandHandler {
constructor(private readonly orgRepo: IOrganizationRepository) {}
async execute(cmd: DeleteOrganizationCommand): Promise<boolean> {
if (cmd.soft) {
await this.orgRepo.softDelete(cmd.id);
} else {
await this.orgRepo.delete(cmd.id);
}
return true;
}
}
@@ -0,0 +1,6 @@
export interface ProcessOrgAuthCallbackCommand {
organizationId: string;
userId: string;
status: 'ok' | 'not_ok';
authToken?: string;
}
@@ -0,0 +1,123 @@
import { IUserRepository } from '../../../Domain/IRepository/IUserRepository';
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { ProcessOrgAuthCallbackCommand } from './ProcessOrgAuthCallbackCommand';
import { logAuth, logDatabase, logError, logWarning } from '../../Services/Logger';
export interface ProcessOrgAuthCallbackResponse {
success: boolean;
message: string;
updatedFields?: string[];
}
export class ProcessOrgAuthCallbackCommandHandler {
constructor(
private readonly userRepo: IUserRepository,
private readonly orgRepo: IOrganizationRepository
) {}
async execute(cmd: ProcessOrgAuthCallbackCommand): Promise<ProcessOrgAuthCallbackResponse> {
const startTime = Date.now();
try {
logAuth('Processing organization authentication callback', cmd.userId, {
organizationId: cmd.organizationId,
status: cmd.status,
hasAuthToken: !!cmd.authToken
});
// Verify organization exists
const organization = await this.orgRepo.findById(cmd.organizationId);
if (!organization) {
logWarning('Organization not found for auth callback', {
organizationId: cmd.organizationId,
userId: cmd.userId
});
return {
success: false,
message: 'Organization not found'
};
}
// Verify user exists
const user = await this.userRepo.findById(cmd.userId);
if (!user) {
logWarning('User not found for auth callback', {
organizationId: cmd.organizationId,
userId: cmd.userId
});
return {
success: false,
message: 'User not found'
};
}
// Verify user belongs to the organization
if (user.orgid !== cmd.organizationId) {
logWarning('User does not belong to organization for auth callback', {
organizationId: cmd.organizationId,
userId: cmd.userId,
userOrgId: user.orgid
});
return {
success: false,
message: 'User does not belong to this organization'
};
}
if (cmd.status === 'not_ok') {
logAuth('Organization authentication failed', cmd.userId, {
organizationId: cmd.organizationId,
organizationName: organization.name
});
return {
success: false,
message: 'Organization authentication failed'
};
}
// Update user's organization login date
const now = new Date();
const updatedUser = await this.userRepo.update(cmd.userId, {
Orglogindate: now
});
if (!updatedUser) {
logError('Failed to update user organization login date', new Error('User update returned null'));
return {
success: false,
message: 'Failed to update user login information'
};
}
logAuth('Organization authentication successful', cmd.userId, {
organizationId: cmd.organizationId,
organizationName: organization.name,
orgLoginDate: now.toISOString(),
executionTime: Date.now() - startTime
});
logDatabase('User organization login date updated',
`userId: ${cmd.userId}, orgId: ${cmd.organizationId}`,
Date.now() - startTime,
{
userId: cmd.userId,
organizationId: cmd.organizationId,
newOrgLoginDate: now.toISOString()
}
);
return {
success: true,
message: 'Organization authentication successful',
updatedFields: ['Orglogindate']
};
} catch (error) {
logError('ProcessOrgAuthCallbackCommandHandler error', error as Error);
return {
success: false,
message: 'Internal error processing authentication callback'
};
}
}
}
@@ -0,0 +1,14 @@
import { OrganizationStateType } from '../../../Domain/Organization/OrganizationAggregate';
export interface UpdateOrganizationCommand {
id: string;
name?: string;
contactfname?: string;
contactlname?: string;
contactphone?: string;
contactemail?: string;
url?: string;
state?: OrganizationStateType;
userinorg?: number;
maxOrganizationalDecks?: number | null;
}
@@ -0,0 +1,15 @@
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { UpdateOrganizationCommand } from './UpdateOrganizationCommand';
import { ShortOrganizationDto } from '../../DTOs/OrganizationDto';
import { OrganizationMapper } from '../../DTOs/Mappers/OrganizationMapper';
export class UpdateOrganizationCommandHandler {
constructor(private readonly orgRepo: IOrganizationRepository) {}
async execute(cmd: UpdateOrganizationCommand): Promise<ShortOrganizationDto | null> {
const updated = await this.orgRepo.update(cmd.id, { ...cmd });
if (!updated) return null;
return OrganizationMapper.toShortDto(updated);
}
}
@@ -0,0 +1,3 @@
export interface GetOrganizationByIdQuery {
id: string;
}
@@ -0,0 +1,15 @@
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { GetOrganizationByIdQuery } from './GetOrganizationByIdQuery';
import { ShortOrganizationDto } from '../../DTOs/OrganizationDto';
import { OrganizationMapper } from '../../DTOs/Mappers/OrganizationMapper';
export class GetOrganizationByIdQueryHandler {
constructor(private readonly orgRepo: IOrganizationRepository) {}
async execute(query: GetOrganizationByIdQuery): Promise<ShortOrganizationDto | null> {
const org = await this.orgRepo.findById(query.id);
if (!org) return null;
return OrganizationMapper.toShortDto(org);
}
}
@@ -0,0 +1,3 @@
export interface GetOrganizationLoginUrlQuery {
organizationId: string;
}
@@ -0,0 +1,56 @@
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { GetOrganizationLoginUrlQuery } from './GetOrganizationLoginUrlQuery';
import { OrganizationLoginUrlDto } from '../../DTOs/OrganizationDto';
import { logDatabase, logError, logWarning } from '../../Services/Logger';
export class GetOrganizationLoginUrlQueryHandler {
constructor(private readonly orgRepo: IOrganizationRepository) {}
async execute(query: GetOrganizationLoginUrlQuery): Promise<OrganizationLoginUrlDto | null> {
const startTime = Date.now();
try {
logDatabase('Getting organization login URL', `organizationId: ${query.organizationId}`, 0, {
organizationId: query.organizationId
});
const organization = await this.orgRepo.findById(query.organizationId);
if (!organization) {
logWarning('Organization not found for login URL request', {
organizationId: query.organizationId
});
return null;
}
if (!organization.url) {
logWarning('Organization has no configured login URL', {
organizationId: query.organizationId,
organizationName: organization.name
});
return null;
}
const result: OrganizationLoginUrlDto = {
organizationId: organization.id,
organizationName: organization.name,
loginUrl: organization.url
};
logDatabase('Organization login URL retrieved successfully',
`organizationId: ${query.organizationId}`,
Date.now() - startTime,
{
organizationId: organization.id,
organizationName: organization.name,
hasUrl: !!organization.url
}
);
return result;
} catch (error) {
logError('GetOrganizationLoginUrlQueryHandler error', error as Error);
throw new Error('Failed to retrieve organization login URL');
}
}
}
@@ -0,0 +1,5 @@
export interface GetOrganizationsByPageQuery {
from: number;
to: number;
includeDeleted?: boolean;
}
@@ -0,0 +1,60 @@
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { GetOrganizationsByPageQuery } from './GetOrganizationsByPageQuery';
import { ShortOrganizationDto } from '../../DTOs/OrganizationDto';
import { OrganizationMapper } from '../../DTOs/Mappers/OrganizationMapper';
import { logError, logRequest } from '../../Services/Logger';
export class GetOrganizationsByPageQueryHandler {
constructor(private readonly orgRepo: IOrganizationRepository) {}
async execute(query: GetOrganizationsByPageQuery): Promise<{ organizations: ShortOrganizationDto[], totalCount: number }> {
try {
// Validate pagination parameters
if (query.from < 0 || query.to < query.from) {
throw new Error('Invalid pagination parameters');
}
const limit = query.to - query.from + 1;
if (limit > 100) {
throw new Error('Page size too large. Maximum 100 records per request');
}
logRequest('Get organizations by page query started', undefined, undefined, {
from: query.from,
to: query.to,
includeDeleted: query.includeDeleted || false
});
const result = query.includeDeleted
? await this.orgRepo.findByPageIncludingDeleted(query.from, query.to)
: await this.orgRepo.findByPage(query.from, query.to);
logRequest('Get organizations by page query completed', undefined, undefined, {
from: query.from,
to: query.to,
returned: result.organizations.length,
totalCount: result.totalCount,
includeDeleted: query.includeDeleted || false
});
return {
organizations: OrganizationMapper.toShortDtoList(result.organizations),
totalCount: result.totalCount
};
} catch (error) {
logError('GetOrganizationsByPageQueryHandler error', error instanceof Error ? error : new Error(String(error)));
// Handle database errors
if (error instanceof Error && error.message.includes('database')) {
throw new Error('Database connection error');
}
// Re-throw validation errors as-is
if (error instanceof Error && (error.message.includes('Invalid pagination') || error.message.includes('Page size'))) {
throw error;
}
throw new Error('Failed to retrieve organizations');
}
}
}
@@ -0,0 +1,156 @@
import { IUserRepository } from '../../Domain/IRepository/IUserRepository';
import { IOrganizationRepository } from '../../Domain/IRepository/IOrganizationRepository';
import { IDeckRepository } from '../../Domain/IRepository/IDeckRepository';
import { SearchQuery, SearchResult } from '../DTOs/SearchDto';
import { ShortUserDto, DetailUserDto } from '../DTOs/UserDto';
import { ShortOrganizationDto, DetailOrganizationDto } from '../DTOs/OrganizationDto';
import { ShortDeckDto, DetailDeckDto } from '../DTOs/DeckDto';
import { UserMapper } from '../DTOs/Mappers/UserMapper';
import { OrganizationMapper } from '../DTOs/Mappers/OrganizationMapper';
import { DeckMapper } from '../DTOs/Mappers/DeckMapper';
export type SearchType = 'users' | 'organizations' | 'decks';
export interface IGeneralSearchService {
searchUsers(searchQuery: SearchQuery): Promise<SearchResult<ShortUserDto>>;
searchOrganizations(searchQuery: SearchQuery): Promise<SearchResult<ShortOrganizationDto>>;
searchDecks(searchQuery: SearchQuery): Promise<SearchResult<ShortDeckDto>>;
searchByType(searchType: SearchType, searchQuery: SearchQuery): Promise<SearchResult<ShortUserDto | ShortOrganizationDto | ShortDeckDto>>;
}
export class GeneralSearchService implements IGeneralSearchService {
constructor(
private userRepo: IUserRepository,
private organizationRepo: IOrganizationRepository,
private deckRepo: IDeckRepository
) {}
static getSearchTypeFromUrl(url: string): SearchType {
if (url.includes('/users/') || url.includes('/api/users/')) {
return 'users';
} else if (url.includes('/organizations/') || url.includes('/api/organizations/')) {
return 'organizations';
} else if (url.includes('/decks/') || url.includes('/api/decks/')) {
return 'decks';
}
return 'users';
}
async searchUsers(searchQuery: SearchQuery): Promise<SearchResult<ShortUserDto>> {
const { query, limit = 20, offset = 0 } = searchQuery;
if (!query || query.trim().length === 0) {
return {
results: [],
totalCount: 0,
hasMore: false,
searchQuery: query,
searchType: 'users'
};
}
// Ensure limit is at least 1 to prevent database issues
const effectiveLimit = Math.max(limit || 20, 1);
const effectiveOffset = Math.max(offset || 0, 0);
try {
const { users, totalCount } = await this.userRepo.search(query.trim(), effectiveLimit, effectiveOffset);
const results = users.map(user => UserMapper.toShortDto(user));
const hasMore = (effectiveOffset + effectiveLimit) < totalCount;
return {
results,
totalCount,
hasMore,
searchQuery: query,
searchType: 'users'
};
} catch (error) {
throw new Error('Failed to search users');
}
}
async searchOrganizations(searchQuery: SearchQuery): Promise<SearchResult<ShortOrganizationDto>> {
const { query, limit = 20, offset = 0 } = searchQuery;
if (!query || query.trim().length === 0) {
return {
results: [],
totalCount: 0,
hasMore: false,
searchQuery: query,
searchType: 'organizations'
};
}
const { organizations, totalCount } = await this.organizationRepo.search(query.trim(), limit, offset);
const results = organizations.map(org => OrganizationMapper.toShortDto(org));
const hasMore = (offset + limit) < totalCount;
return {
results,
totalCount,
hasMore,
searchQuery: query,
searchType: 'organizations'
};
}
async searchDecks(searchQuery: SearchQuery): Promise<SearchResult<ShortDeckDto>> {
const { query, limit = 20, offset = 0 } = searchQuery;
if (!query || query.trim().length === 0) {
return {
results: [],
totalCount: 0,
hasMore: false,
searchQuery: query,
searchType: 'decks'
};
}
// Ensure limit is at least 1 to prevent database issues
const effectiveLimit = Math.max(limit || 20, 1);
const effectiveOffset = Math.max(offset || 0, 0);
try {
const { decks, totalCount } = await this.deckRepo.search(query.trim(), effectiveLimit, effectiveOffset);
const results = decks.map(deck => DeckMapper.toShortDto(deck));
const hasMore = (effectiveOffset + effectiveLimit) < totalCount;
return {
results,
totalCount,
hasMore,
searchQuery: query,
searchType: 'decks'
};
} catch (error) {
throw new Error('Failed to search decks');
}
}
async searchByType(
searchType: SearchType,
searchQuery: SearchQuery
): Promise<SearchResult<ShortUserDto | ShortOrganizationDto | ShortDeckDto>> {
switch (searchType) {
case 'users':
return await this.searchUsers(searchQuery) as SearchResult<ShortUserDto | ShortOrganizationDto | ShortDeckDto>;
case 'organizations':
return await this.searchOrganizations(searchQuery) as SearchResult<ShortUserDto | ShortOrganizationDto | ShortDeckDto>;
case 'decks':
return await this.searchDecks(searchQuery) as SearchResult<ShortUserDto | ShortOrganizationDto | ShortDeckDto>;
default:
throw new Error(`Unsupported search type: ${searchType}`);
}
}
async searchFromUrl(
url: string,
searchQuery: SearchQuery
): Promise<SearchResult<ShortUserDto | ShortOrganizationDto | ShortDeckDto>> {
const searchType = GeneralSearchService.getSearchTypeFromUrl(url);
return await this.searchByType(searchType, searchQuery);
}
}
@@ -0,0 +1,131 @@
import { UserState } from '../../Domain/User/UserAggregate';
import { logAuth } from './Logger';
import { Request, Response } from 'express';
/**
* Admin Bypass Service - Centralized admin privilege checking and logging
*/
export class AdminBypassService {
/**
* Check if user has admin privileges
* @param userState - User's current state
* @returns true if user is admin
*/
static isAdmin(userState: UserState): boolean {
return userState === UserState.ADMIN;
}
/**
* Check if user should bypass all restrictions
* @param userState - User's current state
* @returns true if restrictions should be bypassed
*/
static shouldBypassRestrictions(userState: UserState): boolean {
return this.isAdmin(userState);
}
/**
* Log admin bypass action for audit trail
* @param action - Description of the action being bypassed
* @param adminUserId - ID of the admin user
* @param targetId - ID of the target resource
* @param details - Additional details about the bypass
* @param req - Optional request object for context
* @param res - Optional response object for context
*/
static logAdminBypass(
action: string,
adminUserId: string,
targetId: string,
details?: any,
req?: Request,
res?: Response
): void {
logAuth(`ADMIN_BYPASS: ${action}`, adminUserId, {
targetId,
action,
bypassReason: 'Admin privileges',
timestamp: new Date().toISOString(),
...details
}, req, res);
}
}
/**
* Admin Audit Service - Enhanced logging for all admin actions
*/
export class AdminAuditService {
/**
* Log comprehensive admin action for audit trail
* @param action - Action being performed
* @param adminUserId - ID of the admin user
* @param details - Detailed information about the action
* @param req - Request object for context
* @param res - Response object for context
*/
static logAdminAction(
action: string,
adminUserId: string,
details: {
targetType: 'user' | 'organization' | 'deck' | 'contact' | 'chat';
targetId: string;
operation: 'create' | 'read' | 'update' | 'delete' | 'bypass' | 'export' | 'import';
changes?: any;
sensitive?: boolean;
metadata?: any;
},
req?: Request,
res?: Response
): void {
const auditData = {
timestamp: new Date().toISOString(),
adminUserId,
action,
...details,
ip: req?.ip,
userAgent: req?.get('User-Agent'),
endpoint: req?.path,
method: req?.method,
requestId: req?.headers['x-request-id'] || 'unknown'
};
// Enhanced logging for admin actions
logAuth(`ADMIN_AUDIT: ${action}`, adminUserId, auditData, req, res);
// Additional security logging for sensitive operations
if (details.sensitive) {
logAuth(`ADMIN_SENSITIVE: ${action}`, adminUserId, {
...auditData,
alertLevel: 'HIGH',
requiresReview: true
}, req, res);
}
}
/**
* Log bulk admin operations
* @param action - Bulk action being performed
* @param adminUserId - ID of the admin user
* @param affectedCount - Number of resources affected
* @param targetType - Type of resources affected
* @param req - Request object for context
* @param res - Response object for context
*/
static logBulkAdminAction(
action: string,
adminUserId: string,
affectedCount: number,
targetType: string,
req?: Request,
res?: Response
): void {
this.logAdminAction(`BULK_${action}`, adminUserId, {
targetType: targetType as any,
targetId: `bulk-${affectedCount}-items`,
operation: 'update' as any,
metadata: { affectedCount },
sensitive: affectedCount > 10 // Mark large bulk operations as sensitive
}, req, res);
}
}
@@ -0,0 +1,146 @@
import { Request, Response, NextFunction } from 'express';
import { JWTService } from './JWTService';
import { RedisService } from './RedisService';
import { logAuth, logWarning } from './Logger';
export const jwtService = new JWTService();
const redisService = RedisService.getInstance();
/**
* Check if a token is blacklisted
*/
async function isTokenBlacklisted(token: string): Promise<boolean> {
try {
const result = await redisService.get(`blacklist:${token}`);
return result === 'true';
} catch (error) {
// If Redis is down, allow the request to proceed (fail open)
logWarning('Failed to check token blacklist - allowing request', { error: (error as Error).message });
return false;
}
}
/**
* Extract token from request (cookie or Authorization header)
*/
function extractToken(req: Request): string | null {
// First try to get token from cookie
const cookieToken = req.cookies['auth_token'];
if (cookieToken) {
return cookieToken;
}
// Fallback to Authorization header
const authHeader = req.headers.authorization;
if (authHeader && authHeader.startsWith('Bearer ')) {
return authHeader.substring(7);
}
return null;
}
export async function authRequired(req: Request, res: Response, next: NextFunction) {
try {
// Extract token from request
const token = extractToken(req);
if (!token) {
logAuth('Authentication failed - No token provided', undefined, {
ip: req.ip,
userAgent: req.get ? req.get('User-Agent') : 'unknown',
path: req.path
}, req);
return res.status(401).json({ error: 'Unauthorized' });
}
// Check if token is blacklisted
const isBlacklisted = await isTokenBlacklisted(token);
if (isBlacklisted) {
logAuth('Authentication failed - Token blacklisted', undefined, {
ip: req.ip,
userAgent: req.get ? req.get('User-Agent') : 'unknown',
path: req.path
}, req);
return res.status(401).json({ error: 'Token has been invalidated' });
}
// Verify token
const payload = jwtService.verify(req);
if (!payload) {
logAuth('Authentication failed - Invalid token', undefined, {
ip: req.ip,
userAgent: req.get ? req.get('User-Agent') : 'unknown',
path: req.path
}, req);
return res.status(401).json({ error: 'Unauthorized' });
}
logAuth('Authentication successful', payload.userId, {
authLevel: payload.authLevel,
orgId: payload.orgId
}, req);
const refreshed = jwtService.refreshIfNeeded(payload, res);
if (refreshed) {
logAuth('Token refreshed', payload.userId, undefined, req);
}
(req as any).user = payload;
next();
} catch (error) {
