backend v4 half
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-78
@@ -1,83 +1,95 @@
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import rng from './rng.js';
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import { unsafeStringify } from './stringify.js';
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const _state = {};
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import bytesToUuid from './bytesToUuid.js'; // **`v1()` - Generate time-based UUID**
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//
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// Inspired by https://github.com/LiosK/UUID.js
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// and http://docs.python.org/library/uuid.html
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var _nodeId;
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var _clockseq; // Previous uuid creation time
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var _lastMSecs = 0;
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var _lastNSecs = 0; // See https://github.com/uuidjs/uuid for API details
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function v1(options, buf, offset) {
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let bytes;
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const isV6 = options?._v6 ?? false;
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if (options) {
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const optionsKeys = Object.keys(options);
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if (optionsKeys.length === 1 && optionsKeys[0] === '_v6') {
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options = undefined;
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}
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var i = buf && offset || 0;
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var b = buf || [];
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options = options || {};
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var node = options.node || _nodeId;
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var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq; // node and clockseq need to be initialized to random values if they're not
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// specified. We do this lazily to minimize issues related to insufficient
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// system entropy. See #189
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if (node == null || clockseq == null) {
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var seedBytes = options.random || (options.rng || rng)();
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if (node == null) {
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// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
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node = _nodeId = [seedBytes[0] | 0x01, seedBytes[1], seedBytes[2], seedBytes[3], seedBytes[4], seedBytes[5]];
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}
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if (options) {
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bytes = v1Bytes(options.random ?? options.rng?.() ?? rng(), options.msecs, options.nsecs, options.clockseq, options.node, buf, offset);
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if (clockseq == null) {
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// Per 4.2.2, randomize (14 bit) clockseq
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clockseq = _clockseq = (seedBytes[6] << 8 | seedBytes[7]) & 0x3fff;
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}
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else {
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const now = Date.now();
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const rnds = rng();
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updateV1State(_state, now, rnds);
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bytes = v1Bytes(rnds, _state.msecs, _state.nsecs, isV6 ? undefined : _state.clockseq, isV6 ? undefined : _state.node, buf, offset);
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}
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return buf ?? unsafeStringify(bytes);
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} // UUID timestamps are 100 nano-second units since the Gregorian epoch,
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// (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
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// time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
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// (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
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var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime(); // Per 4.2.1.2, use count of uuid's generated during the current clock
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// cycle to simulate higher resolution clock
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var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1; // Time since last uuid creation (in msecs)
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var dt = msecs - _lastMSecs + (nsecs - _lastNSecs) / 10000; // Per 4.2.1.2, Bump clockseq on clock regression
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if (dt < 0 && options.clockseq === undefined) {
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clockseq = clockseq + 1 & 0x3fff;
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} // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
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// time interval
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if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {
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nsecs = 0;
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} // Per 4.2.1.2 Throw error if too many uuids are requested
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if (nsecs >= 10000) {
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throw new Error("uuid.v1(): Can't create more than 10M uuids/sec");
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}
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_lastMSecs = msecs;
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_lastNSecs = nsecs;
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_clockseq = clockseq; // Per 4.1.4 - Convert from unix epoch to Gregorian epoch
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msecs += 12219292800000; // `time_low`
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var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
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b[i++] = tl >>> 24 & 0xff;
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b[i++] = tl >>> 16 & 0xff;
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b[i++] = tl >>> 8 & 0xff;
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b[i++] = tl & 0xff; // `time_mid`
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var tmh = msecs / 0x100000000 * 10000 & 0xfffffff;
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b[i++] = tmh >>> 8 & 0xff;
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b[i++] = tmh & 0xff; // `time_high_and_version`
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b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
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b[i++] = tmh >>> 16 & 0xff; // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
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b[i++] = clockseq >>> 8 | 0x80; // `clock_seq_low`
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b[i++] = clockseq & 0xff; // `node`
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for (var n = 0; n < 6; ++n) {
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b[i + n] = node[n];
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}
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return buf ? buf : bytesToUuid(b);
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}
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export function updateV1State(state, now, rnds) {
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state.msecs ??= -Infinity;
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state.nsecs ??= 0;
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if (now === state.msecs) {
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state.nsecs++;
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if (state.nsecs >= 10000) {
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state.node = undefined;
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state.nsecs = 0;
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}
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}
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else if (now > state.msecs) {
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state.nsecs = 0;
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}
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else if (now < state.msecs) {
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state.node = undefined;
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}
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if (!state.node) {
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state.node = rnds.slice(10, 16);
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state.node[0] |= 0x01;
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state.clockseq = ((rnds[8] << 8) | rnds[9]) & 0x3fff;
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}
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state.msecs = now;
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return state;
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}
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function v1Bytes(rnds, msecs, nsecs, clockseq, node, buf, offset = 0) {
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if (rnds.length < 16) {
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throw new Error('Random bytes length must be >= 16');
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}
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if (!buf) {
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buf = new Uint8Array(16);
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offset = 0;
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}
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else {
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if (offset < 0 || offset + 16 > buf.length) {
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throw new RangeError(`UUID byte range ${offset}:${offset + 15} is out of buffer bounds`);
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}
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}
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msecs ??= Date.now();
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nsecs ??= 0;
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clockseq ??= ((rnds[8] << 8) | rnds[9]) & 0x3fff;
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node ??= rnds.slice(10, 16);
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msecs += 12219292800000;
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const tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
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buf[offset++] = (tl >>> 24) & 0xff;
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buf[offset++] = (tl >>> 16) & 0xff;
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buf[offset++] = (tl >>> 8) & 0xff;
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buf[offset++] = tl & 0xff;
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const tmh = ((msecs / 0x100000000) * 10000) & 0xfffffff;
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buf[offset++] = (tmh >>> 8) & 0xff;
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buf[offset++] = tmh & 0xff;
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buf[offset++] = ((tmh >>> 24) & 0xf) | 0x10;
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buf[offset++] = (tmh >>> 16) & 0xff;
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buf[offset++] = (clockseq >>> 8) | 0x80;
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buf[offset++] = clockseq & 0xff;
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for (let n = 0; n < 6; ++n) {
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buf[offset++] = node[n];
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}
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return buf;
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}
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export default v1;
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export default v1;
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