game workflow corrected

This commit is contained in:
magdo
2025-11-05 20:20:22 +01:00
parent 666a2d3e87
commit 5a4be5b7d3
12 changed files with 193 additions and 298 deletions
@@ -385,19 +385,16 @@ export class GameRepository implements IGameRepository {
}
}
async updateGameState(gameId: string, started: boolean, finished?: boolean, winner?: string): Promise<GameAggregate | null> {
async updateGameState(gameId: string, state: GameState, winner?: string): Promise<GameAggregate | null> {
const startTime = performance.now();
try {
const updateData: Partial<GameAggregate> = { started };
const updateData: Partial<GameAggregate> = { state };
if (started && !finished) {
updateData.state = GameState.ACTIVE;
if (state === GameState.ACTIVE) {
updateData.startdate = new Date();
}
if (finished) {
updateData.finished = true;
updateData.state = GameState.FINISHED;
if (state === GameState.FINISHED) {
updateData.enddate = new Date();
if (winner) {
updateData.winner = winner;
@@ -407,7 +404,7 @@ export class GameRepository implements IGameRepository {
const result = await this.update(gameId, updateData);
const endTime = performance.now();
logDatabase('Game state updated', `executionTime: ${Math.round(endTime - startTime)}ms, gameId: ${gameId}, started: ${started}, finished: ${finished}, winner: ${winner}`);
logDatabase('Game state updated', `executionTime: ${Math.round(endTime - startTime)}ms, gameId: ${gameId}, state: ${updateData.state}, winner: ${winner}`);
return result;
} catch (error) {
const endTime = performance.now();