final POC

This commit is contained in:
magdo
2025-11-24 23:28:57 +01:00
parent ce02f55a99
commit 6b3446e9b6
49 changed files with 4634 additions and 4620 deletions
@@ -120,12 +120,14 @@ export class BoardGenerationService {
// Generate appropriate step value for field type
if (specialField.type === 'positive') {
// Positive fields: use positive step values (3-8 range for good gameplay)
const stepValue = Math.floor(Math.random() * 6) + 3; // 3-8
// Positive fields: use positive step values (1-3 range for balanced gameplay)
// Max movement: 3 × 6 (dice) = 18 steps
const stepValue = Math.floor(Math.random() * 3) + 1; // 1-3
fields[fieldIndex].stepValue = Math.min(stepValue, maxStepValue);
} else {
// Negative fields: use negative step values (-3 to -8 range)
const stepValue = -(Math.floor(Math.random() * 6) + 3); // -3 to -8
// Negative fields: use negative step values (-1 to -3 range)
// Max backward: -3 × 6 (dice) = -18 steps
const stepValue = -(Math.floor(Math.random() * 3) + 1); // -1 to -3
fields[fieldIndex].stepValue = Math.max(stepValue, minStepValue);
}
});
@@ -156,25 +158,33 @@ export class BoardGenerationService {
return finalPosition;
}
private getPatternModifier(position: number, positiveField: boolean): number {
// Pattern modifiers for strategic complexity:
public getPatternModifier(position: number, positiveField: boolean): number {
// Pattern modifiers STACK for strategic complexity:
// - Positions ending in 0 (10, 20, 30...): No modifier
// - Positions ending in 5 (15, 25, 35...): ±3 modifier
// - Positions divisible by 3 (9, 12, 21...): ±2 modifier
// - Odd positions (1, 7, 11...): ±1 modifier
// - Other even positions: No modifier
// Multiple conditions can apply and stack
if (position % 10 === 0) {
return 0; // Positions ending in 0
} else if (position % 10 === 5) {
return positiveField ? 3 : -3; // Positions ending in 5
} else if (position % 3 === 0) {
return positiveField ? 2 : -2; // Divisible by 3
} else if (position % 2 === 1) {
return positiveField ? 1 : -1; // Odd positions
} else {
return 0; // Other even positions
return 0; // Positions ending in 0 - no modifier
}
let modifier = 0;
const direction = positiveField ? 1 : -1;
// Check each condition and stack modifiers
if (position % 10 === 5) {
modifier += 3 * direction; // Positions ending in 5
}
if (position % 3 === 0) {
modifier += 2 * direction; // Divisible by 3
}
if (position % 2 === 1) {
modifier += 1 * direction; // Odd positions
}
return modifier;
}
private validate20_30Rule(currentPosition: number, targetPosition: number, distance: number): boolean {