csatlakozas-mukodesdemodemodemo

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2025-11-06 19:56:14 +01:00
parent 2cf8b7a748
commit 2b1217192c
11 changed files with 1251 additions and 145 deletions
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@@ -1,88 +1,189 @@
import React, { useState } from "react"
import React, { useState, useEffect, useMemo, useCallback } from "react"
import { getVerticalOffset } from "../../utils/randomUtils"
import Dice from "../../utils/dice/Dice"
import { useGameWebSocket } from "../../hooks/useGameWebSocket"
// Constants - outside component to prevent recreation
const PLAYER_STYLES = [
{ color: "bg-blue-600", emoji: "🐍" },
{ color: "bg-green-600", emoji: "🐢" },
{ color: "bg-purple-600", emoji: "🐇" },
{ color: "bg-yellow-600", emoji: "🦊" },
{ color: "bg-red-600", emoji: "🦁" },
{ color: "bg-pink-600", emoji: "🐷" },
{ color: "bg-orange-600", emoji: "🐯" },
{ color: "bg-indigo-600", emoji: "🐺" },
]
const BOARD_CONFIG = {
rows: 5,
cols: 20,
cellSize: 40,
cellMargin: 2.5,
rowSpacing: 70,
}
// Helper functions outside component
const mapFieldType = (backendType) => {
switch (backendType) {
case 'positive': return 'good'
case 'negative': return 'bad'
case 'luck': return 'clover'
default: return 'regular'
}
}
const getDefaultFieldType = (count) => {
if (count % 17 === 0) return "clover"
if (count % 13 === 0) return "bad"
if ((count + 5) % 13 === 0) return "good"
return "regular"
}
const GameScreen = () => {
const boardRows = 5
const boardCols = 20
const totalCells = boardRows * boardCols
const cellSize = 40
const cellMargin = 2.5
const rowSpacing = 70 // Extra spacing between rows
const topOffset = rowSpacing * 0.5 // Increase topOffset for more spacing
const bottomOffset = rowSpacing * 0.5 // Increase bottomOffset for more spacing
const boardWidthPx = boardCols * (cellSize + cellMargin * 2)
const boardHeightPx =
boardRows * (cellSize + cellMargin * 2 + rowSpacing) + topOffset + bottomOffset - rowSpacing
// WebSocket connection
const gameToken = localStorage.getItem('gameToken')
const {
isConnected,
gameState,
players: backendPlayers,
boardData,
currentTurn,
error,
rollDice,
addEventListener,
removeEventListener
} = useGameWebSocket(gameToken)
const [path, setPath] = useState([])
const [players, setPlayers] = useState([])
// Generate a snake-like path with vertical spacing and vertical offsets
const generateWindingPath = () => {
// Memoized board dimensions
const { rows, cols, totalCells, cellSize, cellMargin, rowSpacing, topOffset, width, height } = useMemo(() => {
const { rows, cols, cellSize, cellMargin, rowSpacing } = BOARD_CONFIG
const topOffset = rowSpacing * 0.5
const bottomOffset = rowSpacing * 0.5
const totalCells = rows * cols
return {
rows,
cols,
totalCells,
cellSize,
cellMargin,
rowSpacing,
topOffset,
bottomOffset,
width: cols * (cellSize + cellMargin * 2),
height: rows * (cellSize + cellMargin * 2 + rowSpacing) + topOffset + bottomOffset - rowSpacing,
}
}, [])
// Memoized path generator - Snake pattern with proper turn handling
const generateWindingPath = useCallback((backendFields = null) => {
const path = []
const hasBackendData = backendFields && Array.isArray(backendFields)
let currentNum = 1
for (let row = 0; row < boardRows && currentNum <= totalCells; row++) {
// Calculate the y position with extra row spacing
const baseYPosition = topOffset + row * (cellSize + cellMargin * 2 + rowSpacing)
// If row number is even, go right; if odd, go left
if (row % 2 === 0) {
// Left to right
for (let col = 0; col < boardCols && currentNum <= totalCells; col++) {
path.push({
number: currentNum++,
x: col * (cellSize + cellMargin * 2),
y: baseYPosition + getVerticalOffset(currentNum - 1),
type: getFieldType(currentNum - 1),
})
}
} else {
// Right to left
for (let col = boardCols - 1; col >= 0 && currentNum <= totalCells; col--) {
path.push({
number: currentNum++,
x: col * (cellSize + cellMargin * 2),