logWarning('Authentication middleware error', { error: (error as Error).message }, req);
return res.status(500).json({ error: 'Internal server error' });
}
}
export async function adminRequired(req: Request, res: Response, next: NextFunction) {
try {
// Extract token from request
const token = extractToken(req);
if (!token) {
logWarning('Admin access denied - No token provided', {
ip: req.ip,
path: req.path
}, req);
return res.status(401).json({ error: 'Unauthorized' });
}
// Check if token is blacklisted
const isBlacklisted = await isTokenBlacklisted(token);
if (isBlacklisted) {
logWarning('Admin access denied - Token blacklisted', {
ip: req.ip,
path: req.path
}, req);
return res.status(401).json({ error: 'Token has been invalidated' });
}
// Verify token and check admin privileges
const payload = jwtService.verify(req);
if (!payload || payload.authLevel !== 1) {
logWarning('Admin access denied', {
hasPayload: !!payload,
authLevel: payload?.authLevel,
userId: payload?.userId,
ip: req.ip,
path: req.path
}, req);
return res.status(403).json({ error: 'Forbidden' });
}
logAuth('Admin authentication successful', payload.userId, {
authLevel: payload.authLevel,
orgId: payload.orgId
}, req);
const refreshed = jwtService.refreshIfNeeded(payload, res);
if (refreshed) {
logAuth('Admin token refreshed', payload.userId, undefined, req);
}
(req as any).user = payload;
next();
} catch (error) {
logWarning('Admin authentication middleware error', { error: (error as Error).message }, req);
return res.status(500).json({ error: 'Internal server error' });
}
}
@@ -0,0 +1,386 @@
import { GameAggregate, GameCard, DeckType, GameDeck } from '../../Domain/Game/GameAggregate';
import { ConsequenceType } from '../../Domain/Deck/DeckAggregate';
import { CardProcessingService, CardClientData, CardValidationResult } from './CardProcessingService';
export interface CardDrawResult {
success: boolean;
card?: GameCard;
clientData?: CardClientData; // Prepared data for client
error?: string;
}
export interface CardAnswerResult {
correct: boolean;
consequence: ConsequenceType;
description: string;
validationDetails?: CardValidationResult; // Detailed validation info
}
export interface PendingCardAnswer {
gameId: string;
playerId: string;
card: GameCard;
timeoutId: NodeJS.Timeout;
startTime: Date;
}
/**
* Service responsible for handling card drawing mechanics during special field landings
* Integrates with existing GameCard interface and DeckType enum
*/
export class CardDrawingService {
private pendingAnswers: Map<string, PendingCardAnswer> = new Map();
private readonly ANSWER_TIMEOUT_MS = 60000; // 1 minute
private cardProcessingService: CardProcessingService;
constructor() {
this.cardProcessingService = new CardProcessingService();
}
/**
* Draw a card from the appropriate deck based on field type
* @param game Game aggregate containing the deck information
* @param fieldType Type of field the player landed on
* @param playerId ID of the player who needs to draw the card
* @returns Card draw result with the drawn card or error
*/
drawCard(game: GameAggregate, fieldType: 'positive' | 'negative' | 'luck', playerId: string): CardDrawResult {
try {
// Determine which deck type to use based on field type
const deckType = this.getRequiredDeckType(fieldType);
// Find the appropriate deck in the game
const gameDecks: GameDeck[] = typeof game.gamedecks === 'string'
? JSON.parse(game.gamedecks)
: game.gamedecks;
const targetDeck = gameDecks.find((deck: GameDeck) => deck.decktype === deckType);
if (!targetDeck) {
return {
success: false,
error: `No ${this.getDeckTypeName(deckType)} deck found in game`
};
}
// Filter available cards (not played by this player yet)
const availableCards = targetDeck.cards.filter((card: GameCard) => !card.played || card.playerid !== playerId);
if (availableCards.length === 0) {
return {
success: false,
error: `No more cards available in ${this.getDeckTypeName(deckType)} deck`
};
}
// Randomly select a card
const randomIndex = Math.floor(Math.random() * availableCards.length);
const drawnCard = availableCards[randomIndex];
// Mark card as drawn by this player
drawnCard.played = true;
drawnCard.playerid = playerId;
// Prepare client data based on card type
let clientData: CardClientData | undefined;
try {
if (drawnCard.type !== undefined) {
clientData = this.cardProcessingService.prepareCardForClient(drawnCard);
}
} catch (error) {
// If client data preparation fails, still return the card but log the error
console.warn(`Failed to prepare client data for card ${drawnCard.cardid}:`, error);
}
return {
success: true,
card: drawnCard,
clientData: clientData
};
} catch (error) {
return {
success: false,
error: `Failed to draw card: ${error instanceof Error ? error.message : 'Unknown error'}`
};
}
}
/**
* Draw a joker card for secondary landings on special fields
* @param game Game aggregate containing the deck information
* @param playerId ID of the player who needs to draw the joker card
* @returns Card draw result with the joker card or error
*/
drawJokerCard(game: GameAggregate, playerId: string): CardDrawResult {
try {
const gameDecks: GameDeck[] = typeof game.gamedecks === 'string'
? JSON.parse(game.gamedecks)
: game.gamedecks;
const jokerDeck = gameDecks.find((deck: GameDeck) => deck.decktype === DeckType.JOCKER);
if (!jokerDeck) {
return {
success: false,
error: 'No joker deck found in game'
};
}
// Filter available joker cards
const availableCards = jokerDeck.cards.filter((card: GameCard) => !card.played || card.playerid !== playerId);
if (availableCards.length === 0) {
return {
success: false,
error: 'No more joker cards available'
};
}
// Randomly select a joker card
const randomIndex = Math.floor(Math.random() * availableCards.length);
const drawnCard = availableCards[randomIndex];
// Mark card as drawn by this player
drawnCard.played = true;
drawnCard.playerid = playerId;
return {
success: true,
card: drawnCard
};
} catch (error) {
return {
success: false,
error: `Failed to draw joker card: ${error instanceof Error ? error.message : 'Unknown error'}`
};
}
}
/**
* Start the answer timeout for a question card
* @param gameId Game ID
* @param playerId Player ID who needs to answer
* @param card The card with the question
* @param onTimeout Callback function when timeout occurs
* @returns Unique key for tracking this pending answer
*/
startAnswerTimeout(
gameId: string,
playerId: string,
card: GameCard,
onTimeout: (gameId: string, playerId: string, card: GameCard) => void
): string {
const key = `${gameId}:${playerId}`;
// Clear any existing timeout for this player
this.clearAnswerTimeout(key);
// Set new timeout
const timeoutId = setTimeout(() => {
onTimeout(gameId, playerId, card);
this.pendingAnswers.delete(key);
}, this.ANSWER_TIMEOUT_MS);
// Store pending answer
this.pendingAnswers.set(key, {
gameId,
playerId,
card,
timeoutId,
startTime: new Date()
});
return key;
}
/**
* Clear an answer timeout
* @param key The key returned from startAnswerTimeout
*/
clearAnswerTimeout(key: string): void {
const pending = this.pendingAnswers.get(key);
if (pending) {
clearTimeout(pending.timeoutId);
this.pendingAnswers.delete(key);
}
}
/**
* Process player's answer to a question card
* @param card The question card
* @param playerAnswer Player's submitted answer
* @returns Result indicating if answer was correct and consequence to apply
*/
processAnswer(card: GameCard, playerAnswer: any): CardAnswerResult {
if (!card.answer) {
throw new Error('Card has no answer to compare against');
}
let validationResult: CardValidationResult;
try {
// Use CardProcessingService for type-specific validation
validationResult = this.cardProcessingService.validateAnswer(card, playerAnswer);
} catch (error) {
// Fallback to simple string comparison if type-specific validation fails
console.warn(`Card validation failed, using fallback: ${error}`);
validationResult = this.fallbackValidation(card, playerAnswer);
}
// For question cards, the consequence is applied only if the answer is correct
// If wrong, we apply a default negative consequence
const consequence = validationResult.isCorrect
? (card.consequence?.type || ConsequenceType.EXTRA_TURN)
: ConsequenceType.LOSE_TURN; // Default penalty for wrong answer
return {
correct: validationResult.isCorrect,
consequence: consequence,
description: validationResult.explanation || (validationResult.isCorrect
? '✅ Correct!'
: '❌ Wrong answer!'),
validationDetails: validationResult
};
}
/**
* Process automatic wrong answer (timeout occurred)
* @param card The question card that timed out
* @returns Result with wrong consequence applied
*/
processTimeoutAnswer(card: GameCard): CardAnswerResult {
if (!card.answer) {
throw new Error('Card has no answer to compare against');
}
const consequence = ConsequenceType.LOSE_TURN; // Default penalty for timeout
return {
correct: false,
consequence: consequence,
description: `⏰ Time's up! The correct answer was "${card.answer}". ${this.getConsequenceDescription(consequence, false)}`
};
}
/**
* Process luck card effect (no answer required)
* @param card The luck card
* @returns Result with the luck consequence to apply
*/
processLuckCard(card: GameCard): CardAnswerResult {
const consequence = card.consequence?.type || ConsequenceType.EXTRA_TURN;
return {
correct: true, // Luck cards are always "correct" since no answer is needed
consequence: consequence,
description: `🍀 ${this.getConsequenceDescription(consequence, true)}`
};
}
/**
* Get the required deck type based on field type
*/
private getRequiredDeckType(fieldType: 'positive' | 'negative' | 'luck'): DeckType {
switch (fieldType) {
case 'positive':
case 'negative':
return DeckType.QUEST; // Question cards for positive/negative fields
case 'luck':
return DeckType.LUCK; // Luck cards for luck fields
default:
throw new Error(`Unsupported field type: ${fieldType}`);
}
}
/**
* Get human-readable deck type name
*/
private getDeckTypeName(deckType: DeckType): string {
switch (deckType) {
case DeckType.QUEST:
return 'question';
case DeckType.LUCK:
return 'luck';
case DeckType.JOCKER:
return 'joker';
default:
return 'unknown';
}
}
/**
* Get human-readable consequence description
*/
private getConsequenceDescription(consequence: ConsequenceType, isPositive: boolean): string {
switch (consequence) {
case ConsequenceType.MOVE_FORWARD:
return isPositive ? 'Move forward!' : 'Move forward anyway!';
case ConsequenceType.MOVE_BACKWARD:
return 'Move backward!';
case ConsequenceType.LOSE_TURN:
return 'Lose your next turn!';
case ConsequenceType.EXTRA_TURN:
return 'Get an extra turn!';
case ConsequenceType.GO_TO_START:
return 'Go back to start!';
default:
return 'Unknown effect!';
}
}
/**
* Get remaining time for a pending answer
* @param key The key for the pending answer
* @returns Remaining time in seconds, or -1 if not found
*/
getRemainingTime(key: string): number {
const pending = this.pendingAnswers.get(key);
if (!pending) {
return -1;
}
const elapsed = Date.now() - pending.startTime.getTime();
const remaining = Math.max(0, this.ANSWER_TIMEOUT_MS - elapsed);
return Math.ceil(remaining / 1000); // Return in seconds
}
/**
* Check if a player has a pending answer
* @param gameId Game ID
* @param playerId Player ID
* @returns True if player has a pending answer
*/
hasPendingAnswer(gameId: string, playerId: string): boolean {
const key = `${gameId}:${playerId}`;
return this.pendingAnswers.has(key);
}
/**
* Fallback validation for cards without proper type information
* @param card The card to validate
* @param playerAnswer Player's answer
* @returns Basic validation result
*/
private fallbackValidation(card: GameCard, playerAnswer: any): CardValidationResult {
if (typeof card.answer !== 'string' || typeof playerAnswer !== 'string') {
return {
isCorrect: false,
submittedAnswer: playerAnswer,
explanation: 'Cannot validate non-string answers without card type information'
};
}
const cleanPlayerAnswer = playerAnswer.toLowerCase().trim();
const cleanCorrectAnswer = card.answer.toLowerCase().trim();
const isCorrect = cleanPlayerAnswer === cleanCorrectAnswer;
return {
isCorrect,
submittedAnswer: playerAnswer,
correctAnswer: card.answer,
explanation: isCorrect
? '✅ Correct!'
: `❌ Wrong! The correct answer was "${card.answer}".`
};
}
}
@@ -0,0 +1,323 @@
import { GameCard } from '../../Domain/Game/GameAggregate';
import { CardType } from '../../Domain/Deck/DeckAggregate';
// Type-specific answer structures
export interface QuizOption {
answer: string; // A, B, C, D
text: string;
correct: boolean;
}
export interface CloserAnswer {
correct: number;
percent: number;
}
export interface CardClientData {
cardid: string;
question: string;
type: CardType;
// Type-specific client data
options?: QuizOption[]; // For QUIZ
words?: string[]; // For SENTENCE_PAIRING (scrambled)
acceptableAnswers?: string[]; // For OWN_ANSWER (not sent to client)
// CLOSER and TRUE_FALSE send only question
}
export interface CardValidationResult {
isCorrect: boolean;
submittedAnswer: any;
correctAnswer?: any;
explanation?: string;
}
/**
* Service responsible for handling type-specific card processing
* Prepares cards for clients and validates answers based on CardType
*/
export class CardProcessingService {
/**
* Prepare card data for client based on card type
* @param card The game card to prepare
* @returns Client-safe card data with type-specific information
*/
prepareCardForClient(card: GameCard): CardClientData {
if (!card.question || card.type === undefined) {
throw new Error('Card must have question and type defined');
}
const baseData: CardClientData = {
cardid: card.cardid,
question: card.question,
type: card.type
};
switch (card.type) {
case CardType.QUIZ:
return this.prepareQuizCard(card, baseData);
case CardType.SENTENCE_PAIRING:
return this.prepareSentencePairingCard(card, baseData);
case CardType.OWN_ANSWER:
return this.prepareOwnAnswerCard(card, baseData);
case CardType.TRUE_FALSE:
return this.prepareTrueFalseCard(card, baseData);
case CardType.CLOSER:
return this.prepareCloserCard(card, baseData);
default:
throw new Error(`Unsupported card type: ${card.type}`);
}
}
/**
* Validate player's answer based on card type
* @param card The game card
* @param playerAnswer Player's submitted answer
* @returns Validation result with correctness and explanation
*/
validateAnswer(card: GameCard, playerAnswer: any): CardValidationResult {
if (card.type === undefined) {
throw new Error('Card type is required for validation');
}
switch (card.type) {
case CardType.QUIZ:
return this.validateQuizAnswer(card, playerAnswer);
case CardType.SENTENCE_PAIRING:
return this.validateSentencePairingAnswer(card, playerAnswer);
case CardType.OWN_ANSWER:
return this.validateOwnAnswerAnswer(card, playerAnswer);
case CardType.TRUE_FALSE:
return this.validateTrueFalseAnswer(card, playerAnswer);
case CardType.CLOSER:
return this.validateCloserAnswer(card, playerAnswer);
default:
throw new Error(`Unsupported card type for validation: ${card.type}`);
}
}
/**
* Prepare QUIZ card with multiple choice options
*/
private prepareQuizCard(card: GameCard, baseData: CardClientData): CardClientData {
if (!Array.isArray(card.answer)) {
throw new Error('Quiz card answer must be an array of options');
}
return {
...baseData,
options: card.answer as QuizOption[]
};
}
/**
* Prepare SENTENCE_PAIRING card with scrambled words
*/
private prepareSentencePairingCard(card: GameCard, baseData: CardClientData): CardClientData {
if (typeof card.answer !== 'string') {
throw new Error('Sentence pairing card answer must be a string');
}
const words = card.answer.split(' ').filter(word => word.trim() !== '');
const scrambledWords = this.scrambleArray([...words]);
return {
...baseData,
words: scrambledWords
};
}
/**
* Prepare OWN_ANSWER card (only question, acceptable answers hidden)
*/
private prepareOwnAnswerCard(card: GameCard, baseData: CardClientData): CardClientData {
// Don't send acceptable answers to client
return baseData;
}
/**
* Prepare TRUE_FALSE card (only question)
*/
private prepareTrueFalseCard(card: GameCard, baseData: CardClientData): CardClientData {
return baseData;
}
/**
* Prepare CLOSER card (only question)
*/
private prepareCloserCard(card: GameCard, baseData: CardClientData): CardClientData {
return baseData;
}
/**
* Validate QUIZ answer (A, B, C, D)
*/
private validateQuizAnswer(card: GameCard, playerAnswer: string): CardValidationResult {
if (!Array.isArray(card.answer)) {
throw new Error('Quiz card answer must be an array');
}
const options = card.answer as QuizOption[];
const correctOption = options.find(opt => opt.correct);
if (!correctOption) {
throw new Error('Quiz card must have one correct answer');
}
const isCorrect = playerAnswer.toUpperCase() === correctOption.answer.toUpperCase();
return {
isCorrect,
submittedAnswer: playerAnswer,
correctAnswer: correctOption.answer,
explanation: isCorrect
? `✅ Correct! ${correctOption.text}`
: `❌ Wrong! Correct answer was ${correctOption.answer}: ${correctOption.text}`
};
}
/**
* Validate SENTENCE_PAIRING answer (reconstructed sentence)
*/
private validateSentencePairingAnswer(card: GameCard, playerAnswer: string[] | string): CardValidationResult {
if (typeof card.answer !== 'string') {
throw new Error('Sentence pairing card answer must be a string');
}
// Handle both array of words and joined string
const reconstructed = Array.isArray(playerAnswer)
? playerAnswer.join(' ').toLowerCase().trim()
: playerAnswer.toLowerCase().trim();
const correctSentence = card.answer.toLowerCase().trim();
const isCorrect = reconstructed === correctSentence;
return {
isCorrect,
submittedAnswer: reconstructed,
correctAnswer: card.answer,
explanation: isCorrect
? '✅ Perfect! You arranged the sentence correctly!'
: `❌ Wrong order! Correct sentence: "${card.answer}"`
};
}
/**
* Validate OWN_ANSWER (check against acceptable answers array)
*/
private validateOwnAnswerAnswer(card: GameCard, playerAnswer: string): CardValidationResult {
if (!Array.isArray(card.answer)) {
throw new Error('Own answer card must have array of acceptable answers');
}
const acceptableAnswers = card.answer as string[];
const cleanPlayerAnswer = playerAnswer.toLowerCase().trim();
const isCorrect = acceptableAnswers.some(acceptable =>
acceptable.toLowerCase().trim() === cleanPlayerAnswer
);
return {
isCorrect,
submittedAnswer: playerAnswer,
correctAnswer: acceptableAnswers,
explanation: isCorrect
? '✅ Correct! Your answer is acceptable.'
: `❌ Your answer doesn't match any acceptable responses.`
};
}
/**
* Validate TRUE_FALSE answer
*/
private validateTrueFalseAnswer(card: GameCard, playerAnswer: string): CardValidationResult {
if (typeof card.answer !== 'boolean' && typeof card.answer !== 'string') {
throw new Error('True/false card answer must be boolean or string');
}
// Convert player answer to boolean
const playerBool = this.convertToBoolean(playerAnswer);
const correctBool = typeof card.answer === 'boolean'
? card.answer
: this.convertToBoolean(card.answer);
const isCorrect = playerBool === correctBool;
return {
isCorrect,
submittedAnswer: playerAnswer,
correctAnswer: correctBool ? 'True' : 'False',
explanation: isCorrect
? '✅ Correct!'
: `❌ Wrong! The correct answer is ${correctBool ? 'True' : 'False'}.`
};
}
/**
* Validate CLOSER answer (numerical proximity)
*/
private validateCloserAnswer(card: GameCard, playerAnswer: string | number): CardValidationResult {
if (typeof card.answer !== 'object' || !card.answer.correct || !card.answer.percent) {
throw new Error('Closer card answer must have correct and percent fields');
}
const closerAnswer = card.answer as CloserAnswer;
const playerNumber = typeof playerAnswer === 'number'
? playerAnswer
: parseFloat(playerAnswer.toString());
if (isNaN(playerNumber)) {
return {
isCorrect: false,
submittedAnswer: playerAnswer,
correctAnswer: closerAnswer.correct,
explanation: '❌ Invalid number! Please enter a valid numeric answer.'
