fel kesz game backend

This commit is contained in:
2025-09-15 19:00:35 +02:00
parent 7963f28021
commit 3af8de2797
267 changed files with 15655 additions and 347 deletions
@@ -107,38 +107,6 @@ router.get('/users/page/:from/:to', adminRequired, async (req: Request, res: Res
}
});
// Get users by page (admin only) - RECOMMENDED
router.get('/users/page/:from/:to', adminRequired, async (req: Request, res: Response) => {
try {
const from = parseInt(req.params.from);
const to = parseInt(req.params.to);
const includeDeleted = req.query.includeDeleted === 'true';
if (isNaN(from) || isNaN(to) || from < 0 || to < from) {
return res.status(400).json({ error: 'Invalid page parameters. "from" and "to" must be valid numbers with to >= from >= 0' });
}
logRequest('Admin get users by page endpoint accessed', req, res, { from, to, includeDeleted });
const result = includeDeleted
? await container.userRepository.findByPageIncludingDeleted(from, to)
: await container.userRepository.findByPage(from, to);
logRequest('Admin users page retrieved successfully', req, res, {
from,
to,
count: result.users.length,
total: result.totalCount,
includeDeleted
});
res.json(result);
} catch (error) {
logError('Admin get users by page endpoint error', error as Error, req, res);
res.status(500).json({ error: 'Internal server error' });
}
});
// Get user by ID including soft-deleted ones
router.get('/users/:userId',
adminRequired,
@@ -173,32 +141,32 @@ router.get('/users/:userId',
});
// Search users including soft-deleted ones
router.get('/users/search/:searchTerm',
adminRequired,
ValidationMiddleware.validateStringLength({ searchTerm: { min: 2, max: 100 } }),
async (req: Request, res: Response) => {
try {
const { searchTerm } = req.params;
const includeDeleted = req.query.includeDeleted === 'true';
// router.get('/users/search/:searchTerm',
// adminRequired,
// ValidationMiddleware.validateStringLength({ searchTerm: { min: 2, max: 100 } }),
// async (req: Request, res: Response) => {
// try {
// const { searchTerm } = req.params;
// const includeDeleted = req.query.includeDeleted === 'true';
logRequest('Admin search users endpoint accessed', req, res, { searchTerm, includeDeleted });
// logRequest('Admin search users endpoint accessed', req, res, { searchTerm, includeDeleted });
const users = includeDeleted
? await container.userRepository.searchIncludingDeleted(searchTerm)
: await container.userRepository.search(searchTerm);
// const users = includeDeleted
// ? await container.userRepository.searchIncludingDeleted(searchTerm)
// : await container.userRepository.search(searchTerm);
logRequest('Admin user search completed', req, res, {
searchTerm,
resultCount: Array.isArray(users) ? users.length : (users.totalCount || 0),
includeDeleted
});
// logRequest('Admin user search completed', req, res, {
// searchTerm,
// resultCount: Array.isArray(users) ? users.length : (users.totalCount || 0),
// includeDeleted
// });
res.json(users);
} catch (error) {
logError('Admin search users endpoint error', error as Error, req, res);
res.status(500).json({ error: 'Internal server error' });
}
});
// res.json(users);
// } catch (error) {
// logError('Admin search users endpoint error', error as Error, req, res);
// res.status(500).json({ error: 'Internal server error' });
// }
// });
// Update any user (admin only)
router.patch('/users/:userId',
@@ -390,6 +358,30 @@ router.get('/decks/search/:searchTerm', adminRequired, async (req: Request, res:
}
});
//modify deck (admin only)
router.patch('/decks/:id', adminRequired, async (req: Request, res: Response) => {
try {
const deckId = req.params.id;
const adminUserId = (req as any).user.userId;
logRequest('Admin update deck endpoint accessed', req, res, { deckId, adminUserId, updateFields: Object.keys(req.body) });
const result = await container.updateDeckCommandHandler.execute({ id: deckId, userstate: 1 , ...req.body});
logRequest('Deck updated successfully by admin', req, res, { deckId, adminUserId });
res.json(result);
} catch (error) {
logError('Admin update deck endpoint error', error as Error, req, res);
if (error instanceof Error && error.message.includes('not found')) {
return res.status(404).json({ error: `Deck not found` });
}
if (error instanceof Error && (error.message.includes('duplicate') || error.message.includes('unique constraint'))) {
