This commit is contained in:
magdo
2025-11-25 20:53:34 +01:00
parent 5b7e361c21
commit 18e213bc31
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# 🔧 Game Fixes Applied - November 19, 2025
## Issues Fixed
### 1. ✅ Cannot Answer Card Questions
**Problem**: Card modal wasn't receiving data properly from backend
**Root Cause**: Backend sends `game:card-drawn-self` event with nested structure `{ cardData: {...}, timeLimit: 60 }` but frontend was trying to access fields directly
**Solution**:
- Updated `handleCardDrawn` in GameScreen.jsx to properly extract `cardData` from nested structure
- Added support for `hint` field
- Properly handles both `game:card-drawn` and `game:card-drawn-self` events
**Files Modified**:
- `SerpentRace_Frontend/src/pages/Game/GameScreen.jsx` (lines 249-263)
```javascript
const handleCardDrawn = (data) => {
// Backend sends cardData nested in game:card-drawn-self event
const cardData = data.cardData || data;
setCurrentCard({
id: cardData.cardId || cardData.id,
type: cardData.cardType || cardData.type,
question: cardData.question || cardData.text || cardData.statement,
answerOptions: cardData.answerOptions || cardData.options || [],
correctAnswer: cardData.correctAnswer,
hint: cardData.hint,
points: cardData.points || 0,
timeLimit: data.timeLimit || cardData.timeLimit || 60
})
setIsCardModalOpen(true)
}
```
---
### 2. ✅ Player Turn Indicator Not Working
**Problem**: Turn indicator wasn't updating properly
**Root Cause**: Frontend didn't know which player was the current user to compare with `gameState.currentPlayer`
**Solution**:
- Added `playerIdentifier` state to GameWebSocketContext
- Decode gameToken on connect to extract `userId` or `playerName`
- Added `isMyTurn` computed value that compares `gameState.currentPlayer` with `playerIdentifier`
**Files Modified**:
- `SerpentRace_Frontend/src/contexts/GameWebSocketContext.jsx` (lines 16, 57-62, 88-97, 488-489)
```javascript
// In GameWebSocketContext
const [playerIdentifier, setPlayerIdentifier] = useState(null);
// Decode token to get player identifier
try {
const payload = JSON.parse(atob(gameToken.split('.')[1]));
const identifier = payload.userId || payload.playerName;
setPlayerIdentifier(identifier);
log('🎮 Player identifier:', identifier);
} catch (err) {
logError('Failed to decode game token:', err);
}
// Check if it's the current player's turn
const isMyTurn = useMemo(() => {
if (!gameState?.currentPlayer || !playerIdentifier) return false;
return gameState.currentPlayer === playerIdentifier;
}, [gameState?.currentPlayer, playerIdentifier]);
```
---
### 3. ✅ Current Player Name Not Shown in Indicator
**Problem**: Turn indicator only showed "Betöltés..." or player ID instead of player name
**Root Cause**: Inconsistent player ID format (some by `userId`, some by `playerName`)
**Solution**:
- Updated player lookup to check multiple possible ID formats
- Highlights current player name in green when it's your turn
- Shows "← Te vagy!" (It's you!) indicator next to your name
**Files Modified**:
- `SerpentRace_Frontend/src/pages/Game/GameScreen.jsx` (lines 470-476)
```javascript
{currentTurn && (
<div className="text-gray-400 text-xs mt-1">
🎯 Köron: <span className={`font-bold ${isMyTurn ? 'text-green-400' : 'text-white'}`}>
{players.find(p => p.id === currentTurn || p.playerName === currentTurn || p.name === currentTurn)?.name || currentTurn || 'Betöltés...'}
</span>
{isMyTurn && <span className="ml-2 text-green-400 animate-pulse"> Te vagy!</span>}
</div>
)}
```
---
### 4. ✅ Dice Shown Even When Not Player's Turn
**Problem**: Dice was always interactive regardless of whose turn it was
**Root Cause**: No turn validation on dice display
**Solution**:
- Added conditional rendering based on `isMyTurn` flag
- When it's your turn: Shows green pulsing text "🎯 A te köröd! Kattints a kockára dobáshoz!"
- When it's NOT your turn: Shows gray text "⏳ Várd meg a köröd..." and dice is disabled with 50% opacity and `pointer-events-none`
**Files Modified**:
- `SerpentRace_Frontend/src/pages/Game/GameScreen.jsx` (lines 609-625)
```javascript
{isMyTurn ? (
<>
<p className="text-green-400 text-sm mb-4 font-bold animate-pulse">
🎯 A te köröd! Kattints a kockára dobáshoz!
</p>
<Dice onRoll={handleDiceRoll} />
</>
) : (
<>
<p className="text-gray-500 text-sm mb-4">
Várd meg a köröd...
</p>
<div className="opacity-50 pointer-events-none">
<Dice onRoll={handleDiceRoll} />
</div>
</>
)}
```
---
## Additional Improvements
### Debug Panel Enhancement
Added debug information to help verify turn system:
- **🆔 My ID**: Shows current player's identifier (userId or playerName)
- **✅ Is My Turn**: Shows YES/NO to quickly verify turn detection
**Files Modified**:
- `SerpentRace_Frontend/src/pages/Game/GameScreen.jsx` (lines 643-644)
---
## Technical Details
### Token Structure
The gameToken is a JWT containing:
```json
{
"gameId": "uuid",
"gameCode": "ABC123",
"playerName": "Player1",
"isAuthenticated": true/false,
"userId": "uuid" // only for authenticated players
}
```
### Player Identification Logic
Backend uses: `playerIdentifier = socket.userId || socket.playerName`
Frontend now extracts: `payload.userId || payload.playerName` from decoded token
This ensures both authenticated users (with userId) and guest players (with only playerName) work correctly.
---
## Testing Checklist
### ✅ Card System
- [ ] Draw a card and verify modal opens with question
- [ ] Verify answer options display correctly (for quiz cards)
- [ ] Submit answer and verify it's sent to backend
- [ ] Check hint displays if available
- [ ] Verify timer countdown works
### ✅ Turn System
- [ ] Game starts and first player sees "🎯 A te köröd!"
- [ ] Other players see "⏳ Várd meg a köröd..."
- [ ] Turn indicator shows correct player name
- [ ] "← Te vagy!" appears next to your name when it's your turn
- [ ] Name is highlighted in green when it's your turn
### ✅ Dice Control
- [ ] Dice is interactive (clickable) only on your turn
- [ ] Dice is grayed out and disabled when not your turn
- [ ] Text changes from green "A te köröd!" to gray "Várd meg a köröd..."
### ✅ Multi-Player Testing
- [ ] Test with 2+ authenticated players
- [ ] Test with guest players (no login)
- [ ] Test with mix of authenticated and guest players
- [ ] Verify turn rotation works correctly
- [ ] Each player can only act on their turn
---
## Files Modified Summary
1. **SerpentRace_Frontend/src/contexts/GameWebSocketContext.jsx**
- Added `playerIdentifier` state
- Added token decoding on connect
- Added `isMyTurn` computed value
- Exported new values in context
2. **SerpentRace_Frontend/src/pages/Game/GameScreen.jsx**
- Fixed card modal data extraction
- Updated turn indicator with name lookup
- Added turn-based dice control
- Added debug info for turn tracking
- Imported `isMyTurn` and `playerIdentifier` from context
---
## Compilation Status
**No TypeScript/JavaScript errors**
**All changes backwards compatible**
**Ready for testing**
---
**Last Updated**: November 19, 2025
**Status**: All 4 issues resolved and tested for compilation errors
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Javitás
Deckeck:
- Következmény csak szerencse kártyánál
- Egy fajta következmény (/lap, automatikusan kerül végrehajtásra)
- Hibás kártya pakli mentésekor is törlödjön
- extra kör, kimarad bármennyi 1-től 5-ig
- megnyitás, szerkesztés, adatok betöltése
- Mentési ADATOK Csekkolása | ZSOLA
- Closer option
navbar:
- tegnapiak
TEGNAPI HIBÁK JAVÍTÁSA:
- kapcs fel routing
- navbar széthúz
- footer kapcsolat
- navabar gomboksorrend
- vagy kontat vagy kapcsolat
- navbar bejelent
- navbar layout finomít
- palki info get
GET /ap/decks/page/:from/:to (0-49) 50db (50-99) 50db ... (0-29) 30db => (30-59) 30db
- from: (oldalsz-1)*dbsz (pl: (1-1)*30=0; (2-1)*30=30)
- to: (oldalsz*dbsz) - 1 (pl: (1*30)-1=29; (2*30)-1 =59)
email verifikáció:
- verify-email/:code => Email címe hitelesítés alatt: stb
- ha sikeres => login => toastify => email címe hitelesítve
- ha sikertelen => home/register => toastify/pushup => sikertelen vegye fel velünk a kapcsolatot
- POST api/users/verify-email/:code <= BACKEND URI
HOLNAP ESTE 19:00 => Jó lenne, ha ezek megvannak
HOLNAPTÓL => JÁTÉK => SOCKET IO működése
Mobil nézet:
- landing page
- navbar
- footer
- pakli fő nézet => bar
- pakli összerakás és szerkesztés
- bejelentkezés
- regisztráció
User felület:
- Saját adatok lekérése
- Saját adatok módosítása:
- email-cím
- telefonszám
- jelszó
- felhasználó név
- Saját profil törlése
- Elfelelejtett jelszó
- Kérése => email-cím alapján => POST /api/users/forgot-password
- password-reset/:token => POST /api/users/reset-password
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# SerpentRace
- Frontend: React (Vite)
- Backend: Node.js (Express.js)
## Development Commands
### Start with File Watchers (Recommended)
```bash
# Windows
.\docker-manage.bat dev:watch
# Linux/Mac
./docker-manage.sh dev:watch
```
Automatically syncs file changes and rebuilds containers when needed.
### Traditional Start
```bash
# Windows
.\docker-manage.bat dev:start
# Linux/Mac
./docker-manage.sh dev:start
```
## Documentation
- [Docker Watcher Guide](./Documentations/DOCKER_WATCHER_GUIDE.md) - Comprehensive guide for file watching functionality
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node_modules
npm-debug.log
.git
.gitignore
README.md
.env
.nyc_output
coverage
.coverage
.coverage.*
.cache
logs
*.log
.DS_Store
.vscode
.idea
*.swp
*.swo
dist
build
.next
.nuxt
.vuepress/dist
.serverless
.fusebox/
.dynamodb/
.tern-port
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# Development Environment Variables for Local Build
# These are used when running build scripts outside of Docker containers
NODE_ENV=development
PORT=3000
# Database Configuration (Docker containers)
DB_HOST=localhost
DB_PORT=5432
DB_NAME=serpentrace
DB_USERNAME=postgres
DB_PASSWORD=postgres
# Redis Configuration (Docker containers)
REDIS_HOST=localhost
REDIS_PORT=6379
REDIS_URL=redis://localhost:6379
# JWT Configuration
JWT_SECRET=dev_jwt_secret_change_in_production
JWT_EXPIRATION=24h
JWT_REFRESH_EXPIRATION=7d
# MinIO Configuration (Docker containers)
MINIO_ENDPOINT=localhost
MINIO_PORT=9000
MINIO_ACCESS_KEY=serpentrace
MINIO_SECRET_KEY=serpentrace123!
MINIO_USE_SSL=false
# Board Generation Configuration
MAX_SPECIAL_FIELDS_PERCENTAGE=67
MAX_GENERATION_TIME_SECONDS=20
GENERATION_ERROR_TOLERANCE=15
# EMAIL SERVICE CONFIGURATION
EMAIL_HOST=smtp.gmail.com
EMAIL_PORT=587
EMAIL_USER=your_email@domain.com
EMAIL_PASS=your_email_password
EMAIL_FROM=noreply@serpentrace.com
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# ==============================================
# SerpentRace Backend Environment Configuration
# ==============================================
# Copy this file to .env and fill in your values
# APPLICATION CONFIGURATION
NODE_ENV=development
PORT=3000
APP_BASE_URL=http://localhost:3000
# DATABASE CONFIGURATION (PostgreSQL)
DB_HOST=localhost
DB_PORT=5432
DB_NAME=serpentrace
DB_USERNAME=postgres
DB_PASSWORD=your_db_password
# REDIS CONFIGURATION
REDIS_HOST=localhost
REDIS_PORT=6379
REDIS_URL=redis://localhost:6379
# JWT AUTHENTICATION CONFIGURATION
JWT_SECRET=your-super-secure-secret-key-here
JWT_REFRESH_SECRET=your-super-secure-refresh-secret-key-here
# Access Token Expiry (choose ONE option, priority order listed):
JWT_ACCESS_TOKEN_EXPIRY=1800 # Seconds (recommended for production)
# JWT_ACCESS_TOKEN_EXPIRATION=30m # Duration string (user-friendly)
# JWT_EXPIRY=1800 # Legacy: seconds
# JWT_EXPIRATION=30m # Legacy: duration string
# Refresh Token Expiry (choose ONE option, priority order listed):
JWT_REFRESH_TOKEN_EXPIRY=604800 # Seconds (7 days)
# JWT_REFRESH_TOKEN_EXPIRATION=7d # Duration string (recommended)
# JWT_REFRESH_EXPIRATION=7d # Legacy: duration string
# Cookie Names (optional)
JWT_COOKIE_NAME=auth_token
JWT_REFRESH_COOKIE_NAME=refresh_token
# Legacy JWT Configuration (deprecated - use above options)
# JWT_EXPIRY=86400
# JWT_EXPIRATION=24h
GAME_TOKEN_EXPIRY=86400
# EMAIL SERVICE CONFIGURATION
EMAIL_HOST=smtp.gmail.com
EMAIL_PORT=587
EMAIL_USER=your_email@domain.com
EMAIL_PASS=your_email_password
EMAIL_FROM=noreply@serpentrace.com
# CHAT SYSTEM CONFIGURATION
CHAT_INACTIVITY_TIMEOUT_MINUTES=30
CHAT_MAX_MESSAGES_PER_USER=100
CHAT_MESSAGE_CLEANUP_WEEKS=4
# GAME CONFIGURATION
MAX_SPECIAL_FIELDS_PERCENTAGE=67
MAX_GENERATION_TIME_SECONDS=20
GENERATION_ERROR_TOLERANCE=15
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./dist/*
./node_modules/*
./Archive_*/*
./Archive_*
./logs/*
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module.exports = {
preset: 'ts-jest',
testEnvironment: 'node',
roots: ['<rootDir>/tests', '<rootDir>/src'],
testMatch: ['**/__tests__/**/*.ts', '**/?(*.)+(spec|test).ts'],
transform: {
'^.+\\.ts$': 'ts-jest',
},
collectCoverageFrom: [
'src/**/*.ts',
'!src/**/*.d.ts',
'!src/Api/index.ts',
'!src/Infrastructure/ormconfig.ts',
'!src/search-demo.ts'
],
coverageDirectory: 'coverage',
coverageReporters: ['text', 'lcov', 'html'],
moduleFileExtensions: ['ts', 'js', 'json'],
setupFilesAfterEnv: ['<rootDir>/tests/setup.ts'],
testTimeout: 10000,
setupFiles: ['<rootDir>/tests/jest.setup.ts'],
verbose: true,
moduleNameMapper: {
'^@/(.*)$': '<rootDir>/src/$1'
},
resolver: undefined,
moduleDirectories: ['node_modules', '<rootDir>/src', '<rootDir>/tests']
};
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// Quick test to demonstrate the language detection functionality
const { extractLanguageFromAcceptHeader } = require('./src/Api/contactRouter.js');
// Test cases to demonstrate Accept-Language parsing
const testCases = [
'en-US,en;q=0.9',
'hu,en;q=0.9',
'de-DE,de;q=0.9,en-US;q=0.8,en;q=0.7',
'hu-HU,hu;q=0.9,en-US;q=0.8',
'fr-FR,fr;q=0.9,en;q=0.8',
'es,en-US;q=0.9,en;q=0.8',
'invalid-header',
''
];
console.log('Testing Accept-Language header parsing:\n');
testCases.forEach(header => {
const result = extractLanguageFromAcceptHeader(header);
console.log(`Header: "${header}" -> Language: ${result}`);
});
console.log('\n✅ Multi-language system is working correctly!');
console.log('\nFeatures implemented:');
console.log('- Accept-Language header parsing with quality values');
console.log('- Support for EN, HU, DE templates');
console.log('- Custom header detection (X-Language, X-Region, X-Locale)');
console.log('- Fallback to English for unsupported languages');
console.log('- Professional email templates in all three languages');
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/* build-hook-start *//*00001*/try { require('c:\\Users\\magdo\\.vscode\\extensions\\wallabyjs.console-ninja-1.0.483\\out\\buildHook\\index.js').default({tool: 'jest', checkSum: '201794f25617bd9f0b124dAgcXBEgHD1IJVgZUCgQHUVUCDFwF', mode: 'build', condition: true}); } catch(cjsError) { try { import('file:///c:/Users/magdo/.vscode/extensions/wallabyjs.console-ninja-1.0.483/out/buildHook/index.js').then(m => m.default.default({tool: 'jest', checkSum: '201794f25617bd9f0b124dAgcXBEgHD1IJVgZUCgQHUVUCDFwF', mode: 'build', condition: true})).catch(esmError => {}) } catch(esmError) {}}/* build-hook-end */
/*!
* /**
* * Copyright (c) Meta Platforms, Inc. and affiliates.
* *
* * This source code is licensed under the MIT license found in the
* * LICENSE file in the root directory of this source tree.
* * /
*/
/******/ (() => { // webpackBootstrap
/******/ "use strict";
/******/ var __webpack_modules__ = ({
/***/ "./src/runTest.ts":
/***/ ((__unused_webpack_module, exports) => {
Object.defineProperty(exports, "__esModule", ({
value: true
}));
exports["default"] = runTest;
function _nodeVm() {
const data = require("node:vm");
_nodeVm = function () {
return data;
};
return data;
}
function _chalk() {
const data = _interopRequireDefault(require("chalk"));
_chalk = function () {
return data;
};
return data;
}
function fs() {
const data = _interopRequireWildcard(require("graceful-fs"));
fs = function () {
return data;
};
return data;
}
function sourcemapSupport() {
const data = _interopRequireWildcard(require("source-map-support"));
sourcemapSupport = function () {
return data;
};
return data;
}
function _console() {
const data = require("@jest/console");
_console = function () {
return data;
};
return data;
}
function _transform() {
const data = require("@jest/transform");
_transform = function () {
return data;
};
return data;
}
function docblock() {
const data = _interopRequireWildcard(require("jest-docblock"));
docblock = function () {
return data;
};
return data;
}
function _jestLeakDetector() {
const data = _interopRequireDefault(require("jest-leak-detector"));
_jestLeakDetector = function () {
return data;
};
return data;
}
function _jestMessageUtil() {
const data = require("jest-message-util");
_jestMessageUtil = function () {
return data;
};
return data;
}
function _jestResolve() {
const data = require("jest-resolve");
_jestResolve = function () {
return data;
};
return data;
}
function _jestUtil() {
const data = require("jest-util");
_jestUtil = function () {
return data;
};
return data;
}
function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function (e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != typeof e && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (const t in e) "default" !== t && {}.hasOwnProperty.call(e, t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, t)) && (i.get || i.set) ? o(f, t, i) : f[t] = e[t]); return f; })(e, t); }
function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/
// eslint-disable-next-line @typescript-eslint/consistent-type-imports
function freezeConsole(testConsole, config) {
// @ts-expect-error: `_log` is `private` - we should figure out some proper API here
testConsole._log = function fakeConsolePush(_type, message) {
const error = new (_jestUtil().ErrorWithStack)(`${_chalk().default.red(`${_chalk().default.bold('Cannot log after tests are done.')} Did you forget to wait for something async in your test?`)}\nAttempted to log "${message}".`, fakeConsolePush);
const formattedError = (0, _jestMessageUtil().formatExecError)(error, config, {
noStackTrace: false
}, undefined, true);
process.stderr.write(`\n${formattedError}\n`);
process.exitCode = 1;
};
}
// Keeping the core of "runTest" as a separate function (as "runTestInternal")
// is key to be able to detect memory leaks. Since all variables are local to
// the function, when "runTestInternal" finishes its execution, they can all be
// freed, UNLESS something else is leaking them (and that's why we can detect
// the leak!).
//
// If we had all the code in a single function, we should manually nullify all
// references to verify if there is a leak, which is not maintainable and error
// prone. That's why "runTestInternal" CANNOT be inlined inside "runTest".
async function runTestInternal(path, globalConfig, projectConfig, resolver, context, sendMessageToJest) {
const testSource = fs().readFileSync(path, 'utf8');
const docblockPragmas = docblock().parse(docblock().extract(testSource));
const customEnvironment = docblockPragmas['jest-environment'];
const loadTestEnvironmentStart = Date.now();
let testEnvironment = projectConfig.testEnvironment;
if (customEnvironment) {
if (Array.isArray(customEnvironment)) {
throw new TypeError(`You can only define a single test environment through docblocks, got "${customEnvironment.join(', ')}"`);
}
testEnvironment = (0, _jestResolve().resolveTestEnvironment)({
...projectConfig,
// we wanna avoid webpack trying to be clever
requireResolveFunction: module => require.resolve(module),
testEnvironment: customEnvironment
});
}
const cacheFS = new Map([[path, testSource]]);
const transformer = await (0, _transform().createScriptTransformer)(projectConfig, cacheFS);
const TestEnvironment = await transformer.requireAndTranspileModule(testEnvironment);
const testFramework = await transformer.requireAndTranspileModule(process.env.JEST_JASMINE === '1' ? require.resolve('jest-jasmine2') : projectConfig.testRunner);
const Runtime = (0, _jestUtil().interopRequireDefault)(projectConfig.runtime ? require(projectConfig.runtime) : require('jest-runtime')).default;
const consoleOut = globalConfig.useStderr ? process.stderr : process.stdout;
const consoleFormatter = (type, message) => (0, _console().getConsoleOutput)(
// 4 = the console call is buried 4 stack frames deep
_console().BufferedConsole.write([], type, message, 4), projectConfig, globalConfig);
let testConsole;
if (globalConfig.silent) {
testConsole = new (_console().NullConsole)(consoleOut, consoleOut, consoleFormatter);
} else if (globalConfig.verbose) {
testConsole = new (_console().CustomConsole)(consoleOut, consoleOut, consoleFormatter);
} else {
testConsole = new (_console().BufferedConsole)();
}
let extraTestEnvironmentOptions;
const docblockEnvironmentOptions = docblockPragmas['jest-environment-options'];
if (typeof docblockEnvironmentOptions === 'string') {
extraTestEnvironmentOptions = JSON.parse(docblockEnvironmentOptions);
}
const environment = new TestEnvironment({
globalConfig,
projectConfig: extraTestEnvironmentOptions ? {
...projectConfig,
testEnvironmentOptions: {
...projectConfig.testEnvironmentOptions,
...extraTestEnvironmentOptions
}
} : projectConfig
}, {
console: testConsole,
docblockPragmas,
testPath: path
});
const loadTestEnvironmentEnd = Date.now();
if (typeof environment.getVmContext !== 'function') {
console.error(`Test environment found at "${testEnvironment}" does not export a "getVmContext" method, which is mandatory from Jest 27. This method is a replacement for "runScript".`);
process.exit(1);
}
const leakDetector = projectConfig.detectLeaks ? new (_jestLeakDetector().default)(environment) : null;
(0, _jestUtil().setGlobal)(environment.global, 'console', testConsole, 'retain');
const runtime = new Runtime(projectConfig, environment, resolver, transformer, cacheFS, {
changedFiles: context.changedFiles,
collectCoverage: globalConfig.collectCoverage,
collectCoverageFrom: globalConfig.collectCoverageFrom,
coverageProvider: globalConfig.coverageProvider,
sourcesRelatedToTestsInChangedFiles: context.sourcesRelatedToTestsInChangedFiles
}, path, globalConfig);
let isTornDown = false;
const tearDownEnv = async () => {
if (!isTornDown) {
runtime.teardown();
// source-map-support keeps memory leftovers in `Error.prepareStackTrace`
(0, _nodeVm().runInContext)("Error.prepareStackTrace = () => '';", environment.getVmContext());
sourcemapSupport().resetRetrieveHandlers();
try {
await environment.teardown();
} finally {
isTornDown = true;
}
}
};
const start = Date.now();
const setupFilesStart = Date.now();
for (const path of projectConfig.setupFiles) {
const esm = runtime.unstable_shouldLoadAsEsm(path);
if (esm) {
await runtime.unstable_importModule(path);
} else {
const setupFile = runtime.requireModule(path);
if (typeof setupFile === 'function') {
await setupFile();
}
}
}
const setupFilesEnd = Date.now();
const sourcemapOptions = {
environment: 'node',
handleUncaughtExceptions: false,
retrieveSourceMap: source => {
const sourceMapSource = runtime.getSourceMaps()?.get(source);
if (sourceMapSource) {
try {
return {
map: JSON.parse(fs().readFileSync(sourceMapSource, 'utf8')),
url: source
};
} catch {}
}
return null;
}
};
// For tests
runtime.requireInternalModule(require.resolve('source-map-support')).install(sourcemapOptions);
// For runtime errors
sourcemapSupport().install(sourcemapOptions);
if (environment.global && environment.global.process && environment.global.process.exit) {
const realExit = environment.global.process.exit;
environment.global.process.exit = function exit(...args) {
const error = new (_jestUtil().ErrorWithStack)(`process.exit called with "${args.join(', ')}"`, exit);
const formattedError = (0, _jestMessageUtil().formatExecError)(error, projectConfig, {
noStackTrace: false
}, undefined, true);
process.stderr.write(formattedError);
return realExit(...args);
};
}
// if we don't have `getVmContext` on the env skip coverage
const collectV8Coverage = globalConfig.collectCoverage && globalConfig.coverageProvider === 'v8' && typeof environment.getVmContext === 'function';
// Node's error-message stack size is limited at 10, but it's pretty useful
// to see more than that when a test fails.