};
}
const tolerance = closerAnswer.correct * (closerAnswer.percent / 100);
const minValue = closerAnswer.correct - tolerance;
const maxValue = closerAnswer.correct + tolerance;
const isCorrect = playerNumber >= minValue && playerNumber <= maxValue;
return {
isCorrect,
submittedAnswer: playerNumber,
correctAnswer: closerAnswer.correct,
explanation: isCorrect
? `✅ Close enough! Correct answer: ${closerAnswer.correct}`
: `❌ Not close enough! Correct answer: ${closerAnswer.correct}${closerAnswer.percent}%)`
};
}
/**
* Convert string to boolean for TRUE_FALSE validation
*/
private convertToBoolean(value: string): boolean {
const lowerValue = value.toLowerCase().trim();
return ['true', 'yes', '1', 'correct', 'right'].includes(lowerValue);
}
/**
* Scramble array elements randomly
*/
private scrambleArray<T>(array: T[]): T[] {
const scrambled = [...array];
for (let i = scrambled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[scrambled[i], scrambled[j]] = [scrambled[j], scrambled[i]];
}
return scrambled;
}
}
@@ -0,0 +1,133 @@
import { IContactRepository } from '../../Domain/IRepository/IContactRepository';
import { EmailService } from './EmailService';
import { ContactType } from '../../Domain/Contact/ContactAggregate';
import { logOther, logError } from './Logger';
import { EmailTemplateHelper, LocalizedSubjects } from './EmailTemplateHelper';
export interface EmailResponseData {
to: string;
message: string;
contactId: string;
adminUserId: string;
contactName: string;
contactType: ContactType;
originalMessage: string;
language?: 'en' | 'hu' | 'de'; // Default to 'en' if not specified
}
export class ContactEmailService {
constructor(
private readonly contactRepo: IContactRepository,
private readonly emailService: EmailService
) {}
async sendResponse(responseData: EmailResponseData): Promise<void> {
try {
// First update the contact with the response
await this.contactRepo.update(responseData.contactId, {
adminResponse: responseData.message,
responseDate: new Date(),
respondedBy: responseData.adminUserId,
});
// Determine language and template
const language = responseData.language || 'en';
const templateName = language === 'en' ? 'contact-response' : `contact-response-${language}`;
// Prepare template data
const templateData = {
contactName: responseData.contactName,
contactTypeString: this.getContactTypeString(responseData.contactType, language),
contactTypeBadge: this.getContactTypeBadge(responseData.contactType),
originalMessage: responseData.originalMessage,
adminResponse: responseData.message,
companyName: 'SerpentRace',
supportEmail: 'support@serpentrace.com'
};
// Send email using EmailService with template
const emailSent = await this.emailService.sendEmail({
to: responseData.to,
subject: this.getLocalizedContactResponseSubject(language),
template: templateName,
templateData
});
if (emailSent) {
logOther('Contact response email sent successfully', {
to: responseData.to,
subject: this.getLocalizedContactResponseSubject(language),
contactId: responseData.contactId,
respondedBy: responseData.adminUserId,
language
});
} else {
throw new Error('Email service failed to send email');
}
} catch (error) {
logError('Failed to send contact response email', error instanceof Error ? error : new Error(String(error)));
throw new Error('Failed to send email response');
}
}
private getLocalizedContactResponseSubject(language: 'en' | 'hu' | 'de'): string {
const subjects: LocalizedSubjects = {
contactResponse: {
en: 'SerpentRace - Response to Your Message',
hu: 'SerpentRace - Válasz az üzenetére',
de: 'SerpentRace - Antwort auf Ihre Nachricht'
}
};
return EmailTemplateHelper.getLocalizedSubject('contactResponse', subjects, language);
}
private getContactTypeString(type: ContactType, language: 'en' | 'hu' | 'de' = 'en'): string {
const translations = {
[ContactType.BUG]: {
en: 'Bug Report',
hu: 'Hiba bejelentés',
de: 'Fehlerbericht'
},
[ContactType.PROBLEM]: {
en: 'Problem',
hu: 'Probléma',
de: 'Problem'
},
[ContactType.QUESTION]: {
en: 'Question',
hu: 'Kérdés',
de: 'Frage'
},
[ContactType.SALES]: {
en: 'Sales Inquiry',
hu: 'Értékesítési kérdés',
de: 'Verkaufsanfrage'
},
[ContactType.OTHER]: {
en: 'General Inquiry',
hu: 'Általános kérdés',
de: 'Allgemeine Anfrage'
}
};
return translations[type]?.[language] || translations[type]?.['en'] || 'Contact';
}
private getContactTypeBadge(type: ContactType): string {
switch (type) {
case ContactType.BUG:
return 'bug';
case ContactType.PROBLEM:
return 'problem';
case ContactType.QUESTION:
return 'question';
case ContactType.SALES:
return 'sales';
case ContactType.OTHER:
return 'other';
default:
return 'other';
}
}
}
@@ -0,0 +1,541 @@
// Repository Interfaces
import { IUserRepository } from '../../Domain/IRepository/IUserRepository';
import { IChatRepository } from '../../Domain/IRepository/IChatRepository';
import { IChatArchiveRepository } from '../../Domain/IRepository/IChatArchiveRepository';
import { IDeckRepository } from '../../Domain/IRepository/IDeckRepository';
import { IOrganizationRepository } from '../../Domain/IRepository/IOrganizationRepository';
import { IContactRepository } from '../../Domain/IRepository/IContactRepository';
import { IGameRepository } from '../../Domain/IRepository/IGameRepository';
// Repository Implementations
import { UserRepository } from '../../Infrastructure/Repository/UserRepository';
import { ChatRepository } from '../../Infrastructure/Repository/ChatRepository';
import { ChatArchiveRepository } from '../../Infrastructure/Repository/ChatArchiveRepository';
import { DeckRepository } from '../../Infrastructure/Repository/DeckRepository';
import { OrganizationRepository } from '../../Infrastructure/Repository/OrganizationRepository';
import { ContactRepository } from '../../Infrastructure/Repository/ContactRepository';
import { GameRepository } from '../../Infrastructure/Repository/GameRepository';
// Command Handlers
import { CreateUserCommandHandler } from '../User/commands/CreateUserCommandHandler';
import { LoginCommandHandler } from '../User/commands/LoginCommandHandler';
import { LogoutCommandHandler } from '../User/commands/LogoutCommandHandler';
import { UpdateUserCommandHandler } from '../User/commands/UpdateUserCommandHandler';
import { DeactivateUserCommandHandler } from '../User/commands/DeactivateUserCommandHandler';
import { DeleteUserCommandHandler } from '../User/commands/DeleteUserCommandHandler';
import { VerifyEmailCommandHandler } from '../User/commands/VerifyEmailCommandHandler';
import { RequestPasswordResetCommandHandler } from '../User/commands/RequestPasswordResetCommandHandler';
import { ResetPasswordCommandHandler } from '../User/commands/ResetPasswordCommandHandler';
import { CreateChatCommandHandler } from '../Chat/commands/CreateChatCommandHandler';
import { SendMessageCommandHandler } from '../Chat/commands/SendMessageCommandHandler';
import { ArchiveChatCommandHandler, RestoreChatCommandHandler } from '../Chat/commands/ChatArchiveCommandHandlers';
import { CreateDeckCommandHandler } from '../Deck/commands/CreateDeckCommandHandler';
import { UpdateDeckCommandHandler } from '../Deck/commands/UpdateDeckCommandHandler';
import { DeleteDeckCommandHandler } from '../Deck/commands/DeleteDeckCommandHandler';
import { CreateOrganizationCommandHandler } from '../Organization/commands/CreateOrganizationCommandHandler';
import { UpdateOrganizationCommandHandler } from '../Organization/commands/UpdateOrganizationCommandHandler';
import { DeleteOrganizationCommandHandler } from '../Organization/commands/DeleteOrganizationCommandHandler';
import { ProcessOrgAuthCallbackCommandHandler } from '../Organization/commands/ProcessOrgAuthCallbackCommandHandler';
import { CreateContactCommandHandler } from '../Contact/commands/CreateContactCommandHandler';
import { UpdateContactCommandHandler } from '../Contact/commands/UpdateContactCommandHandler';
import { DeleteContactCommandHandler } from '../Contact/commands/DeleteContactCommandHandler';
// Query Handlers
import { GetUserByIdQueryHandler } from '../User/queries/GetUserByIdQueryHandler';
import { GetUsersByPageQueryHandler } from '../User/queries/GetUsersByPageQueryHandler';
import { GetUserChatsQueryHandler } from '../Chat/queries/GetUserChatsQueryHandler';
import { GetChatHistoryQueryHandler, GetArchivedChatsQueryHandler } from '../Chat/queries/ChatHistoryQueryHandlers';
import { GetChatsByPageQueryHandler } from '../Chat/queries/GetChatsByPageQueryHandler';
import { GetDeckByIdQueryHandler } from '../Deck/queries/GetDeckByIdQueryHandler';
import { GetDecksByPageQueryHandler } from '../Deck/queries/GetDecksByPageQueryHandler';
import { GetOrganizationByIdQueryHandler } from '../Organization/queries/GetOrganizationByIdQueryHandler';
import { GetOrganizationsByPageQueryHandler } from '../Organization/queries/GetOrganizationsByPageQueryHandler';
import { GetOrganizationLoginUrlQueryHandler } from '../Organization/queries/GetOrganizationLoginUrlQueryHandler';
import { GetContactByIdQueryHandler } from '../Contact/queries/GetContactByIdQueryHandler';
import { GetContactsByPageQueryHandler } from '../Contact/queries/GetContactsByPageQueryHandler';
// Services
import { JWTService } from './JWTService';
import { EmailService } from './EmailService';
import { GameTokenService } from './GameTokenService';
import { ContactEmailService } from './ContactEmailService';
import { DeckImportExportService } from './DeckImportExportService';
import { FieldEffectService } from './FieldEffectService';
import { CardDrawingService } from './CardDrawingService';
import { GamemasterService } from './GamemasterService';
import { RedisService } from './RedisService';
import { GameService } from '../Game/GameService';
import { BoardGenerationService } from '../Game/BoardGenerationService';
import { GenerateBoardCommandHandler } from '../Game/commands/GenerateBoardCommandHandler';
/**
* Central Dependency Injection Container
* Manages all repositories, command handlers, and query handlers as singletons
*/
export class DIContainer {
private static instance: DIContainer;
// Repositories - Using interfaces for better abstraction
private _userRepository: IUserRepository | null = null;
private _chatRepository: IChatRepository | null = null;
private _chatArchiveRepository: IChatArchiveRepository | null = null;
private _deckRepository: IDeckRepository | null = null;
private _organizationRepository: IOrganizationRepository | null = null;
private _contactRepository: IContactRepository | null = null;
private _gameRepository: IGameRepository | null = null;
// Services
private _jwtService: JWTService | null = null;
private _emailService: EmailService | null = null;
private _gameTokenService: GameTokenService | null = null;
private _contactEmailService: ContactEmailService | null = null;
private _deckImportExportService: DeckImportExportService | null = null;
private _cardDrawingService: CardDrawingService | null = null;
private _gamemasterService: GamemasterService | null = null;
private _fieldEffectService: FieldEffectService | null = null;
private _gameService: GameService | null = null;
private _boardGenerationService: BoardGenerationService | null = null;
// Command Handlers
private _createUserCommandHandler: CreateUserCommandHandler | null = null;
private _loginCommandHandler: LoginCommandHandler | null = null;
private _logoutCommandHandler: LogoutCommandHandler | null = null;
private _updateUserCommandHandler: UpdateUserCommandHandler | null = null;
private _deactivateUserCommandHandler: DeactivateUserCommandHandler | null = null;
private _deleteUserCommandHandler: DeleteUserCommandHandler | null = null;
private _verifyEmailCommandHandler: VerifyEmailCommandHandler | null = null;
private _requestPasswordResetCommandHandler: RequestPasswordResetCommandHandler | null = null;
private _resetPasswordCommandHandler: ResetPasswordCommandHandler | null = null;
private _createChatCommandHandler: CreateChatCommandHandler | null = null;
private _sendMessageCommandHandler: SendMessageCommandHandler | null = null;
private _archiveChatCommandHandler: ArchiveChatCommandHandler | null = null;
private _restoreChatCommandHandler: RestoreChatCommandHandler | null = null;
private _createDeckCommandHandler: CreateDeckCommandHandler | null = null;
private _updateDeckCommandHandler: UpdateDeckCommandHandler | null = null;
private _deleteDeckCommandHandler: DeleteDeckCommandHandler | null = null;
private _createOrganizationCommandHandler: CreateOrganizationCommandHandler | null = null;
private _updateOrganizationCommandHandler: UpdateOrganizationCommandHandler | null = null;
private _deleteOrganizationCommandHandler: DeleteOrganizationCommandHandler | null = null;
private _processOrgAuthCallbackCommandHandler: ProcessOrgAuthCallbackCommandHandler | null = null;
private _createContactCommandHandler: CreateContactCommandHandler | null = null;
private _updateContactCommandHandler: UpdateContactCommandHandler | null = null;
private _deleteContactCommandHandler: DeleteContactCommandHandler | null = null;
private _generateBoardCommandHandler: GenerateBoardCommandHandler | null = null;
// Query Handlers
private _getUserByIdQueryHandler: GetUserByIdQueryHandler | null = null;
private _getUsersByPageQueryHandler: GetUsersByPageQueryHandler | null = null;
private _getUserChatsQueryHandler: GetUserChatsQueryHandler | null = null;
private _getChatHistoryQueryHandler: GetChatHistoryQueryHandler | null = null;
private _getArchivedChatsQueryHandler: GetArchivedChatsQueryHandler | null = null;
private _getChatsByPageQueryHandler: GetChatsByPageQueryHandler | null = null;
private _getDeckByIdQueryHandler: GetDeckByIdQueryHandler | null = null;
private _getDecksByPageQueryHandler: GetDecksByPageQueryHandler | null = null;
private _getOrganizationByIdQueryHandler: GetOrganizationByIdQueryHandler | null = null;
private _getOrganizationsByPageQueryHandler: GetOrganizationsByPageQueryHandler | null = null;
private _getOrganizationLoginUrlQueryHandler: GetOrganizationLoginUrlQueryHandler | null = null;
private _getContactByIdQueryHandler: GetContactByIdQueryHandler | null = null;
private _getContactsByPageQueryHandler: GetContactsByPageQueryHandler | null = null;
private constructor() {}
public static getInstance(): DIContainer {
if (!DIContainer.instance) {
DIContainer.instance = new DIContainer();
}
return DIContainer.instance;
}
// Repository getters - Return interfaces for better abstraction
public get userRepository(): IUserRepository {
if (!this._userRepository) {
this._userRepository = new UserRepository();
}
return this._userRepository;
}
public get chatRepository(): IChatRepository {
if (!this._chatRepository) {
this._chatRepository = new ChatRepository();
}
return this._chatRepository;
}
public get chatArchiveRepository(): IChatArchiveRepository {
if (!this._chatArchiveRepository) {
this._chatArchiveRepository = new ChatArchiveRepository();
}
return this._chatArchiveRepository;
}
public get deckRepository(): IDeckRepository {
if (!this._deckRepository) {
this._deckRepository = new DeckRepository();
}
return this._deckRepository;
}
public get organizationRepository(): IOrganizationRepository {
if (!this._organizationRepository) {
this._organizationRepository = new OrganizationRepository();
}
return this._organizationRepository;
}
public get contactRepository(): IContactRepository {
if (!this._contactRepository) {
this._contactRepository = new ContactRepository();
}
return this._contactRepository;
}
public get gameRepository(): IGameRepository {
if (!this._gameRepository) {
this._gameRepository = new GameRepository();
}
return this._gameRepository;
}
// Services getters
public get jwtService(): JWTService {
if (!this._jwtService) {
this._jwtService = new JWTService();
}
return this._jwtService;
}
public get emailService(): EmailService {
if (!this._emailService) {
this._emailService = new EmailService();
}
return this._emailService;
}
public get gameTokenService(): GameTokenService {
if (!this._gameTokenService) {
this._gameTokenService = new GameTokenService();
}
return this._gameTokenService;
}
public get contactEmailService(): ContactEmailService {
if (!this._contactEmailService) {
this._contactEmailService = new ContactEmailService(this.contactRepository, this.emailService);
}
return this._contactEmailService;
}
public get deckImportExportService(): DeckImportExportService {
if (!this._deckImportExportService) {
this._deckImportExportService = new DeckImportExportService(this.deckRepository);
}
return this._deckImportExportService;
}
public get cardDrawingService(): CardDrawingService {
if (!this._cardDrawingService) {
this._cardDrawingService = new CardDrawingService();
}
return this._cardDrawingService;
}
public get gamemasterService(): GamemasterService {
if (!this._gamemasterService) {
this._gamemasterService = new GamemasterService();
}
return this._gamemasterService;
}
public get fieldEffectService(): FieldEffectService {
if (!this._fieldEffectService) {
this._fieldEffectService = new FieldEffectService(
this.boardGenerationService,
this.gamemasterService
);
}
return this._fieldEffectService;
}
public get gameService(): GameService {
if (!this._gameService) {
this._gameService = new GameService();
}
return this._gameService;
}
public get boardGenerationService(): BoardGenerationService {
if (!this._boardGenerationService) {
this._boardGenerationService = new BoardGenerationService();
}
return this._boardGenerationService;
}
// Command Handler getters
public get createUserCommandHandler(): CreateUserCommandHandler {
if (!this._createUserCommandHandler) {
this._createUserCommandHandler = new CreateUserCommandHandler(this.userRepository, this.emailService);
}
return this._createUserCommandHandler;
}
public get loginCommandHandler(): LoginCommandHandler {
if (!this._loginCommandHandler) {
this._loginCommandHandler = new LoginCommandHandler(this.userRepository, this.jwtService, this.organizationRepository);
}
return this._loginCommandHandler;
}
public get logoutCommandHandler(): LogoutCommandHandler {
if (!this._logoutCommandHandler) {
this._logoutCommandHandler = new LogoutCommandHandler(this.userRepository);
}
return this._logoutCommandHandler;
}
public get updateUserCommandHandler(): UpdateUserCommandHandler {
if (!this._updateUserCommandHandler) {
this._updateUserCommandHandler = new UpdateUserCommandHandler(this.userRepository);
}
return this._updateUserCommandHandler;
}
public get deactivateUserCommandHandler(): DeactivateUserCommandHandler {
if (!this._deactivateUserCommandHandler) {
this._deactivateUserCommandHandler = new DeactivateUserCommandHandler(this.userRepository);
}
return this._deactivateUserCommandHandler;
}
public get deleteUserCommandHandler(): DeleteUserCommandHandler {
if (!this._deleteUserCommandHandler) {
this._deleteUserCommandHandler = new DeleteUserCommandHandler(this.userRepository);
}
return this._deleteUserCommandHandler;
}
public get verifyEmailCommandHandler(): VerifyEmailCommandHandler {
if (!this._verifyEmailCommandHandler) {
this._verifyEmailCommandHandler = new VerifyEmailCommandHandler(this.userRepository);
}
return this._verifyEmailCommandHandler;
}
public get requestPasswordResetCommandHandler(): RequestPasswordResetCommandHandler {
if (!this._requestPasswordResetCommandHandler) {
this._requestPasswordResetCommandHandler = new RequestPasswordResetCommandHandler(this.userRepository, this.emailService);
}
return this._requestPasswordResetCommandHandler;
}
public get resetPasswordCommandHandler(): ResetPasswordCommandHandler {
if (!this._resetPasswordCommandHandler) {
this._resetPasswordCommandHandler = new ResetPasswordCommandHandler(this.userRepository);