y: baseYPosition + getVerticalOffset(currentNum - 1),
type: getFieldType(currentNum - 1),
})
}
// Generate all 100 positions
while (currentNum <= totalCells) {
const row = Math.floor((currentNum - 1) / cols)
const posInRow = (currentNum - 1) % cols
const isLeftToRight = row % 2 === 0
// Calculate column based on direction
const col = isLeftToRight ? posInRow : (cols - 1 - posInRow)
// Base Y position for this row
let baseYPosition = topOffset + row * (cellSize + cellMargin * 2 + rowSpacing)
// Apply vertical offset for wave effect
let yOffset = getVerticalOffset(currentNum - 1)
// Special handling for turn positions (21, 41, 61, 81)
// These should be positioned between rows to show the turn
if (currentNum % cols === 1 && currentNum > 1) {
// This is the first element of a new row (21, 41, 61, 81)
// Position it halfway between the previous row and current row
baseYPosition = topOffset + (row - 0.5) * (cellSize + cellMargin * 2 + rowSpacing)
yOffset = 0 // Reset wave offset for turn positions
}
const backendField = hasBackendData ? backendFields.find(f => f.position === currentNum) : null
path.push({
number: currentNum,
x: col * (cellSize + cellMargin * 2),
y: baseYPosition + yOffset,
type: backendField ? mapFieldType(backendField.type) : getDefaultFieldType(currentNum - 1),
stepValue: backendField?.stepValue || 0,
})
currentNum++
}
return path
}
}, [rows, cols, totalCells, cellSize, cellMargin, rowSpacing, topOffset])
const getFieldType = (count) => {
if (count % 17 === 0) return "clover"
if (count % 13 === 0) return "bad"
if ((count + 5) % 13 === 0) return "good"
return "regular"
}
// Update path when boardData changes
useEffect(() => {
if (boardData?.fields) {
setPath(generateWindingPath(boardData.fields))
} else if (path.length === 0) {
setPath(generateWindingPath())
}
}, [boardData, generateWindingPath])
const [path, setPath] = useState(generateWindingPath())
const [players, setPlayers] = useState([
{ id: 1, name: "Béla", position: 34, score: 25, color: "bg-blue-600", emoji: "🐍" },
{ id: 2, name: "Juci", position: 50, score: 30, color: "bg-green-600", emoji: "🐢" },
{ id: 3, name: "Kati", position: 70, score: 15, color: "bg-purple-600", emoji: "🐇" },
{ id: 3, name: "Fürtös", position: 68, score: 14, color: "bg-yellow-600", emoji: "😂" },
])
// Update players from backend - memoized mapping
useEffect(() => {
if (!backendPlayers?.length) return
// New: selected dice value from dropdown (null = none)
const [selectedDice, setSelectedDice] = useState(null)
const mappedPlayers = backendPlayers.map((player, index) => ({
id: player.playerId || player.id || index,
name: player.playerName || player.name || `Player ${index + 1}`,
position: player.boardPosition || 0,
score: player.score || 0,
color: PLAYER_STYLES[index % PLAYER_STYLES.length].color,
emoji: PLAYER_STYLES[index % PLAYER_STYLES.length].emoji,
isOnline: player.isOnline !== undefined ? player.isOnline : true,
isReady: player.isReady || false,
}))
setPlayers(mappedPlayers)
}, [backendPlayers])
// Sort players by position in descending order
const sortedPlayers = [...players].sort((a, b) => b.position - a.position)
// Listen to player movement - optimized to update only moved player
useEffect(() => {
if (!addEventListener) return
// Handle dice roll completion
const handleDiceRoll = (value) => {
console.log("Rolled:", value)
// reset dropdown selection after roll
setSelectedDice(null)
// You can add logic here to move the current player based on the dice value
}
const handlePlayerMoved = (moveData) => {
setPlayers(prev =>
prev.map(p =>
p.id === moveData.playerId
? { ...p, position: moveData.newPosition }
: p
)
)
}
console.log("Generated path length:", path.length)
addEventListener('game:player-moved', handlePlayerMoved)
return () => removeEventListener('game:player-moved')
}, [addEventListener, removeEventListener])
const getFieldStyle = (type) => {
// Sorted players - memoized
const sortedPlayers = useMemo(
