final POC

This commit is contained in:
magdo
2025-11-24 23:28:57 +01:00
parent ce02f55a99
commit 6b3446e9b6
49 changed files with 4634 additions and 4620 deletions
@@ -49,7 +49,8 @@ export class JoinGameCommandHandler {
}
// Generate player ID for public games or use provided one
const actualPlayerId = command.playerId || uuidv4();
// For anonymous players (no playerId), use playerName as the identifier to allow rejoining
const actualPlayerId = command.playerId || `guest_${command.playerName}`;
// Validate game joinability (authentication/org checks done in router)
this.validateGameJoinability(game, actualPlayerId, command);
@@ -122,7 +123,7 @@ export class JoinGameCommandHandler {
private async updateGameInRedis(game: GameAggregate, command: JoinGameCommand & { playerId: string }): Promise<void> {
try {
const redisKey = `game:${game.id}`;
const redisKey = `game:${game.gamecode}`;
// Get existing game data from Redis or create new
let gameData: ActiveGameData;
@@ -189,9 +190,9 @@ export class JoinGameCommandHandler {
}
}
async getGameFromRedis(gameId: string): Promise<ActiveGameData | null> {
async getGameFromRedis(gameCode: string): Promise<ActiveGameData | null> {
try {
const redisKey = `game:${gameId}`;
const redisKey = `game:${gameCode}`;
const data = await this.redisService.get(redisKey);
return data ? JSON.parse(data) as ActiveGameData : null;
} catch (error) {
@@ -200,9 +201,9 @@ export class JoinGameCommandHandler {
}
}
async removePlayerFromRedis(gameId: string, playerId: string): Promise<void> {
async removePlayerFromRedis(gameCode: string, playerId: string): Promise<void> {
try {
const redisKey = `game:${gameId}`;
const redisKey = `game:${gameCode}`;
const existingData = await this.redisService.get(redisKey);
if (existingData) {