}
return this._resetPasswordCommandHandler;
}
public get createChatCommandHandler(): CreateChatCommandHandler {
if (!this._createChatCommandHandler) {
this._createChatCommandHandler = new CreateChatCommandHandler(this.chatRepository, this.userRepository);
}
return this._createChatCommandHandler;
}
public get sendMessageCommandHandler(): SendMessageCommandHandler {
if (!this._sendMessageCommandHandler) {
this._sendMessageCommandHandler = new SendMessageCommandHandler(this.chatRepository);
}
return this._sendMessageCommandHandler;
}
public get archiveChatCommandHandler(): ArchiveChatCommandHandler {
if (!this._archiveChatCommandHandler) {
this._archiveChatCommandHandler = new ArchiveChatCommandHandler(this.chatRepository);
}
return this._archiveChatCommandHandler;
}
public get restoreChatCommandHandler(): RestoreChatCommandHandler {
if (!this._restoreChatCommandHandler) {
this._restoreChatCommandHandler = new RestoreChatCommandHandler(this.chatRepository);
}
return this._restoreChatCommandHandler;
}
public get createDeckCommandHandler(): CreateDeckCommandHandler {
if (!this._createDeckCommandHandler) {
this._createDeckCommandHandler = new CreateDeckCommandHandler(
this.deckRepository,
this.userRepository,
this.organizationRepository
);
}
return this._createDeckCommandHandler;
}
public get updateDeckCommandHandler(): UpdateDeckCommandHandler {
if (!this._updateDeckCommandHandler) {
this._updateDeckCommandHandler = new UpdateDeckCommandHandler(this.deckRepository);
}
return this._updateDeckCommandHandler;
}
public get deleteDeckCommandHandler(): DeleteDeckCommandHandler {
if (!this._deleteDeckCommandHandler) {
this._deleteDeckCommandHandler = new DeleteDeckCommandHandler(this.deckRepository);
}
return this._deleteDeckCommandHandler;
}
public get createOrganizationCommandHandler(): CreateOrganizationCommandHandler {
if (!this._createOrganizationCommandHandler) {
this._createOrganizationCommandHandler = new CreateOrganizationCommandHandler(this.organizationRepository);
}
return this._createOrganizationCommandHandler;
}
public get updateOrganizationCommandHandler(): UpdateOrganizationCommandHandler {
if (!this._updateOrganizationCommandHandler) {
this._updateOrganizationCommandHandler = new UpdateOrganizationCommandHandler(this.organizationRepository);
}
return this._updateOrganizationCommandHandler;
}
public get deleteOrganizationCommandHandler(): DeleteOrganizationCommandHandler {
if (!this._deleteOrganizationCommandHandler) {
this._deleteOrganizationCommandHandler = new DeleteOrganizationCommandHandler(this.organizationRepository);
}
return this._deleteOrganizationCommandHandler;
}
public get processOrgAuthCallbackCommandHandler(): ProcessOrgAuthCallbackCommandHandler {
if (!this._processOrgAuthCallbackCommandHandler) {
this._processOrgAuthCallbackCommandHandler = new ProcessOrgAuthCallbackCommandHandler(this.userRepository, this.organizationRepository);
}
return this._processOrgAuthCallbackCommandHandler;
}
public get createContactCommandHandler(): CreateContactCommandHandler {
if (!this._createContactCommandHandler) {
this._createContactCommandHandler = new CreateContactCommandHandler(this.contactRepository);
}
return this._createContactCommandHandler;
}
public get updateContactCommandHandler(): UpdateContactCommandHandler {
if (!this._updateContactCommandHandler) {
this._updateContactCommandHandler = new UpdateContactCommandHandler(this.contactRepository);
}
return this._updateContactCommandHandler;
}
public get deleteContactCommandHandler(): DeleteContactCommandHandler {
if (!this._deleteContactCommandHandler) {
this._deleteContactCommandHandler = new DeleteContactCommandHandler(this.contactRepository);
}
return this._deleteContactCommandHandler;
}
public get generateBoardCommandHandler(): GenerateBoardCommandHandler {
if (!this._generateBoardCommandHandler) {
this._generateBoardCommandHandler = new GenerateBoardCommandHandler(this.boardGenerationService, RedisService.getInstance());
}
return this._generateBoardCommandHandler;
}
// Query Handler getters
public get getUserByIdQueryHandler(): GetUserByIdQueryHandler {
if (!this._getUserByIdQueryHandler) {
this._getUserByIdQueryHandler = new GetUserByIdQueryHandler(this.userRepository);
}
return this._getUserByIdQueryHandler;
}
public get getUserChatsQueryHandler(): GetUserChatsQueryHandler {
if (!this._getUserChatsQueryHandler) {
this._getUserChatsQueryHandler = new GetUserChatsQueryHandler(this.chatRepository, this.chatArchiveRepository);
}
return this._getUserChatsQueryHandler;
}
public get getChatHistoryQueryHandler(): GetChatHistoryQueryHandler {
if (!this._getChatHistoryQueryHandler) {
this._getChatHistoryQueryHandler = new GetChatHistoryQueryHandler(this.chatRepository, this.chatArchiveRepository);
}
return this._getChatHistoryQueryHandler;
}
public get getArchivedChatsQueryHandler(): GetArchivedChatsQueryHandler {
if (!this._getArchivedChatsQueryHandler) {
this._getArchivedChatsQueryHandler = new GetArchivedChatsQueryHandler(this.chatArchiveRepository);
}
return this._getArchivedChatsQueryHandler;
}
public get getDeckByIdQueryHandler(): GetDeckByIdQueryHandler {
if (!this._getDeckByIdQueryHandler) {
this._getDeckByIdQueryHandler = new GetDeckByIdQueryHandler(this.deckRepository);
}
return this._getDeckByIdQueryHandler;
}
public get getOrganizationByIdQueryHandler(): GetOrganizationByIdQueryHandler {
if (!this._getOrganizationByIdQueryHandler) {
this._getOrganizationByIdQueryHandler = new GetOrganizationByIdQueryHandler(this.organizationRepository);
}
return this._getOrganizationByIdQueryHandler;
}
public get getOrganizationLoginUrlQueryHandler(): GetOrganizationLoginUrlQueryHandler {
if (!this._getOrganizationLoginUrlQueryHandler) {
this._getOrganizationLoginUrlQueryHandler = new GetOrganizationLoginUrlQueryHandler(this.organizationRepository);
}
return this._getOrganizationLoginUrlQueryHandler;
}
public get getContactByIdQueryHandler(): GetContactByIdQueryHandler {
if (!this._getContactByIdQueryHandler) {
this._getContactByIdQueryHandler = new GetContactByIdQueryHandler(this.contactRepository);
}
return this._getContactByIdQueryHandler;
}
public get getContactsByPageQueryHandler(): GetContactsByPageQueryHandler {
if (!this._getContactsByPageQueryHandler) {
this._getContactsByPageQueryHandler = new GetContactsByPageQueryHandler(this.contactRepository);
}
return this._getContactsByPageQueryHandler;
}
// New paginated query handlers
public get getUsersByPageQueryHandler(): GetUsersByPageQueryHandler {
if (!this._getUsersByPageQueryHandler) {
this._getUsersByPageQueryHandler = new GetUsersByPageQueryHandler(this.userRepository);
}
return this._getUsersByPageQueryHandler;
}
public get getDecksByPageQueryHandler(): GetDecksByPageQueryHandler {
if (!this._getDecksByPageQueryHandler) {
this._getDecksByPageQueryHandler = new GetDecksByPageQueryHandler(this.deckRepository);
}
return this._getDecksByPageQueryHandler;
}
public get getOrganizationsByPageQueryHandler(): GetOrganizationsByPageQueryHandler {
if (!this._getOrganizationsByPageQueryHandler) {
this._getOrganizationsByPageQueryHandler = new GetOrganizationsByPageQueryHandler(this.organizationRepository);
}
return this._getOrganizationsByPageQueryHandler;
}
public get getChatsByPageQueryHandler(): GetChatsByPageQueryHandler {
if (!this._getChatsByPageQueryHandler) {
this._getChatsByPageQueryHandler = new GetChatsByPageQueryHandler(this.chatRepository);
}
return this._getChatsByPageQueryHandler;
}
}
// Export singleton instance
export const container = DIContainer.getInstance();
@@ -0,0 +1,208 @@
import * as crypto from 'crypto';
import * as fs from 'fs';
import { DeckAggregate, State, CType } from '../../Domain/Deck/DeckAggregate';
import { IDeckRepository } from '../../Domain/IRepository/IDeckRepository';
import { logError, logAuth } from './Logger';
export interface SprDeckData {
name: string;
type: number;
cards: any[];
ctype: number;
exportDate: string;
version: string;
}
export interface ImportDeckCommand {
name: string;
type: number;
cards: any[];
ctype?: number;
userid: string;
}
export class DeckImportExportService {
private readonly encryptionKey: string;
private readonly algorithm = 'aes-256-gcm';
constructor(private readonly deckRepo: IDeckRepository) {
this.encryptionKey = process.env.DECK_ENCRYPTION_KEY || 'your-32-byte-encryption-key-here!!';
if (this.encryptionKey.length !== 32) {
throw new Error('DECK_ENCRYPTION_KEY must be exactly 32 characters long');
}
}
async exportDeckToSpr(deckId: string, userId: string): Promise<Buffer> {
try {
const deck = await this.deckRepo.findByIdIncludingDeleted(deckId);
if (!deck) {
throw new Error('Deck not found');
}
if (deck.userid !== userId) {
throw new Error('Unauthorized: You can only export your own decks');
}
const deckData: SprDeckData = {
name: deck.name,
type: deck.type,
cards: deck.cards,
ctype: deck.ctype,
exportDate: new Date().toISOString(),
version: '1.0'
};
const jsonString = JSON.stringify(deckData);
const encrypted = this.encrypt(jsonString);
logAuth('Deck exported to SPR format', userId, {
deckId: deck.id,
deckName: deck.name,
cardCount: deck.cards.length
});
return encrypted;
} catch (error) {
logError('Failed to export deck to SPR', error as Error);
throw error;
}
}
async importDeckFromSpr(sprData: Buffer, userId: string): Promise<DeckAggregate> {
try {
const decrypted = this.decrypt(sprData);
const deckData: SprDeckData = JSON.parse(decrypted);
// Validate required fields
if (!deckData.name || !deckData.cards || deckData.type === undefined) {
throw new Error('Invalid SPR file format: missing required fields');
}
// Create new deck
const newDeck = new DeckAggregate();
newDeck.name = deckData.name;
newDeck.type = deckData.type;
newDeck.userid = userId;
newDeck.cards = deckData.cards;
newDeck.ctype = deckData.ctype || CType.PUBLIC;
newDeck.state = State.ACTIVE;
const createdDeck = await this.deckRepo.create(newDeck);
logAuth('Deck imported from SPR format', userId, {
deckId: createdDeck.id,
deckName: createdDeck.name,
cardCount: createdDeck.cards.length,
originalExportDate: deckData.exportDate
});
return createdDeck;
} catch (error) {
logError('Failed to import deck from SPR', error as Error);
throw error;
}
}
async importDeckFromJson(jsonData: any, userId: string): Promise<DeckAggregate> {
try {
// Validate required fields
if (!jsonData.name || !jsonData.cards || jsonData.type === undefined) {
throw new Error('Invalid JSON format: missing required fields (name, cards, type)');
}
// Create new deck
const newDeck = new DeckAggregate();
newDeck.name = jsonData.name;
newDeck.type = jsonData.type;
newDeck.userid = userId;
newDeck.cards = jsonData.cards;
newDeck.ctype = jsonData.ctype || CType.PUBLIC;
newDeck.state = State.ACTIVE;
const createdDeck = await this.deckRepo.create(newDeck);
logAuth('Deck imported from JSON format', userId, {
deckId: createdDeck.id,
deckName: createdDeck.name,
cardCount: createdDeck.cards.length
});
return createdDeck;
} catch (error) {
logError('Failed to import deck from JSON', error as Error);
throw error;
}
}
// Admin-only function to import JSON without encryption
async adminImportFromJson(jsonData: any, targetUserId: string, adminUserId: string): Promise<DeckAggregate> {
try {
if (!jsonData.name || !jsonData.cards || jsonData.type === undefined) {
throw new Error('Invalid JSON format: missing required fields (name, cards, type)');
}
const newDeck = new DeckAggregate();
newDeck.name = jsonData.name;
newDeck.type = jsonData.type;
newDeck.userid = targetUserId;
newDeck.cards = jsonData.cards;
newDeck.ctype = jsonData.ctype || CType.PUBLIC;
newDeck.state = jsonData.state || State.ACTIVE;
const createdDeck = await this.deckRepo.create(newDeck);
logAuth('Deck imported by admin from JSON', adminUserId, {
deckId: createdDeck.id,
deckName: createdDeck.name,
cardCount: createdDeck.cards.length,
targetUserId: targetUserId
});
return createdDeck;
} catch (error) {
logError('Failed to admin import deck from JSON', error as Error);
throw error;
}
}
private encrypt(text: string): Buffer {
const iv = crypto.randomBytes(16);
const cipher = crypto.createCipheriv(this.algorithm, this.encryptionKey, iv);
cipher.setAAD(Buffer.from('SerpentRace-Deck', 'utf8'));
let encrypted = cipher.update(text, 'utf8');
encrypted = Buffer.concat([encrypted, cipher.final()]);
const authTag = cipher.getAuthTag();
return Buffer.concat([iv, authTag, encrypted]);
}
private decrypt(encryptedData: Buffer): string {
if (encryptedData.length < 32) {
throw new Error('Invalid SPR file: file too short');
}
const iv = encryptedData.slice(0, 16);
const authTag = encryptedData.slice(16, 32);
const encrypted = encryptedData.slice(32);
const decipher = crypto.createDecipheriv(this.algorithm, this.encryptionKey, iv);
decipher.setAAD(Buffer.from('SerpentRace-Deck', 'utf8'));
decipher.setAuthTag(authTag);
let decrypted = decipher.update(encrypted, undefined, 'utf8');
decrypted += decipher.final('utf8');
return decrypted;
}
generateFilename(deckName: string): string {
// Sanitize deck name for filename
const sanitized = deckName.replace(/[^a-zA-Z0-9\-_]/g, '_');
const timestamp = new Date().toISOString().split('T')[0]; // YYYY-MM-DD
return `${sanitized}_${timestamp}.spr`;
}
}
@@ -0,0 +1,264 @@
import * as nodemailer from 'nodemailer';
import * as fs from 'fs';
import * as path from 'path';
import { logError, logAuth, logStartup } from './Logger';
import { EmailTemplateHelper, LocalizedSubjects } from './EmailTemplateHelper';
export interface EmailOptions {
to: string;
subject: string;
html?: string;
text?: string;
template?: string;
templateData?: any;
}
export interface EmailConfig {
host: string;
port: number;
secure: boolean;
auth: {
user: string;
pass: string;
};
from: string;
}
export class EmailService {
private transporter!: nodemailer.Transporter;
private config: EmailConfig;
private templatesPath: string;
constructor() {
this.templatesPath = path.join(__dirname, '../../Templates');
this.config = {
host: process.env.EMAIL_HOST || 'smtp.gmail.com',
port: parseInt(process.env.EMAIL_PORT || '587'),
secure: process.env.EMAIL_SECURE === 'true',
auth: {
user: process.env.EMAIL_USER || '',
pass: process.env.EMAIL_PASS || ''
},
from: process.env.EMAIL_FROM || 'noreply@serpentrace.com'
};
this.initializeTransporter();
}
private initializeTransporter(): void {
try {
this.transporter = nodemailer.createTransport({
host: this.config.host,
port: this.config.port,
secure: this.config.secure,
auth: {
user: this.config.auth.user,
pass: this.config.auth.pass
}
});
} catch (error) {
logError('EmailService initialization failed', error instanceof Error ? error : new Error(String(error)));
throw new Error('Failed to initialize email service');
}
}
/**
* Send email with template
* @param options - Email options including template and data
*/
async sendEmail(options: EmailOptions): Promise<boolean> {
try {
let htmlContent = options.html;
let textContent = options.text;
if (options.template) {
const templateResult = await this.loadTemplate(options.template, options.templateData || {});
htmlContent = templateResult.html;
textContent = templateResult.text;
}
const mailOptions = {
from: this.config.from,
to: options.to,
subject: options.subject,
html: htmlContent,
text: textContent
};
const result = await this.transporter.sendMail(mailOptions);
logAuth('Email sent successfully', undefined, {
messageId: result.messageId,
to: options.to,
subject: options.subject
});
return true;
} catch (error) {
logError('Email sending failed', error instanceof Error ? error : new Error(String(error)));
return false;
}
}
/**
* Send verification email to user
* @param userEmail - User's email address
* @param userName - User's name
* @param verificationToken - Verification token
* @param verificationUrl - Complete verification URL
* @param language - Language code ('en', 'hu', 'de')
*/
async sendVerificationEmail(
userEmail: string,
userName: string,
verificationToken: string,
verificationUrl: string,
language: 'en' | 'hu' | 'de' = 'en'
): Promise<boolean> {
try {
const templateName = language === 'en' ? 'verification' : `verification-${language}`;
const subject = this.getLocalizedVerificationSubject(language);
return await this.sendEmail({
to: userEmail,
subject,
template: templateName,
templateData: {
userName,
verificationToken,
verificationUrl,
companyName: 'SerpentRace',
supportEmail: 'support@serpentrace.com'
}
});
} catch (error) {
logError('Verification email sending failed', error instanceof Error ? error : new Error(String(error)));
return false;
}
}
/**
* Send password reset email
* @param userEmail - User's email address
* @param userName - User's name
* @param resetToken - Password reset token
* @param resetUrl - Complete password reset URL
* @param language - Language code ('en', 'hu', 'de')
*/
async sendPasswordResetEmail(
userEmail: string,
userName: string,
resetToken: string,
resetUrl: string,
language: 'en' | 'hu' | 'de' = 'en'
): Promise<boolean> {
try {
const templateName = language === 'en' ? 'password-reset' : `password-reset-${language}`;
const subject = this.getLocalizedPasswordResetSubject(language);
return await this.sendEmail({
to: userEmail,
subject,
template: templateName,
templateData: {
userName,
resetToken,
resetUrl,
companyName: 'SerpentRace',
supportEmail: 'support@serpentrace.com'
}
});
} catch (error) {
logError('Password reset email sending failed', error instanceof Error ? error : new Error(String(error)));
return false;
}
}
/**
* Load and compile email template with language support
* @param templateName - Name of the template file (with or without language suffix)
* @param data - Data to replace placeholders in the template
*/
private async loadTemplate(templateName: string, data: any): Promise<{ html: string; text: string }> {
try {
// Try the specified template first
let htmlTemplatePath = path.join(this.templatesPath, `${templateName}.html`);
let textTemplatePath = path.join(this.templatesPath, `${templateName}.txt`);
let htmlTemplate = '';
let textTemplate = '';
// Load HTML template if it exists
if (fs.existsSync(htmlTemplatePath)) {
htmlTemplate = fs.readFileSync(htmlTemplatePath, 'utf8');
} else {
// If language-specific template doesn't exist, try fallback to English
const baseName = templateName.replace(/-[a-z]{2}$/, ''); // Remove language suffix
const fallbackHtmlPath = path.join(this.templatesPath, `${baseName}.html`);
if (fs.existsSync(fallbackHtmlPath)) {
htmlTemplate = fs.readFileSync(fallbackHtmlPath, 'utf8');
}
}
// Load text template if it exists
if (fs.existsSync(textTemplatePath)) {
textTemplate = fs.readFileSync(textTemplatePath, 'utf8');
} else {
// If language-specific template doesn't exist, try fallback to English
const baseName = templateName.replace(/-[a-z]{2}$/, ''); // Remove language suffix
const fallbackTextPath = path.join(this.templatesPath, `${baseName}.txt`);
if (fs.existsSync(fallbackTextPath)) {
textTemplate = fs.readFileSync(fallbackTextPath, 'utf8');
}
}
// If no templates found, throw error
if (!htmlTemplate && !textTemplate) {
throw new Error(`Template '${templateName}' not found`);
}
// Replace placeholders in templates
const processedTemplate = EmailTemplateHelper.processTemplate(
{ html: htmlTemplate, text: textTemplate },
data
);
return {
html: processedTemplate.html,
text: processedTemplate.text
};
} catch (error) {
logError('Email template loading failed', error instanceof Error ? error : new Error(String(error)));
throw new Error(`Failed to load email template: ${templateName}`);
}
}
/**
* Get localized verification email subject
* @param language - Language code ('en', 'hu', 'de')
*/
private getLocalizedVerificationSubject(language: 'en' | 'hu' | 'de'): string {