() => [...players].sort((a, b) => b.position - a.position),
[players]
)
// Handle dice roll
const handleDiceRoll = useCallback((value) => {
rollDice(value)
}, [rollDice])
// Get field style - memoized
const getFieldStyle = useCallback((type) => {
switch (type) {
case "clover":
return "bg-teal-700 border-teal-500 shadow-teal-800"
@@ -93,15 +194,16 @@ const GameScreen = () => {
default:
return "bg-gray-800 border-gray-600 shadow-gray-900"
}
}
}, [])
const getPlayerPosition = (playerPosition) => {
// Get player position - memoized
const getPlayerPosition = useCallback((playerPosition) => {
const field = path.find((p) => p.number === playerPosition)
return field ? { top: `${field.y}px`, left: `${field.x}px` } : { top: 0, left: 0 }
}
}, [path])
// Function to get medal style based on rank
const getMedalStyle = (rank) => {
// Get medal style - memoized
const getMedalStyle = useCallback((rank) => {
switch (rank) {
case 1:
return "bg-yellow-400 text-yellow-900 border-yellow-500 shadow-yellow-600"
@@ -112,20 +214,57 @@ const GameScreen = () => {
default:
return "bg-gray-700 text-gray-300 border-gray-600 shadow-gray-800"
}
}
}, [])
return (
<div className="p-4 bg-gradient-to-br from-gray-900 via-gray-800 to-teal-900 min-h-screen flex items-center justify-center">
<div className="w-full">
{/* Connection Status Indicator */}
<div className="fixed top-4 right-4 z-50">
<div className={`px-4 py-2 rounded-lg shadow-lg flex items-center gap-2 ${
isConnected
? 'bg-green-600 text-white'
: 'bg-red-600 text-white'
}`}>
<div className={`w-3 h-3 rounded-full ${
isConnected ? 'bg-green-300 animate-pulse' : 'bg-red-300'
}`}></div>
<span className="text-sm font-medium">
{isConnected ? '🟢 Csatlakozva' : '🔴 Kapcsolódás...'}
</span>
</div>
{error && (
<div className="mt-2 px-4 py-2 rounded-lg shadow-lg bg-red-600 text-white text-xs">
{error}
</div>
)}
</div>
{/* Game Info Bar */}
{gameState && (
<div className="fixed top-4 left-4 z-50">
<div className="bg-gray-800 border border-teal-700 px-4 py-2 rounded-lg shadow-lg">
<div className="text-teal-300 text-sm font-medium">
🎮 Játék kód: <span className="font-bold text-white">{gameState.gameCode || 'N/A'}</span>
</div>
{currentTurn && (
<div className="text-gray-400 text-xs mt-1">
🎯 Köron: <span className="text-white">{players.find(p => p.id === currentTurn)?.name || 'Betöltés...'}</span>
</div>
)}
</div>
</div>
)}
<div className="flex flex-col md:flex-row gap-6 justify-center">
{/* Game Board */}
<div className="relative bg-gray-800 p-6 rounded-2xl shadow-xl border border-teal-700 flex flex-col items-center justify-center overflow-hidden">
{/* Háttér */}
{/* Background decoration */}
<div className="absolute w-full h-full opacity-10 pointer-events-none overflow-hidden">
{[...Array(35)].map((_, i) => (
<div
key={i}
className="absolute rounded-full bg-teal-600 animate-pulse8"
className="absolute rounded-full bg-teal-600 animate-pulse"
style={{
width: Math.random() * 120 + 40 + "px",
height: Math.random() * 120 + 40 + "px",
@@ -136,8 +275,9 @@ const GameScreen = () => {
></div>
))}
</div>
<div className="relative" style={{ height: `${boardHeightPx}px`, width: `${boardWidthPx}px` }}>
{/* Mezők */}
<div className="relative" style={{ height: `${height}px`, width: `${width}px` }}>
{/* Fields */}
{path.map((field) => (
<div
key={field.number}
@@ -163,44 +303,65 @@ const GameScreen = () => {
className={`absolute w-6 h-6 ${player.color} rounded-full border-2 border-white shadow-lg flex items-center justify-center text-white text-xs font-bold z-10 animate-bounce`}
style={{
...getPlayerPosition(player.position),
transform: "translate(18px, 18px)",
transform: "translate(17px, 17px)",
}}
>
{player.emoji}
</div>
))}
</div>
{/* Game information */}
{/* <div className="bg-white rounded-xl p-2 shadow-lg border border-indigo-100 max-w-3xl mx-auto mt-4 z-10">
<p className="text-gray-600 text-sm text-center">