Error.stackTraceLimit = 100;
try {
await environment.setup();
let result;
try {
if (collectV8Coverage) {
await runtime.collectV8Coverage();
}
result = await testFramework(globalConfig, projectConfig, environment, runtime, path, sendMessageToJest);
} catch (error) {
// Access all stacks before uninstalling sourcemaps
let e = error;
while (typeof e === 'object' && e !== null && 'stack' in e) {
// eslint-disable-next-line @typescript-eslint/no-unused-expressions
e.stack;
e = e?.cause;
}
throw error;
} finally {
if (collectV8Coverage) {
await runtime.stopCollectingV8Coverage();
}
}
freezeConsole(testConsole, projectConfig);
const testCount = result.numPassingTests + result.numFailingTests + result.numPendingTests + result.numTodoTests;
const end = Date.now();
const testRuntime = end - start;
result.perfStats = {
...result.perfStats,
end,
loadTestEnvironmentEnd,
loadTestEnvironmentStart,
runtime: testRuntime,
setupFilesEnd,
setupFilesStart,
slow: testRuntime / 1000 > projectConfig.slowTestThreshold,
start
};
result.testFilePath = path;
result.console = testConsole.getBuffer();
result.skipped = testCount === result.numPendingTests;
result.displayName = projectConfig.displayName;
const coverage = runtime.getAllCoverageInfoCopy();
if (coverage) {
const coverageKeys = Object.keys(coverage);
if (coverageKeys.length > 0) {
result.coverage = coverage;
}
}
if (collectV8Coverage) {
const v8Coverage = runtime.getAllV8CoverageInfoCopy();
if (v8Coverage && v8Coverage.length > 0) {
result.v8Coverage = v8Coverage;
}
}
if (globalConfig.logHeapUsage) {
globalThis.gc?.();
result.memoryUsage = process.memoryUsage().heapUsed;
}
await tearDownEnv();
// Delay the resolution to allow log messages to be output.
return await new Promise(resolve => {
setImmediate(() => resolve({
leakDetector,
result
}));
});
} finally {
await tearDownEnv();
}
}
async function runTest(path, globalConfig, config, resolver, context, sendMessageToJest) {
const {
leakDetector,
result
} = await runTestInternal(path, globalConfig, config, resolver, context, sendMessageToJest);
if (leakDetector) {
// We wanna allow a tiny but time to pass to allow last-minute cleanup
await new Promise(resolve => setTimeout(resolve, 100));
// Resolve leak detector, outside the "runTestInternal" closure.
result.leaks = await leakDetector.isLeaking();
} else {
result.leaks = false;
}
return result;
}
/***/ })
/******/ });
/************************************************************************/
/******/ // The module cache
/******/ var __webpack_module_cache__ = {};
/******/
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/ // Check if module is in cache
/******/ var cachedModule = __webpack_module_cache__[moduleId];
/******/ if (cachedModule !== undefined) {
/******/ return cachedModule.exports;
/******/ }
/******/ // Create a new module (and put it into the cache)
/******/ var module = __webpack_module_cache__[moduleId] = {
/******/ // no module.id needed
/******/ // no module.loaded needed
/******/ exports: {}
/******/ };
/******/
/******/ // Execute the module function
/******/ __webpack_modules__[moduleId](module, module.exports, __webpack_require__);
/******/
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/
/************************************************************************/
var __webpack_exports__ = {};
// This entry needs to be wrapped in an IIFE because it uses a non-standard name for the exports (exports).
(() => {
var exports = __webpack_exports__;
Object.defineProperty(exports, "__esModule", ({
value: true
}));
exports.setup = setup;
exports.worker = worker;
function _exitX() {
const data = _interopRequireDefault(require("exit-x"));
_exitX = function () {
return data;
};
return data;
}
function _jestHasteMap() {
const data = _interopRequireDefault(require("jest-haste-map"));
_jestHasteMap = function () {
return data;
};
return data;
}
function _jestMessageUtil() {
const data = require("jest-message-util");
_jestMessageUtil = function () {
return data;
};
return data;
}
function _jestRuntime() {
const data = _interopRequireDefault(require("jest-runtime"));
_jestRuntime = function () {
return data;
};
return data;
}
function _jestWorker() {
const data = require("jest-worker");
_jestWorker = function () {
return data;
};
return data;
}
var _runTest = _interopRequireDefault(__webpack_require__("./src/runTest.ts"));
function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/
// Make sure uncaught errors are logged before we exit.
process.on('uncaughtException', err => {
if (err.stack) {
console.error(err.stack);
} else {
console.error(err);
}
(0, _exitX().default)(1);
});
const formatError = error => {
if (typeof error === 'string') {
const {
message,
stack
} = (0, _jestMessageUtil().separateMessageFromStack)(error);
return {
message,
stack,
type: 'Error'
};
}
return {
code: error.code || undefined,
message: error.message,
stack: error.stack,
type: 'Error'
};
};
const resolvers = new Map();
const getResolver = config => {
const resolver = resolvers.get(config.id);
if (!resolver) {
throw new Error(`Cannot find resolver for: ${config.id}`);
}
return resolver;
};
function setup(setupData) {
// Module maps that will be needed for the test runs are passed.
for (const {
config,
serializableModuleMap
} of setupData.serializableResolvers) {
const moduleMap = _jestHasteMap().default.getStatic(config).getModuleMapFromJSON(serializableModuleMap);
resolvers.set(config.id, _jestRuntime().default.createResolver(config, moduleMap));
}
}
const sendMessageToJest = (eventName, args) => {
(0, _jestWorker().messageParent)([eventName, args]);
};
async function worker({
config,
globalConfig,
path,
context
}) {
try {
return await (0, _runTest.default)(path, globalConfig, config, getResolver(config), {
...context,
changedFiles: context.changedFiles && new Set(context.changedFiles),
sourcesRelatedToTestsInChangedFiles: context.sourcesRelatedToTestsInChangedFiles && new Set(context.sourcesRelatedToTestsInChangedFiles)
}, sendMessageToJest);
} catch (error) {
throw formatError(error);
}
}
})();
module.exports = __webpack_exports__;
/******/ })()
;
-16
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@@ -1,16 +0,0 @@
#!/usr/bin/env node
/* build-hook-start *//*00001*/try { require('c:\\Users\\magdo\\.vscode\\extensions\\wallabyjs.console-ninja-1.0.483\\out\\buildHook\\index.js').default({tool: 'jest', checkSum: '201794f25617bd9f0b124dAgcXBEgHD1IJVgZUCgQHUVUCDFwF', mode: 'build', condition: true}); } catch(cjsError) { try { import('file:///c:/Users/magdo/.vscode/extensions/wallabyjs.console-ninja-1.0.483/out/buildHook/index.js').then(m => m.default.default({tool: 'jest', checkSum: '201794f25617bd9f0b124dAgcXBEgHD1IJVgZUCgQHUVUCDFwF', mode: 'build', condition: true})).catch(esmError => {}) } catch(esmError) {}}/* build-hook-end */
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
const importLocal = require('import-local');
if (!importLocal(__filename)) {
require('jest-cli/bin/jest');
}
-10435
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-89
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@@ -1,89 +0,0 @@
{
"name": "serpentrace_backend",
"version": "1.0.0",
"description": "",
"license": "ISC",
"author": "",
"type": "commonjs",
"main": "index.js",
"scripts": {
"test": "jest",
"test:watch": "jest --watch",
"test:coverage": "jest --coverage",
"test:redis": "jest --testNamePattern=\"RedisService\"",
"start": "node ./dist/Api/index.js",
"dev": "nodemon --watch src --ext ts,json --exec ts-node ./src/Api/index.ts",
"build": "npm run build:clean && npm run build:compile && npm run build:copy-assets",
"build:clean": "rimraf dist",
"build:compile": "tsc",
"build:copy-assets": "node scripts/copy-assets.js",
"build:production": "npm run build:clean && npm run lint && npm run test && npm run migration:run && npm run build:compile && npm run build:copy-assets",
"build:docker": "npm run build:clean && npm run build:compile && npm run build:copy-assets",
"build:advanced": "ts-node scripts/build.ts",
"build:advanced:prod": "ts-node scripts/build.ts --production --migrations --test",
"build:advanced:ci": "ts-node scripts/build.ts --production --migrations --test --skip-lint",
"deploy": "node -e \"console.log('Use deploy.bat on Windows or deploy.sh on Linux/Mac')\"",
"deploy:prod": "npm run build:production && echo 'Build completed - ready for deployment'",
"build:help": "node scripts/build-help.js",
"build:status": "node scripts/build-help.js --status",
"build:quick": "node scripts/build-help.js --quick",
"prebuild": "npm run lint",
"postbuild": "echo 'Build completed successfully!'",
"lint": "echo 'Linting...' && echo 'No linter configured - add ESLint if needed'",
"migration:create": "ts-node -r tsconfig-paths/register ./node_modules/typeorm/cli migration:create",
"migration:generate": "ts-node -r tsconfig-paths/register ./node_modules/typeorm/cli -d ./src/Infrastructure/ormconfig.ts migration:generate",
"migration:run": "ts-node -r tsconfig-paths/register ./node_modules/typeorm/cli -d ./src/Infrastructure/ormconfig.ts migration:run",
"migration:revert": "ts-node -r tsconfig-paths/register ./node_modules/typeorm/cli -d ./src/Infrastructure/ormconfig.ts migration:revert",
"migration:show": "ts-node -r tsconfig-paths/register ./node_modules/typeorm/cli -d ./src/Infrastructure/ormconfig.ts migration:show",
"migration:full": "ts-node scripts/generate-migration.ts",
"typecheck": "tsc --noEmit",
"watch": "tsc --watch"
},
"dependencies": {
"bcrypt": "^6.0.0",
"cookie-parser": "^1.4.7",
"express": "^5.1.0",
"helmet": "^8.1.0",
"jsonwebtoken": "^9.0.2",
"minio": "^8.0.5",
"multer": "^2.0.2",
"nodemailer": "^7.0.5",
"pg": "^8.16.3",
"redis": "^5.8.1",
"sharp": "^0.34.4",
"socket.io": "^4.8.1",
"swagger-jsdoc": "^6.2.8",
"swagger-ui-express": "^5.0.1",
"tsconfig-paths": "^4.2.0",
"typeorm": "^0.3.26",
"uuid": "^11.1.0",
"winston": "^3.17.0"
},
"devDependencies": {
"@jest/globals": "^30.0.5",
"@types/bcrypt": "^6.0.0",
"@types/cookie-parser": "^1.4.9",
"@types/express": "^5.0.3",
"@types/jest": "^30.0.0",
"@types/jsonwebtoken": "^9.0.10",
"@types/multer": "^2.0.0",
"@types/node": "^24.3.3",
"@types/nodemailer": "^7.0.1",
"@types/pg": "^8.15.5",
"@types/redis": "^4.0.10",
"@types/socket.io": "^3.0.1",
"@types/socket.io-client": "^1.4.36",
"@types/supertest": "^6.0.3",
"@types/swagger-jsdoc": "^6.0.4",
"@types/swagger-ui-express": "^4.1.8",
"@types/uuid": "^10.0.0",
"jest": "^30.0.5",
"nodemon": "^3.1.10",
"rimraf": "^5.0.10",
"socket.io-client": "^4.8.1",
"supertest": "^7.1.4",
"ts-jest": "^29.4.1",
"ts-node": "^10.9.2",
"typescript": "^5.9.2"
}
}
-115
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@@ -1,115 +0,0 @@
#!/usr/bin/env node
const { execSync } = require('child_process');
const fs = require('fs');
const path = require('path');
/**
* Build System Helper - Shows available build commands and their descriptions
*/
const commands = {
'Development Commands': {
'npm run dev': 'Start development server with hot reload',
'npm run watch': 'Watch mode TypeScript compilation',
'npm run typecheck': 'Type checking without code generation'
},
'Build Commands': {
'npm run build': 'Standard build: clean → compile → copy assets',
'npm run build:clean': 'Clean the dist directory',
'npm run build:compile': 'Compile TypeScript to JavaScript',
'npm run build:copy-assets': 'Copy non-TS files to dist directory',
'npm run build:docker': 'Build for Docker (no tests/migrations)'
},
'Production Build Commands': {
'npm run build:production': 'Full production build with linting, tests, and migrations',
'npm run build:advanced': 'Advanced build script with custom options',
'npm run build:advanced:prod': 'Advanced production build with all validations',
'npm run build:advanced:ci': 'CI/CD friendly build (skips linting)',
'npm run deploy:prod': 'Build for production deployment'
},
'Database Commands': {
'npm run migration:run': 'Run pending database migrations',
'npm run migration:show': 'Show migration status',
'npm run migration:generate <name>': 'Generate new migration',
'npm run migration:create <name>': 'Create empty migration',
'npm run migration:revert': 'Revert last migration',
'npm run migration:full <name>': 'Create, generate, and run migration'
},
'Testing Commands': {
'npm test': 'Run all tests',
'npm run test:watch': 'Run tests in watch mode',
'npm run test:coverage': 'Run tests with coverage report',
'npm run test:redis': 'Run Redis-specific tests'
},
'Deployment Scripts': {
'scripts/deploy.sh': 'Full Linux/Mac deployment script',
'scripts/deploy.bat': 'Full Windows deployment script'
}
};
function showCommands() {
console.log('🔧 SerpentRace Backend Build System\n');
Object.entries(commands).forEach(([category, categoryCommands]) => {
console.log(`\x1b[36m${category}\x1b[0m`);
console.log('=' .repeat(category.length));
Object.entries(categoryCommands).forEach(([command, description]) => {
console.log(` \x1b[32m${command.padEnd(35)}\x1b[0m ${description}`);
});
console.log('');
});
console.log('\x1b[33mQuick Start:\x1b[0m');
console.log(' npm run build # Basic build');
console.log(' npm run build:production # Production build');
console.log(' npm run dev # Development server\n');
console.log('\x1b[33mDocumentation:\x1b[0m');
console.log(' See BUILD.md for detailed documentation');
}
function checkBuildStatus() {
const distPath = path.join(__dirname, '..', 'dist');
if (fs.existsSync(distPath)) {
const stats = fs.statSync(distPath);
console.log(`\x1b[32m✅ Last build:\x1b[0m ${stats.mtime.toLocaleString()}`);
const indexPath = path.join(distPath, 'Api', 'index.js');
if (fs.existsSync(indexPath)) {
console.log('\x1b[32m✅ Main entry point built successfully\x1b[0m');
} else {
console.log('\x1b[31m❌ Main entry point missing\x1b[0m');
}
} else {
console.log('\x1b[33m⚠️ No build found - run "npm run build" first\x1b[0m');
}
}
// Handle command line arguments
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
showCommands();
} else if (args.includes('--status') || args.includes('-s')) {
checkBuildStatus();
} else if (args.includes('--quick') || args.includes('-q')) {
console.log('🚀 Quick build starting...');
try {
execSync('npm run build', { stdio: 'inherit' });
} catch (error) {
console.error('❌ Quick build failed');
process.exit(1);
}
} else {
showCommands();
checkBuildStatus();
console.log('\n\x1b[33mOptions:\x1b[0m');
console.log(' --help, -h Show this help');
console.log(' --status, -s Show build status only');
console.log(' --quick, -q Run quick build');
}
-187
View File
@@ -1,187 +0,0 @@
import { execSync } from 'child_process';
import { existsSync, rmSync } from 'fs';
import { join } from 'path';
/**
* Comprehensive Build Script for SerpentRace Backend
* Handles TypeScript compilation, migrations, asset copying, and validation
*/
interface BuildOptions {
runMigrations?: boolean;
runTests?: boolean;
skipLinting?: boolean;
production?: boolean;
}
class BuildManager {
private distDir = join(__dirname, '..', 'dist');
constructor(private options: BuildOptions = {}) {}
private log(message: string, level: 'info' | 'error' | 'warn' = 'info') {
const timestamp = new Date().toISOString();
const prefix = {
info: '🔧',
error: '❌',
warn: '⚠️'
}[level];
console.log(`${prefix} [${timestamp}] ${message}`);
}
private execute(command: string, description: string) {
this.log(`${description}...`);
try {
execSync(command, {
stdio: 'inherit',
cwd: join(__dirname, '..')
});
this.log(`${description} completed successfully`);
} catch (error) {
this.log(`${description} failed`, 'error');
throw error;
}
}
async clean() {
this.log('Cleaning previous build...');
if (existsSync(this.distDir)) {
rmSync(this.distDir, { recursive: true, force: true });
this.log('✅ Previous build cleaned');
} else {
this.log('No previous build found');
}
}
async typecheck() {
this.execute('npx tsc --noEmit', 'Type checking');
}
async lint() {
if (this.options.skipLinting) {
this.log('Skipping linting...', 'warn');
return;
}
// For now, just check if TypeScript compiles without errors
this.log('Linting (basic type checking)...');
await this.typecheck();
}
async runTests() {
if (!this.options.runTests) {
this.log('Skipping tests...', 'warn');
return;
}
this.execute('npm test', 'Running tests');
}
async runMigrations() {
if (!this.options.runMigrations) {
this.log('Skipping database migrations...', 'warn');
return;
}
try {
this.log('Checking migration status...');
execSync('npm run migration:show', {
stdio: 'pipe',
cwd: join(__dirname, '..')
});
this.execute('npm run migration:run', 'Running database migrations');
} catch (error) {
this.log('Migration check/run failed - this might be expected in CI/CD environments', 'warn');
if (this.options.production) {
throw error; // In production builds, migrations should work
}
}
}
async compile() {
this.execute('npx tsc', 'Compiling TypeScript');
}
async copyAssets() {
this.execute('node scripts/copy-assets.js', 'Copying assets');
}
async validateBuild() {
this.log('Validating build output...');
const expectedFiles = [
'dist/Api/index.js',
'dist/Api/index.d.ts'
];
const missingFiles = expectedFiles.filter(file =>
!existsSync(join(__dirname, '..', file))
);
if (missingFiles.length > 0) {
this.log(`Missing expected build files: ${missingFiles.join(', ')}`, 'error');
throw new Error('Build validation failed');
}
this.log('✅ Build validation completed');
}
async build() {
const startTime = Date.now();
try {
this.log('🚀 Starting SerpentRace Backend build process...');
// Step 1: Clean previous build
await this.clean();
// Step 2: Lint code (if not skipped)
await this.lint();
// Step 3: Run tests (if enabled)
await this.runTests();
// Step 4: Run migrations (if enabled)
await this.runMigrations();
// Step 5: Compile TypeScript
await this.compile();
// Step 6: Copy assets
await this.copyAssets();
// Step 7: Validate build
await this.validateBuild();
const duration = ((Date.now() - startTime) / 1000).toFixed(2);
this.log(`🎉 Build completed successfully in ${duration}s`);
} catch (error) {
const duration = ((Date.now() - startTime) / 1000).toFixed(2);
this.log(`💥 Build failed after ${duration}s`, 'error');
if (error instanceof Error) {
this.log(`Error: ${error.message}`, 'error');
}
process.exit(1);
}
}
}
// Parse command line arguments
const args = process.argv.slice(2);
const options: BuildOptions = {
runMigrations: args.includes('--migrations'),
runTests: args.includes('--test'),
skipLinting: args.includes('--skip-lint'),
production: args.includes('--production')
};
// Create and run build
const buildManager = new BuildManager(options);
buildManager.build().catch(error => {
console.error('Unhandled build error:', error);
process.exit(1);
});
@@ -1,62 +0,0 @@
const fs = require('fs');
const path = require('path');
/**
* Copy Assets Script for SerpentRace Backend
* Copies non-TypeScript files to the dist directory
*/
const srcDir = path.join(__dirname, '..', 'src');
const distDir = path.join(__dirname, '..', 'dist');
// File extensions to copy
const assetExtensions = ['.json', '.html', '.css', '.png', '.jpg', '.jpeg', '.gif', '.svg', '.ico', '.woff', '.woff2', '.ttf', '.eot'];
// Directories to exclude from copying
const excludeDirs = ['node_modules', '.git', 'tests', '__tests__'];
function copyAssets(srcPath, distPath) {
if (!fs.existsSync(srcPath)) {
console.log(`Source directory ${srcPath} does not exist`);
return;
}
if (!fs.existsSync(distPath)) {
fs.mkdirSync(distPath, { recursive: true });
}
const items = fs.readdirSync(srcPath);
items.forEach(item => {
const srcItemPath = path.join(srcPath, item);
const distItemPath = path.join(distPath, item);
const stat = fs.statSync(srcItemPath);
if (stat.isDirectory()) {
// Skip excluded directories
if (excludeDirs.includes(item)) {
return;
}
// Recursively copy subdirectories
copyAssets(srcItemPath, distItemPath);
} else {
const ext = path.extname(item).toLowerCase();
// Copy asset files
if (assetExtensions.includes(ext)) {
console.log(`Copying asset: ${srcItemPath} -> ${distItemPath}`);
fs.copyFileSync(srcItemPath, distItemPath);
}
}
});
}
try {
console.log('Copying assets from src to dist...');
copyAssets(srcDir, distDir);
console.log('Asset copying completed successfully!');
} catch (error) {
console.error('Error copying assets:', error);
process.exit(1);
}
-233
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@@ -1,233 +0,0 @@
@echo off
REM SerpentRace Backend Production Deployment Script for Windows
REM This script handles the complete deployment process
setlocal EnableDelayedExpansion
set "SCRIPT_START=%TIME%"
REM Colors simulation for Windows (using echo with different prefixes)
set "LOG_PREFIX=[INFO]"
set "ERROR_PREFIX=[ERROR]"
set "WARN_PREFIX=[WARN]"
:log
echo %LOG_PREFIX% [%DATE% %TIME%] %~1
goto :eof
:error
echo %ERROR_PREFIX% [%DATE% %TIME%] %~1
goto :eof
:warn
echo %WARN_PREFIX% [%DATE% %TIME%] %~1
goto :eof
:check_env
call :log "Checking environment variables..."
set "required_vars=DB_HOST DB_PORT DB_USERNAME DB_PASSWORD DB_NAME JWT_SECRET REDIS_HOST REDIS_PORT"
set "missing_vars="
for %%v in (%required_vars%) do (
call set "var_value=%%!%%v!%%"
if "!var_value!"=="" (
set "missing_vars=!missing_vars! %%v"
)
)
if not "!missing_vars!"==" " (
call :error "Missing required environment variables:!missing_vars!"
call :error "Please set these variables before running the deployment"
exit /b 1
)
call :log "All required environment variables are set"
goto :eof
:install_dependencies
call :log "Installing production dependencies..."
npm ci --only=production
if !errorlevel! neq 0 (
call :error "Failed to install dependencies"
exit /b 1
)
call :log "Dependencies installed successfully"
goto :eof
:run_build
call :log "Running production build..."
npm run build:production
if !errorlevel! neq 0 (
call :error "Build failed"
exit /b 1
)
call :log "Build completed successfully"
goto :eof
:test_database
call :log "Testing database connectivity..."
echo import { AppDataSource } from './src/Infrastructure/ormconfig'; > test-db-temp.ts
echo. >> test-db-temp.ts
echo async function testConnection() { >> test-db-temp.ts
echo try { >> test-db-temp.ts
echo await AppDataSource.initialize(); >> test-db-temp.ts
echo console.log('✅ Database connection successful'^); >> test-db-temp.ts
echo await AppDataSource.destroy(); >> test-db-temp.ts
echo process.exit(0^); >> test-db-temp.ts
echo } catch (error^) { >> test-db-temp.ts
echo console.error('❌ Database connection failed:', error^); >> test-db-temp.ts
echo process.exit(1^); >> test-db-temp.ts
echo } >> test-db-temp.ts
echo } >> test-db-temp.ts
echo. >> test-db-temp.ts
echo testConnection(); >> test-db-temp.ts
npx ts-node test-db-temp.ts
set "db_test_result=!errorlevel!"
del test-db-temp.ts 2>nul
if !db_test_result! neq 0 (
call :error "Database connectivity test failed"
exit /b 1
)
call :log "Database connectivity test passed"
goto :eof
:test_redis
call :log "Testing Redis connectivity..."
echo import { createClient } from 'redis'; > test-redis-temp.ts
echo. >> test-redis-temp.ts
echo async function testRedis() { >> test-redis-temp.ts
echo const client = createClient({ >> test-redis-temp.ts
echo socket: { >> test-redis-temp.ts
echo host: process.env.REDIS_HOST ^|^| 'localhost', >> test-redis-temp.ts
echo port: parseInt(process.env.REDIS_PORT ^|^| '6379'^) >> test-redis-temp.ts
echo } >> test-redis-temp.ts
echo }^); >> test-redis-temp.ts
echo. >> test-redis-temp.ts
echo try { >> test-redis-temp.ts
echo await client.connect(); >> test-redis-temp.ts
echo await client.ping(); >> test-redis-temp.ts
echo console.log('✅ Redis connection successful'^); >> test-redis-temp.ts
echo await client.disconnect(); >> test-redis-temp.ts
echo process.exit(0^); >> test-redis-temp.ts
echo } catch (error^) { >> test-redis-temp.ts
echo console.error('❌ Redis connection failed:', error^); >> test-redis-temp.ts
echo process.exit(1^); >> test-redis-temp.ts
echo } >> test-redis-temp.ts
echo } >> test-redis-temp.ts
echo. >> test-redis-temp.ts
echo testRedis(); >> test-redis-temp.ts
npx ts-node test-redis-temp.ts
set "redis_test_result=!errorlevel!"
del test-redis-temp.ts 2>nul
if !redis_test_result! neq 0 (
call :warn "Redis connectivity test failed - continuing anyway"
) else (
call :log "Redis connectivity test passed"
)
goto :eof
:setup_directories
call :log "Setting up required directories..."
if not exist "logs" mkdir logs
if not exist "uploads" mkdir uploads
call :log "Directories created"
goto :eof
:start_app
call :log "Starting application for validation..."
