backend v4 half

This commit is contained in:
2025-07-18 09:20:40 +02:00
parent aba7a506ad
commit 725516ad6c
4183 changed files with 217684 additions and 75056 deletions
+90 -78
View File
@@ -1,83 +1,95 @@
import rng from './rng.js';
import { unsafeStringify } from './stringify.js';
const _state = {};
import bytesToUuid from './bytesToUuid.js'; // **`v1()` - Generate time-based UUID**
//
// Inspired by https://github.com/LiosK/UUID.js
// and http://docs.python.org/library/uuid.html
var _nodeId;
var _clockseq; // Previous uuid creation time
var _lastMSecs = 0;
var _lastNSecs = 0; // See https://github.com/uuidjs/uuid for API details
function v1(options, buf, offset) {
let bytes;
const isV6 = options?._v6 ?? false;
if (options) {
const optionsKeys = Object.keys(options);
if (optionsKeys.length === 1 && optionsKeys[0] === '_v6') {
options = undefined;
}
var i = buf && offset || 0;
var b = buf || [];
options = options || {};
var node = options.node || _nodeId;
var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq; // node and clockseq need to be initialized to random values if they're not
// specified. We do this lazily to minimize issues related to insufficient
// system entropy. See #189
if (node == null || clockseq == null) {
var seedBytes = options.random || (options.rng || rng)();
if (node == null) {
// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
node = _nodeId = [seedBytes[0] | 0x01, seedBytes[1], seedBytes[2], seedBytes[3], seedBytes[4], seedBytes[5]];
}
if (options) {
bytes = v1Bytes(options.random ?? options.rng?.() ?? rng(), options.msecs, options.nsecs, options.clockseq, options.node, buf, offset);
if (clockseq == null) {
// Per 4.2.2, randomize (14 bit) clockseq
clockseq = _clockseq = (seedBytes[6] << 8 | seedBytes[7]) & 0x3fff;
}
else {
const now = Date.now();
const rnds = rng();
updateV1State(_state, now, rnds);
bytes = v1Bytes(rnds, _state.msecs, _state.nsecs, isV6 ? undefined : _state.clockseq, isV6 ? undefined : _state.node, buf, offset);
}
return buf ?? unsafeStringify(bytes);
} // UUID timestamps are 100 nano-second units since the Gregorian epoch,
// (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
// time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
// (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime(); // Per 4.2.1.2, use count of uuid's generated during the current clock
// cycle to simulate higher resolution clock
var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1; // Time since last uuid creation (in msecs)
var dt = msecs - _lastMSecs + (nsecs - _lastNSecs) / 10000; // Per 4.2.1.2, Bump clockseq on clock regression
if (dt < 0 && options.clockseq === undefined) {
clockseq = clockseq + 1 & 0x3fff;
} // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
// time interval
if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {
nsecs = 0;
} // Per 4.2.1.2 Throw error if too many uuids are requested
if (nsecs >= 10000) {
throw new Error("uuid.v1(): Can't create more than 10M uuids/sec");
}
_lastMSecs = msecs;
_lastNSecs = nsecs;
_clockseq = clockseq; // Per 4.1.4 - Convert from unix epoch to Gregorian epoch
msecs += 12219292800000; // `time_low`
var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
b[i++] = tl >>> 24 & 0xff;
b[i++] = tl >>> 16 & 0xff;
b[i++] = tl >>> 8 & 0xff;
b[i++] = tl & 0xff; // `time_mid`
var tmh = msecs / 0x100000000 * 10000 & 0xfffffff;
b[i++] = tmh >>> 8 & 0xff;
b[i++] = tmh & 0xff; // `time_high_and_version`
b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
b[i++] = tmh >>> 16 & 0xff; // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
b[i++] = clockseq >>> 8 | 0x80; // `clock_seq_low`
b[i++] = clockseq & 0xff; // `node`
for (var n = 0; n < 6; ++n) {
b[i + n] = node[n];
}
return buf ? buf : bytesToUuid(b);
}
export function updateV1State(state, now, rnds) {
state.msecs ??= -Infinity;
state.nsecs ??= 0;
if (now === state.msecs) {
state.nsecs++;
if (state.nsecs >= 10000) {
state.node = undefined;
state.nsecs = 0;
}
}
else if (now > state.msecs) {
state.nsecs = 0;
}
else if (now < state.msecs) {
state.node = undefined;
}
if (!state.node) {
state.node = rnds.slice(10, 16);
state.node[0] |= 0x01;
state.clockseq = ((rnds[8] << 8) | rnds[9]) & 0x3fff;
}
state.msecs = now;
return state;
}
function v1Bytes(rnds, msecs, nsecs, clockseq, node, buf, offset = 0) {
if (rnds.length < 16) {
throw new Error('Random bytes length must be >= 16');
}
if (!buf) {
buf = new Uint8Array(16);
offset = 0;
}
else {
if (offset < 0 || offset + 16 > buf.length) {
throw new RangeError(`UUID byte range ${offset}:${offset + 15} is out of buffer bounds`);
}
}
msecs ??= Date.now();
nsecs ??= 0;
clockseq ??= ((rnds[8] << 8) | rnds[9]) & 0x3fff;
node ??= rnds.slice(10, 16);
msecs += 12219292800000;
const tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
buf[offset++] = (tl >>> 24) & 0xff;
buf[offset++] = (tl >>> 16) & 0xff;
buf[offset++] = (tl >>> 8) & 0xff;
buf[offset++] = tl & 0xff;
const tmh = ((msecs / 0x100000000) * 10000) & 0xfffffff;
buf[offset++] = (tmh >>> 8) & 0xff;
buf[offset++] = tmh & 0xff;
buf[offset++] = ((tmh >>> 24) & 0xf) | 0x10;
buf[offset++] = (tmh >>> 16) & 0xff;
buf[offset++] = (clockseq >>> 8) | 0x80;
buf[offset++] = clockseq & 0xff;
for (let n = 0; n < 6; ++n) {
buf[offset++] = node[n];
}
return buf;
}
export default v1;
export default v1;