<span className="inline-flex items-center mx-2"><span className="w-3 h-3 bg-white border border-gray-300 rounded-full mr-1"></span> Sima</span>
<span className="inline-flex items-center mx-2"><span className="w-3 h-3 bg-green-200 border border-green-500 rounded-full mr-1"></span> Lóhere</span>
<span className="inline-flex items-center mx-2"><span className="w-3 h-3 bg-red-200 border border-red-500 rounded-full mr-1"></span> Rossz</span>
<span className="inline-flex items-center mx-2"><span className="w-3 h-3 bg-blue-200 border border-blue-500 rounded-full mr-1"></span> Jó</span>
</p>
</div> */}
</div>
{/* Right sidebar */}
<div className="flex-1 max-w-md">
<div className="bg-gray-800 rounded-xl p-4 shadow-lg mb-4 border border-teal-700">
<h2 className="text-xl font-semibold mb-3 text-teal-300">Játékosok</h2>
{/* Empty state */}
{players.length === 0 && (
<div className="text-center py-8 text-gray-400">
<div className="text-4xl mb-2">👥</div>
<p className="text-sm">Várakozás játékosokra...</p>
</div>
)}
{/* Players list */}
{sortedPlayers.map((player, index) => (
<div
key={player.id}
className="flex items-center mb-3 p-2 bg-gray-900 rounded-lg hover:bg-gray-700 transition-colors"
className="flex items-center mb-3 p-2 bg-gray-900 rounded-lg hover:bg-gray-700 transition-colors relative"
>
{/* Online indicator */}
{player.isOnline && (
<div className="absolute top-1 right-1 w-2 h-2 bg-green-500 rounded-full animate-pulse"></div>
)}
<div
className={`w-8 h-8 ${player.color} rounded-full mr-3 flex items-center justify-center text-white text-sm font-bold shadow-md`}
>
{player.emoji}
</div>
<div className="flex-1">
<div className="font-medium text-sm text-gray-300 flex items-center">
<div className="font-medium text-sm text-gray-300 flex items-center gap-2 flex-wrap">
{player.name}
{/* Ready indicator */}
{player.isReady && (
<span className="px-2 py-0.5 bg-green-600 text-white text-xs rounded-full">
Kész
</span>
)}
{/* Current turn indicator */}
{currentTurn === player.id && (
<span className="px-2 py-0.5 bg-yellow-500 text-gray-900 text-xs rounded-full font-bold animate-pulse">
Köre
</span>
)}
{/* Rank medal */}
<span
className={`ml-2 px-2 py-1 rounded-full border text-xs font-bold shadow-md ${getMedalStyle(
className={`ml-auto px-2 py-1 rounded-full border text-xs font-bold shadow-md ${getMedalStyle(
index + 1
)}`}
>
@@ -225,31 +386,33 @@ const GameScreen = () => {
<div className="bg-gray-800 rounded-xl p-4 shadow-lg border border-teal-700 text-center">
<h2 className="text-xl font-semibold mb-3 text-teal-300">Dobókocka</h2>
<p className="text-gray-300 text-sm mb-4">
Kattints a kockára dobáshoz vagy válassz egy számot az alábbiból!
Kattints a kockára dobáshoz!
</p>
{/* Dropdown to select number 1-6 (triggers animated roll to that number) */}
<div className="mb-3">
<select
value={selectedDice ?? ""}
onChange={(e) => {
const v = e.target.value ? Number(e.target.value) : null
setSelectedDice(v)
}}
className="bg-gray-900 text-gray-200 rounded-md p-2 border border-gray-700"
>
<option value="">Válassz számot...</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<Dice onRoll={handleDiceRoll} selectedValue={selectedDice} />
<Dice onRoll={handleDiceRoll} />
{/* Connection warning */}
{!isConnected && (
<div className="mt-3 text-xs text-red-400">
Nincs kapcsolat a szerverrel
</div>
)}
</div>
{/* Debug Info Panel (Development only) */}
{import.meta.env.DEV && (
<div className="bg-gray-900 rounded-xl p-4 shadow-lg border border-gray-700 text-left mt-4">
<h3 className="text-sm font-semibold mb-2 text-gray-400">🔧 Debug Info</h3>
<div className="text-xs text-gray-500 space-y-1">
<div>📡 Connected: {isConnected ? '✅' : '❌'}</div>
<div>🎮 Game Code: {gameState?.gameCode || 'N/A'}</div>
<div>👥 Players: {backendPlayers?.length || 0}</div>
<div>🎲 Board Fields: {boardData?.fields?.length || 0}</div>
<div>🏁 Current Turn: {currentTurn || 'N/A'}</div>
<div>🔑 Token: {gameToken ? '✅' : '❌'}</div>
</div>
</div>
)}
</div>
</div>
</div>