REM Start the app in background
start /B "" npm start
REM Wait for app to start
timeout /t 10 /nobreak >nul
REM Test if the health endpoint responds (using curl if available)
set "PORT_VAR=!PORT!"
if "!PORT_VAR!"=="" set "PORT_VAR=3000"
curl -f http://localhost:!PORT_VAR!/health >nul 2>&1
if !errorlevel! equ 0 (
call :log "Application health check passed"
REM Try to stop the background process (this is tricky in batch)
taskkill /F /IM node.exe /FI "WINDOWTITLE eq npm start*" >nul 2>&1
) else (
call :error "Application health check failed"
taskkill /F /IM node.exe /FI "WINDOWTITLE eq npm start*" >nul 2>&1
exit /b 1
)
goto :eof
:deploy
call :log "🚀 Starting SerpentRace Backend production deployment..."
call :check_env
if !errorlevel! neq 0 exit /b 1
call :install_dependencies
if !errorlevel! neq 0 exit /b 1
call :run_build
if !errorlevel! neq 0 exit /b 1
call :setup_directories
if !errorlevel! neq 0 exit /b 1
call :test_database
if !errorlevel! neq 0 exit /b 1
call :test_redis
REM Redis test failure is not fatal
if not "%SKIP_APP_TEST%"=="true" (
call :start_app
if !errorlevel! neq 0 exit /b 1
) else (
call :warn "Skipping application startup test"
)
call :log "🎉 Deployment completed successfully!"
call :log "You can now start the application with: npm start"
goto :eof
:build_only
call :log "Running build-only deployment..."
call :check_env
if !errorlevel! neq 0 exit /b 1
call :install_dependencies
if !errorlevel! neq 0 exit /b 1
call :run_build
if !errorlevel! neq 0 exit /b 1
call :setup_directories
call :log "Build-only deployment completed"
goto :eof
:test_connections
call :log "Testing connections only..."
call :check_env
if !errorlevel! neq 0 exit /b 1
call :test_database
if !errorlevel! neq 0 exit /b 1
call :test_redis
call :log "Connection tests completed"
goto :eof
REM Main script logic
if "%1"=="" goto deploy
if "%1"=="deploy" goto deploy
if "%1"=="build-only" goto build_only
if "%1"=="test-connections" goto test_connections
echo Usage: %0 [deploy^|build-only^|test-connections]
echo deploy - Full deployment (default)
echo build-only - Only build, skip tests
echo test-connections - Test database and Redis connections
exit /b 1
-237
View File
@@ -1,237 +0,0 @@
#!/bin/bash
# SerpentRace Backend Production Deployment Script
# This script handles the complete deployment process
set -e # Exit on any error
# Colors for output
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
BLUE='\033[0;34m'
NC='\033[0m' # No Color
log() {
echo -e "${GREEN}[$(date +'%Y-%m-%d %H:%M:%S')] $1${NC}"
}
error() {
echo -e "${RED}[$(date +'%Y-%m-%d %H:%M:%S')] ERROR: $1${NC}"
}
warn() {
echo -e "${YELLOW}[$(date +'%Y-%m-%d %H:%M:%S')] WARNING: $1${NC}"
}
info() {
echo -e "${BLUE}[$(date +'%Y-%m-%d %H:%M:%S')] INFO: $1${NC}"
}
# Check if required environment variables are set
check_env() {
log "Checking environment variables..."
required_vars=(
"DB_HOST"
"DB_PORT"
"DB_USERNAME"
"DB_PASSWORD"
"DB_NAME"
"JWT_SECRET"
"REDIS_HOST"
"REDIS_PORT"
)
missing_vars=()
for var in "${required_vars[@]}"; do
if [ -z "${!var}" ]; then
missing_vars+=("$var")
fi
done
if [ ${#missing_vars[@]} -ne 0 ]; then
error "Missing required environment variables: ${missing_vars[*]}"
error "Please set these variables before running the deployment"
exit 1
fi
log "All required environment variables are set"
}
# Install dependencies
install_dependencies() {
log "Installing production dependencies..."
npm ci --only=production
log "Dependencies installed successfully"
}
# Run the comprehensive build process
run_build() {
log "Running production build..."
npm run build:production
log "Build completed successfully"
}
# Test database connectivity
test_database() {
log "Testing database connectivity..."
# Use a simple TypeScript script to test connection
cat > /tmp/test-db.ts << 'EOF'
import { AppDataSource } from './src/Infrastructure/ormconfig';
async function testConnection() {
try {
await AppDataSource.initialize();
console.log('✅ Database connection successful');
await AppDataSource.destroy();
process.exit(0);
} catch (error) {
console.error('❌ Database connection failed:', error);
process.exit(1);
}
}
testConnection();
EOF
npx ts-node /tmp/test-db.ts || {
error "Database connectivity test failed"
exit 1
}
rm -f /tmp/test-db.ts
log "Database connectivity test passed"
}
# Test Redis connectivity
test_redis() {
log "Testing Redis connectivity..."
# Use a simple script to test Redis connection
cat > /tmp/test-redis.ts << 'EOF'
import { createClient } from 'redis';
async function testRedis() {
const client = createClient({
socket: {
host: process.env.REDIS_HOST || 'localhost',
port: parseInt(process.env.REDIS_PORT || '6379')
}
});
try {
await client.connect();
await client.ping();
console.log('✅ Redis connection successful');
await client.disconnect();
process.exit(0);
} catch (error) {
console.error('❌ Redis connection failed:', error);
process.exit(1);
}
}
testRedis();
EOF
npx ts-node /tmp/test-redis.ts || {
warn "Redis connectivity test failed - continuing anyway"
}
rm -f /tmp/test-redis.ts
log "Redis connectivity test completed"
}
# Create required directories
setup_directories() {
log "Setting up required directories..."
mkdir -p logs
mkdir -p uploads
log "Directories created"
}
# Start the application (for testing)
start_app() {
log "Starting application for validation..."
# Start the app in background and test if it responds
npm start &
APP_PID=$!
# Wait for app to start
sleep 10
# Test if the health endpoint responds
if curl -f http://localhost:${PORT:-3000}/health > /dev/null 2>&1; then
log "Application health check passed"
kill $APP_PID
wait $APP_PID 2>/dev/null
else
error "Application health check failed"
kill $APP_PID 2>/dev/null || true
wait $APP_PID 2>/dev/null || true
exit 1
fi
}
# Main deployment function
deploy() {
log "🚀 Starting SerpentRace Backend production deployment..."
# Check environment
check_env
# Install dependencies
install_dependencies
# Run build process
run_build
# Setup directories
setup_directories
# Test connections
test_database
test_redis
# Test application startup
if [ "${SKIP_APP_TEST}" != "true" ]; then
start_app
else
warn "Skipping application startup test"
fi
log "🎉 Deployment completed successfully!"
info "You can now start the application with: npm start"
}
# Handle script arguments
case "${1:-deploy}" in
"deploy")
deploy
;;
"build-only")
log "Running build-only deployment..."
check_env
install_dependencies
run_build
setup_directories
log "Build-only deployment completed"
;;
"test-connections")
log "Testing connections only..."
check_env
test_database
test_redis
log "Connection tests completed"
;;
*)
echo "Usage: $0 [deploy|build-only|test-connections]"
echo " deploy - Full deployment (default)"
echo " build-only - Only build, skip tests"
echo " test-connections - Test database and Redis connections"
exit 1
;;
esac
@@ -1,28 +0,0 @@
import { execSync } from 'child_process';
const migrationName = process.argv[2];
if (!migrationName) {
console.error('Please provide a migration name: npm run migration:full <migration_name>');
process.exit(1);
}
try {
console.log(`Creating migration: ${migrationName}`);
execSync(`npx ts-node -r tsconfig-paths/register ./node_modules/typeorm/cli migration:create ./src/Infrastructure/Migrationsettings/${migrationName}`, { stdio: 'inherit' });
console.log(`Generating migration: ${migrationName}`);
execSync(`npx ts-node -r tsconfig-paths/register ./node_modules/typeorm/cli -d ./src/Infrastructure/ormconfig.ts migration:generate ./src/Infrastructure/Migrations/${migrationName}`, { stdio: 'inherit' });
console.log('Migration generated successfully!');
console.log('Running migration...');
execSync(`npx ts-node -r tsconfig-paths/register ./node_modules/typeorm/cli -d ./src/Infrastructure/ormconfig.ts migration:run`, { stdio: 'inherit' });
} catch (error) {
if (error instanceof Error) {
console.error('Migration failed:', error.message);
} else {
console.error('Migration failed:', error);
}
process.exit(1);
}
@@ -1,21 +0,0 @@
# PowerShell script to start Redis and run tests
Write-Host "Starting Redis with Docker Compose..." -ForegroundColor Green
docker-compose up -d redis
# Wait for Redis to be ready
Write-Host "Waiting for Redis to be ready..." -ForegroundColor Yellow
do {
Write-Host "Checking Redis connection..." -ForegroundColor Gray
$result = docker-compose exec redis redis-cli ping 2>$null
if ($result -ne "PONG") {
Start-Sleep -Seconds 2
}
} while ($result -ne "PONG")
Write-Host "Redis is ready!" -ForegroundColor Green
# Run Redis tests
Write-Host "Running Redis tests..." -ForegroundColor Cyan
npm test -- --testNamePattern="RedisService"
Write-Host "Done!" -ForegroundColor Green
-20
View File
@@ -1,20 +0,0 @@
#!/bin/bash
# Script to start Redis and run tests
echo "Starting Redis with Docker Compose..."
docker-compose up -d redis
# Wait for Redis to be ready
echo "Waiting for Redis to be ready..."
until docker-compose exec redis redis-cli ping; do
echo "Waiting for Redis..."
sleep 2
done
echo "Redis is ready!"
# Run Redis tests
echo "Running Redis tests..."
npm test -- --testNamePattern="RedisService"
echo "Done!"
-314
View File
@@ -1,314 +0,0 @@
import express from 'express';
import { createServer } from 'http';
import cookieParser from 'cookie-parser';
import helmet from 'helmet';
import { AppDataSource } from '../Infrastructure/ormconfig';
import userRouter from './routers/userRouter';
import organizationRouter from './routers/organizationRouter';
import deckRouter from './routers/deckRouter';
import chatRouter from './routers/chatRouter';
import contactRouter from './routers/contactRouter';
import adminRouter from './routers/adminRouter';
import deckImportExportRouter from './routers/deckImportExportRouter';
import gameRouter from './routers/gameRouter';
import { LoggingService, logStartup, logConnection, logError, logRequest } from '../Application/Services/Logger';
import { WebSocketService } from '../Application/Services/WebSocketService';
import { GameWebSocketService } from '../Application/Services/GameWebSocketService';
import { container } from '../Application/Services/DIContainer';
import { GameRepository } from '../Infrastructure/Repository/GameRepository';
import { UserRepository } from '../Infrastructure/Repository/UserRepository';
import { RedisService } from '../Application/Services/RedisService';
import { setupSwagger } from './swagger/swaggerUiSetup';
const app = express();
const httpServer = createServer(app);
const PORT = process.env.PORT || 3000;
const isDevelopment = process.env.NODE_ENV === 'development';
const loggingService = LoggingService.getInstance();
// Validate required environment variables in production
if (process.env.NODE_ENV === 'production') {
const requiredEnvVars = [
'JWT_SECRET',
'DB_PASSWORD',
'DB_HOST',
'DB_NAME',
'POSTGRES_PASSWORD'
];
const missingVars = requiredEnvVars.filter(varName => !process.env[varName]);
if (missingVars.length > 0) {
logError('[FATAL] Missing required environment variables in production:', missingVars.join(', '));
logError('[FATAL] Please configure all required environment variables in .env.server');
process.exit(1);
}
// Check for placeholder values that haven't been changed
if (process.env.JWT_SECRET && process.env.JWT_SECRET.includes('CHANGE_THIS')) {
logError('[FATAL] JWT_SECRET still contains placeholder value. Please set a proper secret in .env.server');
process.exit(1);
}
if (process.env.POSTGRES_PASSWORD && process.env.POSTGRES_PASSWORD.includes('CHANGE_THIS')) {
logError('[FATAL] POSTGRES_PASSWORD still contains placeholder value. Please set a proper password in .env.server');
process.exit(1);
}
}
logStartup('SerpentRace Backend starting up', {
environment: process.env.NODE_ENV || 'development',
port: PORT,
nodeVersion: process.version,
chatInactivityTimeout: process.env.CHAT_INACTIVITY_TIMEOUT_MINUTES || '30'
});
app.use(helmet({
contentSecurityPolicy: isDevelopment ? false : undefined
}));
app.use(express.json({ limit: '10mb' }));
app.use(express.urlencoded({ extended: true, limit: '10mb' }));
app.use(cookieParser());
app.use(loggingService.requestLoggingMiddleware());
app.use((req, res, next) => {
const origin = req.headers.origin;
const allowedOrigins = ['http://localhost:3000', 'http://localhost:3001', 'http://localhost:8080', process.env.FRONTEND_URL];
if (!origin || allowedOrigins.includes(origin)) {
res.setHeader('Access-Control-Allow-Origin', origin || '*');
}
res.setHeader('Access-Control-Allow-Credentials', 'true');
res.setHeader('Access-Control-Allow-Methods', 'GET, POST, PUT, DELETE, PATCH, OPTIONS');
res.setHeader('Access-Control-Allow-Headers', 'Content-Type, Authorization, Cookie');
if (req.method === 'OPTIONS') {
res.status(200).end();
return;
}
next();
});
if (isDevelopment) {
app.use((req, res, next) => {
logRequest(`${req.method} ${req.path}`, req, res);
next();
});
}
// Setup Swagger documentation
setupSwagger(app);
app.get('/', (req, res) => {
res.json({
service: 'SerpentRace Backend API',
status: 'running',
version: '1.0.0',
endpoints: {
swagger: '/api-docs',
users: '/api/users',
organizations: '/api/organizations',
decks: '/api/decks',
chats: '/api/chats',
contacts: '/api/contacts',
admin: '/api/admin',
deckImportExport: '/api/deck-import-export',
health: '/health'
},
websocket: {
enabled: true,
events: [
'chat:join', 'chat:leave', 'message:send',
'group:create', 'chat:direct', 'game:chat:create',
'chat:history'
]
}
});
});
app.get('/health', async (req, res) => {
try {
const isDbConnected = AppDataSource.isInitialized;
res.json({
status: 'healthy',
timestamp: new Date().toISOString(),
service: 'SerpentRace Backend API',
version: '1.0.0',
environment: process.env.NODE_ENV || 'development',
database: {
connected: isDbConnected,
type: AppDataSource.options.type
},
websocket: {
enabled: true
},
uptime: process.uptime()
});
} catch (error) {
res.status(503).json({
status: 'unhealthy',
timestamp: new Date().toISOString(),
error: 'Service health check failed'
});
}
});
// API Routes
app.use('/api/users', userRouter);
app.use('/api/organizations', organizationRouter);
app.use('/api/decks', deckRouter);
app.use('/api/chats', chatRouter);
app.use('/api/contacts', contactRouter);
app.use('/api/admin', adminRouter);
app.use('/api/deck-import-export', deckImportExportRouter);
app.use('/api/games', gameRouter);
// Global error handler (must be after routes)
app.use(loggingService.errorLoggingMiddleware());
app.use((error: Error, req: express.Request, res: express.Response, next: express.NextFunction) => {
logError('Global error handler caught unhandled error', error, req, res);
// Don't expose internal error details in production
const isDevelopment = process.env.NODE_ENV === 'development';
res.status(500).json({
error: 'Internal server error',
timestamp: new Date().toISOString(),
...(isDevelopment && { details: error.message, stack: error.stack })
});
});
// Handle 404 routes
app.use((req: express.Request, res: express.Response) => {
res.status(404).json({
error: 'Route not found',
path: req.originalUrl,
method: req.method,
timestamp: new Date().toISOString()
});
});
// Initialize WebSocket service after database connection
let webSocketService: WebSocketService;
let gameWebSocketService: GameWebSocketService;
// Initialize database connection
AppDataSource.initialize()
.then(() => {
const dbOptions = AppDataSource.options as any;
logConnection('Database connection established', 'postgresql', 'success', {
type: dbOptions.type,
host: dbOptions.host,
database: dbOptions.database
});
// Initialize WebSocket service after database is connected
webSocketService = new WebSocketService(httpServer);
logStartup('WebSocket service initialized', {
chatInactivityTimeout: process.env.CHAT_INACTIVITY_TIMEOUT_MINUTES || '30'
});
// Initialize Game WebSocket service for /game namespace via DIContainer
container.setSocketIO(webSocketService['io']);
gameWebSocketService = container.gameWebSocketService;
logStartup('Game WebSocket service initialized for /game namespace');
// Restore active games from snapshots (if any exist)
gameWebSocketService.restoreAllActiveGames()
.then(restoredCount => {
if (restoredCount > 0) {
logStartup(`Restored ${restoredCount} active game(s) from snapshots`);
}
})
.catch(error => {
logError('Failed to restore games from snapshots', error);
});
})
.catch((error) => {
const dbOptions = AppDataSource.options as any;
logConnection('Database connection failed', 'postgresql', 'failure', {
error: error.message,
type: dbOptions.type,
host: dbOptions.host,
database: dbOptions.database
});
process.exit(1);
});
// Start server with WebSocket support
const server = httpServer.listen(PORT, () => {
logStartup('Server started successfully', {
port: PORT,
environment: process.env.NODE_ENV || 'development',
timestamp: new Date().toISOString(),
endpoints: {
health: `/health`,
swagger: `/api-docs`,
users: `/api/users`,
organizations: `/api/organizations`,
decks: `/api/decks`,
chats: `/api/chats`
},
websocket: {
enabled: true,
chatInactivityTimeout: `${process.env.CHAT_INACTIVITY_TIMEOUT_MINUTES || '30'} minutes`
}
});
});
// Graceful shutdown
const gracefulShutdown = async (signal: string) => {
logStartup(`Received ${signal}. Shutting down gracefully...`);
// Snapshot all active games before shutdown
if (gameWebSocketService) {
try {
const snapshotCount = await gameWebSocketService.snapshotAllActiveGames();
logStartup(`Created ${snapshotCount} game snapshot(s) before shutdown`);
} catch (error) {
logError('Failed to snapshot games before shutdown', error as Error);
}
}
server.close(() => {
logStartup('HTTP server closed');
if (AppDataSource.isInitialized) {
AppDataSource.destroy()
.then(() => {
logConnection('Database connection closed', 'postgresql', 'success');
process.exit(0);
})
.catch((error) => {
logError('Error during database shutdown', error);
process.exit(1);
});
} else {
process.exit(0);
}
});
};
process.on('SIGTERM', () => gracefulShutdown('SIGTERM'));
process.on('SIGINT', () => gracefulShutdown('SIGINT'));
// Handle uncaught exceptions
process.on('uncaughtException', (error) => {
logError('Uncaught Exception - Server will shut down', error);
process.exit(1);
});
// Handle unhandled promise rejections
process.on('unhandledRejection', (reason, promise) => {
logError('Unhandled Rejection - Server will shut down', new Error(String(reason)), undefined, undefined);
process.exit(1);
});
// Export WebSocket services for game integration
export { webSocketService, gameWebSocketService };
@@ -1,67 +0,0 @@
import { Request, Response, NextFunction } from 'express';
import { JWTService } from '../../Application/Services/JWTService';
import { UserState } from '../../Domain/User/UserAggregate';
import { logAuth, logWarning } from '../../Application/Services/Logger';
interface AuthenticatedRequest extends Request {
user?: {
userId: string;
authLevel: 0 | 1;
userStatus: UserState;
orgId: string | null;
};
}
/**
* Optional authentication middleware - extracts JWT data if present but doesn't require authentication
* Used for endpoints that work for both authenticated and anonymous users
*/
export const optionalAuth = (req: AuthenticatedRequest, res: Response, next: NextFunction) => {
const jwtService = new JWTService();
try {
// Try to extract token from Authorization header or cookies
const authHeader = req.headers.authorization;
const token = authHeader?.startsWith('Bearer ')
? authHeader.substring(7)
: req.cookies?.auth_token;
if (token) {
// If token exists, try to verify it
const payload = jwtService.verify(req);
if (payload) {
req.user = {
userId: payload.userId,
authLevel: payload.authLevel,
userStatus: payload.userStatus,
orgId: payload.orgId || null
};
logAuth('Optional auth - user authenticated', payload.userId, {
authLevel: payload.authLevel,
userStatus: payload.userStatus,
orgId: payload.orgId
});
} else {
logWarning('Optional auth - invalid token provided', {
hasToken: true,
tokenLength: token.length
});
}
}
// Continue regardless of authentication status
next();
} catch (error) {
// Log the error but continue without authentication
logWarning('Optional auth - error processing token', {
error: error instanceof Error ? error.message : String(error),
hasAuthHeader: !!req.headers.authorization,
hasCookie: !!req.cookies?.auth_token
});
next();
}
};
File diff suppressed because it is too large Load Diff
@@ -1,287 +0,0 @@
import express from 'express';
import { authRequired } from '../../Application/Services/AuthMiddleware';
import { container } from '../../Application/Services/DIContainer';
import { ErrorResponseService } from '../../Application/Services/ErrorResponseService';
import { ValidationMiddleware } from '../../Application/Services/ValidationMiddleware';
import { logAuth, logError, logRequest, logWarning } from '../../Application/Services/Logger';
const chatRouter = express.Router();
// Get user's chats
chatRouter.get('/user-chats', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const includeArchived = req.query.includeArchived === 'true';
logRequest('Get user chats endpoint accessed', req, res, { userId, includeArchived });
const chats = await container.getUserChatsQueryHandler.execute({
userId,
includeArchived
});
logRequest('User chats retrieved successfully', req, res, {
userId,
chatCount: chats.length
});
res.json(chats);
} catch (error) {
logError('Get user chats endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
// Get chat history
chatRouter.get('/history/:chatId',
authRequired,
ValidationMiddleware.validateUUIDFormat(['chatId']),
async (req, res) => {
try {
const userId = (req as any).user.userId;
const chatId = req.params.chatId;
logRequest('Get chat history endpoint accessed', req, res, { userId, chatId });
const history = await container.getChatHistoryQueryHandler.execute({
chatId,
userId
});
if (!history) {
logWarning('Chat history not found or unauthorized', { userId, chatId }, req, res);
return ErrorResponseService.sendNotFound(res, 'Chat not found or unauthorized');
}
logRequest('Chat history retrieved successfully', req, res, {
userId,
chatId,
messageCount: history.messages.length,
isArchived: history.isArchived
});
res.json(history);
} catch (error) {
logError('Get chat history endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
// Create new chat (direct/group)
chatRouter.post('/create',
authRequired,
ValidationMiddleware.combine([
ValidationMiddleware.validateRequiredFields(['type', 'userIds']),
ValidationMiddleware.validateAllowedValues({ type: ['direct', 'group'] }),
ValidationMiddleware.validateNonEmptyArrays(['userIds'])
]),
async (req, res) => {
try {
const userId = (req as any).user.userId;
const { type, name, userIds } = req.body;
logRequest('Create chat endpoint accessed', req, res, {
userId,
type,
targetUserCount: userIds?.length || 0
});
if (type === 'group' && !name?.trim()) {
return ErrorResponseService.sendBadRequest(res, 'Group name is required');
}
const chat = await container.createChatCommandHandler.execute({
type,
name: name?.trim(),
createdBy: userId,
userIds
});
if (!chat) {
return ErrorResponseService.sendBadRequest(res, 'Failed to create chat');
}
logRequest('Chat created successfully', req, res, {
userId,
chatId: chat.id,
chatType: chat.type
});
res.json({
id: chat.id,
type: chat.type,
name: chat.name,
users: chat.users,
messages: chat.messages
});
} catch (error) {
logError('Create chat endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('Premium subscription required')) {
return ErrorResponseService.sendForbidden(res, 'Premium subscription required to create groups');
}
if (error.message.includes('not found')) {
return ErrorResponseService.sendNotFound(res, 'One or more users not found');
}
}
return ErrorResponseService.sendInternalServerError(res);
}
});
// Send message (REST endpoint - mainly for testing, real messaging is via WebSocket)
chatRouter.post('/message',
authRequired,
ValidationMiddleware.combine([
ValidationMiddleware.validateRequiredFields(['chatId', 'message']),
ValidationMiddleware.validateUUIDFormat(['chatId']),
ValidationMiddleware.validateStringLength({ message: { min: 1, max: 2000 } })
]),
async (req, res) => {
try {
const userId = (req as any).user.userId;
const { chatId, message } = req.body;
logRequest('Send message endpoint accessed', req, res, {
userId,
chatId,
messageLength: message?.length || 0
});
const sentMessage = await container.sendMessageCommandHandler.execute({
chatId,
userId,
message
});
if (!sentMessage) {
return ErrorResponseService.sendBadRequest(res, 'Failed to send message');
}
logRequest('Message sent successfully', req, res, {
userId,
chatId,
messageId: sentMessage.id
});
res.json(sentMessage);
} catch (error) {
logError('Send message endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('Chat not found')) {
return ErrorResponseService.sendNotFound(res, 'Chat not found');
}
if (error.message.includes('not a member')) {
return ErrorResponseService.sendForbidden(res, 'Not authorized to send messages to this chat');
}
if (error.message.includes('non-empty string')) {
return ErrorResponseService.sendBadRequest(res, 'Message must be a non-empty string');
}
}
return ErrorResponseService.sendInternalServerError(res);
}
});
// Archive chat manually
chatRouter.post('/archive/:chatId',
authRequired,
ValidationMiddleware.validateUUIDFormat(['chatId']),
async (req, res) => {
try {
const userId = (req as any).user.userId;
const chatId = req.params.chatId;
logRequest('Archive chat endpoint accessed', req, res, { userId, chatId });
// Check if user has access to this chat
const chat = await container.chatRepository.findById(chatId);
if (!chat) {
return ErrorResponseService.sendNotFound(res, 'Chat not found');
}
if (!chat.users.includes(userId)) {
return ErrorResponseService.sendForbidden(res, 'Not authorized to archive this chat');
}
const success = await container.archiveChatCommandHandler.execute({ chatId });
if (!success) {
return ErrorResponseService.sendBadRequest(res, 'Failed to archive chat');
}
logRequest('Chat archived successfully', req, res, { userId, chatId });
res.json({ success: true, message: 'Chat archived successfully' });
} catch (error) {
logError('Archive chat endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
// Restore chat from archive
chatRouter.post('/restore/:chatId',
authRequired,
ValidationMiddleware.validateUUIDFormat(['chatId']),
async (req, res) => {
try {
const userId = (req as any).user.userId;
const chatId = req.params.chatId;
logRequest('Restore chat endpoint accessed', req, res, { userId, chatId });
// Check if user has access to this archived chat
const archive = await container.chatArchiveRepository.findByChatId(chatId);
const userArchive = archive.find((a: any) => a.participants.includes(userId));
if (!userArchive) {
return ErrorResponseService.sendNotFound(res, 'Archived chat not found or unauthorized');
}
const success = await container.restoreChatCommandHandler.execute({ chatId });
if (!success) {
return ErrorResponseService.sendBadRequest(res, 'Failed to restore chat (game chats cannot be restored)');
}
logRequest('Chat restored successfully', req, res, { userId, chatId });
res.json({ success: true, message: 'Chat restored successfully' });
} catch (error) {
logError('Restore chat endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
// Get archived chats for a game
chatRouter.get('/archived/game/:gameId',
authRequired,
ValidationMiddleware.validateUUIDFormat(['gameId']),
async (req, res) => {
try {
const userId = (req as any).user.userId;
const gameId = req.params.gameId;
logRequest('Get archived game chats endpoint accessed', req, res, { userId, gameId });
const archivedChats = await container.getArchivedChatsQueryHandler.execute({
userId,
gameId
});
logRequest('Archived game chats retrieved successfully', req, res, {
userId,
gameId,
chatCount: archivedChats.length
});
res.json(archivedChats);
} catch (error) {
logError('Get archived game chats endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
export default chatRouter;
@@ -1,53 +0,0 @@
import { Router } from 'express';
import { container } from '../../Application/Services/DIContainer';
import { logRequest, logError } from '../../Application/Services/Logger';
import { ContactType } from '../../Domain/Contact/ContactAggregate';
const contactRouter = Router();
// Public endpoint - anyone can create a contact
contactRouter.post('/', async (req, res) => {
try {
// Get user ID if authenticated (optional)
const userId = (req as any).user?.userId || null;
const { name, email, type, txt } = req.body;
// Validate required fields
if (!name || !email || type === undefined || !txt) {
return res.status(400).json({
error: 'Missing required fields: name, email, type, and txt are required'
});
}
// Validate type
if (!Object.values(ContactType).includes(Number(type))) {
return res.status(400).json({
error: 'Invalid contact type. Must be one of: 0 (Bug), 1 (Problem), 2 (Question), 3 (Sales), 4 (Other)'
});
}
logRequest('Create contact endpoint accessed', req, res, { name, email, type, userId });
const result = await container.createContactCommandHandler.execute({
name,
email,
userid: userId,
type: Number(type),
txt
});
logRequest('Contact created successfully', req, res, { contactId: result.id, name, email, type });
res.status(201).json(result);
} catch (error) {
logError('Create contact endpoint error', error as Error, req, res);
if (error instanceof Error && error.message.includes('validation')) {
return res.status(400).json({ error: 'Invalid input data', details: error.message });
}
res.status(500).json({ error: 'Internal server error' });
}
});
export default contactRouter;
@@ -1,124 +0,0 @@
import express, { Request, Response } from 'express';
import multer from 'multer';
import { DIContainer } from '../../Application/Services/DIContainer';
import { authRequired } from '../../Application/Services/AuthMiddleware';
import { logRequest, logError, logWarning } from '../../Application/Services/Logger';
// Extend Express Request interface for file uploads
declare global {
namespace Express {
interface Request {
file?: Express.Multer.File;
}
}
}
const router = express.Router();
const container = DIContainer.getInstance();
// Configure multer for file uploads
const upload = multer({
storage: multer.memoryStorage(),
limits: {
fileSize: 10 * 1024 * 1024, // 10MB limit
},
fileFilter: (req: any, file: any, cb: any) => {
if (file.mimetype === 'application/json' || file.originalname.endsWith('.spr')) {
cb(null, true);
} else {
cb(new Error('Only JSON and .spr files are allowed'));
}
}
});
// Export deck to .spr file (encrypted) - users can only export their own decks
router.get('/export/:deckId', authRequired, async (req: Request, res: Response) => {
try {
const { deckId } = req.params;
const userId = (req as any).user.userId;
logRequest('Export deck endpoint accessed', req, res, { deckId, userId });
// Check if user owns the deck
const deck = await container.deckRepository.findById(deckId);
if (!deck) {
logWarning('Deck not found for export', { deckId, userId }, req, res);
return res.status(404).json({ error: 'Deck not found' });
}
// Users can only export their own decks
if (deck.userid !== userId) {
logWarning('Access denied - user attempted to export deck they do not own', {
deckId,
userId,
deckOwnerId: deck.userid
}, req, res);
return res.status(403).json({ error: 'Access denied - you can only export your own decks' });
}
const sprData = await container.deckImportExportService.exportDeckToSpr(deckId, userId);
res.setHeader('Content-Type', 'application/octet-stream');
res.setHeader('Content-Disposition', `attachment; filename="${deck.name || 'deck'}.spr"`);
logRequest('Deck exported successfully', req, res, {
deckId,
userId,
deckName: deck.name,
fileSize: sprData.length
});
res.send(sprData);
} catch (error) {
logError('Export deck endpoint error', error as Error, req, res);
res.status(500).json({ error: 'Internal server error' });
}
});
// Import deck from .spr file (encrypted) - imported deck will be owned by the importing user
router.post('/import', authRequired, upload.single('file'), async (req: Request, res: Response) => {
try {
const userId = (req as any).user.userId;
logRequest('Import deck endpoint accessed', req, res, {
userId,
hasFile: !!req.file,
fileName: req.file?.originalname,
fileSize: req.file?.size
});
if (!req.file) {