return res.status(409).json({ error: 'Deck with this name already exists' });
}
if (error instanceof Error && error.message.includes('validation')) {
return res.status(400).json({ error: 'Invalid input data', details: error.message });
}
res.status(500).json({ error: 'Internal server error' });
}
});
// Hard delete deck (admin only)
router.delete('/decks/:id/hard', adminRequired, async (req: Request, res: Response) => {
try {
@@ -60,7 +60,7 @@ deckRouter.post('/', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
logRequest('Create deck endpoint accessed', req, res, { name: req.body.name, userId });
req.body.userid = userId; // Set userId in request body
const result = await container.createDeckCommandHandler.execute(req.body);
logRequest('Deck created successfully', req, res, { deckId: result.id, name: req.body.name, userId });
@@ -140,7 +140,7 @@ deckRouter.get('/:id', authRequired, async (req, res) => {
}
});
deckRouter.put('/:id', authRequired, async (req, res) => {
deckRouter.patch('/:id', authRequired, async (req, res) => {
try {
const deckId = req.params.id;
const userId = (req as any).user.userId;
@@ -164,6 +164,10 @@ deckRouter.put('/:id', authRequired, async (req, res) => {
if (error instanceof Error && error.message.includes('validation')) {
return res.status(400).json({ error: 'Invalid input data', details: error.message });
}
if (error instanceof Error && error.message.includes('admin')) {
return res.status(403).json({ error: 'Forbidden: ' + error.message });
}
res.status(500).json({ error: 'Internal server error' });
}
@@ -0,0 +1,308 @@
import { Router } from 'express';
import { authRequired } from '../../Application/Services/AuthMiddleware';
import { optionalAuth } from '../middleware/optionalAuth';
import { container } from '../../Application/Services/DIContainer';
import { ErrorResponseService } from '../../Application/Services/ErrorResponseService';
import { ValidationMiddleware } from '../../Application/Services/ValidationMiddleware';
import { logRequest, logError, logWarning } from '../../Application/Services/Logger';
import { LoginType } from '../../Domain/Game/GameAggregate';
const gameRouter = Router();
gameRouter.post('/start', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const orgId = (req as any).user.orgId;
const { deckids, maxplayers, logintype } = req.body;
logRequest('Start game endpoint accessed', req, res, {
userId,
orgId,
deckCount: deckids?.length,
maxplayers,
logintype
});
// Validate required fields
if (!deckids || !Array.isArray(deckids) || deckids.length === 0) {
return res.status(400).json({ error: 'deckids is required and must be a non-empty array' });
}
if (!maxplayers || typeof maxplayers !== 'number') {
return res.status(400).json({ error: 'maxplayers is required and must be a number' });
}
if (logintype === undefined || typeof logintype !== 'number') {
return res.status(400).json({ error: 'logintype is required and must be a number (0=PUBLIC, 1=PRIVATE, 2=ORGANIZATION)' });
}
// Start the game using the GameService
const game = await container.gameService.startGame(
deckids,
maxplayers,
logintype as LoginType,
userId,
orgId
);
logRequest('Game started successfully', req, res, {
userId,
gameId: game.id,
gameCode: game.gamecode,
deckCount: game.gamedecks.length,
totalCards: game.gamedecks.reduce((sum, deck) => sum + deck.cards.length, 0)
});
res.json(game);
} catch (error) {
logError('Start game endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('not found')) {
return res.status(404).json({ error: error.message });
}
if (error.message.includes('validation') ||
error.message.includes('must be') ||
error.message.includes('required') ||
error.message.includes('Invalid')) {
return res.status(400).json({ error: error.message });
}
}
res.status(500).json({ error: 'Internal server error' });
}
});
gameRouter.post('/join', optionalAuth, async (req, res) => {
try {
const user = (req as any).user;
const { gameCode, playerName } = req.body;
logRequest('Join game endpoint accessed', req, res, {
gameCode,
playerName,
hasAuth: !!user,
userId: user?.userId,
orgId: user?.orgId
});
// Validate required fields
if (!gameCode || typeof gameCode !== 'string') {
return res.status(400).json({ error: 'gameCode is required and must be a string' });