const subjects: LocalizedSubjects = {
verification: {
en: 'SerpentRace - Verify Your Account',
hu: 'SerpentRace - Fiók megerősítése',
de: 'SerpentRace - Konto verifizieren'
}
};
return EmailTemplateHelper.getLocalizedSubject('verification', subjects, language);
}
/**
* Get localized password reset email subject
* @param language - Language code ('en', 'hu', 'de')
*/
private getLocalizedPasswordResetSubject(language: 'en' | 'hu' | 'de'): string {
const subjects: LocalizedSubjects = {
passwordReset: {
en: 'SerpentRace - Password Reset Request',
hu: 'SerpentRace - Jelszó visszaállítás kérése',
de: 'SerpentRace - Passwort zurücksetzen'
}
};
return EmailTemplateHelper.getLocalizedSubject('passwordReset', subjects, language);
}
}
@@ -0,0 +1,39 @@
export interface LocalizedSubjects {
[key: string]: {
en: string;
hu: string;
de: string;
};
}
export interface TemplateData {
[key: string]: any;
}
export interface EmailTemplate {
html: string;
text: string;
}
export class EmailTemplateHelper {
public static getLocalizedSubject(
subjectKey: string,
subjects: LocalizedSubjects,
language: 'en' | 'hu' | 'de'
): string {
return subjects[subjectKey]?.[language] || subjects[subjectKey]?.['en'] || 'SerpentRace';
}
public static replaceTemplatePlaceholders(template: string, data: TemplateData): string {
return template.replace(/\{\{(\w+)\}\}/g, (match, key) => {
return data[key] !== undefined ? String(data[key]) : match;
});
}
public static processTemplate(templateContent: EmailTemplate, data: TemplateData): EmailTemplate {
return {
html: this.replaceTemplatePlaceholders(templateContent.html, data),
text: this.replaceTemplatePlaceholders(templateContent.text, data)
};
}
}
@@ -0,0 +1,35 @@
import { Response } from 'express';
export class ErrorResponseService {
static sendError(res: Response, statusCode: number, message: string, details?: any): Response {
const errorResponse: any = { error: message };
if (details) {
errorResponse.details = details;
}
return res.status(statusCode).json(errorResponse);
}
static sendInternalServerError(res: Response): Response {
return this.sendError(res, 500, 'Internal server error');
}
static sendBadRequest(res: Response, message: string = 'Bad request', details?: any): Response {
return this.sendError(res, 400, message, details);
}
static sendUnauthorized(res: Response, message: string = 'Unauthorized'): Response {
return this.sendError(res, 401, message);
}
static sendForbidden(res: Response, message: string = 'Forbidden'): Response {
return this.sendError(res, 403, message);
}
static sendNotFound(res: Response, message: string = 'Not found'): Response {
return this.sendError(res, 404, message);
}
static sendConflict(res: Response, message: string = 'Conflict'): Response {
return this.sendError(res, 409, message);
}
}
@@ -0,0 +1,437 @@
import { GameCard, GameField } from '../../Domain/Game/GameAggregate';
import { Consequence } from '../../Domain/Deck/DeckAggregate';
import { BoardGenerationService } from '../Game/BoardGenerationService';
import { GamemasterService, GamemasterDecisionResult } from './GamemasterService';
import { FieldEffectRequest, FieldEffectResult } from './Interfaces/GameInterfaces';
// Interfaces for different card processing results
export interface GuessResult {
guessedPosition: number;
actualPosition: number;
isCorrect: boolean;
penaltyApplied: boolean; // true if moved back 2 fields
description: string;
}
export interface TurnEffect {
type: 'LOSE_TURN' | 'EXTRA_TURN';
playerId: string;
value: number; // Number of turns to lose/gain
}
export interface CardProcessingResult {
finalPosition: number;
stepValue: number;
dice: number;
patternModifier: number;
consequenceModifier: number;
guessResult?: GuessResult;
gamemasterResult?: GamemasterDecisionResult;
turnEffect?: TurnEffect; // Turn-based consequences that need game state changes
description: string;
effects: string[]; // Array of all effects applied
}
/**
* Service responsible for processing card-based field effects with step calculations
* Integrates pattern-based movement with test/guess mechanism and gamemaster decisions
*/
export class FieldEffectService {
constructor(
private boardGenerationService: BoardGenerationService,
private gamemasterService: GamemasterService
) {}
/**
* Process a card-based field effect with complete movement calculation
* @param request The field effect request containing all necessary data
* @returns Promise with complete processing result
*/
async processFieldEffect(request: FieldEffectRequest): Promise<CardProcessingResult> {
const { currentPosition, card, field, dice } = request;
// Ensure stepValue is defined
const stepValue = field.stepValue || 1;
// Calculate base movement using pattern-based system
const finalPosition = this.boardGenerationService.calculatePatternBasedMovement(
currentPosition,
stepValue,
dice
);
// Calculate pattern modifier manually for tracking
const patternModifier = this.getPatternModifier(currentPosition);
let result: CardProcessingResult = {
finalPosition,
stepValue,
dice,
patternModifier,
consequenceModifier: 0,
description: `Moved from position ${currentPosition} to ${finalPosition}`,
effects: []
};
// Process card based on type
if (this.isQuestionCard(card.type)) {
result = await this.processQuestionCard(request, result);
} else if (this.isJokerCard(card.type)) {
result = await this.processJokerCard(request, result);
} else if (this.isLuckCard(card.type)) {
result = await this.processLuckCard(request, result);
}
return result;
}
/**
* Get pattern modifier based on position (duplicated from BoardGenerationService)
* @param position Current position
* @returns Pattern modifier value
*/
private getPatternModifier(position: number): number {
// Pattern modifiers for strategic complexity:
// Positions 1-20: +2 bonus (easier start)
// Positions 21-40: -1 penalty (early game challenge)
// Positions 41-60: +1 bonus (mid-game boost)
// Positions 61-80: -2 penalty (late game challenge)
// Positions 81-100: +3 bonus (final stretch boost)
if (position <= 20) {
return 2;
} else if (position <= 40) {
return -1;
} else if (position <= 60) {
return 1;
} else if (position <= 80) {
return -2;
} else {
return 3;
}
}
/**
* Check if card is a question card (types 0-4)
* @param cardType Card type
* @returns True if question card
*/
private isQuestionCard(cardType?: number): boolean {
return cardType !== undefined && cardType >= 0 && cardType <= 4;
}
/**
* Check if card is a joker card
* @param cardType Card type
* @returns True if joker card
*/
private isJokerCard(cardType?: number): boolean {
return cardType === 5; // Assuming joker cards have type 5
}
/**
* Check if card is a luck card
* @param cardType Card type
* @returns True if luck card
*/
private isLuckCard(cardType?: number): boolean {
return cardType === 6; // Assuming luck cards have type 6
}
/**
* Process question card with test/guess mechanism
* @param request The field effect request
* @param baseResult The base movement calculation result
* @returns Updated result with guess processing
*/
private async processQuestionCard(
request: FieldEffectRequest,
baseResult: CardProcessingResult
): Promise<CardProcessingResult> {
const { guessedPosition } = request;
if (guessedPosition === undefined) {
throw new Error('Question cards require a position guess');
}
// Apply test/guess mechanism
const guessResult = this.processGuess(
guessedPosition,
baseResult.finalPosition,
baseResult.finalPosition
);
let finalPosition = baseResult.finalPosition;
let effects = [...baseResult.effects];
if (!guessResult.isCorrect) {
// Apply guess penalty: move back exactly 2 fields
finalPosition = Math.max(1, baseResult.finalPosition - 2);
effects.push(`Wrong guess penalty: moved back 2 fields`);
} else {
effects.push(`Correct guess: no penalty`);
}
return {
...baseResult,
finalPosition,
guessResult,
effects,
description: `Question card: ${guessResult.description}`
};
}
/**
* Process joker card with same guess mechanism as question cards + gamemaster decision
* @param request The field effect request
* @param baseResult The base movement calculation result
* @returns Updated result with guess processing and gamemaster decision
*/
private async processJokerCard(
request: FieldEffectRequest,
baseResult: CardProcessingResult
): Promise<CardProcessingResult> {
const { guessedPosition, gameId, playerId, playerName, card } = request;
if (guessedPosition === undefined) {
throw new Error('Joker cards require a position guess');
}
// Joker cards always use dice = 6, recalculate with correct dice value
const jokerDice = 6;
const correctBasePosition = this.boardGenerationService.calculatePatternBasedMovement(
request.currentPosition,
baseResult.stepValue,
jokerDice
);
let finalPosition = correctBasePosition;
let effects = [`Joker card: dice counted as 6`];
// Step 1: Process guess penalty (same as question cards)
const guessResult = this.processGuess(
guessedPosition,
correctBasePosition,
correctBasePosition
);
if (!guessResult.isCorrect) {
// Apply guess penalty: move back exactly 2 fields
finalPosition = Math.max(1, correctBasePosition - 2);
effects.push(`Wrong guess penalty: moved back 2 fields`);
} else {
effects.push(`Correct guess: no penalty`);
}
// Step 2: Process gamemaster decision (replaces player answer effect)
const gamemasterResult = await this.requestGamemasterDecision(
gameId,
playerId,
playerName,
card
);
let consequenceModifier = 0;
let turnEffect: TurnEffect | undefined;
if (gamemasterResult.consequence && card.consequence) {
// Apply consequence based on gamemaster decision using new processing method
const consequenceResult = this.processConsequence(playerId, finalPosition, card.consequence);
finalPosition = consequenceResult.newPosition;
consequenceModifier = consequenceResult.positionChange;
turnEffect = consequenceResult.turnEffect;
effects.push(`Gamemaster decision: ${gamemasterResult.description}`);
effects.push(`Consequence applied: ${this.getConsequenceDescription(card.consequence)}`);
} else {
effects.push(`No consequence applied: ${gamemasterResult.description}`);
}
return {
...baseResult,
finalPosition,
dice: jokerDice, // Update to show dice was 6
consequenceModifier,
turnEffect,
guessResult,
gamemasterResult,
effects,
description: `Joker card: ${guessResult.description} | ${gamemasterResult.description}`
};
}
/**
* Process luck card with immediate effects
* @param request The field effect request
* @param baseResult The base movement calculation result
* @returns Updated result with luck card effects
*/
private async processLuckCard(
request: FieldEffectRequest,
baseResult: CardProcessingResult
): Promise<CardProcessingResult> {
const { card, playerId } = request;
let finalPosition = baseResult.finalPosition;
let consequenceModifier = 0;
let turnEffect: TurnEffect | undefined;
let effects = [...baseResult.effects];
if (card.consequence) {
// Apply immediate consequence using new processing method
const consequenceResult = this.processConsequence(playerId, finalPosition, card.consequence);
finalPosition = consequenceResult.newPosition;
consequenceModifier = consequenceResult.positionChange;
turnEffect = consequenceResult.turnEffect;
effects.push(`Luck effect: ${this.getConsequenceDescription(card.consequence)}`);
}
return {
...baseResult,
finalPosition,
consequenceModifier,
turnEffect,
effects,
description: `Luck card: immediate effect applied`
};
}
/**
* Process position guess and determine if penalty should be applied
* @param guessedPosition Player's position guess
* @param actualPosition The calculated final position
* @param basePosition The position before guess penalty
* @returns Guess processing result
*/
private processGuess(
guessedPosition: number,
actualPosition: number,
basePosition: number
): GuessResult {
// Validate guess range
if (guessedPosition < 1 || guessedPosition > 100) {
throw new Error('Position guess must be between 1 and 100');
}
const isCorrect = guessedPosition === actualPosition;
const penaltyApplied = !isCorrect;
return {
guessedPosition,
actualPosition,
isCorrect,
penaltyApplied,
description: isCorrect
? `Correct guess (${guessedPosition})!`
: `Wrong guess (${guessedPosition}${actualPosition})`
};
}
/**
* Request gamemaster decision for joker card
* @param gameId Game ID
* @param playerId Player ID
* @param playerName Player name
* @param card Joker card
* @returns Promise with gamemaster decision result
*/
private async requestGamemasterDecision(
gameId: string,
playerId: string,
playerName: string,
card: GameCard
): Promise<GamemasterDecisionResult> {
// For now, return a default decision - this will be replaced with actual async gamemaster interaction
// TODO: Implement proper WebSocket-based gamemaster decision flow
return {
decision: 'reject' as any,
consequence: false,
description: '🎭 Gamemaster decision pending...'
};
}
/**
* Process consequence and separate position changes from turn effects
* @param playerId Player ID who drew the card
* @param currentPosition Current position before consequence
* @param consequence Card consequence
* @returns Object with position changes and turn effects
*/
private processConsequence(playerId: string, currentPosition: number, consequence: Consequence): {
newPosition: number;
positionChange: number;
turnEffect?: TurnEffect;
} {
// Handle position-affecting consequences
if (consequence.type === 0 || consequence.type === 1 || consequence.type === 5) {
const newPosition = this.applyConsequenceToPosition(currentPosition, consequence);
return {
newPosition,
positionChange: newPosition - currentPosition
};
}
// Handle turn-based consequences
if (consequence.type === 2 || consequence.type === 3) {
const turnEffect: TurnEffect = {
type: consequence.type === 2 ? 'LOSE_TURN' : 'EXTRA_TURN',
playerId,
value: consequence.value || 1
};
return {
newPosition: currentPosition, // No position change
positionChange: 0,
turnEffect
};
}
// Unknown consequence type
return {
newPosition: currentPosition,
positionChange: 0
};
}
/**
* Apply consequence to position with proper boundary handling
* @param currentPosition Current position
* @param consequence Card consequence
* @returns New position after consequence
*/
private applyConsequenceToPosition(currentPosition: number, consequence: Consequence): number {
switch (consequence.type) {
case 0: // MOVE_FORWARD
return Math.min(100, currentPosition + (consequence.value || 1));
case 1: // MOVE_BACKWARD
return Math.max(1, currentPosition - (consequence.value || 1));
case 5: // GO_TO_START
return 1;
default:
return currentPosition; // Other consequences don't change position
}
}
/**
* Get human-readable description for consequence
* @param consequence Card consequence
* @returns Description string
*/
private getConsequenceDescription(consequence: Consequence): string {
switch (consequence.type) {
case 0: // MOVE_FORWARD
return `Move forward ${consequence.value || 1} steps`;
case 1: // MOVE_BACKWARD
return `Move backward ${consequence.value || 1} steps`;
case 2: // LOSE_TURN
const lostTurns = consequence.value || 1;
return lostTurns === 1 ? 'Lose next turn' : `Lose next ${lostTurns} turns`;
case 3: // EXTRA_TURN
const extraTurns = consequence.value || 1;
return extraTurns === 1 ? 'Get extra turn' : `Get ${extraTurns} extra turns`;
case 5: // GO_TO_START
return 'Go back to start';
default:
return 'Unknown effect';
}
}
}
@@ -0,0 +1,205 @@
import jwt, { SignOptions } from 'jsonwebtoken';
import { Request } from 'express';
export interface GameTokenPayload {
gameId: string;
gameCode: string;
playerName: string;
isAuthenticated: boolean;
userId?: string; // Optional - only for authenticated players
tokenType: 'game_session';
iat?: number;
exp?: number;
}
export class GameTokenService {
private readonly secretKey: string;
private readonly gameTokenExpiry: number;
constructor() {
this.secretKey = process.env.JWT_SECRET || 'your-secret-key';
// Game tokens expire after 24 hours (or configured duration)
// This should be longer than typical game duration
this.gameTokenExpiry = parseInt(process.env.GAME_TOKEN_EXPIRY || '86400'); // 24 hours default
if (process.env.NODE_ENV === 'production' && (!process.env.JWT_SECRET || process.env.JWT_SECRET === 'your-secret-key')) {
throw new Error('JWT_SECRET environment variable must be set in production');
}
}
/**
* Create a game session token for a player
* @param gameId - The database ID of the game
* @param gameCode - The public game code (e.g., ABC123)
* @param playerName - The player's name in the game
* @param userId - Optional user ID for authenticated players
* @returns Game session JWT token
*/
createGameToken(gameId: string, gameCode: string, playerName: string, userId?: string): string {
const now = Math.floor(Date.now() / 1000);
const payload: GameTokenPayload = {
gameId,
gameCode,
playerName,
isAuthenticated: !!userId,
userId,
tokenType: 'game_session',
iat: now,
exp: now + this.gameTokenExpiry
};
const options: SignOptions = {};
const token = jwt.sign(payload, this.secretKey, options);
return token;
}
/**
* Verify and decode a game session token
* @param token - The game session JWT token
* @returns Decoded payload or null if invalid
*/
verifyGameToken(token: string): GameTokenPayload | null {
try {
const decoded = jwt.verify(token, this.secretKey) as GameTokenPayload;
// Verify it's actually a game token
if (decoded.tokenType !== 'game_session') {
return null;
}
return decoded;
} catch (error) {
return null;
}
}
/**
* Extract game token from request headers or query params
* @param req - Express request object
* @returns Game token string or null
*/
extractGameTokenFromRequest(req: Request): string | null {
// Check Authorization header
const authHeader = req.headers.authorization;
if (authHeader && authHeader.startsWith('Bearer ')) {
return authHeader.substring(7);
}
// Check query parameter (for WebSocket handshake)
if (req.query && req.query.gameToken && typeof req.query.gameToken === 'string') {
return req.query.gameToken;
}
// Check game_token cookie
if (req.cookies && req.cookies.game_token) {
return req.cookies.game_token;
}
return null;
}
/**
* Verify game token from request and return payload
* @param req - Express request object
* @returns Decoded game token payload or null
*/
verifyGameTokenFromRequest(req: Request): GameTokenPayload | null {
const token = this.extractGameTokenFromRequest(req);
if (!token) {
return null;
}
return this.verifyGameToken(token);
}
/**
* Check if a game token is valid for a specific game
* @param token - The game session token
* @param gameCode - The game code to validate against
* @param playerName - Optional player name to validate
* @returns True if token is valid for the game
*/
isValidForGame(token: string, gameCode: string, playerName?: string): boolean {
const payload = this.verifyGameToken(token);
if (!payload) {
return false;
}
// Check game code matches
if (payload.gameCode !== gameCode) {
return false;
}
// Check player name if provided
if (playerName && payload.playerName !== playerName) {
return false;
}
return true;
}
/**
* Refresh a game token (extend expiry)
* @param currentToken - The current game token
* @returns New token with extended expiry or null if invalid
*/
refreshGameToken(currentToken: string): string | null {
const payload = this.verifyGameToken(currentToken);
if (!payload) {
return null;
}
// Create new token with same data but fresh expiry
return this.createGameToken(
payload.gameId,
payload.gameCode,
payload.playerName,
payload.userId
);
}
/**
* Get remaining time before token expires
* @param token - The game session token
* @returns Seconds until expiry or -1 if invalid/expired
*/
getTimeUntilExpiry(token: string): number {