logWarning('No file uploaded for deck import', { userId }, req, res);
return res.status(400).json({ error: 'No file uploaded' });
}
const fileBuffer = req.file!.buffer;
// Import the deck and assign ownership to the current user
const result = await container.deckImportExportService.importDeckFromSpr(fileBuffer, userId);
logRequest('Deck imported successfully', req, res, {
userId,
deckId: result.id,
deckName: result.name || 'Unknown',
fileName: req.file.originalname,
fileSize: req.file.size
});
res.json({
success: true,
message: 'Deck imported successfully and added to your collection',
deckId: result.id
});
} catch (error) {
logError('Import deck endpoint error', error as Error, req, res);
if (error instanceof Error && error.message.includes('Invalid')) {
return res.status(400).json({ error: 'Invalid file format or corrupted data' });
} else {
res.status(500).json({ error: 'Internal server error' });
}
}
});
export default router;
@@ -1,266 +0,0 @@
import { Router } from 'express';
import { authRequired } from '../../Application/Services/AuthMiddleware';
import { container } from '../../Application/Services/DIContainer';
import { ErrorResponseService } from '../../Application/Services/ErrorResponseService';
import { ValidationMiddleware } from '../../Application/Services/ValidationMiddleware';
import { GeneralSearchService } from '../../Application/Search/Generalsearch';
import { logRequest, logError, logWarning } from '../../Application/Services/Logger';
import { Type, CType } from '../../Domain/Deck/DeckAggregate';
const deckRouter = Router();
/**
* Helper function to convert string enum values to integer enum values
*/
function convertEnumValues(data: any): any {
const converted = { ...data };
// Convert Type enum
if (converted.type && typeof converted.type === 'string') {
switch (converted.type.toUpperCase()) {
case 'LUCK':
converted.type = Type.LUCK;
break;
case 'JOKER':
converted.type = Type.JOKER;
break;
case 'QUESTION':
converted.type = Type.QUESTION;
break;
default:
throw new Error('Invalid deck type. Must be LUCK, JOKER, or QUESTION');
}
}
// Convert CType enum
if (converted.ctype && typeof converted.ctype === 'string') {
switch (converted.ctype.toUpperCase()) {
case 'PUBLIC':
converted.ctype = CType.PUBLIC;
break;
case 'PRIVATE':
converted.ctype = CType.PRIVATE;
break;
case 'ORGANIZATION':
converted.ctype = CType.ORGANIZATION;
break;
default:
throw new Error('Invalid deck ctype. Must be PUBLIC, PRIVATE, or ORGANIZATION');
}
}
return converted;
}
// Create search service that isn't in the container yet
const searchService = new GeneralSearchService(container.userRepository, container.organizationRepository, container.deckRepository);
// Authenticated routes - Get decks with pagination (RECOMMENDED)
deckRouter.get('/page/:from/:to', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const userOrgId = (req as any).user.orgId;
const isAdmin = (req as any).user.authLevel === 1;
const from = parseInt(req.params.from);
const to = parseInt(req.params.to);
if (isNaN(from) || isNaN(to) || from < 0 || to < from) {
return res.status(400).json({ error: 'Invalid page parameters. "from" and "to" must be valid numbers with to >= from >= 0' });
}
logRequest('Get decks by page endpoint accessed', req, res, {
userId,
userOrgId,
isAdmin,
from,
to
});
// Use paginated query handler for memory efficiency
const result = await container.getDecksByPageQueryHandler.execute({
userId,
userOrgId,
isAdmin,
from,
to
});
logRequest('Get decks page completed successfully', req, res, {
userId,
from,
to,
returnedCount: result.decks.length,
totalCount: result.totalCount
});
res.json(result);
} catch (error) {
logError('Get decks by page endpoint error', error as Error, req, res);
res.status(500).json({ error: 'Internal server error' });
}
});
deckRouter.post('/', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
logRequest('Create deck endpoint accessed', req, res, { name: req.body.name, userId });
// Convert string enum values to integers
const command = convertEnumValues({
...req.body,
userid: userId
});
const result = await container.createDeckCommandHandler.execute(command);
logRequest('Deck created successfully', req, res, { deckId: result.id, name: req.body.name, userId });
res.json(result);
} catch (error) {
logError('Create deck endpoint error', error as Error, req, res);
// Handle enum validation errors
if (error instanceof Error && error.message.includes('Invalid deck')) {
return res.status(400).json({ error: error.message });
}
if (error instanceof Error && (error.message.includes('duplicate') || error.message.includes('unique constraint'))) {
return res.status(409).json({ error: 'Deck with this name already exists' });
}
if (error instanceof Error && error.message.includes('validation')) {
return res.status(400).json({ error: 'Invalid input data', details: error.message });
}
res.status(500).json({ error: 'Internal server error' });
}
});
deckRouter.get('/search', authRequired, async (req, res) => {
try {
const { query, limit, offset } = req.query;
logRequest('Search decks endpoint accessed', req, res, { query, limit, offset });
if (!query || typeof query !== 'string') {
logWarning('Deck search attempted without query', { query, hasQuery: !!query }, req, res);
return res.status(400).json({ error: 'Search query is required' });
}
const searchQuery = {
query: query.trim(),
limit: limit ? parseInt(limit as string) : 20,
offset: offset ? parseInt(offset as string) : 0
};
// Validate pagination parameters
if (searchQuery.limit < 1 || searchQuery.limit > 100) {
logWarning('Invalid deck search limit parameter', { limit: searchQuery.limit }, req, res);
return res.status(400).json({ error: 'Limit must be between 1 and 100' });
}
if (searchQuery.offset < 0) {
logWarning('Invalid deck search offset parameter', { offset: searchQuery.offset }, req, res);
return res.status(400).json({ error: 'Offset must be non-negative' });
}
const result = await searchService.searchFromUrl(req.originalUrl, searchQuery);
logRequest('Deck search completed successfully', req, res, {
query: searchQuery.query,
resultCount: Array.isArray(result) ? result.length : 0
});
res.json(result);
} catch (error) {
logError('Search decks endpoint error', error as Error, req, res);
res.status(500).json({ error: 'Internal server error' });
}
});
deckRouter.get('/:id', authRequired, async (req, res) => {
try {
const deckId = req.params.id;
logRequest('Get deck by id endpoint accessed', req, res, { deckId });
const result = await container.getDeckByIdQueryHandler.execute({ id: deckId });
if (!result) {
logWarning('Deck not found', { deckId }, req, res);
return res.status(404).json({ error: 'Deck not found' });
}
logRequest('Deck retrieved successfully', req, res, { deckId });
res.json(result);
} catch (error) {
logError('Get deck by id endpoint error', error as Error, req, res);
res.status(500).json({ error: 'Internal server error' });
}
});
deckRouter.patch('/:id', authRequired, async (req, res) => {
try {
const deckId = req.params.id;
const userId = (req as any).user.userId;
const authLevel = (req as any).user.authLevel;
logRequest('Update deck endpoint accessed', req, res, { deckId, userId, updateFields: Object.keys(req.body) });
// Convert string enum values to integers
const updateData = convertEnumValues(req.body);
const result = await container.updateDeckCommandHandler.execute({ userid: userId, authLevel: authLevel, id: deckId, ...updateData });
logRequest('Deck updated successfully', req, res, { deckId, userId });
res.json(result);
} catch (error) {
logError('Update deck endpoint error', error as Error, req, res);
// Handle enum validation errors
if (error instanceof Error && error.message.includes('Invalid deck')) {
return res.status(400).json({ error: error.message });
}
if (error instanceof Error && error.message.includes('not found')) {
return res.status(404).json({ error: 'Deck not found' });
}
if (error instanceof Error && (error.message.includes('duplicate') || error.message.includes('unique constraint'))) {
return res.status(409).json({ error: 'Deck with this name already exists' });
}
if (error instanceof Error && error.message.includes('validation')) {
return res.status(400).json({ error: 'Invalid input data', details: error.message });
}
if (error instanceof Error && error.message.includes('admin')) {
return res.status(403).json({ error: 'Forbidden: ' + error.message });
}
if (error instanceof Error && error.message.includes('admin')) {
return res.status(403).json({ error: 'Forbidden: ' + error.message });
}
res.status(500).json({ error: 'Internal server error' });
}
});
deckRouter.delete('/:id', authRequired, async (req, res) => {
try {
const deckId = req.params.id;
const userId = (req as any).user.userId;
const authLevel = (req as any).user.authLevel;
logRequest('Soft delete deck endpoint accessed', req, res, { deckId, userId });
const result = await container.deleteDeckCommandHandler.execute({ userid: userId, authLevel: authLevel, id: deckId, soft: true });
logRequest('Deck soft delete successful', req, res, { deckId, userId, success: result });
res.json({ success: result });
} catch (error) {
logError('Soft delete deck endpoint error', error as Error, req, res);
if (error instanceof Error && error.message.includes('not found')) {
return res.status(404).json({ error: 'Deck not found' });
}
res.status(500).json({ error: 'Internal server error' });
}
});
export default deckRouter;
@@ -1,327 +0,0 @@
import { Router } from 'express';
import { authRequired } from '../../Application/Services/AuthMiddleware';
import { optionalAuth } from '../middleware/optionalAuth';
import { container } from '../../Application/Services/DIContainer';
import { ErrorResponseService } from '../../Application/Services/ErrorResponseService';
import { ValidationMiddleware } from '../../Application/Services/ValidationMiddleware';
import { logRequest, logError, logWarning } from '../../Application/Services/Logger';
import { LoginType } from '../../Domain/Game/GameAggregate';
const gameRouter = Router();
gameRouter.post('/start', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const orgId = (req as any).user.orgId;
const { deckids, maxplayers, logintype } = req.body;
logRequest('Start game endpoint accessed', req, res, {
userId,
orgId,
deckCount: deckids?.length,
maxplayers,
logintype
});
// Validate required fields
if (!deckids || !Array.isArray(deckids) || deckids.length === 0) {
return res.status(400).json({ error: 'deckids is required and must be a non-empty array' });
}
if (!maxplayers || typeof maxplayers !== 'number') {
return res.status(400).json({ error: 'maxplayers is required and must be a number' });
}
if (logintype === undefined || typeof logintype !== 'number') {
return res.status(400).json({ error: 'logintype is required and must be a number (0=PUBLIC, 1=PRIVATE, 2=ORGANIZATION)' });
}
// Start the game using the GameService
const game = await container.gameService.startGame(
deckids,
maxplayers,
logintype as LoginType,
userId,
orgId
);
logRequest('Game started successfully', req, res, {
userId,
gameId: game.id,
gameCode: game.gamecode,
deckCount: game.gamedecks.length,
totalCards: game.gamedecks.reduce((sum, deck) => sum + deck.cards.length, 0)
});
res.json(game);
} catch (error) {
logError('Start game endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('not found')) {
return res.status(404).json({ error: error.message });
}
if (error.message.includes('validation') ||
error.message.includes('must be') ||
error.message.includes('required') ||
error.message.includes('Invalid')) {
return res.status(400).json({ error: error.message });
}
}
res.status(500).json({ error: 'Internal server error' });
}
});
gameRouter.post('/join', optionalAuth, async (req, res) => {
try {
const user = (req as any).user;
const { gameCode, playerName } = req.body;
logRequest('Join game endpoint accessed', req, res, {
gameCode,
playerName,
hasAuth: !!user,
userId: user?.userId,
orgId: user?.orgId
});
// Validate required fields
if (!gameCode || typeof gameCode !== 'string') {
return res.status(400).json({ error: 'gameCode is required and must be a string' });
}
if (gameCode.length !== 6) {
return res.status(400).json({ error: 'gameCode must be exactly 6 characters long' });
}
// First, we need to find the game to determine its type
const gameRepository = container.gameRepository;
const gameToJoin = await gameRepository.findByGameCode(gameCode);
if (!gameToJoin) {
return res.status(404).json({ error: 'Game not found' });
}
// Determine join requirements based on game login type
let actualPlayerId: string | undefined;
let actualPlayerName: string | undefined;
let actualOrgId: string | null = null;
switch (gameToJoin.logintype) {
case LoginType.PUBLIC:
// Public games: playerName required, authentication optional
// If user is logged in and no playerName provided, use their username
if (!playerName || typeof playerName !== 'string' || !playerName.trim()) {
if (user && user.userId) {
// User is logged in, fetch their username to use as playerName
try {
const userDetails = await container.getUserByIdQueryHandler.execute({ id: user.userId });
if (userDetails && userDetails.username) {
actualPlayerName = userDetails.username;
logRequest('Using logged-in user\'s username as playerName', req, res, {
userId: user.userId,
username: userDetails.username
});
} else {
return res.status(400).json({
error: 'playerName is required for public games'
});
}
} catch (error) {
logError('Failed to fetch user details for playerName', error as Error, req, res);
return res.status(400).json({
error: 'playerName is required for public games'
});
}
} else {
// User is not logged in, playerName is required
return res.status(400).json({
error: 'playerName is required for public games'
});
}
} else {
// playerName was provided, use it
actualPlayerName = playerName.trim();
}
actualPlayerId = user?.userId; // Use authenticated user ID if available, otherwise undefined
break;
case LoginType.PRIVATE:
// Private games: authentication required
if (!user || !user.userId) {
return res.status(401).json({
error: 'Authentication required to join private games'
});
}
actualPlayerId = user.userId;
actualPlayerName = playerName;
break;
case LoginType.ORGANIZATION:
// Organization games: authentication + organization membership required
if (!user || !user.userId) {
return res.status(401).json({
error: 'Authentication required to join organization games'
});
}
if (!user.orgId) {
return res.status(403).json({
error: 'Organization membership required to join organization games'
});
}
if (gameToJoin.orgid && user.orgId !== gameToJoin.orgid) {
return res.status(403).json({
error: 'You must be a member of the same organization to join this game'
});
}
actualPlayerId = user.userId;
actualPlayerName = playerName;
actualOrgId = user.orgId;
break;
default:
return res.status(400).json({ error: 'Invalid game type' });
}
// Join the game using the GameService with determined parameters
const game = await container.gameService.joinGame(
gameCode,
actualPlayerId,
actualPlayerName,
actualOrgId,
gameToJoin.logintype
);
logRequest('Player joined game successfully', req, res, {
userId: actualPlayerId || 'anonymous',
gameId: game.id,
gameCode: game.gamecode,
gameType: LoginType[gameToJoin.logintype],
playerCount: game.players.length,
maxPlayers: game.maxplayers,
playerName: actualPlayerName
});
// Create game token for WebSocket authentication
const gameTokenService = container.gameTokenService;
const gameToken = gameTokenService.createGameToken(
game.id,
game.gamecode,
actualPlayerName || 'Anonymous',
actualPlayerId
);
// Return clean response with essential data + game token
res.json({
id: game.id,
gamecode: game.gamecode,
playerName: actualPlayerName,
playerCount: game.players.length,
maxPlayers: game.maxplayers,
gameType: LoginType[gameToJoin.logintype],
isAuthenticated: !!actualPlayerId,
gameToken: gameToken
});
} catch (error) {
logError('Join game endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('not found')) {
return res.status(404).json({ error: error.message });
}
if (error.message.includes('Authentication required')) {
return res.status(401).json({ error: error.message });
}
if (error.message.includes('Organization') || error.message.includes('organization')) {
return res.status(403).json({ error: error.message });
}
if (error.message.includes('full') ||
error.message.includes('already in') ||
error.message.includes('not accepting')) {
return res.status(409).json({ error: error.message });
}
if (error.message.includes('validation') ||
error.message.includes('must be') ||
error.message.includes('required') ||
error.message.includes('Invalid')) {
return res.status(400).json({ error: error.message });
}
}
res.status(500).json({ error: 'Internal server error' });
}
});
gameRouter.post('/:gameId/start', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const { gameId } = req.params;
logRequest('Start gameplay endpoint accessed', req, res, {
userId,
gameId
});
// Validate required fields
if (!gameId || typeof gameId !== 'string') {
return res.status(400).json({ error: 'gameId is required and must be a string' });
}
// Start the gameplay using the GameService
const result = await container.gameService.startGamePlay(gameId, userId);
logRequest('Game gameplay started successfully', req, res, {
userId,
gameId,
playerCount: result.game.players.length
});
res.json({
message: 'Game started successfully',
gameId: gameId,
playerCount: result.game.players.length,
game: result.game,
boardData: result.boardData
});
} catch (error) {
logError('Start gameplay endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('not found')) {
return res.status(404).json({ error: error.message });
}
if (error.message.includes('Only') || error.message.includes('master')) {
return res.status(403).json({ error: error.message });
}
if (error.message.includes('already started') ||
error.message.includes('not ready') ||
error.message.includes('minimum players') ||
error.message.includes('not in waiting state') ||
error.message.includes('cannot be started')) {
return res.status(409).json({ error: error.message });
}
if (error.message.includes('validation') ||
error.message.includes('must be') ||
error.message.includes('required') ||
error.message.includes('Invalid')) {
return res.status(400).json({ error: error.message });
}
// Board generation specific errors
if (error.message.includes('Board generation') ||
error.message.includes('board not found') ||
error.message.includes('BoardGenerationService') ||
error.message.includes('Failed to wait for board generation') ||
error.message.includes('board generation timeout')) {
return res.status(500).json({ error: error.message });
}
}
res.status(500).json({ error: 'Internal server error' });
}
});
export default gameRouter;
@@ -1,204 +0,0 @@
import { Router } from 'express';
import { authRequired } from '../../Application/Services/AuthMiddleware';
import { container } from '../../Application/Services/DIContainer';
import { ErrorResponseService } from '../../Application/Services/ErrorResponseService';
import { ValidationMiddleware } from '../../Application/Services/ValidationMiddleware';
import { GeneralSearchService } from '../../Application/Search/Generalsearch';
import { logRequest, logError, logWarning, logAuth } from '../../Application/Services/Logger';
const organizationRouter = Router();
// Create search service that isn't in the container yet
const searchService = new GeneralSearchService(container.userRepository, container.organizationRepository, container.deckRepository);
// Auth routes - Get organizations with pagination (RECOMMENDED)
organizationRouter.get('/page/:from/:to', authRequired, async (req, res) => {
try {
const from = parseInt(req.params.from);
const to = parseInt(req.params.to);
if (isNaN(from) || isNaN(to) || from < 0 || to < from) {
return res.status(400).json({ error: 'Invalid page parameters. "from" and "to" must be valid numbers with to >= from >= 0' });
}
logRequest('Get organizations by page endpoint accessed', req, res, { from, to });
const result = await container.getOrganizationsByPageQueryHandler.execute({ from, to });
logRequest('Organizations page retrieved successfully', req, res, {
from,
to,
count: result.organizations.length,
totalCount: result.totalCount
});
res.json(result);
} catch (error) {
logError('Get organizations by page endpoint error', error as Error, req, res);
res.status(500).json({ error: 'Internal server error' });
}
});
organizationRouter.get('/search', authRequired, async (req, res) => {
try {
const { query, limit, offset } = req.query;
logRequest('Search organizations endpoint accessed', req, res, { query, limit, offset });
if (!query || typeof query !== 'string') {
logWarning('Organization search attempted without query', { query, hasQuery: !!query }, req, res);
return res.status(400).json({ error: 'Search query is required' });
}
const searchQuery = {
query: query.trim(),
limit: limit ? parseInt(limit as string) : 20,
offset: offset ? parseInt(offset as string) : 0
};
// Validate pagination parameters
if (searchQuery.limit < 1 || searchQuery.limit > 100) {
logWarning('Invalid organization search limit parameter', { limit: searchQuery.limit }, req, res);
return res.status(400).json({ error: 'Limit must be between 1 and 100' });
}
if (searchQuery.offset < 0) {
logWarning('Invalid organization search offset parameter', { offset: searchQuery.offset }, req, res);
return res.status(400).json({ error: 'Offset must be non-negative' });
}
const result = await searchService.searchFromUrl(req.originalUrl, searchQuery);
logRequest('Organization search completed successfully', req, res, {
query: searchQuery.query,
resultCount: Array.isArray(result) ? result.length : 0
});
res.json(result);
} catch (error) {
logError('Search organizations endpoint error', error as Error, req, res);
res.status(500).json({ error: 'Internal server error' });
}
});
// Get organization login URL
organizationRouter.get('/:orgId/login-url', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const { orgId } = req.params;
logRequest('Get organization login URL endpoint accessed', req, res, {
userId,
organizationId: orgId
});
const result = await container.getOrganizationLoginUrlQueryHandler.execute({
organizationId: orgId
});
if (!result) {
logWarning('Organization login URL not found', {
organizationId: orgId,
userId
}, req, res);
return ErrorResponseService.sendNotFound(res, 'Organization login URL not found');
}
logRequest('Organization login URL retrieved successfully', req, res, {
organizationId: orgId,
organizationName: result.organizationName,
hasUrl: !!result.loginUrl,
userId
});
res.json(result);
} catch (error) {
logError('Get organization login URL endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
// Process third-party authentication callback
organizationRouter.post('/auth-callback', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const { organizationId, status, authToken } = req.body;
logRequest('Organization auth callback endpoint accessed', req, res, {
userId,
organizationId,
status,
hasAuthToken: !!authToken
});
// Validate required fields
if (!organizationId || !status) {
logWarning('Missing required fields for organization auth callback', {
organizationId: !!organizationId,
status: !!status,
userId
}, req, res);
return ErrorResponseService.sendBadRequest(res, 'organizationId and status are required');
}
if (status !== 'ok' && status !== 'not_ok') {
logWarning('Invalid status value for organization auth callback', {
status,
userId,
organizationId
}, req, res);
return ErrorResponseService.sendBadRequest(res, 'status must be either "ok" or "not_ok"');
}
const result = await container.processOrgAuthCallbackCommandHandler.execute({
organizationId,
userId,
status,
authToken
});
if (!result.success) {
if (result.message.includes('not found')) {
logWarning('Organization auth callback failed - entity not found', {
userId,
organizationId,
message: result.message
}, req, res);
return ErrorResponseService.sendNotFound(res, result.message);
}
if (result.message.includes('does not belong')) {
logWarning('Organization auth callback failed - authorization error', {
userId,
organizationId,
message: result.message
}, req, res);
return ErrorResponseService.sendForbidden(res, result.message);
}
if (result.message.includes('authentication failed')) {
logAuth('Organization authentication failed via callback', userId, {
organizationId,
status
}, req, res);
return ErrorResponseService.sendUnauthorized(res, result.message);
}
logError('Organization auth callback internal error', new Error(result.message), req, res);
return ErrorResponseService.sendInternalServerError(res);
}
logAuth('Organization auth callback processed successfully', userId, {
organizationId,
status,
updatedFields: result.updatedFields
}, req, res);
res.json({
success: result.success,
message: result.message,
updatedFields: result.updatedFields
});
} catch (error) {
logError('Organization auth callback endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
export default organizationRouter;
@@ -1,345 +0,0 @@
import { Router } from 'express';
import { authRequired } from '../../Application/Services/AuthMiddleware';
import { container } from '../../Application/Services/DIContainer';
import { ErrorResponseService } from '../../Application/Services/ErrorResponseService';
import { ValidationMiddleware } from '../../Application/Services/ValidationMiddleware';
import { GeneralSearchService } from '../../Application/Search/Generalsearch';
import { logRequest, logError, logAuth, logWarning } from '../../Application/Services/Logger';
const userRouter = Router();
// Create search service that isn't in the container yet
const searchService = new GeneralSearchService(container.userRepository, container.organizationRepository, container.deckRepository);
// Login endpoint
userRouter.post('/login',
ValidationMiddleware.combine([
ValidationMiddleware.validateRequiredFields(['username', 'password']),
ValidationMiddleware.validateStringLength({
username: { min: 3, max: 50 },
password: { min: 6, max: 100 }
})
]),
async (req, res) => {
try {
logRequest('Login endpoint accessed', req, res, { username: req.body.username });
const { username, password } = req.body;
const result = await container.loginCommandHandler.execute({ username, password }, res);
if (result) {
logAuth('User login successful', undefined, { username: result.user.username }, req, res);
res.json(result);
} else {
throw new Error(`Login failed: ${result}`);
}
} catch (error) {
logError('Login endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('Invalid username')) {
return ErrorResponseService.sendUnauthorized(res, 'Invalid username or password');
}
if (error.message.includes('Invalid password')) {
return ErrorResponseService.sendUnauthorized(res, 'Invalid username or password');
}
if (error.message.includes('not verified')) {
return ErrorResponseService.sendUnauthorized(res, 'Please verify your email address');
}
if (error.message.includes('restriction')) {
return ErrorResponseService.sendUnauthorized(res, 'Please verify your email address');
}
if (error.message.includes('deactivated')) {
return ErrorResponseService.sendUnauthorized(res, 'Account has been deactivated');
}
}
return ErrorResponseService.sendInternalServerError(res);
}
});
// Create user endpoint
userRouter.post('/create',
ValidationMiddleware.combine([
ValidationMiddleware.validateRequiredFields(['username', 'email', 'password']),
ValidationMiddleware.validateEmailFormat(['email']),
ValidationMiddleware.validateStringLength({
username: { min: 3, max: 50 },
password: { min: 6, max: 100 }
})
]),
async (req, res) => {
try {
logRequest('Create user endpoint accessed', req, res, {
username: req.body.username,
email: req.body.email
});
const acceptLanguage = req.header('Accept-Language') || 'en';
const language : 'hu' | 'de' | 'en' = acceptLanguage.toLowerCase().startsWith('hu') ? 'hu' :
acceptLanguage.toLowerCase().startsWith('de') ? 'de' : 'en';
const result = await container.createUserCommandHandler.execute({ ...req.body, language });
logRequest('User created successfully', req, res, {
username: result.username
});
res.status(201).json(result);
} catch (error) {
// Don't log here since CreateUserCommandHandler already logs system errors
// Only log validation/user input errors at router level
if (error instanceof Error) {
if (error.message.includes('already exists')) {
return ErrorResponseService.sendConflict(res, error.message);
}
if (error.message.includes('validation')) {
return ErrorResponseService.sendBadRequest(res, error.message);
}
// Log unexpected errors that weren't handled by the command handler
if (!error.message.includes('Failed to create user')) {
logError('Unexpected create user endpoint error', error as Error, req, res);
}
}
return ErrorResponseService.sendInternalServerError(res);
}
});
// Get user profile (current user)
userRouter.get('/profile', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
logRequest('Get user profile endpoint accessed', req, res, { userId });
const result = await container.getUserByIdQueryHandler.execute({ id: userId });
if (!result) {
logWarning('User profile not found', { userId }, req, res);
return ErrorResponseService.sendNotFound(res, 'User not found');
}
logRequest('User profile retrieved successfully', req, res, {
userId,
username: result.username
});
res.json(result);
} catch (error) {
logError('Get user profile endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
// Update user profile (current user)
userRouter.patch('/profile', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
logRequest('Update user profile endpoint accessed', req, res, {
userId,
fieldsToUpdate: Object.keys(req.body)
});
const result = await container.updateUserCommandHandler.execute({ id: userId, ...req.body });
if (!result) {
return ErrorResponseService.sendNotFound(res, 'User not found');
}
logRequest('User profile updated successfully', req, res, {
userId,
username: result.username
});
res.json(result);
} catch (error) {
logError('Update user profile endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('already exists')) {
return ErrorResponseService.sendConflict(res, error.message);
}
if (error.message.includes('validation')) {
return ErrorResponseService.sendBadRequest(res, error.message);
}
}
return ErrorResponseService.sendInternalServerError(res);
}
});
//Soft delete user (current user)
userRouter.delete('/profile', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
const result = await container.deleteUserCommandHandler.execute({ id: userId, soft: true });
logRequest('User soft deleted successfully', req, res, { userId });
res.json({ success: result });
} catch (error) {
logError('Soft delete user endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
//logout user (current user)
userRouter.post('/logout', authRequired, async (req, res) => {
try {
const userId = (req as any).user.userId;
await container.logoutCommandHandler.execute(userId, res, req);
logRequest('User logged out successfully', req, res, { userId });
res.json({ success: true });
} catch (error) {
logError('Logout user endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
// Refresh token endpoint
userRouter.post('/refresh-token', async (req, res) => {
try {
logRequest('Token refresh endpoint accessed', req, res);
const jwtService = container.jwtService;
const newTokenPair = jwtService.attemptTokenRefresh(req, res);
if (newTokenPair) {
logRequest('Token refresh successful', req, res);
res.json({
success: true,
message: 'Tokens refreshed successfully',
accessToken: newTokenPair.accessToken,
refreshToken: newTokenPair.refreshToken
});
} else {
logWarning('Token refresh failed - invalid or missing refresh token', undefined, req, res);
return ErrorResponseService.sendUnauthorized(res, 'Invalid or expired refresh token');
}
} catch (error) {
logError('Refresh token endpoint error', error as Error, req, res);
return ErrorResponseService.sendInternalServerError(res);
}
});
// Email verification endpoint
userRouter.post('/verify-email/:token', async (req, res) => {
try {
const { token } = req.params;
logRequest('Email verification endpoint accessed', req, res, {
tokenPrefix: token.substring(0, 8) + '...'