}
if (gameCode.length !== 6) {
return res.status(400).json({ error: 'gameCode must be exactly 6 characters long' });
}
// First, we need to find the game to determine its type
const gameRepository = container.gameRepository;
const gameToJoin = await gameRepository.findByGameCode(gameCode);
if (!gameToJoin) {
return res.status(404).json({ error: 'Game not found' });
}
// Determine join requirements based on game login type
let actualPlayerId: string | undefined;
let actualPlayerName: string | undefined;
let actualOrgId: string | null = null;
switch (gameToJoin.logintype) {
case LoginType.PUBLIC:
// Public games: playerName required, authentication optional
// If user is logged in and no playerName provided, use their username
if (!playerName || typeof playerName !== 'string' || !playerName.trim()) {
if (user && user.userId) {
// User is logged in, fetch their username to use as playerName
try {
const userDetails = await container.getUserByIdQueryHandler.execute({ id: user.userId });
if (userDetails && userDetails.username) {
actualPlayerName = userDetails.username;
logRequest('Using logged-in user\'s username as playerName', req, res, {
userId: user.userId,
username: userDetails.username
});
} else {
return res.status(400).json({
error: 'playerName is required for public games'
});
}
} catch (error) {
logError('Failed to fetch user details for playerName', error as Error, req, res);
return res.status(400).json({
error: 'playerName is required for public games'
});
}
} else {
// User is not logged in, playerName is required
return res.status(400).json({
error: 'playerName is required for public games'
});
}
} else {
// playerName was provided, use it
actualPlayerName = playerName.trim();
}
actualPlayerId = user?.userId; // Use authenticated user ID if available, otherwise undefined
break;
case LoginType.PRIVATE:
// Private games: authentication required
if (!user || !user.userId) {
return res.status(401).json({
error: 'Authentication required to join private games'
});
}
actualPlayerId = user.userId;
actualPlayerName = playerName;
break;
case LoginType.ORGANIZATION:
// Organization games: authentication + organization membership required
if (!user || !user.userId) {
return res.status(401).json({
error: 'Authentication required to join organization games'
});
}
if (!user.orgId) {
return res.status(403).json({
error: 'Organization membership required to join organization games'
});
}
if (gameToJoin.orgid && user.orgId !== gameToJoin.orgid) {
return res.status(403).json({
error: 'You must be a member of the same organization to join this game'
});
}
actualPlayerId = user.userId;
actualPlayerName = playerName;
actualOrgId = user.orgId;
break;
default:
return res.status(400).json({ error: 'Invalid game type' });
}
// Join the game using the GameService with determined parameters
const game = await container.gameService.joinGame(
gameCode,
actualPlayerId,
actualPlayerName,
actualOrgId,
gameToJoin.logintype
);
logRequest('Player joined game successfully', req, res, {
userId: actualPlayerId || 'anonymous',
gameId: game.id,
gameCode: game.gamecode,
gameType: LoginType[gameToJoin.logintype],
playerCount: game.players.length,
maxPlayers: game.maxplayers,
playerName: actualPlayerName
});
res.json(game);
} catch (error) {
logError('Join game endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('not found')) {
return res.status(404).json({ error: error.message });
}
if (error.message.includes('Authentication required')) {
return res.status(401).json({ error: error.message });
}
if (error.message.includes('Organization') || error.message.includes('organization')) {
return res.status(403).json({ error: error.message });
}
if (error.message.includes('full') ||
error.message.includes('already in') ||
error.message.includes('not accepting')) {
return res.status(409).json({ error: error.message });
}
if (error.message.includes('validation') ||
error.message.includes('must be') ||
error.message.includes('required') ||
error.message.includes('Invalid')) {
return res.status(400).json({ error: error.message });
}
}
res.status(500).json({ error: 'Internal server error' });
}
});
gameRouter.post('/:gameId/start', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const { gameId } = req.params;
logRequest('Start gameplay endpoint accessed', req, res, {