const payload = this.verifyGameToken(token);
if (!payload || !payload.exp) {
return -1;
}
const now = Math.floor(Date.now() / 1000);
const remaining = payload.exp - now;
return remaining > 0 ? remaining : -1;
}
/**
* Create a game token response object for API responses
* @param gameId - The database ID of the game
* @param gameCode - The public game code
* @param playerName - The player's name
* @param userId - Optional user ID for authenticated players
* @returns Object with token and metadata
*/
createGameTokenResponse(gameId: string, gameCode: string, playerName: string, userId?: string) {
const token = this.createGameToken(gameId, gameCode, playerName, userId);
const expiresIn = this.gameTokenExpiry;
return {
gameToken: token,
gameCode,
playerName,
isAuthenticated: !!userId,
expiresIn,
expiresAt: new Date(Date.now() + expiresIn * 1000).toISOString(),
tokenType: 'game_session'
};
}
}
export default GameTokenService;
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,284 @@
import { GameAggregate, GameCard } from '../../Domain/Game/GameAggregate';
export interface GamemasterDecisionRequest {
gameId: string;
playerId: string;
playerName: string;
card: GameCard;
requestId: string;
timeoutId: NodeJS.Timeout;
startTime: Date;
}
export enum GamemasterDecision {
APPROVE = 'approve',
REJECT = 'reject'
}
export interface GamemasterDecisionResult {
decision: GamemasterDecision;
consequence: boolean; // true = apply consequence, false = don't apply
description: string;
}
/**
* Service responsible for handling gamemaster decisions on joker cards
* Integrates with existing gamemaster role identification system
*/
export class GamemasterService {
private pendingDecisions: Map<string, GamemasterDecisionRequest> = new Map();
private readonly DECISION_TIMEOUT_MS = 120000; // 2 minutes for gamemaster to decide
/**
* Request gamemaster decision for a joker card
* @param gameId Game ID
* @param playerId Player ID who drew the joker card
* @param playerName Player name for display
* @param card The joker card that needs decision
* @param onTimeout Callback when gamemaster doesn't respond in time
* @returns Request ID for tracking this decision
*/
requestGamemasterDecision(
gameId: string,
playerId: string,
playerName: string,
card: GameCard,
onTimeout: (requestId: string) => void
): string {
const requestId = `${gameId}:${playerId}:${Date.now()}`;
// Clear any existing decision for this player
this.clearExistingDecision(gameId, playerId);
// Set timeout for gamemaster decision
const timeoutId = setTimeout(() => {
onTimeout(requestId);
this.pendingDecisions.delete(requestId);
}, this.DECISION_TIMEOUT_MS);
// Store pending decision
this.pendingDecisions.set(requestId, {
gameId,
playerId,
playerName,
card,
requestId,
timeoutId,
startTime: new Date()
});
return requestId;
}
/**
* Process gamemaster's decision on a joker card
* @param requestId The request ID returned from requestGamemasterDecision
* @param decision The gamemaster's decision
* @returns Result with consequence application info
*/
processGamemasterDecision(requestId: string, decision: GamemasterDecision): GamemasterDecisionResult | null {
const pendingRequest = this.pendingDecisions.get(requestId);
if (!pendingRequest) {
return null; // Request not found or already processed
}
// Clear the timeout since decision was made
clearTimeout(pendingRequest.timeoutId);
this.pendingDecisions.delete(requestId);
// Determine if consequence should be applied based on its nature and decision
const consequence = pendingRequest.card.consequence;
const isNegativeConsequence = this.isNegativeConsequence(consequence?.type);
let applyConsequence: boolean;
if (isNegativeConsequence) {
// Negative consequences applied when gamemaster REJECTS
applyConsequence = decision === GamemasterDecision.REJECT;
} else {
// Positive consequences applied when gamemaster APPROVES
applyConsequence = decision === GamemasterDecision.APPROVE;
}
return {
decision,
consequence: applyConsequence,
description: this.getDecisionDescription(decision, applyConsequence, pendingRequest.card, isNegativeConsequence)
};
}
/**
* Process automatic decision when gamemaster times out
* @param requestId The request ID that timed out
* @returns Result with default rejection applied
*/
processTimeoutDecision(requestId: string): GamemasterDecisionResult | null {
const pendingRequest = this.pendingDecisions.get(requestId);
if (!pendingRequest) {
return null;
}
this.pendingDecisions.delete(requestId);
return {
decision: GamemasterDecision.REJECT,
consequence: false,
description: `🎭 Gamemaster didn't respond in time. No effect applied.`
};
}
/**
* Get pending decision by request ID
* @param requestId The request ID
* @returns Pending decision request or undefined
*/
getPendingDecision(requestId: string): GamemasterDecisionRequest | undefined {
return this.pendingDecisions.get(requestId);
}
/**
* Get all pending decisions for a game
* @param gameId Game ID
* @returns Array of pending decisions for the game
*/
getPendingDecisionsForGame(gameId: string): GamemasterDecisionRequest[] {
return Array.from(this.pendingDecisions.values())
.filter(request => request.gameId === gameId);
}
/**
* Check if gamemaster is the correct user for a game
* @param game Game aggregate
* @param userId User ID to check
* @returns True if user is the gamemaster
*/
isGamemaster(game: GameAggregate, userId: string): boolean {
return game.createdby === userId;
}
/**
* Cancel a pending decision (e.g., if player leaves game)
* @param requestId Request ID to cancel
* @returns True if decision was cancelled
*/
cancelDecision(requestId: string): boolean {
const pendingRequest = this.pendingDecisions.get(requestId);
if (!pendingRequest) {
return false;
}
clearTimeout(pendingRequest.timeoutId);
this.pendingDecisions.delete(requestId);
return true;
}
/**
* Clear any existing pending decision for a player in a game
* @param gameId Game ID
* @param playerId Player ID
*/
private clearExistingDecision(gameId: string, playerId: string): void {
for (const [requestId, request] of this.pendingDecisions.entries()) {
if (request.gameId === gameId && request.playerId === playerId) {
clearTimeout(request.timeoutId);
this.pendingDecisions.delete(requestId);
break;
}
}
}
/**
* Get human-readable description for joker card effect
* @param card The joker card
* @param applied Whether the effect will be applied
* @returns Description string
*/
private getJokerDescription(card: GameCard, applied: boolean): string {
if (!applied) {
return 'No effect applied.';
}
if (!card.consequence) {
return 'Apply joker effect!';
}
switch (card.consequence.type) {
case 0: // MOVE_FORWARD
return `Move forward ${card.consequence.value || 1} steps!`;
case 1: // MOVE_BACKWARD
return `Move backward ${card.consequence.value || 1} steps!`;
case 2: // LOSE_TURN
return 'Lose your next turn!';
case 3: // EXTRA_TURN
return 'Get an extra turn!';
case 5: // GO_TO_START
return 'Go back to start!';
default:
return 'Apply joker effect!';
}
}
/**
* Get remaining time for a pending decision
* @param requestId Request ID
* @returns Remaining time in seconds, or -1 if not found
*/
getRemainingTime(requestId: string): number {
const pending = this.pendingDecisions.get(requestId);
if (!pending) {
return -1;
}
const elapsed = Date.now() - pending.startTime.getTime();
const remaining = Math.max(0, this.DECISION_TIMEOUT_MS - elapsed);
return Math.ceil(remaining / 1000); // Return in seconds
}
/**
* Get count of pending decisions for a game
* @param gameId Game ID
* @returns Number of pending decisions
*/
getPendingDecisionCount(gameId: string): number {
return Array.from(this.pendingDecisions.values())
.filter(request => request.gameId === gameId).length;
}
/**
* Determine if a consequence type is negative
* @param consequenceType The consequence type to check
* @returns True if consequence is negative
*/
private isNegativeConsequence(consequenceType?: number): boolean {
if (consequenceType === undefined) return false;
// Negative consequences: MOVE_BACKWARD, LOSE_TURN, GO_TO_START
return [1, 2, 5].includes(consequenceType); // MOVE_BACKWARD=1, LOSE_TURN=2, GO_TO_START=5
}
/**
* Get description for gamemaster decision result
* @param decision Gamemaster's decision
* @param applyConsequence Whether consequence will be applied
* @param card The joker card
* @param isNegative Whether the consequence is negative
* @returns Description string
*/
private getDecisionDescription(decision: GamemasterDecision, applyConsequence: boolean, card: GameCard, isNegative: boolean): string {
if (decision === GamemasterDecision.APPROVE) {
if (isNegative) {
return '🎭 Gamemaster approved - no penalty applied!';
} else {
return `🎭 Gamemaster approved! ${this.getJokerDescription(card, true)}`;
}
} else {
if (isNegative) {
return `🎭 Gamemaster rejected! ${this.getJokerDescription(card, true)}`;
} else {
return '🎭 Gamemaster rejected - no bonus applied.';
}
}
}
}
@@ -0,0 +1,132 @@
/**
* Shared interfaces for game-related WebSocket communications
* Used by both WebSocketService and GameWebSocketService
*/
export interface JoinGameRoomData {
gameCode: string;
}
export interface LeaveGameRoomData {
gameCode: string;
}
export interface GameStateUpdateData {
gameId: string;
gameCode: string;
players: string[];
state: string;
currentTurn?: string;
}
export interface GameActionData {
gameId: string;
gameCode: string;
playerId: string;
action: 'pick_card' | 'play_card' | 'end_turn' | 'leave_game' | 'roll-dice' | 'move' | 'use-field';
data?: any;
}
// Field Effect Service WebSocket interfaces
export interface FieldEffectCalculationData {
gameId: string;
gameCode: string;
playerId: string;
currentPosition: number;
card: any; // GameCard
field: any; // GameField
dice: number;
guessedPosition?: number;
}
export interface FieldEffectResultData {
gameId: string;
gameCode: string;
playerId: string;
result: {
finalPosition: number;
stepValue: number;
dice: number;
patternModifier: number;
consequenceModifier: number;
guessResult?: any;
gamemasterResult?: any;
description: string;
effects: string[];
turnEffect?: {
type: 'LOSE_TURN' | 'EXTRA_TURN';
value: number;
playerId: string;
};
};
}
export interface GamemasterDecisionRequestData {
gameId: string;
gameCode: string;
requestId: string;
playerId: string;
playerName: string;
card: any; // GameCard
timeRemaining: number;
}
export interface GamemasterDecisionResponseData {
requestId: string;
decision: 'approve' | 'reject';
}
// Game-specific interfaces for GameWebSocketService
export interface JoinGameData {
gameToken: string; // Required game session token
}
export interface LeaveGameData {
gameCode: string;
}
export interface DiceRollData {
gameCode: string;
diceValue: number; // Value from frontend (1-6)
}
export interface PlayerPosition {
playerId: string;
playerName: string;
boardPosition: number;
turnOrder: number;
}
export interface GameChatData {
gameCode: string;
message: string;
}
// Field Effect related types
export interface FieldEffectRequest {
gameId: string;
playerId: string;
playerName: string;
currentPosition: number;
card: any;
field: any;
dice: number;
guessedPosition?: number;
}
export interface FieldEffectResult {
finalPosition: number;
stepValue: number;
dice: number;
patternModifier: number;
consequenceModifier: number;
guessResult?: any;
gamemasterResult?: any;
description: string;
effects: string[];
turnEffect?: {
type: 'LOSE_TURN' | 'EXTRA_TURN';
value: number;
playerId: string;
};
}
@@ -0,0 +1,124 @@
import jwt, { SignOptions } from 'jsonwebtoken';
import { Request, Response } from 'express';
import { UserState } from '../../Domain/User/UserAggregate';
export interface TokenPayload {
userId: string;
authLevel: 0 | 1;
userStatus: UserState;
orgId: string;
iat?: number;
exp?: number;
}
export class JWTService {
private readonly secretKey: string;
private readonly tokenExpiry: number;
private readonly cookieName: string;
constructor() {
this.secretKey = process.env.JWT_SECRET || 'your-secret-key';
let expiry = 86400;
if (process.env.JWT_EXPIRY) {
expiry = parseInt(process.env.JWT_EXPIRY);
} else if (process.env.JWT_EXPIRATION) {
expiry = this.parseDuration(process.env.JWT_EXPIRATION);
}
this.tokenExpiry = expiry;
this.cookieName = 'auth_token';
if (process.env.NODE_ENV === 'production' && (!process.env.JWT_SECRET || process.env.JWT_SECRET === 'your-secret-key')) {
throw new Error('JWT_SECRET environment variable must be set in production');
}
}
create(payload: TokenPayload, res: Response): string {
const now = Math.floor(Date.now() / 1000);
const payloadWithTimestamps: TokenPayload = {
...payload,
iat: now,
exp: now + this.tokenExpiry
};
// Don't use expiresIn option since we're manually setting exp in payload
const options: SignOptions = {};
const token = jwt.sign(payloadWithTimestamps, this.secretKey, options);
res.cookie(this.cookieName, token, {
httpOnly: true,
secure: process.env.NODE_ENV === 'production',
sameSite: 'strict',
maxAge: this.tokenExpiry * 1000, // Convert to milliseconds
});
return token;
}
verify(req: Request): TokenPayload | null {
try {
const token = req.cookies[this.cookieName];
if (!token) return null;
const decoded = jwt.verify(token, this.secretKey) as TokenPayload;
return decoded;
} catch (error) {
return null;
}
}
// Check if token needs refresh (within 25% of expiry time)
shouldRefreshToken(payload: TokenPayload): boolean {
if (!payload.exp || !payload.iat) return false;
const now = Math.floor(Date.now() / 1000);
const tokenAge = now - payload.iat;
const tokenLifetime = payload.exp - payload.iat;
const refreshThreshold = tokenLifetime * 0.75; // Refresh when 75% of lifetime has passed
return tokenAge >= refreshThreshold;
}
// Conditionally refresh token only if needed
refreshIfNeeded(payload: TokenPayload, res: Response): boolean {
if (this.shouldRefreshToken(payload)) {
// Create new token with fresh timestamps, but same user data
const freshPayload: Omit<TokenPayload, 'iat' | 'exp'> = {
userId: payload.userId,
authLevel: payload.authLevel,
userStatus: payload.userStatus,
orgId: payload.orgId
};
this.create(freshPayload, res);
return true;
}
return false;
}
/**
* Parse duration string to seconds (e.g., "24h", "7d", "30m")
* @param duration Duration string
* @returns Duration in seconds
*/
private parseDuration(duration: string): number {
const match = duration.match(/^(\d+)([smhd])$/);
if (!match) {
throw new Error(`Invalid duration format: ${duration}. Use format like '24h', '7d', '30m'`);
}
const [, value, unit] = match;
const num = parseInt(value);
switch (unit) {
case 's': return num; // seconds
case 'm': return num * 60; // minutes
case 'h': return num * 60 * 60; // hours
case 'd': return num * 60 * 60 * 24; // days
default:
throw new Error(`Unsupported duration unit: ${unit}`);
}
}
}
@@ -0,0 +1,61 @@
import { LoggingService, LogLevel } from './LoggingService';
import { Request, Response } from 'express';
// Singleton instance
const logger = LoggingService.getInstance();
// Convenience functions for each log level
export const logRequest = (message: string, req?: Request, res?: Response, metadata?: any) => {
logger.log(LogLevel.REQUEST, message, metadata, req, res);
};
export const logError = (message: string, error?: Error, req?: Request, res?: Response) => {
const metadata = error ? {
name: error.name,
message: error.message,
stack: error.stack
} : undefined;
logger.log(LogLevel.ERROR, message, metadata, req, res);
};
export const logWarning = (message: string, metadata?: any, req?: Request, res?: Response) => {
logger.log(LogLevel.WARNING, message, metadata, req, res);
};
export const logAuth = (message: string, userId?: string, metadata?: any, req?: Request, res?: Response) => {
const authMetadata = {
userId,
...metadata
};
logger.log(LogLevel.AUTH, message, authMetadata, req, res);
};
export const logDatabase = (message: string, query?: string, executionTime?: number, metadata?: any) => {
const dbMetadata = {
query: query ? query.substring(0, 200) : undefined,
executionTime,
...metadata
};
logger.log(LogLevel.DATABASE, message, dbMetadata);
};
export const logStartup = (message: string, metadata?: any) => {
logger.log(LogLevel.STARTUP, message, metadata);
};
export const logConnection = (message: string, type: string, status: 'success' | 'failure' | 'attempt', metadata?: any) => {
const connectionMetadata = {
connectionType: type,
status,
...metadata
};
logger.log(LogLevel.CONNECTION, message, connectionMetadata);
};
export const logOther = (message: string, metadata?: any, req?: Request, res?: Response) => {
logger.log(LogLevel.OTHER, message, metadata, req, res);
};
// Export the main service
export { LoggingService, LogLevel };
export default logger;
@@ -0,0 +1,401 @@
import fs from 'fs';
import path from 'path';
import { Request, Response, NextFunction } from 'express';
import * as Minio from 'minio';
export enum LogLevel {
REQUEST = 'REQUEST',
ERROR = 'ERROR',
WARNING = 'WARNING',
AUTH = 'AUTH',
DATABASE = 'DATABASE',
STARTUP = 'STARTUP',
CONNECTION = 'CONNECTION',
OTHER = 'OTHER'
}
export interface LogEntry {
timestamp: string;
level: LogLevel;
message: string;
metadata?: any;
requestId?: string;
userId?: string;
ip?: string;
userAgent?: string;
method?: string;
url?: string;
statusCode?: number;
responseTime?: number;
}
export class LoggingService {
private static instance: LoggingService;
private minioClient: Minio.Client | null = null;
private logBuffer: LogEntry[] = [];
private currentLogFile: string | null = null;
private logCount = 0;
private readonly maxLogsPerFile = parseInt(process.env.MAX_LOGS_PER_FILE || '10000');
private readonly logsDir = path.join(process.cwd(), 'logs');
private readonly bucketName = process.env.MINIO_BUCKET_NAME || 'serpentrace-logs';
private uploadInterval: NodeJS.Timeout | null = null;
private constructor() {
this.initializeLogsDirectory();
this.initializeMinioClient();
this.createNewLogFile();
if (process.env.NODE_ENV !== 'test') {
this.startPeriodicUpload();
}
process.on('SIGTERM', () => this.shutdown());
process.on('SIGINT', () => this.shutdown());
process.on('beforeExit', () => this.shutdown());
}
static getInstance(): LoggingService {
if (!LoggingService.instance) {
LoggingService.instance = new LoggingService();
}
return LoggingService.instance;
}
private initializeLogsDirectory(): void {
try {
if (!fs.existsSync(this.logsDir)) {
fs.mkdirSync(this.logsDir, { recursive: true });
}
// Create monthly subdirectory
const monthlyDir = this.getMonthlyDirectory();
if (!fs.existsSync(monthlyDir)) {
fs.mkdirSync(monthlyDir, { recursive: true });
}
} catch (error) {
console.error('Failed to initialize logs directory:', error);
}
}
private initializeMinioClient(): void {
try {
// Check if in production or development
if (process.env.NODE_ENV === 'production') {
if (process.env.MINIO_ENDPOINT && process.env.MINIO_ACCESS_KEY && process.env.MINIO_SECRET_KEY) {
this.minioClient = new Minio.Client({
endPoint: process.env.MINIO_ENDPOINT,
port: parseInt(process.env.MINIO_PORT || '9000'),
useSSL: process.env.MINIO_USE_SSL === 'true',
accessKey: process.env.MINIO_ACCESS_KEY,
secretKey: process.env.MINIO_SECRET_KEY
});
this.ensureBucketExists();
} else {
console.warn('Minio configuration not found. Logs will only be stored locally and in console.');
}
} else {
// Development mode - only use MinIO if explicitly configured
if (process.env.MINIO_ENDPOINT || process.env.ENABLE_MINIO === 'true') {
this.minioClient = new Minio.Client({
endPoint: process.env.MINIO_ENDPOINT || 'localhost',
port: parseInt(process.env.MINIO_PORT || '9000'),
useSSL: false,
accessKey: process.env.MINIO_ACCESS_KEY || 'serpentrace',
secretKey: process.env.MINIO_SECRET_KEY || 'serpentrace123!'