});
if (!token) {
return ErrorResponseService.sendBadRequest(res, 'Verification token is required');
}
const result = await container.verifyEmailCommandHandler.execute({ token });
if (result) {
logAuth('Email verification successful', undefined, { tokenPrefix: token.substring(0, 8) + '...' }, req, res);
res.json({ success: true, message: 'Email verified successfully' });
} else {
throw new Error('Email verification failed');
}
} catch (error) {
logError('Email verification endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('Invalid') || error.message.includes('expired')) {
return ErrorResponseService.sendBadRequest(res, 'Invalid or expired verification token');
}
}
return ErrorResponseService.sendInternalServerError(res);
}
});
// Forgot password request endpoint
userRouter.post('/forgot-password',
ValidationMiddleware.combine([
ValidationMiddleware.validateRequiredFields(['email']),
ValidationMiddleware.validateEmailFormat(['email'])
]),
async (req, res) => {
try {
const { email } = req.body;
const acceptLanguage = req.header('Accept-Language') || 'en';
const language: 'hu' | 'de' | 'en' = acceptLanguage.toLowerCase().startsWith('hu') ? 'hu' :
acceptLanguage.toLowerCase().startsWith('de') ? 'de' : 'en';
logRequest('Forgot password endpoint accessed', req, res, { email });
const result = await container.requestPasswordResetCommandHandler.execute({ language, email });
if (result) {
logAuth('Password reset request successful', undefined, { email }, req, res);
res.json({
success: true,
message: 'If an account with this email exists, a password reset link has been sent'
});
} else {
throw new Error('Password reset request failed');
}
} catch (error) {
logError('Forgot password endpoint error', error as Error, req, res);
// Always return success for security (don't reveal if email exists)
res.json({
success: true,
message: 'If an account with this email exists, a password reset link has been sent'
});
}
});
// Reset password endpoint
userRouter.post('/reset-password',
ValidationMiddleware.combine([
ValidationMiddleware.validateRequiredFields(['token', 'newPassword']),
ValidationMiddleware.validateStringLength({
newPassword: { min: 6, max: 100 }
})
]),
async (req, res) => {
try {
const { token, newPassword } = req.body;
logRequest('Reset password endpoint accessed', req, res, {
tokenPrefix: token.substring(0, 8) + '...'
});
const result = await container.resetPasswordCommandHandler.execute({ token, newPassword });
if (result) {
logAuth('Password reset successful', undefined, { tokenPrefix: token.substring(0, 8) + '...' }, req, res);
res.json({ success: true, message: 'Password reset successfully' });
} else {
throw new Error('Password reset failed');
}
} catch (error) {
logError('Reset password endpoint error', error as Error, req, res);
if (error instanceof Error) {
if (error.message.includes('Invalid') || error.message.includes('expired')) {
return ErrorResponseService.sendBadRequest(res, 'Invalid or expired reset token');
}
if (error.message.includes('Password validation')) {
return ErrorResponseService.sendBadRequest(res, error.message);
}
}
return ErrorResponseService.sendInternalServerError(res);
}
});
export default userRouter;
@@ -1,101 +0,0 @@
import swaggerJSDoc from 'swagger-jsdoc';
import path from 'path';
export const swaggerOptions = {
definition: {
openapi: '3.0.0',
info: {
title: 'SerpentRace API',
version: '1.0.0',
description: 'Comprehensive API documentation for SerpentRace Backend',
contact: {
name: 'SerpentRace Development Team',
email: 'dev@serpentrace.com'
},
license: {
name: 'MIT',
url: 'https://opensource.org/licenses/MIT'
}
},
servers: [
{
url: 'http://localhost:3001',
description: 'Local development server'
},
{
url: 'http://localhost:3000',
description: 'Local development server (alt)'
},
{
url: 'https://api.serpentrace.com',
description: 'Production server'
}
],
components: {
securitySchemes: {
bearerAuth: {
type: 'http',
scheme: 'bearer',
bearerFormat: 'JWT',
description: 'Enter JWT token obtained from /api/users/login'
}
}
},
security: [{ bearerAuth: [] }],
tags: [
{
name: 'Users',
description: 'User authentication and profile management'
},
{
name: 'Organizations',
description: 'Organization management and authentication'
},
{
name: 'Decks',
description: 'Deck creation, management, and gameplay'
},
{
name: 'Chats',
description: 'Real-time chat and messaging system'
},
{
name: 'Contacts',
description: 'Contact form and support requests'
},
{
name: 'Deck Import/Export',
description: 'Import and export deck functionality'
},
{
name: 'Games',
description: 'Game management and gameplay'
},
{
name: 'Admin - Users',
description: 'Admin user management operations'
},
{
name: 'Admin - Decks',
description: 'Admin deck management operations'
},
{
name: 'Admin - Organizations',
description: 'Admin organization management operations'
},
{
name: 'Admin - Chats',
description: 'Admin chat management operations'
},
{
name: 'Admin - Contacts',
description: 'Admin contact management operations'
}
]
},
apis: [
'./src/Api/swagger/swaggerDefinitionsFixed.ts'
],
};
export const swaggerSpec = swaggerJSDoc(swaggerOptions);
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File diff suppressed because it is too large Load Diff
@@ -1,7 +0,0 @@
import express from 'express';
import swaggerUi from 'swagger-ui-express';
import { swaggerSpec } from './swaggerConfig';
export function setupSwagger(app: express.Application) {
app.use('/api-docs', swaggerUi.serve, swaggerUi.setup(swaggerSpec));
}
@@ -1,69 +0,0 @@
import { ArchiveChatCommand, RestoreChatCommand } from './ChatCommands';
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { ChatType } from '../../../Domain/Chat/ChatAggregate';
import { logAuth, logError, logWarning } from '../../Services/Logger';
export class ArchiveChatCommandHandler {
constructor(private chatRepository: IChatRepository) {}
async execute(command: ArchiveChatCommand): Promise<boolean> {
try {
const chat = await this.chatRepository.findById(command.chatId);
if (!chat) {
throw new Error('Chat not found');
}
await this.chatRepository.archiveChat(chat);
logAuth('Chat archived manually', undefined, {
chatId: command.chatId,
chatType: chat.type,
messageCount: chat.messages.length
});
return true;
} catch (error) {
logError('ArchiveChatCommandHandler error', error as Error);
return false;
}
}
}
export class RestoreChatCommandHandler {
constructor(private chatRepository: IChatRepository) {}
async execute(command: RestoreChatCommand): Promise<boolean> {
try {
const archive = await this.chatRepository.getArchivedChat(command.chatId);
if (!archive) {
throw new Error('Archived chat not found');
}
// Game chats cannot be restored, only viewed
if (archive.chatType === ChatType.GAME) {
logWarning('Attempt to restore game chat blocked', {
chatId: command.chatId,
chatType: archive.chatType
});
return false;
}
const restoredChat = await this.chatRepository.restoreFromArchive(command.chatId);
if (!restoredChat) {
throw new Error('Failed to restore chat from archive');
}
logAuth('Chat restored from archive', undefined, {
chatId: command.chatId,
messageCount: archive.archivedMessages.length
});
return true;
} catch (error) {
logError('RestoreChatCommandHandler error', error as Error);
return false;
}
}
}
@@ -1,21 +0,0 @@
export interface CreateChatCommand {
type: 'direct' | 'group' | 'game';
name?: string;
gameId?: string;
createdBy: string;
userIds: string[];
}
export interface SendMessageCommand {
chatId: string;
userId: string;
message: string;
}
export interface ArchiveChatCommand {
chatId: string;
}
export interface RestoreChatCommand {
chatId: string;
}
@@ -1,85 +0,0 @@
import { CreateChatCommand } from './ChatCommands';
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { IUserRepository } from '../../../Domain/IRepository/IUserRepository';
import { ChatType, ChatAggregate } from '../../../Domain/Chat/ChatAggregate';
import { UserState } from '../../../Domain/User/UserAggregate';
import { logAuth, logError } from '../../Services/Logger';
export class CreateChatCommandHandler {
constructor(
private chatRepository: IChatRepository,
private userRepository: IUserRepository
) {}
async execute(command: CreateChatCommand): Promise<ChatAggregate | null> {
try {
// Validate creator exists
const creator = await this.userRepository.findById(command.createdBy);
if (!creator) {
throw new Error('Creator not found');
}
// For group chats, check if creator is premium
if (command.type === 'group' && creator.state !== UserState.VERIFIED_PREMIUM) {
throw new Error('Premium subscription required to create groups');
}
// Validate all target users exist
const targetUsers = await Promise.all(
command.userIds.map(id => this.userRepository.findById(id))
);
if (targetUsers.some(user => !user)) {
throw new Error('One or more target users not found');
}
// For direct chats, check if already exists
if (command.type === 'direct' && command.userIds.length === 1) {
const existingChats = await this.chatRepository.findByUserId(command.createdBy);
const existingDirectChat = existingChats.find(chat =>
chat.type === ChatType.DIRECT &&
chat.users.length === 2 &&
chat.users.includes(command.userIds[0])
);
if (existingDirectChat) {
return existingDirectChat;
}
}
// For game chats, check if already exists
if (command.type === 'game' && command.gameId) {
const existingGameChat = await this.chatRepository.findByGameId(command.gameId);
if (existingGameChat) {
return existingGameChat;
}
}
// Create chat
const chatData: Partial<ChatAggregate> = {
type: command.type as any,
name: command.name,
gameId: command.gameId,
createdBy: command.createdBy,
users: [command.createdBy, ...command.userIds],
messages: [],
lastActivity: new Date()
};
const chat = await this.chatRepository.create(chatData);
logAuth('Chat created successfully', command.createdBy, {
chatId: chat.id,
chatType: command.type,
participantCount: chat.users.length,
gameId: command.gameId
});
return chat;
} catch (error) {
logError('CreateChatCommandHandler error', error as Error);
return null;
}
}
}
@@ -1,84 +0,0 @@
import { SendMessageCommand } from './ChatCommands';
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { Message } from '../../../Domain/Chat/ChatAggregate';
import { logAuth, logError } from '../../Services/Logger';
import { v4 as uuidv4 } from 'uuid';
export class SendMessageCommandHandler {
constructor(private chatRepository: IChatRepository) {}
async execute(command: SendMessageCommand): Promise<Message | null> {
try {
// Validate message is non-empty string
if (typeof command.message !== 'string' || !command.message.trim()) {
throw new Error('Message must be a non-empty string');
}
const chat = await this.chatRepository.findById(command.chatId);
if (!chat) {
throw new Error('Chat not found');
}
// Check if user is member of this chat
if (!chat.users.includes(command.userId)) {
throw new Error('User is not a member of this chat');
}
// Create message
const message: Message = {
id: uuidv4(),
date: new Date(),
userid: command.userId,
text: command.message.trim()
};
// Manage message history (keep last 10 per user, up to 2 weeks)
let updatedMessages = [...chat.messages, message];
updatedMessages = this.pruneMessages(updatedMessages);
// Update chat
await this.chatRepository.update(command.chatId, {
messages: updatedMessages,
lastActivity: new Date()
});
logAuth('Message sent successfully', command.userId, {
chatId: command.chatId,
messageLength: command.message.length,
totalMessages: updatedMessages.length
});
return message;
} catch (error) {
logError('SendMessageCommandHandler error', error as Error);
return null;
}
}
private pruneMessages(messages: Message[]): Message[] {
const twoWeeksAgo = new Date(Date.now() - 14 * 24 * 60 * 60 * 1000);
// Remove messages older than 2 weeks
let prunedMessages = messages.filter(msg => new Date(msg.date) > twoWeeksAgo);
// Group by user and keep last 10 messages per user
const messagesByUser = new Map<string, Message[]>();
prunedMessages.forEach(msg => {
if (!messagesByUser.has(msg.userid)) {
messagesByUser.set(msg.userid, []);
}
messagesByUser.get(msg.userid)!.push(msg);
});
// Keep only last 10 messages per user
const finalMessages: Message[] = [];
messagesByUser.forEach((userMessages, userId) => {
const last10 = userMessages.slice(-10);
finalMessages.push(...last10);
});
// Sort by date
return finalMessages.sort((a, b) => new Date(a.date).getTime() - new Date(b.date).getTime());
}
}
@@ -1,141 +0,0 @@
import { GetChatHistoryQuery, GetArchivedChatsQuery } from './ChatQueries';
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { IChatArchiveRepository } from '../../../Domain/IRepository/IChatArchiveRepository';
import { Message } from '../../../Domain/Chat/ChatAggregate';
import { logAuth, logError, logWarning } from '../../Services/Logger';
interface ChatHistoryResult {
chatId: string;
messages: Message[];
isArchived: boolean;
chatInfo: {
type: string;
name: string | null;
gameId: string | null;
users: string[];
};
}
export class GetChatHistoryQueryHandler {
constructor(
private chatRepository: IChatRepository,
private chatArchiveRepository: IChatArchiveRepository
) {}
async execute(query: GetChatHistoryQuery): Promise<ChatHistoryResult | null> {
try {
// First try to find active chat
const chat = await this.chatRepository.findById(query.chatId);
if (chat) {
// Check authorization
if (!chat.users.includes(query.userId)) {
logWarning('Unauthorized chat history access attempt', {
chatId: query.chatId,
userId: query.userId
});
return null;
}
logAuth('Chat history retrieved', query.userId, {
chatId: query.chatId,
messageCount: chat.messages.length,
isArchived: false
});
return {
chatId: query.chatId,
messages: chat.messages,
isArchived: false,
chatInfo: {
type: chat.type,
name: chat.name,
gameId: chat.gameId,
users: chat.users
}
};
}
// Try to find in archives
const archives = await this.chatArchiveRepository.findByChatId(query.chatId);
const userArchive = archives.find(archive =>
archive.participants.includes(query.userId)
);
if (userArchive) {
logAuth('Archived chat history retrieved', query.userId, {
chatId: query.chatId,
messageCount: userArchive.archivedMessages.length,
isArchived: true
});
return {
chatId: query.chatId,
messages: userArchive.archivedMessages,
isArchived: true,
chatInfo: {
type: userArchive.chatType,
name: userArchive.chatName,
gameId: userArchive.gameId,
users: userArchive.participants
}
};
}
logWarning('Chat history not found', {
chatId: query.chatId,
userId: query.userId
});
return null;
} catch (error) {
logError('GetChatHistoryQueryHandler error', error as Error);
return null;
}
}
}
export class GetArchivedChatsQueryHandler {
constructor(private chatArchiveRepository: IChatArchiveRepository) {}
async execute(query: GetArchivedChatsQuery): Promise<ChatHistoryResult[]> {
try {
let archives: any[] = [];
if (query.gameId) {
// Get archived game chats
archives = await this.chatArchiveRepository.findByGameId(query.gameId);
} else {
// Get all archived chats for user (would need different query)
// For now, return empty - this would need a new repository method
archives = [];
}
const result = archives
.filter(archive => archive.participants.includes(query.userId))
.map(archive => ({
chatId: archive.chatId,
messages: archive.archivedMessages,
isArchived: true,
chatInfo: {
type: archive.chatType,
name: archive.chatName,
gameId: archive.gameId,
users: archive.participants
}
}));
logAuth('Archived chats retrieved', query.userId, {
count: result.length,
gameId: query.gameId
});
return result;
} catch (error) {
logError('GetArchivedChatsQueryHandler error', error as Error);
return [];
}
}
}
@@ -1,14 +0,0 @@
export interface GetUserChatsQuery {
userId: string;
includeArchived?: boolean;
}
export interface GetChatHistoryQuery {
chatId: string;
userId: string; // For authorization
}
export interface GetArchivedChatsQuery {
userId: string;
gameId?: string;
}
@@ -1,5 +0,0 @@
export interface GetChatsByPageQuery {
from: number;
to: number;
includeDeleted?: boolean;
}
@@ -1,55 +0,0 @@
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { GetChatsByPageQuery } from './GetChatsByPageQuery';
import { ShortChatDto } from '../../DTOs/ChatDto';
import { ChatMapper } from '../../DTOs/Mappers/ChatMapper';
import { logRequest, logError } from '../../Services/Logger';
export class GetChatsByPageQueryHandler {
constructor(private readonly chatRepo: IChatRepository) {}
async execute(query: GetChatsByPageQuery): Promise<{ chats: ShortChatDto[], totalCount: number }> {
try {
// Validate pagination parameters
if (query.from < 0 || query.to < query.from) {
throw new Error('Invalid pagination parameters');
}
const limit = query.to - query.from + 1;
if (limit > 100) {
throw new Error('Page size too large. Maximum 100 records per request');
}
logRequest('Get chats by page query started', undefined, undefined, {
from: query.from,
to: query.to,
includeDeleted: query.includeDeleted || false
});
const result = query.includeDeleted
? await this.chatRepo.findByPageIncludingDeleted(query.from, query.to)
: await this.chatRepo.findByPage(query.from, query.to);
logRequest('Get chats by page query completed', undefined, undefined, {
from: query.from,
to: query.to,
returned: result.chats.length,
totalCount: result.totalCount,
includeDeleted: query.includeDeleted || false
});
return {
chats: ChatMapper.toShortDtoList(result.chats),
totalCount: result.totalCount
};
} catch (error) {
logError('GetChatsByPageQueryHandler error', error instanceof Error ? error : new Error(String(error)));
// Re-throw validation errors as-is
if (error instanceof Error && (error.message.includes('Invalid pagination') || error.message.includes('Page size'))) {
throw error;
}
throw new Error('Failed to retrieve chats page');
}
}
}
@@ -1,97 +0,0 @@
import { GetUserChatsQuery } from './ChatQueries';
import { IChatRepository } from '../../../Domain/IRepository/IChatRepository';
import { IChatArchiveRepository } from '../../../Domain/IRepository/IChatArchiveRepository';
import { ChatAggregate } from '../../../Domain/Chat/ChatAggregate';
import { ChatArchiveAggregate } from '../../../Domain/Chat/ChatArchiveAggregate';
import { logAuth, logError } from '../../Services/Logger';
interface ChatWithMetadata {
id: string;
type: string;
name: string | null;
gameId: string | null;
users: string[];
lastActivity: Date | null;
isArchived: boolean;
messageCount: number;
unreadCount?: number;
}
export class GetUserChatsQueryHandler {
constructor(
private chatRepository: IChatRepository,
private chatArchiveRepository: IChatArchiveRepository
) {}
async execute(query: GetUserChatsQuery): Promise<ChatWithMetadata[]> {
try {
const result: ChatWithMetadata[] = [];
// Get active chats
const activeChats = await this.chatRepository.findActiveChatsForUser(query.userId);
result.push(...activeChats.map(chat => ({
id: chat.id,
type: chat.type,
name: chat.name,
gameId: chat.gameId,
users: chat.users,
lastActivity: chat.lastActivity,
isArchived: false,
messageCount: chat.messages.length,
unreadCount: this.calculateUnreadMessages(chat, query.userId)
})));
// Get archived chats if requested
if (query.includeArchived) {
const userActiveChats = await this.chatRepository.findByUserId(query.userId);
const archivedChatIds = userActiveChats
.filter(chat => chat.archiveDate !== null)
.map(chat => chat.id);
const archives = await Promise.all(
archivedChatIds.map(id => this.chatArchiveRepository.findByChatId(id))
);
archives.forEach(archiveArray => {
archiveArray.forEach(archive => {
if (archive.participants.includes(query.userId)) {
result.push({
id: archive.chatId,
type: archive.chatType,
name: archive.chatName,
gameId: archive.gameId,
users: archive.participants,
lastActivity: archive.archivedAt,
isArchived: true,
messageCount: archive.archivedMessages.length,
unreadCount: 0 // Archived chats have no unread messages
});
}
});
});
}
logAuth('User chats retrieved', query.userId, {
activeCount: activeChats.length,
totalCount: result.length,
includeArchived: query.includeArchived
});
return result.sort((a, b) => {
if (!a.lastActivity) return 1;
if (!b.lastActivity) return -1;
return new Date(b.lastActivity).getTime() - new Date(a.lastActivity).getTime();
});
} catch (error) {
logError('GetUserChatsQueryHandler error', error as Error);
return [];
}
}
private calculateUnreadMessages(chat: ChatAggregate, userId: string): number {
// Simple implementation - count messages from other users
// In production, you'd store lastSeen timestamp per user per chat
return chat.messages.filter(msg => msg.userid !== userId).length;
}
}
@@ -1,9 +0,0 @@
import { ContactType } from '../../../Domain/Contact/ContactAggregate';
export interface CreateContactCommand {
name: string;
email: string;
userid?: string;
type: ContactType;
txt: string;
}
@@ -1,26 +0,0 @@
import { IContactRepository } from '../../../Domain/IRepository/IContactRepository';
import { CreateContactCommand } from './CreateContactCommand';
import { ShortContactDto } from '../../DTOs/ContactDto';
import { ContactAggregate, ContactState } from '../../../Domain/Contact/ContactAggregate';
import { ContactMapper } from '../../DTOs/Mappers/ContactMapper';
export class CreateContactCommandHandler {
constructor(private readonly contactRepo: IContactRepository) {}
async execute(cmd: CreateContactCommand): Promise<ShortContactDto> {
try {
const contact = new ContactAggregate();
contact.name = cmd.name;
contact.email = cmd.email;
contact.userid = cmd.userid || null;
contact.type = cmd.type;
contact.txt = cmd.txt;
contact.state = ContactState.ACTIVE;
const created = await this.contactRepo.create(contact);
return ContactMapper.toShortDto(created);
} catch (error) {
throw new Error('Failed to create contact');
}
}
}
@@ -1,4 +0,0 @@
export interface DeleteContactCommand {
id: string;
hard?: boolean; // true for permanent delete, false/undefined for soft delete
}
@@ -1,42 +0,0 @@
import { IContactRepository } from '../../../Domain/IRepository/IContactRepository';
import { DeleteContactCommand } from './DeleteContactCommand';
import { AdminAuditService } from '../../Services/AdminBypassService';
import { logRequest } from '../../Services/Logger';
export class DeleteContactCommandHandler {
constructor(private readonly contactRepo: IContactRepository) {}
async execute(cmd: DeleteContactCommand): Promise<boolean> {
try {
const existingContact = await this.contactRepo.findById(cmd.id);
if (!existingContact) {
throw new Error('Contact not found');
}
if (cmd.hard) {
// Permanent delete
await this.contactRepo.delete(cmd.id);
logRequest('Contact hard deleted', undefined, undefined, {
contactId: cmd.id,
contactEmail: existingContact.email,
deleteType: 'hard'
});
} else {
// Soft delete (default)
await this.contactRepo.softDelete(cmd.id);
logRequest('Contact soft deleted', undefined, undefined, {
contactId: cmd.id,
contactEmail: existingContact.email,
deleteType: 'soft'
});
}
return true;
} catch (error) {
if (error instanceof Error && error.message === 'Contact not found') {
throw error;
}
throw new Error('Failed to delete contact');
}
}
}
@@ -1,6 +0,0 @@
export interface UpdateContactCommand {
id: string;
adminResponse?: string;
state?: number;
respondedBy?: string;
}
@@ -1,45 +0,0 @@
import { IContactRepository } from '../../../Domain/IRepository/IContactRepository';
import { UpdateContactCommand } from './UpdateContactCommand';
import { DetailContactDto } from '../../DTOs/ContactDto';
import { ContactMapper } from '../../DTOs/Mappers/ContactMapper';
import { ContactState } from '../../../Domain/Contact/ContactAggregate';
export class UpdateContactCommandHandler {
constructor(private readonly contactRepo: IContactRepository) {}
async execute(cmd: UpdateContactCommand): Promise<DetailContactDto> {
try {
const existingContact = await this.contactRepo.findById(cmd.id);
if (!existingContact) {
throw new Error('Contact not found');
}
const updateData: any = {};
if (cmd.adminResponse !== undefined) {
updateData.adminResponse = cmd.adminResponse;
updateData.responseDate = new Date();
}
if (cmd.state !== undefined) {
updateData.state = cmd.state;
}
if (cmd.respondedBy !== undefined) {
updateData.respondedBy = cmd.respondedBy;
}
const updated = await this.contactRepo.update(cmd.id, updateData);
if (!updated) {
throw new Error('Failed to update contact');
}
return ContactMapper.toDetailDto(updated);
} catch (error) {
if (error instanceof Error && error.message === 'Contact not found') {
throw error;
}
throw new Error('Failed to update contact');
}
}
}
@@ -1,3 +0,0 @@
export interface GetContactByIdQuery {
id: string;
}
@@ -1,16 +0,0 @@
import { IContactRepository } from '../../../Domain/IRepository/IContactRepository';
import { GetContactByIdQuery } from './GetContactByIdQuery';
import { DetailContactDto } from '../../DTOs/ContactDto';
import { ContactMapper } from '../../DTOs/Mappers/ContactMapper';
export class GetContactByIdQueryHandler {
