test removed

This commit is contained in:
magdo
2025-10-20 19:17:43 +02:00
parent aa3587b60a
commit 2d7778f7d1
@@ -1,66 +0,0 @@
import e, { Router } from 'express';
import { container, DIContainer } from '../../Application/Services/DIContainer';
import { ErrorResponseService } from '../../Application/Services/ErrorResponseService';
import { logRequest, logError, logAuth, logWarning, logOther } from '../../Application/Services/Logger';
import { GenerateBoardCommand } from '../../Application/Game/commands/GenerateBoardCommand';
const router = Router();
//function to test the search service
async function triggerAsyncBoardGeneration(gameId: string): Promise<boolean> {
try {
// Calculate default field counts based on game configuration
// For now, use reasonable defaults - this should be configurable by host in the future
const maxSpecialFieldsPercentage = parseInt(process.env.MAX_SPECIAL_FIELDS_PERCENTAGE || '67');
const maxSpecialFields = Math.floor((100 * maxSpecialFieldsPercentage) / 100);
// Default distribution: 60% positive, 25% negative, 15% luck
const positiveFieldCount = Math.floor(maxSpecialFields * 0.6);
const negativeFieldCount = Math.floor(maxSpecialFields * 0.25);
const luckFieldCount = Math.floor(maxSpecialFields * 0.15);
const command: GenerateBoardCommand = {
gameId,
positiveFieldCount,
negativeFieldCount,
luckFieldCount
};
logOther(`Triggering async board generation for game ${gameId}`, {
positiveFieldCount,
negativeFieldCount,
luckFieldCount,
totalSpecialFields: positiveFieldCount + negativeFieldCount + luckFieldCount
});
// Execute board generation in background
await DIContainer.getInstance().generateBoardCommandHandler.execute(command);
return true;
} catch (error) {
logError(`Async board generation failed for game ${gameId}`, error as Error);
// Don't propagate error - board generation failure shouldn't affect game creation
return false;
}
}
// Game board generation endpoint
router.post('/gameBoardGeneration', async (req, res) => {
try {
logRequest('Game board generation endpoint accessed', req, res);
const result = await triggerAsyncBoardGeneration("######-#####-#####-######");
if (result) {
logOther('Game board generation triggered successfully', result);
return res.json({ message: 'Game board generation triggered successfully' });
} else {
throw new Error('Game board generation failed to trigger');
}
} catch (error : any) {
logError('Error in game board generation endpoint', error);
return ErrorResponseService.sendInternalServerError(res);
}
});
export default router;