});
this.ensureBucketExists();
} else {
console.log('Development mode: MinIO disabled. Set ENABLE_MINIO=true to enable MinIO logging.');
this.minioClient = null;
}
}
} catch (error) {
console.error('Failed to initialize Minio client:', error);
this.minioClient = null;
}
}
private async ensureBucketExists(): Promise<void> {
if (!this.minioClient) return;
try {
const exists = await this.minioClient.bucketExists(this.bucketName);
if (!exists) {
await this.minioClient.makeBucket(this.bucketName);
this.log(LogLevel.STARTUP, `Created Minio bucket: ${this.bucketName}`);
}
} catch (error) {
console.warn('MinIO connection failed - disabling MinIO logging:', (error as Error).message);
// Disable MinIO client if connection fails
this.minioClient = null;
}
}
private startPeriodicUpload(): void {
// Upload current log file to Minio every 2 minutes
this.uploadInterval = setInterval(async () => {
if (this.currentLogFile && this.minioClient) {
await this.uploadToMinio(this.currentLogFile);
}
}, 2 * 60 * 1000); // 2 minutes
}
private getMonthlyDirectory(): string {
const now = new Date();
const year = now.getFullYear();
const month = String(now.getMonth() + 1).padStart(2, '0');
return path.join(this.logsDir, `${year}-${month}`);
}
private getMonthlyMinioPrefix(): string {
const now = new Date();
const year = now.getFullYear();
const month = String(now.getMonth() + 1).padStart(2, '0');
return `${year}-${month}/`;
}
private createNewLogFile(): void {
const now = new Date();
const timestamp = now.toISOString().replace(/[:.]/g, '-');
const fileName = `serpentrace-${timestamp}.log`;
this.currentLogFile = path.join(this.getMonthlyDirectory(), fileName);
this.logCount = 0;
// Write log file header
const header = `# SerpentRace Backend Logs\n# Started: ${now.toISOString()}\n# Max entries per file: ${this.maxLogsPerFile}\n\n`;
try {
fs.writeFileSync(this.currentLogFile, header);
} catch (error) {
console.error('Failed to create log file:', error);
}
}
private formatLogEntry(entry: LogEntry): string {
const parts = [
entry.timestamp,
`[${entry.level}]`,
entry.message
];
if (entry.requestId) parts.push(`ReqId:${entry.requestId}`);
if (entry.userId) parts.push(`UserId:${entry.userId}`);
if (entry.ip) parts.push(`IP:${entry.ip}`);
if (entry.method && entry.url) parts.push(`${entry.method} ${entry.url}`);
if (entry.statusCode) parts.push(`Status:${entry.statusCode}`);
if (entry.responseTime) parts.push(`Time:${entry.responseTime}ms`);
if (entry.userAgent) parts.push(`UA:${entry.userAgent.substring(0, 50)}`);
if (entry.metadata) parts.push(`Meta:${JSON.stringify(entry.metadata)}`);
return parts.join(' | ');
}
private async writeToLocalFile(entry: LogEntry): Promise<void> {
if (!this.currentLogFile) return;
try {
const logLine = this.formatLogEntry(entry) + '\n';
fs.appendFileSync(this.currentLogFile, logLine);
this.logCount++;
// Check if we need to rotate the log file
if (this.logCount >= this.maxLogsPerFile) {
await this.rotateLogFile();
}
} catch (error) {
console.error('Failed to write to log file:', error);
}
}
private async rotateLogFile(): Promise<void> {
if (!this.currentLogFile) return;
try {
// Upload current file to Minio before rotating
await this.uploadToMinio(this.currentLogFile);
// Create new log file
this.createNewLogFile();
this.log(LogLevel.OTHER, 'Log file rotated due to size limit');
} catch (error) {
console.error('Failed to rotate log file:', error);
}
}
private async uploadToMinio(filePath: string): Promise<void> {
if (!this.minioClient) {
console.warn('Minio client not initialized, skipping upload');
return;
}
if (!fs.existsSync(filePath)) {
console.warn(`Log file does not exist: ${filePath}`);
return;
}
try {
const fileName = path.basename(filePath);
const objectName = this.getMonthlyMinioPrefix() + fileName;
console.log(`Attempting to upload log file to Minio: ${objectName}`);
await this.minioClient.fPutObject(this.bucketName, objectName, filePath);
console.log(`Successfully uploaded log file to Minio: ${objectName}`);
} catch (error) {
console.error('Failed to upload to Minio:', error);
console.error('Minio config:', {
endpoint: this.minioClient ? 'configured' : 'not configured',
bucket: this.bucketName
});
}
}
private logToConsole(entry: LogEntry): void {
const formattedEntry = this.formatLogEntry(entry);
switch (entry.level) {
case LogLevel.ERROR:
console.error(formattedEntry);
break;
case LogLevel.WARNING:
console.warn(formattedEntry);
break;
case LogLevel.REQUEST:
case LogLevel.AUTH:
case LogLevel.DATABASE:
case LogLevel.CONNECTION:
console.info(formattedEntry);
break;
case LogLevel.STARTUP:
console.log(formattedEntry);
break;
default:
console.log(formattedEntry);
}
}
public log(
level: LogLevel,
message: string,
metadata?: any,
req?: Request,
res?: Response,
responseTime?: number
): void {
const entry: LogEntry = {
timestamp: new Date().toISOString(),
level,
message,
metadata
};
// Add request context if available
if (req) {
entry.requestId = (req as any).requestId || this.generateRequestId();
entry.userId = (req as any).user?.userId;
entry.ip = req.ip || req.socket?.remoteAddress || 'unknown';
entry.userAgent = req.get ? req.get('User-Agent') : 'unknown';
entry.method = req.method;
entry.url = req.originalUrl || req.url;
}
if (res) {
entry.statusCode = res.statusCode;
}
if (responseTime !== undefined) {
entry.responseTime = responseTime;
}
// Log to all three destinations
this.logToConsole(entry);
this.writeToLocalFile(entry);
// Add to buffer for potential batch processing
this.logBuffer.push(entry);
// Limit buffer size
if (this.logBuffer.length > 1000) {
this.logBuffer = this.logBuffer.slice(-500);
}
}
private generateRequestId(): string {
return Math.random().toString(36).substr(2, 9);
}
public async shutdown(): Promise<void> {
try {
// Clear the upload interval
if (this.uploadInterval) {
clearInterval(this.uploadInterval);
this.uploadInterval = null;
}
// Upload current log file to Minio
if (this.currentLogFile) {
await this.uploadToMinio(this.currentLogFile);
}
this.log(LogLevel.STARTUP, 'Logging service shutting down gracefully');
// Give time for final logs to be written
await new Promise(resolve => setTimeout(resolve, 1000));
} catch (error) {
console.error('Error during logging service shutdown:', error);
}
}
// Middleware factory methods
public requestLoggingMiddleware() {
return (req: Request, res: Response, next: NextFunction) => {
const startTime = Date.now();
// Generate request ID
(req as any).requestId = this.generateRequestId();
// Log request start
this.log(LogLevel.REQUEST, `Incoming request`, undefined, req);
// Override res.end to log response
const originalEnd = res.end.bind(res);
res.end = (...args: any[]): Response => {
const responseTime = Date.now() - startTime;
LoggingService.getInstance().log(
LogLevel.REQUEST,
`Request completed`,
undefined,
req,
res,
responseTime
);
return originalEnd(...args);
};
next();
};
}
public errorLoggingMiddleware() {
return (error: Error, req: Request, res: Response, next: NextFunction) => {
this.log(
LogLevel.ERROR,
`Unhandled error: ${error.message}`,
{
stack: error.stack,
name: error.name
},
req,
res
);
next(error);
};
}
}
export default LoggingService;
@@ -0,0 +1,99 @@
import * as bcrypt from 'bcrypt';
import { logError } from './Logger';
export class PasswordService {
private static readonly SALT_ROUNDS = 12;
/**
* Hashes a plain text password using bcrypt
* @param password - The plain text password to hash
* @returns Promise<string> - The hashed password
*/
static async hashPassword(password: string): Promise<string> {
try {
if (!password || typeof password !== 'string') {
throw new Error('Password must be a non-empty string');
}
return await bcrypt.hash(password, this.SALT_ROUNDS);
} catch (error) {
logError('PasswordService.hashPassword error', error instanceof Error ? error : new Error(String(error)));
if (error instanceof Error && error.message === 'Password must be a non-empty string') {
throw error; // Re-throw validation errors as-is
}
throw new Error('Failed to hash password');
}
}
/**
* Verifies a plain text password against a hashed password
* @param password - The plain text password to verify
* @param hashedPassword - The hashed password to compare against
* @returns Promise<boolean> - True if password matches, false otherwise
*/
static async verifyPassword(password: string, hashedPassword: string): Promise<boolean> {
try {
if (!password || typeof password !== 'string') {
return false; // Invalid input should return false, not throw
}
if (!hashedPassword || typeof hashedPassword !== 'string') {
return false; // Invalid input should return false, not throw
}
return await bcrypt.compare(password, hashedPassword);
} catch (error) {
logError('PasswordService.verifyPassword error', error instanceof Error ? error : new Error(String(error)));
return false; // Return false on error instead of throwing
}
}
/**
* Validates password strength requirements
* @param password - The password to validate
* @returns object - Object containing isValid boolean and error messages
*/
static validatePasswordStrength(password: string): { isValid: boolean; errors: string[] } {
try {
const errors: string[] = [];
if (!password || typeof password !== 'string') {
errors.push('Password must be provided as a string');
return { isValid: false, errors };
}
if (password.length < 8) {
errors.push('Password must be at least 8 characters long');
}
if (!/[A-Z]/.test(password)) {
errors.push('Password must contain at least one uppercase letter');
}
if (!/[a-z]/.test(password)) {
errors.push('Password must contain at least one lowercase letter');
}
if (!/\d/.test(password)) {
errors.push('Password must contain at least one number');
}
if (!/[!@#$%^&*(),.?":{}|<>]/.test(password)) {
errors.push('Password must contain at least one special character');
}
return {
isValid: errors.length === 0,
errors
};
} catch (error) {
logError('PasswordService.validatePasswordStrength error', error instanceof Error ? error : new Error(String(error)));
return {
isValid: false,
errors: ['Password validation failed due to internal error']
};
}
}
}
@@ -0,0 +1,375 @@
import { createClient, RedisClientType } from 'redis';
import { logError, logStartup, logWarning } from './Logger';
export interface ActiveChatData {
chatId: string;
participants: string[];
lastActivity: Date;
messageCount: number;
chatType: 'direct' | 'group' | 'game';
gameId?: string;
name?: string;
}
export interface ActiveUserData {
userId: string;
activeChatIds: string[];
lastActivity: Date;
isOnline: boolean;
}
export class RedisService {
private static instance: RedisService;
private client: RedisClientType;
private isConnected: boolean = false;
private constructor() {
const redisUrl = process.env.REDIS_URL || 'redis://localhost:6379';
this.client = createClient({
url: redisUrl,
socket: {
reconnectStrategy: (retries) => Math.min(retries * 50, 500)
}
});
this.client.on('error', (err) => {
logError('Redis connection error', err);
this.isConnected = false;
});
this.client.on('connect', () => {
logStartup('Redis client connected successfully');
this.isConnected = true;
});
this.client.on('disconnect', () => {
logWarning('Redis client disconnected');
this.isConnected = false;
});
}
public static getInstance(): RedisService {
if (!RedisService.instance) {
RedisService.instance = new RedisService();
}
return RedisService.instance;
}
public async connect(): Promise<void> {
try {
if (!this.isConnected) {
await this.client.connect();
}
} catch (error) {
logError('Failed to connect to Redis', error as Error);
throw error;
}
}
public async disconnect(): Promise<void> {
try {
if (this.isConnected) {
await this.client.disconnect();
}
} catch (error) {
logError('Failed to disconnect from Redis', error as Error);
}
}
public async setActiveChat(chatId: string, chatData: ActiveChatData): Promise<void> {
try {
const key = `active_chat:${chatId}`;
await this.client.hSet(key, {
chatId: chatData.chatId,
participants: JSON.stringify(chatData.participants),
lastActivity: chatData.lastActivity.toISOString(),
messageCount: chatData.messageCount.toString(),
chatType: chatData.chatType,
gameId: chatData.gameId || '',
name: chatData.name || ''
});
// Set expiration for 1 hour of inactivity
await this.client.expire(key, 3600);
} catch (error) {
logError(`Failed to set active chat ${chatId}`, error as Error);
}
}
public async getActiveChat(chatId: string): Promise<ActiveChatData | null> {
try {
const key = `active_chat:${chatId}`;
const data = await this.client.hGetAll(key);
if (!data.chatId) {
return null;
}
return {
chatId: data.chatId,
participants: JSON.parse(data.participants),
lastActivity: new Date(data.lastActivity),
messageCount: parseInt(data.messageCount, 10),
chatType: data.chatType as 'direct' | 'group' | 'game',
gameId: data.gameId || undefined,
name: data.name || undefined
};
} catch (error) {
logError(`Failed to get active chat ${chatId}`, error as Error);
return null;
}
}
public async removeActiveChat(chatId: string): Promise<void> {
try {
const key = `active_chat:${chatId}`;
await this.client.del(key);
} catch (error) {
logError(`Failed to remove active chat ${chatId}`, error as Error);
}
}
public async getAllActiveChats(): Promise<ActiveChatData[]> {
try {
const pattern = 'active_chat:*';
const keys = await this.client.keys(pattern);
const chats: ActiveChatData[] = [];
for (const key of keys) {
const data = await this.client.hGetAll(key);
if (data.chatId) {
chats.push({
chatId: data.chatId,
participants: JSON.parse(data.participants),
lastActivity: new Date(data.lastActivity),
messageCount: parseInt(data.messageCount, 10),
chatType: data.chatType as 'direct' | 'group' | 'game',
gameId: data.gameId || undefined,
name: data.name || undefined
});
}
}
return chats;
} catch (error) {
logError('Failed to get all active chats', error as Error);
return [];
}
}
public async setActiveUser(userId: string, userData: ActiveUserData): Promise<void> {
try {
const key = `active_user:${userId}`;
await this.client.hSet(key, {
userId: userData.userId,
activeChatIds: JSON.stringify(userData.activeChatIds),
lastActivity: userData.lastActivity.toISOString(),
isOnline: userData.isOnline.toString()
});
// Set expiration for 2 hours
await this.client.expire(key, 7200);
} catch (error) {
logError(`Failed to set active user ${userId}`, error as Error);
}
}
public async getActiveUser(userId: string): Promise<ActiveUserData | null> {
try {
const key = `active_user:${userId}`;
const data = await this.client.hGetAll(key);
if (!data.userId) {
return null;
}
return {
userId: data.userId,
activeChatIds: JSON.parse(data.activeChatIds),
lastActivity: new Date(data.lastActivity),
isOnline: data.isOnline === 'true'
};
} catch (error) {
logError(`Failed to get active user ${userId}`, error as Error);
return null;
}
}
public async removeActiveUser(userId: string): Promise<void> {
try {
const key = `active_user:${userId}`;
await this.client.del(key);
} catch (error) {
logError(`Failed to remove active user ${userId}`, error as Error);
}
}
public async addUserToChat(userId: string, chatId: string): Promise<void> {
try {
const userData = await this.getActiveUser(userId) || {
userId,
activeChatIds: [],
lastActivity: new Date(),
isOnline: true
};
if (!userData.activeChatIds.includes(chatId)) {
userData.activeChatIds.push(chatId);
userData.lastActivity = new Date();
await this.setActiveUser(userId, userData);
}
} catch (error) {
logError(`Failed to add user ${userId} to chat ${chatId}`, error as Error);
}
}
public async removeUserFromChat(userId: string, chatId: string): Promise<void> {
try {
const userData = await this.getActiveUser(userId);
if (userData) {
userData.activeChatIds = userData.activeChatIds.filter(id => id !== chatId);
userData.lastActivity = new Date();
await this.setActiveUser(userId, userData);
}
} catch (error) {
logError(`Failed to remove user ${userId} from chat ${chatId}`, error as Error);
}
}
public async getUserActiveChats(userId: string): Promise<string[]> {
try {
const userData = await this.getActiveUser(userId);
return userData?.activeChatIds || [];
} catch (error) {
logError(`Failed to get active chats for user ${userId}`, error as Error);
return [];
}
}
public async updateChatActivity(chatId: string, messageCount?: number): Promise<void> {
try {
const chatData = await this.getActiveChat(chatId);
if (chatData) {
chatData.lastActivity = new Date();
if (messageCount !== undefined) {
chatData.messageCount = messageCount;
}
await this.setActiveChat(chatId, chatData);
}
} catch (error) {
logError(`Failed to update chat activity ${chatId}`, error as Error);
}
}
public async getInactiveChats(inactivityMinutes: number): Promise<string[]> {
try {
const cutoffTime = new Date(Date.now() - inactivityMinutes * 60 * 1000);
const allChats = await this.getAllActiveChats();
return allChats
.filter(chat => chat.lastActivity < cutoffTime)
.map(chat => chat.chatId);
} catch (error) {
logError('Failed to get inactive chats', error as Error);
return [];
}
}
public async cleanupInactiveChats(inactivityMinutes: number): Promise<string[]> {
try {
const inactiveChats = await this.getInactiveChats(inactivityMinutes);
for (const chatId of inactiveChats) {
await this.removeActiveChat(chatId);
}
return inactiveChats;
} catch (error) {
logError('Failed to cleanup inactive chats', error as Error);
return [];
}
}
public async ping(): Promise<boolean> {
try {
const result = await this.client.ping();
return result === 'PONG';
} catch (error) {
logError('Redis ping failed', error as Error);
return false;
}
}
public isRedisConnected(): boolean {
return this.isConnected;
}
// Generic Redis methods for game data
public async get(key: string): Promise<string | null> {
try {
return await this.client.get(key);
} catch (error) {
logError(`Failed to get key ${key}`, error as Error);
return null;
}
}
public async set(key: string, value: string): Promise<void> {
try {
await this.client.set(key, value);
} catch (error) {
logError(`Failed to set key ${key}`, error as Error);
}
}
public async setWithExpiry(key: string, value: string, expirySeconds: number): Promise<void> {
try {
await this.client.setEx(key, expirySeconds, value);
} catch (error) {
logError(`Failed to set key ${key} with expiry`, error as Error);
}
}
public async del(key: string): Promise<void> {
try {
await this.client.del(key);
} catch (error) {
logError(`Failed to delete key ${key}`, error as Error);
}
}
public async setAdd(key: string, member: string): Promise<void> {
try {
await this.client.sAdd(key, member);
} catch (error) {
logError(`Failed to add member to set ${key}`, error as Error);
}
}
public async setRemove(key: string, member: string): Promise<void> {
try {
await this.client.sRem(key, member);
} catch (error) {
logError(`Failed to remove member from set ${key}`, error as Error);
}
}
public async setMembers(key: string): Promise<string[]> {
try {
return await this.client.sMembers(key);
} catch (error) {
logError(`Failed to get members of set ${key}`, error as Error);
return [];
}
}
public async exists(key: string): Promise<boolean> {
try {
const result = await this.client.exists(key);
return result === 1;
} catch (error) {
logError(`Failed to check existence of key ${key}`, error as Error);
return false;
}
}
}
@@ -0,0 +1,229 @@
import * as crypto from 'crypto';
import { logError } from './Logger';
export interface VerificationToken {
token: string;
expiresAt: Date;
createdAt: Date;
}
export interface PasswordResetToken {
token: string;
expiresAt: Date;
createdAt: Date;
}
export class TokenService {
private static readonly VERIFICATION_TOKEN_EXPIRES_HOURS = 24;
private static readonly PASSWORD_RESET_TOKEN_EXPIRES_HOURS = 1;
private static readonly TOKEN_LENGTH = 32;
/**
* Generate a secure random token
* @param length - Length of the token in bytes (default: 32)
* @returns Hexadecimal string token
*/
static generateSecureToken(length: number = TokenService.TOKEN_LENGTH): string {
try {
return crypto.randomBytes(length).toString('hex');
} catch (error) {
logError('TokenService.generateSecureToken error', error instanceof Error ? error : new Error(String(error)));
throw new Error('Failed to generate secure token');
}
}
/**
* Generate email verification token with expiration
* @returns VerificationToken object with token and expiration info
*/
static generateVerificationToken(): VerificationToken {
try {
const token = this.generateSecureToken();
const createdAt = new Date();
const expiresAt = new Date(createdAt.getTime() + (this.VERIFICATION_TOKEN_EXPIRES_HOURS * 60 * 60 * 1000));
return {
token,
createdAt,
expiresAt
};
} catch (error) {
logError('TokenService.generateVerificationToken error', error instanceof Error ? error : new Error(String(error)));
throw new Error('Failed to generate verification token');
}
}
/**
* Generate password reset token with expiration
* @returns PasswordResetToken object with token and expiration info
*/
static generatePasswordResetToken(): PasswordResetToken {
try {
const token = this.generateSecureToken();
const createdAt = new Date();
const expiresAt = new Date(createdAt.getTime() + (this.PASSWORD_RESET_TOKEN_EXPIRES_HOURS * 60 * 60 * 1000));
return {
token,
createdAt,
expiresAt
};
} catch (error) {
logError('TokenService.generatePasswordResetToken error', error instanceof Error ? error : new Error(String(error)));
throw new Error('Failed to generate password reset token');
}
}
/**
* Check if a token has expired
* @param expiresAt - Expiration date of the token
* @returns True if token has expired, false otherwise
*/
static isTokenExpired(expiresAt: Date): boolean {
try {
return new Date() > expiresAt;
} catch (error) {
logError('TokenService.isTokenExpired error', error instanceof Error ? error : new Error(String(error)));
return true; // Assume expired on error for security
}
}
/**
* Validate token format (basic validation)
* @param token - Token to validate
* @returns True if token format is valid, false otherwise
*/
static isValidTokenFormat(token: string): boolean {
try {
if (!token || typeof token !== 'string') {
return false;
}
// Check if token is hexadecimal and has expected length
const hexRegex = /^[a-f0-9]+$/i;
const expectedLength = this.TOKEN_LENGTH * 2; // Each byte becomes 2 hex characters
return hexRegex.test(token) && token.length === expectedLength;
} catch (error) {
logError('TokenService.isValidTokenFormat error', error instanceof Error ? error : new Error(String(error)));
return false;
}
}
/**
* Generate a verification URL with token
* @param baseUrl - Base URL of the application
* @param token - Verification token
* @returns Complete verification URL
*/
static generateVerificationUrl(baseUrl: string, token: string): string {
try {
// Remove trailing slash from baseUrl if present
const cleanBaseUrl = baseUrl.replace(/\/$/, '');
return `${cleanBaseUrl}/api/auth/verify-email?token=${encodeURIComponent(token)}`;
} catch (error) {
logError('TokenService.generateVerificationUrl error', error instanceof Error ? error : new Error(String(error)));
throw new Error('Failed to generate verification URL');
}
}
/**
* Generate a password reset URL with token
* @param baseUrl - Base URL of the application
* @param token - Password reset token
* @returns Complete password reset URL
*/
static generatePasswordResetUrl(baseUrl: string, token: string): string {
try {
// Remove trailing slash from baseUrl if present
const cleanBaseUrl = baseUrl.replace(/\/$/, '');
return `${cleanBaseUrl}/api/auth/reset-password?token=${encodeURIComponent(token)}`;
} catch (error) {
logError('TokenService.generatePasswordResetUrl error', error instanceof Error ? error : new Error(String(error)));
throw new Error('Failed to generate password reset URL');
}
}
/**
* Hash a token for secure storage in database
* @param token - Plain text token to hash
* @returns Hashed token
*/
static async hashToken(token: string): Promise<string> {
try {
if (!token || typeof token !== 'string') {
throw new Error('Token must be a non-empty string');
}
return crypto.createHash('sha256').update(token).digest('hex');
} catch (error) {
logError('TokenService.hashToken error', error instanceof Error ? error : new Error(String(error)));
throw new Error('Failed to hash token');
}
}
/**
* Verify a plain text token against a hashed token
* @param plainToken - Plain text token to verify
* @param hashedToken - Hashed token to compare against
* @returns True if tokens match, false otherwise
*/
static async verifyToken(plainToken: string, hashedToken: string): Promise<boolean> {
try {
if (!plainToken || !hashedToken) {
return false;
}
const hashedPlainToken = await this.hashToken(plainToken);
return hashedPlainToken === hashedToken;
} catch (error) {
logError('TokenService.verifyToken error', error instanceof Error ? error : new Error(String(error)));
return false;
}
}
/**
* Get token expiration info in human-readable format
* @param expiresAt - Expiration date
* @returns Human-readable expiration info
*/
static getExpirationInfo(expiresAt: Date): { expired: boolean; timeLeft: string } {
try {
const now = new Date();
const expired = now > expiresAt;
if (expired) {
const timeAgo = Math.floor((now.getTime() - expiresAt.getTime()) / (1000 * 60));
return {
expired: true,
timeLeft: `Expired ${timeAgo} minute(s) ago`
};
}
const timeLeft = Math.floor((expiresAt.getTime() - now.getTime()) / (1000 * 60));
const hours = Math.floor(timeLeft / 60);
const minutes = timeLeft % 60;
let timeString = '';
if (hours > 0) {
timeString = `${hours} hour(s)`;
if (minutes > 0) {
timeString += ` and ${minutes} minute(s)`;
}
} else {
timeString = `${minutes} minute(s)`;
}
return {
expired: false,
timeLeft: `Expires in ${timeString}`
};
} catch (error) {
logError('TokenService.getExpirationInfo error', error instanceof Error ? error : new Error(String(error)));
return {
expired: true,
timeLeft: 'Unable to determine expiration'
};
}
}
}
@@ -0,0 +1,341 @@
import { Request, Response, NextFunction } from 'express';
import { ErrorResponseService } from './ErrorResponseService';
import { logError, logWarning } from './Logger';
/**
* Common validation middleware functions for request validation
*/
export class ValidationMiddleware {
/**
* Validates required fields in request body
* @param requiredFields Array of required field names
*/
static validateRequiredFields(requiredFields: string[]) {
return (req: Request, res: Response, next: NextFunction) => {
const missingFields: string[] = [];
for (const field of requiredFields) {
if (!req.body || req.body[field] === undefined || req.body[field] === null || req.body[field] === '') {
missingFields.push(field);
}
}
if (missingFields.length > 0) {
logWarning('Validation failed - missing required fields', {
missingFields,
endpoint: req.path
}, req, res);
return ErrorResponseService.sendBadRequest(
res,
'Missing required fields',
{ missingFields }
);
}
next();
};
}
/**
* Validates field types in request body
* @param fieldTypes Object mapping field names to expected types
*/
static validateFieldTypes(fieldTypes: Record<string, 'string' | 'number' | 'boolean' | 'array' | 'object'>) {
return (req: Request, res: Response, next: NextFunction) => {
const typeErrors: string[] = [];
for (const [field, expectedType] of Object.entries(fieldTypes)) {
if (req.body && req.body[field] !== undefined) {
const actualType = Array.isArray(req.body[field]) ? 'array' : typeof req.body[field];
if (actualType !== expectedType) {
typeErrors.push(`Field '${field}' should be ${expectedType}, got ${actualType}`);
}
}
}
if (typeErrors.length > 0) {
logWarning('Validation failed - invalid field types', {
typeErrors,
endpoint: req.path
}, req, res);
return ErrorResponseService.sendBadRequest(
res,
'Invalid field types',
{ errors: typeErrors }
);
}
next();
};
}
/**
* Validates string field length constraints
* @param constraints Object mapping field names to min/max length
*/
static validateStringLength(constraints: Record<string, { min?: number; max?: number }>) {
return (req: Request, res: Response, next: NextFunction) => {
const lengthErrors: string[] = [];
for (const [field, constraint] of Object.entries(constraints)) {
if (req.body && typeof req.body[field] === 'string') {
const value = req.body[field];
if (constraint.min !== undefined && value.length < constraint.min) {
lengthErrors.push(`Field '${field}' must be at least ${constraint.min} characters`);
}
if (constraint.max !== undefined && value.length > constraint.max) {
lengthErrors.push(`Field '${field}' must not exceed ${constraint.max} characters`);
}
}
}
if (lengthErrors.length > 0) {
logWarning('Validation failed - string length constraints', {
lengthErrors,
endpoint: req.path
}, req, res);
return ErrorResponseService.sendBadRequest(
res,
'String length validation failed',
{ errors: lengthErrors }
);
}
next();
};
}
/**
* Validates email format
* @param emailFields Array of field names that should contain valid emails
*/
static validateEmailFormat(emailFields: string[]) {
return (req: Request, res: Response, next: NextFunction) => {
const emailErrors: string[] = [];
const emailRegex = /^[^\s@]+@[^\s@]+\.[^\s@]+$/;
for (const field of emailFields) {
if (req.body && req.body[field] && typeof req.body[field] === 'string') {
if (!emailRegex.test(req.body[field])) {
emailErrors.push(`Field '${field}' must contain a valid email address`);
}
}
}
if (emailErrors.length > 0) {
logWarning('Validation failed - invalid email format', {
emailErrors,
endpoint: req.path
}, req, res);
return ErrorResponseService.sendBadRequest(
res,
'Email format validation failed',
{ errors: emailErrors }
);
}
next();
};
}
/**
* Validates UUIDs format
* @param uuidFields Array of field names that should contain valid UUIDs
*/
static validateUUIDFormat(uuidFields: string[]) {
return (req: Request, res: Response, next: NextFunction) => {
const uuidErrors: string[] = [];
const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-[1-5][0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i;
for (const field of uuidFields) {
const value = field.includes('.')