constructor(private readonly contactRepo: IContactRepository) {}
async execute(query: GetContactByIdQuery): Promise<DetailContactDto | null> {
const contact = await this.contactRepo.findById(query.id);
if (!contact) {
return null;
}
return ContactMapper.toDetailDto(contact);
}
}
@@ -1,4 +0,0 @@
export interface GetContactsByPageQuery {
from: number;
to: number;
}
@@ -1,18 +0,0 @@
import { IContactRepository } from '../../../Domain/IRepository/IContactRepository';
import { GetContactsByPageQuery } from './GetContactsByPageQuery';
import { ContactPageDto } from '../../DTOs/ContactDto';
import { ContactMapper } from '../../DTOs/Mappers/ContactMapper';
export class GetContactsByPageQueryHandler {
constructor(private readonly contactRepo: IContactRepository) {}
async execute(query: GetContactsByPageQuery): Promise<ContactPageDto> {
const result = await this.contactRepo.findByPage(query.from, query.to);
return {
contacts: ContactMapper.toShortDtoList(result.contacts),
totalCount: result.totalCount,
from: query.from,
to: query.to,
};
}
}
@@ -1,26 +0,0 @@
export interface CreateChatDto {
users: string[];
messages: import('../../Domain/Chat/ChatAggregate').Message[];
state?: number;
}
export interface UpdateChatDto {
id: string;
users?: string[];
messages?: import('../../Domain/Chat/ChatAggregate').Message[];
state?: number;
}
export interface ShortChatDto {
id: string;
userCount: number;
state: number;
}
export interface DetailChatDto {
id: string;
users: string[];
messages: import('../../Domain/Chat/ChatAggregate').Message[];
updateDate: Date;
state: number;
}
@@ -1,47 +0,0 @@
import { ContactType } from '../../Domain/Contact/ContactAggregate';
export interface CreateContactDto {
name: string;
email: string;
userid?: string;
type: ContactType;
txt: string;
}
export interface UpdateContactDto {
id: string;
adminResponse?: string;
state?: number;
respondedBy?: string;
}
export interface ShortContactDto {
id: string;
name: string;
email: string;
type: ContactType;
createDate: Date;
state: number;
}
export interface DetailContactDto {
id: string;
name: string;
email: string;
userid: string | null;
type: ContactType;
txt: string;
state: number;
createDate: Date;
updateDate: Date;
adminResponse: string | null;
responseDate: Date | null;
respondedBy: string | null;
}
export interface ContactPageDto {
contacts: ShortContactDto[];
totalCount: number;
from: number;
to: number;
}
@@ -1,33 +0,0 @@
export interface CreateDeckDto {
name: string;
description?: string;
}
export interface UpdateDeckDto {
id: string;
name?: string;
description?: string;
}
export interface ShortDeckDto {
id: string;
name: string;
type: number;
playedNumber: number;
ctype: number;
cardCount: number;
creator: string;
creationdate: Date;
editable?: boolean;
}
export interface DetailDeckDto {
id: string;
name: string;
type: number;
userid: string;
creationdate: Date;
cards: any[];
playedNumber: number;
ctype: number;
}
@@ -1,46 +0,0 @@
import * as DeckAggregate from "../../Domain/Deck/DeckAggregate";
export interface GameStartDto {
gameid: string;
maxplayers: number;
logintype: number;
gamecode: string;
deck: gamedeck[];
}
enum decktype {
JOCKER = 0,
LUCK = 1,
QUEST = 2
}
export interface cards {
cardid: string;
question?: string;
answer?: string;
consequence?: DeckAggregate.Consequence | null;
played?: boolean;
playerid?: string;
}
export interface gamedeck {
deckid: string;
decktype: decktype;
cards: cards[];
}
export interface GameDataDto {
id: string;
gamecode: string;
maxplayers: number;
logintype: number;
gamedecks: gamedeck[];
players: string[];
started: boolean;
finished: boolean;
winner?: string;
currentplayer?: string;
createdate: Date;
startdate?: Date;
enddate?: Date;
}
@@ -1,19 +0,0 @@
export abstract class BaseMapper<TEntity, TShortDto, TDetailDto> {
abstract toShortDto(entity: TEntity): TShortDto;
abstract toDetailDto(entity: TEntity): TDetailDto;
toShortDtoList(entities: TEntity[]): TShortDto[] {
return entities.map(entity => this.toShortDto(entity));
}
toDetailDtoList(entities: TEntity[]): TDetailDto[] {
return entities.map(entity => this.toDetailDto(entity));
}
static toShortDtoListStatic<T, TDto>(
entities: T[],
mapperFn: (entity: T) => TDto
): TDto[] {
return entities.map(mapperFn);
}
}
@@ -1,26 +0,0 @@
import { ChatAggregate } from '../../../Domain/Chat/ChatAggregate';
import { ShortChatDto, DetailChatDto } from '../ChatDto';
export class ChatMapper {
static toShortDto(chat: ChatAggregate): ShortChatDto {
return {
id: chat.id,
userCount: chat.users?.length ?? 0,
state: chat.state,
};
}
static toDetailDto(chat: ChatAggregate): DetailChatDto {
return {
id: chat.id,
users: chat.users ?? [],
messages: chat.messages,
updateDate: chat.updateDate,
state: chat.state,
};
}
static toShortDtoList(chats: ChatAggregate[]): ShortChatDto[] {
return chats.map(this.toShortDto);
}
}
@@ -1,36 +0,0 @@
import { ContactAggregate } from '../../../Domain/Contact/ContactAggregate';
import { CreateContactDto, UpdateContactDto, ShortContactDto, DetailContactDto } from '../ContactDto';
export class ContactMapper {
static toShortDto(contact: ContactAggregate): ShortContactDto {
return {
id: contact.id,
name: contact.name,
email: contact.email,
type: contact.type,
createDate: contact.createDate,
state: contact.state,
};
}
static toDetailDto(contact: ContactAggregate): DetailContactDto {
return {
id: contact.id,
name: contact.name,
email: contact.email,
userid: contact.userid,
type: contact.type,
txt: contact.txt,
state: contact.state,
createDate: contact.createDate,
updateDate: contact.updateDate,
adminResponse: contact.adminResponse,
responseDate: contact.responseDate,
respondedBy: contact.respondedBy,
};
}
static toShortDtoList(contacts: ContactAggregate[]): ShortContactDto[] {
return contacts.map(this.toShortDto);
}
}
@@ -1,46 +0,0 @@
import { DeckAggregate } from '../../../Domain/Deck/DeckAggregate';
import { UserAggregate } from '../../../Domain/User/UserAggregate';
import { CreateDeckDto, UpdateDeckDto, ShortDeckDto, DetailDeckDto } from '../DeckDto';
export class DeckMapper {
static toShortDto(deck: DeckAggregate, userId?: string): ShortDeckDto {
return {
id: deck.id,
name: deck.name,
type: deck.type,
playedNumber: deck.playedNumber,
ctype: deck.ctype,
cardCount: deck.cards.length,
creator: deck.user?.username || 'Unknown',
creationdate: deck.creationdate,
editable: deck.isEditable(userId!) ? deck.isEditable(userId!) : undefined
};
}
static toDetailDto(deck: DeckAggregate): DetailDeckDto {
return {
id: deck.id,
name: deck.name,
type: deck.type,
userid: deck.userid,
creationdate: deck.creationdate,
cards: deck.cards,
playedNumber: deck.playedNumber,
ctype: deck.ctype,
};
}
static toShortDtoList(decks: DeckAggregate[], userId?: string): ShortDeckDto[] {
return decks.map(deck => ({
id: deck.id,
name: deck.name,
type: deck.type,
playedNumber: deck.playedNumber,
ctype: deck.ctype,
cardCount: deck.cards.length,
creator: deck.user?.username || 'Unknown',
creationdate: deck.creationdate,
editable: deck.isEditable(userId!) ? deck.isEditable(userId!) : undefined
}));
}
}
@@ -1,36 +0,0 @@
import { OrganizationAggregate } from '../../../Domain/Organization/OrganizationAggregate';
import { CreateOrganizationDto, UpdateOrganizationDto, ShortOrganizationDto, DetailOrganizationDto } from '../OrganizationDto';
export class OrganizationMapper {
static toShortDto(org: OrganizationAggregate): ShortOrganizationDto {
return {
id: org.id,
name: org.name,
state: org.state,
userinorg: org.userinorg,
maxOrganizationalDecks: org.maxOrganizationalDecks,
};
}
static toDetailDto(org: OrganizationAggregate): DetailOrganizationDto {
return {
id: org.id,
name: org.name,
contactfname: org.contactfname,
contactlname: org.contactlname,
contactphone: org.contactphone,
contactemail: org.contactemail,
state: org.state,
regdate: org.regdate,
updateDate: org.updateDate,
url: org.url,
userinorg: org.userinorg,
maxOrganizationalDecks: org.maxOrganizationalDecks,
users: org.users?.map(u => u.id) ?? [],
};
}
static toShortDtoList(orgs: OrganizationAggregate[]): ShortOrganizationDto[] {
return orgs.map(this.toShortDto);
}
}
@@ -1,30 +0,0 @@
import { UserAggregate, UserState } from '../../../Domain/User/UserAggregate';
import { CreateUserDto, UpdateUserDto, ShortUserDto, DetailUserDto } from '../UserDto';
import { BaseMapper } from './BaseMapper';
export class UserMapper {
static toShortDto(user: UserAggregate): ShortUserDto {
return {
username: user.username,
authLevel: (user.state === UserState.ADMIN ? 1 : 0) as 0 | 1,
};
}
static toDetailDto(user: UserAggregate): DetailUserDto {
return {
id: user.id,
orgid: user.orgid,
username: user.username,
email: user.email,
fname: user.fname,
lname: user.lname,
code: user.token,
phone: user.phone,
state: user.state,
};
}
static toShortDtoList(users: UserAggregate[]): ShortUserDto[] {
return BaseMapper.toShortDtoListStatic(users, UserMapper.toShortDto);
}
}
@@ -1,48 +0,0 @@
export interface CreateOrganizationDto {
name: string;
description?: string;
maxOrganizationalDecks?: number | null;
}
export interface UpdateOrganizationDto {
id: string;
name?: string;
description?: string;
}
export interface ShortOrganizationDto {
id: string;
name: string;
state: number;
userinorg: number;
maxOrganizationalDecks?: number | null;
}
export interface DetailOrganizationDto {
id: string;
name: string;
contactfname: string;
contactlname: string;
contactphone: string;
contactemail: string;
state: number;
regdate: Date;
updateDate: Date;
url: string | null;
userinorg: number;
maxOrganizationalDecks: number | null;
users: string[];
}
export interface OrganizationLoginUrlDto {
organizationId: string;
organizationName: string;
loginUrl: string;
}
export interface OrganizationAuthCallbackDto {
organizationId: string;
userId: string;
status: 'ok' | 'not_ok';
authToken?: string;
}
@@ -1,13 +0,0 @@
export interface SearchQuery {
query: string;
limit?: number;
offset?: number;
}
export interface SearchResult<T> {
results: T[];
totalCount: number;
hasMore: boolean;
searchQuery: string;
searchType: 'users' | 'organizations' | 'decks';
}
@@ -1,27 +0,0 @@
export interface CreateUserDto {
username: string;
email: string;
}
export interface UpdateUserDto {
id: string;
username?: string;
email?: string;
}
export interface ShortUserDto {
username: string;
authLevel: 0 | 1;
}
export interface DetailUserDto {
id: string;
orgid: string | null;
username: string;
email: string;
fname: string;
lname: string;
code: string | null;
phone: string | null;
state: number;
}
@@ -1,7 +0,0 @@
export interface CreateDeckCommand {
name: string;
type: number;
userid: string;
cards: any[];
ctype?: number;
}
@@ -1,125 +0,0 @@
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { IUserRepository } from '../../../Domain/IRepository/IUserRepository';
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { CreateDeckCommand } from './CreateDeckCommand';
import { ShortDeckDto } from '../../DTOs/DeckDto';
import { DeckAggregate, State, CType } from '../../../Domain/Deck/DeckAggregate';
import { UserState } from '../../../Domain/User/UserAggregate';
import { DeckMapper } from '../../DTOs/Mappers/DeckMapper';
import { AdminBypassService } from '../../Services/AdminBypassService';
import { logRequest } from '../../Services/Logger';
export class CreateDeckCommandHandler {
constructor(
private readonly deckRepo: IDeckRepository,
private readonly userRepo: IUserRepository,
private readonly orgRepo: IOrganizationRepository
) {}
async execute(cmd: CreateDeckCommand): Promise<ShortDeckDto> {
try {
// 1. Get user details
const user = await this.userRepo.findById(cmd.userid);
if (!user) {
throw new Error('User not found');
}
// 2. ADMIN BYPASS - Skip all restrictions
if (AdminBypassService.shouldBypassRestrictions(user.state)) {
AdminBypassService.logAdminBypass(
'CREATE_DECK_BYPASS',
user.id,
'new-deck',
{
deckName: cmd.name,
deckType: cmd.type,
cardCount: cmd.cards.length,
ctype: cmd.ctype
}
);
return this.createDeck(cmd);
}
// 3. Check deck count limits for regular users
const userDeckCount = await this.deckRepo.countActiveByUserId(cmd.userid);
const maxDecks = user.state === UserState.VERIFIED_PREMIUM ? 12 : 8;
if (userDeckCount >= maxDecks) {
throw new Error(`Deck limit exceeded. Maximum ${maxDecks} decks allowed for your account type.`);
}
// 4. Organizational deck restrictions
if (cmd.ctype === CType.ORGANIZATION) {
// Only premium users can create organizational decks
if (user.state !== UserState.VERIFIED_PREMIUM) {
throw new Error('Only premium users can create organizational decks.');
}
// User must belong to an organization
if (!user.orgid) {
throw new Error('You must be a member of an organization to create organizational decks.');
}
// Check organization limits
const org = await this.orgRepo.findById(user.orgid);
if (!org) {
throw new Error('Organization not found.');
}
if (org.maxOrganizationalDecks === null) {
throw new Error('Organization deck limit not configured. Contact administrator.');
}
const userOrgDeckCount = await this.deckRepo.countOrganizationalByUserId(cmd.userid);
if (userOrgDeckCount >= org.maxOrganizationalDecks) {
throw new Error(`Organization deck limit exceeded. Maximum ${org.maxOrganizationalDecks} organizational decks allowed.`);
}
}
// 5. Create deck with restrictions passed
return this.createDeck(cmd);
} catch (error) {
if (error instanceof Error) {
throw error; // Re-throw known errors with original message
}
throw new Error('Failed to create deck');
}
}
/**
* Private method to create deck after all validations
*/
private async createDeck(cmd: CreateDeckCommand): Promise<ShortDeckDto> {
const deck = new DeckAggregate();
deck.name = cmd.name;
deck.type = cmd.type;
deck.userid = cmd.userid;
deck.cards = cmd.cards;
deck.ctype = cmd.ctype ?? CType.PUBLIC;
deck.state = State.ACTIVE;
// Set organization reference for organizational decks
if (cmd.ctype === CType.ORGANIZATION) {
const user = await this.userRepo.findById(cmd.userid);
if (user?.orgid) {
const org = await this.orgRepo.findById(user.orgid);
if (org) {
deck.organization = org;
}
}
}
const created = await this.deckRepo.create(deck);
logRequest('Deck created successfully', undefined, undefined, {
deckId: created.id,
userId: cmd.userid,
deckName: cmd.name,
deckType: cmd.type,
ctype: cmd.ctype,
cardCount: cmd.cards.length
});
return DeckMapper.toShortDto(created);
}
}
@@ -1,6 +0,0 @@
export interface DeleteDeckCommand {
userid: string;
authLevel: number;
id: string;
soft?: boolean;
}
@@ -1,29 +0,0 @@
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { logAuth, logError } from '../../Services/Logger';
import { DeleteDeckCommand } from './DeleteDeckCommand';
export class DeleteDeckCommandHandler {
constructor(private readonly deckRepo: IDeckRepository) {}
async execute(cmd: DeleteDeckCommand): Promise<boolean> {
//get decks userid
const deck = await this.deckRepo.findById(cmd.id);
if (!deck) {
logError(`Deck not found with ID: ${cmd.id}`);
throw new Error('Deck not found');
}
if(cmd.authLevel !==1 && deck.userid !== cmd.userid) {
logAuth(`Unauthorized access attempt to deck with ID: ${cmd.id}, UserID: ${cmd.userid}`);
throw new Error('Unauthorized');
}
if (cmd.soft) {
await this.deckRepo.softDelete(cmd.id);
} else {
await this.deckRepo.delete(cmd.id);
}
return true;
}
}
@@ -1,11 +0,0 @@
export interface UpdateDeckCommand {
userid: string;
authLevel: number;
id: string;
userstate?: number;
name?: string;
type?: number;
cards?: any[];
ctype?: number;
state?: number;
}
@@ -1,55 +0,0 @@
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { UpdateDeckCommand } from './UpdateDeckCommand';
import { ShortDeckDto } from '../../DTOs/DeckDto';
import { DeckMapper } from '../../DTOs/Mappers/DeckMapper';
import { DeckAggregate } from '../../../Domain/Deck/DeckAggregate';
import { logAuth, logError } from '../../Services/Logger';
export class UpdateDeckCommandHandler {
constructor(private readonly deckRepo: IDeckRepository) {}
async execute(cmd: UpdateDeckCommand): Promise<ShortDeckDto | null> {
if(cmd.state !== undefined && cmd.authLevel !== 1) {
throw new Error('Only admin users can change deck state');
}
try {
let existingDeck: DeckAggregate | null = null;
if (cmd.authLevel === 1) {
existingDeck = await this.deckRepo.findByIdIncludingDeleted(cmd.id);
} else {
existingDeck = await this.deckRepo.findById(cmd.id);
}
if (!existingDeck) {
logError(`Deck not found with ID: ${cmd.id}`);
throw new Error('Deck not found');
}
if(cmd.authLevel !== 1 && existingDeck.userid !== cmd.userid) {
logAuth(`Unauthorized access attempt to deck with ID: ${cmd.id}, UserID: ${cmd.userid}`);
throw new Error('Unauthorized');
}
const for_update: Partial<DeckAggregate> = {};
if(cmd.name !== undefined) for_update.name = cmd.name;
if(cmd.type !== undefined) for_update.type = cmd.type;
if(cmd.cards !== undefined) for_update.cards = cmd.cards;
if(cmd.ctype !== undefined) for_update.ctype = cmd.ctype;
if(cmd.state !== undefined) for_update.state = cmd.state;
// Ensure we have something to update
if (Object.keys(for_update).length === 0) {
throw new Error('No fields provided for update');
}
const deck = await this.deckRepo.update(cmd.id, { ...for_update });
if(!deck) {
logError(`Deck update failed for ID: ${cmd.id}. Update returned null.`);
throw new Error('Failed to update deck');
}
return DeckMapper.toShortDto(deck);
} catch (error: any) {
logError(`Error updating deck: ${cmd.id}`, error);
throw error;
}
}
}
@@ -1,3 +0,0 @@
export interface GetDeckByIdQuery {
id: string;
}
@@ -1,14 +0,0 @@
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { GetDeckByIdQuery } from './GetDeckByIdQuery';
import { DetailDeckDto } from '../../DTOs/DeckDto';
import { DeckMapper } from '../../DTOs/Mappers/DeckMapper';
export class GetDeckByIdQueryHandler {
constructor(private readonly deckRepo: IDeckRepository) {}
async execute(query: GetDeckByIdQuery): Promise<DetailDeckDto | null> {
const deck = await this.deckRepo.findById(query.id);
if (!deck) return null;
return DeckMapper.toDetailDto(deck);
}
}
@@ -1,8 +0,0 @@
export interface GetDecksByPageQuery {
from: number;
to: number;
userId: string;
userOrgId?: string;
isAdmin: boolean;
includeDeleted?: boolean;
}
@@ -1,82 +0,0 @@
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { GetDecksByPageQuery } from './GetDecksByPageQuery';
import { ShortDeckDto } from '../../DTOs/DeckDto';
import { DeckMapper } from '../../DTOs/Mappers/DeckMapper';
import { AdminBypassService } from '../../Services/AdminBypassService';
import { logRequest, logError } from '../../Services/Logger';
export class GetDecksByPageQueryHandler {
constructor(private readonly deckRepo: IDeckRepository) {}
async execute(query: GetDecksByPageQuery): Promise<{ decks: ShortDeckDto[], totalCount: number }> {
try {
// Validate pagination parameters
if (query.from < 0 || query.to < query.from) {
throw new Error('Invalid pagination parameters');
}
const limit = query.to - query.from + 1;
if (limit > 100) {
throw new Error('Page size too large. Maximum 100 records per request');
}
// Log admin bypass if applicable
if (query.isAdmin) {
AdminBypassService.logAdminBypass(
'GET_DECKS_PAGE_BYPASS',
query.userId,
'paginated-decks',
{
from: query.from,
to: query.to,
includesDeleted: query.includeDeleted || false,
operation: 'read'
}
);
}
logRequest('Get decks by page query started', undefined, undefined, {
userId: query.userId,
userOrgId: query.userOrgId,
isAdmin: query.isAdmin,
from: query.from,
to: query.to,
includeDeleted: query.includeDeleted || false
});
// Use paginated filtered deck finding method
const result = await this.deckRepo.findFilteredDecks(
query.userId,
query.userOrgId,
query.isAdmin,
query.from,
query.to
);
logRequest('Get decks by page query completed', undefined, undefined, {
userId: query.userId,
userOrgId: query.userOrgId,
isAdmin: query.isAdmin,
from: query.from,
to: query.to,
returned: result.decks.length,
totalCount: result.totalCount,
includeDeleted: query.includeDeleted || false
});
return {
decks: DeckMapper.toShortDtoList(result.decks, query.userId),
totalCount: result.totalCount
};
} catch (error) {
logError('GetDecksByPageQueryHandler error', error instanceof Error ? error : new Error(String(error)));
// Re-throw validation errors as-is
if (error instanceof Error && (error.message.includes('Invalid pagination') || error.message.includes('Page size'))) {
throw error;
}
throw new Error('Failed to retrieve decks page');
}
}
}
@@ -1,209 +0,0 @@
import { GameField, BoardData } from '../../Domain/Game/GameAggregate';
import { logOther, logError } from '../Services/Logger';
interface SpecialFieldInfo {
position: number;
type: 'positive' | 'negative' | 'luck';
}
export class BoardGenerationService {
async generateBoard(
positiveFieldCount: number,
negativeFieldCount: number,
luckFieldCount: number
): Promise<BoardData> {
// Pattern-based approach has 100% success rate, no retry needed
const result = this.generateSingleAttempt(positiveFieldCount, negativeFieldCount, luckFieldCount);
logOther('Pattern-based board generation completed', {
totalFields: result.fields.length,
specialFields: result.fields.filter((f: GameField) => f.type !== 'regular').length,
positiveFields: result.fields.filter((f: GameField) => f.type === 'positive').length,
negativeFields: result.fields.filter((f: GameField) => f.type === 'negative').length,
luckFields: result.fields.filter((f: GameField) => f.type === 'luck').length
});
return result;
}
private generateSingleAttempt(
positiveFieldCount: number,
negativeFieldCount: number,
luckFieldCount: number
): BoardData {
// Step 1: Choose special field positions
const specialFieldPositions = this.chooseSpecialFieldPositions(
positiveFieldCount,
negativeFieldCount,
luckFieldCount
);
// Step 2: Calculate step values using pattern-based approach
const fields = this.calculatePatternBasedStepValues(specialFieldPositions);
return {
fields
};
}
private chooseSpecialFieldPositions(
positiveFieldCount: number,
negativeFieldCount: number,
luckFieldCount: number
): SpecialFieldInfo[] {
const totalSpecial = positiveFieldCount + negativeFieldCount + luckFieldCount;
const specialFields: SpecialFieldInfo[] = [];
// Generate unique random positions
const positions = new Set<number>();
while (positions.size < totalSpecial) {
const position = Math.floor(Math.random() * 100) + 1; // 1-100
positions.add(position);
}
// Convert to sorted array
const sortedPositions = Array.from(positions).sort((a, b) => a - b);
// Distribute types randomly
const types: ('positive' | 'negative' | 'luck')[] = [
...Array(positiveFieldCount).fill('positive'),
...Array(negativeFieldCount).fill('negative'),
...Array(luckFieldCount).fill('luck')
];
// Shuffle types
for (let i = types.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[types[i], types[j]] = [types[j], types[i]];
}
sortedPositions.forEach((position, index) => {
specialFields.push({
position,
type: types[index] || 'positive'
});
});
return specialFields;
}
private calculatePatternBasedStepValues(specialFields: SpecialFieldInfo[]): GameField[] {
// Initialize all fields as regular
const fields: GameField[] = Array.from({ length: 100 }, (_, i) => ({
position: i + 1,
type: 'regular' as const
}));
// Update special fields with pattern-based step values
specialFields.forEach(specialField => {
const fieldIndex = specialField.position - 1; // Convert to 0-based index
fields[fieldIndex].type = specialField.type;
if (specialField.type === 'luck') {
// Luck fields don't need step values
return;
}
// Calculate step values based on position rules
let maxStepValue: number;
let minStepValue: number;
if (specialField.position <= 80) {
// Positions 1-80: step values can be ±20
maxStepValue = 20;
minStepValue = -20;
} else {
// Positions 81-100: step values can be -30 to +10
maxStepValue = 10;
minStepValue = -30;
}
// Generate appropriate step value for field type
if (specialField.type === 'positive') {
// Positive fields: use positive step values (1-3 range for balanced gameplay)
// Max movement: 3 × 6 (dice) = 18 steps
const stepValue = Math.floor(Math.random() * 3) + 1; // 1-3
fields[fieldIndex].stepValue = Math.min(stepValue, maxStepValue);
} else {
// Negative fields: use negative step values (-1 to -3 range)
// Max backward: -3 × 6 (dice) = -18 steps
const stepValue = -(Math.floor(Math.random() * 3) + 1); // -1 to -3
fields[fieldIndex].stepValue = Math.max(stepValue, minStepValue);
}
});
return fields;
}
// This method can be used by FieldEffectService for movement calculations
public calculatePatternBasedMovement(
currentPosition: number,
stepValue: number,
diceValue: number
): number {
// Calculate pattern modifier based on current position
const patternModifier = this.getPatternModifier(currentPosition, stepValue > 0);
// Calculate final position: currentPosition + (stepValue × dice) + patternModifier
const movement = stepValue * diceValue;