userId,
gameId
});
// Validate required fields
if (!gameId || typeof gameId !== 'string') {
return res.status(400).json({ error: 'gameId is required and must be a string' });
}
// Start the gameplay using the GameService
const result = await container.gameService.startGamePlay(gameId, userId);
logRequest('Game gameplay started successfully', req, res, {
userId,
gameId,
playerCount: result.game.players.length
});
res.json({
message: 'Game started successfully',
gameId: gameId,
playerCount: result.game.players.length,
game: result.game,
boardData: result.boardData
});
} catch (error) {
logError('Start gameplay endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('not found')) {
return res.status(404).json({ error: error.message });
}
if (error.message.includes('Only') || error.message.includes('master')) {
return res.status(403).json({ error: error.message });
}
if (error.message.includes('already started') ||
error.message.includes('not ready') ||
error.message.includes('minimum players') ||
error.message.includes('not in waiting state') ||
error.message.includes('cannot be started')) {
return res.status(409).json({ error: error.message });
}
if (error.message.includes('validation') ||
error.message.includes('must be') ||
error.message.includes('required') ||
error.message.includes('Invalid')) {
return res.status(400).json({ error: error.message });
}
// Board generation specific errors
if (error.message.includes('Board generation') ||
error.message.includes('board not found') ||
error.message.includes('BoardGenerationService') ||
error.message.includes('Failed to wait for board generation') ||
error.message.includes('board generation timeout')) {
return res.status(500).json({ error: error.message });
}
}
res.status(500).json({ error: 'Internal server error' });
}
});
export default gameRouter;
@@ -32,7 +32,7 @@ userRouter.post('/login',
logAuth('User login successful', result.user.id, { username: result.user.username }, req, res);
res.json(result);
} else {
return ErrorResponseService.sendUnauthorized(res, 'Invalid username or password');
throw new Error(`Login failed: ${result}`);
}
} catch (error) {
@@ -48,6 +48,9 @@ userRouter.post('/login',
if (error.message.includes('not verified')) {
return ErrorResponseService.sendUnauthorized(res, 'Please verify your email address');
}
if (error.message.includes('restriction')) {
return ErrorResponseService.sendUnauthorized(res, 'Please verify your email address');
}
if (error.message.includes('deactivated')) {
return ErrorResponseService.sendUnauthorized(res, 'Account has been deactivated');
}
@@ -84,7 +87,8 @@ userRouter.post('/create',
res.status(201).json(result);
} catch (error) {
logError('Create user endpoint error', error as Error, req, res);
// Don't log here since CreateUserCommandHandler already logs system errors
// Only log validation/user input errors at router level
if (error instanceof Error) {
if (error.message.includes('already exists')) {
@@ -93,6 +97,10 @@ userRouter.post('/create',
if (error.message.includes('validation')) {
return ErrorResponseService.sendBadRequest(res, error.message);
}
// Log unexpected errors that weren't handled by the command handler
if (!error.message.includes('Failed to create user')) {
logError('Unexpected create user endpoint error', error as Error, req, res);
}
}
return ErrorResponseService.sendInternalServerError(res);
@@ -165,4 +173,29 @@ userRouter.patch('/profile', authRequired, async (req, res) => {
}
});
//Soft delete user (current user)
userRouter.delete('/profile', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const result = await container.deleteUserCommandHandler.execute({ id: userId, soft: true });
logRequest('User soft deleted successfully', req, res, { userId });
res.json({ success: result });
} catch (error) {
logError('Soft delete user endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
//logout user (current user)
userRouter.post('/logout', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
await container.logoutCommandHandler.execute(userId, res, req);
logRequest('User logged out successfully', req, res, { userId });
res.json({ success: true });
} catch (error) {
logError('Logout user endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
export default userRouter;