game workflow corrected
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@@ -1,32 +1,14 @@
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import { GameAggregate } from '../Game/GameAggregate';
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<<<<<<< HEAD
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import { GameAggregate, GameState } from '../Game/GameAggregate';
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import { IPaginatedRepository } from './IBaseRepository';
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export interface IGameRepository extends IPaginatedRepository<GameAggregate, { games: GameAggregate[], totalCount: number }> {
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// Game-specific methods
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findByGameCode(gamecode: string): Promise<GameAggregate | null>;
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=======
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export interface IGameRepository {
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create(game: Partial<GameAggregate>): Promise<GameAggregate>;
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findByPage(from: number, to: number): Promise<{ games: GameAggregate[], totalCount: number }>;
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findByPageIncludingDeleted(from: number, to: number): Promise<{ games: GameAggregate[], totalCount: number }>;
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findById(id: string): Promise<GameAggregate | null>;
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findByIdIncludingDeleted(id: string): Promise<GameAggregate | null>;
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findByGameCode(gamecode: string): Promise<GameAggregate | null>;
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search(query: string, limit?: number, offset?: number): Promise<{ games: GameAggregate[], totalCount: number }>;
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searchIncludingDeleted(query: string, limit?: number, offset?: number): Promise<{ games: GameAggregate[], totalCount: number }>;
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update(id: string, update: Partial<GameAggregate>): Promise<GameAggregate | null>;
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delete(id: string): Promise<any>;
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softDelete(id: string): Promise<GameAggregate | null>;
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// Game-specific methods
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>>>>>>> 83fad59878db015ec8d86bdec1ecbbca0baddfd2
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findActiveGames(): Promise<GameAggregate[]>;
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findGamesByPlayer(playerId: string): Promise<GameAggregate[]>;
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findWaitingGames(): Promise<GameAggregate[]>;
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findFinishedGames(from?: number, to?: number): Promise<{ games: GameAggregate[], totalCount: number }>;
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addPlayerToGame(gameId: string, playerId: string): Promise<GameAggregate | null>;
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removePlayerFromGame(gameId: string, playerId: string): Promise<GameAggregate | null>;
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updateGameState(gameId: string, started: boolean, finished?: boolean, winner?: string): Promise<GameAggregate | null>;
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updateGameState(gameId: string, state: GameState, winner?: string): Promise<GameAggregate | null>;
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}
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