let finalPosition = currentPosition + movement + patternModifier;
// Ensure position stays within board bounds (1-100)
if (finalPosition < 1) {
finalPosition = 1;
} else if (finalPosition > 100) {
finalPosition = 100;
}
return finalPosition;
}
public getPatternModifier(position: number, positiveField: boolean): number {
// Pattern modifiers STACK for strategic complexity:
// - Positions ending in 0 (10, 20, 30...): No modifier
// - Positions ending in 5 (15, 25, 35...): ±3 modifier
// - Positions divisible by 3 (9, 12, 21...): ±2 modifier
// - Odd positions (1, 7, 11...): ±1 modifier
// Multiple conditions can apply and stack
if (position % 10 === 0) {
return 0; // Positions ending in 0 - no modifier
}
let modifier = 0;
const direction = positiveField ? 1 : -1;
// Check each condition and stack modifiers
if (position % 10 === 5) {
modifier += 3 * direction; // Positions ending in 5
}
if (position % 3 === 0) {
modifier += 2 * direction; // Divisible by 3
}
if (position % 2 === 1) {
modifier += 1 * direction; // Odd positions
}
return modifier;
}
private validate20_30Rule(currentPosition: number, targetPosition: number, distance: number): boolean {
// Fields 1-85: max 20 fields in any direction
if (currentPosition <= 85) {
return distance <= 20;
}
// Fields 86-100: max 30 fields backward, max 20 fields forward
if (currentPosition > 85) {
if (targetPosition > currentPosition) {
// Moving forward: max 20 fields
return distance <= 20;
} else {
// Moving backward: max 30 fields
return distance <= 30;
}
}
return false;
}
}
@@ -1,303 +0,0 @@
import { StartGameCommand } from './commands/StartGameCommand';
import { StartGameCommandHandler } from './commands/StartGameCommandHandler';
import { JoinGameCommand } from './commands/JoinGameCommand';
import { JoinGameCommandHandler } from './commands/JoinGameCommandHandler';
import { StartGamePlayCommand } from './commands/StartGamePlayCommand';
import { StartGamePlayCommandHandler, GameStartResult } from './commands/StartGamePlayCommandHandler';
import { GameAggregate, LoginType } from '../../Domain/Game/GameAggregate';
import { logOther, logError } from '../Services/Logger';
export class GameService {
private startGameHandler: StartGameCommandHandler;
private joinGameHandler: JoinGameCommandHandler;
private startGamePlayHandler: StartGamePlayCommandHandler;
constructor() {
this.startGameHandler = new StartGameCommandHandler();
this.joinGameHandler = new JoinGameCommandHandler();
this.startGamePlayHandler = new StartGamePlayCommandHandler();
}
/**
* Starts a new game with the provided deck IDs
* @param deckids Array of deck IDs (should contain 3 types: LUCK, JOKER, QUESTION)
* @param maxplayers Maximum number of players allowed in the game
* @param logintype How players can join the game (PUBLIC, PRIVATE, ORGANIZATION)
* @param userid Optional ID of the user creating the game
* @returns Promise<GameAggregate> The created game
*/
async startGame(
deckids: string[],
maxplayers: number,
logintype: LoginType,
userid?: string,
orgid?: string | null
): Promise<GameAggregate> {
const startTime = performance.now();
try {
logOther('GameService.startGame called', {
deckCount: deckids.length,
maxplayers,
logintype,
userid,
orgid
});
// Validate input parameters
this.validateStartGameInput(deckids, maxplayers, logintype);
// Create and execute the command
const command: StartGameCommand = {
deckids,
maxplayers,
logintype,
userid,
orgid
};
const game = await this.startGameHandler.handle(command);
const endTime = performance.now();
logOther('Game started successfully', {
gameId: game.id,
gameCode: game.gamecode,
deckCount: game.gamedecks.length,
totalCards: game.gamedecks.reduce((sum, deck) => sum + deck.cards.length, 0),
executionTime: Math.round(endTime - startTime)
});
return game;
} catch (error) {
const endTime = performance.now();
logError('GameService.startGame failed', error instanceof Error ? error : new Error(String(error)));
logOther('Game start failed', {
executionTime: Math.round(endTime - startTime),
error: error instanceof Error ? error.message : String(error)
});
throw error;
}
}
/**
* Join an existing game using game code
* @param gameCode 6-character game code
* @param playerId ID of the player joining (optional for public games)
* @param playerName Display name for the player
* @param orgId Organization ID (for organization games)
* @param loginType Type of join being attempted
* @returns Promise<GameAggregate> The updated game with new player
*/
async joinGame(
gameCode: string,
playerId?: string,
playerName?: string,
orgId?: string | null,
loginType?: LoginType
): Promise<GameAggregate> {
const startTime = performance.now();
try {
logOther('GameService.joinGame called', {
gameCode,
playerId: playerId || 'anonymous',
playerName,
orgId,
loginType
});
// Validate input parameters
this.validateJoinGameInput(gameCode, playerId, loginType);
// Create and execute the command
const command: JoinGameCommand = {
gameCode,
playerId,
playerName,
orgId,
loginType: loginType || LoginType.PUBLIC
};
const game = await this.joinGameHandler.handle(command);
const endTime = performance.now();
logOther('Player joined game successfully', {
gameId: game.id,
gameCode: game.gamecode,
playerId,
playerCount: game.players.length,
maxPlayers: game.maxplayers,
executionTime: Math.round(endTime - startTime)
});
return game;
} catch (error) {
const endTime = performance.now();
logError('GameService.joinGame failed', error instanceof Error ? error : new Error(String(error)));
logOther('Game join failed', {
gameCode,
playerId,
executionTime: Math.round(endTime - startTime),
error: error instanceof Error ? error.message : String(error)
});
throw error;
}
}
/**
* Start an existing game (move from WAITING to ACTIVE)
* Initializes all player positions to 0 and assigns random turn order
* @param gameId Game ID to start
* @param userId User ID of the game master (optional for public games)
* @returns Promise<GameAggregate> The updated game
*/
async startGamePlay(
gameId: string,
userId?: string
): Promise<GameStartResult> {
const startTime = performance.now();
try {
logOther('GameService.startGamePlay called', {
gameId,
userId: userId || 'system'
});
// Validate input parameters
this.validateStartGamePlayInput(gameId);
// Create and execute the command
const command: StartGamePlayCommand = {
gameId,
userId
};
const result = await this.startGamePlayHandler.handle(command);
const endTime = performance.now();
logOther('Game play started successfully', {
gameId: result.game.id,
gameCode: result.game.gamecode,
playerCount: result.game.players.length,
gameState: result.game.state,
executionTime: Math.round(endTime - startTime)
});
return result;
} catch (error) {
const endTime = performance.now();
logError('GameService.startGamePlay failed', error instanceof Error ? error : new Error(String(error)));
logOther('Game play start failed', {
gameId,
userId,
executionTime: Math.round(endTime - startTime),
error: error instanceof Error ? error.message : String(error)
});
throw error;
}
}
private validateStartGamePlayInput(gameId: string): void {
// Validate game ID
if (!gameId || typeof gameId !== 'string') {
throw new Error('Game ID is required and must be a string');
}
logOther('Start game play input validation passed', {
gameId
});
}
private validateJoinGameInput(gameCode: string, playerId?: string, loginType?: LoginType): void {
// Validate game code
if (!gameCode || typeof gameCode !== 'string') {
throw new Error('Game code is required and must be a string');
}
if (gameCode.length !== 6) {
throw new Error('Game code must be exactly 6 characters long');
}
// Validate login type specific requirements
if (loginType === LoginType.PRIVATE || loginType === LoginType.ORGANIZATION) {
if (!playerId || typeof playerId !== 'string') {
throw new Error(`Player ID is required for ${LoginType[loginType]} games`);
}
}
logOther('Join game input validation passed', {
gameCode,
playerId: playerId || 'anonymous',
loginType
});
}
private validateStartGameInput(deckids: string[], maxplayers: number, logintype: LoginType): void {
// Validate deck IDs
if (!deckids || deckids.length === 0) {
throw new Error('At least one deck ID must be provided');
}
if (deckids.length < 3) {
throw new Error('At least 3 decks are required to start a game (one for each type: LUCK, JOKER, QUESTION)');
}
// Validate max players
if (!maxplayers || maxplayers < 2) {
throw new Error('Maximum players must be at least 2');
}
if (maxplayers > 8) {
throw new Error('Maximum players cannot exceed 8');
}
// Validate login type
if (logintype < 0 || logintype > 2) {
throw new Error('Invalid login type. Must be PUBLIC (0), PRIVATE (1), or ORGANIZATION (2)');
}
// Check for duplicate deck IDs
const uniqueIds = new Set(deckids);
if (uniqueIds.size !== deckids.length) {
throw new Error('Duplicate deck IDs are not allowed');
}
logOther('Start game input validation passed', {
deckCount: deckids.length,
maxplayers,
logintype
});
}
/**
* Game flow explanation (to be implemented later):
*
* 1. START GAME (implemented above):
* - Input: deckids, maxplayers, logintype, gamecode
* - Process: Fetch decks, validate types, shuffle cards, create game
* - Output: Game with shuffled deck objects
*
* 2. JOIN GAME (to be implemented):
* - Input: gamecode, playerid
* - Process: Find game, validate capacity, add player
* - Output: Updated game with new player
*
* 3. GAME ROUNDS (to be implemented):
* - Input: gameid, current player
* - Process: Manage turn order, track game state
* - Output: Current player information
*
* 4. PICK CARD (to be implemented):
* - Input: gameid, playerid, deck type
* - Process: Draw card from specific deck, apply consequence
* - Output: Card details and consequence effects
*
* 5. END GAME (to be implemented):
* - Input: gameid, winner
* - Process: Set game as finished, record winner
* - Output: Final game state
*/
}
@@ -1,6 +0,0 @@
export interface GenerateBoardCommand {
gameId: string;
positiveFieldCount: number;
negativeFieldCount: number;
luckFieldCount: number;
}
@@ -1,63 +0,0 @@
import { GenerateBoardCommand } from './GenerateBoardCommand';
import { BoardGenerationService } from '../BoardGenerationService';
import { RedisService } from '../../Services/RedisService';
import { logOther, logError } from '../../Services/Logger';
import { BoardData } from '../../../Domain/Game/GameAggregate';
export class GenerateBoardCommandHandler {
constructor(
private readonly boardGenerationService: BoardGenerationService,
private readonly redisService: RedisService
) {}
async execute(cmd: GenerateBoardCommand): Promise<void> {
try {
logOther(`Starting board generation for game ${cmd.gameId}`);
const startTime = Date.now();
// Generate board with 20-30 rule validation
const boardData = await this.boardGenerationService.generateBoard(
cmd.positiveFieldCount,
cmd.negativeFieldCount,
cmd.luckFieldCount
);
// Store in Redis
const boardDataWithMetadata: BoardData = {
...boardData,
gameId: cmd.gameId,
generatedAt: new Date(),
generationComplete: true
};
await this.redisService.setWithExpiry(
`game_board_${cmd.gameId}`,
JSON.stringify(boardDataWithMetadata),
24 * 60 * 60 // 24 hours
);
const executionTime = Date.now() - startTime;
logOther(`Board generation completed for game ${cmd.gameId} in ${executionTime}ms using pattern-based approach`);
} catch (error) {
logError(`Board generation failed for game ${cmd.gameId}:`, error as Error);
// Store error state in Redis
const errorData: BoardData = {
gameId: cmd.gameId,
fields: [],
generationComplete: false,
error: error instanceof Error ? error.message : 'Unknown error',
generatedAt: new Date()
};
await this.redisService.setWithExpiry(
`game_board_${cmd.gameId}`,
JSON.stringify(errorData),
24 * 60 * 60
);
throw error;
}
}
}
@@ -1,9 +0,0 @@
import { LoginType } from '../../../Domain/Game/GameAggregate';
export interface JoinGameCommand {
gameCode: string; // 6-character game code
playerId?: string; // User ID of the player joining (optional for public games)
playerName?: string; // Display name for the player (required for public games)
orgId?: string | null; // Organization ID (for organization games)
loginType: LoginType; // Type of join being attempted
}
@@ -1,219 +0,0 @@
import { JoinGameCommand } from './JoinGameCommand';
import { GameAggregate, GameState, LoginType } from '../../../Domain/Game/GameAggregate';
import { IGameRepository } from '../../../Domain/IRepository/IGameRepository';
import { DIContainer } from '../../Services/DIContainer';
import { RedisService } from '../../Services/RedisService';
import { logOther, logError } from '../../Services/Logger';
import { v4 as uuidv4 } from 'uuid';
export interface GamePlayerData {
playerId: string;
playerName?: string;
joinedAt: Date;
isOnline: boolean;
position?: number; // For game board position (to be used later)
}
export interface ActiveGameData {
gameId: string;
gameCode: string;
hostId?: string;
maxPlayers: number;
currentPlayers: GamePlayerData[];
state: GameState;
createdAt: Date;
startedAt?: Date;
currentTurn?: string; // Player ID whose turn it is
websocketRoom: string; // WebSocket room name for real-time updates
}
export class JoinGameCommandHandler {
private gameRepository: IGameRepository;
private redisService: RedisService;
constructor() {
this.gameRepository = DIContainer.getInstance().gameRepository;
this.redisService = RedisService.getInstance();
}
async handle(command: JoinGameCommand): Promise<GameAggregate> {
const startTime = performance.now();
try {
logOther('Joining game', `gameCode: ${command.gameCode}, playerId: ${command.playerId || 'anonymous'}, loginType: ${command.loginType}`);
// Find the game by game code
const game = await this.gameRepository.findByGameCode(command.gameCode);
if (!game) {
throw new Error(`Game with code ${command.gameCode} not found`);
}
// Generate player ID for public games or use provided one
// For anonymous players (no playerId), use playerName as the identifier to allow rejoining
const actualPlayerId = command.playerId || `guest_${command.playerName}`;
// Validate game joinability (authentication/org checks done in router)
this.validateGameJoinability(game, actualPlayerId, command);
// Add player to database
const updatedGame = await this.gameRepository.addPlayerToGame(game.id, actualPlayerId);
if (!updatedGame) {
throw new Error('Failed to add player to game');
}
// Update Redis with the new player
await this.updateGameInRedis(updatedGame, { ...command, playerId: actualPlayerId });
const endTime = performance.now();
logOther('Player joined game successfully', {
gameId: game.id,
gameCode: game.gamecode,
playerId: actualPlayerId,
playerCount: updatedGame.players.length,
maxPlayers: updatedGame.maxplayers,
loginType: game.logintype,
executionTime: Math.round(endTime - startTime)
});
return updatedGame;
} catch (error) {
const endTime = performance.now();
logError('Failed to join game', error instanceof Error ? error : new Error(String(error)));
logOther('Game join failed', {
gameCode: command.gameCode,
playerId: command.playerId || 'anonymous',
loginType: command.loginType,
executionTime: Math.round(endTime - startTime)
});
throw error;
}
}
private validateGameJoinability(game: GameAggregate, playerId: string, command: JoinGameCommand): void {
// Check if game is in waiting state
if (game.state !== GameState.WAITING) {
throw new Error('Game is not accepting new players');
}
// Check if player is already in the game
if (game.players.includes(playerId)) {
throw new Error('Player is already in this game');
}
// Check if game is full
if (game.players.length >= game.maxplayers) {
throw new Error('Game is full');
}
// Note: Login type validation is now handled in the router before reaching this handler
// This ensures proper authentication and organization membership checks are done first
logOther('Game join validation passed', {
gameId: game.id,
gameCode: game.gamecode,
currentPlayers: game.players.length,
maxPlayers: game.maxplayers,
gameState: game.state,
loginType: game.logintype,
playerId: playerId,
isAuthenticated: !!command.playerId
});
}
private async updateGameInRedis(game: GameAggregate, command: JoinGameCommand & { playerId: string }): Promise<void> {
try {
const redisKey = `game:${game.gamecode}`;
// Get existing game data from Redis or create new
let gameData: ActiveGameData;
const existingData = await this.redisService.get(redisKey);
if (existingData) {
gameData = JSON.parse(existingData) as ActiveGameData;
} else {
// Create new game data structure
gameData = {
gameId: game.id,
gameCode: game.gamecode,
maxPlayers: game.maxplayers,
currentPlayers: [],
state: game.state,
createdAt: game.createdate,
websocketRoom: `game_${game.gamecode}`
};
}
// Add the new player
const newPlayer: GamePlayerData = {
playerId: command.playerId,
playerName: command.playerName,
joinedAt: new Date(),
isOnline: true
};
// Check if player name is already in use by a different player
const existingPlayerWithName = gameData.currentPlayers.find(
p => p.playerName === command.playerName && p.playerId !== command.playerId
);
if (existingPlayerWithName) {
throw new Error(`Player name "${command.playerName}" is already in use in this game`);
}
// Update players list (remove if exists, then add)
gameData.currentPlayers = gameData.currentPlayers.filter(p => p.playerId !== command.playerId);
gameData.currentPlayers.push(newPlayer);
// Update game state and player count
gameData.state = game.state;
// Store updated data in Redis with TTL (24 hours)
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
logOther('Game data updated in Redis', {
gameId: game.id,
gameCode: game.gamecode,
redisKey,
playerCount: gameData.currentPlayers.length,
websocketRoom: gameData.websocketRoom,
playerId: command.playerId
});
} catch (error) {
logError('Failed to update game in Redis', error instanceof Error ? error : new Error(String(error)));
// Don't throw error here - Redis failure shouldn't prevent game join
logOther('Game join completed despite Redis error', {
gameId: game.id,
playerId: command.playerId
});
}
}
async getGameFromRedis(gameCode: string): Promise<ActiveGameData | null> {
try {
const redisKey = `game:${gameCode}`;
const data = await this.redisService.get(redisKey);
return data ? JSON.parse(data) as ActiveGameData : null;
} catch (error) {
logError('Failed to get game from Redis', error instanceof Error ? error : new Error(String(error)));
return null;
}
}
async removePlayerFromRedis(gameCode: string, playerId: string): Promise<void> {
try {
const redisKey = `game:${gameCode}`;
const existingData = await this.redisService.get(redisKey);
if (existingData) {
const gameData = JSON.parse(existingData) as ActiveGameData;
gameData.currentPlayers = gameData.currentPlayers.filter(p => p.playerId !== playerId);
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
}
} catch (error) {
logError('Failed to remove player from Redis', error instanceof Error ? error : new Error(String(error)));
}
}
}
@@ -1,9 +0,0 @@
import { LoginType } from '../../../Domain/Game/GameAggregate';
export interface StartGameCommand {
deckids: string[]; // Array of deck IDs (3 types, multiple decks per type)
maxplayers: number; // Maximum number of players
logintype: LoginType; // How players can join the game
userid?: string; // Optional user who created the game (becomes game master)
orgid?: string | null; // Organization ID (for organization games)
}
@@ -1,289 +0,0 @@
import { StartGameCommand } from './StartGameCommand';
import { GameAggregate, GameDeck, GameCard, DeckType, GameState } from '../../../Domain/Game/GameAggregate';
import { DeckAggregate } from '../../../Domain/Deck/DeckAggregate';
import { IGameRepository } from '../../../Domain/IRepository/IGameRepository';
import { IDeckRepository } from '../../../Domain/IRepository/IDeckRepository';
import { DIContainer } from '../../Services/DIContainer';
import { RedisService } from '../../Services/RedisService';
import { logOther, logError } from '../../Services/Logger';
import { randomBytes } from 'crypto';
import { GenerateBoardCommand } from './GenerateBoardCommand';
export interface ActiveGameData {
gameId: string;
gameCode: string;
hostId?: string;
maxPlayers: number;
currentPlayers: GamePlayerData[];
state: GameState;
createdAt: Date;
startedAt?: Date;
currentTurn?: string;
websocketRoom: string;
}
export interface GamePlayerData {
playerId: string;
playerName?: string;
joinedAt: Date;
isOnline: boolean;
position?: number;
}
export class StartGameCommandHandler {
private gameRepository: IGameRepository;
private deckRepository: IDeckRepository;
private redisService: RedisService;
constructor() {
this.gameRepository = DIContainer.getInstance().gameRepository;
this.deckRepository = DIContainer.getInstance().deckRepository;
this.redisService = RedisService.getInstance();
}
async handle(command: StartGameCommand): Promise<GameAggregate> {
const startTime = performance.now();
try {
logOther('Starting game creation', `deckCount: ${command.deckids.length}, maxPlayers: ${command.maxplayers}, loginType: ${command.logintype}`);
// Generate unique game code
const gamecode = this.generateGameCode();
// Fetch all decks by IDs
const decks = await this.fetchDecks(command.deckids);
// Validate we have 3 deck types
this.validateDeckTypes(decks);
// Group decks by type and shuffle cards within each type
const gamedecks = await this.createShuffledGameDecks(decks);
// Create the game aggregate
const gameData: Partial<GameAggregate> = {
gamecode,
maxplayers: command.maxplayers,
logintype: command.logintype,
createdby: command.userid!,
orgid: command.orgid || null,
gamedecks,
players: [],
winner: null,
state: GameState.WAITING,
startdate: null,
enddate: null
};
// Save the game to database
const savedGame = await this.gameRepository.create(gameData);
// Create Redis object for real-time game management
await this.createGameInRedis(savedGame, command.userid);
// Trigger async board generation (don't block game creation)
this.triggerAsyncBoardGeneration(savedGame.id).catch((error: Error) => {
logError('Async board generation failed', error);
});
const endTime = performance.now();
logOther('Game created successfully', `gameId: ${savedGame.id}, gameCode: ${savedGame.gamecode}, executionTime: ${Math.round(endTime - startTime)}ms`);
return savedGame;
} catch (error) {
const endTime = performance.now();
logError('Failed to create game', error instanceof Error ? error : new Error(String(error)));
logOther('Game creation failed', `executionTime: ${Math.round(endTime - startTime)}ms`);
throw new Error('Failed to start game: ' + (error instanceof Error ? error.message : String(error)));
}
}
private generateGameCode(): string {
// Generate a 6-character alphanumeric game code
const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
let result = '';
const randomBytesArray = randomBytes(6);
for (let i = 0; i < 6; i++) {
result += chars[randomBytesArray[i] % chars.length];
}
return result;
}
private async fetchDecks(deckIds: string[]): Promise<DeckAggregate[]> {
const decks: DeckAggregate[] = [];
for (const deckId of deckIds) {
const deck = await this.deckRepository.findById(deckId);
if (!deck) {
throw new Error(`Deck with ID ${deckId} not found`);
}
decks.push(deck);
}
return decks;
}
private validateDeckTypes(decks: DeckAggregate[]): void {
const deckTypes = new Set(decks.map(deck => deck.type));
// Check if we have all 3 required deck types (LUCK=0, JOKER=1, QUESTION=2)
const requiredTypes = [0, 1, 2]; // Based on Type enum in DeckAggregate
const missingTypes = requiredTypes.filter(type => !deckTypes.has(type));
if (missingTypes.length > 0) {
throw new Error(`Missing required deck types: ${missingTypes.join(', ')}. Game requires LUCK, JOKER, and QUESTION deck types.`);
}
logOther('Deck types validation passed', `foundTypes: [${Array.from(deckTypes).join(', ')}]`);
}
private async createShuffledGameDecks(decks: DeckAggregate[]): Promise<GameDeck[]> {
// Group decks by type
const decksByType = new Map<number, DeckAggregate[]>();
decks.forEach(deck => {
if (!decksByType.has(deck.type)) {
decksByType.set(deck.type, []);
}
decksByType.get(deck.type)!.push(deck);
});
const gamedecks: GameDeck[] = [];
// Process each deck type
for (const [deckType, typeDecks] of decksByType) {
// Collect all cards from decks of this type
const allCards: GameCard[] = [];
typeDecks.forEach(deck => {
deck.cards.forEach(card => {
const gameCard: GameCard = {
cardid: this.generateCardId(),
question: card.text,
answer: card.answer || undefined,
type: card.type, // Include card type for proper processing
consequence: card.consequence || null,
played: false,
playerid: undefined
};
allCards.push(gameCard);
});
});
// Shuffle all cards of this type
const shuffledCards = this.shuffleArray(allCards);
// Create game deck for this type
const gameDeck: GameDeck = {
deckid: typeDecks[0].id, // Use first deck ID as representative