? this.getNestedValue(req, field)
: req.body?.[field] || req.params?.[field] || req.query?.[field];
if (value && typeof value === 'string') {
if (!uuidRegex.test(value)) {
uuidErrors.push(`Field '${field}' must contain a valid UUID`);
}
}
}
if (uuidErrors.length > 0) {
logWarning('Validation failed - invalid UUID format', {
uuidErrors,
endpoint: req.path
}, req, res);
return ErrorResponseService.sendBadRequest(
res,
'UUID format validation failed',
{ errors: uuidErrors }
);
}
next();
};
}
/**
* Validates numeric constraints
* @param constraints Object mapping field names to min/max values
*/
static validateNumericConstraints(constraints: Record<string, { min?: number; max?: number }>) {
return (req: Request, res: Response, next: NextFunction) => {
const numericErrors: string[] = [];
for (const [field, constraint] of Object.entries(constraints)) {
if (req.body && typeof req.body[field] === 'number') {
const value = req.body[field];
if (constraint.min !== undefined && value < constraint.min) {
numericErrors.push(`Field '${field}' must be at least ${constraint.min}`);
}
if (constraint.max !== undefined && value > constraint.max) {
numericErrors.push(`Field '${field}' must not exceed ${constraint.max}`);
}
}
}
if (numericErrors.length > 0) {
logWarning('Validation failed - numeric constraints', {
numericErrors,
endpoint: req.path
}, req, res);
return ErrorResponseService.sendBadRequest(
res,
'Numeric validation failed',
{ errors: numericErrors }
);
}
next();
};
}
/**
* Validates that arrays are not empty
* @param arrayFields Array of field names that should contain non-empty arrays
*/
static validateNonEmptyArrays(arrayFields: string[]) {
return (req: Request, res: Response, next: NextFunction) => {
const arrayErrors: string[] = [];
for (const field of arrayFields) {
if (req.body && Array.isArray(req.body[field])) {
if (req.body[field].length === 0) {
arrayErrors.push(`Field '${field}' must not be empty`);
}
} else if (req.body && req.body[field] !== undefined) {
arrayErrors.push(`Field '${field}' must be an array`);
}
}
if (arrayErrors.length > 0) {
logWarning('Validation failed - empty arrays', {
arrayErrors,
endpoint: req.path
}, req, res);
return ErrorResponseService.sendBadRequest(
res,
'Array validation failed',
{ errors: arrayErrors }
);
}
next();
};
}
/**
* Validates allowed values for enum-like fields
* @param allowedValues Object mapping field names to arrays of allowed values
*/
static validateAllowedValues(allowedValues: Record<string, any[]>) {
return (req: Request, res: Response, next: NextFunction) => {
const valueErrors: string[] = [];
for (const [field, allowed] of Object.entries(allowedValues)) {
if (req.body && req.body[field] !== undefined) {
if (!allowed.includes(req.body[field])) {
valueErrors.push(`Field '${field}' must be one of: ${allowed.join(', ')}`);
}
}
}
if (valueErrors.length > 0) {
logWarning('Validation failed - disallowed values', {
valueErrors,
endpoint: req.path
}, req, res);
return ErrorResponseService.sendBadRequest(
res,
'Value validation failed',
{ errors: valueErrors }
);
}
next();
};
}
/**
* Combines multiple validation middlewares
* @param validations Array of validation middleware functions
*/
static combine(validations: Array<(req: Request, res: Response, next: NextFunction) => void>) {
return async (req: Request, res: Response, next: NextFunction) => {
let currentIndex = 0;
const runNext = (error?: any) => {
if (error) {
return next(error);
}
if (currentIndex >= validations.length) {
return next();
}
const currentValidation = validations[currentIndex++];
try {
currentValidation(req, res, (err?: any) => {
if (res.headersSent) {
return; // Response already sent, don't continue
}
runNext(err);
});
} catch (error) {
logError('Validation middleware error', error as Error, req, res);
ErrorResponseService.sendInternalServerError(res);
}
};
runNext();
};
}
/**
* Helper method to get nested values from request
* @param req Request object
* @param path Dot-notation path like 'body.user.id'
*/
private static getNestedValue(req: Request, path: string): any {
const parts = path.split('.');
let current: any = req;
for (const part of parts) {
if (current && typeof current === 'object') {
current = current[part];
} else {
return undefined;
}
}
return current;
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,11 @@
export interface CreateUserCommand {
username: string;
password: string;
email: string;
fname: string;
lname: string;
code?: string;
orgid?: string;
type: string;
phone?: string;
}
@@ -0,0 +1,91 @@
import { IUserRepository } from '../../../Domain/IRepository/IUserRepository';
import { CreateUserCommand } from './CreateUserCommand';
import { ShortUserDto } from '../../DTOs/UserDto';
import { UserAggregate, UserState } from '../../../Domain/User/UserAggregate';
import { UserMapper } from '../../DTOs/Mappers/UserMapper';
import { PasswordService } from '../../Services/PasswordService';
import { EmailService } from '../../Services/EmailService';
import { TokenService } from '../../Services/TokenService';
import { logDatabase, logError, logAuth, logWarning } from '../../Services/Logger';
export class CreateUserCommandHandler {
constructor(
private readonly userRepo: IUserRepository,
private readonly emailService: EmailService
) {}
async execute(cmd: CreateUserCommand): Promise<ShortUserDto> {
try {
// Validate password strength
const passwordValidation = PasswordService.validatePasswordStrength(cmd.password);
if (!passwordValidation.isValid) {
throw new Error(`Password validation failed: ${passwordValidation.errors.join(', ')}`);
}
const user = new UserAggregate();
user.username = cmd.username;
// Hash the password before storing
user.password = await PasswordService.hashPassword(cmd.password);
// Generate verification token
const verificationTokenData = TokenService.generateVerificationToken();
user.token = await TokenService.hashToken(verificationTokenData.token);
user.TokenExpires = verificationTokenData.expiresAt;
user.email = cmd.email;
user.fname = cmd.fname;
user.lname = cmd.lname;
user.orgid = cmd.orgid || null;
user.phone = cmd.phone || null;
user.state = UserState.REGISTERED_NOT_VERIFIED;
const created = await this.userRepo.create(user);
// Send verification email (non-blocking)
this.sendVerificationEmailAsync(created, verificationTokenData.token);
return UserMapper.toShortDto(created);
} catch (error) {
// Only log the error once here, don't log again in router
const errorMessage = (error as Error).message;
// Re-throw validation errors as-is (don't log as these are user input errors)
if (errorMessage.includes('Password validation failed')) {
throw error;
}
// Handle database constraint errors
if (errorMessage.includes('duplicate') || errorMessage.includes('unique') ||
errorMessage.includes('UNIQUE constraint') || errorMessage.includes('already exists')) {
throw new Error('User with this username or email already exists');
}
// Log database/system errors but throw user-friendly message
logError('CreateUserCommandHandler error', error as Error);
throw new Error('Failed to create user');
}
}
private async sendVerificationEmailAsync(user: UserAggregate, token: string): Promise<void> {
try {
const baseUrl = process.env.APP_BASE_URL || 'http://localhost:3000';
const verificationUrl = TokenService.generateVerificationUrl(baseUrl, token);
const emailSent = await this.emailService.sendVerificationEmail(
user.email,
`${user.fname} ${user.lname}`,
token,
verificationUrl
);
if (!emailSent) {
logWarning('Failed to send verification email', { email: user.email, userId: user.id });
} else {
logAuth('Verification email sent successfully', user.id, { email: user.email });
}
} catch (emailError) {
logError('Error sending verification email', emailError as Error);
}
}
}
@@ -0,0 +1,3 @@
export interface DeactivateUserCommand {
id: string;
}
@@ -0,0 +1,12 @@
import { IUserRepository } from '../../../Domain/IRepository/IUserRepository';
import { DeactivateUserCommand } from './DeactivateUserCommand';
export class DeactivateUserCommandHandler {
constructor(private readonly userRepo: IUserRepository) {}
async execute(cmd: DeactivateUserCommand): Promise<boolean> {
await this.userRepo.deactivate(cmd.id);
return true;
}
}
@@ -0,0 +1,4 @@
export interface DeleteUserCommand {
id: string;
soft?: boolean;
}
@@ -0,0 +1,16 @@
import { IUserRepository } from '../../../Domain/IRepository/IUserRepository';
import { DeleteUserCommand } from './DeleteUserCommand';
export class DeleteUserCommandHandler {
constructor(private readonly userRepo: IUserRepository) {}
async execute(cmd: DeleteUserCommand): Promise<boolean> {
if (cmd.soft) {
await this.userRepo.softDelete(cmd.id);
} else {
await this.userRepo.delete(cmd.id);
}
return true;
}
}
@@ -0,0 +1,4 @@
export interface LoginCommand {
username: string;
password: string;
}
@@ -0,0 +1,196 @@
import { IUserRepository } from '../../../Domain/IRepository/IUserRepository';
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { LoginCommand } from './LoginCommand';
import { ShortUserDto } from '../../DTOs/UserDto';
import { UserMapper } from '../../DTOs/Mappers/UserMapper';
import { PasswordService } from '../../Services/PasswordService';
import { JWTService } from '../../Services/JWTService';
import { UserState } from '../../../Domain/User/UserAggregate';
import { logAuth, logDatabase, logError, logWarning } from '../../Services/Logger';
import { Response } from 'express';
export interface LoginResponse {
user: ShortUserDto;
token: string;
requiresOrgReauth?: boolean;
orgLoginUrl?: string;
organizationName?: string;
}
export class LoginCommandHandler {
constructor(
private readonly userRepo: IUserRepository,
private readonly jwtService: JWTService,
private readonly orgRepo: IOrganizationRepository
) {}
async execute(cmd: LoginCommand, res?: Response): Promise<LoginResponse | null> {
const startTime = Date.now();
try {
logAuth('Login attempt', undefined, { username: cmd.username });
const user = await this.userRepo.findByUsername(cmd.username) ||
await this.userRepo.findByEmail(cmd.username);
logDatabase('User lookup completed', undefined, Date.now() - startTime, {
found: !!user,
searchBy: cmd.username.includes('@') ? 'email' : 'username'
});
if (!user) {
logAuth('Login failed - User not found', undefined, { username: cmd.username });
throw new Error('Invalid username');
}
// Check if user account state allows login
const restrictedStates = [
UserState.REGISTERED_NOT_VERIFIED,
UserState.SOFT_DELETE,
UserState.DEACTIVATED
];
if (restrictedStates.includes(user.state)) {
let stateDescription = '';
let errorMessage = '';
switch (user.state) {
case UserState.REGISTERED_NOT_VERIFIED:
stateDescription = 'Email not verified';
errorMessage = 'User account not verified';
break;
case UserState.SOFT_DELETE:
stateDescription = 'Account deleted';
errorMessage = 'User account deactivated';
break;
case UserState.DEACTIVATED:
stateDescription = 'Account deactivated';
errorMessage = 'User account deactivated';
break;
}
logAuth('Login failed - Account state restriction', user.id, {
username: cmd.username,
userState: user.state,
stateDescription
});
throw new Error(errorMessage);
}
try {
const passwordStartTime = Date.now();
const isPasswordValid = await PasswordService.verifyPassword(cmd.password, user.password);
logAuth('Password verification completed', user.id, {
valid: isPasswordValid,
verificationTime: Date.now() - passwordStartTime
});
if (!isPasswordValid) {
logWarning('Login failed - Invalid password', {
userId: user.id,
username: cmd.username
});
throw new Error('Invalid password');
}
} catch (error) {
logError('Password verification error', error as Error);
throw new Error('Invalid password');
}
const mockRes = {
cookie: () => {}
} as any;
const tokenPayload = {
userId: user.id,
authLevel: (user.state === UserState.ADMIN ? 1 : 0) as 0 | 1,
userStatus: user.state,
orgId: user.orgid || ''
};
try {
// Use the real response object if provided, otherwise use mock
const responseObj = res || mockRes;
const token = this.jwtService.create(tokenPayload, responseObj);
// Check if user belongs to an organization and needs reauthentication
let requiresOrgReauth = false;
let orgLoginUrl: string | undefined;
let organizationName: string | undefined;
if (user.orgid) {
const organization = await this.orgRepo.findById(user.orgid);
if (organization) {
organizationName = organization.name;
// Check if user has logged in to organization within the last month
const oneMonthAgo = new Date();
oneMonthAgo.setMonth(oneMonthAgo.getMonth() - 1);
const needsReauth = !user.Orglogindate || user.Orglogindate < oneMonthAgo;
if (needsReauth && organization.url) {
requiresOrgReauth = true;
orgLoginUrl = organization.url;
logAuth('User requires organization reauthentication', user.id, {
organizationId: user.orgid,
organizationName: organization.name,
lastOrgLogin: user.Orglogindate?.toISOString() || 'never',
orgLoginUrl: organization.url
});
}
}
}
logAuth('Login successful', user.id, {
authLevel: tokenPayload.authLevel,
userStatus: tokenPayload.userStatus,
orgId: tokenPayload.orgId,
requiresOrgReauth,
organizationName,
totalLoginTime: Date.now() - startTime
});
const response: LoginResponse = {
user: UserMapper.toShortDto(user),
token
};
if (requiresOrgReauth) {
response.requiresOrgReauth = true;
response.orgLoginUrl = orgLoginUrl;
response.organizationName = organizationName;
}
return response;
} catch (error) {
logError('Token creation failed during login', error as Error);
throw new Error('Login failed due to internal error');
}
} catch (error) {
if (error instanceof Error) {
logError('Login handler error', error);
// Handle database connection errors
if (error.message.includes('database connection')) {
logDatabase('Database connection error during login', undefined, Date.now() - startTime);
throw new Error('Database connection error');
}
// Re-throw authentication/validation errors as-is
if (error.message.includes('Invalid username') ||
error.message.includes('Invalid password') ||
error.message.includes('not verified') ||
error.message.includes('deactivated') ||
error.message === 'Login failed due to internal error' ||
error.message === 'Database connection error') {
throw error;
}
}
// Default database error handling
logDatabase('Unexpected database error during login', undefined, Date.now() - startTime);
throw new Error('Database connection error');
}
}
}
@@ -0,0 +1,145 @@
import { Request, Response } from 'express';
import { logAuth, logError, logWarning } from '../../Services/Logger';
import { IUserRepository } from '../../../Domain/IRepository/IUserRepository';
import { JWTService } from '../../Services/JWTService';
import { RedisService } from '../../Services/RedisService';
export class LogoutCommandHandler {
private jwtService: JWTService;
private redisService: RedisService;
constructor(private readonly userRepo: IUserRepository) {
this.jwtService = new JWTService();
this.redisService = RedisService.getInstance();
}
async execute(userId: string, res: Response, req?: Request): Promise<boolean> {
try {
logAuth('Logout process started', userId);
// 1. Get token from request to blacklist it
let tokenToBlacklist: string | null = null;
if (req) {
// Extract token from cookie
tokenToBlacklist = req.cookies['auth_token'];
// Also check Authorization header as fallback
if (!tokenToBlacklist && req.headers.authorization) {
const authHeader = req.headers.authorization;
if (authHeader.startsWith('Bearer ')) {
tokenToBlacklist = authHeader.substring(7);
}
}
}
// 2. Blacklist the current JWT token in Redis (if available)
if (tokenToBlacklist && req) {
try {
// Store token in blacklist with expiration matching token expiry
const decoded = this.jwtService.verify(req);
if (decoded && decoded.exp) {
const ttl = decoded.exp - Math.floor(Date.now() / 1000);
if (ttl > 0) {
await this.redisService.setWithExpiry(`blacklist:${tokenToBlacklist}`, 'true', ttl);
logAuth('JWT token blacklisted', userId, { tokenExpiry: ttl });
}
}
} catch (error) {
logWarning('Failed to blacklist token', { userId, error: (error as Error).message });
}
}
// 3. Clear authentication cookie
res.clearCookie('auth_token', {
httpOnly: true,
secure: process.env.NODE_ENV === 'production',
sameSite: 'strict',
path: '/'
});
// 4. Remove user from active sessions in Redis
try {
await this.redisService.removeActiveUser(userId);
logAuth('User removed from active sessions', userId);
} catch (error) {
logWarning('Failed to remove user from active sessions', { userId, error: (error as Error).message });
// Continue even if this fails
}
// 5. Update user's last logout timestamp in database
try {
const updateResult = await this.userRepo.update(userId, { updatedate: new Date() });
if (updateResult) {
logAuth('User last logout timestamp updated', userId);
}
} catch (error) {
logWarning('Failed to update user logout timestamp', { userId, error: (error as Error).message });
// Continue even if this fails
}
// 6. Clear any user-specific cache entries
try {
// Clear user session data
await this.redisService.del(`user:${userId}:session`);
await this.redisService.del(`user:${userId}:active_chats`);
logAuth('User cache cleared', userId);
} catch (error) {
logWarning('Failed to clear user cache', { userId, error: (error as Error).message });
// Continue even if this fails
}
logAuth('User logout completed successfully', userId);
return true;
} catch (error) {
logError('LogoutCommandHandler error', error as Error);
return false;
}
}
/**
* Check if a token is blacklisted
*/
async isTokenBlacklisted(token: string): Promise<boolean> {
try {
const result = await this.redisService.get(`blacklist:${token}`);
return result === 'true';
} catch (error) {
logError('Error checking token blacklist', error as Error);
return false;
}
}
/**
* Logout user from all devices by blacklisting all their active tokens
* This is a simplified version - in a real implementation you'd track active tokens per user
*/
async logoutFromAllDevices(userId: string): Promise<boolean> {
try {
// Clear all user-related Redis keys
const userKeys = [
`user:${userId}:session`,
`user:${userId}:active_chats`,
`user:${userId}:active_tokens`,
`user:${userId}:websocket_connections`
];
for (const key of userKeys) {
try {
await this.redisService.del(key);
} catch (error) {
logWarning(`Failed to delete Redis key: ${key}`, { userId, error: (error as Error).message });
}
}
// Update user logout timestamp
await this.userRepo.update(userId, { updatedate: new Date() });
logAuth('User logged out from all devices', userId);
return true;
} catch (error) {
logError('Error logging out user from all devices', error as Error);
return false;
}
}
}

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