decktype: this.mapDeckTypeToGameDeckType(deckType),
cards: shuffledCards
};
gamedecks.push(gameDeck);
logOther('Created shuffled game deck', `type: ${deckType}, cardCount: ${shuffledCards.length}, sourceDecks: ${typeDecks.length}`);
}
return gamedecks;
}
private mapDeckTypeToGameDeckType(deckType: number): DeckType {
// Map DeckAggregate.Type to GameAggregate.DeckType
switch (deckType) {
case 0: return DeckType.LUCK; // LUCK = 0
case 1: return DeckType.JOCKER; // JOKER = 1
case 2: return DeckType.QUEST; // QUESTION = 2
default: throw new Error(`Unknown deck type: ${deckType}`);
}
}
private shuffleArray<T>(array: T[]): T[] {
const shuffled = [...array];
for (let i = shuffled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
}
return shuffled;
}
private generateCardId(): string {
return randomBytes(8).toString('hex');
}
private async createGameInRedis(game: GameAggregate, hostId?: string): Promise<void> {
try {
const redisKey = `game:${game.id}`;
const gameData: ActiveGameData = {
gameId: game.id,
gameCode: game.gamecode,
hostId: hostId,
maxPlayers: game.maxplayers,
currentPlayers: [],
state: game.state,
createdAt: game.createdate,
websocketRoom: `game_${game.gamecode}`
};
// Store game data in Redis with TTL (24 hours)
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
// Create game room for WebSocket connections
await this.redisService.set(`game_room:${game.gamecode}`, game.id);
logOther('Game created in Redis', {
gameId: game.id,
gameCode: game.gamecode,
hostId: hostId,
websocketRoom: gameData.websocketRoom,
redisKey
});
} catch (error) {
logError('Failed to create game in Redis', error instanceof Error ? error : new Error(String(error)));
// Don't throw error here - Redis failure shouldn't prevent game creation
logOther('Game created successfully despite Redis error', {
gameId: game.id,
gameCode: game.gamecode
});
}
}
private async triggerAsyncBoardGeneration(gameId: string): Promise<void> {
try {
// Calculate default field counts based on game configuration
// For now, use reasonable defaults - this should be configurable by host in the future
const maxSpecialFieldsPercentage = parseInt(process.env.MAX_SPECIAL_FIELDS_PERCENTAGE || '67');
const maxSpecialFields = Math.floor((100 * maxSpecialFieldsPercentage) / 100);
// Default distribution: 60% positive, 25% negative, 15% luck
const positiveFieldCount = Math.floor(maxSpecialFields * 0.6);
const negativeFieldCount = Math.floor(maxSpecialFields * 0.25);
const luckFieldCount = Math.floor(maxSpecialFields * 0.15);
const command: GenerateBoardCommand = {
gameId,
positiveFieldCount,
negativeFieldCount,
luckFieldCount
};
logOther(`Triggering async board generation for game ${gameId}`, {
positiveFieldCount,
negativeFieldCount,
luckFieldCount,
totalSpecialFields: positiveFieldCount + negativeFieldCount + luckFieldCount
});
// Execute board generation in background
await DIContainer.getInstance().generateBoardCommandHandler.execute(command);
} catch (error) {
logError(`Async board generation failed for game ${gameId}`, error as Error);
// Don't propagate error - board generation failure shouldn't affect game creation
}
}
}
@@ -1,4 +0,0 @@
export interface StartGamePlayCommand {
gameId: string; // Game ID to start
userId?: string; // User who is starting the game (should be game master)
}
@@ -1,480 +0,0 @@
import { StartGamePlayCommand } from './StartGamePlayCommand';
import { GameAggregate, GameState, BoardData, GameField } from '../../../Domain/Game/GameAggregate';
import { IGameRepository } from '../../../Domain/IRepository/IGameRepository';
import { DIContainer } from '../../Services/DIContainer';
import { RedisService } from '../../Services/RedisService';
import { WebSocketService } from '../../Services/WebSocketService';
import { logOther, logError } from '../../Services/Logger';
export interface GamePlayerPosition {
playerId: string;
playerName?: string;
position: number; // Board position (starts at 0)
turnOrder: number; // Random number to determine turn sequence
isOnline: boolean;
joinedAt: Date;
}
export interface ActiveGamePlayData {
gameId: string;
gameCode: string;
hostId?: string;
maxPlayers: number;
players: GamePlayerPosition[];
state: GameState;
createdAt: Date;
startedAt: Date;
currentTurn: number; // Index of current player in turn order
currentPlayer: string; // ID of the player whose turn it is
turnSequence: string[]; // Ordered array of player IDs based on turnOrder
websocketRoom: string;
gamePhase: 'starting' | 'playing' | 'paused' | 'finished';
boardData: BoardData; // Generated board with fields
}
export interface GameStartResult {
game: GameAggregate;
boardData: BoardData;
}
export class StartGamePlayCommandHandler {
private gameRepository: IGameRepository;
private redisService: RedisService;
constructor() {
this.gameRepository = DIContainer.getInstance().gameRepository;
this.redisService = RedisService.getInstance();
}
async handle(command: StartGamePlayCommand): Promise<GameStartResult> {
const startTime = performance.now();
try {
logOther('Starting game play', `gameId: ${command.gameId}, userId: ${command.userId || 'system'}`);
// Find the game
const game = await this.gameRepository.findById(command.gameId);
if (!game) {
throw new Error(`Game with ID ${command.gameId} not found`);
}
// Validate game can be started
this.validateGameCanStart(game, command.userId);
// Wait for board generation to complete (max 20 seconds)
const boardData = await this.waitForBoardGeneration(game.id);
// Update game state in database
const updatedGame = await this.gameRepository.update(game.id, {
state: GameState.ACTIVE,
startdate: new Date()
});
if (!updatedGame) {
throw new Error('Failed to update game state');
}
// Initialize game play in Redis with board data
await this.initializeGamePlayInRedis(updatedGame, boardData);
// Notify all players via WebSocket
await this.notifyGameStart(updatedGame);
const endTime = performance.now();
logOther('Game play started successfully', {
gameId: updatedGame.id,
gameCode: updatedGame.gamecode,
playerCount: updatedGame.players.length,
executionTime: Math.round(endTime - startTime)
});
return {
game: updatedGame,
boardData: boardData
};
} catch (error) {
const endTime = performance.now();
logError('Failed to start game play', error instanceof Error ? error : new Error(String(error)));
logOther('Game start failed', {
gameId: command.gameId,
userId: command.userId,
executionTime: Math.round(endTime - startTime)
});
throw error;
}
}
private validateGameCanStart(game: GameAggregate, userId?: string): void {
// Check if game is in waiting state
if (game.state !== GameState.WAITING) {
throw new Error('Game is not in waiting state and cannot be started');
}
// Check if there are enough players (at least 2)
if (game.players.length < 2) {
throw new Error('Game needs at least 2 players to start');
}
// For private and organization games, check if user is game master
if (game.createdby && userId && game.createdby !== userId) {
throw new Error('Only the game master can start this game');
}
logOther('Game start validation passed', {
gameId: game.id,
gameCode: game.gamecode,
playerCount: game.players.length,
gameState: game.state,
isGameMaster: !game.createdby || (userId && game.createdby === userId)
});
}
private async initializeGamePlayInRedis(game: GameAggregate, boardData: BoardData): Promise<void> {
try {
const redisKey = `gameplay:${game.gamecode}`;
// Get connected player names from Redis (stored by WebSocket)
const playerNamesMap = await this.getPlayerNames(game.gamecode);
// Generate random turn orders for all players
const playersWithPositions = this.initializePlayerPositions(game.players, playerNamesMap);
// Sort by turn order to create turn sequence
const turnSequence = [...playersWithPositions]
.sort((a, b) => a.turnOrder - b.turnOrder)
.map(p => p.playerId);
const gamePlayData: ActiveGamePlayData = {
gameId: game.id,
gameCode: game.gamecode,
hostId: game.createdby || undefined,
maxPlayers: game.maxplayers,
players: playersWithPositions,
state: GameState.ACTIVE,
createdAt: game.createdate,
startedAt: new Date(),
currentTurn: 0, // Start with first player in sequence
currentPlayer: turnSequence[0], // First player in turn sequence
turnSequence,
websocketRoom: `game_${game.gamecode}`,
gamePhase: 'starting',
boardData
};
// Store game play data in Redis with TTL (24 hours)
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gamePlayData), 24 * 60 * 60);
logOther('Game play initialized in Redis', {
gameId: game.id,
gameCode: game.gamecode,
playerCount: playersWithPositions.length,
turnSequence,
currentPlayer: turnSequence[0],
redisKey
});
} catch (error) {
logError('Failed to initialize game play in Redis', error instanceof Error ? error : new Error(String(error)));
throw new Error('Failed to initialize game session');
}
}
private initializePlayerPositions(playerIds: string[], playerNamesMap: Map<string, string>): GamePlayerPosition[] {
const players: GamePlayerPosition[] = [];
// Generate random turn orders (1 to playerCount)
const turnOrders = this.generateRandomTurnOrders(playerIds.length);
playerIds.forEach((playerId, index) => {
players.push({
playerId,
playerName: playerNamesMap.get(playerId) || playerId, // Use mapped name or fallback to ID
position: 0, // All players start at position 0
turnOrder: turnOrders[index],
isOnline: true, // Assume online when game starts
joinedAt: new Date()
});
});
logOther('Player positions initialized', {
playerCount: players.length,
turnOrders: turnOrders,
playersData: players.map(p => ({
playerId: p.playerId,
playerName: p.playerName,
position: p.position,
turnOrder: p.turnOrder
}))
});
return players;
}
private generateRandomTurnOrders(playerCount: number): number[] {
// Create array [1, 2, 3, ..., playerCount]
const orders = Array.from({ length: playerCount }, (_, i) => i + 1);
// Fisher-Yates shuffle
for (let i = orders.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[orders[i], orders[j]] = [orders[j], orders[i]];
}
return orders;
}
private async notifyGameStart(game: GameAggregate): Promise<void> {
try {
// Get game play data from Redis (contains board data)
const gamePlayData = await this.getGamePlayFromRedis(game.gamecode);
if (!gamePlayData) {
logError('Game play data not found in Redis', new Error('Missing game play data'));
return;
}
const boardData = gamePlayData.boardData;
if (!boardData) {
logError('Board data not found in game play data', new Error('Missing board data'));
return;
}
// Get WebSocket service from DIContainer and broadcast game start
const gameWebSocketService = DIContainer.getInstance().gameWebSocketService;
await gameWebSocketService.broadcastGameStart(
game.gamecode,
boardData,
gamePlayData.turnSequence,
game
);
logOther('Game start notifications sent via WebSocket', {
gameId: game.id,
gameCode: game.gamecode,
playerCount: game.players.length,
websocketRoom: `game_${game.gamecode}`,
firstPlayer: gamePlayData.turnSequence[0]
});
} catch (error) {
logError('Failed to send game start notifications', error instanceof Error ? error : new Error(String(error)));
// Don't throw error here - notification failure shouldn't prevent game start
}
}
async getGamePlayFromRedis(gameCode: string): Promise<ActiveGamePlayData | null> {
try {
const redisKey = `gameplay:${gameCode}`;
const data = await this.redisService.get(redisKey);
return data ? JSON.parse(data) as ActiveGamePlayData : null;
} catch (error) {
logError('Failed to get game play from Redis', error instanceof Error ? error : new Error(String(error)));
return null;
}
}
async updatePlayerPosition(gameCode: string, playerId: string, newPosition: number): Promise<void> {
try {
const gameData = await this.getGamePlayFromRedis(gameCode);
if (!gameData) {
throw new Error('Game session not found');
}
// Update player position
const player = gameData.players.find(p => p.playerId === playerId);
if (player) {
player.position = newPosition;
// Save back to Redis
const redisKey = `gameplay:${gameCode}`;
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
logOther('Player position updated', {
gameCode,
playerId,
newPosition
});
}
} catch (error) {
logError('Failed to update player position', error instanceof Error ? error : new Error(String(error)));
throw error;
}
}
async getNextPlayer(gameCode: string): Promise<string | null> {
try {
const gameData = await this.getGamePlayFromRedis(gameCode);
if (!gameData) {
return null;
}
const nextTurnIndex = (gameData.currentTurn + 1) % gameData.turnSequence.length;
return gameData.turnSequence[nextTurnIndex];
} catch (error) {
logError('Failed to get next player', error instanceof Error ? error : new Error(String(error)));
return null;
}
}
private async getPlayerNames(gameCode: string): Promise<Map<string, string>> {
try {
// Get active game data from Redis which contains player names
const activeGameKey = `game:${gameCode}`;
const activeGameStr = await this.redisService.get(activeGameKey);
const playerNamesMap = new Map<string, string>();
if (activeGameStr) {
const activeGame = JSON.parse(activeGameStr);
if (activeGame.currentPlayers && Array.isArray(activeGame.currentPlayers)) {
// Map playerIds to playerNames from active game data
activeGame.currentPlayers.forEach((player: any) => {
if (player.playerId && player.playerName) {
playerNamesMap.set(player.playerId, player.playerName);
}
});
}
}
logOther('Retrieved player names map', {
gameCode,
playerCount: playerNamesMap.size,
players: Array.from(playerNamesMap.entries()).map(([id, name]) => ({ id, name }))
});
return playerNamesMap;
} catch (error) {
logError('Failed to get player names', error instanceof Error ? error : new Error(String(error)));
return new Map();
}
}
async advanceTurn(gameId: string): Promise<string | null> {
try {
const gameData = await this.getGamePlayFromRedis(gameId);
if (!gameData) {
return null;
}
// Advance to next player
gameData.currentTurn = (gameData.currentTurn + 1) % gameData.turnSequence.length;
const currentPlayer = gameData.turnSequence[gameData.currentTurn];
// Save back to Redis
const redisKey = `gameplay:${gameId}`;
await this.redisService.setWithExpiry(redisKey, JSON.stringify(gameData), 24 * 60 * 60);
logOther('Turn advanced', {
gameId,
currentTurn: gameData.currentTurn,
currentPlayer
});
return currentPlayer;
} catch (error) {
logError('Failed to advance turn', error instanceof Error ? error : new Error(String(error)));
return null;
}
}
private async waitForBoardGeneration(gameId: string): Promise<BoardData> {
const maxWaitTime = parseInt(process.env.MAX_GENERATION_TIME_SECONDS || '20') * 1000;
const pollInterval = 500; // Check every 500ms
const startTime = Date.now();
logOther(`Waiting for board generation for game ${gameId}`, {
maxWaitTime: maxWaitTime / 1000,
pollInterval,
redisKey: `game_board_${gameId}`
});
while (Date.now() - startTime < maxWaitTime) {
try {
const redisKey = `game_board_${gameId}`;
const boardDataStr = await this.redisService.get(redisKey);
logOther(`Board generation check for game ${gameId}`, {
attempt: Math.floor((Date.now() - startTime) / pollInterval) + 1,
hasData: !!boardDataStr,
dataLength: boardDataStr ? boardDataStr.length : 0,
waitTime: Date.now() - startTime
});
if (boardDataStr) {
const boardData: BoardData = JSON.parse(boardDataStr);
logOther(`Board data found for game ${gameId}`, {
generationComplete: boardData.generationComplete,
hasError: !!boardData.error,
fieldsCount: boardData.fields ? boardData.fields.length : 0
});
if (boardData.generationComplete) {
if (boardData.error) {
logError(`Board generation failed for game ${gameId}`, new Error(boardData.error));
throw new Error(`Board generation failed: ${boardData.error}`);
}
logOther(`Board generation completed for game ${gameId}`, {
fieldCount: boardData.fields.length,
waitTime: Date.now() - startTime
});
return boardData;
}
} else {
// No board data found yet - check if we need to trigger generation
logOther(`No board data found yet for game ${gameId}, checking if generation was triggered...`, {
waitTime: Date.now() - startTime,
redisKey
});
// If we've waited for 2 seconds and still no data, try to trigger generation manually
if (Date.now() - startTime > 2000) {
await this.ensureBoardGenerationTriggered(gameId);
}
}
// Wait before next poll
await new Promise(resolve => setTimeout(resolve, pollInterval));
} catch (error) {
logError(`Error checking board generation status for game ${gameId}`, error as Error);
throw new Error(`Failed to retrieve board data: ${error instanceof Error ? error.message : String(error)}`);
}
}
// Timeout reached
logError(`Board generation timeout for game ${gameId}`, new Error(`Generation took longer than ${maxWaitTime / 1000} seconds`));
throw new Error(`Board generation timeout. Game ${gameId} is not ready to start. Please try again later.`);
}
private async ensureBoardGenerationTriggered(gameId: string): Promise<void> {
try {
logOther(`Ensuring board generation is triggered for game ${gameId}`);
// Check if generation was already triggered by looking for any board data
const redisKey = `game_board_${gameId}`;
const existingData = await this.redisService.get(redisKey);
if (!existingData) {
// No data at all - trigger generation manually
logOther(`No board generation found for game ${gameId}, triggering manually`);
// Use DIContainer to trigger board generation
const generateBoardCommand = {
gameId,
positiveFieldCount: Math.floor(67 * 0.6), // Default: 60% positive
negativeFieldCount: Math.floor(67 * 0.25), // Default: 25% negative
luckFieldCount: Math.floor(67 * 0.15) // Default: 15% luck
};
await DIContainer.getInstance().generateBoardCommandHandler.execute(generateBoardCommand);
logOther(`Board generation manually triggered for game ${gameId}`);
}
} catch (error) {
logError(`Failed to ensure board generation for game ${gameId}`, error as Error);
// Don't throw here - let the main wait loop handle the timeout
}
}
}
@@ -1,8 +0,0 @@
export interface CreateOrganizationCommand {
name: string;
contactfname: string;
contactlname: string;
contactphone: string;
contactemail: string;
url?: string;
}
@@ -1,32 +0,0 @@
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { CreateOrganizationCommand } from './CreateOrganizationCommand';
import { ShortOrganizationDto } from '../../DTOs/OrganizationDto';
import { OrganizationAggregate, OrganizationState } from '../../../Domain/Organization/OrganizationAggregate';
import { OrganizationMapper } from '../../DTOs/Mappers/OrganizationMapper';
export class CreateOrganizationCommandHandler {
constructor(private readonly orgRepo: IOrganizationRepository) {}
async execute(cmd: CreateOrganizationCommand): Promise<ShortOrganizationDto> {
try {
const org = new OrganizationAggregate();
org.name = cmd.name;
org.contactfname = cmd.contactfname;
org.contactlname = cmd.contactlname;
org.contactphone = cmd.contactphone;
org.contactemail = cmd.contactemail;
org.url = cmd.url || null;
org.state = OrganizationState.REGISTERED;
const created = await this.orgRepo.create(org);
return OrganizationMapper.toShortDto(created);
} catch (error) {
if (error instanceof Error) {
if (error.message.includes('duplicate key value violates unique constraint')) {
throw new Error('Organization with this name or contact email already exists');
}
}
throw new Error('Failed to create organization');
}
}
}
@@ -1,4 +0,0 @@
export interface DeleteOrganizationCommand {
id: string;
soft?: boolean;
}
@@ -1,16 +0,0 @@
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { DeleteOrganizationCommand } from './DeleteOrganizationCommand';
export class DeleteOrganizationCommandHandler {
constructor(private readonly orgRepo: IOrganizationRepository) {}
async execute(cmd: DeleteOrganizationCommand): Promise<boolean> {
if (cmd.soft) {
await this.orgRepo.softDelete(cmd.id);
} else {
await this.orgRepo.delete(cmd.id);
}
return true;
}
}
@@ -1,6 +0,0 @@
export interface ProcessOrgAuthCallbackCommand {
organizationId: string;
userId: string;
status: 'ok' | 'not_ok';
authToken?: string;
}
@@ -1,123 +0,0 @@
import { IUserRepository } from '../../../Domain/IRepository/IUserRepository';
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { ProcessOrgAuthCallbackCommand } from './ProcessOrgAuthCallbackCommand';
import { logAuth, logDatabase, logError, logWarning } from '../../Services/Logger';
export interface ProcessOrgAuthCallbackResponse {
success: boolean;
message: string;
updatedFields?: string[];
}
export class ProcessOrgAuthCallbackCommandHandler {
constructor(
private readonly userRepo: IUserRepository,
private readonly orgRepo: IOrganizationRepository
) {}
async execute(cmd: ProcessOrgAuthCallbackCommand): Promise<ProcessOrgAuthCallbackResponse> {
const startTime = Date.now();
try {
logAuth('Processing organization authentication callback', cmd.userId, {
organizationId: cmd.organizationId,
status: cmd.status,
hasAuthToken: !!cmd.authToken
});
// Verify organization exists
const organization = await this.orgRepo.findById(cmd.organizationId);
if (!organization) {
logWarning('Organization not found for auth callback', {
organizationId: cmd.organizationId,
userId: cmd.userId
});
return {
success: false,
message: 'Organization not found'
};
}
// Verify user exists
const user = await this.userRepo.findById(cmd.userId);
if (!user) {
logWarning('User not found for auth callback', {
organizationId: cmd.organizationId,
userId: cmd.userId
});
return {
success: false,
message: 'User not found'
};
}
// Verify user belongs to the organization
if (user.orgid !== cmd.organizationId) {
logWarning('User does not belong to organization for auth callback', {
organizationId: cmd.organizationId,
userId: cmd.userId,
userOrgId: user.orgid
});
return {
success: false,
message: 'User does not belong to this organization'
};
}
if (cmd.status === 'not_ok') {
logAuth('Organization authentication failed', cmd.userId, {
organizationId: cmd.organizationId,
organizationName: organization.name
});
return {
success: false,
message: 'Organization authentication failed'
};
}
// Update user's organization login date
const now = new Date();
const updatedUser = await this.userRepo.update(cmd.userId, {
Orglogindate: now
});
if (!updatedUser) {
logError('Failed to update user organization login date', new Error('User update returned null'));
return {
success: false,
message: 'Failed to update user login information'
};
}
logAuth('Organization authentication successful', cmd.userId, {
organizationId: cmd.organizationId,
organizationName: organization.name,
orgLoginDate: now.toISOString(),
executionTime: Date.now() - startTime
});
logDatabase('User organization login date updated',
`userId: ${cmd.userId}, orgId: ${cmd.organizationId}`,
Date.now() - startTime,
{
userId: cmd.userId,
organizationId: cmd.organizationId,
newOrgLoginDate: now.toISOString()
}
);
return {
success: true,
message: 'Organization authentication successful',
updatedFields: ['Orglogindate']
};
} catch (error) {
logError('ProcessOrgAuthCallbackCommandHandler error', error as Error);
return {
success: false,
message: 'Internal error processing authentication callback'
};
}
}
}
@@ -1,14 +0,0 @@
import { OrganizationStateType } from '../../../Domain/Organization/OrganizationAggregate';
export interface UpdateOrganizationCommand {
id: string;
name?: string;
contactfname?: string;
contactlname?: string;
contactphone?: string;
contactemail?: string;
url?: string;
state?: OrganizationStateType;
userinorg?: number;
maxOrganizationalDecks?: number | null;
}
@@ -1,15 +0,0 @@
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { UpdateOrganizationCommand } from './UpdateOrganizationCommand';
import { ShortOrganizationDto } from '../../DTOs/OrganizationDto';
import { OrganizationMapper } from '../../DTOs/Mappers/OrganizationMapper';
export class UpdateOrganizationCommandHandler {
constructor(private readonly orgRepo: IOrganizationRepository) {}
async execute(cmd: UpdateOrganizationCommand): Promise<ShortOrganizationDto | null> {
const updated = await this.orgRepo.update(cmd.id, { ...cmd });
if (!updated) return null;
return OrganizationMapper.toShortDto(updated);
}
}
@@ -1,3 +0,0 @@
export interface GetOrganizationByIdQuery {
id: string;
}
@@ -1,15 +0,0 @@
import { IOrganizationRepository } from '../../../Domain/IRepository/IOrganizationRepository';
import { GetOrganizationByIdQuery } from './GetOrganizationByIdQuery';
import { ShortOrganizationDto } from '../../DTOs/OrganizationDto';
import { OrganizationMapper } from '../../DTOs/Mappers/OrganizationMapper';
export class GetOrganizationByIdQueryHandler {
constructor(private readonly orgRepo: IOrganizationRepository) {}
async execute(query: GetOrganizationByIdQuery): Promise<ShortOrganizationDto | null> {
const org = await this.orgRepo.findById(query.id);
if (!org) return null;
return OrganizationMapper.toShortDto(org);
}
}
@@ -1,3 +0,0 @@
export interface GetOrganizationLoginUrlQuery {
organizationId: string;
}

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